| /* |
| ** |
| ** Copyright 2009, The Android Open Source Project |
| ** |
| ** Licensed under the Apache License, Version 2.0 (the "License"); |
| ** you may not use this file except in compliance with the License. |
| ** You may obtain a copy of the License at |
| ** |
| ** http://www.apache.org/licenses/LICENSE-2.0 |
| ** |
| ** Unless required by applicable law or agreed to in writing, software |
| ** distributed under the License is distributed on an "AS IS" BASIS, |
| ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| ** See the License for the specific language governing permissions and |
| ** limitations under the License. |
| */ |
| |
| #define LOG_TAG "GraphicBufferAllocator" |
| #define ATRACE_TAG ATRACE_TAG_GRAPHICS |
| |
| #include <ui/GraphicBufferAllocator.h> |
| |
| #include <limits.h> |
| #include <stdio.h> |
| |
| #include <grallocusage/GrallocUsageConversion.h> |
| |
| #include <android-base/stringprintf.h> |
| #include <log/log.h> |
| #include <utils/Singleton.h> |
| #include <utils/Trace.h> |
| |
| #include <ui/Gralloc.h> |
| #include <ui/Gralloc2.h> |
| #include <ui/Gralloc3.h> |
| #include <ui/GraphicBufferMapper.h> |
| |
| namespace android { |
| // --------------------------------------------------------------------------- |
| |
| using base::StringAppendF; |
| |
| ANDROID_SINGLETON_STATIC_INSTANCE( GraphicBufferAllocator ) |
| |
| Mutex GraphicBufferAllocator::sLock; |
| KeyedVector<buffer_handle_t, |
| GraphicBufferAllocator::alloc_rec_t> GraphicBufferAllocator::sAllocList; |
| |
| GraphicBufferAllocator::GraphicBufferAllocator() : mMapper(GraphicBufferMapper::getInstance()) { |
| mAllocator = std::make_unique<const Gralloc3Allocator>( |
| reinterpret_cast<const Gralloc3Mapper&>(mMapper.getGrallocMapper())); |
| if (!mAllocator->isLoaded()) { |
| mAllocator = std::make_unique<const Gralloc2Allocator>( |
| reinterpret_cast<const Gralloc2Mapper&>(mMapper.getGrallocMapper())); |
| } |
| |
| if (!mAllocator->isLoaded()) { |
| LOG_ALWAYS_FATAL("gralloc-allocator is missing"); |
| } |
| } |
| |
| GraphicBufferAllocator::~GraphicBufferAllocator() {} |
| |
| size_t GraphicBufferAllocator::getTotalSize() const { |
| Mutex::Autolock _l(sLock); |
| size_t total = 0; |
| for (size_t i = 0; i < sAllocList.size(); ++i) { |
| total += sAllocList.valueAt(i).size; |
| } |
| return total; |
| } |
| |
| void GraphicBufferAllocator::dump(std::string& result) const { |
| Mutex::Autolock _l(sLock); |
| KeyedVector<buffer_handle_t, alloc_rec_t>& list(sAllocList); |
| size_t total = 0; |
| result.append("Allocated buffers:\n"); |
| const size_t c = list.size(); |
| for (size_t i=0 ; i<c ; i++) { |
| const alloc_rec_t& rec(list.valueAt(i)); |
| if (rec.size) { |
| StringAppendF(&result, |
| "%10p: %7.2f KiB | %4u (%4u) x %4u | %4u | %8X | 0x%" PRIx64 " | %s\n", |
| list.keyAt(i), rec.size / 1024.0, rec.width, rec.stride, rec.height, |
| rec.layerCount, rec.format, rec.usage, rec.requestorName.c_str()); |
| } else { |
| StringAppendF(&result, |
| "%10p: unknown | %4u (%4u) x %4u | %4u | %8X | 0x%" PRIx64 " | %s\n", |
| list.keyAt(i), rec.width, rec.stride, rec.height, rec.layerCount, |
| rec.format, rec.usage, rec.requestorName.c_str()); |
| } |
| total += rec.size; |
| } |
| StringAppendF(&result, "Total allocated (estimate): %.2f KB\n", total / 1024.0); |
| |
| result.append(mAllocator->dumpDebugInfo()); |
| } |
| |
| void GraphicBufferAllocator::dumpToSystemLog() |
| { |
| std::string s; |
| GraphicBufferAllocator::getInstance().dump(s); |
| ALOGD("%s", s.c_str()); |
| } |
| |
| status_t GraphicBufferAllocator::allocate(uint32_t width, uint32_t height, |
| PixelFormat format, uint32_t layerCount, uint64_t usage, |
| buffer_handle_t* handle, uint32_t* stride, |
| uint64_t /*graphicBufferId*/, std::string requestorName) |
| { |
| ATRACE_CALL(); |
| |
| // make sure to not allocate a N x 0 or 0 x N buffer, since this is |
| // allowed from an API stand-point allocate a 1x1 buffer instead. |
| if (!width || !height) |
| width = height = 1; |
| |
| const uint32_t bpp = bytesPerPixel(format); |
| if (std::numeric_limits<size_t>::max() / width / height < static_cast<size_t>(bpp)) { |
| ALOGE("Failed to allocate (%u x %u) layerCount %u format %d " |
| "usage %" PRIx64 ": Requesting too large a buffer size", |
| width, height, layerCount, format, usage); |
| return BAD_VALUE; |
| } |
| |
| // Ensure that layerCount is valid. |
| if (layerCount < 1) |
| layerCount = 1; |
| |
| // TODO(b/72323293, b/72703005): Remove these invalid bits from callers |
| usage &= ~static_cast<uint64_t>((1 << 10) | (1 << 13)); |
| |
| status_t error = |
| mAllocator->allocate(width, height, format, layerCount, usage, 1, stride, handle); |
| size_t bufSize; |
| |
| // if stride has no meaning or is too large, |
| // approximate size with the input width instead |
| if ((*stride) != 0 && |
| std::numeric_limits<size_t>::max() / height / (*stride) < static_cast<size_t>(bpp)) { |
| bufSize = static_cast<size_t>(width) * height * bpp; |
| } else { |
| bufSize = static_cast<size_t>((*stride)) * height * bpp; |
| } |
| |
| if (error == NO_ERROR) { |
| Mutex::Autolock _l(sLock); |
| KeyedVector<buffer_handle_t, alloc_rec_t>& list(sAllocList); |
| alloc_rec_t rec; |
| rec.width = width; |
| rec.height = height; |
| rec.stride = *stride; |
| rec.format = format; |
| rec.layerCount = layerCount; |
| rec.usage = usage; |
| rec.size = bufSize; |
| rec.requestorName = std::move(requestorName); |
| list.add(*handle, rec); |
| |
| return NO_ERROR; |
| } else { |
| ALOGE("Failed to allocate (%u x %u) layerCount %u format %d " |
| "usage %" PRIx64 ": %d", |
| width, height, layerCount, format, usage, |
| error); |
| return NO_MEMORY; |
| } |
| } |
| |
| status_t GraphicBufferAllocator::free(buffer_handle_t handle) |
| { |
| ATRACE_CALL(); |
| |
| // We allocated a buffer from the allocator and imported it into the |
| // mapper to get the handle. We just need to free the handle now. |
| mMapper.freeBuffer(handle); |
| |
| Mutex::Autolock _l(sLock); |
| KeyedVector<buffer_handle_t, alloc_rec_t>& list(sAllocList); |
| list.removeItem(handle); |
| |
| return NO_ERROR; |
| } |
| |
| // --------------------------------------------------------------------------- |
| }; // namespace android |