| /* |
| * Copyright 2021 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <compositionengine/Output.h> |
| #include <compositionengine/impl/planner/CachedSet.h> |
| #include <compositionengine/impl/planner/LayerState.h> |
| |
| #include <chrono> |
| #include <numeric> |
| #include <vector> |
| |
| namespace android { |
| |
| namespace renderengine { |
| class RenderEngine; |
| } // namespace renderengine |
| |
| namespace compositionengine::impl::planner { |
| using namespace std::chrono_literals; |
| |
| class LayerState; |
| class Predictor; |
| |
| class Flattener { |
| public: |
| // Collection of tunables which are backed by sysprops |
| struct Tunables { |
| // Tunables that are specific to scheduling when a cached set should be rendered |
| struct RenderScheduling { |
| // This default assumes that rendering a cached set takes about 3ms. That time is then |
| // cut in half - the next frame using the cached set would have the same workload, |
| // meaning that composition cost is the same. This is best illustrated with the |
| // following example: |
| // |
| // Suppose we're at a 120hz cadence so SurfaceFlinger is budgeted 8.3ms per-frame. If |
| // renderCachedSets costs 3ms, then two consecutive frames have timings: |
| // |
| // First frame: Start at 0ms, end at 6.8ms. |
| // renderCachedSets: Start at 6.8ms, end at 9.8ms. |
| // Second frame: Start at 9.8ms, end at 16.6ms. |
| // |
| // Now the second frame won't render a cached set afterwards, but the first frame didn't |
| // really steal time from the second frame. |
| static const constexpr std::chrono::nanoseconds kDefaultCachedSetRenderDuration = |
| 1500us; |
| |
| static const constexpr size_t kDefaultMaxDeferRenderAttempts = 240; |
| |
| // Duration allocated for rendering a cached set. If we don't have enough time for |
| // rendering a cached set, then rendering is deferred to another frame. |
| const std::chrono::nanoseconds cachedSetRenderDuration; |
| // Maximum of times that we defer rendering a cached set. If we defer rendering a cached |
| // set too many times, then render it anyways so that future frames would benefit from |
| // the flattened cached set. |
| const size_t maxDeferRenderAttempts; |
| }; |
| |
| static const constexpr std::chrono::milliseconds kDefaultActiveLayerTimeout = 150ms; |
| |
| static const constexpr bool kDefaultEnableHolePunch = true; |
| |
| // Threshold for determing whether a layer is active. A layer whose properties, including |
| // the buffer, have not changed in at least this time is considered inactive and is |
| // therefore a candidate for flattening. |
| const std::chrono::milliseconds mActiveLayerTimeout; |
| |
| // Toggles for scheduling when it's safe to render a cached set. |
| // See: RenderScheduling |
| const std::optional<RenderScheduling> mRenderScheduling; |
| |
| // True if the hole punching feature should be enabled. |
| const bool mEnableHolePunch; |
| }; |
| |
| // Constants not yet backed by a sysprop |
| // CachedSets that contain no more than this many layers may be considered inactive on the basis |
| // of FPS. |
| static constexpr int kNumLayersFpsConsideration = 1; |
| // Frames/Second threshold below which these CachedSets may be considered inactive. |
| static constexpr float kFpsActiveThreshold = 1.f; |
| |
| Flattener(renderengine::RenderEngine& renderEngine, const Tunables& tunables); |
| |
| void setDisplaySize(ui::Size size) { |
| mDisplaySize = size; |
| mTexturePool.setDisplaySize(size); |
| } |
| |
| NonBufferHash flattenLayers(const std::vector<const LayerState*>& layers, NonBufferHash, |
| std::chrono::steady_clock::time_point now); |
| |
| // Renders the newest cached sets with the supplied output composition state |
| void renderCachedSets(const OutputCompositionState& outputState, |
| std::optional<std::chrono::steady_clock::time_point> renderDeadline, |
| bool deviceHandlesColorTransform); |
| |
| void setTexturePoolEnabled(bool enabled) { mTexturePool.setEnabled(enabled); } |
| |
| void dump(std::string& result) const; |
| void dumpLayers(std::string& result) const; |
| |
| const std::optional<CachedSet>& getNewCachedSetForTesting() const { return mNewCachedSet; } |
| |
| private: |
| size_t calculateDisplayCost(const std::vector<const LayerState*>& layers) const; |
| |
| void resetActivities(NonBufferHash, std::chrono::steady_clock::time_point now); |
| |
| NonBufferHash computeLayersHash() const; |
| |
| bool mergeWithCachedSets(const std::vector<const LayerState*>& layers, |
