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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.hardware.camera2;
import android.os.Handler;
import android.view.Surface;
import java.util.List;
/**
* <p>The CameraDevice class is an interface to a single camera connected to an
* Android device, allowing for fine-grain control of image capture and
* post-processing at high frame rates.</p>
*
* <p>Your application must declare the
* {@link android.Manifest.permission#CAMERA Camera} permission in its manifest
* in order to access camera devices.</p>
*
* <p>A given camera device may provide support at one of two levels: limited or
* full. If a device only supports the limited level, then Camera2 exposes a
* feature set that is roughly equivalent to the older
* {@link android.hardware.Camera Camera} API, although with a cleaner and more
* efficient interface. Devices that implement the full level of support
* provide substantially improved capabilities over the older camera
* API. Applications that target the limited level devices will run unchanged on
* the full-level devices; if your application requires a full-level device for
* proper operation, declare the "android.hardware.camera2.full" feature in your
* manifest.</p>
*
* @see CameraManager#openCamera
* @see android.Manifest.permission#CAMERA
*/
public interface CameraDevice extends AutoCloseable {
/**
* Create a request suitable for a camera preview window. Specifically, this
* means that high frame rate is given priority over the highest-quality
* post-processing. These requests would normally be used with the
* {@link #setRepeatingRequest} method.
*
* @see #createCaptureRequest
*/
public static final int TEMPLATE_PREVIEW = 1;
/**
* Create a request suitable for still image capture. Specifically, this
* means prioritizing image quality over frame rate. These requests would
* commonly be used with the {@link #capture} method.
*
* @see #createCaptureRequest
*/
public static final int TEMPLATE_STILL_CAPTURE = 2;
/**
* Create a request suitable for video recording. Specifically, this means
* that a stable frame rate is used, and post-processing is set for
* recording quality. These requests would commonly be used with the
* {@link #setRepeatingRequest} method.
*
* @see #createCaptureRequest
*/
public static final int TEMPLATE_RECORD = 3;
/**
* Create a request suitable for still image capture while recording
* video. Specifically, this means maximizing image quality without
* disrupting the ongoing recording. These requests would commonly be used
* with the {@link #capture} method while a request based on
* {@link #TEMPLATE_RECORD} is is in use with {@link #setRepeatingRequest}.
*
* @see #createCaptureRequest
*/
public static final int TEMPLATE_VIDEO_SNAPSHOT = 4;
/**
* Create a request suitable for zero shutter lag still capture. This means
* means maximizing image quality without compromising preview frame rate.
* AE/AWB/AF should be on auto mode.
*
* @see #createCaptureRequest
* @hide
*/
public static final int TEMPLATE_ZERO_SHUTTER_LAG = 5;
/**
* A basic template for direct application control of capture
* parameters. All automatic control is disabled (auto-exposure, auto-white
* balance, auto-focus), and post-processing parameters are set to preview
* quality. The manual capture parameters (exposure, sensitivity, and so on)
* are set to reasonable defaults, but should be overriden by the
* application depending on the intended use case.
*
* @see #createCaptureRequest
* @hide
*/
public static final int TEMPLATE_MANUAL = 6;
/**
* Get the ID of this camera device.
