blob: 230810c936549617a639b3b21c4eb759e1d54805 [file] [log] [blame]
/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// TODO(b/129481165): remove the #pragma below and fix conversion issues
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wconversion"
#pragma clang diagnostic ignored "-Wextra"
//#define LOG_NDEBUG 0
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
#include "SurfaceFlinger.h"
#include <android-base/properties.h>
#include <android/configuration.h>
#include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h>
#include <android/hardware/configstore/1.1/ISurfaceFlingerConfigs.h>
#include <android/hardware/configstore/1.1/types.h>
#include <android/hardware/power/Boost.h>
#include <android/native_window.h>
#include <android/os/BnSetInputWindowsListener.h>
#include <android/os/IInputFlinger.h>
#include <binder/IPCThreadState.h>
#include <binder/IServiceManager.h>
#include <binder/PermissionCache.h>
#include <compositionengine/CompositionEngine.h>
#include <compositionengine/CompositionRefreshArgs.h>
#include <compositionengine/Display.h>
#include <compositionengine/DisplayColorProfile.h>
#include <compositionengine/DisplayCreationArgs.h>
#include <compositionengine/LayerFECompositionState.h>
#include <compositionengine/OutputLayer.h>
#include <compositionengine/RenderSurface.h>
#include <compositionengine/impl/OutputCompositionState.h>
#include <compositionengine/impl/OutputLayerCompositionState.h>
#include <configstore/Utils.h>
#include <cutils/compiler.h>
#include <cutils/properties.h>
#include <ftl/future.h>
#include <gui/BufferQueue.h>
#include <gui/DebugEGLImageTracker.h>
#include <gui/IDisplayEventConnection.h>
#include <gui/IProducerListener.h>
#include <gui/LayerDebugInfo.h>
#include <gui/LayerMetadata.h>
#include <gui/LayerState.h>
#include <gui/Surface.h>
#include <gui/TraceUtils.h>
#include <hidl/ServiceManagement.h>
#include <layerproto/LayerProtoParser.h>
#include <log/log.h>
#include <private/android_filesystem_config.h>
#include <private/gui/SyncFeatures.h>
#include <processgroup/processgroup.h>
#include <renderengine/RenderEngine.h>
#include <sys/types.h>
#include <ui/ColorSpace.h>
#include <ui/DebugUtils.h>
#include <ui/DisplayId.h>
#include <ui/DisplayMode.h>
#include <ui/DisplayStatInfo.h>
#include <ui/DisplayState.h>
#include <ui/DynamicDisplayInfo.h>
#include <ui/GraphicBufferAllocator.h>
#include <ui/PixelFormat.h>
#include <ui/StaticDisplayInfo.h>
#include <utils/StopWatch.h>
#include <utils/String16.h>
#include <utils/String8.h>
#include <utils/Timers.h>
#include <utils/misc.h>
#include <algorithm>
#include <cerrno>
#include <cinttypes>
#include <cmath>
#include <cstdint>
#include <functional>
#include <mutex>
#include <optional>
#include <type_traits>
#include <unordered_map>
#include "BufferLayer.h"
#include "BufferQueueLayer.h"
#include "BufferStateLayer.h"
#include "Client.h"
#include "Colorizer.h"
#include "ContainerLayer.h"
#include "DisplayDevice.h"
#include "DisplayHardware/ComposerHal.h"
#include "DisplayHardware/DisplayIdentification.h"
#include "DisplayHardware/FramebufferSurface.h"
#include "DisplayHardware/HWComposer.h"
#include "DisplayHardware/Hal.h"
#include "DisplayHardware/VirtualDisplaySurface.h"
#include "DisplayRenderArea.h"
#include "EffectLayer.h"
#include "Effects/Daltonizer.h"
#include "FpsReporter.h"
#include "FrameTimeline/FrameTimeline.h"
#include "FrameTracer/FrameTracer.h"
#include "HdrLayerInfoReporter.h"
#include "Layer.h"
#include "LayerRenderArea.h"
#include "LayerVector.h"
#include "MonitoredProducer.h"
#include "NativeWindowSurface.h"
#include "RefreshRateOverlay.h"
#include "RegionSamplingThread.h"
#include "Scheduler/DispSyncSource.h"
#include "Scheduler/EventThread.h"
#include "Scheduler/LayerHistory.h"
#include "Scheduler/MessageQueue.h"
#include "Scheduler/Scheduler.h"
#include "Scheduler/VsyncConfiguration.h"
#include "Scheduler/VsyncController.h"
#include "StartPropertySetThread.h"
#include "SurfaceFlingerProperties.h"
#include "SurfaceInterceptor.h"
#include "TimeStats/TimeStats.h"
#include "TunnelModeEnabledReporter.h"
#include "android-base/parseint.h"
#include "android-base/stringprintf.h"
#include "android-base/strings.h"
#define MAIN_THREAD ACQUIRE(mStateLock) RELEASE(mStateLock)
#define ON_MAIN_THREAD(expr) \
[&] { \
LOG_FATAL_IF(std::this_thread::get_id() != mMainThreadId); \
UnnecessaryLock lock(mStateLock); \
return (expr); \
}()
#undef NO_THREAD_SAFETY_ANALYSIS
#define NO_THREAD_SAFETY_ANALYSIS \
_Pragma("GCC error \"Prefer MAIN_THREAD macros or {Conditional,Timed,Unnecessary}Lock.\"")
namespace android {
using namespace std::string_literals;
using namespace android::hardware::configstore;
using namespace android::hardware::configstore::V1_0;
using namespace android::sysprop;
using android::hardware::power::Boost;
using base::StringAppendF;
using ui::ColorMode;
using ui::Dataspace;
using ui::DisplayPrimaries;
using ui::RenderIntent;
namespace hal = android::hardware::graphics::composer::hal;
namespace {
#pragma clang diagnostic push
#pragma clang diagnostic error "-Wswitch-enum"
bool isWideColorMode(const ColorMode colorMode) {
switch (colorMode) {
case ColorMode::DISPLAY_P3:
case ColorMode::ADOBE_RGB:
case ColorMode::DCI_P3:
case ColorMode::BT2020:
case ColorMode::DISPLAY_BT2020:
case ColorMode::BT2100_PQ:
case ColorMode::BT2100_HLG:
return true;
case ColorMode::NATIVE:
case ColorMode::STANDARD_BT601_625:
case ColorMode::STANDARD_BT601_625_UNADJUSTED:
case ColorMode::STANDARD_BT601_525:
case ColorMode::STANDARD_BT601_525_UNADJUSTED:
case ColorMode::STANDARD_BT709:
case ColorMode::SRGB:
return false;
}
return false;
}
#pragma clang diagnostic pop
template <typename Mutex>
struct SCOPED_CAPABILITY ConditionalLockGuard {
ConditionalLockGuard(Mutex& mutex, bool lock) ACQUIRE(mutex) : mutex(mutex), lock(lock) {
if (lock) mutex.lock();
}
~ConditionalLockGuard() RELEASE() {
if (lock) mutex.unlock();
}
Mutex& mutex;
const bool lock;
};
using ConditionalLock = ConditionalLockGuard<Mutex>;
struct SCOPED_CAPABILITY TimedLock {
TimedLock(Mutex& mutex, nsecs_t timeout, const char* whence) ACQUIRE(mutex)
: mutex(mutex), status(mutex.timedLock(timeout)) {
ALOGE_IF(!locked(), "%s timed out locking: %s (%d)", whence, strerror(-status), status);
}
~TimedLock() RELEASE() {
if (locked()) mutex.unlock();
}
bool locked() const { return status == NO_ERROR; }
Mutex& mutex;
const status_t status;
};
struct SCOPED_CAPABILITY UnnecessaryLock {
explicit UnnecessaryLock(Mutex& mutex) ACQUIRE(mutex) {}
~UnnecessaryLock() RELEASE() {}
};
// TODO(b/141333600): Consolidate with DisplayMode::Builder::getDefaultDensity.
constexpr float FALLBACK_DENSITY = ACONFIGURATION_DENSITY_TV;
float getDensityFromProperty(const char* property, bool required) {
char value[PROPERTY_VALUE_MAX];
const float density = property_get(property, value, nullptr) > 0 ? std::atof(value) : 0.f;
if (!density && required) {
ALOGE("%s must be defined as a build property", property);
return FALLBACK_DENSITY;
}
return density;
}
// Currently we only support V0_SRGB and DISPLAY_P3 as composition preference.
bool validateCompositionDataspace(Dataspace dataspace) {
return dataspace == Dataspace::V0_SRGB || dataspace == Dataspace::DISPLAY_P3;
}
class FrameRateFlexibilityToken : public BBinder {
public:
FrameRateFlexibilityToken(std::function<void()> callback) : mCallback(callback) {}
virtual ~FrameRateFlexibilityToken() { mCallback(); }
private:
std::function<void()> mCallback;
};
enum Permission {
ACCESS_SURFACE_FLINGER = 0x1,
ROTATE_SURFACE_FLINGER = 0x2,
};
} // namespace anonymous
struct SetInputWindowsListener : os::BnSetInputWindowsListener {
explicit SetInputWindowsListener(std::function<void()> listenerCb) : mListenerCb(listenerCb) {}
binder::Status onSetInputWindowsFinished() override;
std::function<void()> mListenerCb;
};
binder::Status SetInputWindowsListener::onSetInputWindowsFinished() {
if (mListenerCb != nullptr) {
mListenerCb();
}
return binder::Status::ok();
}
// ---------------------------------------------------------------------------
const String16 sHardwareTest("android.permission.HARDWARE_TEST");
const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER");
const String16 sRotateSurfaceFlinger("android.permission.ROTATE_SURFACE_FLINGER");
const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER");
const String16 sControlDisplayBrightness("android.permission.CONTROL_DISPLAY_BRIGHTNESS");
const String16 sDump("android.permission.DUMP");
const String16 sCaptureBlackoutContent("android.permission.CAPTURE_BLACKOUT_CONTENT");
const char* KERNEL_IDLE_TIMER_PROP = "graphics.display.kernel_idle_timer.enabled";
// ---------------------------------------------------------------------------
int64_t SurfaceFlinger::dispSyncPresentTimeOffset;
bool SurfaceFlinger::useHwcForRgbToYuv;
bool SurfaceFlinger::hasSyncFramework;
int64_t SurfaceFlinger::maxFrameBufferAcquiredBuffers;
uint32_t SurfaceFlinger::maxGraphicsWidth;
uint32_t SurfaceFlinger::maxGraphicsHeight;
bool SurfaceFlinger::hasWideColorDisplay;
ui::Rotation SurfaceFlinger::internalDisplayOrientation = ui::ROTATION_0;
bool SurfaceFlinger::useColorManagement;
bool SurfaceFlinger::useContextPriority;
Dataspace SurfaceFlinger::defaultCompositionDataspace = Dataspace::V0_SRGB;
ui::PixelFormat SurfaceFlinger::defaultCompositionPixelFormat = ui::PixelFormat::RGBA_8888;
Dataspace SurfaceFlinger::wideColorGamutCompositionDataspace = Dataspace::V0_SRGB;
ui::PixelFormat SurfaceFlinger::wideColorGamutCompositionPixelFormat = ui::PixelFormat::RGBA_8888;
bool SurfaceFlinger::useFrameRateApi;
bool SurfaceFlinger::enableSdrDimming;
bool SurfaceFlinger::enableLatchUnsignaled;
std::string decodeDisplayColorSetting(DisplayColorSetting displayColorSetting) {
switch(displayColorSetting) {
case DisplayColorSetting::kManaged:
return std::string("Managed");
case DisplayColorSetting::kUnmanaged:
return std::string("Unmanaged");
case DisplayColorSetting::kEnhanced:
return std::string("Enhanced");
default:
return std::string("Unknown ") +
std::to_string(static_cast<int>(displayColorSetting));
}
}
bool callingThreadHasRotateSurfaceFlingerAccess() {
IPCThreadState* ipc = IPCThreadState::self();
const int pid = ipc->getCallingPid();
const int uid = ipc->getCallingUid();
return uid == AID_GRAPHICS || uid == AID_SYSTEM ||
PermissionCache::checkPermission(sRotateSurfaceFlinger, pid, uid);
}
SurfaceFlinger::SurfaceFlinger(Factory& factory, SkipInitializationTag)
: mFactory(factory),
mInterceptor(mFactory.createSurfaceInterceptor()),
mTimeStats(std::make_shared<impl::TimeStats>()),
mFrameTracer(mFactory.createFrameTracer()),
mFrameTimeline(mFactory.createFrameTimeline(mTimeStats, getpid())),
mEventQueue(mFactory.createMessageQueue()),
mCompositionEngine(mFactory.createCompositionEngine()),
mHwcServiceName(base::GetProperty("debug.sf.hwc_service_name"s, "default"s)),
mTunnelModeEnabledReporter(new TunnelModeEnabledReporter()),
mInternalDisplayDensity(getDensityFromProperty("ro.sf.lcd_density", true)),
mEmulatedDisplayDensity(getDensityFromProperty("qemu.sf.lcd_density", false)),
mPowerAdvisor(*this) {
ALOGI("Using HWComposer service: %s", mHwcServiceName.c_str());
mSetInputWindowsListener = new SetInputWindowsListener([&]() { setInputWindowsFinished(); });
}
SurfaceFlinger::SurfaceFlinger(Factory& factory) : SurfaceFlinger(factory, SkipInitialization) {
ALOGI("SurfaceFlinger is starting");
hasSyncFramework = running_without_sync_framework(true);
dispSyncPresentTimeOffset = present_time_offset_from_vsync_ns(0);
useHwcForRgbToYuv = force_hwc_copy_for_virtual_displays(false);
maxFrameBufferAcquiredBuffers = max_frame_buffer_acquired_buffers(2);
maxGraphicsWidth = std::max(max_graphics_width(0), 0);
maxGraphicsHeight = std::max(max_graphics_height(0), 0);
hasWideColorDisplay = has_wide_color_display(false);
// Android 12 and beyond, color management in display pipeline is turned on
// by default.
