blob: 66159a82b66543308c004d766768761d20fdecb6 [file] [log] [blame]
/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.opengl;
import java.nio.Buffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
import javax.microedition.khronos.opengles.GL;
/**
* Implement an error checking wrapper. The wrapper will automatically call
* glError after each GL operation, and throw a GLException if an error
* occurs. (By design, calling glError itself will not cause an exception
* to be thrown.) Enabling error checking is an alternative to manually
* calling glError after every GL operation.
*/
class GLErrorWrapper extends GLWrapperBase {
boolean mCheckError;
boolean mCheckThread;
Thread mOurThread;
public GLErrorWrapper(GL gl, int configFlags) {
super(gl);
mCheckError = (configFlags & GLDebugHelper.CONFIG_CHECK_GL_ERROR) != 0;
mCheckThread = (configFlags & GLDebugHelper.CONFIG_CHECK_THREAD) != 0;
}
private void checkThread() {
if (mCheckThread) {
Thread currentThread = Thread.currentThread();
if (mOurThread == null) {
mOurThread = currentThread;
} else {
if (!mOurThread.equals(currentThread)) {
throw new GLException(GLDebugHelper.ERROR_WRONG_THREAD,
"OpenGL method called from wrong thread.");
}
}
}
}
private void checkError() {
if (mCheckError) {
int glError;
if ((glError = mgl.glGetError()) != 0) {
throw new GLException(glError);
}
}
}
// ---------------------------------------------------------------------
// GL10 methods:
public void glActiveTexture(int texture) {
checkThread();
mgl.glActiveTexture(texture);
checkError();
}
public void glAlphaFunc(int func, float ref) {
checkThread();
mgl.glAlphaFunc(func, ref);
checkError();
}
public void glAlphaFuncx(int func, int ref) {
checkThread();
mgl.glAlphaFuncx(func, ref);
checkError();
}
public void glBindTexture(int target, int texture) {
checkThread();
mgl.glBindTexture(target, texture);
checkError();
}
public void glBlendFunc(int sfactor, int dfactor) {
checkThread();
mgl.glBlendFunc(sfactor, dfactor);
checkError();
}
public void glClear(int mask) {
checkThread();
mgl.glClear(mask);
checkError();
}
public void glClearColor(float red, float green, float blue, float alpha) {
checkThread();
mgl.glClearColor(red, green, blue, alpha);
checkError();
}
public void glClearColorx(int red, int green, int blue, int alpha) {
checkThread();
mgl.glClearColorx(red, green, blue, alpha);
checkError();
}
public void glClearDepthf(float depth) {
checkThread();
mgl.glClearDepthf(depth);
checkError();
}
public void glClearDepthx(int depth) {
checkThread();
mgl.glClearDepthx(depth);
checkError();
}
public void glClearStencil(int s) {
checkThread();
mgl.glClearStencil(s);
checkError();
}
public void glClientActiveTexture(int texture) {
checkThread();
mgl.glClientActiveTexture(texture);
checkError();
}
public void glColor4f(float red, float green, float blue, float alpha) {
checkThread();
mgl.glColor4f(red, green, blue, alpha);
checkError();
}
public void glColor4x(int red, int green, int blue, int alpha) {
checkThread();
mgl.glColor4x(red, green, blue, alpha);
checkError();
}
public void glColorMask(boolean red, boolean green, boolean blue,
boolean alpha) {
checkThread();
mgl.glColorMask(red, green, blue, alpha);
checkError();
}
public void glColorPointer(int size, int type, int stride, Buffer pointer) {
checkThread();
mgl.glColorPointer(size, type, stride, pointer);
checkError();
}
public void glCompressedTexImage2D(int target, int level,
int internalformat, int width, int height, int border,
int imageSize, Buffer data) {
checkThread();
mgl.glCompressedTexImage2D(target, level, internalformat, width,
height, border, imageSize, data);
checkError();
}
public void glCompressedTexSubImage2D(int target, int level, int xoffset,
int yoffset, int width, int height, int format, int imageSize,
Buffer data) {
checkThread();
mgl.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width,
height, format, imageSize, data);
checkError();
}
public void glCopyTexImage2D(int target, int level, int internalformat,
int x, int y, int width, int height, int border) {
checkThread();
mgl.glCopyTexImage2D(target, level, internalformat, x, y, width,
height, border);
checkError();
}
public void glCopyTexSubImage2D(int target, int level, int xoffset,
int yoffset, int x, int y, int width, int height) {
checkThread();
mgl.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width,
height);
checkError();
}
public void glCullFace(int mode) {
checkThread();
mgl.glCullFace(mode);
checkError();
}
public void glDeleteTextures(int n, int[] textures, int offset) {
checkThread();
mgl.glDeleteTextures(n, textures, offset);
checkError();
}