*
* <p>This matches the ID given to {@link CameraManager#openCamera} to instantiate this
* this camera device.</p>
*
* <p>This ID can be used to query the camera device's {@link
* CameraCharacteristics fixed properties} with {@link
* CameraManager#getCameraCharacteristics}.</p>
*
* <p>This method can be called even if the device has been closed or has encountered
* a serious error.</p>
*
* @return the ID for this camera device
*
* @see CameraManager#getCameraCharacteristics
* @see CameraManager#getCameraIdList
*/
public String getId();
/**
* <p>Set up a new output set of Surfaces for the camera device.</p>
*
* <p>The configuration determines the set of potential output Surfaces for
* the camera device for each capture request. A given request may use all
* or a only some of the outputs. This method must be called before requests
* can be submitted to the camera with {@link #capture capture},
* {@link #captureBurst captureBurst},
* {@link #setRepeatingRequest setRepeatingRequest}, or
* {@link #setRepeatingBurst setRepeatingBurst}.</p>
*
* <p>Surfaces suitable for inclusion as a camera output can be created for
* various use cases and targets:</p>
*
* <ul>
*
* <li>For drawing to a {@link android.view.SurfaceView SurfaceView}: Set
* the size of the Surface with
* {@link android.view.SurfaceHolder#setFixedSize} to be one of the
* supported
* {@link CameraCharacteristics#SCALER_AVAILABLE_PROCESSED_SIZES processed sizes}
* before calling {@link android.view.SurfaceHolder#getSurface}.</li>
*
* <li>For accessing through an OpenGL texture via a
* {@link android.graphics.SurfaceTexture SurfaceTexture}: Set the size of
* the SurfaceTexture with
* {@link android.graphics.SurfaceTexture#setDefaultBufferSize} to be one
* of the supported
* {@link CameraCharacteristics#SCALER_AVAILABLE_PROCESSED_SIZES processed sizes}
* before creating a Surface from the SurfaceTexture with
* {@link Surface#Surface}.</li>
*
* <li>For recording with {@link android.media.MediaCodec}: Call
* {@link android.media.MediaCodec#createInputSurface} after configuring
* the media codec to use one of the
* {@link CameraCharacteristics#SCALER_AVAILABLE_PROCESSED_SIZES processed sizes}
* </li>
*
* <li>For recording with {@link android.media.MediaRecorder}: TODO</li>
*
* <li>For efficient YUV processing with {@link android.renderscript}:
* Create a RenderScript
* {@link android.renderscript.Allocation Allocation} with a supported YUV
* type, the IO_INPUT flag, and one of the supported
* {@link CameraCharacteristics#SCALER_AVAILABLE_PROCESSED_SIZES processed sizes}. Then
* obtain the Surface with
* {@link android.renderscript.Allocation#getSurface}.</li>
*
* <li>For access to uncompressed or JPEG data in the application: Create a
* {@link android.media.ImageReader} object with the desired
* {@link CameraCharacteristics#SCALER_AVAILABLE_FORMATS image format}, and a
* size from the matching
* {@link CameraCharacteristics#SCALER_AVAILABLE_PROCESSED_SIZES processed},
* {@link CameraCharacteristics#SCALER_AVAILABLE_JPEG_SIZES jpeg}. Then obtain
* a Surface from it.</li>
*
* </ul>
*
* </p>
*
* <p>This function can take several hundred milliseconds to execute, since
* camera hardware may need to be powered on or reconfigured.</p>
*
* <p>The camera device will query each Surface's size and formats upon this
* call, so they must be set to a valid setting at this time (in particular:
* if the format is user-visible, it must be one of android.scaler.availableFormats;
* and the size must be one of android.scaler.available[Processed|Jpeg]Sizes).</p>
*
* <p>When this method is called with valid Surfaces, the device will transition to the {@link
* StateListener#onBusy busy state}. Once configuration is complete, the device will transition
* into the {@link StateListener#onIdle idle state}. Capture requests using the newly-configured
* Surfaces may then be submitted with {@link #capture}, {@link #captureBurst}, {@link
* #setRepeatingRequest}, or {@link #setRepeatingBurst}.</p>
*
* <p>If this method is called while the camera device is still actively processing previously
* submitted captures, then the following sequence of events occurs: The device transitions to
* the busy state and calls the {@link StateListener#onBusy} callback. Second, if a repeating
* request is set it is cleared. Third, the device finishes up all in-flight and pending
* requests. Finally, once the device is idle, it then reconfigures its outputs, and calls the
* {@link StateListener#onIdle} method once it is again ready to accept capture
* requests. Therefore, no submitted work is discarded. To idle as fast as possible, use {@link
* #flush} and wait for the idle callback before calling configureOutputs. This will discard
* work, but reaches the new configuration sooner.</p>
*
* <p>Using larger resolution outputs, or more outputs, can result in slower
* output rate from the device.</p>
*
* <p>Configuring the outputs with an empty or null list will transition the camera into an
* {@link StateListener#onUnconfigured unconfigured state} instead of the {@link
* StateListener#onIdle idle state}. </p>
*
* <p>Calling configureOutputs with the same arguments as the last call to
* configureOutputs has no effect, and the {@link StateListener#onBusy busy}
* and {@link StateListener#onIdle idle} state transitions will happen
* immediately.</p>
*
* @param outputs The new set of Surfaces that should be made available as
* targets for captured image data.