useColorManagement = use_color_management(true);
mDefaultCompositionDataspace =
static_cast<ui::Dataspace>(default_composition_dataspace(Dataspace::V0_SRGB));
mWideColorGamutCompositionDataspace = static_cast<ui::Dataspace>(wcg_composition_dataspace(
hasWideColorDisplay ? Dataspace::DISPLAY_P3 : Dataspace::V0_SRGB));
defaultCompositionDataspace = mDefaultCompositionDataspace;
wideColorGamutCompositionDataspace = mWideColorGamutCompositionDataspace;
defaultCompositionPixelFormat = static_cast<ui::PixelFormat>(
default_composition_pixel_format(ui::PixelFormat::RGBA_8888));
wideColorGamutCompositionPixelFormat =
static_cast<ui::PixelFormat>(wcg_composition_pixel_format(ui::PixelFormat::RGBA_8888));
mColorSpaceAgnosticDataspace =
static_cast<ui::Dataspace>(color_space_agnostic_dataspace(Dataspace::UNKNOWN));
mLayerCachingEnabled = [] {
const bool enable =
android::sysprop::SurfaceFlingerProperties::enable_layer_caching().value_or(false);
return base::GetBoolProperty(std::string("debug.sf.enable_layer_caching"), enable);
}();
useContextPriority = use_context_priority(true);
using Values = SurfaceFlingerProperties::primary_display_orientation_values;
switch (primary_display_orientation(Values::ORIENTATION_0)) {
case Values::ORIENTATION_0:
break;
case Values::ORIENTATION_90:
internalDisplayOrientation = ui::ROTATION_90;
break;
case Values::ORIENTATION_180:
internalDisplayOrientation = ui::ROTATION_180;
break;
case Values::ORIENTATION_270:
internalDisplayOrientation = ui::ROTATION_270;
break;
}
ALOGV("Internal Display Orientation: %s", toCString(internalDisplayOrientation));
mInternalDisplayPrimaries = sysprop::getDisplayNativePrimaries();
// debugging stuff...
char value[PROPERTY_VALUE_MAX];
property_get("ro.bq.gpu_to_cpu_unsupported", value, "0");
mGpuToCpuSupported = !atoi(value);
property_get("ro.build.type", value, "user");
mIsUserBuild = strcmp(value, "user") == 0;
property_get("debug.sf.showupdates", value, "0");
mDebugRegion = atoi(value);
ALOGI_IF(mDebugRegion, "showupdates enabled");
// DDMS debugging deprecated (b/120782499)
property_get("debug.sf.ddms", value, "0");
int debugDdms = atoi(value);
ALOGI_IF(debugDdms, "DDMS debugging not supported");
property_get("debug.sf.enable_gl_backpressure", value, "0");
mPropagateBackpressureClientComposition = atoi(value);
ALOGI_IF(mPropagateBackpressureClientComposition,
"Enabling backpressure propagation for Client Composition");
property_get("ro.surface_flinger.supports_background_blur", value, "0");
bool supportsBlurs = atoi(value);
mSupportsBlur = supportsBlurs;
ALOGI_IF(!mSupportsBlur, "Disabling blur effects, they are not supported.");
property_get("ro.sf.blurs_are_expensive", value, "0");
mBlursAreExpensive = atoi(value);
const size_t defaultListSize = ISurfaceComposer::MAX_LAYERS;
auto listSize = property_get_int32("debug.sf.max_igbp_list_size", int32_t(defaultListSize));
mMaxGraphicBufferProducerListSize = (listSize > 0) ? size_t(listSize) : defaultListSize;
mGraphicBufferProducerListSizeLogThreshold =
std::max(static_cast<int>(0.95 *
static_cast<double>(mMaxGraphicBufferProducerListSize)),
1);
property_get("debug.sf.luma_sampling", value, "1");
mLumaSampling = atoi(value);
property_get("debug.sf.disable_client_composition_cache", value, "0");
mDisableClientCompositionCache = atoi(value);
// We should be reading 'persist.sys.sf.color_saturation' here
// but since /data may be encrypted, we need to wait until after vold
// comes online to attempt to read the property. The property is
// instead read after the boot animation
if (base::GetBoolProperty("debug.sf.treble_testing_override"s, false)) {
// Without the override SurfaceFlinger cannot connect to HIDL
// services that are not listed in the manifests. Considered
// deriving the setting from the set service name, but it
// would be brittle if the name that's not 'default' is used
// for production purposes later on.
ALOGI("Enabling Treble testing override");
android::hardware::details::setTrebleTestingOverride(true);
}
useFrameRateApi = use_frame_rate_api(true);
mKernelIdleTimerEnabled = mSupportKernelIdleTimer = sysprop::support_kernel_idle_timer(false);
base::SetProperty(KERNEL_IDLE_TIMER_PROP, mKernelIdleTimerEnabled ? "true" : "false");
mRefreshRateOverlaySpinner = property_get_bool("sf.debug.show_refresh_rate_overlay_spinner", 0);
// Debug property overrides ro. property
enableSdrDimming = property_get_bool("debug.sf.enable_sdr_dimming", enable_sdr_dimming(false));
enableLatchUnsignaled = base::GetBoolProperty("debug.sf.latch_unsignaled"s, false);
}
SurfaceFlinger::~SurfaceFlinger() = default;
void SurfaceFlinger::onFirstRef() {
mEventQueue->init(this);
}
void SurfaceFlinger::binderDied(const wp<IBinder>&) {
// the window manager died on us. prepare its eulogy.
mBootFinished = false;
// Sever the link to inputflinger since its gone as well.
static_cast<void>(schedule([=] { mInputFlinger = nullptr; }));
// restore initial conditions (default device unblank, etc)
initializeDisplays();
// restart the boot-animation
startBootAnim();
}
void SurfaceFlinger::run() {
while (true) {
mEventQueue->waitMessage();
}
}
template <typename F, typename T>
inline std::future<T> SurfaceFlinger::schedule(F&& f) {
auto [task, future] = makeTask(std::move(f));
mEventQueue->postMessage(std::move(task));
return std::move(future);
}
sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() {
const sp<Client> client = new Client(this);
return client->initCheck() == NO_ERROR ? client : nullptr;
}
sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName, bool secure) {
// onTransact already checks for some permissions, but adding an additional check here.
// This is to ensure that only system and graphics can request to create a secure
// display. Secure displays can show secure content so we add an additional restriction on it.
const int uid = IPCThreadState::self()->getCallingUid();
if (secure && uid != AID_GRAPHICS && uid != AID_SYSTEM) {
ALOGE("Only privileged processes can create a secure display");
return nullptr;
}
class DisplayToken : public BBinder {
sp<SurfaceFlinger> flinger;
virtual ~DisplayToken() {
// no more references, this display must be terminated
Mutex::Autolock _l(flinger->mStateLock);
flinger->mCurrentState.displays.removeItem(this);
flinger->setTransactionFlags(eDisplayTransactionNeeded);
}
public:
explicit DisplayToken(const sp<SurfaceFlinger>& flinger)
: flinger(flinger) {
}
};
sp<BBinder> token = new DisplayToken(this);
Mutex::Autolock _l(mStateLock);
// Display ID is assigned when virtual display is allocated by HWC.
DisplayDeviceState state;
state.isSecure = secure;
state.displayName = displayName;
mCurrentState.displays.add(token, state);
mInterceptor->saveDisplayCreation(state);
return token;
}
void SurfaceFlinger::destroyDisplay(const sp<IBinder>& displayToken) {
Mutex::Autolock lock(mStateLock);
const ssize_t index = mCurrentState.displays.indexOfKey(displayToken);
if (index < 0) {
ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get());
return;
}
const DisplayDeviceState& state = mCurrentState.displays.valueAt(index);
if (state.physical) {
ALOGE("%s: Invalid operation on physical display", __FUNCTION__);
return;
}
mInterceptor->saveDisplayDeletion(state.sequenceId);
mCurrentState.displays.removeItemsAt(index);
setTransactionFlags(eDisplayTransactionNeeded);
}
void SurfaceFlinger::enableHalVirtualDisplays(bool enable) {
auto& generator = mVirtualDisplayIdGenerators.hal;
if (!generator && enable) {
ALOGI("Enabling HAL virtual displays");
generator.emplace(getHwComposer().getMaxVirtualDisplayCount());
} else if (generator && !enable) {
ALOGW_IF(generator->inUse(), "Disabling HAL virtual displays while in use");
generator.reset();
}
}
VirtualDisplayId SurfaceFlinger::acquireVirtualDisplay(ui::Size resolution, ui::PixelFormat format,
ui::LayerStack layerStack) {
if (auto& generator = mVirtualDisplayIdGenerators.hal) {
if (const auto id = generator->generateId()) {
std::optional<PhysicalDisplayId> mirror;
if (const auto display = findDisplay([layerStack](const auto& display) {
return !display.isVirtual() && display.getLayerStack() == layerStack;
})) {
mirror = display->getPhysicalId();
}
if (getHwComposer().allocateVirtualDisplay(*id, resolution, &format, mirror)) {
return *id;
}
generator->releaseId(*id);
} else {
ALOGW("%s: Exhausted HAL virtual displays", __func__);
}
ALOGW("%s: Falling back to GPU virtual display", __func__);
}
const auto id = mVirtualDisplayIdGenerators.gpu.generateId();
LOG_ALWAYS_FATAL_IF(!id, "Failed to generate ID for GPU virtual display");
return *id;
}
void SurfaceFlinger::releaseVirtualDisplay(VirtualDisplayId displayId) {
if (const auto id = HalVirtualDisplayId::tryCast(displayId)) {
if (auto& generator = mVirtualDisplayIdGenerators.hal) {
generator->releaseId(*id);
}
return;
}
const auto id = GpuVirtualDisplayId::tryCast(displayId);
LOG_ALWAYS_FATAL_IF(!id);
mVirtualDisplayIdGenerators.gpu.releaseId(*id);
}
std::vector<PhysicalDisplayId> SurfaceFlinger::getPhysicalDisplayIds() const {
Mutex::Autolock lock(mStateLock);
const auto internalDisplayId = getInternalDisplayIdLocked();
if (!internalDisplayId) {
return {};
}
std::vector<PhysicalDisplayId> displayIds;
displayIds.reserve(mPhysicalDisplayTokens.size());
displayIds.push_back(*internalDisplayId);
for (const auto& [id, token] : mPhysicalDisplayTokens) {
if (id != *internalDisplayId) {
displayIds.push_back(id);
}
}
return displayIds;
}
sp<IBinder> SurfaceFlinger::getPhysicalDisplayToken(PhysicalDisplayId displayId) const {
Mutex::Autolock lock(mStateLock);
return getPhysicalDisplayTokenLocked(displayId);
}
status_t SurfaceFlinger::getColorManagement(bool* outGetColorManagement) const {
if (!outGetColorManagement) {
return BAD_VALUE;
}
*outGetColorManagement = useColorManagement;
return NO_ERROR;
}
HWComposer& SurfaceFlinger::getHwComposer() const {
return mCompositionEngine->getHwComposer();
}
renderengine::RenderEngine& SurfaceFlinger::getRenderEngine() const {
return mCompositionEngine->getRenderEngine();
}
compositionengine::CompositionEngine& SurfaceFlinger::getCompositionEngine() const {
return *mCompositionEngine.get();
}
void SurfaceFlinger::bootFinished() {
if (mBootFinished == true) {
ALOGE("Extra call to bootFinished");
return;
}
mBootFinished = true;
if (mStartPropertySetThread->join() != NO_ERROR) {
ALOGE("Join StartPropertySetThread failed!");
}
if (mRenderEnginePrimeCacheFuture.valid()) {
mRenderEnginePrimeCacheFuture.get();
}
const nsecs_t now = systemTime();
const nsecs_t duration = now - mBootTime;
ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
mFrameTracer->initialize();
mFrameTimeline->onBootFinished();
// wait patiently for the window manager death
const String16 name("window");
mWindowManager = defaultServiceManager()->getService(name);
if (mWindowManager != 0) {
mWindowManager->linkToDeath(static_cast<IBinder::DeathRecipient*>(this));
}
// stop boot animation
// formerly we would just kill the process, but we now ask it to exit so it
// can choose where to stop the animation.
property_set("service.bootanim.exit", "1");
const int LOGTAG_SF_STOP_BOOTANIM = 60110;
LOG_EVENT_LONG(LOGTAG_SF_STOP_BOOTANIM,
ns2ms(systemTime(SYSTEM_TIME_MONOTONIC)));
sp<IBinder> input(defaultServiceManager()->getService(String16("inputflinger")));
static_cast<void>(schedule([=] {
if (input == nullptr) {
ALOGE("Failed to link to input service");
} else {
mInputFlinger = interface_cast<os::IInputFlinger>(input);
}
readPersistentProperties();
mPowerAdvisor.onBootFinished();
mBootStage = BootStage::FINISHED;
if (property_get_bool("sf.debug.show_refresh_rate_overlay", false)) {
enableRefreshRateOverlay(true);
}
}));
}
uint32_t SurfaceFlinger::getNewTexture() {
{
std::lock_guard lock(mTexturePoolMutex);
if (!mTexturePool.empty()) {
uint32_t name = mTexturePool.back();
mTexturePool.pop_back();
ATRACE_INT("TexturePoolSize", mTexturePool.size());
return name;
}
// The pool was too small, so increase it for the future
++mTexturePoolSize;
}
// The pool was empty, so we need to get a new texture name directly using a
// blocking call to the main thread
auto genTextures = [this] {
uint32_t name = 0;
getRenderEngine().genTextures(1, &name);
return name;
};
if (std::this_thread::get_id() == mMainThreadId) {
return genTextures();
} else {
return schedule(genTextures).get();
}
}
void SurfaceFlinger::deleteTextureAsync(uint32_t texture) {
std::lock_guard lock(mTexturePoolMutex);
// We don't change the pool size, so the fix-up logic in postComposition will decide whether
// to actually delete this or not based on mTexturePoolSize
mTexturePool.push_back(texture);
ATRACE_INT("TexturePoolSize", mTexturePool.size());
}
// Do not call property_set on main thread which will be blocked by init
// Use StartPropertySetThread instead.
void SurfaceFlinger::init() {
ALOGI( "SurfaceFlinger's main thread ready to run. "
"Initializing graphics H/W...");
Mutex::Autolock _l(mStateLock);
// Get a RenderEngine for the given display / config (can't fail)
// TODO(b/77156734): We need to stop casting and use HAL types when possible.
