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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.mediadump;
import java.io.IOException;
import java.io.BufferedOutputStream;
import java.io.BufferedWriter;
import java.io.File;
import java.io.FileWriter;
import java.io.FilenameFilter;
import java.io.FileOutputStream;
import java.io.File;
import java.lang.Integer;
import java.lang.Math;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import java.nio.channels.FileChannel;
import java.nio.IntBuffer;
import java.util.Properties;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import android.app.Activity;
import android.content.Context;
import android.content.pm.ActivityInfo;
import android.graphics.SurfaceTexture;
import android.media.MediaPlayer;
import android.opengl.GLES20;
import android.opengl.GLSurfaceView;
import android.opengl.GLUtils;
import android.opengl.Matrix;
import android.os.Bundle;
import android.util.Log;
import android.view.MotionEvent;
import android.view.Surface;
import android.view.SurfaceHolder;
import android.view.View;
import android.widget.MediaController;
import android.widget.MediaController.MediaPlayerControl;
/**
* A view to play a video, specified by VideoDumpConfig.VIDEO_URI, and dump the screen
* into raw RGB files.
* It uses a renderer to display each video frame over a surface texture, read pixels,
* and writes the pixels into a rgb file on sdcard.
* Those raw rgb files will be used to compare the quality distortion against
* the original video. They can be viewed with the RgbPlayer app for debugging.
*/
class VideoDumpView extends GLSurfaceView implements MediaPlayerControl {
private static final String TAG = "VideoDumpView";
VideoDumpRenderer mRenderer;
private MediaController mMediaController;
private boolean mMediaControllerAttached = false;
private MediaPlayer mMediaPlayer = null;
private BufferedWriter mImageListWriter = null;
// A serials of configuration constants.
class VideoDumpConfig {
// Currently we are running with a local copy of the video.
// It should work with a "http://" sort of streaming url as well.
public static final String VIDEO_URI = "/sdcard/mediadump/sample.mp4";
public static final String ROOT_DIR = "/sdcard/mediadump/";
public static final String IMAGES_LIST = "images.lst";
public static final String IMAGE_PREFIX = "img";
public static final String IMAGE_SUFFIX = ".rgb";
public static final String PROPERTY_FILE = "prop.xml";
// So far, glReadPixels only supports two (format, type) combinations
// GL_RGB GL_UNSIGNED_SHORT_5_6_5 16 bits per pixel (default)
// GL_RGBA GL_UNSIGNED_BYTE 32 bits per pixel
public static final int PIXEL_FORMAT = GLES20.GL_RGB;
public static final int PIXEL_TYPE = PIXEL_FORMAT == GLES20.GL_RGBA
? GLES20.GL_UNSIGNED_BYTE : GLES20.GL_UNSIGNED_SHORT_5_6_5;
public static final int BYTES_PER_PIXEL =
PIXEL_FORMAT == GLES20.GL_RGBA ? 4 : 2;
public static final boolean SET_CHOOSER
= PIXEL_FORMAT == GLES20.GL_RGBA ? true : false;
// On Motorola Xoom, it takes 100ms to read pixels and 180ms to write to a file
// to dump a complete 720p(1280*720) video frame. It's much slower than the frame
// playback interval (40ms). So we only dump a center block and it should be able
// to catch all the e2e distortion. A reasonable size of the block is 256x256,
// which takes 4ms to read pixels and 25 ms to write to a file.
public static final int MAX_DUMP_WIDTH = 256;
public static final int MAX_DUMP_HEIGHT = 256;
// TODO: MediaPlayer doesn't give back the video frame rate and we'll need to
// figure it by dividing the total number of frames by the duration.
public static final int FRAME_RATE = 25;
}
public VideoDumpView(Context context) {
super(context);
setEGLContextClientVersion(2);
// GLSurfaceView uses RGB_5_6_5 by default.
