Input: Handle parent surface crops 1/2

- Surface Insets are set to offset the client content and draw a border around the client surface
  (such as shadows in dialogs). Inputs sent to the client are offset such that 0,0 is the start
  of the client content.  When accounting for surface insets, check if the surface is already
  cropped by a parent so that the input offset is not set twice.
- Restrict the touchable region to the input frame bounds.

Test: Open event in calendar. Try to close the event. The event is a dialog and draws shadows.
Test: Open app selector in secondary split screen. Ensure input does not go to primary split screen
      window.

Bug: 120413463, 120460606

Change-Id: I0d519f9eb381664b1e71a924b13419dcc1170ba1
(cherry picked from commit 8033a496f29ed76c361822e0d2f11beaea22a27b)
diff --git a/libs/ui/Rect.cpp b/libs/ui/Rect.cpp
index d8702e5..045db31 100644
--- a/libs/ui/Rect.cpp
+++ b/libs/ui/Rect.cpp
@@ -72,6 +72,14 @@
     return *this;
 }
 
+Rect& Rect::inset(int32_t left, int32_t top, int32_t right, int32_t bottom) {
+    this->left += left;
+    this->top += top;
+    this->right -= right;
+    this->bottom -= bottom;
+    return *this;
+}
+
 const Rect Rect::operator +(const Point& rhs) const {
     const Rect result(left + rhs.x, top + rhs.y, right + rhs.x, bottom + rhs.y);
     return result;
diff --git a/libs/ui/include/ui/Rect.h b/libs/ui/include/ui/Rect.h
index 0bec0b7..9edb510 100644
--- a/libs/ui/include/ui/Rect.h
+++ b/libs/ui/include/ui/Rect.h
@@ -120,7 +120,7 @@
         right = rb.x;
         bottom = rb.y;
     }
-    
+
     // the following 4 functions return the 4 corners of the rect as Point
     Point leftTop() const {
         return Point(left, top);
@@ -175,6 +175,11 @@
     Rect& offsetTo(int32_t x, int32_t y);
     Rect& offsetBy(int32_t x, int32_t y);
 
+    /**
+     * Insets the rectangle on all sides specified by the insets.
+     */
+    Rect& inset(int32_t left, int32_t top, int32_t right, int32_t bottom);
+
     bool intersect(const Rect& with, Rect* result) const;
 
     // Create a new Rect by transforming this one using a graphics HAL
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 15e416a..f53ffae 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -2121,10 +2121,6 @@
 
 InputWindowInfo Layer::fillInputInfo(const Rect& screenBounds) {
     InputWindowInfo info = mDrawingState.inputInfo;
-    info.frameLeft = screenBounds.left + info.surfaceInset;
-    info.frameTop = screenBounds.top + info.surfaceInset;
-    info.frameRight = screenBounds.right - info.surfaceInset;
-    info.frameBottom = screenBounds.bottom - info.surfaceInset;
 
     ui::Transform t = getTransform();
     const float xScale = t.sx();
@@ -2135,9 +2131,26 @@
         info.touchableRegion.scaleSelf(xScale, yScale);
     }
 
-    info.touchableRegion = info.touchableRegion.translate(
-            screenBounds.left,
-            screenBounds.top);
+    // Transform layer size to screen space and inset it by surface insets.
+    Rect layerBounds = getCroppedBufferSize(getDrawingState());
+    layerBounds = t.transform(layerBounds);
+    layerBounds.inset(info.surfaceInset, info.surfaceInset, info.surfaceInset, info.surfaceInset);
+
+    // Intersect with screen bounds to shrink the frame by the surface insets. The surface insets
+    // are not set on the screen bounds directly since the surface inset region may already be
+    // cropped by a parent layer.
+    Rect frame;
+    screenBounds.intersect(layerBounds, &frame);
+
+    info.frameLeft = frame.left;
+    info.frameTop = frame.top;
+    info.frameRight = frame.right;
+    info.frameBottom = frame.bottom;
+
+    // Position the touchable region relative to frame screen location and restrict it to frame
+    // bounds.
+    info.touchableRegion = info.touchableRegion.translate(info.frameLeft, info.frameTop);
+    info.touchableRegion = info.touchableRegion.intersect(frame);
     info.visible = isVisible();
     return info;
 }