// Sending maxFrameBufferAcquiredBuffers as the cache size is tightly tuned to single-display.
mCompositionEngine->setRenderEngine(renderengine::RenderEngine::create(
renderengine::RenderEngineCreationArgs::Builder()
.setPixelFormat(static_cast<int32_t>(defaultCompositionPixelFormat))
.setImageCacheSize(maxFrameBufferAcquiredBuffers)
.setUseColorManagerment(useColorManagement)
.setEnableProtectedContext(enable_protected_contents(false))
.setPrecacheToneMapperShaderOnly(false)
.setSupportsBackgroundBlur(mSupportsBlur)
.setContextPriority(
useContextPriority
? renderengine::RenderEngine::ContextPriority::REALTIME
: renderengine::RenderEngine::ContextPriority::MEDIUM)
.build()));
// Set SF main policy after initializing RenderEngine which has its own policy.
if (!SetTaskProfiles(0, {"SFMainPolicy"})) {
ALOGW("Failed to set main task profile");
}
mCompositionEngine->setTimeStats(mTimeStats);
mCompositionEngine->setHwComposer(getFactory().createHWComposer(mHwcServiceName));
mCompositionEngine->getHwComposer().setCallback(this);
ClientCache::getInstance().setRenderEngine(&getRenderEngine());
if (base::GetBoolProperty("debug.sf.enable_hwc_vds"s, false)) {
enableHalVirtualDisplays(true);
}
// Process any initial hotplug and resulting display changes.
processDisplayHotplugEventsLocked();
const auto display = getDefaultDisplayDeviceLocked();
LOG_ALWAYS_FATAL_IF(!display, "Missing internal display after registering composer callback.");
const auto displayId = display->getPhysicalId();
LOG_ALWAYS_FATAL_IF(!getHwComposer().isConnected(displayId),
"Internal display is disconnected.");
// initialize our drawing state
mDrawingState = mCurrentState;
// set initial conditions (e.g. unblank default device)
initializeDisplays();
mPowerAdvisor.init();
char primeShaderCache[PROPERTY_VALUE_MAX];
property_get("service.sf.prime_shader_cache", primeShaderCache, "1");
if (atoi(primeShaderCache)) {
if (setSchedFifo(false) != NO_ERROR) {
ALOGW("Can't set SCHED_OTHER for primeCache");
}
mRenderEnginePrimeCacheFuture = getRenderEngine().primeCache();
if (setSchedFifo(true) != NO_ERROR) {
ALOGW("Can't set SCHED_OTHER for primeCache");
}
}
getRenderEngine().onPrimaryDisplaySizeChanged(display->getSize());
// Inform native graphics APIs whether the present timestamp is supported:
const bool presentFenceReliable =
!getHwComposer().hasCapability(hal::Capability::PRESENT_FENCE_IS_NOT_RELIABLE);
mStartPropertySetThread = getFactory().createStartPropertySetThread(presentFenceReliable);
if (mStartPropertySetThread->Start() != NO_ERROR) {
ALOGE("Run StartPropertySetThread failed!");
}
ALOGV("Done initializing");
}
void SurfaceFlinger::readPersistentProperties() {
Mutex::Autolock _l(mStateLock);
char value[PROPERTY_VALUE_MAX];
property_get("persist.sys.sf.color_saturation", value, "1.0");
mGlobalSaturationFactor = atof(value);
updateColorMatrixLocked();
ALOGV("Saturation is set to %.2f", mGlobalSaturationFactor);
property_get("persist.sys.sf.native_mode", value, "0");
mDisplayColorSetting = static_cast<DisplayColorSetting>(atoi(value));
property_get("persist.sys.sf.color_mode", value, "0");
mForceColorMode = static_cast<ColorMode>(atoi(value));
}
void SurfaceFlinger::startBootAnim() {
// Start boot animation service by setting a property mailbox
// if property setting thread is already running, Start() will be just a NOP
mStartPropertySetThread->Start();
// Wait until property was set
if (mStartPropertySetThread->join() != NO_ERROR) {
ALOGE("Join StartPropertySetThread failed!");
}
}
size_t SurfaceFlinger::getMaxTextureSize() const {
return getRenderEngine().getMaxTextureSize();
}
size_t SurfaceFlinger::getMaxViewportDims() const {
return getRenderEngine().getMaxViewportDims();
}
// ----------------------------------------------------------------------------
bool SurfaceFlinger::authenticateSurfaceTexture(
const sp<IGraphicBufferProducer>& bufferProducer) const {
Mutex::Autolock _l(mStateLock);
return authenticateSurfaceTextureLocked(bufferProducer);
}
bool SurfaceFlinger::authenticateSurfaceTextureLocked(
const sp<IGraphicBufferProducer>& bufferProducer) const {
sp<IBinder> surfaceTextureBinder(IInterface::asBinder(bufferProducer));
return mGraphicBufferProducerList.count(surfaceTextureBinder.get()) > 0;
}
status_t SurfaceFlinger::getSupportedFrameTimestamps(
std::vector<FrameEvent>* outSupported) const {
*outSupported = {
FrameEvent::REQUESTED_PRESENT,
FrameEvent::ACQUIRE,
FrameEvent::LATCH,
FrameEvent::FIRST_REFRESH_START,
FrameEvent::LAST_REFRESH_START,
FrameEvent::GPU_COMPOSITION_DONE,
FrameEvent::DEQUEUE_READY,
FrameEvent::RELEASE,
};
ConditionalLock _l(mStateLock,
std::this_thread::get_id() != mMainThreadId);
if (!getHwComposer().hasCapability(hal::Capability::PRESENT_FENCE_IS_NOT_RELIABLE)) {
outSupported->push_back(FrameEvent::DISPLAY_PRESENT);
}
return NO_ERROR;
}
status_t SurfaceFlinger::getDisplayState(const sp<IBinder>& displayToken, ui::DisplayState* state) {
if (!displayToken || !state) {
return BAD_VALUE;
}
Mutex::Autolock lock(mStateLock);
const auto display = getDisplayDeviceLocked(displayToken);
if (!display) {
return NAME_NOT_FOUND;
}
state->layerStack = display->getLayerStack();
state->orientation = display->getOrientation();
const Rect layerStackRect = display->getLayerStackSpaceRect();
state->layerStackSpaceRect =
layerStackRect.isValid() ? layerStackRect.getSize() : display->getSize();
return NO_ERROR;
}
status_t SurfaceFlinger::getStaticDisplayInfo(const sp<IBinder>& displayToken,
ui::StaticDisplayInfo* info) {
if (!displayToken || !info) {
return BAD_VALUE;
}
Mutex::Autolock lock(mStateLock);
const auto display = getDisplayDeviceLocked(displayToken);
if (!display) {
return NAME_NOT_FOUND;
}
if (const auto connectionType = display->getConnectionType())
info->connectionType = *connectionType;
else {
return INVALID_OPERATION;
}
if (mEmulatedDisplayDensity) {
info->density = mEmulatedDisplayDensity;
} else {
info->density = info->connectionType == ui::DisplayConnectionType::Internal
? mInternalDisplayDensity
: FALLBACK_DENSITY;
}
info->density /= ACONFIGURATION_DENSITY_MEDIUM;
info->secure = display->isSecure();
info->deviceProductInfo = display->getDeviceProductInfo();
return NO_ERROR;
}
status_t SurfaceFlinger::getDynamicDisplayInfo(const sp<IBinder>& displayToken,
ui::DynamicDisplayInfo* info) {
if (!displayToken || !info) {
return BAD_VALUE;
}
Mutex::Autolock lock(mStateLock);
const auto display = getDisplayDeviceLocked(displayToken);
if (!display) {
return NAME_NOT_FOUND;
}
info->activeDisplayModeId = static_cast<int32_t>(display->getActiveMode()->getId().value());
const auto& supportedModes = display->getSupportedModes();
info->supportedDisplayModes.clear();
info->supportedDisplayModes.reserve(supportedModes.size());
for (const auto& mode : supportedModes) {
ui::DisplayMode outMode;
outMode.id = static_cast<int32_t>(mode->getId().value());
auto width = mode->getWidth();
auto height = mode->getHeight();
auto xDpi = mode->getDpiX();
auto yDpi = mode->getDpiY();
if (display->isPrimary() &&
(internalDisplayOrientation == ui::ROTATION_90 ||
internalDisplayOrientation == ui::ROTATION_270)) {
std::swap(width, height);
std::swap(xDpi, yDpi);
}
outMode.resolution = ui::Size(width, height);
if (mEmulatedDisplayDensity) {
outMode.xDpi = mEmulatedDisplayDensity;
outMode.yDpi = mEmulatedDisplayDensity;
} else {
outMode.xDpi = xDpi;
outMode.yDpi = yDpi;
}
const nsecs_t period = mode->getVsyncPeriod();
outMode.refreshRate = Fps::fromPeriodNsecs(period).getValue();
const auto vsyncConfigSet =
mVsyncConfiguration->getConfigsForRefreshRate(Fps(outMode.refreshRate));
outMode.appVsyncOffset = vsyncConfigSet.late.appOffset;
outMode.sfVsyncOffset = vsyncConfigSet.late.sfOffset;
outMode.group = mode->getGroup();
// This is how far in advance a buffer must be queued for
// presentation at a given time. If you want a buffer to appear
// on the screen at time N, you must submit the buffer before
// (N - presentationDeadline).
//
// Normally it's one full refresh period (to give SF a chance to
// latch the buffer), but this can be reduced by configuring a
// VsyncController offset. Any additional delays introduced by the hardware
// composer or panel must be accounted for here.
//
// We add an additional 1ms to allow for processing time and
// differences between the ideal and actual refresh rate.
outMode.presentationDeadline = period - outMode.sfVsyncOffset + 1000000;
info->supportedDisplayModes.push_back(outMode);
}
info->activeColorMode = display->getCompositionDisplay()->getState().colorMode;
const auto displayId = display->getPhysicalId();
info->supportedColorModes = getDisplayColorModes(displayId);
info->hdrCapabilities = display->getHdrCapabilities();
info->autoLowLatencyModeSupported =
getHwComposer().hasDisplayCapability(displayId,
hal::DisplayCapability::AUTO_LOW_LATENCY_MODE);
std::vector<hal::ContentType> types;
getHwComposer().getSupportedContentTypes(displayId, &types);
info->gameContentTypeSupported = std::any_of(types.begin(), types.end(), [](auto type) {
return type == hal::ContentType::GAME;
});
return NO_ERROR;
}
status_t SurfaceFlinger::getDisplayStats(const sp<IBinder>&, DisplayStatInfo* stats) {
if (!stats) {
return BAD_VALUE;
}
*stats = mScheduler->getDisplayStatInfo(systemTime());
return NO_ERROR;
}
void SurfaceFlinger::setDesiredActiveMode(const ActiveModeInfo& info) {
ATRACE_CALL();
auto refreshRate = mRefreshRateConfigs->getRefreshRateFromModeId(info.modeId);
ALOGV("%s(%s)", __func__, refreshRate.getName().c_str());
std::lock_guard<std::mutex> lock(mActiveModeLock);
if (mDesiredActiveModeChanged) {
// If a mode change is pending, just cache the latest request in mDesiredActiveMode
const Scheduler::ModeEvent prevConfig = mDesiredActiveMode.event;
mDesiredActiveMode = info;
mDesiredActiveMode.event = mDesiredActiveMode.event | prevConfig;
} else {
// Check if we are already at the desired mode
const auto display = getDefaultDisplayDeviceLocked();
if (!display || display->getActiveMode()->getId() == refreshRate.getModeId()) {
return;
}
// Initiate a mode change.
mDesiredActiveModeChanged = true;
mDesiredActiveMode = info;
// This will trigger HWC refresh without resetting the idle timer.
