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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "OpenGLRenderer"
#include <SkCamera.h>
#include <SkCanvas.h>
#include <private/hwui/DrawGlInfo.h>
#include "ResourceCache.h"
#include "DeferredDisplayList.h"
#include "DeferredLayerUpdater.h"
#include "DisplayListLogBuffer.h"
#include "DisplayListOp.h"
#include "DisplayListRenderer.h"
#include "RenderNode.h"
namespace android {
namespace uirenderer {
DisplayListRenderer::DisplayListRenderer()
: mResourceCache(ResourceCache::getInstance())
, mDisplayListData(NULL)
, mTranslateX(0.0f)
, mTranslateY(0.0f)
, mDeferredBarrierType(kBarrier_None)
, mHighContrastText(false)
, mRestoreSaveCount(-1) {
}
DisplayListRenderer::~DisplayListRenderer() {
LOG_ALWAYS_FATAL_IF(mDisplayListData,
"Destroyed a DisplayListRenderer during a record!");
}
///////////////////////////////////////////////////////////////////////////////
// Operations
///////////////////////////////////////////////////////////////////////////////
DisplayListData* DisplayListRenderer::finishRecording() {
mPaintMap.clear();
mRegionMap.clear();
mPathMap.clear();
DisplayListData* data = mDisplayListData;
mDisplayListData = 0;
return data;
}
status_t DisplayListRenderer::prepareDirty(float left, float top,
float right, float bottom, bool opaque) {
LOG_ALWAYS_FATAL_IF(mDisplayListData,
"prepareDirty called a second time during a recording!");
mDisplayListData = new DisplayListData();
initializeSaveStack(0, 0, getWidth(), getHeight(), Vector3());
mDeferredBarrierType = kBarrier_InOrder;
mDirtyClip = opaque;
mRestoreSaveCount = -1;
return DrawGlInfo::kStatusDone; // No invalidate needed at record-time
}
void DisplayListRenderer::finish() {
flushRestoreToCount();
flushTranslate();
}
void DisplayListRenderer::interrupt() {
}
void DisplayListRenderer::resume() {
}
status_t DisplayListRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) {
// Ignore dirty during recording, it matters only when we replay
addDrawOp(new (alloc()) DrawFunctorOp(functor));
mDisplayListData->functors.add(functor);
return DrawGlInfo::kStatusDone; // No invalidate needed at record-time
}
int DisplayListRenderer::save(int flags) {
addStateOp(new (alloc()) SaveOp(flags));
return StatefulBaseRenderer::save(flags);
}
void DisplayListRenderer::restore() {
if (mRestoreSaveCount < 0) {
restoreToCount(getSaveCount() - 1);
return;
}
mRestoreSaveCount--;
flushTranslate();
StatefulBaseRenderer::restore();
}
void DisplayListRenderer::restoreToCount(int saveCount) {
mRestoreSaveCount = saveCount;
flushTranslate();
StatefulBaseRenderer::restoreToCount(saveCount);
}
int DisplayListRenderer::saveLayer(float left, float top, float right, float bottom,
const SkPaint* paint, int flags) {
// force matrix/clip isolation for layer
flags |= SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag;
paint = refPaint(paint);
addStateOp(new (alloc()) SaveLayerOp(left, top, right, bottom, paint, flags));
return StatefulBaseRenderer::save(flags);
}
void DisplayListRenderer::translate(float dx, float dy, float dz) {
// ignore dz, not used at defer time
mHasDeferredTranslate = true;
mTranslateX += dx;
mTranslateY += dy;
flushRestoreToCount();
StatefulBaseRenderer::translate(dx, dy, dz);
}
void DisplayListRenderer::rotate(float degrees) {
addStateOp(new (alloc()) RotateOp(degrees));
StatefulBaseRenderer::rotate(degrees);
}
void DisplayListRenderer::scale(float sx, float sy) {
addStateOp(new (alloc()) ScaleOp(sx, sy));
StatefulBaseRenderer::scale(sx, sy);
}
void DisplayListRenderer::skew(float sx, float sy) {
addStateOp(new (alloc()) SkewOp(sx, sy));
StatefulBaseRenderer::skew(sx, sy);
}
void DisplayListRenderer::setMatrix(const SkMatrix& matrix) {
addStateOp(new (alloc()) SetMatrixOp(matrix));
StatefulBaseRenderer::setMatrix(matrix);
}
void DisplayListRenderer::concatMatrix(const SkMatrix& matrix) {
addStateOp(new (alloc()) ConcatMatrixOp(matrix));
StatefulBaseRenderer::concatMatrix(matrix);
}