public void glDeleteTextures(int n, IntBuffer textures) {
checkThread();
mgl.glDeleteTextures(n, textures);
checkError();
}
public void glDepthFunc(int func) {
checkThread();
mgl.glDepthFunc(func);
checkError();
}
public void glDepthMask(boolean flag) {
checkThread();
mgl.glDepthMask(flag);
checkError();
}
public void glDepthRangef(float near, float far) {
checkThread();
mgl.glDepthRangef(near, far);
checkError();
}
public void glDepthRangex(int near, int far) {
checkThread();
mgl.glDepthRangex(near, far);
checkError();
}
public void glDisable(int cap) {
checkThread();
mgl.glDisable(cap);
checkError();
}
public void glDisableClientState(int array) {
checkThread();
mgl.glDisableClientState(array);
checkError();
}
public void glDrawArrays(int mode, int first, int count) {
checkThread();
mgl.glDrawArrays(mode, first, count);
checkError();
}
public void glDrawElements(int mode, int count, int type, Buffer indices) {
checkThread();
mgl.glDrawElements(mode, count, type, indices);
checkError();
}
public void glEnable(int cap) {
checkThread();
mgl.glEnable(cap);
checkError();
}
public void glEnableClientState(int array) {
checkThread();
mgl.glEnableClientState(array);
checkError();
}
public void glFinish() {
checkThread();
mgl.glFinish();
checkError();
}
public void glFlush() {
checkThread();
mgl.glFlush();
checkError();
}
public void glFogf(int pname, float param) {
checkThread();
mgl.glFogf(pname, param);
checkError();
}
public void glFogfv(int pname, float[] params, int offset) {
checkThread();
mgl.glFogfv(pname, params, offset);
checkError();
}
public void glFogfv(int pname, FloatBuffer params) {
checkThread();
mgl.glFogfv(pname, params);
checkError();
}
public void glFogx(int pname, int param) {
checkThread();
mgl.glFogx(pname, param);
checkError();
}
public void glFogxv(int pname, int[] params, int offset) {
checkThread();
mgl.glFogxv(pname, params, offset);
checkError();
}
public void glFogxv(int pname, IntBuffer params) {
checkThread();
mgl.glFogxv(pname, params);
checkError();
}
public void glFrontFace(int mode) {
checkThread();
mgl.glFrontFace(mode);
checkError();
}
public void glFrustumf(float left, float right, float bottom, float top,
float near, float far) {
checkThread();
mgl.glFrustumf(left, right, bottom, top, near, far);
checkError();
}
public void glFrustumx(int left, int right, int bottom, int top, int near,
int far) {
checkThread();
mgl.glFrustumx(left, right, bottom, top, near, far);
checkError();
}
public void glGenTextures(int n, int[] textures, int offset) {
checkThread();
mgl.glGenTextures(n, textures, offset);
checkError();
}
public void glGenTextures(int n, IntBuffer textures) {
checkThread();
mgl.glGenTextures(n, textures);
checkError();
}
public int glGetError() {
checkThread();
int result = mgl.glGetError();
return result;
}
public void glGetIntegerv(int pname, int[] params, int offset) {
checkThread();
mgl.glGetIntegerv(pname, params, offset);
checkError();
}
public void glGetIntegerv(int pname, IntBuffer params) {
checkThread();
mgl.glGetIntegerv(pname, params);
checkError();
}
public String glGetString(int name) {
checkThread();
String result = mgl.glGetString(name);
checkError();
return result;
}
public void glHint(int target, int mode) {
checkThread();
mgl.glHint(target, mode);
checkError();
}
public void glLightModelf(int pname, float param) {
checkThread();
mgl.glLightModelf(pname, param);
checkError();
}
public void glLightModelfv(int pname, float[] params, int offset) {
checkThread();
mgl.glLightModelfv(pname, params, offset);
checkError();
}
public void glLightModelfv(int pname, FloatBuffer params) {
checkThread();
mgl.glLightModelfv(pname, params);
checkError();
}
public void glLightModelx(int pname, int param) {
checkThread();
mgl.glLightModelx(pname, param);
checkError();
}
public void glLightModelxv(int pname, int[] params, int offset) {
checkThread();
mgl.glLightModelxv(pname, params, offset);
checkError();
}
public void glLightModelxv(int pname, IntBuffer params) {
checkThread();
mgl.glLightModelxv(pname, params);
checkError();
}
public void glLightf(int light, int pname, float param) {
checkThread();
mgl.glLightf(light, pname, param);
checkError();
}
public void glLightfv(int light, int pname, float[] params, int offset) {
checkThread();
mgl.glLightfv(light, pname, params, offset);
checkError();
}
public void glLightfv(int light, int pname, FloatBuffer params) {
checkThread();
mgl.glLightfv(light, pname, params);
checkError();
}
public void glLightx(int light, int pname, int param) {
checkThread();
mgl.glLightx(light, pname, param);
checkError();
}
public void glLightxv(int light, int pname, int[] params, int offset) {