repaintEverythingForHWC();
// Start receiving vsync samples now, so that we can detect a period
// switch.
mScheduler->resyncToHardwareVsync(true, refreshRate.getVsyncPeriod());
// As we called to set period, we will call to onRefreshRateChangeCompleted once
// VsyncController model is locked.
modulateVsync(&VsyncModulator::onRefreshRateChangeInitiated);
updatePhaseConfiguration(refreshRate.getFps());
mScheduler->setModeChangePending(true);
}
}
status_t SurfaceFlinger::setActiveMode(const sp<IBinder>& displayToken, int modeId) {
ATRACE_CALL();
if (!displayToken) {
return BAD_VALUE;
}
auto future = schedule([=]() -> status_t {
const auto display = ON_MAIN_THREAD(getDisplayDeviceLocked(displayToken));
if (!display) {
ALOGE("Attempt to set allowed display modes for invalid display token %p",
displayToken.get());
return NAME_NOT_FOUND;
}
if (display->isVirtual()) {
ALOGW("Attempt to set allowed display modes for virtual display");
return INVALID_OPERATION;
}
const auto mode = display->getMode(DisplayModeId{modeId});
if (!mode) {
ALOGW("Attempt to switch to an unsupported mode %d.", modeId);
return BAD_VALUE;
}
const auto fps = mode->getFps();
// Keep the old switching type.
const auto allowGroupSwitching =
mRefreshRateConfigs->getCurrentPolicy().allowGroupSwitching;
const scheduler::RefreshRateConfigs::Policy policy{mode->getId(),
allowGroupSwitching,
{fps, fps}};
constexpr bool kOverridePolicy = false;
return setDesiredDisplayModeSpecsInternal(display, policy, kOverridePolicy);
});
return future.get();
}
void SurfaceFlinger::setActiveModeInternal() {
ATRACE_CALL();
const auto display = getDefaultDisplayDeviceLocked();
if (!display) {
return;
}
const auto upcomingMode = display->getMode(mUpcomingActiveMode.modeId);
if (!upcomingMode) {
ALOGW("Upcoming active mode is no longer supported. Mode ID = %d",
mUpcomingActiveMode.modeId.value());
// TODO(b/159590486) Handle the error better. Some parts of SurfaceFlinger may
// have been already updated with the upcoming active mode.
return;
}
if (display->getActiveMode()->getSize() != upcomingMode->getSize()) {
auto& state = mCurrentState.displays.editValueFor(display->getDisplayToken());
// We need to generate new sequenceId in order to recreate the display (and this
// way the framebuffer).
state.sequenceId = DisplayDeviceState{}.sequenceId;
state.physical->activeMode = upcomingMode;
processDisplayChangesLocked();
// processDisplayChangesLocked will update all necessary components so we're done here.
return;
}
std::lock_guard<std::mutex> lock(mActiveModeLock);
mRefreshRateConfigs->setCurrentModeId(mUpcomingActiveMode.modeId);
display->setActiveMode(mUpcomingActiveMode.modeId);
const Fps refreshRate = upcomingMode->getFps();
mRefreshRateStats->setRefreshRate(refreshRate);
updatePhaseConfiguration(refreshRate);
ATRACE_INT("ActiveConfigFPS", refreshRate.getValue());
if (mRefreshRateOverlay) {
mRefreshRateOverlay->changeRefreshRate(upcomingMode->getFps());
}
if (mUpcomingActiveMode.event != Scheduler::ModeEvent::None) {
const nsecs_t vsyncPeriod = refreshRate.getPeriodNsecs();
const auto physicalId = display->getPhysicalId();
mScheduler->onPrimaryDisplayModeChanged(mAppConnectionHandle, physicalId,
mUpcomingActiveMode.modeId, vsyncPeriod);
}
}
void SurfaceFlinger::clearDesiredActiveModeState() {
std::lock_guard<std::mutex> lock(mActiveModeLock);
mDesiredActiveMode.event = Scheduler::ModeEvent::None;
mDesiredActiveModeChanged = false;
mScheduler->setModeChangePending(false);
}
void SurfaceFlinger::desiredActiveModeChangeDone() {
const auto modeId = getDesiredActiveMode()->modeId;
clearDesiredActiveModeState();
const auto refreshRate = getDefaultDisplayDeviceLocked()->getMode(modeId)->getFps();
mScheduler->resyncToHardwareVsync(true, refreshRate.getPeriodNsecs());
updatePhaseConfiguration(refreshRate);
}
void SurfaceFlinger::performSetActiveMode() {
ATRACE_CALL();
ALOGV("%s", __FUNCTION__);
// Store the local variable to release the lock.
const auto desiredActiveMode = getDesiredActiveMode();
if (!desiredActiveMode) {
// No desired active mode pending to be applied
return;
}
const auto display = getDefaultDisplayDeviceLocked();
const auto desiredMode = display->getMode(desiredActiveMode->modeId);
if (!desiredMode) {
ALOGW("Desired display mode is no longer supported. Mode ID = %d",
desiredActiveMode->modeId.value());
clearDesiredActiveModeState();
return;
}
const auto refreshRate = desiredMode->getFps();
ALOGV("%s changing active mode to %d(%s)", __FUNCTION__, desiredMode->getId().value(),
to_string(refreshRate).c_str());
if (!display || display->getActiveMode()->getId() == desiredActiveMode->modeId) {
// display is not valid or we are already in the requested mode
// on both cases there is nothing left to do
desiredActiveModeChangeDone();
return;
}
// Desired active mode was set, it is different than the mode currently in use, however
// allowed modes might have changed by the time we process the refresh.
// Make sure the desired mode is still allowed
if (!isDisplayModeAllowed(desiredActiveMode->modeId)) {
desiredActiveModeChangeDone();
return;
}
mUpcomingActiveMode = *desiredActiveMode;
ATRACE_INT("ActiveModeFPS_HWC", refreshRate.getValue());
// TODO(b/142753666) use constrains
hal::VsyncPeriodChangeConstraints constraints;
constraints.desiredTimeNanos = systemTime();
constraints.seamlessRequired = false;
hal::VsyncPeriodChangeTimeline outTimeline;
const auto status =
display->initiateModeChange(mUpcomingActiveMode.modeId, constraints, &outTimeline);
if (status != NO_ERROR) {
// initiateModeChange may fail if a hotplug event is just about
// to be sent. We just log the error in this case.
ALOGW("initiateModeChange failed: %d", status);
return;
}
mScheduler->onNewVsyncPeriodChangeTimeline(outTimeline);
// Scheduler will submit an empty frame to HWC if needed.
mSetActiveModePending = true;
}
void SurfaceFlinger::disableExpensiveRendering() {
schedule([=]() MAIN_THREAD {
ATRACE_CALL();
if (mPowerAdvisor.isUsingExpensiveRendering()) {
const auto& displays = ON_MAIN_THREAD(mDisplays);
for (const auto& [_, display] : displays) {
const static constexpr auto kDisable = false;
mPowerAdvisor.setExpensiveRenderingExpected(display->getId(), kDisable);
}
}
}).wait();
}
std::vector<ColorMode> SurfaceFlinger::getDisplayColorModes(PhysicalDisplayId displayId) {
auto modes = getHwComposer().getColorModes(displayId);
bool isInternalDisplay = displayId == getInternalDisplayIdLocked();
// If it's built-in display and the configuration claims it's not wide color capable,
// filter out all wide color modes. The typical reason why this happens is that the
// hardware is not good enough to support GPU composition of wide color, and thus the
// OEMs choose to disable this capability.
if (isInternalDisplay && !hasWideColorDisplay) {
const auto newEnd = std::remove_if(modes.begin(), modes.end(), isWideColorMode);
modes.erase(newEnd, modes.end());
}
return modes;
}
status_t SurfaceFlinger::getDisplayNativePrimaries(const sp<IBinder>& displayToken,
ui::DisplayPrimaries &primaries) {
if (!displayToken) {
return BAD_VALUE;
}
// Currently we only support this API for a single internal display.
if (getInternalDisplayToken() != displayToken) {
return NAME_NOT_FOUND;
}
memcpy(&primaries, &mInternalDisplayPrimaries, sizeof(ui::DisplayPrimaries));
return NO_ERROR;
}
status_t SurfaceFlinger::setActiveColorMode(const sp<IBinder>& displayToken, ColorMode mode) {
schedule([=]() MAIN_THREAD {
const auto displayId = getPhysicalDisplayIdLocked(displayToken);
if (!displayId) {
ALOGE("Invalid display token %p", displayToken.get());
return;
}
const auto modes = getDisplayColorModes(*displayId);
bool exists = std::find(std::begin(modes), std::end(modes), mode) != std::end(modes);
if (mode < ColorMode::NATIVE || !exists) {
ALOGE("Attempt to set invalid active color mode %s (%d) for display token %p",
decodeColorMode(mode).c_str(), mode, displayToken.get());
return;
}
const auto display = getDisplayDeviceLocked(displayToken);
if (!display) {
ALOGE("Attempt to set active color mode %s (%d) for invalid display token %p",
decodeColorMode(mode).c_str(), mode, displayToken.get());
} else if (display->isVirtual()) {
ALOGW("Attempt to set active color mode %s (%d) for virtual display",
decodeColorMode(mode).c_str(), mode);
} else {
display->getCompositionDisplay()->setColorProfile(
compositionengine::Output::ColorProfile{mode, Dataspace::UNKNOWN,
RenderIntent::COLORIMETRIC,
Dataspace::UNKNOWN});
}
}).wait();
return NO_ERROR;
}
void SurfaceFlinger::setAutoLowLatencyMode(const sp<IBinder>& displayToken, bool on) {
static_cast<void>(schedule([=]() MAIN_THREAD {
if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) {
getHwComposer().setAutoLowLatencyMode(*displayId, on);
} else {
ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get());
}
}));
}
void SurfaceFlinger::setGameContentType(const sp<IBinder>& displayToken, bool on) {
static_cast<void>(schedule([=]() MAIN_THREAD {
if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) {
const auto type = on ? hal::ContentType::GAME : hal::ContentType::NONE;
getHwComposer().setContentType(*displayId, type);
} else {
ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get());
}
}));
}
status_t SurfaceFlinger::clearAnimationFrameStats() {
Mutex::Autolock _l(mStateLock);
mAnimFrameTracker.clearStats();
return NO_ERROR;
}
status_t SurfaceFlinger::getAnimationFrameStats(FrameStats* outStats) const {
Mutex::Autolock _l(mStateLock);
mAnimFrameTracker.getStats(outStats);
return NO_ERROR;
}
status_t SurfaceFlinger::overrideHdrTypes(const sp<IBinder>& displayToken,
const std::vector<ui::Hdr>& hdrTypes) {
Mutex::Autolock lock(mStateLock);
auto display = getDisplayDeviceLocked(displayToken);
if (!display) {
ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get());
return NAME_NOT_FOUND;
}
display->overrideHdrTypes(hdrTypes);
dispatchDisplayHotplugEvent(display->getPhysicalId(), true /* connected */);
return NO_ERROR;
}
status_t SurfaceFlinger::onPullAtom(const int32_t atomId, std::string* pulledData, bool* success) {
*success = mTimeStats->onPullAtom(atomId, pulledData);
return NO_ERROR;
}
status_t SurfaceFlinger::getDisplayedContentSamplingAttributes(const sp<IBinder>& displayToken,
ui::PixelFormat* outFormat,
ui::Dataspace* outDataspace,
uint8_t* outComponentMask) const {
if (!outFormat || !outDataspace || !outComponentMask) {
return BAD_VALUE;
}
Mutex::Autolock lock(mStateLock);
const auto displayId = getPhysicalDisplayIdLocked(displayToken);
if (!displayId) {
return NAME_NOT_FOUND;
}
return getHwComposer().getDisplayedContentSamplingAttributes(*displayId, outFormat,
outDataspace, outComponentMask);
}
status_t SurfaceFlinger::setDisplayContentSamplingEnabled(const sp<IBinder>& displayToken,
bool enable, uint8_t componentMask,
uint64_t maxFrames) {
return schedule([=]() MAIN_THREAD -> status_t {
if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) {
return getHwComposer().setDisplayContentSamplingEnabled(*displayId, enable,
componentMask,
maxFrames);
} else {
ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get());
return NAME_NOT_FOUND;
}
})
.get();
}
status_t SurfaceFlinger::getDisplayedContentSample(const sp<IBinder>& displayToken,
uint64_t maxFrames, uint64_t timestamp,
DisplayedFrameStats* outStats) const {
Mutex::Autolock lock(mStateLock);
const auto displayId = getPhysicalDisplayIdLocked(displayToken);
if (!displayId) {
return NAME_NOT_FOUND;
}
return getHwComposer().getDisplayedContentSample(*displayId, maxFrames, timestamp, outStats);
}
status_t SurfaceFlinger::getProtectedContentSupport(bool* outSupported) const {
if (!outSupported) {
return BAD_VALUE;
}
*outSupported = getRenderEngine().supportsProtectedContent();
return NO_ERROR;
}
status_t SurfaceFlinger::isWideColorDisplay(const sp<IBinder>& displayToken,
bool* outIsWideColorDisplay) const {
if (!displayToken || !outIsWideColorDisplay) {
return BAD_VALUE;
}
Mutex::Autolock lock(mStateLock);
const auto display = getDisplayDeviceLocked(displayToken);
if (!display) {
return NAME_NOT_FOUND;
}
*outIsWideColorDisplay =
display->isPrimary() ? hasWideColorDisplay : display->hasWideColorGamut();
return NO_ERROR;
}
status_t SurfaceFlinger::enableVSyncInjections(bool enable) {
schedule([=] {
Mutex::Autolock lock(mStateLock);
if (const auto handle = mScheduler->enableVSyncInjection(enable)) {
mEventQueue->setInjector(enable ? mScheduler->getEventConnection(handle) : nullptr);
}
}).wait();
return NO_ERROR;
}