*
* @throws IllegalArgumentException if the set of output Surfaces do not
* meet the requirements
* @throws CameraAccessException if the camera device is no longer connected or has
* encountered a fatal error
* @throws IllegalStateException if the camera device is not idle, or
* if the camera device has been closed
*
* @see StateListener#onBusy
* @see StateListener#onIdle
* @see StateListener#onActive
* @see StateListener#onUnconfigured
* @see #stopRepeating
* @see #flush
*/
public void configureOutputs(List<Surface> outputs) throws CameraAccessException;
/**
* <p>Create a {@link CaptureRequest.Builder} for new capture requests,
* initialized with template for a target use case. The settings are chosen
* to be the best options for the specific camera device, so it is not
* recommended to reuse the same request for a different camera device;
* create a builder specific for that device and template and override the
* settings as desired, instead.</p>
*
* @param templateType An enumeration selecting the use case for this
* request; one of the CameraDevice.TEMPLATE_ values.
* @return a builder for a capture request, initialized with default
* settings for that template, and no output streams
*
* @throws IllegalArgumentException if the templateType is not in the list
* of supported templates.
* @throws CameraAccessException if the camera device is no longer connected or has
* encountered a fatal error
* @throws IllegalStateException if the camera device has been closed
*
* @see #TEMPLATE_PREVIEW
* @see #TEMPLATE_RECORD
* @see #TEMPLATE_STILL_CAPTURE
* @see #TEMPLATE_VIDEO_SNAPSHOT
* @see #TEMPLATE_MANUAL
*/
public CaptureRequest.Builder createCaptureRequest(int templateType)
throws CameraAccessException;
/**
* <p>Submit a request for an image to be captured by this CameraDevice.</p>
*
* <p>The request defines all the parameters for capturing the single image,
* including sensor, lens, flash, and post-processing settings.</p>
*
* <p>Each request will produce one {@link CaptureResult} and produce new
* frames for one or more target Surfaces, set with the CaptureRequest
* builder's {@link CaptureRequest.Builder#addTarget} method. The target
* surfaces must be configured as active outputs with
* {@link #configureOutputs} before calling this method.</p>
*
* <p>Multiple requests can be in progress at once. They are processed in
* first-in, first-out order, with minimal delays between each
* capture. Requests submitted through this method have higher priority than
* those submitted through {@link #setRepeatingRequest} or
* {@link #setRepeatingBurst}, and will be processed as soon as the current
* repeat/repeatBurst processing completes.</p>
*
* @param request the settings for this capture
* @param listener The callback object to notify once this request has been
* processed. If null, no metadata will be produced for this capture,
* although image data will still be produced.
* @param handler the handler on which the listener should be invoked, or
* {@code null} to use the current thread's {@link android.os.Looper
* looper}.
*
* @return int A unique capture sequence ID used by
* {@link CaptureListener#onCaptureSequenceCompleted}.
*
* @throws CameraAccessException if the camera device is no longer connected or has
* encountered a fatal error
* @throws IllegalStateException if the camera is currently busy or unconfigured,
* or the camera device has been closed.
* @throws IllegalArgumentException If the request targets Surfaces not
* currently configured as outputs. Or if the handler is null, the listener
* is not null, and the calling thread has no looper.
*
* @see #captureBurst
* @see #setRepeatingRequest
* @see #setRepeatingBurst
*/
public int capture(CaptureRequest request, CaptureListener listener, Handler handler)
throws CameraAccessException;
/**
* Submit a list of requests to be captured in sequence as a burst. The
* burst will be captured in the minimum amount of time possible, and will
* not be interleaved with requests submitted by other capture or repeat
* calls.
*
* <p>The requests will be captured in order, each capture producing one
* {@link CaptureResult} and image buffers for one or more target
* {@link android.view.Surface surfaces}. The target surfaces for each
* request (set with {@link CaptureRequest.Builder#addTarget}) must be
* configured as active outputs with {@link #configureOutputs} before
* calling this method.</p>
*
* <p>The main difference between this method and simply calling
* {@link #capture} repeatedly is that this method guarantees that no
* other requests will be interspersed with the burst.</p>
*
* @param requests the list of settings for this burst capture
* @param listener The callback object to notify each time one of the
* requests in the burst has been processed. If null, no metadata will be
* produced for any requests in this burst, although image data will still
* be produced.
* @param handler the handler on which the listener should be invoked, or
* {@code null} to use the current thread's {@link android.os.Looper
* looper}.
*
* @return int A unique capture sequence ID used by
* {@link CaptureListener#onCaptureSequenceCompleted}.
