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/*
** Copyright 2018, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#include "egl_layers.h"
#include <EGL/egl.h>
#include <android-base/file.h>
#include <android-base/strings.h>
#include <android/dlext.h>
#include <cutils/properties.h>
#include <dlfcn.h>
#include <graphicsenv/GraphicsEnv.h>
#include <log/log.h>
#include <nativebridge/native_bridge.h>
#include <nativeloader/native_loader.h>
#include <sys/prctl.h>
namespace android {
// GLES Layers
//
// - Layer discovery -
// 1. Check for debug layer list from GraphicsEnv
// 2. If none enabled, check system properties
//
// - Layer initializing -
// - AndroidGLESLayer_Initialize (provided by layer, called by loader)
// - AndroidGLESLayer_GetProcAddress (provided by layer, called by loader)
// - getNextLayerProcAddress (provided by loader, called by layer)
//
// 1. Walk through defs for egl and each gl version
// 2. Call GetLayerProcAddress passing the name and the target hook entry point
// - This tells the layer the next point in the chain it should call
// 3. Replace the hook with the layer's entry point
// - All entryoints will be present, anything unsupported by the driver will
// have gl_unimplemented
//
// - Extension layering -
// Not all functions are known to Android, so libEGL handles extensions.
// They are looked up by applications using eglGetProcAddress
// Layers can look them up with getNextLayerProcAddress
const int kFuncCount = sizeof(platform_impl_t) / sizeof(char*) + sizeof(egl_t) / sizeof(char*) +
sizeof(gl_hooks_t) / sizeof(char*);
typedef struct FunctionTable {
EGLFuncPointer x[kFuncCount];
EGLFuncPointer& operator[](int i) { return x[i]; }
} FunctionTable;
// TODO: Move these to class
std::unordered_map<std::string, int> func_indices;
// func_indices.reserve(kFuncCount);
std::unordered_map<int, std::string> func_names;
// func_names.reserve(kFuncCount);
std::vector<FunctionTable> layer_functions;
const void* getNextLayerProcAddress(void* layer_id, const char* name) {
// Use layer_id to find funcs for layer below current
// This is the same key provided in AndroidGLESLayer_Initialize
auto next_layer_funcs = reinterpret_cast<FunctionTable*>(layer_id);
EGLFuncPointer val;
ALOGV("getNextLayerProcAddress servicing %s", name);
if (func_indices.find(name) == func_indices.end()) {
// No entry for this function - it is an extension
// call down the GPA chain directly to the impl
ALOGV("getNextLayerProcAddress - name(%s) no func_indices entry found", name);
// Look up which GPA we should use
int gpaIndex = func_indices["eglGetProcAddress"];
ALOGV("getNextLayerProcAddress - name(%s) gpaIndex(%i) <- using GPA from this index", name, gpaIndex);
EGLFuncPointer gpaNext = (*next_layer_funcs)[gpaIndex];
ALOGV("getNextLayerProcAddress - name(%s) gpaIndex(%i) gpaNext(%llu) <- using GPA at this address", name, gpaIndex, (unsigned long long)gpaNext);
// Call it for the requested function
typedef void* (*PFNEGLGETPROCADDRESSPROC)(const char*);
PFNEGLGETPROCADDRESSPROC next = reinterpret_cast<PFNEGLGETPROCADDRESSPROC>(gpaNext);
val = reinterpret_cast<EGLFuncPointer>(next(name));
ALOGV("getNextLayerProcAddress - name(%s) gpaIndex(%i) gpaNext(%llu) Got back (%llu) from GPA", name, gpaIndex, (unsigned long long)gpaNext, (unsigned long long)val);
// We should store it now, but to do that, we need to move func_idx to the class so we can
// increment it separately
// TODO: Move func_idx to class and store the result of GPA
return reinterpret_cast<void*>(val);
}