status_t SurfaceFlinger::injectVSync(nsecs_t when) {
Mutex::Autolock lock(mStateLock);
const DisplayStatInfo stats = mScheduler->getDisplayStatInfo(when);
const auto expectedPresent = calculateExpectedPresentTime(stats);
return mScheduler->injectVSync(when, /*expectedVSyncTime=*/expectedPresent,
/*deadlineTimestamp=*/expectedPresent)
? NO_ERROR
: BAD_VALUE;
}
status_t SurfaceFlinger::getLayerDebugInfo(std::vector<LayerDebugInfo>* outLayers) {
outLayers->clear();
schedule([=] {
const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked());
mDrawingState.traverseInZOrder([&](Layer* layer) {
outLayers->push_back(layer->getLayerDebugInfo(display.get()));
});
}).wait();
return NO_ERROR;
}
status_t SurfaceFlinger::getCompositionPreference(
Dataspace* outDataspace, ui::PixelFormat* outPixelFormat,
Dataspace* outWideColorGamutDataspace,
ui::PixelFormat* outWideColorGamutPixelFormat) const {
*outDataspace = mDefaultCompositionDataspace;
*outPixelFormat = defaultCompositionPixelFormat;
*outWideColorGamutDataspace = mWideColorGamutCompositionDataspace;
*outWideColorGamutPixelFormat = wideColorGamutCompositionPixelFormat;
return NO_ERROR;
}
status_t SurfaceFlinger::addRegionSamplingListener(const Rect& samplingArea,
const sp<IBinder>& stopLayerHandle,
const sp<IRegionSamplingListener>& listener) {
if (!listener || samplingArea == Rect::INVALID_RECT) {
return BAD_VALUE;
}
const wp<Layer> stopLayer = fromHandle(stopLayerHandle);
mRegionSamplingThread->addListener(samplingArea, stopLayer, listener);
return NO_ERROR;
}
status_t SurfaceFlinger::removeRegionSamplingListener(const sp<IRegionSamplingListener>& listener) {
if (!listener) {
return BAD_VALUE;
}
mRegionSamplingThread->removeListener(listener);
return NO_ERROR;
}
status_t SurfaceFlinger::addFpsListener(int32_t taskId, const sp<gui::IFpsListener>& listener) {
if (!listener) {
return BAD_VALUE;
}
mFpsReporter->addListener(listener, taskId);
return NO_ERROR;
}
status_t SurfaceFlinger::removeFpsListener(const sp<gui::IFpsListener>& listener) {
if (!listener) {
return BAD_VALUE;
}
mFpsReporter->removeListener(listener);
return NO_ERROR;
}
status_t SurfaceFlinger::addTunnelModeEnabledListener(
const sp<gui::ITunnelModeEnabledListener>& listener) {
if (!listener) {
return BAD_VALUE;
}
mTunnelModeEnabledReporter->addListener(listener);
return NO_ERROR;
}
status_t SurfaceFlinger::removeTunnelModeEnabledListener(
const sp<gui::ITunnelModeEnabledListener>& listener) {
if (!listener) {
return BAD_VALUE;
}
mTunnelModeEnabledReporter->removeListener(listener);
return NO_ERROR;
}
status_t SurfaceFlinger::getDisplayBrightnessSupport(const sp<IBinder>& displayToken,
bool* outSupport) const {
if (!displayToken || !outSupport) {
return BAD_VALUE;
}
Mutex::Autolock lock(mStateLock);
const auto displayId = getPhysicalDisplayIdLocked(displayToken);
if (!displayId) {
return NAME_NOT_FOUND;
}
*outSupport =
getHwComposer().hasDisplayCapability(*displayId, hal::DisplayCapability::BRIGHTNESS);
return NO_ERROR;
}
status_t SurfaceFlinger::setDisplayBrightness(const sp<IBinder>& displayToken,
const gui::DisplayBrightness& brightness) {
if (!displayToken) {
return BAD_VALUE;
}
return ftl::chain(schedule([=]() MAIN_THREAD {
if (const auto display = getDisplayDeviceLocked(displayToken)) {
if (enableSdrDimming) {
display->getCompositionDisplay()
->setDisplayBrightness(brightness.sdrWhitePointNits,
brightness.displayBrightnessNits);
}
return getHwComposer().setDisplayBrightness(display->getPhysicalId(),
brightness.displayBrightness);
} else {
ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get());
return ftl::yield<status_t>(NAME_NOT_FOUND);
}
}))
.then([](std::future<status_t> task) { return task; })
.get();
}
status_t SurfaceFlinger::addHdrLayerInfoListener(const sp<IBinder>& displayToken,
const sp<gui::IHdrLayerInfoListener>& listener) {
if (!displayToken) {
return BAD_VALUE;
}
Mutex::Autolock lock(mStateLock);
const auto display = getDisplayDeviceLocked(displayToken);
if (!display) {
return NAME_NOT_FOUND;
}
const auto displayId = display->getId();
sp<HdrLayerInfoReporter>& hdrInfoReporter = mHdrLayerInfoListeners[displayId];
if (!hdrInfoReporter) {
hdrInfoReporter = sp<HdrLayerInfoReporter>::make();
}
hdrInfoReporter->addListener(listener);
mAddingHDRLayerInfoListener = true;
return OK;
}
status_t SurfaceFlinger::removeHdrLayerInfoListener(
const sp<IBinder>& displayToken, const sp<gui::IHdrLayerInfoListener>& listener) {
if (!displayToken) {
return BAD_VALUE;
}
Mutex::Autolock lock(mStateLock);
const auto display = getDisplayDeviceLocked(displayToken);
if (!display) {
return NAME_NOT_FOUND;
}
const auto displayId = display->getId();
sp<HdrLayerInfoReporter>& hdrInfoReporter = mHdrLayerInfoListeners[displayId];
if (hdrInfoReporter) {
hdrInfoReporter->removeListener(listener);
}
return OK;
}
status_t SurfaceFlinger::notifyPowerBoost(int32_t boostId) {
Boost powerBoost = static_cast<Boost>(boostId);
if (powerBoost == Boost::INTERACTION) {
mScheduler->notifyTouchEvent();
}
return NO_ERROR;
}
// ----------------------------------------------------------------------------
sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection(
ISurfaceComposer::VsyncSource vsyncSource,
ISurfaceComposer::EventRegistrationFlags eventRegistration) {
const auto& handle =
vsyncSource == eVsyncSourceSurfaceFlinger ? mSfConnectionHandle : mAppConnectionHandle;
return mScheduler->createDisplayEventConnection(handle, eventRegistration);
}
void SurfaceFlinger::signalTransaction() {
mScheduler->resetIdleTimer();
mPowerAdvisor.notifyDisplayUpdateImminent();
mEventQueue->invalidate();
}
void SurfaceFlinger::signalLayerUpdate() {
mScheduler->resetIdleTimer();
mPowerAdvisor.notifyDisplayUpdateImminent();
mEventQueue->invalidate();
}
void SurfaceFlinger::signalRefresh() {
mRefreshPending = true;
mEventQueue->refresh();
}
nsecs_t SurfaceFlinger::getVsyncPeriodFromHWC() const {
if (const auto display = getDefaultDisplayDeviceLocked()) {
return display->getVsyncPeriodFromHWC();
}
return 0;
}
void SurfaceFlinger::onComposerHalVsync(hal::HWDisplayId hwcDisplayId, int64_t timestamp,
std::optional<hal::VsyncPeriodNanos> vsyncPeriod) {
ATRACE_CALL();
Mutex::Autolock lock(mStateLock);
if (const auto displayId = getHwComposer().toPhysicalDisplayId(hwcDisplayId)) {
auto token = getPhysicalDisplayTokenLocked(*displayId);
auto display = getDisplayDeviceLocked(token);
display->onVsync(timestamp);
}
if (!getHwComposer().onVsync(hwcDisplayId, timestamp)) {
return;
}
if (hwcDisplayId != getHwComposer().getInternalHwcDisplayId()) {
// For now, we don't do anything with external display vsyncs.
return;
}
bool periodFlushed = false;
mScheduler->addResyncSample(timestamp, vsyncPeriod, &periodFlushed);
if (periodFlushed) {
modulateVsync(&VsyncModulator::onRefreshRateChangeCompleted);
}
}
void SurfaceFlinger::getCompositorTiming(CompositorTiming* compositorTiming) {
std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock);
*compositorTiming = getBE().mCompositorTiming;
}
bool SurfaceFlinger::isDisplayModeAllowed(DisplayModeId modeId) const {
return mRefreshRateConfigs->isModeAllowed(modeId);
}
void SurfaceFlinger::changeRefreshRateLocked(const RefreshRate& refreshRate,
Scheduler::ModeEvent event) {
const auto display = getDefaultDisplayDeviceLocked();
if (!display || mBootStage != BootStage::FINISHED) {
return;
}
ATRACE_CALL();
// Don't do any updating if the current fps is the same as the new one.
if (!isDisplayModeAllowed(refreshRate.getModeId())) {
ALOGV("Skipping mode %d as it is not part of allowed modes",
refreshRate.getModeId().value());
return;
}
setDesiredActiveMode({refreshRate.getModeId(), event});
}
void SurfaceFlinger::onComposerHalHotplug(hal::HWDisplayId hwcDisplayId,
hal::Connection connection) {
ALOGI("%s(%" PRIu64 ", %s)", __func__, hwcDisplayId,
connection == hal::Connection::CONNECTED ? "connected" : "disconnected");
// Only lock if we're not on the main thread. This function is normally
// called on a hwbinder thread, but for the primary display it's called on
// the main thread with the state lock already held, so don't attempt to
// acquire it here.
ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId);
mPendingHotplugEvents.emplace_back(HotplugEvent{hwcDisplayId, connection});
if (std::this_thread::get_id() == mMainThreadId) {
// Process all pending hot plug events immediately if we are on the main thread.
processDisplayHotplugEventsLocked();
}
setTransactionFlags(eDisplayTransactionNeeded);
}
void SurfaceFlinger::onComposerHalVsyncPeriodTimingChanged(
hal::HWDisplayId, const hal::VsyncPeriodChangeTimeline& timeline) {
Mutex::Autolock lock(mStateLock);
mScheduler->onNewVsyncPeriodChangeTimeline(timeline);
}
void SurfaceFlinger::onComposerHalSeamlessPossible(hal::HWDisplayId) {
// TODO(b/142753666): use constraints when calling to setActiveModeWithConstraints and
// use this callback to know when to retry in case of SEAMLESS_NOT_POSSIBLE.
}
void SurfaceFlinger::onComposerHalRefresh(hal::HWDisplayId) {
Mutex::Autolock lock(mStateLock);
repaintEverythingForHWC();
}
void SurfaceFlinger::setVsyncEnabled(bool enabled) {
ATRACE_CALL();
// On main thread to avoid race conditions with display power state.
static_cast<void>(schedule([=]() MAIN_THREAD {
mHWCVsyncPendingState = enabled ? hal::Vsync::ENABLE : hal::Vsync::DISABLE;
if (const auto display = getDefaultDisplayDeviceLocked();
display && display->isPoweredOn()) {
getHwComposer().setVsyncEnabled(display->getPhysicalId(), mHWCVsyncPendingState);
}
}));
}
SurfaceFlinger::FenceWithFenceTime SurfaceFlinger::previousFrameFence() {
const auto now = systemTime();
const auto vsyncPeriod = mScheduler->getDisplayStatInfo(now).vsyncPeriod;
const bool expectedPresentTimeIsTheNextVsync = mExpectedPresentTime - now <= vsyncPeriod;
return expectedPresentTimeIsTheNextVsync ? mPreviousPresentFences[0]
: mPreviousPresentFences[1];
}
bool SurfaceFlinger::previousFramePending(int graceTimeMs) {
ATRACE_CALL();
const std::shared_ptr<FenceTime>& fence = previousFrameFence().fenceTime;
if (fence == FenceTime::NO_FENCE) {
return false;
}
const status_t status = fence->wait(graceTimeMs);
// This is the same as Fence::Status::Unsignaled, but it saves a getStatus() call,
// which calls wait(0) again internally
return status == -ETIME;
}
nsecs_t SurfaceFlinger::previousFramePresentTime() {
const std::shared_ptr<FenceTime>& fence = previousFrameFence().fenceTime;
if (fence == FenceTime::NO_FENCE) {
return Fence::SIGNAL_TIME_INVALID;
}
return fence->getSignalTime();
}
nsecs_t SurfaceFlinger::calculateExpectedPresentTime(DisplayStatInfo stats) const {
// Inflate the expected present time if we're targetting the next vsync.
return mVsyncModulator->getVsyncConfig().sfOffset > 0 ? stats.vsyncTime
: stats.vsyncTime + stats.vsyncPeriod;
}
void SurfaceFlinger::onMessageReceived(int32_t what, int64_t vsyncId, nsecs_t expectedVSyncTime) {
switch (what) {
case MessageQueue::INVALIDATE: {
onMessageInvalidate(vsyncId, expectedVSyncTime);
break;
}
case MessageQueue::REFRESH: {
onMessageRefresh();
break;
}
}
}
void SurfaceFlinger::onMessageInvalidate(int64_t vsyncId, nsecs_t expectedVSyncTime) {
const nsecs_t frameStart = systemTime();
// calculate the expected present time once and use the cached
// value throughout this frame to make sure all layers are
// seeing this same value.
if (expectedVSyncTime >= frameStart) {
mExpectedPresentTime = expectedVSyncTime;
} else {
const DisplayStatInfo stats = mScheduler->getDisplayStatInfo(frameStart);
mExpectedPresentTime = calculateExpectedPresentTime(stats);
}
const nsecs_t lastScheduledPresentTime = mScheduledPresentTime;
mScheduledPresentTime = expectedVSyncTime;
const auto vsyncIn = [&] {
if (!ATRACE_ENABLED()) return 0.f;
return (mExpectedPresentTime - systemTime()) / 1e6f;
}();
ATRACE_FORMAT("onMessageInvalidate %" PRId64 " vsyncIn %.2fms%s", vsyncId, vsyncIn,
mExpectedPresentTime == expectedVSyncTime ? "" : " (adjusted)");
// When Backpressure propagation is enabled we want to give a small grace period
// for the present fence to fire instead of just giving up on this frame to handle cases
// where present fence is just about to get signaled.
const int graceTimeForPresentFenceMs =
(mPropagateBackpressureClientComposition || !mHadClientComposition) ? 1 : 0;
// Pending frames may trigger backpressure propagation.
const TracedOrdinal<bool> framePending = {"PrevFramePending",
previousFramePending(graceTimeForPresentFenceMs)};
// Frame missed counts for metrics tracking.
