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/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "OpenGLRenderer"
#include "Snapshot.h"
#include <SkCanvas.h>
namespace android {
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// Constructors
///////////////////////////////////////////////////////////////////////////////
Snapshot::Snapshot()
: flags(0)
, previous(NULL)
, layer(NULL)
, fbo(0)
, invisible(false)
, empty(false)
, alpha(1.0f)
, roundRectClipState(NULL) {
transform = &mTransformRoot;
clipRect = &mClipRectRoot;
region = NULL;
clipRegion = &mClipRegionRoot;
}
/**
* Copies the specified snapshot/ The specified snapshot is stored as
* the previous snapshot.
*/
Snapshot::Snapshot(const sp<Snapshot>& s, int saveFlags)
: flags(0)
, previous(s)
, layer(s->layer)
, fbo(s->fbo)
, invisible(s->invisible)
, empty(false)
, alpha(s->alpha)
, roundRectClipState(s->roundRectClipState)
, mViewportData(s->mViewportData)
, mRelativeLightCenter(s->mRelativeLightCenter) {
if (saveFlags & SkCanvas::kMatrix_SaveFlag) {
mTransformRoot.load(*s->transform);
transform = &mTransformRoot;
} else {
transform = s->transform;
}
if (saveFlags & SkCanvas::kClip_SaveFlag) {
mClipRectRoot.set(*s->clipRect);
clipRect = &mClipRectRoot;
if (!s->clipRegion->isEmpty()) {
mClipRegionRoot.op(*s->clipRegion, SkRegion::kUnion_Op);
}
clipRegion = &mClipRegionRoot;
} else {
clipRect = s->clipRect;
clipRegion = s->clipRegion;
}
if (s->flags & Snapshot::kFlagFboTarget) {
flags |= Snapshot::kFlagFboTarget;
region = s->region;
} else {
region = NULL;
}
}
///////////////////////////////////////////////////////////////////////////////
// Clipping
///////////////////////////////////////////////////////////////////////////////
void Snapshot::ensureClipRegion() {
if (clipRegion->isEmpty()) {
clipRegion->setRect(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
}
}
void Snapshot::copyClipRectFromRegion() {
if (!clipRegion->isEmpty()) {
const SkIRect& bounds = clipRegion->getBounds();
clipRect->set(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom);
if (clipRegion->isRect()) {
clipRegion->setEmpty();
}
} else {
clipRect->setEmpty();
}
}
bool Snapshot::clipRegionOp(float left, float top, float right, float bottom, SkRegion::Op op) {
SkIRect tmp;
tmp.set(left, top, right, bottom);
clipRegion->op(tmp, op);
copyClipRectFromRegion();
return true;
}
bool Snapshot::clipRegionTransformed(const SkRegion& region, SkRegion::Op op) {
ensureClipRegion();
clipRegion->op(region, op);
copyClipRectFromRegion();
flags |= Snapshot::kFlagClipSet;
return true;
}
bool Snapshot::clip(float left, float top, float right, float bottom, SkRegion::Op op) {
Rect r(left, top, right, bottom);
transform->mapRect(r);
return clipTransformed(r, op);
}
bool Snapshot::clipTransformed(const Rect& r, SkRegion::Op op) {
bool clipped = false;
switch (op) {
case SkRegion::kIntersect_Op: {
if (CC_UNLIKELY(!clipRegion->isEmpty())) {
ensureClipRegion();
clipped = clipRegionOp(r.left, r.top, r.right, r.bottom, SkRegion::kIntersect_Op);
} else {
clipped = clipRect->intersect(r);
if (!clipped) {
clipRect->setEmpty();
clipped = true;
}
}
break;
}
case SkRegion::kReplace_Op: {
setClip(r.left, r.top, r.right, r.bottom);
clipped = true;
break;
}
default: {
ensureClipRegion();
clipped = clipRegionOp(r.left, r.top, r.right, r.bottom, op);
break;
}
}
if (clipped) {
flags |= Snapshot::kFlagClipSet;
}
return clipped;
}
void Snapshot::setClip(float left, float top, float right, float bottom) {
clipRect->set(left, top, right, bottom);
if (!clipRegion->isEmpty()) {
clipRegion->setEmpty();
}
