| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_FENCE_TIME_H |
| #define ANDROID_FENCE_TIME_H |
| |
| #include <ui/Fence.h> |
| #include <utils/Flattenable.h> |
| #include <utils/Mutex.h> |
| #include <utils/Timers.h> |
| |
| #include <atomic> |
| #include <mutex> |
| #include <queue> |
| #include <unordered_map> |
| |
| namespace android { |
| |
| class FenceToFenceTimeMap; |
| |
| // A wrapper around fence that only implements isValid and getSignalTime. |
| // It automatically closes the fence in a thread-safe manner once the signal |
| // time is known. |
| class FenceTime { |
| friend class FenceToFenceTimeMap; |
| public: |
| // An atomic snapshot of the FenceTime that is flattenable. |
| // |
| // This class is needed because the FenceTime class may not stay |
| // consistent for all steps of the flattening process. |
| // |
| // Not thread safe. |
| struct Snapshot : public Flattenable<Snapshot> { |
| enum class State { |
| EMPTY, |
| FENCE, |
| SIGNAL_TIME, |
| }; |
| |
| Snapshot() = default; // Creates an empty snapshot. |
| explicit Snapshot(const sp<Fence>& fence); |
| explicit Snapshot(nsecs_t signalTime); |
| |
| // Movable. |
| Snapshot(Snapshot&& src) = default; |
| Snapshot& operator=(Snapshot&& src) = default; |
| // Not copyable. |
| Snapshot(const Snapshot& src) = delete; |
| Snapshot& operator=(const Snapshot&& src) = delete; |
| |
| // Flattenable implementation. |
| size_t getFlattenedSize() const; |
| size_t getFdCount() const; |
| status_t flatten(void*& buffer, size_t& size, int*& fds, |
| size_t& count) const; |
| status_t unflatten(void const*& buffer, size_t& size, int const*& fds, |
| size_t& count); |
| |
| State state{State::EMPTY}; |
| sp<Fence> fence{Fence::NO_FENCE}; |
| nsecs_t signalTime{Fence::SIGNAL_TIME_INVALID}; |
| }; |
| |
| static const std::shared_ptr<FenceTime> NO_FENCE; |
| |
| explicit FenceTime(const sp<Fence>& fence); |
| explicit FenceTime(sp<Fence>&& fence); |
| |
| // Passing in Fence::SIGNAL_TIME_PENDING is not allowed. |
| // Doing so will convert the signalTime to Fence::SIGNAL_TIME_INVALID. |
| explicit FenceTime(nsecs_t signalTime); |
| |
| // Do not allow default construction. Share NO_FENCE or explicitly construct |
| // with Fence::SIGNAL_TIME_INVALID instead. |
| FenceTime() = delete; |
| |
| // Do not allow copy, assign, or move. Use a shared_ptr to share the |
| // signalTime result. Or use getSnapshot() if a thread-safe copy is really |
| // needed. |
| FenceTime(const FenceTime&) = delete; |
| FenceTime(FenceTime&&) = delete; |
| FenceTime& operator=(const FenceTime&) = delete; |
| FenceTime& operator=(FenceTime&&) = delete; |
| |
| // This method should only be called when replacing the fence with |
| // a signalTime. Since this is an indirect way of setting the signal time |
| // of a fence, the snapshot should come from a trusted source. |
| void applyTrustedSnapshot(const Snapshot& src); |
| |
| bool isValid() const; |
| |
| // Attempts to get the timestamp from the Fence if the timestamp isn't |
| // already cached. Otherwise, it returns the cached value. |
| nsecs_t getSignalTime(); |
| |
| // Gets the cached timestamp without attempting to query the Fence. |
| nsecs_t getCachedSignalTime() const; |
| |
| // Returns a snapshot of the FenceTime in its current state. |
| Snapshot getSnapshot() const; |
| |
| void signalForTest(nsecs_t signalTime); |
| |
| private: |
| // For tests only. If forceValidForTest is true, then getSignalTime will |
| // never return SIGNAL_TIME_INVALID and isValid will always return true. |
| FenceTime(const sp<Fence>& fence, bool forceValidForTest); |
| |
| enum class State { |
| VALID, |
| INVALID, |
| FORCED_VALID_FOR_TEST, |
| }; |
| |
| const State mState{State::INVALID}; |
| |
| // mMutex guards mFence and mSignalTime. |
| // mSignalTime is also atomic since it is sometimes read outside the lock |
| // for quick checks. |
| mutable std::mutex mMutex; |
| sp<Fence> mFence{Fence::NO_FENCE}; |
| std::atomic<nsecs_t> mSignalTime{Fence::SIGNAL_TIME_INVALID}; |
| }; |
| |
| // A queue of FenceTimes that are expected to signal in FIFO order. |
| // Only maintains a queue of weak pointers so it doesn't keep references |
| // to Fences on its own. |
| // |
| // Can be used to get the signal time of a fence and close its file descriptor |
| // without making a syscall for every fence later in the timeline. |
| // Additionally, since the FenceTime caches the timestamp internally, |
| // other timelines that reference the same FenceTime can avoid the syscall. |
| // |
| // FenceTimeline only keeps track of a limited number of entries to avoid |
| // growing unbounded. Users of FenceTime must make sure they can work even |
| // if FenceTimeline did nothing. i.e. they should eventually call |
| // Fence::getSignalTime(), not only Fence::getCachedSignalTime(). |
| // |
| // push() and updateSignalTimes() are safe to call simultaneously from |
| // different threads. |
| class FenceTimeline { |
| public: |
| static constexpr size_t MAX_ENTRIES = 64; |
| |
| void push(const std::shared_ptr<FenceTime>& fence); |
| void updateSignalTimes(); |
| |
| private: |
| mutable std::mutex mMutex; |
| std::queue<std::weak_ptr<FenceTime>> mQueue GUARDED_BY(mMutex); |
| }; |
| |
| // Used by test code to create or get FenceTimes for a given Fence. |
| // |
| // By design, Fences cannot be signaled from user space. However, this class |
| // allows test code to set the apparent signalTime of a Fence and |
| // have it be visible to all FenceTimes. Release code should not use |
| // FenceToFenceTimeMap. |
| // |
| // FenceToFenceTimeMap keeps a weak reference to the FenceTime and automatically |
| // garbage collects entries every time a new FenceTime is created to avoid |
| // leaks. This prevents us from having to make the Fence destructor |
| // automatically notify that the underlying fence has been destroyed, which |
| // would affect release code paths. Garbage collecting so often is inefficient, |
| // but acceptable for testing. |
| // |
| // Since FenceTimes maintain a strong reference to underlying Fences, there |
| // should not be any aliasing issues where a new Fence happens to have the same |
| // address as a previous Fence; the previous entry will be garbage collected |
| // before the new one is added. |
| class FenceToFenceTimeMap { |
| public: |
| // Create a new FenceTime with that wraps the provided Fence. |
| std::shared_ptr<FenceTime> createFenceTimeForTest(const sp<Fence>& fence); |
| |
| // Signals all FenceTimes created through this class that are wrappers |
| // around |fence|. |
| void signalAllForTest(const sp<Fence>& fence, nsecs_t signalTime); |
| |
| private: |
| // Cleans up the entries that no longer have a strong reference. |
| void garbageCollectLocked(); |
| |
| mutable std::mutex mMutex; |
| std::unordered_map<Fence*, std::vector<std::weak_ptr<FenceTime>>> mMap; |
| }; |
| |
| |
| }; // namespace android |
| |
| #endif // ANDROID_FENCE_TIME_H |