*
* @throws CameraAccessException if the camera device is no longer connected or has
* encountered a fatal error
* @throws IllegalStateException if the camera is currently busy or unconfigured,
* or the camera device has been closed.
* @throws IllegalArgumentException If the requests target Surfaces not
* currently configured as outputs. Or if the handler is null, the listener
* is not null, and the calling thread has no looper.
*
* @see #capture
* @see #setRepeatingRequest
* @see #setRepeatingBurst
*/
public int captureBurst(List<CaptureRequest> requests, CaptureListener listener,
Handler handler) throws CameraAccessException;
/**
* Request endlessly repeating capture of images by this CameraDevice.
*
* <p>With this method, the CameraDevice will continually capture images
* using the settings in the provided {@link CaptureRequest}, at the maximum
* rate possible.</p>
*
* <p>Repeating requests are a simple way for an application to maintain a
* preview or other continuous stream of frames, without having to
* continually submit identical requests through {@link #capture}.</p>
*
* <p>Repeat requests have lower priority than those submitted
* through {@link #capture} or {@link #captureBurst}, so if
* {@link #capture} is called when a repeating request is active, the
* capture request will be processed before any further repeating
* requests are processed.<p>
*
* <p>Repeating requests are a simple way for an application to maintain a
* preview or other continuous stream of frames, without having to submit
* requests through {@link #capture} at video rates.</p>
*
* <p>To stop the repeating capture, call {@link #stopRepeating}. Calling
* {@link #flush} will also clear the request.</p>
*
* <p>Calling this method will replace any earlier repeating request or
* burst set up by this method or {@link #setRepeatingBurst}, although any
* in-progress burst will be completed before the new repeat request will be
* used.</p>
*
* @param request the request to repeat indefinitely
* @param listener The callback object to notify every time the
* request finishes processing. If null, no metadata will be
* produced for this stream of requests, although image data will
* still be produced.
* @param handler the handler on which the listener should be invoked, or
* {@code null} to use the current thread's {@link android.os.Looper
* looper}.
*
* @return int A unique capture sequence ID used by
* {@link CaptureListener#onCaptureSequenceCompleted}.
*
* @throws CameraAccessException if the camera device is no longer connected or has
* encountered a fatal error
* @throws IllegalStateException if the camera is currently busy or unconfigured,
* or the camera device has been closed.
* @throws IllegalArgumentException If the requests reference Surfaces not
* currently configured as outputs. Or if the handler is null, the listener
* is not null, and the calling thread has no looper.
*
* @see #capture
* @see #captureBurst
* @see #setRepeatingBurst
* @see #stopRepeating
* @see #flush
*/
public int setRepeatingRequest(CaptureRequest request, CaptureListener listener,
Handler handler) throws CameraAccessException;
/**
* <p>Request endlessly repeating capture of a sequence of images by this
* CameraDevice.</p>
*
* <p>With this method, the CameraDevice will continually capture images,
* cycling through the settings in the provided list of
* {@link CaptureRequest CaptureRequests}, at the maximum rate possible.</p>
*
* <p>If a request is submitted through {@link #capture} or
* {@link #captureBurst}, the current repetition of the request list will be
* completed before the higher-priority request is handled. This guarantees
* that the application always receives a complete repeat burst captured in
* minimal time, instead of bursts interleaved with higher-priority
* captures, or incomplete captures.</p>
*
* <p>Repeating burst requests are a simple way for an application to
* maintain a preview or other continuous stream of frames where each
* request is different in a predicatable way, without having to continually
* submit requests through {@link #captureBurst} .</p>
*
* <p>To stop the repeating capture, call {@link #stopRepeating}. Any
* ongoing burst will still be completed, however. Calling
* {@link #flush} will also clear the request.</p>
*
* <p>Calling this method will replace a previously-set repeating request or
* burst set up by this method or {@link #setRepeatingRequest}, although any
* in-progress burst will be completed before the new repeat burst will be
* used.</p>
*
* @param requests the list of requests to cycle through indefinitely
* @param listener The callback object to notify each time one of the
* requests in the repeating bursts has finished processing. If null, no
* metadata will be produced for this stream of requests, although image
* data will still be produced.
* @param handler the handler on which the listener should be invoked, or
* {@code null} to use the current thread's {@link android.os.Looper
* looper}.
*
* @return int A unique capture sequence ID used by
* {@link CaptureListener#onCaptureSequenceCompleted}.