int index = func_indices[name];
val = (*next_layer_funcs)[index];
ALOGV("getNextLayerProcAddress - name(%s) index(%i) entry(%llu) - Got a hit, returning known entry", name, index, (unsigned long long)val);
return reinterpret_cast<void*>(val);
}
void SetupFuncMaps(FunctionTable& functions, char const* const* entries, EGLFuncPointer* curr,
int& func_idx) {
while (*entries) {
const char* name = *entries;
// Some names overlap, only fill with initial entry
// This does mean that some indices will not be used
if (func_indices.find(name) == func_indices.end()) {
ALOGV("SetupFuncMaps - name(%s), func_idx(%i), No entry for func_indices, assigning now", name, func_idx);
func_names[func_idx] = name;
func_indices[name] = func_idx;
} else {
ALOGV("SetupFuncMaps - name(%s), func_idx(%i), Found entry for func_indices", name, func_idx);
}
// Populate layer_functions once with initial value
// These values will arrive in priority order, starting with platform entries
if (functions[func_idx] == nullptr) {
ALOGV("SetupFuncMaps - name(%s), func_idx(%i), No entry for functions, assigning (%llu)", name, func_idx, (unsigned long long) *curr);
functions[func_idx] = *curr;
} else {
ALOGV("SetupFuncMaps - name(%s), func_idx(%i), Found entry for functions (%llu)", name, func_idx, (unsigned long long) functions[func_idx]);
}
entries++;
curr++;
func_idx++;
}
}
LayerLoader& LayerLoader::getInstance() {
// This function is mutex protected in egl_init_drivers_locked and eglGetProcAddressImpl
static LayerLoader layer_loader;
if (!layer_loader.layers_loaded_) layer_loader.LoadLayers();
return layer_loader;
}
const char kSystemLayerLibraryDir[] = "/data/local/debug/gles";
std::string LayerLoader::GetDebugLayers() {
// Layers can be specified at the Java level in GraphicsEnvironemnt
// gpu_debug_layers_gles = layer1:layer2:layerN
std::string debug_layers = android::GraphicsEnv::getInstance().getDebugLayersGLES();
if (debug_layers.empty()) {
// Only check system properties if Java settings are empty
char prop[PROPERTY_VALUE_MAX];
property_get("debug.gles.layers", prop, "");
debug_layers = prop;
}
return debug_layers;
}
EGLFuncPointer LayerLoader::ApplyLayer(layer_setup_func layer_setup, const char* name,
EGLFuncPointer next) {
// Walk through our list of LayerSetup functions (they will already be in reverse order) to
// build up a call chain from the driver
EGLFuncPointer layer_entry = next;
layer_entry = layer_setup(name, layer_entry);
if (next != layer_entry) {
ALOGV("We succeeded, replacing hook (%llu) with layer entry (%llu), for %s",
(unsigned long long)next, (unsigned long long)layer_entry, name);
}
return layer_entry;
}
EGLFuncPointer LayerLoader::ApplyLayers(const char* name, EGLFuncPointer next) {
if (!layers_loaded_ || layer_setup_.empty()) return next;
ALOGV("ApplyLayers called for %s with next (%llu), current_layer_ (%i)", name,
(unsigned long long)next, current_layer_);
EGLFuncPointer val = next;
// Only ApplyLayers for layers that have been setup, not all layers yet
for (unsigned i = 0; i < current_layer_; i++) {
ALOGV("ApplyLayers: Calling ApplyLayer with i = %i for %s with next (%llu)", i, name,
(unsigned long long)next);
val = ApplyLayer(layer_setup_[i], name, val);
}
ALOGV("ApplyLayers returning %llu for %s", (unsigned long long)val, name);
return val;
}
void LayerLoader::LayerPlatformEntries(layer_setup_func layer_setup, EGLFuncPointer* curr,
char const* const* entries) {
while (*entries) {
char const* name = *entries;
EGLFuncPointer prev = *curr;
// Pass the existing entry point into the layer, replace the call with return value