checkThread();
mgl.glLightxv(light, pname, params, offset);
checkError();
}
public void glLightxv(int light, int pname, IntBuffer params) {
checkThread();
mgl.glLightxv(light, pname, params);
checkError();
}
public void glLineWidth(float width) {
checkThread();
mgl.glLineWidth(width);
checkError();
}
public void glLineWidthx(int width) {
checkThread();
mgl.glLineWidthx(width);
checkError();
}
public void glLoadIdentity() {
checkThread();
mgl.glLoadIdentity();
checkError();
}
public void glLoadMatrixf(float[] m, int offset) {
checkThread();
mgl.glLoadMatrixf(m, offset);
checkError();
}
public void glLoadMatrixf(FloatBuffer m) {
checkThread();
mgl.glLoadMatrixf(m);
checkError();
}
public void glLoadMatrixx(int[] m, int offset) {
checkThread();
mgl.glLoadMatrixx(m, offset);
checkError();
}
public void glLoadMatrixx(IntBuffer m) {
checkThread();
mgl.glLoadMatrixx(m);
checkError();
}
public void glLogicOp(int opcode) {
checkThread();
mgl.glLogicOp(opcode);
checkError();
}
public void glMaterialf(int face, int pname, float param) {
checkThread();
mgl.glMaterialf(face, pname, param);
checkError();
}
public void glMaterialfv(int face, int pname, float[] params, int offset) {
checkThread();
mgl.glMaterialfv(face, pname, params, offset);
checkError();
}
public void glMaterialfv(int face, int pname, FloatBuffer params) {
checkThread();
mgl.glMaterialfv(face, pname, params);
checkError();
}
public void glMaterialx(int face, int pname, int param) {
checkThread();
mgl.glMaterialx(face, pname, param);
checkError();
}
public void glMaterialxv(int face, int pname, int[] params, int offset) {
checkThread();
mgl.glMaterialxv(face, pname, params, offset);
checkError();
}
public void glMaterialxv(int face, int pname, IntBuffer params) {
checkThread();
mgl.glMaterialxv(face, pname, params);
checkError();
}
public void glMatrixMode(int mode) {
checkThread();
mgl.glMatrixMode(mode);
checkError();
}
public void glMultMatrixf(float[] m, int offset) {
checkThread();
mgl.glMultMatrixf(m, offset);
checkError();
}
public void glMultMatrixf(FloatBuffer m) {
checkThread();
mgl.glMultMatrixf(m);
checkError();
}
public void glMultMatrixx(int[] m, int offset) {
checkThread();
mgl.glMultMatrixx(m, offset);
checkError();
}
public void glMultMatrixx(IntBuffer m) {
checkThread();
mgl.glMultMatrixx(m);
checkError();
}
public void glMultiTexCoord4f(int target,
float s, float t, float r, float q) {
checkThread();
mgl.glMultiTexCoord4f(target, s, t, r, q);
checkError();
}
public void glMultiTexCoord4x(int target, int s, int t, int r, int q) {
checkThread();
mgl.glMultiTexCoord4x(target, s, t, r, q);
checkError();
}
public void glNormal3f(float nx, float ny, float nz) {
checkThread();
mgl.glNormal3f(nx, ny, nz);
checkError();
}
public void glNormal3x(int nx, int ny, int nz) {
checkThread();
mgl.glNormal3x(nx, ny, nz);
checkError();
}
public void glNormalPointer(int type, int stride, Buffer pointer) {
checkThread();
mgl.glNormalPointer(type, stride, pointer);
checkError();
}
public void glOrthof(float left, float right, float bottom, float top,
float near, float far) {
checkThread();
mgl.glOrthof(left, right, bottom, top, near, far);
checkError();
}
public void glOrthox(int left, int right, int bottom, int top, int near,
int far) {
checkThread();
mgl.glOrthox(left, right, bottom, top, near, far);
checkError();
}
public void glPixelStorei(int pname, int param) {
checkThread();
mgl.glPixelStorei(pname, param);
checkError();
}
public void glPointSize(float size) {
checkThread();
mgl.glPointSize(size);
checkError();
}
public void glPointSizex(int size) {
checkThread();
mgl.glPointSizex(size);
checkError();
}
public void glPolygonOffset(float factor, float units) {
checkThread();
mgl.glPolygonOffset(factor, units);
checkError();
}
public void glPolygonOffsetx(int factor, int units) {
checkThread();
mgl.glPolygonOffsetx(factor, units);
checkError();
}
public void glPopMatrix() {
checkThread();
mgl.glPopMatrix();
checkError();
}
public void glPushMatrix() {
checkThread();
mgl.glPushMatrix();
checkError();
}
public void glReadPixels(int x, int y, int width, int height, int format,
int type, Buffer pixels) {
checkThread();
mgl.glReadPixels(x, y, width, height, format, type, pixels);
checkError();
}
public void glRotatef(float angle, float x, float y, float z) {
checkThread();
mgl.glRotatef(angle, x, y, z);
checkError();
}
public void glRotatex(int angle, int x, int y, int z) {
checkThread();
mgl.glRotatex(angle, x, y, z);
checkError();
}
public void glSampleCoverage(float value, boolean invert) {
checkThread();
mgl.glSampleCoverage(value, invert);
checkError();