bool DisplayListRenderer::clipRect(float left, float top, float right, float bottom,
SkRegion::Op op) {
addStateOp(new (alloc()) ClipRectOp(left, top, right, bottom, op));
return StatefulBaseRenderer::clipRect(left, top, right, bottom, op);
}
bool DisplayListRenderer::clipPath(const SkPath* path, SkRegion::Op op) {
path = refPath(path);
addStateOp(new (alloc()) ClipPathOp(path, op));
return StatefulBaseRenderer::clipPath(path, op);
}
bool DisplayListRenderer::clipRegion(const SkRegion* region, SkRegion::Op op) {
region = refRegion(region);
addStateOp(new (alloc()) ClipRegionOp(region, op));
return StatefulBaseRenderer::clipRegion(region, op);
}
status_t DisplayListRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty,
int32_t flags) {
LOG_ALWAYS_FATAL_IF(!renderNode, "missing rendernode");
// dirty is an out parameter and should not be recorded,
// it matters only when replaying the display list
DrawRenderNodeOp* op = new (alloc()) DrawRenderNodeOp(renderNode, flags, *currentTransform());
addRenderNodeOp(op);
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawLayer(DeferredLayerUpdater* layerHandle, float x, float y) {
// We ref the DeferredLayerUpdater due to its thread-safe ref-counting
// semantics.
mDisplayListData->ref(layerHandle);
addDrawOp(new (alloc()) DrawLayerOp(layerHandle->backingLayer(), x, y));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) {
bitmap = refBitmap(bitmap);
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawBitmapOp(bitmap, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
float srcRight, float srcBottom, float dstLeft, float dstTop,
float dstRight, float dstBottom, const SkPaint* paint) {
if (srcLeft == 0 && srcTop == 0
&& srcRight == bitmap->width() && srcBottom == bitmap->height()
&& (srcBottom - srcTop == dstBottom - dstTop)
&& (srcRight - srcLeft == dstRight - dstLeft)) {
// transform simple rect to rect drawing case into position bitmap ops, since they merge
save(SkCanvas::kMatrix_SaveFlag);
translate(dstLeft, dstTop);
drawBitmap(bitmap, paint);
restore();
} else {
bitmap = refBitmap(bitmap);
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawBitmapRectOp(bitmap,
srcLeft, srcTop, srcRight, srcBottom,
dstLeft, dstTop, dstRight, dstBottom, paint));
}
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawBitmapData(const SkBitmap* bitmap, const SkPaint* paint) {
bitmap = refBitmapData(bitmap);
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawBitmapDataOp(bitmap, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
const float* vertices, const int* colors, const SkPaint* paint) {
int vertexCount = (meshWidth + 1) * (meshHeight + 1);
bitmap = refBitmap(bitmap);
vertices = refBuffer<float>(vertices, vertexCount * 2); // 2 floats per vertex
paint = refPaint(paint);
colors = refBuffer<int>(colors, vertexCount); // 1 color per vertex
addDrawOp(new (alloc()) DrawBitmapMeshOp(bitmap, meshWidth, meshHeight,
vertices, colors, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
float left, float top, float right, float bottom, const SkPaint* paint) {
bitmap = refBitmap(bitmap);
patch = refPatch(patch);
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawPatchOp(bitmap, patch, left, top, right, bottom, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawColor(int color, SkXfermode::Mode mode) {
addDrawOp(new (alloc()) DrawColorOp(color, mode));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawRect(float left, float top, float right, float bottom,
const SkPaint* paint) {
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawRectOp(left, top, right, bottom, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawRoundRect(float left, float top, float right, float bottom,
float rx, float ry, const SkPaint* paint) {
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawRoundRectOp(left, top, right, bottom, rx, ry, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawRoundRect(
CanvasPropertyPrimitive* left, CanvasPropertyPrimitive* top,
CanvasPropertyPrimitive* right, CanvasPropertyPrimitive* bottom,