| std::chrono::steady_clock::time_point now); |
| |
| // A Run is a sequence of CachedSets, which is a candidate for flattening into a single |
| // CachedSet. Because it is wasteful to flatten 1 CachedSet, a run must contain more than |
| // 1 CachedSet or be used for a hole punch. |
| class Run { |
| public: |
| // A builder for a Run, to aid in construction |
| class Builder { |
| private: |
| std::vector<CachedSet>::const_iterator mStart; |
| int32_t mNumSets = 0; |
| const CachedSet* mHolePunchCandidate = nullptr; |
| const CachedSet* mBlurringLayer = nullptr; |
| bool mBuilt = false; |
| |
| public: |
| // Initializes a Builder a CachedSet to start from. |
| // This start iterator must be an iterator for mLayers |
| void init(const std::vector<CachedSet>::const_iterator& start) { |
| mStart = start; |
| mNumSets = 1; |
| } |
| |
| // Appends a new CachedSet to the end of the run |
| // The provided length must be the size of the next sequential CachedSet in layers |
| void increment() { mNumSets++; } |
| |
| // Sets the hole punch candidate for the Run. |
| void setHolePunchCandidate(const CachedSet* holePunchCandidate) { |
| mHolePunchCandidate = holePunchCandidate; |
| } |
| |
| void setBlurringLayer(const CachedSet* blurringLayer) { |
| mBlurringLayer = blurringLayer; |
| } |
| |
| // Builds a Run instance, if a valid Run may be built. |
| std::optional<Run> validateAndBuild() { |
| const bool built = mBuilt; |
| mBuilt = true; |
| if (mNumSets <= 0 || built) { |
| return std::nullopt; |
| } |
| |
| const bool requiresHolePunch = |
| mHolePunchCandidate && mHolePunchCandidate->requiresHolePunch(); |
| |
| if (!requiresHolePunch) { |
| // If we don't require a hole punch, then treat solid color layers at the front |
| // to be "cheap", so remove them from the candidate cached set. |
| while (mNumSets > 1 && mStart->getLayerCount() == 1 && |
| mStart->getFirstLayer().getBuffer() == nullptr) { |
| mStart++; |
| mNumSets--; |
| } |
| |
| // Only allow for single cached sets if a hole punch is required. If we're here, |
| // then we don't require a hole punch, so don't build a run. |
| if (mNumSets <= 1) { |
| return std::nullopt; |
| } |
| } |
| |
| return Run(mStart, |
| std::reduce(mStart, mStart + mNumSets, 0u, |
| [](size_t length, const CachedSet& set) { |
| return length + set.getLayerCount(); |
| }), |
| mHolePunchCandidate, mBlurringLayer); |
| } |
| |
| void reset() { *this = {}; } |
| }; |
| |
| // Gets the starting CachedSet of this run. |
| // This is an iterator into mLayers |
| const std::vector<CachedSet>::const_iterator& getStart() const { return mStart; } |
| // Gets the total number of layers encompassing this Run. |
| size_t getLayerLength() const { return mLength; } |
| // Gets the hole punch candidate for this Run. |
| const CachedSet* getHolePunchCandidate() const { return mHolePunchCandidate; } |
| const CachedSet* getBlurringLayer() const { return mBlurringLayer; } |
| |
| private: |
| Run(std::vector<CachedSet>::const_iterator start, size_t length, |
| const CachedSet* holePunchCandidate, const CachedSet* blurringLayer) |
| : mStart(start), |
| mLength(length), |
| mHolePunchCandidate(holePunchCandidate), |
| mBlurringLayer(blurringLayer) {} |
| const std::vector<CachedSet>::const_iterator mStart; |
| const size_t mLength; |
| const CachedSet* const mHolePunchCandidate; |
| const CachedSet* const mBlurringLayer; |
| |
| friend class Builder; |
| }; |
| |
| std::vector<Run> findCandidateRuns(std::chrono::steady_clock::time_point now) const; |
| |
| std::optional<Run> findBestRun(std::vector<Run>& runs) const; |
| |
| void buildCachedSets(std::chrono::steady_clock::time_point now); |
| |
| renderengine::RenderEngine& mRenderEngine; |
| const Tunables mTunables; |
| |
| TexturePool mTexturePool; |
| |
| protected: |
| // mNewCachedSet must be destroyed before mTexturePool is. |
| std::optional<CachedSet> mNewCachedSet; |
| |
| private: |
| ui::Size mDisplaySize; |
| |
| NonBufferHash mCurrentGeometry; |
| std::chrono::steady_clock::time_point mLastGeometryUpdate; |
| |
| std::vector<CachedSet> mLayers; |
| |
| // Statistics |
| size_t mUnflattenedDisplayCost = 0; |
| size_t mFlattenedDisplayCost = 0; |
| std::unordered_map<size_t, size_t> mInitialLayerCounts; |
| std::unordered_map<size_t, size_t> mFinalLayerCounts; |
| size_t mCachedSetCreationCount = 0; |
| size_t mCachedSetCreationCost = 0; |
| std::unordered_map<size_t, size_t> mInvalidatedCachedSetAges; |
| }; |
| |
| } // namespace compositionengine::impl::planner |
| } // namespace android |