| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| // TODO(b/129481165): remove the #pragma below and fix conversion issues |
| #pragma clang diagnostic push |
| #pragma clang diagnostic ignored "-Wconversion" |
| #pragma clang diagnostic ignored "-Wextra" |
| |
| //#define LOG_NDEBUG 0 |
| #define ATRACE_TAG ATRACE_TAG_GRAPHICS |
| |
| #include "SurfaceFlinger.h" |
| |
| #include <android-base/properties.h> |
| #include <android/configuration.h> |
| #include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h> |
| #include <android/hardware/configstore/1.1/ISurfaceFlingerConfigs.h> |
| #include <android/hardware/configstore/1.1/types.h> |
| #include <android/hardware/power/Boost.h> |
| #include <android/native_window.h> |
| #include <android/os/BnSetInputWindowsListener.h> |
| #include <android/os/IInputFlinger.h> |
| #include <binder/IPCThreadState.h> |
| #include <binder/IServiceManager.h> |
| #include <binder/PermissionCache.h> |
| #include <compositionengine/CompositionEngine.h> |
| #include <compositionengine/CompositionRefreshArgs.h> |
| #include <compositionengine/Display.h> |
| #include <compositionengine/DisplayColorProfile.h> |
| #include <compositionengine/DisplayCreationArgs.h> |
| #include <compositionengine/LayerFECompositionState.h> |
| #include <compositionengine/OutputLayer.h> |
| #include <compositionengine/RenderSurface.h> |
| #include <compositionengine/impl/OutputCompositionState.h> |
| #include <compositionengine/impl/OutputLayerCompositionState.h> |
| #include <configstore/Utils.h> |
| #include <cutils/compiler.h> |
| #include <cutils/properties.h> |
| #include <ftl/future.h> |
| #include <gui/BufferQueue.h> |
| #include <gui/DebugEGLImageTracker.h> |
| #include <gui/IDisplayEventConnection.h> |
| #include <gui/IProducerListener.h> |
| #include <gui/LayerDebugInfo.h> |
| #include <gui/LayerMetadata.h> |
| #include <gui/LayerState.h> |
| #include <gui/Surface.h> |
| #include <gui/TraceUtils.h> |
| #include <hidl/ServiceManagement.h> |
| #include <layerproto/LayerProtoParser.h> |
| #include <log/log.h> |
| #include <private/android_filesystem_config.h> |
| #include <private/gui/SyncFeatures.h> |
| #include <processgroup/processgroup.h> |
| #include <renderengine/RenderEngine.h> |
| #include <sys/types.h> |
| #include <ui/ColorSpace.h> |
| #include <ui/DebugUtils.h> |
| #include <ui/DisplayId.h> |
| #include <ui/DisplayMode.h> |
| #include <ui/DisplayStatInfo.h> |
| #include <ui/DisplayState.h> |
| #include <ui/DynamicDisplayInfo.h> |
| #include <ui/GraphicBufferAllocator.h> |
| #include <ui/PixelFormat.h> |
| #include <ui/StaticDisplayInfo.h> |
| #include <utils/StopWatch.h> |
| #include <utils/String16.h> |
| #include <utils/String8.h> |
| #include <utils/Timers.h> |
| #include <utils/misc.h> |
| |
| #include <algorithm> |
| #include <cerrno> |
| #include <cinttypes> |
| #include <cmath> |
| #include <cstdint> |
| #include <functional> |
| #include <mutex> |
| #include <optional> |
| #include <type_traits> |
| #include <unordered_map> |
| |
| #include "BufferLayer.h" |
| #include "BufferQueueLayer.h" |
| #include "BufferStateLayer.h" |
| #include "Client.h" |
| #include "Colorizer.h" |
| #include "ContainerLayer.h" |
| #include "DisplayDevice.h" |
| #include "DisplayHardware/ComposerHal.h" |
| #include "DisplayHardware/DisplayIdentification.h" |
| #include "DisplayHardware/FramebufferSurface.h" |
| #include "DisplayHardware/HWComposer.h" |
| #include "DisplayHardware/Hal.h" |
| #include "DisplayHardware/VirtualDisplaySurface.h" |
| #include "DisplayRenderArea.h" |
| #include "EffectLayer.h" |
| #include "Effects/Daltonizer.h" |
| #include "FpsReporter.h" |
| #include "FrameTimeline/FrameTimeline.h" |
| #include "FrameTracer/FrameTracer.h" |
| #include "HdrLayerInfoReporter.h" |
| #include "Layer.h" |
| #include "LayerRenderArea.h" |
| #include "LayerVector.h" |
| #include "MonitoredProducer.h" |
| #include "NativeWindowSurface.h" |
| #include "RefreshRateOverlay.h" |
| #include "RegionSamplingThread.h" |
| #include "Scheduler/DispSyncSource.h" |
| #include "Scheduler/EventThread.h" |
| #include "Scheduler/LayerHistory.h" |
| #include "Scheduler/MessageQueue.h" |
| #include "Scheduler/Scheduler.h" |
| #include "Scheduler/VsyncConfiguration.h" |
| #include "Scheduler/VsyncController.h" |
| #include "StartPropertySetThread.h" |
| #include "SurfaceFlingerProperties.h" |
| #include "SurfaceInterceptor.h" |
| #include "TimeStats/TimeStats.h" |
| #include "TunnelModeEnabledReporter.h" |
| #include "android-base/parseint.h" |
| #include "android-base/stringprintf.h" |
| #include "android-base/strings.h" |
| |
| #define MAIN_THREAD ACQUIRE(mStateLock) RELEASE(mStateLock) |
| |
| #define ON_MAIN_THREAD(expr) \ |
| [&] { \ |
| LOG_FATAL_IF(std::this_thread::get_id() != mMainThreadId); \ |
| UnnecessaryLock lock(mStateLock); \ |
| return (expr); \ |
| }() |
| |
| #undef NO_THREAD_SAFETY_ANALYSIS |
| #define NO_THREAD_SAFETY_ANALYSIS \ |
| _Pragma("GCC error \"Prefer MAIN_THREAD macros or {Conditional,Timed,Unnecessary}Lock.\"") |
| |
| namespace android { |
| |
| using namespace std::string_literals; |
| |
| using namespace android::hardware::configstore; |
| using namespace android::hardware::configstore::V1_0; |
| using namespace android::sysprop; |
| |
| using android::hardware::power::Boost; |
| using base::StringAppendF; |
| using ui::ColorMode; |
| using ui::Dataspace; |
| using ui::DisplayPrimaries; |
| using ui::RenderIntent; |
| |
| namespace hal = android::hardware::graphics::composer::hal; |
| |
| namespace { |
| |
| #pragma clang diagnostic push |
| #pragma clang diagnostic error "-Wswitch-enum" |
| |
| bool isWideColorMode(const ColorMode colorMode) { |
| switch (colorMode) { |
| case ColorMode::DISPLAY_P3: |
| case ColorMode::ADOBE_RGB: |
| case ColorMode::DCI_P3: |
| case ColorMode::BT2020: |
| case ColorMode::DISPLAY_BT2020: |
| case ColorMode::BT2100_PQ: |
| case ColorMode::BT2100_HLG: |
| return true; |
| case ColorMode::NATIVE: |
| case ColorMode::STANDARD_BT601_625: |
| case ColorMode::STANDARD_BT601_625_UNADJUSTED: |
| case ColorMode::STANDARD_BT601_525: |
| case ColorMode::STANDARD_BT601_525_UNADJUSTED: |
| case ColorMode::STANDARD_BT709: |
| case ColorMode::SRGB: |
| return false; |
| } |
| return false; |
| } |
| |
| #pragma clang diagnostic pop |
| |
| template <typename Mutex> |
| struct SCOPED_CAPABILITY ConditionalLockGuard { |
| ConditionalLockGuard(Mutex& mutex, bool lock) ACQUIRE(mutex) : mutex(mutex), lock(lock) { |
| if (lock) mutex.lock(); |
| } |
| |
| ~ConditionalLockGuard() RELEASE() { |
| if (lock) mutex.unlock(); |
| } |
| |
| Mutex& mutex; |
| const bool lock; |
| }; |
| |
| using ConditionalLock = ConditionalLockGuard<Mutex>; |
| |
| struct SCOPED_CAPABILITY TimedLock { |
| TimedLock(Mutex& mutex, nsecs_t timeout, const char* whence) ACQUIRE(mutex) |
| : mutex(mutex), status(mutex.timedLock(timeout)) { |
| ALOGE_IF(!locked(), "%s timed out locking: %s (%d)", whence, strerror(-status), status); |
| } |
| |
| ~TimedLock() RELEASE() { |
| if (locked()) mutex.unlock(); |
| } |
| |
| bool locked() const { return status == NO_ERROR; } |
| |
| Mutex& mutex; |
| const status_t status; |
| }; |
| |
| struct SCOPED_CAPABILITY UnnecessaryLock { |
| explicit UnnecessaryLock(Mutex& mutex) ACQUIRE(mutex) {} |
| ~UnnecessaryLock() RELEASE() {} |
| }; |
| |
| // TODO(b/141333600): Consolidate with DisplayMode::Builder::getDefaultDensity. |
| constexpr float FALLBACK_DENSITY = ACONFIGURATION_DENSITY_TV; |
| |
| float getDensityFromProperty(const char* property, bool required) { |
| char value[PROPERTY_VALUE_MAX]; |
| const float density = property_get(property, value, nullptr) > 0 ? std::atof(value) : 0.f; |
| if (!density && required) { |
| ALOGE("%s must be defined as a build property", property); |
| return FALLBACK_DENSITY; |
| } |
| return density; |
| } |
| |
| // Currently we only support V0_SRGB and DISPLAY_P3 as composition preference. |
| bool validateCompositionDataspace(Dataspace dataspace) { |
| return dataspace == Dataspace::V0_SRGB || dataspace == Dataspace::DISPLAY_P3; |
| } |
| |
| class FrameRateFlexibilityToken : public BBinder { |
| public: |
| FrameRateFlexibilityToken(std::function<void()> callback) : mCallback(callback) {} |
| virtual ~FrameRateFlexibilityToken() { mCallback(); } |
| |
| private: |
| std::function<void()> mCallback; |
| }; |
| |
| enum Permission { |
| ACCESS_SURFACE_FLINGER = 0x1, |
| ROTATE_SURFACE_FLINGER = 0x2, |
| }; |
| |
| } // namespace anonymous |
| |
| struct SetInputWindowsListener : os::BnSetInputWindowsListener { |
| explicit SetInputWindowsListener(std::function<void()> listenerCb) : mListenerCb(listenerCb) {} |
| |
| binder::Status onSetInputWindowsFinished() override; |
| |
| std::function<void()> mListenerCb; |
| }; |
| |
| binder::Status SetInputWindowsListener::onSetInputWindowsFinished() { |
| if (mListenerCb != nullptr) { |
| mListenerCb(); |
| } |
| return binder::Status::ok(); |
| } |
| |
| // --------------------------------------------------------------------------- |
| |
| const String16 sHardwareTest("android.permission.HARDWARE_TEST"); |
| const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); |
| const String16 sRotateSurfaceFlinger("android.permission.ROTATE_SURFACE_FLINGER"); |
| const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); |
| const String16 sControlDisplayBrightness("android.permission.CONTROL_DISPLAY_BRIGHTNESS"); |
| const String16 sDump("android.permission.DUMP"); |
| const String16 sCaptureBlackoutContent("android.permission.CAPTURE_BLACKOUT_CONTENT"); |
| |
| const char* KERNEL_IDLE_TIMER_PROP = "graphics.display.kernel_idle_timer.enabled"; |
| |
| // --------------------------------------------------------------------------- |
| int64_t SurfaceFlinger::dispSyncPresentTimeOffset; |
| bool SurfaceFlinger::useHwcForRgbToYuv; |
| bool SurfaceFlinger::hasSyncFramework; |
| int64_t SurfaceFlinger::maxFrameBufferAcquiredBuffers; |
| uint32_t SurfaceFlinger::maxGraphicsWidth; |
| uint32_t SurfaceFlinger::maxGraphicsHeight; |
| bool SurfaceFlinger::hasWideColorDisplay; |
| ui::Rotation SurfaceFlinger::internalDisplayOrientation = ui::ROTATION_0; |
| bool SurfaceFlinger::useColorManagement; |
| bool SurfaceFlinger::useContextPriority; |
| Dataspace SurfaceFlinger::defaultCompositionDataspace = Dataspace::V0_SRGB; |
| ui::PixelFormat SurfaceFlinger::defaultCompositionPixelFormat = ui::PixelFormat::RGBA_8888; |
| Dataspace SurfaceFlinger::wideColorGamutCompositionDataspace = Dataspace::V0_SRGB; |
| ui::PixelFormat SurfaceFlinger::wideColorGamutCompositionPixelFormat = ui::PixelFormat::RGBA_8888; |
| bool SurfaceFlinger::useFrameRateApi; |
| bool SurfaceFlinger::enableSdrDimming; |
| bool SurfaceFlinger::enableLatchUnsignaled; |
| |
| std::string decodeDisplayColorSetting(DisplayColorSetting displayColorSetting) { |
| switch(displayColorSetting) { |
| case DisplayColorSetting::kManaged: |
| return std::string("Managed"); |
| case DisplayColorSetting::kUnmanaged: |
| return std::string("Unmanaged"); |
| case DisplayColorSetting::kEnhanced: |
| return std::string("Enhanced"); |
| default: |
| return std::string("Unknown ") + |
| std::to_string(static_cast<int>(displayColorSetting)); |
| } |
| } |
| |
| bool callingThreadHasRotateSurfaceFlingerAccess() { |
| IPCThreadState* ipc = IPCThreadState::self(); |
| const int pid = ipc->getCallingPid(); |
| const int uid = ipc->getCallingUid(); |
| return uid == AID_GRAPHICS || uid == AID_SYSTEM || |
| PermissionCache::checkPermission(sRotateSurfaceFlinger, pid, uid); |
| } |
| |
| SurfaceFlinger::SurfaceFlinger(Factory& factory, SkipInitializationTag) |
| : mFactory(factory), |
| mInterceptor(mFactory.createSurfaceInterceptor()), |
| mTimeStats(std::make_shared<impl::TimeStats>()), |
| mFrameTracer(mFactory.createFrameTracer()), |
| mFrameTimeline(mFactory.createFrameTimeline(mTimeStats, getpid())), |
| mEventQueue(mFactory.createMessageQueue()), |
| mCompositionEngine(mFactory.createCompositionEngine()), |
| mHwcServiceName(base::GetProperty("debug.sf.hwc_service_name"s, "default"s)), |
| mTunnelModeEnabledReporter(new TunnelModeEnabledReporter()), |
| mInternalDisplayDensity(getDensityFromProperty("ro.sf.lcd_density", true)), |
| mEmulatedDisplayDensity(getDensityFromProperty("qemu.sf.lcd_density", false)), |
| mPowerAdvisor(*this) { |
| ALOGI("Using HWComposer service: %s", mHwcServiceName.c_str()); |
| |
| mSetInputWindowsListener = new SetInputWindowsListener([&]() { setInputWindowsFinished(); }); |
| } |
| |
| SurfaceFlinger::SurfaceFlinger(Factory& factory) : SurfaceFlinger(factory, SkipInitialization) { |
| ALOGI("SurfaceFlinger is starting"); |
| |
| hasSyncFramework = running_without_sync_framework(true); |
| |
| dispSyncPresentTimeOffset = present_time_offset_from_vsync_ns(0); |
| |
| useHwcForRgbToYuv = force_hwc_copy_for_virtual_displays(false); |
| |
| maxFrameBufferAcquiredBuffers = max_frame_buffer_acquired_buffers(2); |
| |
| maxGraphicsWidth = std::max(max_graphics_width(0), 0); |
| maxGraphicsHeight = std::max(max_graphics_height(0), 0); |
| |
| hasWideColorDisplay = has_wide_color_display(false); |