*curr = ApplyLayer(layer_setup, name, *curr);
if (prev != *curr) {
ALOGV("LayerPlatformEntries: Replaced (%llu) with platform entry (%llu), for %s",
(unsigned long long)prev, (unsigned long long)*curr, name);
} else {
ALOGV("LayerPlatformEntries: No change(%llu) for %s, which means layer did not "
"intercept",
(unsigned long long)prev, name);
}
curr++;
entries++;
}
}
void LayerLoader::LayerDriverEntries(layer_setup_func layer_setup, EGLFuncPointer* curr,
char const* const* entries) {
while (*entries) {
char const* name = *entries;
EGLFuncPointer prev = *curr;
// Only apply layers to driver entries if not handled by the platform
if (FindPlatformImplAddr(name) == nullptr) {
// Pass the existing entry point into the layer, replace the call with return value
*curr = ApplyLayer(layer_setup, name, *prev);
if (prev != *curr) {
ALOGV("LayerDriverEntries: Replaced (%llu) with platform entry (%llu), for %s",
(unsigned long long)prev, (unsigned long long)*curr, name);
}
} else {
ALOGV("LayerDriverEntries: Skipped (%llu) for %s", (unsigned long long)prev, name);
}
curr++;
entries++;
}
}
bool LayerLoader::Initialized() {
return initialized_;
}
void LayerLoader::InitLayers(egl_connection_t* cnx) {
if (!layers_loaded_) return;
if (initialized_) return;
if (layer_setup_.empty()) {
initialized_ = true;
return;
}
// Include the driver in layer_functions
layer_functions.resize(layer_setup_.size() + 1);
// Walk through the initial lists and create layer_functions[0]
int func_idx = 0;
char const* const* entries;
EGLFuncPointer* curr;
entries = platform_names;
curr = reinterpret_cast<EGLFuncPointer*>(&cnx->platform);
SetupFuncMaps(layer_functions[0], entries, curr, func_idx);
ALOGV("InitLayers: func_idx after platform_names: %i", func_idx);
entries = egl_names;
curr = reinterpret_cast<EGLFuncPointer*>(&cnx->egl);
SetupFuncMaps(layer_functions[0], entries, curr, func_idx);
ALOGV("InitLayers: func_idx after egl_names: %i", func_idx);
entries = gl_names;
curr = reinterpret_cast<EGLFuncPointer*>(&cnx->hooks[egl_connection_t::GLESv2_INDEX]->gl);
SetupFuncMaps(layer_functions[0], entries, curr, func_idx);
ALOGV("InitLayers: func_idx after gl_names: %i", func_idx);
// Walk through each layer's entry points per API, starting just above the driver
for (current_layer_ = 0; current_layer_ < layer_setup_.size(); current_layer_++) {
// Init the layer with a key that points to layer just below it
layer_init_[current_layer_](reinterpret_cast<void*>(&layer_functions[current_layer_]),
reinterpret_cast<PFNEGLGETNEXTLAYERPROCADDRESSPROC>(
getNextLayerProcAddress));
// Check functions implemented by the platform
func_idx = 0;
entries = platform_names;
curr = reinterpret_cast<EGLFuncPointer*>(&cnx->platform);
LayerPlatformEntries(layer_setup_[current_layer_], curr, entries);
// Populate next function table after layers have been applied
SetupFuncMaps(layer_functions[current_layer_ + 1], entries, curr, func_idx);
// EGL
entries = egl_names;
curr = reinterpret_cast<EGLFuncPointer*>(&cnx->egl);
LayerDriverEntries(layer_setup_[current_layer_], curr, entries);
// Populate next function table after layers have been applied
SetupFuncMaps(layer_functions[current_layer_ + 1], entries, curr, func_idx);
// GLES 2+
// NOTE: We route calls to GLESv2 hooks, not GLESv1, so layering does not support GLES 1.x
// If it were added in the future, a different layer initialization model would be needed,
// that defers loading GLES entrypoints until after eglMakeCurrent, so two phase
// initialization.
