[SurfaceFlinger] support EGLImage management in BLAST

This mirrors a performance optimization for BufferQueueLayers where
EGLImages were allocated in onFrameAvailable. Here when buffers are
passed over to SurfaceFlinger in a transaction, an EGLImage is also
created for that buffer.

This is critical for reducing jank when operating in higher refresh
rates, as eglCreateImageKHR can take long enough for frames to miss.

Bug: 133627730
Test: systrace of chrome in landscope orientation caches properly
Change-Id: I2022564fbecace7cadd00c89abdcc358d6323315
diff --git a/services/surfaceflinger/BufferStateLayer.cpp b/services/surfaceflinger/BufferStateLayer.cpp
index 05c721f..bcc9915 100644
--- a/services/surfaceflinger/BufferStateLayer.cpp
+++ b/services/surfaceflinger/BufferStateLayer.cpp
@@ -50,12 +50,6 @@
     mOverrideScalingMode = NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW;
     mCurrentState.dataspace = ui::Dataspace::V0_SRGB;
 }
-BufferStateLayer::~BufferStateLayer() {
-    if (mActiveBuffer != nullptr) {
-        auto& engine(mFlinger->getRenderEngine());
-        engine.unbindExternalTextureBuffer(mActiveBuffer->getId());
-    }
-}
 
 // -----------------------------------------------------------------------
 // Interface implementation for Layer
@@ -571,11 +565,6 @@
         return BAD_VALUE;
     }
 
-    if (mActiveBuffer != nullptr) {
-        // todo: get this to work with BufferStateLayerCache
-        auto& engine(mFlinger->getRenderEngine());
-        engine.unbindExternalTextureBuffer(mActiveBuffer->getId());
-    }
     mActiveBuffer = s.buffer;
     mActiveBufferFence = s.acquireFence;
     auto& layerCompositionState = getCompositionLayer()->editState().frontEnd;
@@ -621,6 +610,10 @@
     }
 }
 
+void BufferStateLayer::bufferErased(const client_cache_t& clientCacheId) {
+    mFlinger->getRenderEngine().unbindExternalTextureBuffer(clientCacheId.id);
+}
+
 void BufferStateLayer::HwcSlotGenerator::bufferErased(const client_cache_t& clientCacheId) {
     std::lock_guard lock(mMutex);
     if (!clientCacheId.isValid()) {
diff --git a/services/surfaceflinger/BufferStateLayer.h b/services/surfaceflinger/BufferStateLayer.h
index 4e2bc45..db8ae0d 100644
--- a/services/surfaceflinger/BufferStateLayer.h
+++ b/services/surfaceflinger/BufferStateLayer.h
@@ -34,7 +34,6 @@
 class BufferStateLayer : public BufferLayer {
 public:
     explicit BufferStateLayer(const LayerCreationArgs&);
-    ~BufferStateLayer() override;
 
     // -----------------------------------------------------------------------
     // Interface implementation for Layer
@@ -103,6 +102,9 @@
     bool fenceHasSignaled() const override;
     bool framePresentTimeIsCurrent() const override;
 
+    // Inherit from ClientCache::ErasedRecipient
+    void bufferErased(const client_cache_t& clientCacheId) override;
+
 private:
     nsecs_t getDesiredPresentTime() override;
     std::shared_ptr<FenceTime> getCurrentFenceTime() const override;
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 3712b2a..7aecc90 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -17,8 +17,6 @@
 #ifndef ANDROID_LAYER_H
 #define ANDROID_LAYER_H
 
-#include <sys/types.h>
-
 #include <compositionengine/LayerFE.h>
 #include <gui/BufferQueue.h>
 #include <gui/ISurfaceComposerClient.h>
@@ -28,6 +26,7 @@
 #include <math/vec4.h>
 #include <renderengine/Mesh.h>
 #include <renderengine/Texture.h>
+#include <sys/types.h>
 #include <ui/FloatRect.h>
 #include <ui/FrameStats.h>
 #include <ui/GraphicBuffer.h>
@@ -44,16 +43,16 @@
 #include <vector>
 
 #include "Client.h"
+#include "ClientCache.h"
+#include "DisplayHardware/ComposerHal.h"
+#include "DisplayHardware/HWComposer.h"
 #include "FrameTracker.h"
 #include "LayerVector.h"
 #include "MonitoredProducer.h"
+#include "RenderArea.h"
 #include "SurfaceFlinger.h"
 #include "TransactionCompletedThread.h"
 
-#include "DisplayHardware/ComposerHal.h"
-#include "DisplayHardware/HWComposer.h"
-#include "RenderArea.h"
-
 using namespace android::surfaceflinger;
 
 namespace android {
@@ -94,7 +93,7 @@
     LayerMetadata metadata;
 };
 
-class Layer : public virtual compositionengine::LayerFE {
+class Layer : public virtual compositionengine::LayerFE, public ClientCache::ErasedRecipient {
     static std::atomic<int32_t> sSequence;
 
 public:
@@ -690,6 +689,9 @@
     compositionengine::OutputLayer* findOutputLayerForDisplay(
             const sp<const DisplayDevice>& display) const;
 
+    // Inherit from ClientCache::ErasedRecipient
+    void bufferErased(const client_cache_t& /*clientCacheId*/) override {}
+
 protected:
     // constant
     sp<SurfaceFlinger> mFlinger;
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 50fabe3..2781910 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -4122,6 +4122,9 @@
     sp<GraphicBuffer> buffer;
     if (bufferChanged && cacheIdChanged) {
         ClientCache::getInstance().add(s.cachedBuffer, s.buffer);
+        ClientCache::getInstance().registerErasedRecipient(s.cachedBuffer,
+                                                           wp<ClientCache::ErasedRecipient>(layer));
+        getRenderEngine().cacheExternalTextureBuffer(s.buffer);
         buffer = s.buffer;
     } else if (cacheIdChanged) {
         buffer = ClientCache::getInstance().get(s.cachedBuffer);