*
* @throws CameraAccessException if the camera device is no longer connected or has
* encountered a fatal error
* @throws IllegalStateException if the camera is currently busy or unconfigured,
* or the camera device has been closed.
* @throws IllegalArgumentException If the requests reference Surfaces not
* currently configured as outputs. Or if the handler is null, the listener
* is not null, and the calling thread has no looper.
*
* @see #capture
* @see #captureBurst
* @see #setRepeatingRequest
* @see #stopRepeating
* @see #flush
*/
public int setRepeatingBurst(List<CaptureRequest> requests, CaptureListener listener,
Handler handler) throws CameraAccessException;
/**
* <p>Cancel any ongoing repeating capture set by either
* {@link #setRepeatingRequest setRepeatingRequest} or
* {@link #setRepeatingBurst}. Has no effect on requests submitted through
* {@link #capture capture} or {@link #captureBurst captureBurst}.</p>
*
* <p>Any currently in-flight captures will still complete, as will any
* burst that is mid-capture. To ensure that the device has finished
* processing all of its capture requests and is in idle state, wait for the
* {@link StateListener#onIdle} callback after calling this
* method..</p>
*
* @throws CameraAccessException if the camera device is no longer connected or has
* encountered a fatal error
* @throws IllegalStateException if the camera is currently busy or unconfigured,
* or the camera device has been closed.
*
* @see #setRepeatingRequest
* @see #setRepeatingBurst
* @see StateListener#onIdle
*/
public void stopRepeating() throws CameraAccessException;
/**
* <p>Wait until all the submitted requests have finished processing</p>
*
* <p>This method blocks until all the requests that have been submitted to
* the camera device, either through {@link #capture capture},
* {@link #captureBurst captureBurst},
* {@link #setRepeatingRequest setRepeatingRequest}, or
* {@link #setRepeatingBurst setRepeatingBurst}, have completed their
* processing.</p>
*
* <p>Once this call returns successfully, the device is in an idle state,
* and can be reconfigured with {@link #configureOutputs configureOutputs}.</p>
*
* <p>This method cannot be used if there is an active repeating request or
* burst, set with {@link #setRepeatingRequest setRepeatingRequest} or
* {@link #setRepeatingBurst setRepeatingBurst}. Call
* {@link #stopRepeating stopRepeating} before calling this method.</p>
*
* @throws CameraAccessException if the camera device is no longer connected
* @throws IllegalStateException if the camera device has been closed, the
* device has encountered a fatal error, or if there is an active repeating
* request or burst.
*/
public void waitUntilIdle() throws CameraAccessException;
/**
* Flush all captures currently pending and in-progress as fast as
* possible.
*
* <p>The camera device will discard all of its current work as fast as
* possible. Some in-flight captures may complete successfully and call
* {@link CaptureListener#onCaptureCompleted}, while others will trigger
* their {@link CaptureListener#onCaptureFailed} callbacks. If a repeating
* request or a repeating burst is set, it will be cleared by the flush.</p>
*
* <p>This method is the fastest way to idle the camera device for
* reconfiguration with {@link #configureOutputs}, at the cost of discarding
* in-progress work. Once the flush is complete, the idle callback will be
* called.</p>
*
* <p>Flushing will introduce at least a brief pause in the stream of data
* from the camera device, since once the flush is complete, the first new
* request has to make it through the entire camera pipeline before new
* output buffers are produced.</p>
*
* <p>This means that using {@code flush()} to simply remove pending
* requests is not recommended; it's best used for quickly switching output
* configurations, or for cancelling long in-progress requests (such as a
* multi-second capture).</p>
*
* @throws CameraAccessException if the camera device is no longer connected or has
* encountered a fatal error
* @throws IllegalStateException if the camera is not idle/active,
* or the camera device has been closed.
*
* @see #setRepeatingRequest
* @see #setRepeatingBurst
* @see #configureOutputs
*/
public void flush() throws CameraAccessException;
/**
* Close the connection to this camera device.
