blob: 885297fc3026def1b69ebb90b5b9da7e8196a191 [file] [log] [blame]
/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "Fps.h"
#include <cutils/compiler.h>
#include <utils/StrongPointer.h>
#include <cinttypes>
#include <functional>
#include <memory>
#include <string>
namespace android {
typedef int32_t PixelFormat;
class BufferQueueLayer;
class BufferStateLayer;
class BufferLayerConsumer;
class EffectLayer;
class ContainerLayer;
class DisplayDevice;
class FrameTracer;
class GraphicBuffer;
class HWComposer;
class IGraphicBufferConsumer;
class IGraphicBufferProducer;
class Layer;
class MessageQueue;
class Scheduler;
class StartPropertySetThread;
class SurfaceFlinger;
class SurfaceInterceptor;
class TimeStats;
struct DisplayDeviceCreationArgs;
struct ISchedulerCallback;
struct LayerCreationArgs;
namespace compositionengine {
class CompositionEngine;
} // namespace compositionengine
namespace scheduler {
class VsyncConfiguration;
class VsyncController;
class RefreshRateConfigs;
} // namespace scheduler
namespace frametimeline {
class FrameTimeline;
} // namespace frametimeline
namespace surfaceflinger {
class NativeWindowSurface;
// The interface that SurfaceFlinger uses to create all of the implementations
// of each interface.
class Factory {
public:
virtual std::unique_ptr<HWComposer> createHWComposer(const std::string& serviceName) = 0;
virtual std::unique_ptr<MessageQueue> createMessageQueue() = 0;
virtual std::unique_ptr<scheduler::VsyncConfiguration> createVsyncConfiguration(
Fps currentRefreshRate) = 0;
virtual std::unique_ptr<Scheduler> createScheduler(const scheduler::RefreshRateConfigs&,
ISchedulerCallback&) = 0;
virtual sp<SurfaceInterceptor> createSurfaceInterceptor() = 0;
virtual sp<StartPropertySetThread> createStartPropertySetThread(
bool timestampPropertyValue) = 0;
virtual sp<DisplayDevice> createDisplayDevice(DisplayDeviceCreationArgs&) = 0;
virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t width, uint32_t height,
PixelFormat format, uint32_t layerCount,
uint64_t usage, std::string requestorName) = 0;
virtual void createBufferQueue(sp<IGraphicBufferProducer>* outProducer,
sp<IGraphicBufferConsumer>* outConsumer,
bool consumerIsSurfaceFlinger) = 0;
virtual sp<IGraphicBufferProducer> createMonitoredProducer(const sp<IGraphicBufferProducer>&,
const sp<SurfaceFlinger>&,
const wp<Layer>&) = 0;
virtual sp<BufferLayerConsumer> createBufferLayerConsumer(const sp<IGraphicBufferConsumer>&,
renderengine::RenderEngine&,
uint32_t tex, Layer*) = 0;
virtual std::unique_ptr<surfaceflinger::NativeWindowSurface> createNativeWindowSurface(
const sp<IGraphicBufferProducer>&) = 0;
virtual std::unique_ptr<compositionengine::CompositionEngine> createCompositionEngine() = 0;
virtual sp<BufferQueueLayer> createBufferQueueLayer(const LayerCreationArgs& args) = 0;
virtual sp<BufferStateLayer> createBufferStateLayer(const LayerCreationArgs& args) = 0;
virtual sp<EffectLayer> createEffectLayer(const LayerCreationArgs& args) = 0;
virtual sp<ContainerLayer> createContainerLayer(const LayerCreationArgs& args) = 0;
virtual std::unique_ptr<FrameTracer> createFrameTracer() = 0;
virtual std::unique_ptr<frametimeline::FrameTimeline> createFrameTimeline(
std::shared_ptr<TimeStats> timeStats, pid_t surfaceFlingerPid) = 0;
protected:
~Factory() = default;
};
ANDROID_API sp<SurfaceFlinger> createSurfaceFlinger();
} // namespace surfaceflinger
} // namespace android