| |
| // Android 12 and beyond, color management in display pipeline is turned on |
| // by default. |
| useColorManagement = use_color_management(true); |
| |
| mDefaultCompositionDataspace = |
| static_cast<ui::Dataspace>(default_composition_dataspace(Dataspace::V0_SRGB)); |
| mWideColorGamutCompositionDataspace = static_cast<ui::Dataspace>(wcg_composition_dataspace( |
| hasWideColorDisplay ? Dataspace::DISPLAY_P3 : Dataspace::V0_SRGB)); |
| defaultCompositionDataspace = mDefaultCompositionDataspace; |
| wideColorGamutCompositionDataspace = mWideColorGamutCompositionDataspace; |
| defaultCompositionPixelFormat = static_cast<ui::PixelFormat>( |
| default_composition_pixel_format(ui::PixelFormat::RGBA_8888)); |
| wideColorGamutCompositionPixelFormat = |
| static_cast<ui::PixelFormat>(wcg_composition_pixel_format(ui::PixelFormat::RGBA_8888)); |
| |
| mColorSpaceAgnosticDataspace = |
| static_cast<ui::Dataspace>(color_space_agnostic_dataspace(Dataspace::UNKNOWN)); |
| |
| mLayerCachingEnabled = [] { |
| const bool enable = |
| android::sysprop::SurfaceFlingerProperties::enable_layer_caching().value_or(false); |
| return base::GetBoolProperty(std::string("debug.sf.enable_layer_caching"), enable); |
| }(); |
| |
| useContextPriority = use_context_priority(true); |
| |
| using Values = SurfaceFlingerProperties::primary_display_orientation_values; |
| switch (primary_display_orientation(Values::ORIENTATION_0)) { |
| case Values::ORIENTATION_0: |
| break; |
| case Values::ORIENTATION_90: |
| internalDisplayOrientation = ui::ROTATION_90; |
| break; |
| case Values::ORIENTATION_180: |
| internalDisplayOrientation = ui::ROTATION_180; |
| break; |
| case Values::ORIENTATION_270: |
| internalDisplayOrientation = ui::ROTATION_270; |
| break; |
| } |
| ALOGV("Internal Display Orientation: %s", toCString(internalDisplayOrientation)); |
| |
| mInternalDisplayPrimaries = sysprop::getDisplayNativePrimaries(); |
| |
| // debugging stuff... |
| char value[PROPERTY_VALUE_MAX]; |
| |
| property_get("ro.bq.gpu_to_cpu_unsupported", value, "0"); |
| mGpuToCpuSupported = !atoi(value); |
| |
| property_get("ro.build.type", value, "user"); |
| mIsUserBuild = strcmp(value, "user") == 0; |
| |
| property_get("debug.sf.showupdates", value, "0"); |
| mDebugRegion = atoi(value); |
| |
| ALOGI_IF(mDebugRegion, "showupdates enabled"); |
| |
| // DDMS debugging deprecated (b/120782499) |
| property_get("debug.sf.ddms", value, "0"); |
| int debugDdms = atoi(value); |
| ALOGI_IF(debugDdms, "DDMS debugging not supported"); |
| |
| property_get("debug.sf.enable_gl_backpressure", value, "0"); |
| mPropagateBackpressureClientComposition = atoi(value); |
| ALOGI_IF(mPropagateBackpressureClientComposition, |
| "Enabling backpressure propagation for Client Composition"); |
| |
| property_get("ro.surface_flinger.supports_background_blur", value, "0"); |
| bool supportsBlurs = atoi(value); |
| mSupportsBlur = supportsBlurs; |
| ALOGI_IF(!mSupportsBlur, "Disabling blur effects, they are not supported."); |
| property_get("ro.sf.blurs_are_expensive", value, "0"); |
| mBlursAreExpensive = atoi(value); |
| |
| const size_t defaultListSize = ISurfaceComposer::MAX_LAYERS; |
| auto listSize = property_get_int32("debug.sf.max_igbp_list_size", int32_t(defaultListSize)); |
| mMaxGraphicBufferProducerListSize = (listSize > 0) ? size_t(listSize) : defaultListSize; |
| mGraphicBufferProducerListSizeLogThreshold = |
| std::max(static_cast<int>(0.95 * |
| static_cast<double>(mMaxGraphicBufferProducerListSize)), |
| 1); |
| |
| property_get("debug.sf.luma_sampling", value, "1"); |
| mLumaSampling = atoi(value); |
| |
| property_get("debug.sf.disable_client_composition_cache", value, "0"); |
| mDisableClientCompositionCache = atoi(value); |
| |
| // We should be reading 'persist.sys.sf.color_saturation' here |
| // but since /data may be encrypted, we need to wait until after vold |
| // comes online to attempt to read the property. The property is |
| // instead read after the boot animation |
| |
| if (base::GetBoolProperty("debug.sf.treble_testing_override"s, false)) { |
| // Without the override SurfaceFlinger cannot connect to HIDL |
| // services that are not listed in the manifests. Considered |
| // deriving the setting from the set service name, but it |
| // would be brittle if the name that's not 'default' is used |
| // for production purposes later on. |
| ALOGI("Enabling Treble testing override"); |
| android::hardware::details::setTrebleTestingOverride(true); |
| } |
| |
| useFrameRateApi = use_frame_rate_api(true); |
| |
| mKernelIdleTimerEnabled = mSupportKernelIdleTimer = sysprop::support_kernel_idle_timer(false); |
| base::SetProperty(KERNEL_IDLE_TIMER_PROP, mKernelIdleTimerEnabled ? "true" : "false"); |
| |
| mRefreshRateOverlaySpinner = property_get_bool("sf.debug.show_refresh_rate_overlay_spinner", 0); |
| |
| // Debug property overrides ro. property |
| enableSdrDimming = property_get_bool("debug.sf.enable_sdr_dimming", enable_sdr_dimming(false)); |
| |
| enableLatchUnsignaled = base::GetBoolProperty("debug.sf.latch_unsignaled"s, false); |
| } |
| |
| SurfaceFlinger::~SurfaceFlinger() = default; |
| |
| void SurfaceFlinger::onFirstRef() { |
| mEventQueue->init(this); |
| } |
| |
| void SurfaceFlinger::binderDied(const wp<IBinder>&) { |
| // the window manager died on us. prepare its eulogy. |
| mBootFinished = false; |
| |
| // Sever the link to inputflinger since its gone as well. |
| static_cast<void>(schedule([=] { mInputFlinger = nullptr; })); |
| |
| // restore initial conditions (default device unblank, etc) |
| initializeDisplays(); |
| |
| // restart the boot-animation |
| startBootAnim(); |
| } |
| |
| void SurfaceFlinger::run() { |
| while (true) { |
| mEventQueue->waitMessage(); |
| } |
| } |
| |
| template <typename F, typename T> |
| inline std::future<T> SurfaceFlinger::schedule(F&& f) { |
| auto [task, future] = makeTask(std::move(f)); |
| mEventQueue->postMessage(std::move(task)); |
| return std::move(future); |
| } |
| |
| sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() { |
| const sp<Client> client = new Client(this); |
| return client->initCheck() == NO_ERROR ? client : nullptr; |
| } |
| |
| sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName, bool secure) { |
| // onTransact already checks for some permissions, but adding an additional check here. |
| // This is to ensure that only system and graphics can request to create a secure |
| // display. Secure displays can show secure content so we add an additional restriction on it. |
| const int uid = IPCThreadState::self()->getCallingUid(); |
| if (secure && uid != AID_GRAPHICS && uid != AID_SYSTEM) { |
| ALOGE("Only privileged processes can create a secure display"); |
| return nullptr; |
| } |
| |
| class DisplayToken : public BBinder { |
| sp<SurfaceFlinger> flinger; |
| virtual ~DisplayToken() { |
| // no more references, this display must be terminated |
| Mutex::Autolock _l(flinger->mStateLock); |
| flinger->mCurrentState.displays.removeItem(this); |
| flinger->setTransactionFlags(eDisplayTransactionNeeded); |
| } |
| public: |
| explicit DisplayToken(const sp<SurfaceFlinger>& flinger) |
| : flinger(flinger) { |
| } |
| }; |
| |
| sp<BBinder> token = new DisplayToken(this); |
| |
| Mutex::Autolock _l(mStateLock); |
| // Display ID is assigned when virtual display is allocated by HWC. |
| DisplayDeviceState state; |
| state.isSecure = secure; |
| state.displayName = displayName; |
| mCurrentState.displays.add(token, state); |
| mInterceptor->saveDisplayCreation(state); |
| return token; |
| } |
| |
| void SurfaceFlinger::destroyDisplay(const sp<IBinder>& displayToken) { |
| Mutex::Autolock lock(mStateLock); |
| |
| const ssize_t index = mCurrentState.displays.indexOfKey(displayToken); |
| if (index < 0) { |
| ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get()); |
| return; |
| } |
| |
| const DisplayDeviceState& state = mCurrentState.displays.valueAt(index); |
| if (state.physical) { |
| ALOGE("%s: Invalid operation on physical display", __FUNCTION__); |
| return; |
| } |
| mInterceptor->saveDisplayDeletion(state.sequenceId); |
| mCurrentState.displays.removeItemsAt(index); |
| setTransactionFlags(eDisplayTransactionNeeded); |
| } |
| |
| void SurfaceFlinger::enableHalVirtualDisplays(bool enable) { |
| auto& generator = mVirtualDisplayIdGenerators.hal; |
| if (!generator && enable) { |
| ALOGI("Enabling HAL virtual displays"); |
| generator.emplace(getHwComposer().getMaxVirtualDisplayCount()); |
| } else if (generator && !enable) { |
| ALOGW_IF(generator->inUse(), "Disabling HAL virtual displays while in use"); |
| generator.reset(); |
| } |
| } |
| |
| VirtualDisplayId SurfaceFlinger::acquireVirtualDisplay(ui::Size resolution, ui::PixelFormat format, |
| ui::LayerStack layerStack) { |
| if (auto& generator = mVirtualDisplayIdGenerators.hal) { |
| if (const auto id = generator->generateId()) { |
| std::optional<PhysicalDisplayId> mirror; |
| |
| if (const auto display = findDisplay([layerStack](const auto& display) { |
| return !display.isVirtual() && display.getLayerStack() == layerStack; |
| })) { |
| mirror = display->getPhysicalId(); |
| } |
| |
| if (getHwComposer().allocateVirtualDisplay(*id, resolution, &format, mirror)) { |
| return *id; |
| } |
| |
| generator->releaseId(*id); |
| } else { |
| ALOGW("%s: Exhausted HAL virtual displays", __func__); |
| } |
| |
| ALOGW("%s: Falling back to GPU virtual display", __func__); |
| } |
| |
| const auto id = mVirtualDisplayIdGenerators.gpu.generateId(); |
| LOG_ALWAYS_FATAL_IF(!id, "Failed to generate ID for GPU virtual display"); |
| return *id; |
| } |
| |
| void SurfaceFlinger::releaseVirtualDisplay(VirtualDisplayId displayId) { |
| if (const auto id = HalVirtualDisplayId::tryCast(displayId)) { |
| if (auto& generator = mVirtualDisplayIdGenerators.hal) { |
| generator->releaseId(*id); |
| } |
| return; |
| } |
| |
| const auto id = GpuVirtualDisplayId::tryCast(displayId); |
| LOG_ALWAYS_FATAL_IF(!id); |
| mVirtualDisplayIdGenerators.gpu.releaseId(*id); |
| } |
| |
| std::vector<PhysicalDisplayId> SurfaceFlinger::getPhysicalDisplayIds() const { |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto internalDisplayId = getInternalDisplayIdLocked(); |
| if (!internalDisplayId) { |
| return {}; |
| } |
| |
| std::vector<PhysicalDisplayId> displayIds; |
| displayIds.reserve(mPhysicalDisplayTokens.size()); |
| displayIds.push_back(*internalDisplayId); |
| |
| for (const auto& [id, token] : mPhysicalDisplayTokens) { |
| if (id != *internalDisplayId) { |
| displayIds.push_back(id); |
| } |
| } |
| |
| return displayIds; |
| } |
| |
| sp<IBinder> SurfaceFlinger::getPhysicalDisplayToken(PhysicalDisplayId displayId) const { |
| Mutex::Autolock lock(mStateLock); |
| return getPhysicalDisplayTokenLocked(displayId); |
| } |
| |
| status_t SurfaceFlinger::getColorManagement(bool* outGetColorManagement) const { |
| if (!outGetColorManagement) { |
| return BAD_VALUE; |
| } |
| *outGetColorManagement = useColorManagement; |
| return NO_ERROR; |
| } |
| |
| HWComposer& SurfaceFlinger::getHwComposer() const { |
| return mCompositionEngine->getHwComposer(); |
| } |
| |
| renderengine::RenderEngine& SurfaceFlinger::getRenderEngine() const { |
| return mCompositionEngine->getRenderEngine(); |
| } |
| |
| compositionengine::CompositionEngine& SurfaceFlinger::getCompositionEngine() const { |
| return *mCompositionEngine.get(); |
| } |
| |
| void SurfaceFlinger::bootFinished() { |
| if (mBootFinished == true) { |
| ALOGE("Extra call to bootFinished"); |
| return; |
| } |
| mBootFinished = true; |
| if (mStartPropertySetThread->join() != NO_ERROR) { |
| ALOGE("Join StartPropertySetThread failed!"); |
| } |
| |
| if (mRenderEnginePrimeCacheFuture.valid()) { |
| mRenderEnginePrimeCacheFuture.get(); |
| } |
| const nsecs_t now = systemTime(); |
| const nsecs_t duration = now - mBootTime; |
| ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); |
| |
| mFrameTracer->initialize(); |
| mFrameTimeline->onBootFinished(); |
| |
| // wait patiently for the window manager death |
| const String16 name("window"); |
| mWindowManager = defaultServiceManager()->getService(name); |
| if (mWindowManager != 0) { |
| mWindowManager->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); |
| } |
| |
| // stop boot animation |
| // formerly we would just kill the process, but we now ask it to exit so it |
| // can choose where to stop the animation. |
| property_set("service.bootanim.exit", "1"); |
| |
| const int LOGTAG_SF_STOP_BOOTANIM = 60110; |
| LOG_EVENT_LONG(LOGTAG_SF_STOP_BOOTANIM, |
| ns2ms(systemTime(SYSTEM_TIME_MONOTONIC))); |
| |
| sp<IBinder> input(defaultServiceManager()->getService(String16("inputflinger"))); |
| |
| static_cast<void>(schedule([=] { |
| if (input == nullptr) { |
| ALOGE("Failed to link to input service"); |
| } else { |
| mInputFlinger = interface_cast<os::IInputFlinger>(input); |
| } |
| |
| readPersistentProperties(); |
| mPowerAdvisor.onBootFinished(); |
| mBootStage = BootStage::FINISHED; |
| |
| if (property_get_bool("sf.debug.show_refresh_rate_overlay", false)) { |