}
public void glSampleCoveragex(int value, boolean invert) {
checkThread();
mgl.glSampleCoveragex(value, invert);
checkError();
}
public void glScalef(float x, float y, float z) {
checkThread();
mgl.glScalef(x, y, z);
checkError();
}
public void glScalex(int x, int y, int z) {
checkThread();
mgl.glScalex(x, y, z);
checkError();
}
public void glScissor(int x, int y, int width, int height) {
checkThread();
mgl.glScissor(x, y, width, height);
checkError();
}
public void glShadeModel(int mode) {
checkThread();
mgl.glShadeModel(mode);
checkError();
}
public void glStencilFunc(int func, int ref, int mask) {
checkThread();
mgl.glStencilFunc(func, ref, mask);
checkError();
}
public void glStencilMask(int mask) {
checkThread();
mgl.glStencilMask(mask);
checkError();
}
public void glStencilOp(int fail, int zfail, int zpass) {
checkThread();
mgl.glStencilOp(fail, zfail, zpass);
checkError();
}
public void glTexCoordPointer(int size, int type,
int stride, Buffer pointer) {
checkThread();
mgl.glTexCoordPointer(size, type, stride, pointer);
checkError();
}
public void glTexEnvf(int target, int pname, float param) {
checkThread();
mgl.glTexEnvf(target, pname, param);
checkError();
}
public void glTexEnvfv(int target, int pname, float[] params, int offset) {
checkThread();
mgl.glTexEnvfv(target, pname, params, offset);
checkError();
}
public void glTexEnvfv(int target, int pname, FloatBuffer params) {
checkThread();
mgl.glTexEnvfv(target, pname, params);
checkError();
}
public void glTexEnvx(int target, int pname, int param) {
checkThread();
mgl.glTexEnvx(target, pname, param);
checkError();
}
public void glTexEnvxv(int target, int pname, int[] params, int offset) {
checkThread();
mgl.glTexEnvxv(target, pname, params, offset);
checkError();
}
public void glTexEnvxv(int target, int pname, IntBuffer params) {
checkThread();
mgl.glTexEnvxv(target, pname, params);
checkError();
}
public void glTexImage2D(int target, int level, int internalformat,
int width, int height, int border, int format, int type,
Buffer pixels) {
checkThread();
mgl.glTexImage2D(target, level, internalformat, width, height, border,
format, type, pixels);
checkError();
}
public void glTexParameterf(int target, int pname, float param) {
checkThread();
mgl.glTexParameterf(target, pname, param);
checkError();
}
public void glTexParameterx(int target, int pname, int param) {
checkThread();
mgl.glTexParameterx(target, pname, param);
checkError();
}
public void glTexParameteriv(int target, int pname, int[] params, int offset) {
checkThread();
mgl11.glTexParameteriv(target, pname, params, offset);
checkError();
}
public void glTexParameteriv(int target, int pname, IntBuffer params) {
checkThread();
mgl11.glTexParameteriv(target, pname, params);
checkError();
}
public void glTexSubImage2D(int target, int level, int xoffset,
int yoffset, int width, int height, int format, int type,
Buffer pixels) {
checkThread();
mgl.glTexSubImage2D(target, level, xoffset, yoffset, width, height,
format, type, pixels);
checkError();
}
public void glTranslatef(float x, float y, float z) {
checkThread();
mgl.glTranslatef(x, y, z);
checkError();
}
public void glTranslatex(int x, int y, int z) {
checkThread();
mgl.glTranslatex(x, y, z);
checkError();
}
public void glVertexPointer(int size, int type,
int stride, Buffer pointer) {
checkThread();
mgl.glVertexPointer(size, type, stride, pointer);
checkError();
}
public void glViewport(int x, int y, int width, int height) {
checkThread();
mgl.glViewport(x, y, width, height);
checkError();
}
public void glClipPlanef(int plane, float[] equation, int offset) {
checkThread();
mgl11.glClipPlanef(plane, equation, offset);
checkError();
}
public void glClipPlanef(int plane, FloatBuffer equation) {
checkThread();
mgl11.glClipPlanef(plane, equation);
checkError();
}
public void glClipPlanex(int plane, int[] equation, int offset) {
checkThread();
mgl11.glClipPlanex(plane, equation, offset);
checkError();
}
public void glClipPlanex(int plane, IntBuffer equation) {
checkThread();
mgl11.glClipPlanex(plane, equation);
checkError();
}
// Draw Texture Extension
public void glDrawTexfOES(float x, float y, float z,
float width, float height) {
checkThread();
mgl11Ext.glDrawTexfOES(x, y, z, width, height);
checkError();
}
public void glDrawTexfvOES(float[] coords, int offset) {
checkThread();
mgl11Ext.glDrawTexfvOES(coords, offset);
checkError();
}
public void glDrawTexfvOES(FloatBuffer coords) {
checkThread();
mgl11Ext.glDrawTexfvOES(coords);
checkError();
}
public void glDrawTexiOES(int x, int y, int z, int width, int height) {
checkThread();
mgl11Ext.glDrawTexiOES(x, y, z, width, height);