entries = gl_names;
curr = reinterpret_cast<EGLFuncPointer*>(&cnx->hooks[egl_connection_t::GLESv2_INDEX]->gl);
LayerDriverEntries(layer_setup_[current_layer_], curr, entries);
// Populate next function table after layers have been applied
SetupFuncMaps(layer_functions[current_layer_ + 1], entries, curr, func_idx);
}
// We only want to apply layers once
initialized_ = true;
}
void LayerLoader::LoadLayers() {
std::string debug_layers = GetDebugLayers();
// If no layers are specified, we're done
if (debug_layers.empty()) return;
// Only enable the system search path for non-user builds
std::string system_path;
if (property_get_bool("ro.debuggable", false) && prctl(PR_GET_DUMPABLE, 0, 0, 0, 0)) {
system_path = kSystemLayerLibraryDir;
}
ALOGI("Debug layer list: %s", debug_layers.c_str());
std::vector<std::string> layers = android::base::Split(debug_layers, ":");
// Load the layers in reverse order so we start with the driver's entrypoint and work our way up
for (int32_t i = layers.size() - 1; i >= 0; i--) {
// Check each layer path for the layer
std::vector<std::string> paths =
android::base::Split(android::GraphicsEnv::getInstance().getLayerPaths().c_str(),
":");
if (!system_path.empty()) {
// Prepend the system paths so they override other layers
auto it = paths.begin();
paths.insert(it, system_path);
}
bool layer_found = false;
for (uint32_t j = 0; j < paths.size() && !layer_found; j++) {
std::string layer;
ALOGI("Searching %s for GLES layers", paths[j].c_str());
// Realpath will return null for non-existent files
android::base::Realpath(paths[j] + "/" + layers[i], &layer);
if (!layer.empty()) {
layer_found = true;
ALOGI("GLES layer found: %s", layer.c_str());
// Load the layer
//
// TODO: This code is common with Vulkan loader, refactor
//
// Libraries in the system layer library dir can't be loaded into
// the application namespace. That causes compatibility problems, since
// any symbol dependencies will be resolved by system libraries. They
// can't safely use libc++_shared, for example. Which is one reason
// (among several) we only allow them in non-user builds.
void* handle = nullptr;
auto app_namespace = android::GraphicsEnv::getInstance().getAppNamespace();
if (app_namespace && !android::base::StartsWith(layer, kSystemLayerLibraryDir)) {
bool native_bridge = false;
char* error_message = nullptr;
handle = OpenNativeLibraryInNamespace(
app_namespace, layer.c_str(), &native_bridge, &error_message);
if (!handle) {
ALOGE("Failed to load layer %s with error: %s", layer.c_str(),
error_message);
android::NativeLoaderFreeErrorMessage(error_message);
return;
}
} else {
handle = dlopen(layer.c_str(), RTLD_NOW | RTLD_LOCAL);
}
if (handle) {
ALOGV("Loaded layer handle (%llu) for layer %s", (unsigned long long)handle,
layers[i].c_str());
} else {
// If the layer is found but can't be loaded, try setenforce 0
const char* dlsym_error = dlerror();
ALOGE("Failed to load layer %s with error: %s", layer.c_str(), dlsym_error);
return;
}
// Find the layer's Initialize function
std::string init_func = "AndroidGLESLayer_Initialize";
ALOGV("Looking for entrypoint %s", init_func.c_str());
layer_init_func LayerInit =
reinterpret_cast<layer_init_func>(dlsym(handle, init_func.c_str()));
if (LayerInit) {
ALOGV("Found %s for layer %s", init_func.c_str(), layer.c_str());
layer_init_.push_back(LayerInit);
} else {
ALOGE("Failed to dlsym %s for layer %s", init_func.c_str(), layer.c_str());
return;
}
// Find the layer's setup function
std::string setup_func = "AndroidGLESLayer_GetProcAddress";
ALOGV("Looking for entrypoint %s", setup_func.c_str());
layer_setup_func LayerSetup =
reinterpret_cast<layer_setup_func>(dlsym(handle, setup_func.c_str()));
if (LayerSetup) {
ALOGV("Found %s for layer %s", setup_func.c_str(), layer.c_str());
layer_setup_.push_back(LayerSetup);
} else {
ALOGE("Failed to dlsym %s for layer %s", setup_func.c_str(), layer.c_str());
return;
}
}
}
}
// Track this so we only attempt to load these once
layers_loaded_ = true;
}
} // namespace android