| enableRefreshRateOverlay(true); |
| } |
| })); |
| } |
| |
| uint32_t SurfaceFlinger::getNewTexture() { |
| { |
| std::lock_guard lock(mTexturePoolMutex); |
| if (!mTexturePool.empty()) { |
| uint32_t name = mTexturePool.back(); |
| mTexturePool.pop_back(); |
| ATRACE_INT("TexturePoolSize", mTexturePool.size()); |
| return name; |
| } |
| |
| // The pool was too small, so increase it for the future |
| ++mTexturePoolSize; |
| } |
| |
| // The pool was empty, so we need to get a new texture name directly using a |
| // blocking call to the main thread |
| auto genTextures = [this] { |
| uint32_t name = 0; |
| getRenderEngine().genTextures(1, &name); |
| return name; |
| }; |
| if (std::this_thread::get_id() == mMainThreadId) { |
| return genTextures(); |
| } else { |
| return schedule(genTextures).get(); |
| } |
| } |
| |
| void SurfaceFlinger::deleteTextureAsync(uint32_t texture) { |
| std::lock_guard lock(mTexturePoolMutex); |
| // We don't change the pool size, so the fix-up logic in postComposition will decide whether |
| // to actually delete this or not based on mTexturePoolSize |
| mTexturePool.push_back(texture); |
| ATRACE_INT("TexturePoolSize", mTexturePool.size()); |
| } |
| |
| // Do not call property_set on main thread which will be blocked by init |
| // Use StartPropertySetThread instead. |
| void SurfaceFlinger::init() { |
| ALOGI( "SurfaceFlinger's main thread ready to run. " |
| "Initializing graphics H/W..."); |
| Mutex::Autolock _l(mStateLock); |
| |
| // Get a RenderEngine for the given display / config (can't fail) |
| // TODO(b/77156734): We need to stop casting and use HAL types when possible. |
| // Sending maxFrameBufferAcquiredBuffers as the cache size is tightly tuned to single-display. |
| mCompositionEngine->setRenderEngine(renderengine::RenderEngine::create( |
| renderengine::RenderEngineCreationArgs::Builder() |
| .setPixelFormat(static_cast<int32_t>(defaultCompositionPixelFormat)) |
| .setImageCacheSize(maxFrameBufferAcquiredBuffers) |
| .setUseColorManagerment(useColorManagement) |
| .setEnableProtectedContext(enable_protected_contents(false)) |
| .setPrecacheToneMapperShaderOnly(false) |
| .setSupportsBackgroundBlur(mSupportsBlur) |
| .setContextPriority( |
| useContextPriority |
| ? renderengine::RenderEngine::ContextPriority::REALTIME |
| : renderengine::RenderEngine::ContextPriority::MEDIUM) |
| .build())); |
| |
| // Set SF main policy after initializing RenderEngine which has its own policy. |
| if (!SetTaskProfiles(0, {"SFMainPolicy"})) { |
| ALOGW("Failed to set main task profile"); |
| } |
| |
| mCompositionEngine->setTimeStats(mTimeStats); |
| mCompositionEngine->setHwComposer(getFactory().createHWComposer(mHwcServiceName)); |
| mCompositionEngine->getHwComposer().setCallback(this); |
| ClientCache::getInstance().setRenderEngine(&getRenderEngine()); |
| |
| if (base::GetBoolProperty("debug.sf.enable_hwc_vds"s, false)) { |
| enableHalVirtualDisplays(true); |
| } |
| |
| // Process any initial hotplug and resulting display changes. |
| processDisplayHotplugEventsLocked(); |
| const auto display = getDefaultDisplayDeviceLocked(); |
| LOG_ALWAYS_FATAL_IF(!display, "Missing internal display after registering composer callback."); |
| const auto displayId = display->getPhysicalId(); |
| LOG_ALWAYS_FATAL_IF(!getHwComposer().isConnected(displayId), |
| "Internal display is disconnected."); |
| |
| // initialize our drawing state |
| mDrawingState = mCurrentState; |
| |
| // set initial conditions (e.g. unblank default device) |
| initializeDisplays(); |
| |
| mPowerAdvisor.init(); |
| |
| char primeShaderCache[PROPERTY_VALUE_MAX]; |
| property_get("service.sf.prime_shader_cache", primeShaderCache, "1"); |
| if (atoi(primeShaderCache)) { |
| if (setSchedFifo(false) != NO_ERROR) { |
| ALOGW("Can't set SCHED_OTHER for primeCache"); |
| } |
| |
| mRenderEnginePrimeCacheFuture = getRenderEngine().primeCache(); |
| |
| if (setSchedFifo(true) != NO_ERROR) { |
| ALOGW("Can't set SCHED_OTHER for primeCache"); |
| } |
| } |
| |
| getRenderEngine().onPrimaryDisplaySizeChanged(display->getSize()); |
| |
| // Inform native graphics APIs whether the present timestamp is supported: |
| |
| const bool presentFenceReliable = |
| !getHwComposer().hasCapability(hal::Capability::PRESENT_FENCE_IS_NOT_RELIABLE); |
| mStartPropertySetThread = getFactory().createStartPropertySetThread(presentFenceReliable); |
| |
| if (mStartPropertySetThread->Start() != NO_ERROR) { |
| ALOGE("Run StartPropertySetThread failed!"); |
| } |
| |
| ALOGV("Done initializing"); |
| } |
| |
| void SurfaceFlinger::readPersistentProperties() { |
| Mutex::Autolock _l(mStateLock); |
| |
| char value[PROPERTY_VALUE_MAX]; |
| |
| property_get("persist.sys.sf.color_saturation", value, "1.0"); |
| mGlobalSaturationFactor = atof(value); |
| updateColorMatrixLocked(); |
| ALOGV("Saturation is set to %.2f", mGlobalSaturationFactor); |
| |
| property_get("persist.sys.sf.native_mode", value, "0"); |
| mDisplayColorSetting = static_cast<DisplayColorSetting>(atoi(value)); |
| |
| property_get("persist.sys.sf.color_mode", value, "0"); |
| mForceColorMode = static_cast<ColorMode>(atoi(value)); |
| } |
| |
| void SurfaceFlinger::startBootAnim() { |
| // Start boot animation service by setting a property mailbox |
| // if property setting thread is already running, Start() will be just a NOP |
| mStartPropertySetThread->Start(); |
| // Wait until property was set |
| if (mStartPropertySetThread->join() != NO_ERROR) { |
| ALOGE("Join StartPropertySetThread failed!"); |
| } |
| } |
| |
| size_t SurfaceFlinger::getMaxTextureSize() const { |
| return getRenderEngine().getMaxTextureSize(); |
| } |
| |
| size_t SurfaceFlinger::getMaxViewportDims() const { |
| return getRenderEngine().getMaxViewportDims(); |
| } |
| |
| // ---------------------------------------------------------------------------- |
| |
| bool SurfaceFlinger::authenticateSurfaceTexture( |
| const sp<IGraphicBufferProducer>& bufferProducer) const { |
| Mutex::Autolock _l(mStateLock); |
| return authenticateSurfaceTextureLocked(bufferProducer); |
| } |
| |
| bool SurfaceFlinger::authenticateSurfaceTextureLocked( |
| const sp<IGraphicBufferProducer>& bufferProducer) const { |
| sp<IBinder> surfaceTextureBinder(IInterface::asBinder(bufferProducer)); |
| return mGraphicBufferProducerList.count(surfaceTextureBinder.get()) > 0; |
| } |
| |
| status_t SurfaceFlinger::getSupportedFrameTimestamps( |
| std::vector<FrameEvent>* outSupported) const { |
| *outSupported = { |
| FrameEvent::REQUESTED_PRESENT, |
| FrameEvent::ACQUIRE, |
| FrameEvent::LATCH, |
| FrameEvent::FIRST_REFRESH_START, |
| FrameEvent::LAST_REFRESH_START, |
| FrameEvent::GPU_COMPOSITION_DONE, |
| FrameEvent::DEQUEUE_READY, |
| FrameEvent::RELEASE, |
| }; |
| ConditionalLock _l(mStateLock, |
| std::this_thread::get_id() != mMainThreadId); |
| if (!getHwComposer().hasCapability(hal::Capability::PRESENT_FENCE_IS_NOT_RELIABLE)) { |
| outSupported->push_back(FrameEvent::DISPLAY_PRESENT); |
| } |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getDisplayState(const sp<IBinder>& displayToken, ui::DisplayState* state) { |
| if (!displayToken || !state) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto display = getDisplayDeviceLocked(displayToken); |
| if (!display) { |
| return NAME_NOT_FOUND; |
| } |
| |
| state->layerStack = display->getLayerStack(); |
| state->orientation = display->getOrientation(); |
| |
| const Rect layerStackRect = display->getLayerStackSpaceRect(); |
| state->layerStackSpaceRect = |
| layerStackRect.isValid() ? layerStackRect.getSize() : display->getSize(); |
| |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getStaticDisplayInfo(const sp<IBinder>& displayToken, |
| ui::StaticDisplayInfo* info) { |
| if (!displayToken || !info) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto display = getDisplayDeviceLocked(displayToken); |
| if (!display) { |
| return NAME_NOT_FOUND; |
| } |
| |
| if (const auto connectionType = display->getConnectionType()) |
| info->connectionType = *connectionType; |
| else { |
| return INVALID_OPERATION; |
| } |
| |
| if (mEmulatedDisplayDensity) { |
| info->density = mEmulatedDisplayDensity; |
| } else { |
| info->density = info->connectionType == ui::DisplayConnectionType::Internal |
| ? mInternalDisplayDensity |
| : FALLBACK_DENSITY; |
| } |
| info->density /= ACONFIGURATION_DENSITY_MEDIUM; |
| |
| info->secure = display->isSecure(); |
| info->deviceProductInfo = display->getDeviceProductInfo(); |
| |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getDynamicDisplayInfo(const sp<IBinder>& displayToken, |
| ui::DynamicDisplayInfo* info) { |
| if (!displayToken || !info) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto display = getDisplayDeviceLocked(displayToken); |
| if (!display) { |
| return NAME_NOT_FOUND; |
| } |
| |
| info->activeDisplayModeId = static_cast<int32_t>(display->getActiveMode()->getId().value()); |
| |
| const auto& supportedModes = display->getSupportedModes(); |
| info->supportedDisplayModes.clear(); |
| info->supportedDisplayModes.reserve(supportedModes.size()); |
| for (const auto& mode : supportedModes) { |
| ui::DisplayMode outMode; |
| outMode.id = static_cast<int32_t>(mode->getId().value()); |
| |
| auto width = mode->getWidth(); |
| auto height = mode->getHeight(); |
| |
| auto xDpi = mode->getDpiX(); |
| auto yDpi = mode->getDpiY(); |
| |
| if (display->isPrimary() && |
| (internalDisplayOrientation == ui::ROTATION_90 || |
| internalDisplayOrientation == ui::ROTATION_270)) { |
| std::swap(width, height); |
| std::swap(xDpi, yDpi); |
| } |
| |
| outMode.resolution = ui::Size(width, height); |
| |
| if (mEmulatedDisplayDensity) { |
| outMode.xDpi = mEmulatedDisplayDensity; |
| outMode.yDpi = mEmulatedDisplayDensity; |
| } else { |
| outMode.xDpi = xDpi; |
| outMode.yDpi = yDpi; |
| } |
| |
| const nsecs_t period = mode->getVsyncPeriod(); |
| outMode.refreshRate = Fps::fromPeriodNsecs(period).getValue(); |
| |
| const auto vsyncConfigSet = |
| mVsyncConfiguration->getConfigsForRefreshRate(Fps(outMode.refreshRate)); |
| outMode.appVsyncOffset = vsyncConfigSet.late.appOffset; |
| outMode.sfVsyncOffset = vsyncConfigSet.late.sfOffset; |
| outMode.group = mode->getGroup(); |
| |
| // This is how far in advance a buffer must be queued for |
| // presentation at a given time. If you want a buffer to appear |
| // on the screen at time N, you must submit the buffer before |
| // (N - presentationDeadline). |
| // |
| // Normally it's one full refresh period (to give SF a chance to |
| // latch the buffer), but this can be reduced by configuring a |
| // VsyncController offset. Any additional delays introduced by the hardware |
| // composer or panel must be accounted for here. |
| // |
| // We add an additional 1ms to allow for processing time and |
| // differences between the ideal and actual refresh rate. |
| outMode.presentationDeadline = period - outMode.sfVsyncOffset + 1000000; |
| |
| info->supportedDisplayModes.push_back(outMode); |
| } |
| |
| info->activeColorMode = display->getCompositionDisplay()->getState().colorMode; |
| const auto displayId = display->getPhysicalId(); |
| info->supportedColorModes = getDisplayColorModes(displayId); |
| |
| info->hdrCapabilities = display->getHdrCapabilities(); |
| info->autoLowLatencyModeSupported = |
| getHwComposer().hasDisplayCapability(displayId, |
| hal::DisplayCapability::AUTO_LOW_LATENCY_MODE); |
| std::vector<hal::ContentType> types; |
| getHwComposer().getSupportedContentTypes(displayId, &types); |
| info->gameContentTypeSupported = std::any_of(types.begin(), types.end(), [](auto type) { |
| return type == hal::ContentType::GAME; |
| }); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getDisplayStats(const sp<IBinder>&, DisplayStatInfo* stats) { |
| if (!stats) { |
| return BAD_VALUE; |
| } |
| |
| *stats = mScheduler->getDisplayStatInfo(systemTime()); |
| return NO_ERROR; |
| } |
| |
| void SurfaceFlinger::setDesiredActiveMode(const ActiveModeInfo& info) { |
| ATRACE_CALL(); |
| auto refreshRate = mRefreshRateConfigs->getRefreshRateFromModeId(info.modeId); |
| ALOGV("%s(%s)", __func__, refreshRate.getName().c_str()); |
| |
| std::lock_guard<std::mutex> lock(mActiveModeLock); |
| if (mDesiredActiveModeChanged) { |
| // If a mode change is pending, just cache the latest request in mDesiredActiveMode |
| const Scheduler::ModeEvent prevConfig = mDesiredActiveMode.event; |
| mDesiredActiveMode = info; |
| mDesiredActiveMode.event = mDesiredActiveMode.event | prevConfig; |
| } else { |
| // Check if we are already at the desired mode |
| const auto display = getDefaultDisplayDeviceLocked(); |
| if (!display || display->getActiveMode()->getId() == refreshRate.getModeId()) { |
| return; |
| } |
| |
| // Initiate a mode change. |
| mDesiredActiveModeChanged = true; |
| mDesiredActiveMode = info; |
| |
| // This will trigger HWC refresh without resetting the idle timer. |
| repaintEverythingForHWC(); |
| // Start receiving vsync samples now, so that we can detect a period |
| // switch. |