CanvasPropertyPrimitive* rx, CanvasPropertyPrimitive* ry,
CanvasPropertyPaint* paint) {
mDisplayListData->ref(left);
mDisplayListData->ref(top);
mDisplayListData->ref(right);
mDisplayListData->ref(bottom);
mDisplayListData->ref(rx);
mDisplayListData->ref(ry);
mDisplayListData->ref(paint);
addDrawOp(new (alloc()) DrawRoundRectPropsOp(&left->value, &top->value,
&right->value, &bottom->value, &rx->value, &ry->value, &paint->value));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawCircle(float x, float y, float radius, const SkPaint* paint) {
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawCircleOp(x, y, radius, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y,
CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint) {
mDisplayListData->ref(x);
mDisplayListData->ref(y);
mDisplayListData->ref(radius);
mDisplayListData->ref(paint);
addDrawOp(new (alloc()) DrawCirclePropsOp(&x->value, &y->value,
&radius->value, &paint->value));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawOval(float left, float top, float right, float bottom,
const SkPaint* paint) {
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawOvalOp(left, top, right, bottom, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawArc(float left, float top, float right, float bottom,
float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint) {
if (fabs(sweepAngle) >= 360.0f) {
return drawOval(left, top, right, bottom, paint);
}
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawArcOp(left, top, right, bottom,
startAngle, sweepAngle, useCenter, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
path = refPath(path);
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawPathOp(path, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
points = refBuffer<float>(points, count);
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawLinesOp(points, count, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
points = refBuffer<float>(points, count);
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawPointsOp(points, count, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
if (!text || count <= 0) return DrawGlInfo::kStatusDone;
text = refText(text, bytesCount);
path = refPath(path);
paint = refPaint(paint);
DrawOp* op = new (alloc()) DrawTextOnPathOp(text, bytesCount, count, path,
hOffset, vOffset, paint);
addDrawOp(op);
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawPosText(const char* text, int bytesCount, int count,
const float* positions, const SkPaint* paint) {
if (!text || count <= 0) return DrawGlInfo::kStatusDone;
text = refText(text, bytesCount);
positions = refBuffer<float>(positions, count * 2);
paint = refPaint(paint);
DrawOp* op = new (alloc()) DrawPosTextOp(text, bytesCount, count, positions, paint);
addDrawOp(op);
return DrawGlInfo::kStatusDone;
}
static void simplifyPaint(int color, SkPaint* paint) {
paint->setColor(color);
paint->setShader(NULL);
paint->setColorFilter(NULL);
paint->setLooper(NULL);
paint->setStrokeWidth(4 + 0.04 * paint->getTextSize());
paint->setStrokeJoin(SkPaint::kRound_Join);
paint->setLooper(NULL);
}
status_t DisplayListRenderer::drawText(const char* text, int bytesCount, int count,
float x, float y, const float* positions, const SkPaint* paint,
float totalAdvance, const Rect& bounds, DrawOpMode drawOpMode) {
if (!text || count <= 0 || paintWillNotDrawText(*paint)) return DrawGlInfo::kStatusDone;
text = refText(text, bytesCount);
positions = refBuffer<float>(positions, count * 2);
if (CC_UNLIKELY(mHighContrastText)) {
// high contrast draw path
int color = paint->getColor();
int channelSum = SkColorGetR(color) + SkColorGetG(color) + SkColorGetB(color);
bool darken = channelSum < (128 * 3);
// outline
SkPaint* outlinePaint = copyPaint(paint);
simplifyPaint(darken ? SK_ColorWHITE : SK_ColorBLACK, outlinePaint);
outlinePaint->setStyle(SkPaint::kStrokeAndFill_Style);
addDrawOp(new (alloc()) DrawTextOp(text, bytesCount, count,
x, y, positions, outlinePaint, totalAdvance, bounds)); // bounds?
