blob: f593f4077365b151116ef9f6d13399f26d8d0fc5 [file] [log] [blame]
/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "GameManagerService"
#include <android/log.h>
#include <gui/SurfaceComposerClient.h>
#include <log/log.h>
#include <nativehelper/JNIHelp.h>
#include "jni.h"
namespace android {
static void android_server_app_GameManagerService_nativeSetGameModeFrameRateOverride(
JNIEnv* env, jclass clazz, jint uid, jfloat frameRate) {
SurfaceComposerClient::setGameModeFrameRateOverride(uid, frameRate);
}
static void android_server_app_GameManagerService_nativeSetGameDefaultFrameRateOverride(
JNIEnv* env, jclass clazz, jint uid, jfloat frameRate) {
SurfaceComposerClient::setGameDefaultFrameRateOverride(uid, frameRate);
}
static const JNINativeMethod gMethods[] = {
{"nativeSetGameModeFrameRateOverride", "(IF)V",
(void*)android_server_app_GameManagerService_nativeSetGameModeFrameRateOverride},
{"nativeSetGameDefaultFrameRateOverride", "(IF)V",
(void*)android_server_app_GameManagerService_nativeSetGameDefaultFrameRateOverride},
};
int register_android_server_app_GameManagerService(JNIEnv* env) {
return jniRegisterNativeMethods(env, "com/android/server/app/GameManagerService", gMethods,
NELEM(gMethods));
}
}; // namespace android