| mScheduler->resyncToHardwareVsync(true, refreshRate.getVsyncPeriod()); |
| // As we called to set period, we will call to onRefreshRateChangeCompleted once |
| // VsyncController model is locked. |
| modulateVsync(&VsyncModulator::onRefreshRateChangeInitiated); |
| |
| updatePhaseConfiguration(refreshRate.getFps()); |
| mScheduler->setModeChangePending(true); |
| } |
| } |
| |
| status_t SurfaceFlinger::setActiveMode(const sp<IBinder>& displayToken, int modeId) { |
| ATRACE_CALL(); |
| |
| if (!displayToken) { |
| return BAD_VALUE; |
| } |
| |
| auto future = schedule([=]() -> status_t { |
| const auto display = ON_MAIN_THREAD(getDisplayDeviceLocked(displayToken)); |
| if (!display) { |
| ALOGE("Attempt to set allowed display modes for invalid display token %p", |
| displayToken.get()); |
| return NAME_NOT_FOUND; |
| } |
| |
| if (display->isVirtual()) { |
| ALOGW("Attempt to set allowed display modes for virtual display"); |
| return INVALID_OPERATION; |
| } |
| |
| const auto mode = display->getMode(DisplayModeId{modeId}); |
| if (!mode) { |
| ALOGW("Attempt to switch to an unsupported mode %d.", modeId); |
| return BAD_VALUE; |
| } |
| |
| const auto fps = mode->getFps(); |
| // Keep the old switching type. |
| const auto allowGroupSwitching = |
| mRefreshRateConfigs->getCurrentPolicy().allowGroupSwitching; |
| const scheduler::RefreshRateConfigs::Policy policy{mode->getId(), |
| allowGroupSwitching, |
| {fps, fps}}; |
| constexpr bool kOverridePolicy = false; |
| |
| return setDesiredDisplayModeSpecsInternal(display, policy, kOverridePolicy); |
| }); |
| |
| return future.get(); |
| } |
| |
| void SurfaceFlinger::setActiveModeInternal() { |
| ATRACE_CALL(); |
| |
| const auto display = getDefaultDisplayDeviceLocked(); |
| if (!display) { |
| return; |
| } |
| |
| const auto upcomingMode = display->getMode(mUpcomingActiveMode.modeId); |
| if (!upcomingMode) { |
| ALOGW("Upcoming active mode is no longer supported. Mode ID = %d", |
| mUpcomingActiveMode.modeId.value()); |
| // TODO(b/159590486) Handle the error better. Some parts of SurfaceFlinger may |
| // have been already updated with the upcoming active mode. |
| return; |
| } |
| |
| if (display->getActiveMode()->getSize() != upcomingMode->getSize()) { |
| auto& state = mCurrentState.displays.editValueFor(display->getDisplayToken()); |
| // We need to generate new sequenceId in order to recreate the display (and this |
| // way the framebuffer). |
| state.sequenceId = DisplayDeviceState{}.sequenceId; |
| state.physical->activeMode = upcomingMode; |
| processDisplayChangesLocked(); |
| |
| // processDisplayChangesLocked will update all necessary components so we're done here. |
| return; |
| } |
| |
| std::lock_guard<std::mutex> lock(mActiveModeLock); |
| mRefreshRateConfigs->setCurrentModeId(mUpcomingActiveMode.modeId); |
| display->setActiveMode(mUpcomingActiveMode.modeId); |
| |
| const Fps refreshRate = upcomingMode->getFps(); |
| |
| mRefreshRateStats->setRefreshRate(refreshRate); |
| |
| updatePhaseConfiguration(refreshRate); |
| ATRACE_INT("ActiveConfigFPS", refreshRate.getValue()); |
| |
| if (mRefreshRateOverlay) { |
| mRefreshRateOverlay->changeRefreshRate(upcomingMode->getFps()); |
| } |
| |
| if (mUpcomingActiveMode.event != Scheduler::ModeEvent::None) { |
| const nsecs_t vsyncPeriod = refreshRate.getPeriodNsecs(); |
| const auto physicalId = display->getPhysicalId(); |
| mScheduler->onPrimaryDisplayModeChanged(mAppConnectionHandle, physicalId, |
| mUpcomingActiveMode.modeId, vsyncPeriod); |
| } |
| } |
| |
| void SurfaceFlinger::clearDesiredActiveModeState() { |
| std::lock_guard<std::mutex> lock(mActiveModeLock); |
| mDesiredActiveMode.event = Scheduler::ModeEvent::None; |
| mDesiredActiveModeChanged = false; |
| mScheduler->setModeChangePending(false); |
| } |
| |
| void SurfaceFlinger::desiredActiveModeChangeDone() { |
| const auto modeId = getDesiredActiveMode()->modeId; |
| |
| clearDesiredActiveModeState(); |
| |
| const auto refreshRate = getDefaultDisplayDeviceLocked()->getMode(modeId)->getFps(); |
| mScheduler->resyncToHardwareVsync(true, refreshRate.getPeriodNsecs()); |
| updatePhaseConfiguration(refreshRate); |
| } |
| |
| void SurfaceFlinger::performSetActiveMode() { |
| ATRACE_CALL(); |
| ALOGV("%s", __FUNCTION__); |
| // Store the local variable to release the lock. |
| const auto desiredActiveMode = getDesiredActiveMode(); |
| if (!desiredActiveMode) { |
| // No desired active mode pending to be applied |
| return; |
| } |
| |
| const auto display = getDefaultDisplayDeviceLocked(); |
| const auto desiredMode = display->getMode(desiredActiveMode->modeId); |
| if (!desiredMode) { |
| ALOGW("Desired display mode is no longer supported. Mode ID = %d", |
| desiredActiveMode->modeId.value()); |
| clearDesiredActiveModeState(); |
| return; |
| } |
| const auto refreshRate = desiredMode->getFps(); |
| ALOGV("%s changing active mode to %d(%s)", __FUNCTION__, desiredMode->getId().value(), |
| to_string(refreshRate).c_str()); |
| |
| if (!display || display->getActiveMode()->getId() == desiredActiveMode->modeId) { |
| // display is not valid or we are already in the requested mode |
| // on both cases there is nothing left to do |
| desiredActiveModeChangeDone(); |
| return; |
| } |
| |
| // Desired active mode was set, it is different than the mode currently in use, however |
| // allowed modes might have changed by the time we process the refresh. |
| // Make sure the desired mode is still allowed |
| if (!isDisplayModeAllowed(desiredActiveMode->modeId)) { |
| desiredActiveModeChangeDone(); |
| return; |
| } |
| |
| mUpcomingActiveMode = *desiredActiveMode; |
| |
| ATRACE_INT("ActiveModeFPS_HWC", refreshRate.getValue()); |
| |
| // TODO(b/142753666) use constrains |
| hal::VsyncPeriodChangeConstraints constraints; |
| constraints.desiredTimeNanos = systemTime(); |
| constraints.seamlessRequired = false; |
| |
| hal::VsyncPeriodChangeTimeline outTimeline; |
| const auto status = |
| display->initiateModeChange(mUpcomingActiveMode.modeId, constraints, &outTimeline); |
| if (status != NO_ERROR) { |
| // initiateModeChange may fail if a hotplug event is just about |
| // to be sent. We just log the error in this case. |
| ALOGW("initiateModeChange failed: %d", status); |
| return; |
| } |
| |
| mScheduler->onNewVsyncPeriodChangeTimeline(outTimeline); |
| |
| // Scheduler will submit an empty frame to HWC if needed. |
| mSetActiveModePending = true; |
| } |
| |
| void SurfaceFlinger::disableExpensiveRendering() { |
| schedule([=]() MAIN_THREAD { |
| ATRACE_CALL(); |
| if (mPowerAdvisor.isUsingExpensiveRendering()) { |
| const auto& displays = ON_MAIN_THREAD(mDisplays); |
| for (const auto& [_, display] : displays) { |
| const static constexpr auto kDisable = false; |
| mPowerAdvisor.setExpensiveRenderingExpected(display->getId(), kDisable); |
| } |
| } |
| }).wait(); |
| } |
| |
| std::vector<ColorMode> SurfaceFlinger::getDisplayColorModes(PhysicalDisplayId displayId) { |
| auto modes = getHwComposer().getColorModes(displayId); |
| bool isInternalDisplay = displayId == getInternalDisplayIdLocked(); |
| |
| // If it's built-in display and the configuration claims it's not wide color capable, |
| // filter out all wide color modes. The typical reason why this happens is that the |
| // hardware is not good enough to support GPU composition of wide color, and thus the |
| // OEMs choose to disable this capability. |
| if (isInternalDisplay && !hasWideColorDisplay) { |
| const auto newEnd = std::remove_if(modes.begin(), modes.end(), isWideColorMode); |
| modes.erase(newEnd, modes.end()); |
| } |
| |
| return modes; |
| } |
| |
| status_t SurfaceFlinger::getDisplayNativePrimaries(const sp<IBinder>& displayToken, |
| ui::DisplayPrimaries &primaries) { |
| if (!displayToken) { |
| return BAD_VALUE; |
| } |
| |
| // Currently we only support this API for a single internal display. |
| if (getInternalDisplayToken() != displayToken) { |
| return NAME_NOT_FOUND; |
| } |
| |
| memcpy(&primaries, &mInternalDisplayPrimaries, sizeof(ui::DisplayPrimaries)); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::setActiveColorMode(const sp<IBinder>& displayToken, ColorMode mode) { |
| schedule([=]() MAIN_THREAD { |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); |
| if (!displayId) { |
| ALOGE("Invalid display token %p", displayToken.get()); |
| return; |
| } |
| const auto modes = getDisplayColorModes(*displayId); |
| bool exists = std::find(std::begin(modes), std::end(modes), mode) != std::end(modes); |
| if (mode < ColorMode::NATIVE || !exists) { |
| ALOGE("Attempt to set invalid active color mode %s (%d) for display token %p", |
| decodeColorMode(mode).c_str(), mode, displayToken.get()); |
| return; |
| } |
| const auto display = getDisplayDeviceLocked(displayToken); |
| if (!display) { |
| ALOGE("Attempt to set active color mode %s (%d) for invalid display token %p", |
| decodeColorMode(mode).c_str(), mode, displayToken.get()); |
| } else if (display->isVirtual()) { |
| ALOGW("Attempt to set active color mode %s (%d) for virtual display", |
| decodeColorMode(mode).c_str(), mode); |
| } else { |
| display->getCompositionDisplay()->setColorProfile( |
| compositionengine::Output::ColorProfile{mode, Dataspace::UNKNOWN, |
| RenderIntent::COLORIMETRIC, |
| Dataspace::UNKNOWN}); |
| } |
| }).wait(); |
| |
| return NO_ERROR; |
| } |
| |
| void SurfaceFlinger::setAutoLowLatencyMode(const sp<IBinder>& displayToken, bool on) { |
| static_cast<void>(schedule([=]() MAIN_THREAD { |
| if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { |
| getHwComposer().setAutoLowLatencyMode(*displayId, on); |
| } else { |
| ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get()); |
| } |
| })); |
| } |
| |
| void SurfaceFlinger::setGameContentType(const sp<IBinder>& displayToken, bool on) { |
| static_cast<void>(schedule([=]() MAIN_THREAD { |
| if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { |
| const auto type = on ? hal::ContentType::GAME : hal::ContentType::NONE; |
| getHwComposer().setContentType(*displayId, type); |
| } else { |
| ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get()); |
| } |
| })); |
| } |
| |
| status_t SurfaceFlinger::clearAnimationFrameStats() { |
| Mutex::Autolock _l(mStateLock); |
| mAnimFrameTracker.clearStats(); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getAnimationFrameStats(FrameStats* outStats) const { |
| Mutex::Autolock _l(mStateLock); |
| mAnimFrameTracker.getStats(outStats); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::overrideHdrTypes(const sp<IBinder>& displayToken, |
| const std::vector<ui::Hdr>& hdrTypes) { |
| Mutex::Autolock lock(mStateLock); |
| |
| auto display = getDisplayDeviceLocked(displayToken); |
| if (!display) { |
| ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get()); |
| return NAME_NOT_FOUND; |
| } |
| |
| display->overrideHdrTypes(hdrTypes); |
| dispatchDisplayHotplugEvent(display->getPhysicalId(), true /* connected */); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::onPullAtom(const int32_t atomId, std::string* pulledData, bool* success) { |
| *success = mTimeStats->onPullAtom(atomId, pulledData); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getDisplayedContentSamplingAttributes(const sp<IBinder>& displayToken, |
| ui::PixelFormat* outFormat, |
| ui::Dataspace* outDataspace, |
| uint8_t* outComponentMask) const { |
| if (!outFormat || !outDataspace || !outComponentMask) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); |
| if (!displayId) { |
| return NAME_NOT_FOUND; |
| } |
| |
| return getHwComposer().getDisplayedContentSamplingAttributes(*displayId, outFormat, |
| outDataspace, outComponentMask); |
| } |
| |
| status_t SurfaceFlinger::setDisplayContentSamplingEnabled(const sp<IBinder>& displayToken, |
| bool enable, uint8_t componentMask, |
| uint64_t maxFrames) { |
| return schedule([=]() MAIN_THREAD -> status_t { |
| if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { |
| return getHwComposer().setDisplayContentSamplingEnabled(*displayId, enable, |
| componentMask, |
| maxFrames); |
| } else { |
| ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get()); |
| return NAME_NOT_FOUND; |
| } |
| }) |
| .get(); |
| } |
| |
| status_t SurfaceFlinger::getDisplayedContentSample(const sp<IBinder>& displayToken, |
| uint64_t maxFrames, uint64_t timestamp, |
| DisplayedFrameStats* outStats) const { |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); |
| if (!displayId) { |
| return NAME_NOT_FOUND; |
| } |
| |
| return getHwComposer().getDisplayedContentSample(*displayId, maxFrames, timestamp, outStats); |
| } |
| |
| status_t SurfaceFlinger::getProtectedContentSupport(bool* outSupported) const { |
| if (!outSupported) { |
| return BAD_VALUE; |
| } |
| *outSupported = getRenderEngine().supportsProtectedContent(); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::isWideColorDisplay(const sp<IBinder>& displayToken, |
| bool* outIsWideColorDisplay) const { |
| if (!displayToken || !outIsWideColorDisplay) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| const auto display = getDisplayDeviceLocked(displayToken); |
| if (!display) { |