if (VideoDumpConfig.SET_CHOOSER) {
setEGLConfigChooser(8, 8, 8, 8, 8, 8);
}
mRenderer = new VideoDumpRenderer(context);
setRenderer(mRenderer);
}
@Override
public void onPause() {
stopPlayback();
super.onPause();
}
@Override
public void onResume() {
Log.d(TAG, "onResume");
mMediaPlayer = new MediaPlayer();
try {
mMediaPlayer.setDataSource(VideoDumpConfig.VIDEO_URI);
class RGBFilter implements FilenameFilter {
public boolean accept(File dir, String name) {
return (name.endsWith(VideoDumpConfig.IMAGE_SUFFIX));
}
}
File dump_dir = new File(VideoDumpConfig.ROOT_DIR);
File[] dump_files = dump_dir.listFiles(new RGBFilter());
for (File dump_file :dump_files) {
dump_file.delete();
}
File image_list = new File(VideoDumpConfig.ROOT_DIR
+ VideoDumpConfig.IMAGES_LIST);
image_list.delete();
mImageListWriter = new BufferedWriter(new FileWriter(image_list));
} catch (java.io.IOException e) {
Log.e(TAG, e.getMessage(), e);
}
queueEvent(new Runnable(){
public void run() {
mRenderer.setMediaPlayer(mMediaPlayer);
mRenderer.setImageListWriter(mImageListWriter);
}});
super.onResume();
}
public void start() {
mMediaPlayer.start();
}
public void pause() {
mMediaPlayer.pause();
try {
mImageListWriter.flush();
} catch (java.io.IOException e) {
Log.e(TAG, e.getMessage(), e);
}
}
public void stopPlayback() {
Log.d(TAG, "stopPlayback");
if (mMediaPlayer != null) {
mMediaPlayer.stop();
mMediaPlayer.release();
mMediaPlayer = null;
}
if (mImageListWriter != null) {
try {
mImageListWriter.flush();
mImageListWriter.close();
} catch (java.io.IOException e) {
Log.e(TAG, e.getMessage(), e);
}
} else {
Log.d(TAG, "image list file was not written successfully.");
}
}
public void setMediaController(MediaController controller) {
if (mMediaController != null) {
mMediaController.hide();
}
mMediaController = controller;
}
private void attachMediaController() {
if (mMediaPlayer != null && mMediaController != null) {
if (!mMediaControllerAttached) {
mMediaController.setMediaPlayer(this);
View anchorView = this.getParent() instanceof View ?
(View)this.getParent() : this;
mMediaController.setAnchorView(anchorView);
mMediaController.setEnabled(true);
mMediaControllerAttached = true;
}
mMediaController.show();
}
}
private boolean isInPlaybackState() {
return (mMediaPlayer != null && mMediaPlayer.isPlaying());
}
public boolean canPause () {
return true;
}
public boolean canSeekBackward () {
return true;
}
public boolean canSeekForward () {
return true;
}
public int getBufferPercentage () {
return 1;
}
public int getCurrentPosition () {
if (isInPlaybackState()) {
return mMediaPlayer.getCurrentPosition();
}
return 0;
}
public int getDuration () {
return mMediaPlayer.getDuration();
}
public boolean isPlaying () {
return isInPlaybackState() && mMediaPlayer.isPlaying();
}
public void seekTo (int pos) {
mMediaPlayer.seekTo(pos);
}
@Override
public int getAudioSessionId() {
return 0;
}
@Override
public boolean onTouchEvent(MotionEvent ev) {
attachMediaController();
return true;
}
/**
* A renderer to read each video frame from a media player, draw it over a surface
* texture, dump the on-screen pixels into a buffer, and writes the pixels into
* a rgb file on sdcard.