// A frame is missed if the prior frame is still pending. If no longer pending,
// then we still count the frame as missed if the predicted present time
// was further in the past than when the fence actually fired.
// Add some slop to correct for drift. This should generally be
// smaller than a typical frame duration, but should not be so small
// that it reports reasonable drift as a missed frame.
const DisplayStatInfo stats = mScheduler->getDisplayStatInfo(systemTime());
const nsecs_t frameMissedSlop = stats.vsyncPeriod / 2;
const nsecs_t previousPresentTime = previousFramePresentTime();
const TracedOrdinal<bool> frameMissed = {"PrevFrameMissed",
framePending ||
(previousPresentTime >= 0 &&
(lastScheduledPresentTime <
previousPresentTime - frameMissedSlop))};
const TracedOrdinal<bool> hwcFrameMissed = {"PrevHwcFrameMissed",
mHadDeviceComposition && frameMissed};
const TracedOrdinal<bool> gpuFrameMissed = {"PrevGpuFrameMissed",
mHadClientComposition && frameMissed};
if (frameMissed) {
mFrameMissedCount++;
mTimeStats->incrementMissedFrames();
}
if (hwcFrameMissed) {
mHwcFrameMissedCount++;
}
if (gpuFrameMissed) {
mGpuFrameMissedCount++;
}
// If we are in the middle of a mode change and the fence hasn't
// fired yet just wait for the next invalidate
if (mSetActiveModePending) {
if (framePending) {
mEventQueue->invalidate();
return;
}
// We received the present fence from the HWC, so we assume it successfully updated
// the mode, hence we update SF.
mSetActiveModePending = false;
ON_MAIN_THREAD(setActiveModeInternal());
}
if (framePending) {
if ((hwcFrameMissed && !gpuFrameMissed) || mPropagateBackpressureClientComposition) {
signalLayerUpdate();
return;
}
}
if (mTracingEnabledChanged) {
mTracingEnabled = mTracing.isEnabled();
mTracingEnabledChanged = false;
}
if (mRefreshRateOverlaySpinner) {
if (Mutex::Autolock lock(mStateLock); mRefreshRateOverlay) {
mRefreshRateOverlay->onInvalidate();
}
}
bool refreshNeeded;
{
mTracePostComposition = mTracing.flagIsSet(SurfaceTracing::TRACE_COMPOSITION) ||
mTracing.flagIsSet(SurfaceTracing::TRACE_SYNC) ||
mTracing.flagIsSet(SurfaceTracing::TRACE_BUFFERS);
const bool tracePreComposition = mTracingEnabled && !mTracePostComposition;
ConditionalLockGuard<std::mutex> lock(mTracingLock, tracePreComposition);
mFrameTimeline->setSfWakeUp(vsyncId, frameStart, Fps::fromPeriodNsecs(stats.vsyncPeriod));
refreshNeeded = handleMessageTransaction();
refreshNeeded |= handleMessageInvalidate();
if (tracePreComposition) {
if (mVisibleRegionsDirty) {
mTracing.notifyLocked("visibleRegionsDirty");
}
}
}
// Layers need to get updated (in the previous line) before we can use them for
// choosing the refresh rate.
// Hold mStateLock as chooseRefreshRateForContent promotes wp<Layer> to sp<Layer>
// and may eventually call to ~Layer() if it holds the last reference
{
Mutex::Autolock _l(mStateLock);
mScheduler->chooseRefreshRateForContent();
}
ON_MAIN_THREAD(performSetActiveMode());
updateCursorAsync();
updateInputFlinger();
refreshNeeded |= mRepaintEverything;
if (refreshNeeded && CC_LIKELY(mBootStage != BootStage::BOOTLOADER)) {
// Signal a refresh if a transaction modified the window state,
// a new buffer was latched, or if HWC has requested a full
// repaint
if (mFrameStartTime <= 0) {
// We should only use the time of the first invalidate
// message that signals a refresh as the beginning of the
// frame. Otherwise the real frame time will be
// underestimated.
mFrameStartTime = frameStart;
}
// Run the refresh immediately after invalidate as there is no point going thru the message
// queue again, and to ensure that we actually refresh the screen instead of handling
// other messages that were queued us already in the MessageQueue.
mRefreshPending = true;
onMessageRefresh();
}
notifyRegionSamplingThread();
}
bool SurfaceFlinger::handleMessageTransaction() {
ATRACE_CALL();
if (getTransactionFlags(eTransactionFlushNeeded)) {
flushTransactionQueues();
}
uint32_t transactionFlags = peekTransactionFlags();
bool runHandleTransaction =
((transactionFlags & (~eTransactionFlushNeeded)) != 0) || mForceTraversal;
if (runHandleTransaction) {
handleTransaction(eTransactionMask);
}
if (transactionFlushNeeded()) {
setTransactionFlags(eTransactionFlushNeeded);
}
return runHandleTransaction;
}
void SurfaceFlinger::onMessageRefresh() {
ATRACE_CALL();
mRefreshPending = false;
compositionengine::CompositionRefreshArgs refreshArgs;
const auto& displays = ON_MAIN_THREAD(mDisplays);
refreshArgs.outputs.reserve(displays.size());
for (const auto& [_, display] : displays) {
refreshArgs.outputs.push_back(display->getCompositionDisplay());
}
mDrawingState.traverseInZOrder([&refreshArgs](Layer* layer) {
if (auto layerFE = layer->getCompositionEngineLayerFE())
refreshArgs.layers.push_back(layerFE);
});
refreshArgs.layersWithQueuedFrames.reserve(mLayersWithQueuedFrames.size());
for (auto layer : mLayersWithQueuedFrames) {
if (auto layerFE = layer->getCompositionEngineLayerFE())
refreshArgs.layersWithQueuedFrames.push_back(layerFE);
}
refreshArgs.repaintEverything = mRepaintEverything.exchange(false);
refreshArgs.outputColorSetting = useColorManagement
? mDisplayColorSetting
: compositionengine::OutputColorSetting::kUnmanaged;
refreshArgs.colorSpaceAgnosticDataspace = mColorSpaceAgnosticDataspace;
refreshArgs.forceOutputColorMode = mForceColorMode;
refreshArgs.updatingOutputGeometryThisFrame = mVisibleRegionsDirty;
refreshArgs.updatingGeometryThisFrame = mGeometryInvalid || mVisibleRegionsDirty;
refreshArgs.blursAreExpensive = mBlursAreExpensive;
refreshArgs.internalDisplayRotationFlags = DisplayDevice::getPrimaryDisplayRotationFlags();
if (CC_UNLIKELY(mDrawingState.colorMatrixChanged)) {
refreshArgs.colorTransformMatrix = mDrawingState.colorMatrix;
mDrawingState.colorMatrixChanged = false;
}
refreshArgs.devOptForceClientComposition = mDebugDisableHWC || mDebugRegion;
if (mDebugRegion != 0) {
refreshArgs.devOptFlashDirtyRegionsDelay =
std::chrono::milliseconds(mDebugRegion > 1 ? mDebugRegion : 0);
}
const auto prevVsyncTime = mScheduler->getPreviousVsyncFrom(mExpectedPresentTime);
const auto hwcMinWorkDuration = mVsyncConfiguration->getCurrentConfigs().hwcMinWorkDuration;
refreshArgs.earliestPresentTime = prevVsyncTime - hwcMinWorkDuration;
refreshArgs.previousPresentFence = mPreviousPresentFences[0].fenceTime;
refreshArgs.nextInvalidateTime = mEventQueue->nextExpectedInvalidate();
mGeometryInvalid = false;
// Store the present time just before calling to the composition engine so we could notify
// the scheduler.
const auto presentTime = systemTime();
mCompositionEngine->present(refreshArgs);
mTimeStats->recordFrameDuration(mFrameStartTime, systemTime());
// Reset the frame start time now that we've recorded this frame.
mFrameStartTime = 0;
mScheduler->onDisplayRefreshed(presentTime);
postFrame();
postComposition();
const bool prevFrameHadClientComposition = mHadClientComposition;
mHadClientComposition = std::any_of(displays.cbegin(), displays.cend(), [](const auto& pair) {
const auto& state = pair.second->getCompositionDisplay()->getState();
return state.usesClientComposition && !state.reusedClientComposition;
});
mHadDeviceComposition = std::any_of(displays.cbegin(), displays.cend(), [](const auto& pair) {
const auto& state = pair.second->getCompositionDisplay()->getState();
return state.usesDeviceComposition;
});
mReusedClientComposition =
std::any_of(displays.cbegin(), displays.cend(), [](const auto& pair) {
const auto& state = pair.second->getCompositionDisplay()->getState();
return state.reusedClientComposition;
});
// Only report a strategy change if we move in and out of client composition
if (prevFrameHadClientComposition != mHadClientComposition) {
mTimeStats->incrementCompositionStrategyChanges();
}
// TODO: b/160583065 Enable skip validation when SF caches all client composition layers
const bool usedGpuComposition = mHadClientComposition || mReusedClientComposition;
modulateVsync(&VsyncModulator::onDisplayRefresh, usedGpuComposition);
mLayersWithQueuedFrames.clear();
if (mTracingEnabled && mTracePostComposition) {
// This may block if SurfaceTracing is running in sync mode.
if (mVisibleRegionsDirty) {
mTracing.notify("visibleRegionsDirty");
} else if (mTracing.flagIsSet(SurfaceTracing::TRACE_BUFFERS)) {
mTracing.notify("bufferLatched");
}
}
mVisibleRegionsWereDirtyThisFrame = mVisibleRegionsDirty; // Cache value for use in post-comp
mVisibleRegionsDirty = false;
if (mCompositionEngine->needsAnotherUpdate()) {
signalLayerUpdate();
}
}
bool SurfaceFlinger::handleMessageInvalidate() {
ATRACE_CALL();
bool refreshNeeded = handlePageFlip();
// Send on commit callbacks
mTransactionCallbackInvoker.sendCallbacks();
if (mVisibleRegionsDirty) {
computeLayerBounds();
}
for (auto& layer : mLayersPendingRefresh) {
Region visibleReg;
visibleReg.set(layer->getScreenBounds());
invalidateLayerStack(layer, visibleReg);
}
mLayersPendingRefresh.clear();
return refreshNeeded;
}
void SurfaceFlinger::updateCompositorTiming(const DisplayStatInfo& stats, nsecs_t compositeTime,
std::shared_ptr<FenceTime>& presentFenceTime) {
// Update queue of past composite+present times and determine the
// most recently known composite to present latency.
getBE().mCompositePresentTimes.push({compositeTime, presentFenceTime});
nsecs_t compositeToPresentLatency = -1;
while (!getBE().mCompositePresentTimes.empty()) {
SurfaceFlingerBE::CompositePresentTime& cpt = getBE().mCompositePresentTimes.front();
// Cached values should have been updated before calling this method,
// which helps avoid duplicate syscalls.
nsecs_t displayTime = cpt.display->getCachedSignalTime();
if (displayTime == Fence::SIGNAL_TIME_PENDING) {
break;
}
compositeToPresentLatency = displayTime - cpt.composite;
getBE().mCompositePresentTimes.pop();
}
// Don't let mCompositePresentTimes grow unbounded, just in case.
while (getBE().mCompositePresentTimes.size() > 16) {
getBE().mCompositePresentTimes.pop();
}
setCompositorTimingSnapped(stats, compositeToPresentLatency);
}
void SurfaceFlinger::setCompositorTimingSnapped(const DisplayStatInfo& stats,
nsecs_t compositeToPresentLatency) {
// Integer division and modulo round toward 0 not -inf, so we need to
// treat negative and positive offsets differently.
nsecs_t idealLatency = (mVsyncConfiguration->getCurrentConfigs().late.sfOffset > 0)
? (stats.vsyncPeriod -
(mVsyncConfiguration->getCurrentConfigs().late.sfOffset % stats.vsyncPeriod))
: ((-mVsyncConfiguration->getCurrentConfigs().late.sfOffset) % stats.vsyncPeriod);
// Just in case mVsyncConfiguration->getCurrentConfigs().late.sf == -vsyncInterval.
if (idealLatency <= 0) {
idealLatency = stats.vsyncPeriod;
}
// Snap the latency to a value that removes scheduling jitter from the
// composition and present times, which often have >1ms of jitter.