*
* <p>After this call, all calls to
* the camera device interface will throw a {@link IllegalStateException},
* except for calls to close(). Once the device has fully shut down, the
* {@link StateListener#onClosed} callback will be called, and the camera is
* free to be re-opened.</p>
*
* <p>After this call, besides the final {@link StateListener#onClosed} call, no calls to the
* device's {@link StateListener} will occur, and any remaining submitted capture requests will
* not fire their {@link CaptureListener} callbacks.</p>
*
* <p>To shut down as fast as possible, call the {@link #flush} method and then {@link #close}
* once the flush completes. This will discard some capture requests, but results in faster
* shutdown.</p>
*/
@Override
public void close();
/**
* <p>A listener for tracking the progress of a {@link CaptureRequest}
* submitted to the camera device.</p>
*
* <p>This listener is called when a request triggers a capture to start,
* and when the capture is complete. In case on an error capturing an image,
* the error method is triggered instead of the completion method.</p>
*
* @see #capture
* @see #captureBurst
* @see #setRepeatingRequest
* @see #setRepeatingBurst
*/
public static abstract class CaptureListener {
/**
* This method is called when the camera device has started capturing
* the output image for the request, at the beginning of image exposure.
*
* <p>This callback is invoked right as the capture of a frame begins,
* so it is the most appropriate time for playing a shutter sound,
* or triggering UI indicators of capture.</p>
*
* <p>The request that is being used for this capture is provided, along
* with the actual timestamp for the start of exposure. This timestamp
* matches the timestamp that will be included in
* {@link CaptureResult#SENSOR_TIMESTAMP the result timestamp field},
* and in the buffers sent to each output Surface. These buffer
* timestamps are accessible through, for example,
* {@link android.media.Image#getTimestamp() Image.getTimestamp()} or
* {@link android.graphics.SurfaceTexture#getTimestamp()}.</p>
*
* <p>For the simplest way to play a shutter sound camera shutter or a
* video recording start/stop sound, see the
* {@link android.media.MediaActionSound} class.</p>
*
* <p>The default implementation of this method does nothing.</p>
*
* @param camera the CameraDevice sending the callback
* @param request the request for the capture that just begun
* @param timestamp the timestamp at start of capture, in nanoseconds.
*
* @see android.media.MediaActionSound
*/
public void onCaptureStarted(CameraDevice camera,
CaptureRequest request, long timestamp) {
// default empty implementation
}
/**
* This method is called when an image capture has completed and the
* result metadata is available.
*
* <p>The default implementation of this method does nothing.</p>
*
* @param camera The CameraDevice sending the callback.
* @param request The request that was given to the CameraDevice
* @param result The output metadata from the capture, including the
* final capture parameters and the state of the camera system during
* capture.
*
* @see #capture
* @see #captureBurst
* @see #setRepeatingRequest
* @see #setRepeatingBurst
*/
public void onCaptureCompleted(CameraDevice camera,
CaptureRequest request, CaptureResult result) {
// default empty implementation
}
/**
* This method is called instead of {@link #onCaptureCompleted} when the
* camera device failed to produce a {@link CaptureResult} for the
* request.
*
* <p>Other requests are unaffected, and some or all image buffers from
* the capture may have been pushed to their respective output
* streams.</p>
*
* <p>The default implementation of this method does nothing.</p>
*
* @param camera
* The CameraDevice sending the callback.
* @param request
* The request that was given to the CameraDevice
* @param failure
* The output failure from the capture, including the failure reason
* and the frame number.
*
* @see #capture
* @see #captureBurst
* @see #setRepeatingRequest
* @see #setRepeatingBurst
*/
public void onCaptureFailed(CameraDevice camera,
CaptureRequest request, CaptureFailure failure) {
// default empty implementation
}
/**
* This method is called independently of the others in CaptureListener,
* when a capture sequence finishes and all {@link CaptureResult}
* or {@link CaptureFailure} for it have been returned via this listener.
*
* @param camera
* The CameraDevice sending the callback.
* @param sequenceId
* A sequence ID returned by the {@link #capture} family of functions.
* @param frameNumber
* The last frame number (returned by {@link CaptureResult#getFrameNumber}
* or {@link CaptureFailure#getFrameNumber}) in the capture sequence.
*
* @see CaptureResult#getFrameNumber()
* @see CaptureFailure#getFrameNumber()
* @see CaptureResult#getSequenceId()
* @see CaptureFailure#getSequenceId()
*/
public void onCaptureSequenceCompleted(CameraDevice camera,
int sequenceId, int frameNumber) {
// default empty implementation
}
}
/**
* A listener for notifications about the state of a camera
* device.