*/
private static class VideoDumpRenderer
implements GLSurfaceView.Renderer, SurfaceTexture.OnFrameAvailableListener {
private static String TAG = "VideoDumpRenderer";
/* All GL related fields from
* http://developer.android.com/resources/samples/ApiDemos/src/com/example
* /android/apis/graphics/GLES20TriangleRenderer.html
*/
private static final int FLOAT_SIZE_BYTES = 4;
private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;
private static final int TRIANGLE_VERTICES_DATA_POS_OFFSET = 0;
private static final int TRIANGLE_VERTICES_DATA_UV_OFFSET = 3;
private final float[] mTriangleVerticesData = {
// X, Y, Z, U, V
-1.0f, -1.0f, 0, 0.f, 0.f,
1.0f, -1.0f, 0, 1.f, 0.f,
-1.0f, 1.0f, 0, 0.f, 1.f,
1.0f, 1.0f, 0, 1.f, 1.f,
};
private FloatBuffer mTriangleVertices;
private final String mVertexShader =
"uniform mat4 uMVPMatrix;\n" +
"uniform mat4 uSTMatrix;\n" +
"attribute vec4 aPosition;\n" +
"attribute vec4 aTextureCoord;\n" +
"varying vec2 vTextureCoord;\n" +
"void main() {\n" +
" gl_Position = uMVPMatrix * aPosition;\n" +
" vTextureCoord = (uSTMatrix * aTextureCoord).xy;\n" +
"}\n";
private final String mFragmentShader =
"#extension GL_OES_EGL_image_external : require\n" +
"precision mediump float;\n" +
"varying vec2 vTextureCoord;\n" +
"uniform samplerExternalOES sTexture;\n" +
"void main() {\n" +
" gl_FragColor = texture2D(sTexture, vTextureCoord);\n" +
"}\n";
private float[] mMVPMatrix = new float[16];
private float[] mSTMatrix = new float[16];
private int mProgram;
private int mTextureID;
private int muMVPMatrixHandle;
private int muSTMatrixHandle;
private int maPositionHandle;
private int maTextureHandle;
private SurfaceTexture mSurface;
private boolean updateSurface = false;
// Magic key
private static int GL_TEXTURE_EXTERNAL_OES = 0x8D65;
/**
* Fields that reads video source and dumps to file.
*/
// The media player that loads and decodes the video.
// Not owned by this class.
private MediaPlayer mMediaPlayer;
// The frame number from media player.
private int mFrameNumber = 0;
// The frame number that is drawing on screen.
private int mDrawNumber = 0;
// The width and height of dumping block.
private int mWidth = 0;
private int mHeight = 0;
// The offset of the dumping block.
private int mStartX = 0;
private int mStartY = 0;
// A buffer to hold the dumping pixels.
private ByteBuffer mBuffer = null;
// A file writer to write the filenames of images.
private BufferedWriter mImageListWriter;
public VideoDumpRenderer(Context context) {
mTriangleVertices = ByteBuffer.allocateDirect(
mTriangleVerticesData.length * FLOAT_SIZE_BYTES)
.order(ByteOrder.nativeOrder()).asFloatBuffer();
mTriangleVertices.put(mTriangleVerticesData).position(0);
Matrix.setIdentityM(mSTMatrix, 0);
}
public void setMediaPlayer(MediaPlayer player) {
mMediaPlayer = player;
}
public void setImageListWriter(BufferedWriter imageListWriter) {
mImageListWriter = imageListWriter;
}
/**
* Called to draw the current frame.
* This method is responsible for drawing the current frame.
*/
public void onDrawFrame(GL10 glUnused) {
boolean isNewFrame = false;
int frameNumber = 0;
synchronized(this) {
if (updateSurface) {
isNewFrame = true;
frameNumber = mFrameNumber;
mSurface.updateTexImage();
mSurface.getTransformMatrix(mSTMatrix);
updateSurface = false;
}
}
// Initial clear.
GLES20.glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
// Load the program, which is the basics rules to draw the vertexes and textures.
GLES20.glUseProgram(mProgram);
checkGlError("glUseProgram");
// Activate the texture.
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID);
// Load the vertexes coordinates. Simple here since it only draw a rectangle
// that fits the whole screen.
mTriangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET);
GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false,
TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices);
checkGlError("glVertexAttribPointer maPosition");
GLES20.glEnableVertexAttribArray(maPositionHandle);
checkGlError("glEnableVertexAttribArray maPositionHandle");
// Load the texture coordinates, which is essentially a rectangle that fits
// the whole video frame.
mTriangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET);
GLES20.glVertexAttribPointer(maTextureHandle, 3, GLES20.GL_FLOAT, false,
TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices);
checkGlError("glVertexAttribPointer maTextureHandle");
GLES20.glEnableVertexAttribArray(maTextureHandle);
checkGlError("glEnableVertexAttribArray maTextureHandle");
// Set up the GL matrices.
Matrix.setIdentityM(mMVPMatrix, 0);
GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0);
GLES20.glUniformMatrix4fv(muSTMatrixHandle, 1, false, mSTMatrix, 0);
// Draw a rectangle and render the video frame as a texture on it.