// Reducing jitter is important if an app attempts to extrapolate
// something (such as user input) to an accurate diasplay time.
// Snapping also allows an app to precisely calculate
// mVsyncConfiguration->getCurrentConfigs().late.sf with (presentLatency % interval).
nsecs_t bias = stats.vsyncPeriod / 2;
int64_t extraVsyncs = (compositeToPresentLatency - idealLatency + bias) / stats.vsyncPeriod;
nsecs_t snappedCompositeToPresentLatency =
(extraVsyncs > 0) ? idealLatency + (extraVsyncs * stats.vsyncPeriod) : idealLatency;
std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock);
getBE().mCompositorTiming.deadline = stats.vsyncTime - idealLatency;
getBE().mCompositorTiming.interval = stats.vsyncPeriod;
getBE().mCompositorTiming.presentLatency = snappedCompositeToPresentLatency;
}
void SurfaceFlinger::postComposition() {
ATRACE_CALL();
ALOGV("postComposition");
const auto* display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked()).get();
getBE().mGlCompositionDoneTimeline.updateSignalTimes();
std::shared_ptr<FenceTime> glCompositionDoneFenceTime;
if (display && display->getCompositionDisplay()->getState().usesClientComposition) {
glCompositionDoneFenceTime =
std::make_shared<FenceTime>(display->getCompositionDisplay()
->getRenderSurface()
->getClientTargetAcquireFence());
getBE().mGlCompositionDoneTimeline.push(glCompositionDoneFenceTime);
} else {
glCompositionDoneFenceTime = FenceTime::NO_FENCE;
}
getBE().mDisplayTimeline.updateSignalTimes();
mPreviousPresentFences[1] = mPreviousPresentFences[0];
mPreviousPresentFences[0].fence =
display ? getHwComposer().getPresentFence(display->getPhysicalId()) : Fence::NO_FENCE;
mPreviousPresentFences[0].fenceTime =
std::make_shared<FenceTime>(mPreviousPresentFences[0].fence);
getBE().mDisplayTimeline.push(mPreviousPresentFences[0].fenceTime);
nsecs_t now = systemTime();
// Set presentation information before calling Layer::releasePendingBuffer, such that jank
// information from previous' frame classification is already available when sending jank info
// to clients, so they get jank classification as early as possible.
mFrameTimeline->setSfPresent(/* sfPresentTime */ now, mPreviousPresentFences[0].fenceTime,
glCompositionDoneFenceTime);
const DisplayStatInfo stats = mScheduler->getDisplayStatInfo(now);
// We use the CompositionEngine::getLastFrameRefreshTimestamp() which might
// be sampled a little later than when we started doing work for this frame,
// but that should be okay since updateCompositorTiming has snapping logic.
updateCompositorTiming(stats, mCompositionEngine->getLastFrameRefreshTimestamp(),
mPreviousPresentFences[0].fenceTime);
CompositorTiming compositorTiming;
{
std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock);
compositorTiming = getBE().mCompositorTiming;
}
for (const auto& layer: mLayersWithQueuedFrames) {
const bool frameLatched =
layer->onPostComposition(display, glCompositionDoneFenceTime,
mPreviousPresentFences[0].fenceTime, compositorTiming);
layer->releasePendingBuffer(/*dequeueReadyTime*/ now);
if (frameLatched) {
recordBufferingStats(layer->getName(), layer->getOccupancyHistory(false));
}
}
std::vector<std::pair<std::shared_ptr<compositionengine::Display>, sp<HdrLayerInfoReporter>>>
hdrInfoListeners;
bool haveNewListeners = false;
{
Mutex::Autolock lock(mStateLock);
if (mFpsReporter) {
mFpsReporter->dispatchLayerFps();
}
if (mTunnelModeEnabledReporter) {
mTunnelModeEnabledReporter->updateTunnelModeStatus();
}
hdrInfoListeners.reserve(mHdrLayerInfoListeners.size());
for (const auto& [displayId, reporter] : mHdrLayerInfoListeners) {
if (reporter && reporter->hasListeners()) {
if (const auto display = getDisplayDeviceLocked(displayId)) {
hdrInfoListeners.emplace_back(display->getCompositionDisplay(), reporter);
}
}
}
haveNewListeners = mAddingHDRLayerInfoListener; // grab this with state lock
mAddingHDRLayerInfoListener = false;
}
if (haveNewListeners || mSomeDataspaceChanged || mVisibleRegionsWereDirtyThisFrame) {
for (auto& [compositionDisplay, listener] : hdrInfoListeners) {
HdrLayerInfoReporter::HdrLayerInfo info;
int32_t maxArea = 0;
mDrawingState.traverse([&, compositionDisplay = compositionDisplay](Layer* layer) {
const auto layerFe = layer->getCompositionEngineLayerFE();
if (layer->isVisible() && compositionDisplay->belongsInOutput(layerFe)) {
const Dataspace transfer =
static_cast<Dataspace>(layer->getDataSpace() & Dataspace::TRANSFER_MASK);
const bool isHdr = (transfer == Dataspace::TRANSFER_ST2084 ||
transfer == Dataspace::TRANSFER_HLG);
if (isHdr) {
const auto* outputLayer =
compositionDisplay->getOutputLayerForLayer(layerFe);
if (outputLayer) {
info.numberOfHdrLayers++;
const auto displayFrame = outputLayer->getState().displayFrame;
const int32_t area = displayFrame.width() * displayFrame.height();
if (area > maxArea) {
maxArea = area;
info.maxW = displayFrame.width();
info.maxH = displayFrame.height();
}
}
}
}
});
listener->dispatchHdrLayerInfo(info);
}
}
mSomeDataspaceChanged = false;
mVisibleRegionsWereDirtyThisFrame = false;
mTransactionCallbackInvoker.addPresentFence(mPreviousPresentFences[0].fence);
mTransactionCallbackInvoker.sendCallbacks();
if (display && display->isPrimary() && display->getPowerMode() == hal::PowerMode::ON &&
mPreviousPresentFences[0].fenceTime->isValid()) {
mScheduler->addPresentFence(mPreviousPresentFences[0].fenceTime);
}
const bool isDisplayConnected =
display && getHwComposer().isConnected(display->getPhysicalId());
if (!hasSyncFramework) {
if (isDisplayConnected && display->isPoweredOn()) {
mScheduler->enableHardwareVsync();
}
}
if (mAnimCompositionPending) {
mAnimCompositionPending = false;
if (mPreviousPresentFences[0].fenceTime->isValid()) {
mAnimFrameTracker.setActualPresentFence(mPreviousPresentFences[0].fenceTime);
} else if (isDisplayConnected) {
// The HWC doesn't support present fences, so use the refresh
// timestamp instead.
const nsecs_t presentTime = display->getRefreshTimestamp();
mAnimFrameTracker.setActualPresentTime(presentTime);
}
mAnimFrameTracker.advanceFrame();
}
mTimeStats->incrementTotalFrames();
if (mHadClientComposition) {
mTimeStats->incrementClientCompositionFrames();
}
if (mReusedClientComposition) {
mTimeStats->incrementClientCompositionReusedFrames();
}
mTimeStats->setPresentFenceGlobal(mPreviousPresentFences[0].fenceTime);
const size_t sfConnections = mScheduler->getEventThreadConnectionCount(mSfConnectionHandle);
const size_t appConnections = mScheduler->getEventThreadConnectionCount(mAppConnectionHandle);
mTimeStats->recordDisplayEventConnectionCount(sfConnections + appConnections);
if (isDisplayConnected && !display->isPoweredOn()) {
return;
}
nsecs_t currentTime = systemTime();
if (mHasPoweredOff) {
mHasPoweredOff = false;
} else {
nsecs_t elapsedTime = currentTime - getBE().mLastSwapTime;
size_t numPeriods = static_cast<size_t>(elapsedTime / stats.vsyncPeriod);
if (numPeriods < SurfaceFlingerBE::NUM_BUCKETS - 1) {
getBE().mFrameBuckets[numPeriods] += elapsedTime;
} else {
getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1] += elapsedTime;
}
getBE().mTotalTime += elapsedTime;
}
getBE().mLastSwapTime = currentTime;
// Cleanup any outstanding resources due to rendering a prior frame.
getRenderEngine().cleanupPostRender();
{
std::lock_guard lock(mTexturePoolMutex);
if (mTexturePool.size() < mTexturePoolSize) {
const size_t refillCount = mTexturePoolSize - mTexturePool.size();
const size_t offset = mTexturePool.size();
mTexturePool.resize(mTexturePoolSize);
getRenderEngine().genTextures(refillCount, mTexturePool.data() + offset);
ATRACE_INT("TexturePoolSize", mTexturePool.size());
} else if (mTexturePool.size() > mTexturePoolSize) {
const size_t deleteCount = mTexturePool.size() - mTexturePoolSize;
const size_t offset = mTexturePoolSize;
getRenderEngine().deleteTextures(deleteCount, mTexturePool.data() + offset);
mTexturePool.resize(mTexturePoolSize);
ATRACE_INT("TexturePoolSize", mTexturePool.size());
}
}
// Even though ATRACE_INT64 already checks if tracing is enabled, it doesn't prevent the
// side-effect of getTotalSize(), so we check that again here
if (ATRACE_ENABLED()) {
// getTotalSize returns the total number of buffers that were allocated by SurfaceFlinger
ATRACE_INT64("Total Buffer Size", GraphicBufferAllocator::get().getTotalSize());
}
}
FloatRect SurfaceFlinger::getLayerClipBoundsForDisplay(const DisplayDevice& displayDevice) const {
return displayDevice.getLayerStackSpaceRect().toFloatRect();
}
void SurfaceFlinger::computeLayerBounds() {
for (const auto& pair : ON_MAIN_THREAD(mDisplays)) {
const auto& displayDevice = pair.second;
const auto display = displayDevice->getCompositionDisplay();
for (const auto& layer : mDrawingState.layersSortedByZ) {
// only consider the layers on the given layer stack
if (!display->belongsInOutput(layer->getLayerStack(), layer->getPrimaryDisplayOnly())) {
continue;
}
layer->computeBounds(getLayerClipBoundsForDisplay(*displayDevice), ui::Transform(),
0.f /* shadowRadius */);
}
}
}
void SurfaceFlinger::postFrame() {
const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked());
if (display && getHwComposer().isConnected(display->getPhysicalId())) {
uint32_t flipCount = display->getPageFlipCount();
if (flipCount % LOG_FRAME_STATS_PERIOD == 0) {
logFrameStats();
}
}
}
void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) {
ATRACE_CALL();
// here we keep a copy of the drawing state (that is the state that's
// going to be overwritten by handleTransactionLocked()) outside of
// mStateLock so that the side-effects of the State assignment
// don't happen with mStateLock held (which can cause deadlocks).
State drawingState(mDrawingState);
Mutex::Autolock _l(mStateLock);
mDebugInTransaction = systemTime();
// Here we're guaranteed that some transaction flags are set
// so we can call handleTransactionLocked() unconditionally.
