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/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.view;
import android.annotation.FloatRange;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.annotation.SuppressLint;
import android.graphics.Insets;
import android.view.WindowInsets.Type.InsetsType;
import android.view.WindowInsetsAnimation.Bounds;
/**
* Controller for app-driven animation of system windows.
* <p>
* {@code WindowInsetsAnimationController} lets apps animate system windows such as
* the {@link android.inputmethodservice.InputMethodService IME}. The animation is
* synchronized, such that changes the system windows and the app's current frame
* are rendered at the same time.
* <p>
* Control is obtained through {@link WindowInsetsController#controlWindowInsetsAnimation}.
*/
@SuppressLint("NotCloseable")
public interface WindowInsetsAnimationController {
/**
* Retrieves the {@link Insets} when the windows this animation is controlling are fully hidden.
* <p>
* Note that these insets are always relative to the window, which is the same as being relative
* to {@link View#getRootView}
* <p>
* If there are any animation listeners registered, this value is the same as
* {@link Bounds#getLowerBound()} that is being be passed into the root view of the
* hierarchy.
*
* @return Insets when the windows this animation is controlling are fully hidden.
*
* @see Bounds#getLowerBound()
*/
@NonNull Insets getHiddenStateInsets();
/**
* Retrieves the {@link Insets} when the windows this animation is controlling are fully shown.
* <p>
* Note that these insets are always relative to the window, which is the same as being relative
* to {@link View#getRootView}
* <p>
* If there are any animation listeners registered, this value is the same as
* {@link Bounds#getUpperBound()} that is being passed into the root view of hierarchy.
*
* @return Insets when the windows this animation is controlling are fully shown.
*
* @see Bounds#getUpperBound()
*/
@NonNull Insets getShownStateInsets();
/**
* Retrieves the current insets.
* <p>
* Note that these insets are always relative to the window, which is the same as
* being relative
* to {@link View#getRootView}
* @return The current insets on the currently showing frame. These insets will change as the
* animation progresses to reflect the current insets provided by the controlled window.
*/
@NonNull Insets getCurrentInsets();
/**
* Returns the progress as previously set by {@code fraction} in {@link #setInsetsAndAlpha}
*
* @return the progress of the animation, where {@code 0} is fully hidden and {@code 1} is
* fully shown.
* <p>
* Note: this value represents raw overall progress of the animation
* i.e. the combined progress of insets and alpha.
* <p>
*/
@FloatRange(from = 0f, to = 1f)
float getCurrentFraction();
/**
* Current alpha value of the window.
* @return float value between 0 and 1.
*/
float getCurrentAlpha();
/**
* @return The {@link WindowInsets.Type}s this object is currently controlling.
*/
@InsetsType int getTypes();
/**
* Modifies the insets for the frame being drawn by indirectly moving the windows around in the
* system that are causing window insets.
* <p>
* Note that these insets are always relative to the window, which is the same as being relative
* to {@link View#getRootView}
* <p>
* Also note that this will <b>not</b> inform the view system of a full inset change via
* {@link View#dispatchApplyWindowInsets} in order to avoid a full layout pass during the
* animation. If you'd like to animate views during a window inset animation, register a
* {@link WindowInsetsAnimation.Callback} by calling
* {@link View#setWindowInsetsAnimationCallback(WindowInsetsAnimation.Callback)} that will be
* notified about any insets change via {@link WindowInsetsAnimation.Callback#onProgress} during
* the animation.
* <p>
* {@link View#dispatchApplyWindowInsets} will instead be called once the animation has
* finished, i.e. once {@link #finish} has been called.
* Note: If there are no insets, alpha animation is still applied.
*
* @param insets The new insets to apply. Based on the requested insets, the system will
* calculate the positions of the windows in the system causing insets such that
* the resulting insets of that configuration will match the passed in parameter.
* Note that these insets are being clamped to the range from
* {@link #getHiddenStateInsets} to {@link #getShownStateInsets}.
* If you intend on changing alpha only, pass null or {@link #getCurrentInsets()}.
* @param alpha The new alpha to apply to the inset side.
* @param fraction instantaneous animation progress. This value is dispatched to
* {@link WindowInsetsAnimation.Callback}.
*
* @see WindowInsetsAnimation.Callback
* @see View#setWindowInsetsAnimationCallback(WindowInsetsAnimation.Callback)
*/
void setInsetsAndAlpha(@Nullable Insets insets, @FloatRange(from = 0f, to = 1f) float alpha,
@FloatRange(from = 0f, to = 1f) float fraction);
/**
* Finishes the animation, and leaves the windows shown or hidden.
* <p>
* After invoking {@link #finish}, this instance is no longer {@link #isReady ready}.
* <p>
* Note: Finishing an animation implicitly {@link #setInsetsAndAlpha sets insets and alpha}
* according to the requested end state without any further animation.
*
* @param shown if {@code true}, the windows will be shown after finishing the
* animation. Otherwise they will be hidden.
*/
void finish(boolean shown);
/**
* Returns whether this instance is ready to be used to control window insets.
* <p>
* Instances are ready when passed in {@link WindowInsetsAnimationControlListener#onReady}
* and stop being ready when it is either {@link #isFinished() finished} or
* {@link #isCancelled() cancelled}.
*
* @return {@code true} if the instance is ready, {@code false} otherwise.
*/
default boolean isReady() {
return !isFinished() && !isCancelled();
}
/**
* Returns whether this instance has been finished by a call to {@link #finish}.
*
* @see WindowInsetsAnimationControlListener#onFinished
* @return {@code true} if the instance is finished, {@code false} otherwise.
*/
boolean isFinished();
/**
* Returns whether this instance has been cancelled by the system, or by invoking the
* {@link android.os.CancellationSignal} passed into
* {@link WindowInsetsController#controlWindowInsetsAnimation}.
*
* @see WindowInsetsAnimationControlListener#onCancelled
* @return {@code true} if the instance is cancelled, {@code false} otherwise.
*/
boolean isCancelled();
/**
* @hide
* @return {@code true} when controller controls IME and IME has no insets (floating,
* fullscreen or non-overlapping).
*/
boolean hasZeroInsetsIme();
}