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
checkGlError("glDrawArrays");
GLES20.glFinish();
if (isNewFrame) { // avoid duplicates.
Log.d(TAG, mDrawNumber + "/" + frameNumber + " before dumping "
+ System.currentTimeMillis());
DumpToFile(frameNumber);
Log.d(TAG, mDrawNumber + "/" + frameNumber + " after dumping "
+ System.currentTimeMillis());
mDrawNumber++;
}
}
// Call the GL function that dumps the screen into a buffer, then write to a file.
private void DumpToFile(int frameNumber) {
GLES20.glReadPixels(mStartX, mStartY, mWidth, mHeight,
VideoDumpConfig.PIXEL_FORMAT,
VideoDumpConfig.PIXEL_TYPE,
mBuffer);
checkGlError("glReadPixels");
Log.d(TAG, mDrawNumber + "/" + frameNumber + " after glReadPixels "
+ System.currentTimeMillis());
String filename = VideoDumpConfig.ROOT_DIR + VideoDumpConfig.IMAGE_PREFIX
+ frameNumber + VideoDumpConfig.IMAGE_SUFFIX;
try {
mImageListWriter.write(filename);
mImageListWriter.newLine();
FileOutputStream fos = new FileOutputStream(filename);
fos.write(mBuffer.array());
fos.close();
} catch (java.io.IOException e) {
Log.e(TAG, e.getMessage(), e);
}
}
/**
* Called when the surface changed size.
* Called after the surface is created and whenever the OpenGL surface size changes.
*/
public void onSurfaceChanged(GL10 glUnused, int width, int height) {
Log.d(TAG, "Surface size: " + width + "x" + height);
int video_width = mMediaPlayer.getVideoWidth();
int video_height = mMediaPlayer.getVideoHeight();
Log.d(TAG, "Video size: " + video_width
+ "x" + video_height);
// TODO: adjust video_width and video_height with the surface size.
GLES20.glViewport(0, 0, video_width, video_height);
mWidth = Math.min(VideoDumpConfig.MAX_DUMP_WIDTH, video_width);
mHeight = Math.min(VideoDumpConfig.MAX_DUMP_HEIGHT, video_height);
mStartX = video_width / mWidth / 2 * mWidth;
mStartY = video_height / mHeight / 2 * mHeight;
Log.d(TAG, "dumping block start at (" + mStartX + "," + mStartY + ") "
+ "size " + mWidth + "x" + mHeight);
int image_size = mWidth * mHeight * VideoDumpConfig.BYTES_PER_PIXEL;
mBuffer = ByteBuffer.allocate(image_size);
int bpp[] = new int[3];
GLES20.glGetIntegerv(GLES20.GL_RED_BITS, bpp, 0);
GLES20.glGetIntegerv(GLES20.GL_GREEN_BITS, bpp, 1);
GLES20.glGetIntegerv(GLES20.GL_BLUE_BITS, bpp, 2);
Log.d(TAG, "rgb bits: " + bpp[0] + "-" + bpp[1] + "-" + bpp[2]);
// Save the properties into a xml file
// so the RgbPlayer can understand the output format.
Properties prop = new Properties();
prop.setProperty("width", Integer.toString(mWidth));
prop.setProperty("height", Integer.toString(mHeight));
prop.setProperty("startX", Integer.toString(mStartX));
prop.setProperty("startY", Integer.toString(mStartY));
prop.setProperty("bytesPerPixel",
Integer.toString(VideoDumpConfig.BYTES_PER_PIXEL));
prop.setProperty("frameRate", Integer.toString(VideoDumpConfig.FRAME_RATE));
try {
prop.storeToXML(new FileOutputStream(VideoDumpConfig.ROOT_DIR
+ VideoDumpConfig.PROPERTY_FILE), "");
} catch (java.io.IOException e) {
Log.e(TAG, e.getMessage(), e);
}
}
/**
* Called when the surface is created or recreated.
* Called when the rendering thread starts and whenever the EGL context is lost.
* A place to put code to create resources that need to be created when the rendering
* starts, and that need to be recreated when the EGL context is lost e.g. texture.
* Note that when the EGL context is lost, all OpenGL resources associated with
* that context will be automatically deleted.