| return NAME_NOT_FOUND; |
| } |
| |
| *outIsWideColorDisplay = |
| display->isPrimary() ? hasWideColorDisplay : display->hasWideColorGamut(); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::enableVSyncInjections(bool enable) { |
| schedule([=] { |
| Mutex::Autolock lock(mStateLock); |
| |
| if (const auto handle = mScheduler->enableVSyncInjection(enable)) { |
| mEventQueue->setInjector(enable ? mScheduler->getEventConnection(handle) : nullptr); |
| } |
| }).wait(); |
| |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::injectVSync(nsecs_t when) { |
| Mutex::Autolock lock(mStateLock); |
| const DisplayStatInfo stats = mScheduler->getDisplayStatInfo(when); |
| const auto expectedPresent = calculateExpectedPresentTime(stats); |
| return mScheduler->injectVSync(when, /*expectedVSyncTime=*/expectedPresent, |
| /*deadlineTimestamp=*/expectedPresent) |
| ? NO_ERROR |
| : BAD_VALUE; |
| } |
| |
| status_t SurfaceFlinger::getLayerDebugInfo(std::vector<LayerDebugInfo>* outLayers) { |
| outLayers->clear(); |
| schedule([=] { |
| const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked()); |
| mDrawingState.traverseInZOrder([&](Layer* layer) { |
| outLayers->push_back(layer->getLayerDebugInfo(display.get())); |
| }); |
| }).wait(); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getCompositionPreference( |
| Dataspace* outDataspace, ui::PixelFormat* outPixelFormat, |
| Dataspace* outWideColorGamutDataspace, |
| ui::PixelFormat* outWideColorGamutPixelFormat) const { |
| *outDataspace = mDefaultCompositionDataspace; |
| *outPixelFormat = defaultCompositionPixelFormat; |
| *outWideColorGamutDataspace = mWideColorGamutCompositionDataspace; |
| *outWideColorGamutPixelFormat = wideColorGamutCompositionPixelFormat; |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::addRegionSamplingListener(const Rect& samplingArea, |
| const sp<IBinder>& stopLayerHandle, |
| const sp<IRegionSamplingListener>& listener) { |
| if (!listener || samplingArea == Rect::INVALID_RECT) { |
| return BAD_VALUE; |
| } |
| |
| const wp<Layer> stopLayer = fromHandle(stopLayerHandle); |
| mRegionSamplingThread->addListener(samplingArea, stopLayer, listener); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::removeRegionSamplingListener(const sp<IRegionSamplingListener>& listener) { |
| if (!listener) { |
| return BAD_VALUE; |
| } |
| mRegionSamplingThread->removeListener(listener); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::addFpsListener(int32_t taskId, const sp<gui::IFpsListener>& listener) { |
| if (!listener) { |
| return BAD_VALUE; |
| } |
| |
| mFpsReporter->addListener(listener, taskId); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::removeFpsListener(const sp<gui::IFpsListener>& listener) { |
| if (!listener) { |
| return BAD_VALUE; |
| } |
| mFpsReporter->removeListener(listener); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::addTunnelModeEnabledListener( |
| const sp<gui::ITunnelModeEnabledListener>& listener) { |
| if (!listener) { |
| return BAD_VALUE; |
| } |
| |
| mTunnelModeEnabledReporter->addListener(listener); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::removeTunnelModeEnabledListener( |
| const sp<gui::ITunnelModeEnabledListener>& listener) { |
| if (!listener) { |
| return BAD_VALUE; |
| } |
| |
| mTunnelModeEnabledReporter->removeListener(listener); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::getDisplayBrightnessSupport(const sp<IBinder>& displayToken, |
| bool* outSupport) const { |
| if (!displayToken || !outSupport) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto displayId = getPhysicalDisplayIdLocked(displayToken); |
| if (!displayId) { |
| return NAME_NOT_FOUND; |
| } |
| *outSupport = |
| getHwComposer().hasDisplayCapability(*displayId, hal::DisplayCapability::BRIGHTNESS); |
| return NO_ERROR; |
| } |
| |
| status_t SurfaceFlinger::setDisplayBrightness(const sp<IBinder>& displayToken, |
| const gui::DisplayBrightness& brightness) { |
| if (!displayToken) { |
| return BAD_VALUE; |
| } |
| |
| return ftl::chain(schedule([=]() MAIN_THREAD { |
| if (const auto display = getDisplayDeviceLocked(displayToken)) { |
| if (enableSdrDimming) { |
| display->getCompositionDisplay() |
| ->setDisplayBrightness(brightness.sdrWhitePointNits, |
| brightness.displayBrightnessNits); |
| } |
| return getHwComposer().setDisplayBrightness(display->getPhysicalId(), |
| brightness.displayBrightness); |
| } else { |
| ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get()); |
| return ftl::yield<status_t>(NAME_NOT_FOUND); |
| } |
| })) |
| .then([](std::future<status_t> task) { return task; }) |
| .get(); |
| } |
| |
| status_t SurfaceFlinger::addHdrLayerInfoListener(const sp<IBinder>& displayToken, |
| const sp<gui::IHdrLayerInfoListener>& listener) { |
| if (!displayToken) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto display = getDisplayDeviceLocked(displayToken); |
| if (!display) { |
| return NAME_NOT_FOUND; |
| } |
| const auto displayId = display->getId(); |
| sp<HdrLayerInfoReporter>& hdrInfoReporter = mHdrLayerInfoListeners[displayId]; |
| if (!hdrInfoReporter) { |
| hdrInfoReporter = sp<HdrLayerInfoReporter>::make(); |
| } |
| hdrInfoReporter->addListener(listener); |
| |
| |
| mAddingHDRLayerInfoListener = true; |
| return OK; |
| } |
| |
| status_t SurfaceFlinger::removeHdrLayerInfoListener( |
| const sp<IBinder>& displayToken, const sp<gui::IHdrLayerInfoListener>& listener) { |
| if (!displayToken) { |
| return BAD_VALUE; |
| } |
| |
| Mutex::Autolock lock(mStateLock); |
| |
| const auto display = getDisplayDeviceLocked(displayToken); |
| if (!display) { |
| return NAME_NOT_FOUND; |
| } |
| const auto displayId = display->getId(); |
| sp<HdrLayerInfoReporter>& hdrInfoReporter = mHdrLayerInfoListeners[displayId]; |
| if (hdrInfoReporter) { |
| hdrInfoReporter->removeListener(listener); |
| } |
| return OK; |
| } |
| |
| status_t SurfaceFlinger::notifyPowerBoost(int32_t boostId) { |
| Boost powerBoost = static_cast<Boost>(boostId); |
| |
| if (powerBoost == Boost::INTERACTION) { |
| mScheduler->notifyTouchEvent(); |
| } |
| |
| return NO_ERROR; |
| } |
| |
| // ---------------------------------------------------------------------------- |
| |
| sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection( |
| ISurfaceComposer::VsyncSource vsyncSource, |
| ISurfaceComposer::EventRegistrationFlags eventRegistration) { |
| const auto& handle = |
| vsyncSource == eVsyncSourceSurfaceFlinger ? mSfConnectionHandle : mAppConnectionHandle; |
| |
| return mScheduler->createDisplayEventConnection(handle, eventRegistration); |
| } |
| |
| void SurfaceFlinger::signalTransaction() { |
| mScheduler->resetIdleTimer(); |
| mPowerAdvisor.notifyDisplayUpdateImminent(); |
| mEventQueue->invalidate(); |
| } |
| |
| void SurfaceFlinger::signalLayerUpdate() { |
| mScheduler->resetIdleTimer(); |
| mPowerAdvisor.notifyDisplayUpdateImminent(); |
| mEventQueue->invalidate(); |
| } |
| |
| void SurfaceFlinger::signalRefresh() { |
| mRefreshPending = true; |
| mEventQueue->refresh(); |
| } |
| |
| nsecs_t SurfaceFlinger::getVsyncPeriodFromHWC() const { |
| if (const auto display = getDefaultDisplayDeviceLocked()) { |
| return display->getVsyncPeriodFromHWC(); |
| } |
| |
| return 0; |
| } |
| |
| void SurfaceFlinger::onComposerHalVsync(hal::HWDisplayId hwcDisplayId, int64_t timestamp, |
| std::optional<hal::VsyncPeriodNanos> vsyncPeriod) { |
| ATRACE_CALL(); |
| |
| Mutex::Autolock lock(mStateLock); |
| |
| if (const auto displayId = getHwComposer().toPhysicalDisplayId(hwcDisplayId)) { |
| auto token = getPhysicalDisplayTokenLocked(*displayId); |
| auto display = getDisplayDeviceLocked(token); |
| display->onVsync(timestamp); |
| } |
| |
| if (!getHwComposer().onVsync(hwcDisplayId, timestamp)) { |
| return; |
| } |
| |
| if (hwcDisplayId != getHwComposer().getInternalHwcDisplayId()) { |
| // For now, we don't do anything with external display vsyncs. |
| return; |
| } |
| |
| bool periodFlushed = false; |
| mScheduler->addResyncSample(timestamp, vsyncPeriod, &periodFlushed); |
| if (periodFlushed) { |
| modulateVsync(&VsyncModulator::onRefreshRateChangeCompleted); |
| } |
| } |
| |
| void SurfaceFlinger::getCompositorTiming(CompositorTiming* compositorTiming) { |
| std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock); |
| *compositorTiming = getBE().mCompositorTiming; |
| } |
| |
| bool SurfaceFlinger::isDisplayModeAllowed(DisplayModeId modeId) const { |
| return mRefreshRateConfigs->isModeAllowed(modeId); |
| } |
| |
| void SurfaceFlinger::changeRefreshRateLocked(const RefreshRate& refreshRate, |
| Scheduler::ModeEvent event) { |
| const auto display = getDefaultDisplayDeviceLocked(); |
| if (!display || mBootStage != BootStage::FINISHED) { |
| return; |
| } |
| ATRACE_CALL(); |
| |
| // Don't do any updating if the current fps is the same as the new one. |
| if (!isDisplayModeAllowed(refreshRate.getModeId())) { |
| ALOGV("Skipping mode %d as it is not part of allowed modes", |
| refreshRate.getModeId().value()); |
| return; |
| } |
| |
| setDesiredActiveMode({refreshRate.getModeId(), event}); |
| } |
| |
| void SurfaceFlinger::onComposerHalHotplug(hal::HWDisplayId hwcDisplayId, |
| hal::Connection connection) { |
| ALOGI("%s(%" PRIu64 ", %s)", __func__, hwcDisplayId, |
| connection == hal::Connection::CONNECTED ? "connected" : "disconnected"); |
| |
| // Only lock if we're not on the main thread. This function is normally |
| // called on a hwbinder thread, but for the primary display it's called on |
| // the main thread with the state lock already held, so don't attempt to |
| // acquire it here. |
| ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); |
| |
| mPendingHotplugEvents.emplace_back(HotplugEvent{hwcDisplayId, connection}); |
| |
| if (std::this_thread::get_id() == mMainThreadId) { |
| // Process all pending hot plug events immediately if we are on the main thread. |
| processDisplayHotplugEventsLocked(); |
| } |
| |
| setTransactionFlags(eDisplayTransactionNeeded); |
| } |
| |
| void SurfaceFlinger::onComposerHalVsyncPeriodTimingChanged( |
| hal::HWDisplayId, const hal::VsyncPeriodChangeTimeline& timeline) { |
| Mutex::Autolock lock(mStateLock); |
| mScheduler->onNewVsyncPeriodChangeTimeline(timeline); |
| } |
| |
| void SurfaceFlinger::onComposerHalSeamlessPossible(hal::HWDisplayId) { |
| // TODO(b/142753666): use constraints when calling to setActiveModeWithConstraints and |
| // use this callback to know when to retry in case of SEAMLESS_NOT_POSSIBLE. |
| } |
| |
| void SurfaceFlinger::onComposerHalRefresh(hal::HWDisplayId) { |
| Mutex::Autolock lock(mStateLock); |
| repaintEverythingForHWC(); |
| } |
| |
| void SurfaceFlinger::setVsyncEnabled(bool enabled) { |
| ATRACE_CALL(); |
| |
| // On main thread to avoid race conditions with display power state. |
| static_cast<void>(schedule([=]() MAIN_THREAD { |
| mHWCVsyncPendingState = enabled ? hal::Vsync::ENABLE : hal::Vsync::DISABLE; |
| |
| if (const auto display = getDefaultDisplayDeviceLocked(); |
| display && display->isPoweredOn()) { |
| getHwComposer().setVsyncEnabled(display->getPhysicalId(), mHWCVsyncPendingState); |
| } |
| })); |
| } |
| |
| SurfaceFlinger::FenceWithFenceTime SurfaceFlinger::previousFrameFence() { |
| const auto now = systemTime(); |
| const auto vsyncPeriod = mScheduler->getDisplayStatInfo(now).vsyncPeriod; |
| const bool expectedPresentTimeIsTheNextVsync = mExpectedPresentTime - now <= vsyncPeriod; |
| return expectedPresentTimeIsTheNextVsync ? mPreviousPresentFences[0] |
| : mPreviousPresentFences[1]; |
| } |
| |
| bool SurfaceFlinger::previousFramePending(int graceTimeMs) { |
| ATRACE_CALL(); |
| const std::shared_ptr<FenceTime>& fence = previousFrameFence().fenceTime; |
| |
| if (fence == FenceTime::NO_FENCE) { |
| return false; |
| } |
| |
| const status_t status = fence->wait(graceTimeMs); |
| // This is the same as Fence::Status::Unsignaled, but it saves a getStatus() call, |
| // which calls wait(0) again internally |
| return status == -ETIME; |
| } |
| |
| nsecs_t SurfaceFlinger::previousFramePresentTime() { |
| const std::shared_ptr<FenceTime>& fence = previousFrameFence().fenceTime; |
| |
| if (fence == FenceTime::NO_FENCE) { |
| return Fence::SIGNAL_TIME_INVALID; |
| } |
| |
| return fence->getSignalTime(); |
| } |
| |
| nsecs_t SurfaceFlinger::calculateExpectedPresentTime(DisplayStatInfo stats) const { |
| // Inflate the expected present time if we're targetting the next vsync. |
| return mVsyncModulator->getVsyncConfig().sfOffset > 0 ? stats.vsyncTime |
| : stats.vsyncTime + stats.vsyncPeriod; |
| } |
| |
| void SurfaceFlinger::onMessageReceived(int32_t what, int64_t vsyncId, nsecs_t expectedVSyncTime) { |
| switch (what) { |
| case MessageQueue::INVALIDATE: { |
| onMessageInvalidate(vsyncId, expectedVSyncTime); |
| break; |
| } |
| case MessageQueue::REFRESH: { |
| onMessageRefresh(); |
| break; |
| } |
| } |
| } |
| |
| void SurfaceFlinger::onMessageInvalidate(int64_t vsyncId, nsecs_t expectedVSyncTime) { |
| const nsecs_t frameStart = systemTime(); |
| // calculate the expected present time once and use the cached |