*
* <p>A listener must be provided to the {@link CameraManager#openCamera}
* method to open a camera device.</p>
*
* <p>These events include notifications about the device becoming idle (
* allowing for {@link #configureOutputs} to be called), about device
* disconnection, and about unexpected device errors.</p>
*
* <p>Events about the progress of specific {@link CaptureRequest
* CaptureRequests} are provided through a {@link CaptureListener} given to
* the {@link #capture}, {@link #captureBurst}, {@link
* #setRepeatingRequest}, or {@link #setRepeatingBurst} methods.
*
* @see CameraManager#openCamera
*/
public static abstract class StateListener {
/**
* An error code that can be reported by {@link #onError}
* indicating that the camera device is in use already.
*
* <p>
* This error can be produced when opening the camera fails.
* </p>
*
* @see #onError
*/
public static final int ERROR_CAMERA_IN_USE = 1;
/**
* An error code that can be reported by {@link #onError}
* indicating that the camera device could not be opened
* because there are too many other open camera devices.
*
* <p>
* The system-wide limit for number of open cameras has been reached,
* and more camera devices cannot be opened until previous instances are
* closed.
* </p>
*
* <p>
* This error can be produced when opening the camera fails.
* </p>
*
* @see #onError
*/
public static final int ERROR_MAX_CAMERAS_IN_USE = 2;
/**
* An error code that can be reported by {@link #onError}
* indicating that the camera device could not be opened due to a device
* policy.
*
* @see android.app.admin.DevicePolicyManager#setCameraDisabled(android.content.ComponentName, boolean)
* @see #onError
*/
public static final int ERROR_CAMERA_DISABLED = 3;
/**
* An error code that can be reported by {@link #onError}
* indicating that the camera device has encountered a fatal error.
*
* <p>The camera device needs to be re-opened to be used again.</p>
*
* @see #onError
*/
public static final int ERROR_CAMERA_DEVICE = 4;
/**
* An error code that can be reported by {@link #onError}
* indicating that the camera service has encountered a fatal error.
*
* <p>The Android device may need to be shut down and restarted to restore
* camera function, or there may be a persistent hardware problem.</p>
*
* <p>An attempt at recovery <i>may</i> be possible by closing the
* CameraDevice and the CameraManager, and trying to acquire all resources
* again from scratch.</p>
*
* @see #onError
*/
public static final int ERROR_CAMERA_SERVICE = 5;
/**
* The method called when a camera device has finished opening.
*
* <p>An opened camera will immediately afterwards transition into
* {@link #onUnconfigured}.</p>
*
* @param camera the camera device that has become opened
*/
public abstract void onOpened(CameraDevice camera); // Must implement
/**
* The method called when a camera device has no outputs configured.
*
* <p>An unconfigured camera device needs to be configured with
* {@link CameraDevice#configureOutputs} before being able to
* submit any capture request.</p>
*
* <p>This state may be entered by a newly opened camera or by
* calling {@link CameraDevice#configureOutputs} with a null/empty
* list of Surfaces when idle.</p>
*
* <p>Any attempts to submit a capture request while in this state
* will result in an {@link IllegalStateException} being thrown.</p>
*
* <p>The default implementation of this method does nothing.</p>
*
* @param camera the camera device has that become unconfigured
*/
public void onUnconfigured(CameraDevice camera) {
// Default empty implementation
}
/**
* The method called when a camera device begins processing
* {@link CaptureRequest capture requests}.
*
* <p>A camera may not be re-configured while in this state. The camera
* will transition to the idle state once all pending captures have
* completed. If a repeating request is set, the camera will remain active
* until it is cleared and the remaining requests finish processing. To
* transition to the idle state as quickly as possible, call {@link #flush()},
* which will idle the camera device as quickly as possible, likely canceling
* most in-progress captures.</p>
*
* <p>All calls except for {@link CameraDevice#configureOutputs} are
* legal while in this state.
* </p>
*
* <p>The default implementation of this method does nothing.</p>
*
* @param camera the camera device that has become active
*
* @see CameraDevice#capture
* @see CameraDevice#captureBurst
* @see CameraDevice#setRepeatingBurst
* @see CameraDevice#setRepeatingRequest
*/
public void onActive(CameraDevice camera) {
// Default empty implementation
}
/**
* The method called when a camera device is busy.
