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// Copyright (C) 2009 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma version(1)
#pragma rs java_package_name(com.android.perftest)
typedef struct VertexShaderConstants_s {
rs_matrix4x4 model;
rs_matrix4x4 proj;
float4 light0_Posision;
float light0_Diffuse;
float light0_Specular;
float light0_CosinePower;
float4 light1_Posision;
float light1_Diffuse;
float light1_Specular;
float light1_CosinePower;
} VertexShaderConstants;
typedef struct VertexShaderConstants3_s {
rs_matrix4x4 model;
rs_matrix4x4 proj;
float time;
} VertexShaderConstants3;
typedef struct FragentShaderConstants_s {
float4 light0_DiffuseColor;
float4 light0_SpecularColor;
float4 light1_DiffuseColor;
float4 light1_SpecularColor;
} FragentShaderConstants;
typedef struct FragentShaderConstants2_s {
float4 light_DiffuseColor[2];
float4 light_SpecularColor[2];
} FragentShaderConstants2;
typedef struct FragentShaderConstants3_s {
float4 light0_DiffuseColor;
float4 light0_SpecularColor;
float4 light0_Posision;
float light0_Diffuse;
float light0_Specular;
float light0_CosinePower;
float4 light1_DiffuseColor;
float4 light1_SpecularColor;
float4 light1_Posision;
float light1_Diffuse;
float light1_Specular;
float light1_CosinePower;
} FragentShaderConstants3;
typedef struct VertexShaderInputs_s {
float4 position;
float3 normal;
float2 texture0;
} VertexShaderInputs;