| // value throughout this frame to make sure all layers are |
| // seeing this same value. |
| if (expectedVSyncTime >= frameStart) { |
| mExpectedPresentTime = expectedVSyncTime; |
| } else { |
| const DisplayStatInfo stats = mScheduler->getDisplayStatInfo(frameStart); |
| mExpectedPresentTime = calculateExpectedPresentTime(stats); |
| } |
| |
| const nsecs_t lastScheduledPresentTime = mScheduledPresentTime; |
| mScheduledPresentTime = expectedVSyncTime; |
| |
| const auto vsyncIn = [&] { |
| if (!ATRACE_ENABLED()) return 0.f; |
| return (mExpectedPresentTime - systemTime()) / 1e6f; |
| }(); |
| ATRACE_FORMAT("onMessageInvalidate %" PRId64 " vsyncIn %.2fms%s", vsyncId, vsyncIn, |
| mExpectedPresentTime == expectedVSyncTime ? "" : " (adjusted)"); |
| |
| // When Backpressure propagation is enabled we want to give a small grace period |
| // for the present fence to fire instead of just giving up on this frame to handle cases |
| // where present fence is just about to get signaled. |
| const int graceTimeForPresentFenceMs = |
| (mPropagateBackpressureClientComposition || !mHadClientComposition) ? 1 : 0; |
| |
| // Pending frames may trigger backpressure propagation. |
| const TracedOrdinal<bool> framePending = {"PrevFramePending", |
| previousFramePending(graceTimeForPresentFenceMs)}; |
| |
| // Frame missed counts for metrics tracking. |
| // A frame is missed if the prior frame is still pending. If no longer pending, |
| // then we still count the frame as missed if the predicted present time |
| // was further in the past than when the fence actually fired. |
| |
| // Add some slop to correct for drift. This should generally be |
| // smaller than a typical frame duration, but should not be so small |
| // that it reports reasonable drift as a missed frame. |
| const DisplayStatInfo stats = mScheduler->getDisplayStatInfo(systemTime()); |
| const nsecs_t frameMissedSlop = stats.vsyncPeriod / 2; |
| const nsecs_t previousPresentTime = previousFramePresentTime(); |
| const TracedOrdinal<bool> frameMissed = {"PrevFrameMissed", |
| framePending || |
| (previousPresentTime >= 0 && |
| (lastScheduledPresentTime < |
| previousPresentTime - frameMissedSlop))}; |
| const TracedOrdinal<bool> hwcFrameMissed = {"PrevHwcFrameMissed", |
| mHadDeviceComposition && frameMissed}; |
| const TracedOrdinal<bool> gpuFrameMissed = {"PrevGpuFrameMissed", |
| mHadClientComposition && frameMissed}; |
| |
| if (frameMissed) { |
| mFrameMissedCount++; |
| mTimeStats->incrementMissedFrames(); |
| } |
| |
| if (hwcFrameMissed) { |
| mHwcFrameMissedCount++; |
| } |
| |
| if (gpuFrameMissed) { |
| mGpuFrameMissedCount++; |
| } |
| |
| // If we are in the middle of a mode change and the fence hasn't |
| // fired yet just wait for the next invalidate |
| if (mSetActiveModePending) { |
| if (framePending) { |
| mEventQueue->invalidate(); |
| return; |
| } |
| |
| // We received the present fence from the HWC, so we assume it successfully updated |
| // the mode, hence we update SF. |
| mSetActiveModePending = false; |
| ON_MAIN_THREAD(setActiveModeInternal()); |
| } |
| |
| if (framePending) { |
| if ((hwcFrameMissed && !gpuFrameMissed) || mPropagateBackpressureClientComposition) { |
| signalLayerUpdate(); |
| return; |
| } |
| } |
| |
| if (mTracingEnabledChanged) { |
| mTracingEnabled = mTracing.isEnabled(); |
| mTracingEnabledChanged = false; |
| } |
| |
| if (mRefreshRateOverlaySpinner) { |
| if (Mutex::Autolock lock(mStateLock); mRefreshRateOverlay) { |
| mRefreshRateOverlay->onInvalidate(); |
| } |
| } |
| |
| bool refreshNeeded; |
| { |
| mTracePostComposition = mTracing.flagIsSet(SurfaceTracing::TRACE_COMPOSITION) || |
| mTracing.flagIsSet(SurfaceTracing::TRACE_SYNC) || |
| mTracing.flagIsSet(SurfaceTracing::TRACE_BUFFERS); |
| const bool tracePreComposition = mTracingEnabled && !mTracePostComposition; |
| ConditionalLockGuard<std::mutex> lock(mTracingLock, tracePreComposition); |
| |
| mFrameTimeline->setSfWakeUp(vsyncId, frameStart, Fps::fromPeriodNsecs(stats.vsyncPeriod)); |
| |
| refreshNeeded = handleMessageTransaction(); |
| refreshNeeded |= handleMessageInvalidate(); |
| if (tracePreComposition) { |
| if (mVisibleRegionsDirty) { |
| mTracing.notifyLocked("visibleRegionsDirty"); |
| } |
| } |
| } |
| |
| // Layers need to get updated (in the previous line) before we can use them for |
| // choosing the refresh rate. |
| // Hold mStateLock as chooseRefreshRateForContent promotes wp<Layer> to sp<Layer> |
| // and may eventually call to ~Layer() if it holds the last reference |
| { |
| Mutex::Autolock _l(mStateLock); |
| mScheduler->chooseRefreshRateForContent(); |
| } |
| |
| ON_MAIN_THREAD(performSetActiveMode()); |
| |
| updateCursorAsync(); |
| updateInputFlinger(); |
| |
| refreshNeeded |= mRepaintEverything; |
| if (refreshNeeded && CC_LIKELY(mBootStage != BootStage::BOOTLOADER)) { |
| // Signal a refresh if a transaction modified the window state, |
| // a new buffer was latched, or if HWC has requested a full |
| // repaint |
| if (mFrameStartTime <= 0) { |
| // We should only use the time of the first invalidate |
| // message that signals a refresh as the beginning of the |
| // frame. Otherwise the real frame time will be |
| // underestimated. |
| mFrameStartTime = frameStart; |
| } |
| |
| // Run the refresh immediately after invalidate as there is no point going thru the message |
| // queue again, and to ensure that we actually refresh the screen instead of handling |
| // other messages that were queued us already in the MessageQueue. |
| mRefreshPending = true; |
| onMessageRefresh(); |
| } |
| notifyRegionSamplingThread(); |
| } |
| |
| bool SurfaceFlinger::handleMessageTransaction() { |
| ATRACE_CALL(); |
| |
| if (getTransactionFlags(eTransactionFlushNeeded)) { |
| flushTransactionQueues(); |
| } |
| uint32_t transactionFlags = peekTransactionFlags(); |
| bool runHandleTransaction = |
| ((transactionFlags & (~eTransactionFlushNeeded)) != 0) || mForceTraversal; |
| |
| if (runHandleTransaction) { |
| handleTransaction(eTransactionMask); |
| } |
| |
| if (transactionFlushNeeded()) { |
| setTransactionFlags(eTransactionFlushNeeded); |
| } |
| |
| return runHandleTransaction; |
| } |
| |
| void SurfaceFlinger::onMessageRefresh() { |
| ATRACE_CALL(); |
| |
| mRefreshPending = false; |
| |
| compositionengine::CompositionRefreshArgs refreshArgs; |
| const auto& displays = ON_MAIN_THREAD(mDisplays); |
| refreshArgs.outputs.reserve(displays.size()); |
| for (const auto& [_, display] : displays) { |
| refreshArgs.outputs.push_back(display->getCompositionDisplay()); |
| } |
| mDrawingState.traverseInZOrder([&refreshArgs](Layer* layer) { |
| if (auto layerFE = layer->getCompositionEngineLayerFE()) |
| refreshArgs.layers.push_back(layerFE); |
| }); |
| refreshArgs.layersWithQueuedFrames.reserve(mLayersWithQueuedFrames.size()); |
| for (auto layer : mLayersWithQueuedFrames) { |
| if (auto layerFE = layer->getCompositionEngineLayerFE()) |
| refreshArgs.layersWithQueuedFrames.push_back(layerFE); |
| } |
| |
| refreshArgs.repaintEverything = mRepaintEverything.exchange(false); |
| refreshArgs.outputColorSetting = useColorManagement |
| ? mDisplayColorSetting |
| : compositionengine::OutputColorSetting::kUnmanaged; |
| refreshArgs.colorSpaceAgnosticDataspace = mColorSpaceAgnosticDataspace; |
| refreshArgs.forceOutputColorMode = mForceColorMode; |
| |
| refreshArgs.updatingOutputGeometryThisFrame = mVisibleRegionsDirty; |
| refreshArgs.updatingGeometryThisFrame = mGeometryInvalid || mVisibleRegionsDirty; |
| refreshArgs.blursAreExpensive = mBlursAreExpensive; |
| refreshArgs.internalDisplayRotationFlags = DisplayDevice::getPrimaryDisplayRotationFlags(); |
| |
| if (CC_UNLIKELY(mDrawingState.colorMatrixChanged)) { |
| refreshArgs.colorTransformMatrix = mDrawingState.colorMatrix; |
| mDrawingState.colorMatrixChanged = false; |
| } |
| |
| refreshArgs.devOptForceClientComposition = mDebugDisableHWC || mDebugRegion; |
| |
| if (mDebugRegion != 0) { |
| refreshArgs.devOptFlashDirtyRegionsDelay = |
| std::chrono::milliseconds(mDebugRegion > 1 ? mDebugRegion : 0); |
| } |
| |
| const auto prevVsyncTime = mScheduler->getPreviousVsyncFrom(mExpectedPresentTime); |
| const auto hwcMinWorkDuration = mVsyncConfiguration->getCurrentConfigs().hwcMinWorkDuration; |
| refreshArgs.earliestPresentTime = prevVsyncTime - hwcMinWorkDuration; |
| refreshArgs.previousPresentFence = mPreviousPresentFences[0].fenceTime; |
| refreshArgs.nextInvalidateTime = mEventQueue->nextExpectedInvalidate(); |
| |
| mGeometryInvalid = false; |
| |
| // Store the present time just before calling to the composition engine so we could notify |
| // the scheduler. |
| const auto presentTime = systemTime(); |
| |
| mCompositionEngine->present(refreshArgs); |
| mTimeStats->recordFrameDuration(mFrameStartTime, systemTime()); |
| // Reset the frame start time now that we've recorded this frame. |
| mFrameStartTime = 0; |
| |
| mScheduler->onDisplayRefreshed(presentTime); |
| |
| postFrame(); |
| postComposition(); |
| |
| const bool prevFrameHadClientComposition = mHadClientComposition; |
| |
| mHadClientComposition = std::any_of(displays.cbegin(), displays.cend(), [](const auto& pair) { |
| const auto& state = pair.second->getCompositionDisplay()->getState(); |
| return state.usesClientComposition && !state.reusedClientComposition; |
| }); |
| mHadDeviceComposition = std::any_of(displays.cbegin(), displays.cend(), [](const auto& pair) { |
| const auto& state = pair.second->getCompositionDisplay()->getState(); |
| return state.usesDeviceComposition; |
| }); |
| mReusedClientComposition = |
| std::any_of(displays.cbegin(), displays.cend(), [](const auto& pair) { |
| const auto& state = pair.second->getCompositionDisplay()->getState(); |
| return state.reusedClientComposition; |
| }); |
| // Only report a strategy change if we move in and out of client composition |
| if (prevFrameHadClientComposition != mHadClientComposition) { |
| mTimeStats->incrementCompositionStrategyChanges(); |
| } |
| |
| // TODO: b/160583065 Enable skip validation when SF caches all client composition layers |
| const bool usedGpuComposition = mHadClientComposition || mReusedClientComposition; |
| modulateVsync(&VsyncModulator::onDisplayRefresh, usedGpuComposition); |
| |
| mLayersWithQueuedFrames.clear(); |
| if (mTracingEnabled && mTracePostComposition) { |
| // This may block if SurfaceTracing is running in sync mode. |
| if (mVisibleRegionsDirty) { |
| mTracing.notify("visibleRegionsDirty"); |
| } else if (mTracing.flagIsSet(SurfaceTracing::TRACE_BUFFERS)) { |
| mTracing.notify("bufferLatched"); |
| } |
| } |
| |
| mVisibleRegionsWereDirtyThisFrame = mVisibleRegionsDirty; // Cache value for use in post-comp |
| mVisibleRegionsDirty = false; |
| |
| if (mCompositionEngine->needsAnotherUpdate()) { |
| signalLayerUpdate(); |
| } |
| } |
| |
| bool SurfaceFlinger::handleMessageInvalidate() { |
| ATRACE_CALL(); |
| bool refreshNeeded = handlePageFlip(); |
| |
| // Send on commit callbacks |
| mTransactionCallbackInvoker.sendCallbacks(); |
| |
| if (mVisibleRegionsDirty) { |
| computeLayerBounds(); |
| } |
| |
| for (auto& layer : mLayersPendingRefresh) { |
| Region visibleReg; |
| visibleReg.set(layer->getScreenBounds()); |
| invalidateLayerStack(layer, visibleReg); |
| } |
| mLayersPendingRefresh.clear(); |
| return refreshNeeded; |
| } |
| |
| void SurfaceFlinger::updateCompositorTiming(const DisplayStatInfo& stats, nsecs_t compositeTime, |
| std::shared_ptr<FenceTime>& presentFenceTime) { |
| // Update queue of past composite+present times and determine the |
| // most recently known composite to present latency. |
| getBE().mCompositePresentTimes.push({compositeTime, presentFenceTime}); |
| nsecs_t compositeToPresentLatency = -1; |
| while (!getBE().mCompositePresentTimes.empty()) { |
| SurfaceFlingerBE::CompositePresentTime& cpt = getBE().mCompositePresentTimes.front(); |
| // Cached values should have been updated before calling this method, |
| // which helps avoid duplicate syscalls. |
| nsecs_t displayTime = cpt.display->getCachedSignalTime(); |
| if (displayTime == Fence::SIGNAL_TIME_PENDING) { |
| break; |
| } |
| compositeToPresentLatency = displayTime - cpt.composite; |
| getBE().mCompositePresentTimes.pop(); |
| } |
| |
| // Don't let mCompositePresentTimes grow unbounded, just in case. |
| while (getBE().mCompositePresentTimes.size() > 16) { |
| getBE().mCompositePresentTimes.pop(); |
| } |
| |
| setCompositorTimingSnapped(stats, compositeToPresentLatency); |
| } |
| |
| void SurfaceFlinger::setCompositorTimingSnapped(const DisplayStatInfo& stats, |
| nsecs_t compositeToPresentLatency) { |
| // Integer division and modulo round toward 0 not -inf, so we need to |
| // treat negative and positive offsets differently. |
| nsecs_t idealLatency = (mVsyncConfiguration->getCurrentConfigs().late.sfOffset > 0) |
| ? (stats.vsyncPeriod - |
| (mVsyncConfiguration->getCurrentConfigs().late.sfOffset % stats.vsyncPeriod)) |
| : ((-mVsyncConfiguration->getCurrentConfigs().late.sfOffset) % stats.vsyncPeriod); |
| |
| // Just in case mVsyncConfiguration->getCurrentConfigs().late.sf == -vsyncInterval. |