*
* <p>A camera becomes busy while it's outputs are being configured
* (after a call to {@link CameraDevice#configureOutputs} or while it's
* being flushed (after a call to {@link CameraDevice#flush}.</p>
*
* <p>Once the on-going operations are complete, the camera will automatically
* transition into {@link #onIdle} if there is at least one configured output,
* or {@link #onUnconfigured} otherwise.</p>
*
* <p>Any attempts to manipulate the camera while its is busy
* will result in an {@link IllegalStateException} being thrown.</p>
*
* <p>Only the following methods are valid to call while in this state:
* <ul>
* <li>{@link CameraDevice#getId}</li>
* <li>{@link CameraDevice#createCaptureRequest}</li>
* <li>{@link CameraDevice#close}</li>
* </ul>
* </p>
*
* <p>The default implementation of this method does nothing.</p>
*
* @param camera the camera device that has become busy
*
* @see CameraDevice#configureOutputs
* @see CameraDevice#flush
*/
public void onBusy(CameraDevice camera) {
// Default empty implementation
}
/**
* The method called when a camera device has been closed with
* {@link CameraDevice#close}.
*
* <p>Any attempt to call methods on this CameraDevice in the
* future will throw a {@link IllegalStateException}.</p>
*
* <p>The default implementation of this method does nothing.</p>
*
* @param camera the camera device that has become closed
*/
public void onClosed(CameraDevice camera) {
// Default empty implementation
}
/**
* The method called when a camera device has finished processing all
* submitted capture requests and has reached an idle state.
*
* <p>An idle camera device can have its outputs changed by calling {@link
* CameraDevice#configureOutputs}, which will transition it into the busy state.</p>
*
* <p>To idle and reconfigure outputs without canceling any submitted
* capture requests, the application needs to clear its repeating
* request/burst, if set, with {@link CameraDevice#stopRepeating}, and
* then wait for this callback to be called before calling {@link
* CameraDevice#configureOutputs}.</p>
*
* <p>To idle and reconfigure a camera device as fast as possible, the
* {@link CameraDevice#flush} method can be used, which will discard all
* pending and in-progress capture requests. Once the {@link
* CameraDevice#flush} method is called, the application must wait for
* this callback to fire before calling {@link
* CameraDevice#configureOutputs}.</p>
*
* <p>The default implementation of this method does nothing.</p>
*
* @param camera the camera device that has become idle
*
* @see CameraDevice#configureOutputs
* @see CameraDevice#stopRepeating
* @see CameraDevice#flush
*/
public void onIdle(CameraDevice camera) {
// Default empty implementation
}
/**
* The method called when a camera device is no longer available for
* use.
*
* <p>This callback may be called instead of {@link #onOpened}
* if opening the camera fails.</p>
*
* <p>Any attempt to call methods on this CameraDevice will throw a
* {@link CameraAccessException}. The disconnection could be due to a
* change in security policy or permissions; the physical disconnection
* of a removable camera device; or the camera being needed for a
* higher-priority use case.</p>
*
* <p>There may still be capture listener callbacks that are called
* after this method is called, or new image buffers that are delivered
* to active outputs.</p>
*
* <p>The default implementation logs a notice to the system log
* about the disconnection.</p>
*
* <p>You should clean up the camera with {@link CameraDevice#close} after
* this happens, as it is not recoverable until opening the camera again
* after it becomes {@link CameraManager.AvailabilityListener#onCameraAvailable available}.
* </p>
*
* @param camera the device that has been disconnected
*/
public abstract void onDisconnected(CameraDevice camera); // Must implement
/**
* The method called when a camera device has encountered a serious error.
*
* <p>This callback may be called instead of {@link #onOpened}
* if opening the camera fails.</p>
*
* <p>This indicates a failure of the camera device or camera service in
* some way. Any attempt to call methods on this CameraDevice in the
* future will throw a {@link CameraAccessException} with the
* {@link CameraAccessException#CAMERA_ERROR CAMERA_ERROR} reason.
* </p>
*
* <p>There may still be capture completion or camera stream listeners
* that will be called after this error is received.</p>
*
* <p>You should clean up the camera with {@link CameraDevice#close} after
* this happens. Further attempts at recovery are error-code specific.</p>
*
* @param camera The device reporting the error
* @param error The error code, one of the
* {@code CameraDeviceListener.ERROR_*} values.
*
* @see #ERROR_CAMERA_DEVICE
* @see #ERROR_CAMERA_SERVICE
* @see #ERROR_CAMERA_DISABLED
* @see #ERROR_CAMERA_IN_USE
*/
public abstract void onError(CameraDevice camera, int error); // Must implement
}
}