checkError();
}
public void glDrawTexivOES(int[] coords, int offset) {
checkThread();
mgl11Ext.glDrawTexivOES(coords, offset);
checkError();
}
public void glDrawTexivOES(IntBuffer coords) {
checkThread();
mgl11Ext.glDrawTexivOES(coords);
checkError();
}
public void glDrawTexsOES(short x, short y, short z,
short width, short height) {
checkThread();
mgl11Ext.glDrawTexsOES(x, y, z, width, height);
checkError();
}
public void glDrawTexsvOES(short[] coords, int offset) {
checkThread();
mgl11Ext.glDrawTexsvOES(coords, offset);
checkError();
}
public void glDrawTexsvOES(ShortBuffer coords) {
checkThread();
mgl11Ext.glDrawTexsvOES(coords);
checkError();
}
public void glDrawTexxOES(int x, int y, int z, int width, int height) {
checkThread();
mgl11Ext.glDrawTexxOES(x, y, z, width, height);
checkError();
}
public void glDrawTexxvOES(int[] coords, int offset) {
checkThread();
mgl11Ext.glDrawTexxvOES(coords, offset);
checkError();
}
public void glDrawTexxvOES(IntBuffer coords) {
checkThread();
mgl11Ext.glDrawTexxvOES(coords);
checkError();
}
public int glQueryMatrixxOES(int[] mantissa, int mantissaOffset,
int[] exponent, int exponentOffset) {
checkThread();
int valid = mgl10Ext.glQueryMatrixxOES(mantissa, mantissaOffset,
exponent, exponentOffset);
checkError();
return valid;
}
public int glQueryMatrixxOES(IntBuffer mantissa, IntBuffer exponent) {
checkThread();
int valid = mgl10Ext.glQueryMatrixxOES(mantissa, exponent);
checkError();
return valid;
}
public void glBindBuffer(int target, int buffer) {
checkThread();
mgl11.glBindBuffer(target, buffer);
checkError();
}
public void glBufferData(int target, int size, Buffer data, int usage) {
checkThread();
mgl11.glBufferData(target, size, data, usage);
checkError();
}
public void glBufferSubData(int target, int offset, int size, Buffer data) {
checkThread();
mgl11.glBufferSubData(target, offset, size, data);
checkError();
}
public void glColor4ub(byte red, byte green, byte blue, byte alpha) {
checkThread();
mgl11.glColor4ub(red, green, blue, alpha);
checkError(); }
public void glColorPointer(int size, int type, int stride, int offset) {
checkThread();
mgl11.glColorPointer(size, type, stride, offset);
checkError();
}
public void glDeleteBuffers(int n, int[] buffers, int offset) {
checkThread();
mgl11.glDeleteBuffers(n, buffers, offset);
checkError();
}
public void glDeleteBuffers(int n, IntBuffer buffers) {
checkThread();
mgl11.glDeleteBuffers(n, buffers);
checkError();
}
public void glDrawElements(int mode, int count, int type, int offset) {
checkThread();
mgl11.glDrawElements(mode, count, type, offset);
checkError();
}
public void glGenBuffers(int n, int[] buffers, int offset) {
checkThread();
mgl11.glGenBuffers(n, buffers, offset);
checkError();
}
public void glGenBuffers(int n, IntBuffer buffers) {
checkThread();
mgl11.glGenBuffers(n, buffers);
checkError();
}
public void glGetBooleanv(int pname, boolean[] params, int offset) {
checkThread();
mgl11.glGetBooleanv(pname, params, offset);
checkError();
}
public void glGetBooleanv(int pname, IntBuffer params) {
checkThread();
mgl11.glGetBooleanv(pname, params);
checkError();
}
public void glGetBufferParameteriv(int target, int pname, int[] params,
int offset) {
checkThread();
mgl11.glGetBufferParameteriv(target, pname, params, offset);
checkError();
}
public void glGetBufferParameteriv(int target, int pname, IntBuffer params) {
checkThread();
mgl11.glGetBufferParameteriv(target, pname, params);
checkError();
}
public void glGetClipPlanef(int pname, float[] eqn, int offset) {
checkThread();
mgl11.glGetClipPlanef(pname, eqn, offset);
checkError();
}
public void glGetClipPlanef(int pname, FloatBuffer eqn) {
checkThread();
mgl11.glGetClipPlanef(pname, eqn);
checkError();
}
public void glGetClipPlanex(int pname, int[] eqn, int offset) {
checkThread();
mgl11.glGetClipPlanex(pname, eqn, offset);
checkError();
}
public void glGetClipPlanex(int pname, IntBuffer eqn) {
checkThread();
mgl11.glGetClipPlanex(pname, eqn);
checkError();
}
public void glGetFixedv(int pname, int[] params, int offset) {
checkThread();
mgl11.glGetFixedv(pname, params, offset);
checkError();
}
public void glGetFixedv(int pname, IntBuffer params) {
checkThread();
mgl11.glGetFixedv(pname, params);
checkError();
}
public void glGetFloatv(int pname, float[] params, int offset) {
checkThread();
mgl11.glGetFloatv(pname, params, offset);
checkError();
}
public void glGetFloatv(int pname, FloatBuffer params) {
checkThread();
mgl11.glGetFloatv(pname, params);
checkError();
}
public void glGetLightfv(int light, int pname, float[] params, int offset) {
checkThread();