// We call getTransactionFlags(), which will also clear the flags,
// with mStateLock held to guarantee that mCurrentState won't change
// until the transaction is committed.
modulateVsync(&VsyncModulator::onTransactionCommit);
transactionFlags = getTransactionFlags(eTransactionMask);
handleTransactionLocked(transactionFlags);
mDebugInTransaction = 0;
// here the transaction has been committed
}
void SurfaceFlinger::loadDisplayModes(PhysicalDisplayId displayId, DisplayModes& outModes,
DisplayModePtr& outActiveMode) const {
std::vector<HWComposer::HWCDisplayMode> hwcModes;
std::optional<hal::HWDisplayId> activeModeHwcId;
bool activeModeIsSupported;
int attempt = 0;
constexpr int kMaxAttempts = 3;
do {
hwcModes = getHwComposer().getModes(displayId);
activeModeHwcId = getHwComposer().getActiveMode(displayId);
LOG_ALWAYS_FATAL_IF(!activeModeHwcId, "HWC returned no active mode");
activeModeIsSupported =
std::any_of(hwcModes.begin(), hwcModes.end(),
[activeModeHwcId](const HWComposer::HWCDisplayMode& mode) {
return mode.hwcId == *activeModeHwcId;
});
} while (!activeModeIsSupported && ++attempt < kMaxAttempts);
LOG_ALWAYS_FATAL_IF(!activeModeIsSupported,
"After %d attempts HWC still returns an active mode which is not"
" supported. Active mode ID = %" PRIu64 " . Supported modes = %s",
kMaxAttempts, *activeModeHwcId, base::Join(hwcModes, ", ").c_str());
DisplayModes oldModes;
if (const auto token = getPhysicalDisplayTokenLocked(displayId)) {
oldModes = getDisplayDeviceLocked(token)->getSupportedModes();
}
int largestUsedModeId = -1; // Use int instead of DisplayModeId for signedness
for (const auto& mode : oldModes) {
const auto id = static_cast<int>(mode->getId().value());
if (id > largestUsedModeId) {
largestUsedModeId = id;
}
}
DisplayModes newModes;
int32_t nextModeId = largestUsedModeId + 1;
for (const auto& hwcMode : hwcModes) {
newModes.push_back(DisplayMode::Builder(hwcMode.hwcId)
.setId(DisplayModeId{nextModeId++})
.setWidth(hwcMode.width)
.setHeight(hwcMode.height)
.setVsyncPeriod(hwcMode.vsyncPeriod)
.setDpiX(hwcMode.dpiX)
.setDpiY(hwcMode.dpiY)
.setGroup(hwcMode.configGroup)
.build());
}
const bool modesAreSame =
std::equal(newModes.begin(), newModes.end(), oldModes.begin(), oldModes.end(),
[](DisplayModePtr left, DisplayModePtr right) {
return left->equalsExceptDisplayModeId(right);
});
if (modesAreSame) {
// The supported modes have not changed, keep the old IDs.
outModes = oldModes;
} else {
outModes = newModes;
}
outActiveMode = *std::find_if(outModes.begin(), outModes.end(),
[activeModeHwcId](const DisplayModePtr& mode) {
return mode->getHwcId() == *activeModeHwcId;
});
}
void SurfaceFlinger::processDisplayHotplugEventsLocked() {
for (const auto& event : mPendingHotplugEvents) {
std::optional<DisplayIdentificationInfo> info =
getHwComposer().onHotplug(event.hwcDisplayId, event.connection);
if (!info) {
continue;
}
const auto displayId = info->id;
const auto it = mPhysicalDisplayTokens.find(displayId);
if (event.connection == hal::Connection::CONNECTED) {
DisplayModes supportedModes;
DisplayModePtr activeMode;
loadDisplayModes(displayId, supportedModes, activeMode);
if (it == mPhysicalDisplayTokens.end()) {
ALOGV("Creating display %s", to_string(displayId).c_str());
DisplayDeviceState state;
state.physical = {.id = displayId,
.type = getHwComposer().getDisplayConnectionType(displayId),
.hwcDisplayId = event.hwcDisplayId,
.deviceProductInfo = std::move(info->deviceProductInfo),
.supportedModes = std::move(supportedModes),
.activeMode = activeMode};
state.isSecure = true; // All physical displays are currently considered secure.
state.displayName = std::move(info->name);
sp<IBinder> token = new BBinder();
mCurrentState.displays.add(token, state);
mPhysicalDisplayTokens.emplace(displayId, std::move(token));
if (event.hwcDisplayId == getHwComposer().getInternalHwcDisplayId()) {
initScheduler(state);
}
mInterceptor->saveDisplayCreation(state);
} else {
ALOGV("Recreating display %s", to_string(displayId).c_str());
const auto token = it->second;
auto& state = mCurrentState.displays.editValueFor(token);
state.sequenceId = DisplayDeviceState{}.sequenceId; // Generate new sequenceId
state.physical->supportedModes = std::move(supportedModes);
state.physical->activeMode = activeMode;
if (getHwComposer().updatesDeviceProductInfoOnHotplugReconnect()) {
state.physical->deviceProductInfo = std::move(info->deviceProductInfo);
}
}
} else {
ALOGV("Removing display %s", to_string(displayId).c_str());
const ssize_t index = mCurrentState.displays.indexOfKey(it->second);
if (index >= 0) {
const DisplayDeviceState& state = mCurrentState.displays.valueAt(index);
mInterceptor->saveDisplayDeletion(state.sequenceId);
mCurrentState.displays.removeItemsAt(index);
}
mPhysicalDisplayTokens.erase(it);
}
processDisplayChangesLocked();
}
mPendingHotplugEvents.clear();
}
void SurfaceFlinger::dispatchDisplayHotplugEvent(PhysicalDisplayId displayId, bool connected) {
ALOGI("Dispatching display hotplug event displayId=%s, connected=%d",
to_string(displayId).c_str(), connected);
mScheduler->onHotplugReceived(mAppConnectionHandle, displayId, connected);
mScheduler->onHotplugReceived(mSfConnectionHandle, displayId, connected);
}
sp<DisplayDevice> SurfaceFlinger::setupNewDisplayDeviceInternal(
const wp<IBinder>& displayToken,
std::shared_ptr<compositionengine::Display> compositionDisplay,
const DisplayDeviceState& state,
const sp<compositionengine::DisplaySurface>& displaySurface,
const sp<IGraphicBufferProducer>& producer) {
DisplayDeviceCreationArgs creationArgs(this, getHwComposer(), displayToken, compositionDisplay);
creationArgs.sequenceId = state.sequenceId;
creationArgs.isSecure = state.isSecure;
creationArgs.displaySurface = displaySurface;
creationArgs.hasWideColorGamut = false;
creationArgs.supportedPerFrameMetadata = 0;
if (const auto& physical = state.physical) {
creationArgs.connectionType = physical->type;
creationArgs.supportedModes = physical->supportedModes;
}
if (const auto id = PhysicalDisplayId::tryCast(compositionDisplay->getId())) {
creationArgs.isPrimary = id == getInternalDisplayIdLocked();
if (useColorManagement) {
std::vector<ColorMode> modes = getHwComposer().getColorModes(*id);
for (ColorMode colorMode : modes) {
if (isWideColorMode(colorMode)) {
creationArgs.hasWideColorGamut = true;
}
std::vector<RenderIntent> renderIntents =
getHwComposer().getRenderIntents(*id, colorMode);
creationArgs.hwcColorModes.emplace(colorMode, renderIntents);
}
}
}
if (const auto id = HalDisplayId::tryCast(compositionDisplay->getId())) {
getHwComposer().getHdrCapabilities(*id, &creationArgs.hdrCapabilities);
creationArgs.supportedPerFrameMetadata = getHwComposer().getSupportedPerFrameMetadata(*id);
}
auto nativeWindowSurface = getFactory().createNativeWindowSurface(producer);
auto nativeWindow = nativeWindowSurface->getNativeWindow();
creationArgs.nativeWindow = nativeWindow;
// Make sure that composition can never be stalled by a virtual display
// consumer that isn't processing buffers fast enough. We have to do this
// here, in case the display is composed entirely by HWC.
if (state.isVirtual()) {
nativeWindow->setSwapInterval(nativeWindow.get(), 0);
}
creationArgs.physicalOrientation =
creationArgs.isPrimary ? internalDisplayOrientation : ui::ROTATION_0;
// virtual displays are always considered enabled
creationArgs.initialPowerMode = state.isVirtual() ? hal::PowerMode::ON : hal::PowerMode::OFF;
sp<DisplayDevice> display = getFactory().createDisplayDevice(creationArgs);
nativeWindowSurface->preallocateBuffers();
ColorMode defaultColorMode = ColorMode::NATIVE;
Dataspace defaultDataSpace = Dataspace::UNKNOWN;
if (display->hasWideColorGamut()) {
defaultColorMode = ColorMode::SRGB;
defaultDataSpace = Dataspace::V0_SRGB;
}
display->getCompositionDisplay()->setColorProfile(
compositionengine::Output::ColorProfile{defaultColorMode, defaultDataSpace,
RenderIntent::COLORIMETRIC,
Dataspace::UNKNOWN});
if (!state.isVirtual()) {
display->setActiveMode(state.physical->activeMode->getId());
display->setDeviceProductInfo(state.physical->deviceProductInfo);
}
display->setLayerStack(state.layerStack);
display->setProjection(state.orientation, state.layerStackSpaceRect,
state.orientedDisplaySpaceRect);
display->setDisplayName(state.displayName);
return display;
}
void SurfaceFlinger::processDisplayAdded(const wp<IBinder>& displayToken,
const DisplayDeviceState& state) {
ui::Size resolution(0, 0);
ui::PixelFormat pixelFormat = static_cast<ui::PixelFormat>(PIXEL_FORMAT_UNKNOWN);
if (state.physical) {
resolution = state.physical->activeMode->getSize();
pixelFormat = static_cast<ui::PixelFormat>(PIXEL_FORMAT_RGBA_8888);
} else if (state.surface != nullptr) {
int status = state.surface->query(NATIVE_WINDOW_WIDTH, &resolution.width);
ALOGE_IF(status != NO_ERROR, "Unable to query width (%d)", status);
status = state.surface->query(NATIVE_WINDOW_HEIGHT, &resolution.height);
ALOGE_IF(status != NO_ERROR, "Unable to query height (%d)", status);
int format;
status = state.surface->query(NATIVE_WINDOW_FORMAT, &format);
ALOGE_IF(status != NO_ERROR, "Unable to query format (%d)", status);
pixelFormat = static_cast<ui::PixelFormat>(format);
} else {
// Virtual displays without a surface are dormant:
// they have external state (layer stack, projection,
// etc.) but no internal state (i.e. a DisplayDevice).
return;
}
compositionengine::DisplayCreationArgsBuilder builder;
if (const auto& physical = state.physical) {
builder.setId(physical->id);
builder.setConnectionType(physical->type);
} else {
builder.setId(acquireVirtualDisplay(resolution, pixelFormat, state.layerStack));
}
builder.setPixels(resolution);
builder.setIsSecure(state.isSecure);
builder.setLayerStackId(state.layerStack);
builder.setPowerAdvisor(&mPowerAdvisor);
builder.setName(state.displayName);
auto compositionDisplay = getCompositionEngine().createDisplay(builder.build());
compositionDisplay->setLayerCachingEnabled(mLayerCachingEnabled);
sp<compositionengine::DisplaySurface> displaySurface;
sp<IGraphicBufferProducer> producer;
sp<IGraphicBufferProducer> bqProducer;
sp<IGraphicBufferConsumer> bqConsumer;
getFactory().createBufferQueue(&bqProducer, &bqConsumer, /*consumerIsSurfaceFlinger =*/false);
if (state.isVirtual()) {
const auto displayId = VirtualDisplayId::tryCast(compositionDisplay->getId());
LOG_FATAL_IF(!displayId);
auto surface = sp<VirtualDisplaySurface>::make(getHwComposer(), *displayId, state.surface,
bqProducer, bqConsumer, state.displayName);
displaySurface = surface;
producer = std::move(surface);
} else {
ALOGE_IF(state.surface != nullptr,
"adding a supported display, but rendering "
"surface is provided (%p), ignoring it",
state.surface.get());
const auto displayId = PhysicalDisplayId::tryCast(compositionDisplay->getId());
LOG_FATAL_IF(!displayId);
displaySurface =
sp<FramebufferSurface>::make(getHwComposer(), *displayId, bqConsumer,
state.physical->activeMode->getSize(),
ui::Size(maxGraphicsWidth, maxGraphicsHeight));
producer = bqProducer;
}
LOG_FATAL_IF(!displaySurface);
const auto display = setupNewDisplayDeviceInternal(displayToken, std::move(compositionDisplay),
state, displaySurface, producer);
mDisplays.emplace(displayToken, display);
if (!state.isVirtual()) {
dispatchDisplayHotplugEvent(display->getPhysicalId(), true);
}
if (display->isPrimary()) {
mScheduler->onPrimaryDisplayAreaChanged(display->getWidth() * display->getHeight());
getRenderEngine().onPrimaryDisplaySizeChanged(display->getSize());
}
}
void SurfaceFlinger::processDisplayRemoved(const wp<IBinder>& displayToken) {
auto display = getDisplayDeviceLocked(displayToken);
if (display) {
display->disconnect();
if (display->isVirtual()) {
releaseVirtualDisplay(display->getVirtualId());
} else {
dispatchDisplayHotplugEvent(display->getPhysicalId(), false);
}
}
mDisplays.erase(displayToken);
if (display && display->isVirtual()) {
static_cast<void>(schedule([display = std::move(display)] {
// Destroy the display without holding the mStateLock.
// This is a temporary solution until we can manage transaction queues without
// holding the mStateLock.
// With blast, the IGBP that is passed to the VirtualDisplaySurface is owned by the
// client. When the IGBP is disconnected, its buffer cache in SF will be cleared
// via SurfaceComposerClient::doUncacheBufferTransaction. This call from the client
// ends up running on the main thread causing a deadlock since setTransactionstate
// will try to acquire the mStateLock. Instead we extend the lifetime of
// DisplayDevice and destroy it in the main thread without holding the mStateLock.
// The display will be disconnected and removed from the mDisplays list so it will
// not be accessible.
}));
}
}
void SurfaceFlinger::processDisplayChanged(const wp<IBinder>& displayToken,
const DisplayDeviceState& currentState,
const DisplayDeviceState& drawingState) {
const sp<IBinder> currentBinder = IInterface::asBinder(currentState.surface);
const sp<IBinder> drawingBinder = IInterface::asBinder(drawingState.surface);
// Recreate the DisplayDevice if the surface or sequence ID changed.
if (currentBinder != drawingBinder || currentState.sequenceId != drawingState.sequenceId) {
getRenderEngine().cleanFramebufferCache();
if (const auto display = getDisplayDeviceLocked(displayToken)) {
display->disconnect();
if (display->isVirtual()) {
releaseVirtualDisplay(display->getVirtualId());
}
}
mDisplays.erase(displayToken);
if (const auto& physical = currentState.physical) {
getHwComposer().allocatePhysicalDisplay(physical->hwcDisplayId, physical->id);
}
processDisplayAdded(displayToken, currentState);