| if (idealLatency <= 0) { |
| idealLatency = stats.vsyncPeriod; |
| } |
| |
| // Snap the latency to a value that removes scheduling jitter from the |
| // composition and present times, which often have >1ms of jitter. |
| // Reducing jitter is important if an app attempts to extrapolate |
| // something (such as user input) to an accurate diasplay time. |
| // Snapping also allows an app to precisely calculate |
| // mVsyncConfiguration->getCurrentConfigs().late.sf with (presentLatency % interval). |
| nsecs_t bias = stats.vsyncPeriod / 2; |
| int64_t extraVsyncs = (compositeToPresentLatency - idealLatency + bias) / stats.vsyncPeriod; |
| nsecs_t snappedCompositeToPresentLatency = |
| (extraVsyncs > 0) ? idealLatency + (extraVsyncs * stats.vsyncPeriod) : idealLatency; |
| |
| std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock); |
| getBE().mCompositorTiming.deadline = stats.vsyncTime - idealLatency; |
| getBE().mCompositorTiming.interval = stats.vsyncPeriod; |
| getBE().mCompositorTiming.presentLatency = snappedCompositeToPresentLatency; |
| } |
| |
| void SurfaceFlinger::postComposition() { |
| ATRACE_CALL(); |
| ALOGV("postComposition"); |
| |
| const auto* display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked()).get(); |
| |
| getBE().mGlCompositionDoneTimeline.updateSignalTimes(); |
| std::shared_ptr<FenceTime> glCompositionDoneFenceTime; |
| if (display && display->getCompositionDisplay()->getState().usesClientComposition) { |
| glCompositionDoneFenceTime = |
| std::make_shared<FenceTime>(display->getCompositionDisplay() |
| ->getRenderSurface() |
| ->getClientTargetAcquireFence()); |
| getBE().mGlCompositionDoneTimeline.push(glCompositionDoneFenceTime); |
| } else { |
| glCompositionDoneFenceTime = FenceTime::NO_FENCE; |
| } |
| |
| getBE().mDisplayTimeline.updateSignalTimes(); |
| mPreviousPresentFences[1] = mPreviousPresentFences[0]; |
| mPreviousPresentFences[0].fence = |
| display ? getHwComposer().getPresentFence(display->getPhysicalId()) : Fence::NO_FENCE; |
| mPreviousPresentFences[0].fenceTime = |
| std::make_shared<FenceTime>(mPreviousPresentFences[0].fence); |
| |
| getBE().mDisplayTimeline.push(mPreviousPresentFences[0].fenceTime); |
| |
| nsecs_t now = systemTime(); |
| |
| // Set presentation information before calling Layer::releasePendingBuffer, such that jank |
| // information from previous' frame classification is already available when sending jank info |
| // to clients, so they get jank classification as early as possible. |
| mFrameTimeline->setSfPresent(/* sfPresentTime */ now, mPreviousPresentFences[0].fenceTime, |
| glCompositionDoneFenceTime); |
| |
| const DisplayStatInfo stats = mScheduler->getDisplayStatInfo(now); |
| |
| // We use the CompositionEngine::getLastFrameRefreshTimestamp() which might |
| // be sampled a little later than when we started doing work for this frame, |
| // but that should be okay since updateCompositorTiming has snapping logic. |
| updateCompositorTiming(stats, mCompositionEngine->getLastFrameRefreshTimestamp(), |
| mPreviousPresentFences[0].fenceTime); |
| CompositorTiming compositorTiming; |
| { |
| std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock); |
| compositorTiming = getBE().mCompositorTiming; |
| } |
| |
| for (const auto& layer: mLayersWithQueuedFrames) { |
| const bool frameLatched = |
| layer->onPostComposition(display, glCompositionDoneFenceTime, |
| mPreviousPresentFences[0].fenceTime, compositorTiming); |
| layer->releasePendingBuffer(/*dequeueReadyTime*/ now); |
| if (frameLatched) { |
| recordBufferingStats(layer->getName(), layer->getOccupancyHistory(false)); |
| } |
| } |
| |
| std::vector<std::pair<std::shared_ptr<compositionengine::Display>, sp<HdrLayerInfoReporter>>> |
| hdrInfoListeners; |
| bool haveNewListeners = false; |
| { |
| Mutex::Autolock lock(mStateLock); |
| if (mFpsReporter) { |
| mFpsReporter->dispatchLayerFps(); |
| } |
| |
| if (mTunnelModeEnabledReporter) { |
| mTunnelModeEnabledReporter->updateTunnelModeStatus(); |
| } |
| hdrInfoListeners.reserve(mHdrLayerInfoListeners.size()); |
| for (const auto& [displayId, reporter] : mHdrLayerInfoListeners) { |
| if (reporter && reporter->hasListeners()) { |
| if (const auto display = getDisplayDeviceLocked(displayId)) { |
| hdrInfoListeners.emplace_back(display->getCompositionDisplay(), reporter); |
| } |
| } |
| } |
| haveNewListeners = mAddingHDRLayerInfoListener; // grab this with state lock |
| mAddingHDRLayerInfoListener = false; |
| } |
| |
| if (haveNewListeners || mSomeDataspaceChanged || mVisibleRegionsWereDirtyThisFrame) { |
| for (auto& [compositionDisplay, listener] : hdrInfoListeners) { |
| HdrLayerInfoReporter::HdrLayerInfo info; |
| int32_t maxArea = 0; |
| mDrawingState.traverse([&, compositionDisplay = compositionDisplay](Layer* layer) { |
| const auto layerFe = layer->getCompositionEngineLayerFE(); |
| if (layer->isVisible() && compositionDisplay->belongsInOutput(layerFe)) { |
| const Dataspace transfer = |
| static_cast<Dataspace>(layer->getDataSpace() & Dataspace::TRANSFER_MASK); |
| const bool isHdr = (transfer == Dataspace::TRANSFER_ST2084 || |
| transfer == Dataspace::TRANSFER_HLG); |
| |
| if (isHdr) { |
| const auto* outputLayer = |
| compositionDisplay->getOutputLayerForLayer(layerFe); |
| if (outputLayer) { |
| info.numberOfHdrLayers++; |
| const auto displayFrame = outputLayer->getState().displayFrame; |
| const int32_t area = displayFrame.width() * displayFrame.height(); |
| if (area > maxArea) { |
| maxArea = area; |
| info.maxW = displayFrame.width(); |
| info.maxH = displayFrame.height(); |
| } |
| } |
| } |
| } |
| }); |
| listener->dispatchHdrLayerInfo(info); |
| } |
| } |
| |
| mSomeDataspaceChanged = false; |
| mVisibleRegionsWereDirtyThisFrame = false; |
| |
| mTransactionCallbackInvoker.addPresentFence(mPreviousPresentFences[0].fence); |
| mTransactionCallbackInvoker.sendCallbacks(); |
| |
| if (display && display->isPrimary() && display->getPowerMode() == hal::PowerMode::ON && |
| mPreviousPresentFences[0].fenceTime->isValid()) { |
| mScheduler->addPresentFence(mPreviousPresentFences[0].fenceTime); |
| } |
| |
| const bool isDisplayConnected = |
| display && getHwComposer().isConnected(display->getPhysicalId()); |
| |
| if (!hasSyncFramework) { |
| if (isDisplayConnected && display->isPoweredOn()) { |
| mScheduler->enableHardwareVsync(); |
| } |
| } |
| |
| if (mAnimCompositionPending) { |
| mAnimCompositionPending = false; |
| |
| if (mPreviousPresentFences[0].fenceTime->isValid()) { |
| mAnimFrameTracker.setActualPresentFence(mPreviousPresentFences[0].fenceTime); |
| } else if (isDisplayConnected) { |
| // The HWC doesn't support present fences, so use the refresh |
| // timestamp instead. |
| const nsecs_t presentTime = display->getRefreshTimestamp(); |
| mAnimFrameTracker.setActualPresentTime(presentTime); |
| } |
| mAnimFrameTracker.advanceFrame(); |
| } |
| |
| mTimeStats->incrementTotalFrames(); |
| if (mHadClientComposition) { |
| mTimeStats->incrementClientCompositionFrames(); |
| } |
| |
| if (mReusedClientComposition) { |
| mTimeStats->incrementClientCompositionReusedFrames(); |
| } |
| |
| mTimeStats->setPresentFenceGlobal(mPreviousPresentFences[0].fenceTime); |
| |
| const size_t sfConnections = mScheduler->getEventThreadConnectionCount(mSfConnectionHandle); |
| const size_t appConnections = mScheduler->getEventThreadConnectionCount(mAppConnectionHandle); |
| mTimeStats->recordDisplayEventConnectionCount(sfConnections + appConnections); |
| |
| if (isDisplayConnected && !display->isPoweredOn()) { |
| return; |
| } |
| |
| nsecs_t currentTime = systemTime(); |
| if (mHasPoweredOff) { |
| mHasPoweredOff = false; |
| } else { |
| nsecs_t elapsedTime = currentTime - getBE().mLastSwapTime; |
| size_t numPeriods = static_cast<size_t>(elapsedTime / stats.vsyncPeriod); |
| if (numPeriods < SurfaceFlingerBE::NUM_BUCKETS - 1) { |
| getBE().mFrameBuckets[numPeriods] += elapsedTime; |
| } else { |
| getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1] += elapsedTime; |
| } |
| getBE().mTotalTime += elapsedTime; |
| } |
| getBE().mLastSwapTime = currentTime; |
| |
| // Cleanup any outstanding resources due to rendering a prior frame. |
| getRenderEngine().cleanupPostRender(); |
| |
| { |
| std::lock_guard lock(mTexturePoolMutex); |
| if (mTexturePool.size() < mTexturePoolSize) { |
| const size_t refillCount = mTexturePoolSize - mTexturePool.size(); |
| const size_t offset = mTexturePool.size(); |
| mTexturePool.resize(mTexturePoolSize); |
| getRenderEngine().genTextures(refillCount, mTexturePool.data() + offset); |
| ATRACE_INT("TexturePoolSize", mTexturePool.size()); |
| } else if (mTexturePool.size() > mTexturePoolSize) { |
| const size_t deleteCount = mTexturePool.size() - mTexturePoolSize; |
| const size_t offset = mTexturePoolSize; |
| getRenderEngine().deleteTextures(deleteCount, mTexturePool.data() + offset); |
| mTexturePool.resize(mTexturePoolSize); |
| ATRACE_INT("TexturePoolSize", mTexturePool.size()); |
| } |
| } |
| |
| // Even though ATRACE_INT64 already checks if tracing is enabled, it doesn't prevent the |
| // side-effect of getTotalSize(), so we check that again here |
| if (ATRACE_ENABLED()) { |
| // getTotalSize returns the total number of buffers that were allocated by SurfaceFlinger |
| ATRACE_INT64("Total Buffer Size", GraphicBufferAllocator::get().getTotalSize()); |
| } |
| } |
| |
| FloatRect SurfaceFlinger::getLayerClipBoundsForDisplay(const DisplayDevice& displayDevice) const { |
| return displayDevice.getLayerStackSpaceRect().toFloatRect(); |
| } |
| |
| void SurfaceFlinger::computeLayerBounds() { |
| for (const auto& pair : ON_MAIN_THREAD(mDisplays)) { |
| const auto& displayDevice = pair.second; |
| const auto display = displayDevice->getCompositionDisplay(); |
| for (const auto& layer : mDrawingState.layersSortedByZ) { |
| // only consider the layers on the given layer stack |
| if (!display->belongsInOutput(layer->getLayerStack(), layer->getPrimaryDisplayOnly())) { |
| continue; |
| } |
| |
| layer->computeBounds(getLayerClipBoundsForDisplay(*displayDevice), ui::Transform(), |
| 0.f /* shadowRadius */); |
| } |
| } |
| } |
| |
| void SurfaceFlinger::postFrame() { |
| const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked()); |
| if (display && getHwComposer().isConnected(display->getPhysicalId())) { |
| uint32_t flipCount = display->getPageFlipCount(); |
| if (flipCount % LOG_FRAME_STATS_PERIOD == 0) { |
| logFrameStats(); |
| } |
| } |
| } |
| |
| void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) { |
| ATRACE_CALL(); |
| |
| // here we keep a copy of the drawing state (that is the state that's |
| // going to be overwritten by handleTransactionLocked()) outside of |
| // mStateLock so that the side-effects of the State assignment |
| // don't happen with mStateLock held (which can cause deadlocks). |
| State drawingState(mDrawingState); |
| |
| Mutex::Autolock _l(mStateLock); |
| mDebugInTransaction = systemTime(); |
| |
| // Here we're guaranteed that some transaction flags are set |
| // so we can call handleTransactionLocked() unconditionally. |
| // We call getTransactionFlags(), which will also clear the flags, |
| // with mStateLock held to guarantee that mCurrentState won't change |
| // until the transaction is committed. |
| |
| modulateVsync(&VsyncModulator::onTransactionCommit); |
| transactionFlags = getTransactionFlags(eTransactionMask); |
| handleTransactionLocked(transactionFlags); |
| |
| mDebugInTransaction = 0; |
| // here the transaction has been committed |
| } |
| |
| void SurfaceFlinger::loadDisplayModes(PhysicalDisplayId displayId, DisplayModes& outModes, |
| DisplayModePtr& outActiveMode) const { |
| std::vector<HWComposer::HWCDisplayMode> hwcModes; |
| std::optional<hal::HWDisplayId> activeModeHwcId; |
| bool activeModeIsSupported; |
| int attempt = 0; |
| constexpr int kMaxAttempts = 3; |
| do { |
| hwcModes = getHwComposer().getModes(displayId); |
| activeModeHwcId = getHwComposer().getActiveMode(displayId); |
| LOG_ALWAYS_FATAL_IF(!activeModeHwcId, "HWC returned no active mode"); |
| |
| activeModeIsSupported = |
| std::any_of(hwcModes.begin(), hwcModes.end(), |
| [activeModeHwcId](const HWComposer::HWCDisplayMode& mode) { |
| return mode.hwcId == *activeModeHwcId; |
| }); |
| } while (!activeModeIsSupported && ++attempt < kMaxAttempts); |
| LOG_ALWAYS_FATAL_IF(!activeModeIsSupported, |
| "After %d attempts HWC still returns an active mode which is not" |
| " supported. Active mode ID = %" PRIu64 " . Supported modes = %s", |
| kMaxAttempts, *activeModeHwcId, base::Join(hwcModes, ", ").c_str()); |
| |
| DisplayModes oldModes; |
| |
| if (const auto token = getPhysicalDisplayTokenLocked(displayId)) { |
| oldModes = getDisplayDeviceLocked(token)->getSupportedModes(); |
| } |
| |
| int largestUsedModeId = -1; // Use int instead of DisplayModeId for signedness |
| for (const auto& mode : oldModes) { |
| const auto id = static_cast<int>(mode->getId().value()); |
| if (id > largestUsedModeId) { |
| largestUsedModeId = id; |
| } |
| } |
| |