mgl11.glGetLightfv(light, pname, params, offset);
checkError();
}
public void glGetLightfv(int light, int pname, FloatBuffer params) {
checkThread();
mgl11.glGetLightfv(light, pname, params);
checkError();
}
public void glGetLightxv(int light, int pname, int[] params, int offset) {
checkThread();
mgl11.glGetLightxv(light, pname, params, offset);
checkError();
}
public void glGetLightxv(int light, int pname, IntBuffer params) {
checkThread();
mgl11.glGetLightxv(light, pname, params);
checkError();
}
public void glGetMaterialfv(int face, int pname, float[] params, int offset) {
checkThread();
mgl11.glGetMaterialfv(face, pname, params, offset);
checkError();
}
public void glGetMaterialfv(int face, int pname, FloatBuffer params) {
checkThread();
mgl11.glGetMaterialfv(face, pname, params);
checkError();
}
public void glGetMaterialxv(int face, int pname, int[] params, int offset) {
checkThread();
mgl11.glGetMaterialxv(face, pname, params, offset);
checkError();
}
public void glGetMaterialxv(int face, int pname, IntBuffer params) {
checkThread();
mgl11.glGetMaterialxv(face, pname, params);
checkError();
}
public void glGetPointerv(int pname, Buffer[] params) {
checkThread();
mgl11.glGetPointerv(pname, params);
checkError();
}
public void glGetTexEnviv(int env, int pname, int[] params, int offset) {
checkThread();
mgl11.glGetTexEnviv(env, pname, params, offset);
checkError();
}
public void glGetTexEnviv(int env, int pname, IntBuffer params) {
checkThread();
mgl11.glGetTexEnviv(env, pname, params);
checkError();
}
public void glGetTexEnvxv(int env, int pname, int[] params, int offset) {
checkThread();
mgl11.glGetTexEnvxv(env, pname, params, offset);
checkError();
}
public void glGetTexEnvxv(int env, int pname, IntBuffer params) {
checkThread();
mgl11.glGetTexEnvxv(env, pname, params);
checkError();
}
public void glGetTexParameterfv(int target, int pname, float[] params,
int offset) {
checkThread();
mgl11.glGetTexParameterfv(target, pname, params, offset);
checkError();
}
public void glGetTexParameterfv(int target, int pname, FloatBuffer params) {
checkThread();
mgl11.glGetTexParameterfv(target, pname, params);
checkError();
}
public void glGetTexParameteriv(int target, int pname, int[] params,
int offset) {
checkThread();
mgl11.glGetTexParameteriv(target, pname, params, offset);
checkError();
}
public void glGetTexParameteriv(int target, int pname, IntBuffer params) {
checkThread();
mgl11.glGetTexParameteriv(target, pname, params);
checkError();
}
public void glGetTexParameterxv(int target, int pname, int[] params,
int offset) {
checkThread();
mgl11.glGetTexParameterxv(target, pname, params, offset);
checkError();
}
public void glGetTexParameterxv(int target, int pname, IntBuffer params) {
checkThread();
mgl11.glGetTexParameterxv(target, pname, params);
checkError();
}
public boolean glIsBuffer(int buffer) {
checkThread();
boolean valid = mgl11.glIsBuffer(buffer);
checkError();
return valid;
}
public boolean glIsEnabled(int cap) {
checkThread();
boolean valid = mgl11.glIsEnabled(cap);
checkError();
return valid;
}
public boolean glIsTexture(int texture) {
checkThread();
boolean valid = mgl11.glIsTexture(texture);
checkError();
return valid;
}
public void glNormalPointer(int type, int stride, int offset) {
checkThread();
mgl11.glNormalPointer(type, stride, offset);
checkError();
}
public void glPointParameterf(int pname, float param) {
checkThread();
mgl11.glPointParameterf(pname, param);
checkError();
}
public void glPointParameterfv(int pname, float[] params, int offset) {
checkThread();
mgl11.glPointParameterfv(pname, params, offset);
checkError();
}
public void glPointParameterfv(int pname, FloatBuffer params) {
checkThread();
mgl11.glPointParameterfv(pname, params);
checkError();
}
public void glPointParameterx(int pname, int param) {
checkThread();
mgl11.glPointParameterx(pname, param);
checkError();
}
public void glPointParameterxv(int pname, int[] params, int offset) {
checkThread();
mgl11.glPointParameterxv(pname, params, offset);
checkError();
}
public void glPointParameterxv(int pname, IntBuffer params) {
checkThread();
mgl11.glPointParameterxv(pname, params);
checkError();
}
public void glPointSizePointerOES(int type, int stride, Buffer pointer) {
checkThread();
mgl11.glPointSizePointerOES(type, stride, pointer);
checkError();
}
public void glTexCoordPointer(int size, int type, int stride, int offset) {
checkThread();
mgl11.glTexCoordPointer(size, type, stride, offset);
checkError();
}
public void glTexEnvi(int target, int pname, int param) {
checkThread();
mgl11.glTexEnvi(target, pname, param);
checkError();
}