// inner
SkPaint* innerPaint = copyPaint(paint);
simplifyPaint(darken ? SK_ColorBLACK : SK_ColorWHITE, innerPaint);
innerPaint->setStyle(SkPaint::kFill_Style);
addDrawOp(new (alloc()) DrawTextOp(text, bytesCount, count,
x, y, positions, innerPaint, totalAdvance, bounds));
} else {
// standard draw path
paint = refPaint(paint);
DrawOp* op = new (alloc()) DrawTextOp(text, bytesCount, count,
x, y, positions, paint, totalAdvance, bounds);
addDrawOp(op);
}
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
if (count <= 0) return DrawGlInfo::kStatusDone;
rects = refBuffer<float>(rects, count);
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawRectsOp(rects, count, paint));
return DrawGlInfo::kStatusDone;
}
void DisplayListRenderer::resetPaintFilter() {
addStateOp(new (alloc()) ResetPaintFilterOp());
}
void DisplayListRenderer::setupPaintFilter(int clearBits, int setBits) {
addStateOp(new (alloc()) SetupPaintFilterOp(clearBits, setBits));
}
void DisplayListRenderer::insertReorderBarrier(bool enableReorder) {
flushRestoreToCount();
flushTranslate();
mDeferredBarrierType = enableReorder ? kBarrier_OutOfOrder : kBarrier_InOrder;
}
void DisplayListRenderer::flushRestoreToCount() {
if (mRestoreSaveCount >= 0) {
addOpAndUpdateChunk(new (alloc()) RestoreToCountOp(mRestoreSaveCount));
mRestoreSaveCount = -1;
}
}
void DisplayListRenderer::flushTranslate() {
if (mHasDeferredTranslate) {
if (mTranslateX != 0.0f || mTranslateY != 0.0f) {
addOpAndUpdateChunk(new (alloc()) TranslateOp(mTranslateX, mTranslateY));
mTranslateX = mTranslateY = 0.0f;
}
mHasDeferredTranslate = false;
}
}
size_t DisplayListRenderer::addOpAndUpdateChunk(DisplayListOp* op) {
int insertIndex = mDisplayListData->displayListOps.add(op);
if (mDeferredBarrierType != kBarrier_None) {
// op is first in new chunk
mDisplayListData->chunks.push();
DisplayListData::Chunk& newChunk = mDisplayListData->chunks.editTop();
newChunk.beginOpIndex = insertIndex;
newChunk.endOpIndex = insertIndex + 1;
newChunk.reorderChildren = (mDeferredBarrierType == kBarrier_OutOfOrder);
int nextChildIndex = mDisplayListData->children().size();
newChunk.beginChildIndex = newChunk.endChildIndex = nextChildIndex;
mDeferredBarrierType = kBarrier_None;
} else {
// standard case - append to existing chunk
mDisplayListData->chunks.editTop().endOpIndex = insertIndex + 1;
}
return insertIndex;
}
size_t DisplayListRenderer::flushAndAddOp(DisplayListOp* op) {
flushRestoreToCount();
flushTranslate();
return addOpAndUpdateChunk(op);
}
size_t DisplayListRenderer::addStateOp(StateOp* op) {
return flushAndAddOp(op);
}
size_t DisplayListRenderer::addDrawOp(DrawOp* op) {
Rect localBounds;
if (op->getLocalBounds(localBounds)) {
bool rejected = quickRejectConservative(localBounds.left, localBounds.top,
localBounds.right, localBounds.bottom);
op->setQuickRejected(rejected);
}
mDisplayListData->hasDrawOps = true;
return flushAndAddOp(op);
}
size_t DisplayListRenderer::addRenderNodeOp(DrawRenderNodeOp* op) {
int opIndex = addDrawOp(op);
int childIndex = mDisplayListData->addChild(op);
// update the chunk's child indices
DisplayListData::Chunk& chunk = mDisplayListData->chunks.editTop();
chunk.endChildIndex = childIndex + 1;
if (op->renderNode()->stagingProperties().isProjectionReceiver()) {
// use staging property, since recording on UI thread
mDisplayListData->projectionReceiveIndex = opIndex;
}
return opIndex;
}
}; // namespace uirenderer
}; // namespace android