blob: fd26ad3298d56bb4baa7f5ada91860e403b4b113 [file] [log] [blame]
/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdint.h>
#include <EGL/egl.h>
#include <GLES2/gl2.h>
#include <gui/GLConsumer.h>
namespace android {
#define NELEMS(x) ((int) (sizeof(x) / sizeof((x)[0])))
enum { MAX_NUM_LAYERS = 16 };
enum { MAX_TEST_RUNS = 16 };
class Composer;
class Renderer;
class GLHelper;
struct LayerDesc {
uint32_t flags;
Renderer* (*rendererFactory)();
Composer* (*composerFactory)();
int32_t x;
int32_t y;
uint32_t width;
uint32_t height;
};
void resetColorGenerator();
class Composer {
public:
virtual ~Composer() {}
virtual bool setUp(const LayerDesc& desc, GLHelper* helper) = 0;
virtual void tearDown() = 0;
virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) = 0;
};
Composer* nocomp();
Composer* opaque();
Composer* opaqueShrink();
Composer* blend();
Composer* blendShrink();
class Renderer {
public:
virtual ~Renderer() {}
virtual bool setUp(GLHelper* helper) = 0;
virtual void tearDown() = 0;
virtual bool render(EGLSurface surface) = 0;
};
Renderer* staticGradient();
} // namespace android