public void glTexEnviv(int target, int pname, int[] params, int offset) {
checkThread();
mgl11.glTexEnviv(target, pname, params, offset);
checkError();
}
public void glTexEnviv(int target, int pname, IntBuffer params) {
checkThread();
mgl11.glTexEnviv(target, pname, params);
checkError();
}
public void glTexParameterfv(int target, int pname, float[] params,
int offset) {
checkThread();
mgl11.glTexParameterfv(target, pname, params, offset);
checkError();
}
public void glTexParameterfv(int target, int pname, FloatBuffer params) {
checkThread();
mgl11.glTexParameterfv(target, pname, params);
checkError();
}
public void glTexParameteri(int target, int pname, int param) {
checkThread();
mgl11.glTexParameteri(target, pname, param);
checkError();
}
public void glTexParameterxv(int target, int pname, int[] params, int offset) {
checkThread();
mgl11.glTexParameterxv(target, pname, params, offset);
checkError();
}
public void glTexParameterxv(int target, int pname, IntBuffer params) {
checkThread();
mgl11.glTexParameterxv(target, pname, params);
checkError();
}
public void glVertexPointer(int size, int type, int stride, int offset) {
checkThread();
mgl11.glVertexPointer(size, type, stride, offset);
checkError();
}
public void glCurrentPaletteMatrixOES(int matrixpaletteindex) {
checkThread();
mgl11Ext.glCurrentPaletteMatrixOES(matrixpaletteindex);
checkError();
}
public void glLoadPaletteFromModelViewMatrixOES() {
checkThread();
mgl11Ext.glLoadPaletteFromModelViewMatrixOES();
checkError();
}
public void glMatrixIndexPointerOES(int size, int type, int stride,
Buffer pointer) {
checkThread();
mgl11Ext.glMatrixIndexPointerOES(size, type, stride, pointer);
checkError();
}
public void glMatrixIndexPointerOES(int size, int type, int stride,
int offset) {
checkThread();
mgl11Ext.glMatrixIndexPointerOES(size, type, stride, offset);
checkError();
}
public void glWeightPointerOES(int size, int type, int stride,
Buffer pointer) {
checkThread();
mgl11Ext.glWeightPointerOES(size, type, stride, pointer);
checkError();
}
public void glWeightPointerOES(int size, int type, int stride, int offset) {
checkThread();
mgl11Ext.glWeightPointerOES(size, type, stride, offset);
checkError();
}
@Override
public void glBindFramebufferOES(int target, int framebuffer) {
checkThread();
mgl11ExtensionPack.glBindFramebufferOES(target, framebuffer);
checkError();
}
@Override
public void glBindRenderbufferOES(int target, int renderbuffer) {
checkThread();
mgl11ExtensionPack.glBindRenderbufferOES(target, renderbuffer);
checkError();
}
@Override
public void glBlendEquation(int mode) {
checkThread();
mgl11ExtensionPack.glBlendEquation(mode);
checkError();
}
@Override
public void glBlendEquationSeparate(int modeRGB, int modeAlpha) {
checkThread();
mgl11ExtensionPack.glBlendEquationSeparate(modeRGB, modeAlpha);
checkError();
}
@Override
public void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha,
int dstAlpha) {
checkThread();
mgl11ExtensionPack.glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
checkError();
}
@Override
public int glCheckFramebufferStatusOES(int target) {
checkThread();
int result = mgl11ExtensionPack.glCheckFramebufferStatusOES(target);
checkError();
return result;
}
@Override
public void glDeleteFramebuffersOES(int n, int[] framebuffers, int offset) {
checkThread();
mgl11ExtensionPack.glDeleteFramebuffersOES(n, framebuffers, offset);
checkError();
}
@Override
public void glDeleteFramebuffersOES(int n, IntBuffer framebuffers) {
checkThread();
mgl11ExtensionPack.glDeleteFramebuffersOES(n, framebuffers);
checkError();
}
@Override
public void glDeleteRenderbuffersOES(int n, int[] renderbuffers, int offset) {
checkThread();
mgl11ExtensionPack.glDeleteRenderbuffersOES(n, renderbuffers, offset);
checkError();
}
@Override
public void glDeleteRenderbuffersOES(int n, IntBuffer renderbuffers) {
checkThread();
mgl11ExtensionPack.glDeleteRenderbuffersOES(n, renderbuffers);
checkError();
}
@Override
public void glFramebufferRenderbufferOES(int target, int attachment,
int renderbuffertarget, int renderbuffer) {
checkThread();
mgl11ExtensionPack.glFramebufferRenderbufferOES(target, attachment, renderbuffertarget, renderbuffer);
checkError();
}
@Override
public void glFramebufferTexture2DOES(int target, int attachment,
int textarget, int texture, int level) {
checkThread();
mgl11ExtensionPack.glFramebufferTexture2DOES(target, attachment, textarget, texture, level);
checkError();
}
@Override
public void glGenerateMipmapOES(int target) {
checkThread();
mgl11ExtensionPack.glGenerateMipmapOES(target);
checkError();
}
@Override
public void glGenFramebuffersOES(int n, int[] framebuffers, int offset) {