*/
public void onSurfaceCreated(GL10 glUnused, EGLConfig config) {
Log.d(TAG, "onSurfaceCreated");
/* Set up shaders and handles to their variables */
mProgram = createProgram(mVertexShader, mFragmentShader);
if (mProgram == 0) {
return;
}
maPositionHandle = GLES20.glGetAttribLocation(mProgram, "aPosition");
checkGlError("glGetAttribLocation aPosition");
if (maPositionHandle == -1) {
throw new RuntimeException("Could not get attrib location for aPosition");
}
maTextureHandle = GLES20.glGetAttribLocation(mProgram, "aTextureCoord");
checkGlError("glGetAttribLocation aTextureCoord");
if (maTextureHandle == -1) {
throw new RuntimeException("Could not get attrib location for aTextureCoord");
}
muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
checkGlError("glGetUniformLocation uMVPMatrix");
if (muMVPMatrixHandle == -1) {
throw new RuntimeException("Could not get attrib location for uMVPMatrix");
}
muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix");
checkGlError("glGetUniformLocation uSTMatrix");
if (muSTMatrixHandle == -1) {
throw new RuntimeException("Could not get attrib location for uSTMatrix");
}
// Create our texture. This has to be done each time the surface is created.
int[] textures = new int[1];
GLES20.glGenTextures(1, textures, 0);
mTextureID = textures[0];
GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID);
checkGlError("glBindTexture mTextureID");
// Can't do mipmapping with mediaplayer source
GLES20.glTexParameterf(GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MIN_FILTER,
GLES20.GL_NEAREST);
GLES20.glTexParameterf(GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MAG_FILTER,
GLES20.GL_LINEAR);
// Clamp to edge is the only option
GLES20.glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_S,
GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_T,
GLES20.GL_CLAMP_TO_EDGE);
checkGlError("glTexParameteri mTextureID");
/*
* Create the SurfaceTexture that will feed this textureID,
* and pass it to the MediaPlayer
*/
mSurface = new SurfaceTexture(mTextureID);
mSurface.setOnFrameAvailableListener(this);
Surface surface = new Surface(mSurface);
mMediaPlayer.setSurface(surface);
surface.release();
try {
mMediaPlayer.prepare();
} catch (IOException t) {
Log.e(TAG, "media player prepare failed");
}
synchronized(this) {
updateSurface = false;
}
}
synchronized public void onFrameAvailable(SurfaceTexture surface) {
/* For simplicity, SurfaceTexture calls here when it has new
* data available. Call may come in from some random thread,
* so let's be safe and use synchronize. No OpenGL calls can be done here.
*/
mFrameNumber++;
updateSurface = true;
}
private int loadShader(int shaderType, String source) {
int shader = GLES20.glCreateShader(shaderType);
if (shader != 0) {
GLES20.glShaderSource(shader, source);
GLES20.glCompileShader(shader);
int[] compiled = new int[1];
GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
if (compiled[0] == 0) {
Log.e(TAG, "Could not compile shader " + shaderType + ":");
Log.e(TAG, GLES20.glGetShaderInfoLog(shader));
GLES20.glDeleteShader(shader);
shader = 0;
}
}
return shader;
}
private int createProgram(String vertexSource, String fragmentSource) {
int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
if (vertexShader == 0) {
return 0;
}
int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
if (pixelShader == 0) {
return 0;
}
int program = GLES20.glCreateProgram();
if (program != 0) {
GLES20.glAttachShader(program, vertexShader);
checkGlError("glAttachShader");
GLES20.glAttachShader(program, pixelShader);
checkGlError("glAttachShader");
GLES20.glLinkProgram(program);
int[] linkStatus = new int[1];
GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
if (linkStatus[0] != GLES20.GL_TRUE) {
Log.e(TAG, "Could not link program: ");
Log.e(TAG, GLES20.glGetProgramInfoLog(program));
GLES20.glDeleteProgram(program);
program = 0;
}
}
return program;
}
private void checkGlError(String op) {
int error;
while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) {
Log.e(TAG, op + ": glError " + error);
throw new RuntimeException(op + ": glError " + error);
}
}
} // End of class VideoDumpRender.
} // End of class VideoDumpView.