flags |= Snapshot::kFlagClipSet;
}
bool Snapshot::hasPerspectiveTransform() const {
return transform->isPerspective();
}
const Rect& Snapshot::getLocalClip() {
mat4 inverse;
inverse.loadInverse(*transform);
mLocalClip.set(*clipRect);
inverse.mapRect(mLocalClip);
return mLocalClip;
}
void Snapshot::resetClip(float left, float top, float right, float bottom) {
// TODO: This is incorrect, when we start rendering into a new layer,
// we may have to modify the previous snapshot's clip rect and clip
// region if the previous restore() call did not restore the clip
clipRect = &mClipRectRoot;
clipRegion = &mClipRegionRoot;
setClip(left, top, right, bottom);
}
///////////////////////////////////////////////////////////////////////////////
// Transforms
///////////////////////////////////////////////////////////////////////////////
void Snapshot::resetTransform(float x, float y, float z) {
// before resetting, map current light pos with inverse of current transform
Vector3 center = mRelativeLightCenter;
mat4 inverse;
inverse.loadInverse(*transform);
inverse.mapPoint3d(center);
mRelativeLightCenter = center;
transform = &mTransformRoot;
transform->loadTranslate(x, y, z);
}
///////////////////////////////////////////////////////////////////////////////
// Clipping round rect
///////////////////////////////////////////////////////////////////////////////
void Snapshot::setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds,
float radius, bool highPriority) {
if (bounds.isEmpty()) {
clipRect->setEmpty();
return;
}
if (roundRectClipState && roundRectClipState->highPriority) {
// ignore, don't replace, already have a high priority clip
return;
}
RoundRectClipState* state = new (allocator) RoundRectClipState;
state->highPriority = highPriority;
// store the inverse drawing matrix
Matrix4 roundRectDrawingMatrix;
roundRectDrawingMatrix.load(getOrthoMatrix());
roundRectDrawingMatrix.multiply(*transform);
state->matrix.loadInverse(roundRectDrawingMatrix);
// compute area under rounded corners - only draws overlapping these rects need to be clipped
for (int i = 0 ; i < 4; i++) {
state->dangerRects[i] = bounds;
}
state->dangerRects[0].bottom = state->dangerRects[1].bottom = bounds.top + radius;
state->dangerRects[0].right = state->dangerRects[2].right = bounds.left + radius;
state->dangerRects[1].left = state->dangerRects[3].left = bounds.right - radius;
state->dangerRects[2].top = state->dangerRects[3].top = bounds.bottom - radius;
for (int i = 0; i < 4; i++) {
transform->mapRect(state->dangerRects[i]);
// round danger rects out as though they are AA geometry (since they essentially are)
state->dangerRects[i].snapGeometryToPixelBoundaries(true);
}
// store RR area
state->innerRect = bounds;
state->innerRect.inset(radius);
state->radius = radius;
// store as immutable so, for this frame, pointer uniquely identifies this bundle of shader info
roundRectClipState = state;
}
///////////////////////////////////////////////////////////////////////////////
// Queries
///////////////////////////////////////////////////////////////////////////////
bool Snapshot::isIgnored() const {
return invisible || empty;
}
void Snapshot::dump() const {
ALOGD("Snapshot %p, flags %x, prev %p, height %d, ignored %d, hasComplexClip %d",
this, flags, previous.get(), getViewportHeight(), isIgnored(), clipRegion && !clipRegion->isEmpty());
ALOGD(" ClipRect (at %p) %.1f %.1f %.1f %.1f",
clipRect, clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
ALOGD(" Transform (at %p):", transform);
transform->dump();
}
}; // namespace uirenderer
}; // namespace android