checkThread();
mgl11ExtensionPack.glGenFramebuffersOES(n, framebuffers, offset);
checkError();
}
@Override
public void glGenFramebuffersOES(int n, IntBuffer framebuffers) {
checkThread();
mgl11ExtensionPack.glGenFramebuffersOES(n, framebuffers);
checkError();
}
@Override
public void glGenRenderbuffersOES(int n, int[] renderbuffers, int offset) {
checkThread();
mgl11ExtensionPack.glGenRenderbuffersOES(n, renderbuffers, offset);
checkError();
}
@Override
public void glGenRenderbuffersOES(int n, IntBuffer renderbuffers) {
checkThread();
mgl11ExtensionPack.glGenRenderbuffersOES(n, renderbuffers);
checkError();
}
@Override
public void glGetFramebufferAttachmentParameterivOES(int target,
int attachment, int pname, int[] params, int offset) {
checkThread();
mgl11ExtensionPack.glGetFramebufferAttachmentParameterivOES(target, attachment, pname, params, offset);
checkError();
}
@Override
public void glGetFramebufferAttachmentParameterivOES(int target,
int attachment, int pname, IntBuffer params) {
checkThread();
mgl11ExtensionPack.glGetFramebufferAttachmentParameterivOES(target, attachment, pname, params);
checkError();
}
@Override
public void glGetRenderbufferParameterivOES(int target, int pname,
int[] params, int offset) {
checkThread();
mgl11ExtensionPack.glGetRenderbufferParameterivOES(target, pname, params, offset);
checkError();
}
@Override
public void glGetRenderbufferParameterivOES(int target, int pname,
IntBuffer params) {
checkThread();
mgl11ExtensionPack.glGetRenderbufferParameterivOES(target, pname, params);
checkError();
}
@Override
public void glGetTexGenfv(int coord, int pname, float[] params, int offset) {
checkThread();
mgl11ExtensionPack.glGetTexGenfv(coord, pname, params, offset);
checkError();
}
@Override
public void glGetTexGenfv(int coord, int pname, FloatBuffer params) {
checkThread();
mgl11ExtensionPack.glGetTexGenfv(coord, pname, params);
checkError();
}
@Override
public void glGetTexGeniv(int coord, int pname, int[] params, int offset) {
checkThread();
mgl11ExtensionPack.glGetTexGeniv(coord, pname, params, offset);
checkError();
}
@Override
public void glGetTexGeniv(int coord, int pname, IntBuffer params) {
checkThread();
mgl11ExtensionPack.glGetTexGeniv(coord, pname, params);
checkError();
}
@Override
public void glGetTexGenxv(int coord, int pname, int[] params, int offset) {
checkThread();
mgl11ExtensionPack.glGetTexGenxv(coord, pname, params, offset);
checkError();
}
@Override
public void glGetTexGenxv(int coord, int pname, IntBuffer params) {
checkThread();
mgl11ExtensionPack.glGetTexGenxv(coord, pname, params);
checkError();
}
@Override
public boolean glIsFramebufferOES(int framebuffer) {
checkThread();
boolean result = mgl11ExtensionPack.glIsFramebufferOES(framebuffer);
checkError();
return result;
}
@Override
public boolean glIsRenderbufferOES(int renderbuffer) {
checkThread();
mgl11ExtensionPack.glIsRenderbufferOES(renderbuffer);
checkError();
return false;
}
@Override
public void glRenderbufferStorageOES(int target, int internalformat,
int width, int height) {
checkThread();
mgl11ExtensionPack.glRenderbufferStorageOES(target, internalformat, width, height);
checkError();
}
@Override
public void glTexGenf(int coord, int pname, float param) {
checkThread();
mgl11ExtensionPack.glTexGenf(coord, pname, param);
checkError();
}
@Override
public void glTexGenfv(int coord, int pname, float[] params, int offset) {
checkThread();
mgl11ExtensionPack.glTexGenfv(coord, pname, params, offset);
checkError();
}
@Override
public void glTexGenfv(int coord, int pname, FloatBuffer params) {
checkThread();
mgl11ExtensionPack.glTexGenfv(coord, pname, params);
checkError();
}
@Override
public void glTexGeni(int coord, int pname, int param) {
checkThread();
mgl11ExtensionPack.glTexGeni(coord, pname, param);
checkError();
}
@Override
public void glTexGeniv(int coord, int pname, int[] params, int offset) {
checkThread();
mgl11ExtensionPack.glTexGeniv(coord, pname, params, offset);
checkError();
}
@Override
public void glTexGeniv(int coord, int pname, IntBuffer params) {
checkThread();
mgl11ExtensionPack.glTexGeniv(coord, pname, params);
checkError();
}
@Override
public void glTexGenx(int coord, int pname, int param) {
checkThread();
mgl11ExtensionPack.glTexGenx(coord, pname, param);
checkError();
}
@Override
public void glTexGenxv(int coord, int pname, int[] params, int offset) {
checkThread();
mgl11ExtensionPack.glTexGenxv(coord, pname, params, offset);
checkError();
}
@Override
public void glTexGenxv(int coord, int pname, IntBuffer params) {
checkThread();
mgl11ExtensionPack.glTexGenxv(coord, pname, params);
checkError();
}
}