| DisplayModes newModes; |
| int32_t nextModeId = largestUsedModeId + 1; |
| for (const auto& hwcMode : hwcModes) { |
| newModes.push_back(DisplayMode::Builder(hwcMode.hwcId) |
| .setId(DisplayModeId{nextModeId++}) |
| .setWidth(hwcMode.width) |
| .setHeight(hwcMode.height) |
| .setVsyncPeriod(hwcMode.vsyncPeriod) |
| .setDpiX(hwcMode.dpiX) |
| .setDpiY(hwcMode.dpiY) |
| .setGroup(hwcMode.configGroup) |
| .build()); |
| } |
| |
| const bool modesAreSame = |
| std::equal(newModes.begin(), newModes.end(), oldModes.begin(), oldModes.end(), |
| [](DisplayModePtr left, DisplayModePtr right) { |
| return left->equalsExceptDisplayModeId(right); |
| }); |
| |
| if (modesAreSame) { |
| // The supported modes have not changed, keep the old IDs. |
| outModes = oldModes; |
| } else { |
| outModes = newModes; |
| } |
| |
| outActiveMode = *std::find_if(outModes.begin(), outModes.end(), |
| [activeModeHwcId](const DisplayModePtr& mode) { |
| return mode->getHwcId() == *activeModeHwcId; |
| }); |
| } |
| |
| void SurfaceFlinger::processDisplayHotplugEventsLocked() { |
| for (const auto& event : mPendingHotplugEvents) { |
| std::optional<DisplayIdentificationInfo> info = |
| getHwComposer().onHotplug(event.hwcDisplayId, event.connection); |
| |
| if (!info) { |
| continue; |
| } |
| |
| const auto displayId = info->id; |
| const auto it = mPhysicalDisplayTokens.find(displayId); |
| |
| if (event.connection == hal::Connection::CONNECTED) { |
| DisplayModes supportedModes; |
| DisplayModePtr activeMode; |
| loadDisplayModes(displayId, supportedModes, activeMode); |
| |
| if (it == mPhysicalDisplayTokens.end()) { |
| ALOGV("Creating display %s", to_string(displayId).c_str()); |
| |
| DisplayDeviceState state; |
| state.physical = {.id = displayId, |
| .type = getHwComposer().getDisplayConnectionType(displayId), |
| .hwcDisplayId = event.hwcDisplayId, |
| .deviceProductInfo = std::move(info->deviceProductInfo), |
| .supportedModes = std::move(supportedModes), |
| .activeMode = activeMode}; |
| state.isSecure = true; // All physical displays are currently considered secure. |
| state.displayName = std::move(info->name); |
| |
| sp<IBinder> token = new BBinder(); |
| mCurrentState.displays.add(token, state); |
| mPhysicalDisplayTokens.emplace(displayId, std::move(token)); |
| |
| if (event.hwcDisplayId == getHwComposer().getInternalHwcDisplayId()) { |
| initScheduler(state); |
| } |
| |
| mInterceptor->saveDisplayCreation(state); |
| } else { |
| ALOGV("Recreating display %s", to_string(displayId).c_str()); |
| |
| const auto token = it->second; |
| auto& state = mCurrentState.displays.editValueFor(token); |
| state.sequenceId = DisplayDeviceState{}.sequenceId; // Generate new sequenceId |
| state.physical->supportedModes = std::move(supportedModes); |
| state.physical->activeMode = activeMode; |
| if (getHwComposer().updatesDeviceProductInfoOnHotplugReconnect()) { |
| state.physical->deviceProductInfo = std::move(info->deviceProductInfo); |
| } |
| } |
| } else { |
| ALOGV("Removing display %s", to_string(displayId).c_str()); |
| |
| const ssize_t index = mCurrentState.displays.indexOfKey(it->second); |
| if (index >= 0) { |
| const DisplayDeviceState& state = mCurrentState.displays.valueAt(index); |
| mInterceptor->saveDisplayDeletion(state.sequenceId); |
| mCurrentState.displays.removeItemsAt(index); |
| } |
| mPhysicalDisplayTokens.erase(it); |
| } |
| |
| processDisplayChangesLocked(); |
| } |
| |
| mPendingHotplugEvents.clear(); |
| } |
| |
| void SurfaceFlinger::dispatchDisplayHotplugEvent(PhysicalDisplayId displayId, bool connected) { |
| ALOGI("Dispatching display hotplug event displayId=%s, connected=%d", |
| to_string(displayId).c_str(), connected); |
| mScheduler->onHotplugReceived(mAppConnectionHandle, displayId, connected); |
| mScheduler->onHotplugReceived(mSfConnectionHandle, displayId, connected); |
| } |
| |
| sp<DisplayDevice> SurfaceFlinger::setupNewDisplayDeviceInternal( |
| const wp<IBinder>& displayToken, |
| std::shared_ptr<compositionengine::Display> compositionDisplay, |
| const DisplayDeviceState& state, |
| const sp<compositionengine::DisplaySurface>& displaySurface, |
| const sp<IGraphicBufferProducer>& producer) { |
| DisplayDeviceCreationArgs creationArgs(this, getHwComposer(), displayToken, compositionDisplay); |
| creationArgs.sequenceId = state.sequenceId; |
| creationArgs.isSecure = state.isSecure; |
| creationArgs.displaySurface = displaySurface; |
| creationArgs.hasWideColorGamut = false; |
| creationArgs.supportedPerFrameMetadata = 0; |
| |
| if (const auto& physical = state.physical) { |
| creationArgs.connectionType = physical->type; |
| creationArgs.supportedModes = physical->supportedModes; |
| } |
| |
| if (const auto id = PhysicalDisplayId::tryCast(compositionDisplay->getId())) { |
| creationArgs.isPrimary = id == getInternalDisplayIdLocked(); |
| |
| if (useColorManagement) { |
| std::vector<ColorMode> modes = getHwComposer().getColorModes(*id); |
| for (ColorMode colorMode : modes) { |
| if (isWideColorMode(colorMode)) { |
| creationArgs.hasWideColorGamut = true; |
| } |
| |
| std::vector<RenderIntent> renderIntents = |
| getHwComposer().getRenderIntents(*id, colorMode); |
| creationArgs.hwcColorModes.emplace(colorMode, renderIntents); |
| } |
| } |
| } |
| |
| if (const auto id = HalDisplayId::tryCast(compositionDisplay->getId())) { |
| getHwComposer().getHdrCapabilities(*id, &creationArgs.hdrCapabilities); |
| creationArgs.supportedPerFrameMetadata = getHwComposer().getSupportedPerFrameMetadata(*id); |
| } |
| |
| auto nativeWindowSurface = getFactory().createNativeWindowSurface(producer); |
| auto nativeWindow = nativeWindowSurface->getNativeWindow(); |
| creationArgs.nativeWindow = nativeWindow; |
| |
| // Make sure that composition can never be stalled by a virtual display |
| // consumer that isn't processing buffers fast enough. We have to do this |
| // here, in case the display is composed entirely by HWC. |
| if (state.isVirtual()) { |
| nativeWindow->setSwapInterval(nativeWindow.get(), 0); |
| } |
| |
| creationArgs.physicalOrientation = |
| creationArgs.isPrimary ? internalDisplayOrientation : ui::ROTATION_0; |
| |
| // virtual displays are always considered enabled |
| creationArgs.initialPowerMode = state.isVirtual() ? hal::PowerMode::ON : hal::PowerMode::OFF; |
| |
| sp<DisplayDevice> display = getFactory().createDisplayDevice(creationArgs); |
| |
| nativeWindowSurface->preallocateBuffers(); |
| |
| ColorMode defaultColorMode = ColorMode::NATIVE; |
| Dataspace defaultDataSpace = Dataspace::UNKNOWN; |
| if (display->hasWideColorGamut()) { |
| defaultColorMode = ColorMode::SRGB; |
| defaultDataSpace = Dataspace::V0_SRGB; |
| } |
| display->getCompositionDisplay()->setColorProfile( |
| compositionengine::Output::ColorProfile{defaultColorMode, defaultDataSpace, |
| RenderIntent::COLORIMETRIC, |
| Dataspace::UNKNOWN}); |
| if (!state.isVirtual()) { |
| display->setActiveMode(state.physical->activeMode->getId()); |
| display->setDeviceProductInfo(state.physical->deviceProductInfo); |
| } |
| |
| display->setLayerStack(state.layerStack); |
| display->setProjection(state.orientation, state.layerStackSpaceRect, |
| state.orientedDisplaySpaceRect); |
| display->setDisplayName(state.displayName); |
| |
| return display; |
| } |
| |
| void SurfaceFlinger::processDisplayAdded(const wp<IBinder>& displayToken, |
| const DisplayDeviceState& state) { |
| ui::Size resolution(0, 0); |
| ui::PixelFormat pixelFormat = static_cast<ui::PixelFormat>(PIXEL_FORMAT_UNKNOWN); |
| if (state.physical) { |
| resolution = state.physical->activeMode->getSize(); |
| pixelFormat = static_cast<ui::PixelFormat>(PIXEL_FORMAT_RGBA_8888); |
| } else if (state.surface != nullptr) { |
| int status = state.surface->query(NATIVE_WINDOW_WIDTH, &resolution.width); |
| ALOGE_IF(status != NO_ERROR, "Unable to query width (%d)", status); |
| status = state.surface->query(NATIVE_WINDOW_HEIGHT, &resolution.height); |
| ALOGE_IF(status != NO_ERROR, "Unable to query height (%d)", status); |
| int format; |
| status = state.surface->query(NATIVE_WINDOW_FORMAT, &format); |
| ALOGE_IF(status != NO_ERROR, "Unable to query format (%d)", status); |
| pixelFormat = static_cast<ui::PixelFormat>(format); |
| } else { |
| // Virtual displays without a surface are dormant: |
| // they have external state (layer stack, projection, |
| // etc.) but no internal state (i.e. a DisplayDevice). |
| return; |
| } |
| |
| compositionengine::DisplayCreationArgsBuilder builder; |
| if (const auto& physical = state.physical) { |
| builder.setId(physical->id); |
| builder.setConnectionType(physical->type); |
| } else { |
| builder.setId(acquireVirtualDisplay(resolution, pixelFormat, state.layerStack)); |
| } |
| |
| builder.setPixels(resolution); |
| builder.setIsSecure(state.isSecure); |
| builder.setLayerStackId(state.layerStack); |
| builder.setPowerAdvisor(&mPowerAdvisor); |
| builder.setName(state.displayName); |
| auto compositionDisplay = getCompositionEngine().createDisplay(builder.build()); |
| compositionDisplay->setLayerCachingEnabled(mLayerCachingEnabled); |
| |
| sp<compositionengine::DisplaySurface> displaySurface; |
| sp<IGraphicBufferProducer> producer; |
| sp<IGraphicBufferProducer> bqProducer; |
| sp<IGraphicBufferConsumer> bqConsumer; |
| getFactory().createBufferQueue(&bqProducer, &bqConsumer, /*consumerIsSurfaceFlinger =*/false); |
| |
| if (state.isVirtual()) { |
| const auto displayId = VirtualDisplayId::tryCast(compositionDisplay->getId()); |
| LOG_FATAL_IF(!displayId); |
| auto surface = sp<VirtualDisplaySurface>::make(getHwComposer(), *displayId, state.surface, |
| bqProducer, bqConsumer, state.displayName); |
| displaySurface = surface; |
| producer = std::move(surface); |
| } else { |
| ALOGE_IF(state.surface != nullptr, |
| "adding a supported display, but rendering " |
| "surface is provided (%p), ignoring it", |
| state.surface.get()); |
| const auto displayId = PhysicalDisplayId::tryCast(compositionDisplay->getId()); |
| LOG_FATAL_IF(!displayId); |
| displaySurface = |
| sp<FramebufferSurface>::make(getHwComposer(), *displayId, bqConsumer, |
| state.physical->activeMode->getSize(), |
| ui::Size(maxGraphicsWidth, maxGraphicsHeight)); |
| producer = bqProducer; |
| } |
| |
| LOG_FATAL_IF(!displaySurface); |
| const auto display = setupNewDisplayDeviceInternal(displayToken, std::move(compositionDisplay), |
| state, displaySurface, producer); |
| mDisplays.emplace(displayToken, display); |
| if (!state.isVirtual()) { |
| dispatchDisplayHotplugEvent(display->getPhysicalId(), true); |
| } |
| |
| if (display->isPrimary()) { |
| mScheduler->onPrimaryDisplayAreaChanged(display->getWidth() * display->getHeight()); |
| getRenderEngine().onPrimaryDisplaySizeChanged(display->getSize()); |
| } |
| } |
| |
| void SurfaceFlinger::processDisplayRemoved(const wp<IBinder>& displayToken) { |
| auto display = getDisplayDeviceLocked(displayToken); |
| if (display) { |
| display->disconnect(); |
| |
| if (display->isVirtual()) { |
| releaseVirtualDisplay(display->getVirtualId()); |
| } else { |
| dispatchDisplayHotplugEvent(display->getPhysicalId(), false); |
| } |
| } |
| |
| mDisplays.erase(displayToken); |
| |
| if (display && display->isVirtual()) { |
| static_cast<void>(schedule([display = std::move(display)] { |
| // Destroy the display without holding the mStateLock. |
| // This is a temporary solution until we can manage transaction queues without |
| // holding the mStateLock. |
| // With blast, the IGBP that is passed to the VirtualDisplaySurface is owned by the |
| // client. When the IGBP is disconnected, its buffer cache in SF will be cleared |
| // via SurfaceComposerClient::doUncacheBufferTransaction. This call from the client |
| // ends up running on the main thread causing a deadlock since setTransactionstate |
| // will try to acquire the mStateLock. Instead we extend the lifetime of |
| // DisplayDevice and destroy it in the main thread without holding the mStateLock. |
| // The display will be disconnected and removed from the mDisplays list so it will |
| // not be accessible. |
| })); |
| } |
| } |
| |
| void SurfaceFlinger::processDisplayChanged(const wp<IBinder>& displayToken, |
| const DisplayDeviceState& currentState, |
| const DisplayDeviceState& drawingState) { |
| const sp<IBinder> currentBinder = IInterface::asBinder(currentState.surface); |
| const sp<IBinder> drawingBinder = IInterface::asBinder(drawingState.surface); |
| |
| // Recreate the DisplayDevice if the surface or sequence ID changed. |
| if (currentBinder != drawingBinder || currentState.sequenceId != drawingState.sequenceId) { |
| getRenderEngine().cleanFramebufferCache(); |
| |
| if (const auto display = getDisplayDeviceLocked(displayToken)) { |
| display->disconnect(); |
| if (display->isVirtual()) { |
| releaseVirtualDisplay(display->getVirtualId()); |
| } |
| } |
| |
| mDisplays.erase(displayToken); |
| |
| if (const auto& physical = currentState.physical) { |
| getHwComposer().allocatePhysicalDisplay(physical->hwcDisplayId, physical->id); |
| } |
| |
| processDisplayAdded(displayToken, currentState); |
| |
|