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/* //device/java/android/javax/microedition/khronos/opengles/GL10.java
**
** Copyright 2006, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
// This source file is automatically generated
package javax.microedition.khronos.opengles;
public interface GL10 extends GL {
int GL_ADD = 0x0104;
int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;
int GL_ALIASED_POINT_SIZE_RANGE = 0x846D;
int GL_ALPHA = 0x1906;
int GL_ALPHA_BITS = 0x0D55;
int GL_ALPHA_TEST = 0x0BC0;
int GL_ALWAYS = 0x0207;
int GL_AMBIENT = 0x1200;
int GL_AMBIENT_AND_DIFFUSE = 0x1602;
int GL_AND = 0x1501;
int GL_AND_INVERTED = 0x1504;
int GL_AND_REVERSE = 0x1502;
int GL_BACK = 0x0405;
int GL_BLEND = 0x0BE2;
int GL_BLUE_BITS = 0x0D54;
int GL_BYTE = 0x1400;
int GL_CCW = 0x0901;
int GL_CLAMP_TO_EDGE = 0x812F;
int GL_CLEAR = 0x1500;
int GL_COLOR_ARRAY = 0x8076;
int GL_COLOR_BUFFER_BIT = 0x4000;
int GL_COLOR_LOGIC_OP = 0x0BF2;
int GL_COLOR_MATERIAL = 0x0B57;
int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
int GL_CONSTANT_ATTENUATION = 0x1207;
int GL_COPY = 0x1503;
int GL_COPY_INVERTED = 0x150C;
int GL_CULL_FACE = 0x0B44;
int GL_CW = 0x0900;
int GL_DECAL = 0x2101;
int GL_DECR = 0x1E03;
int GL_DEPTH_BITS = 0x0D56;
int GL_DEPTH_BUFFER_BIT = 0x0100;
int GL_DEPTH_TEST = 0x0B71;
int GL_DIFFUSE = 0x1201;
int GL_DITHER = 0x0BD0;
int GL_DONT_CARE = 0x1100;
int GL_DST_ALPHA = 0x0304;
int GL_DST_COLOR = 0x0306;
int GL_EMISSION = 0x1600;
int GL_EQUAL = 0x0202;
int GL_EQUIV = 0x1509;
int GL_EXP = 0x0800;
int GL_EXP2 = 0x0801;
int GL_EXTENSIONS = 0x1F03;
int GL_FALSE = 0;
int GL_FASTEST = 0x1101;
int GL_FIXED = 0x140C;
int GL_FLAT = 0x1D00;
int GL_FLOAT = 0x1406;
int GL_FOG = 0x0B60;
int GL_FOG_COLOR = 0x0B66;
int GL_FOG_DENSITY = 0x0B62;
int GL_FOG_END = 0x0B64;
int GL_FOG_HINT = 0x0C54;
int GL_FOG_MODE = 0x0B65;
int GL_FOG_START = 0x0B63;
int GL_FRONT = 0x0404;
int GL_FRONT_AND_BACK = 0x0408;
int GL_GEQUAL = 0x0206;
int GL_GREATER = 0x0204;
int GL_GREEN_BITS = 0x0D53;
int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B;
int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A;
int GL_INCR = 0x1E02;
int GL_INVALID_ENUM = 0x0500;
int GL_INVALID_OPERATION = 0x0502;
int GL_INVALID_VALUE = 0x0501;
int GL_INVERT = 0x150A;
int GL_KEEP = 0x1E00;
int GL_LEQUAL = 0x0203;
int GL_LESS = 0x0201;
int GL_LIGHT_MODEL_AMBIENT = 0x0B53;
int GL_LIGHT_MODEL_TWO_SIDE = 0x0B52;
int GL_LIGHT0 = 0x4000;
int GL_LIGHT1 = 0x4001;
int GL_LIGHT2 = 0x4002;
int GL_LIGHT3 = 0x4003;
int GL_LIGHT4 = 0x4004;
int GL_LIGHT5 = 0x4005;
int GL_LIGHT6 = 0x4006;
int GL_LIGHT7 = 0x4007;
int GL_LIGHTING = 0x0B50;
int GL_LINE_LOOP = 0x0002;
int GL_LINE_SMOOTH = 0x0B20;
int GL_LINE_SMOOTH_HINT = 0x0C52;
int GL_LINE_STRIP = 0x0003;
int GL_LINEAR = 0x2601;
int GL_LINEAR_ATTENUATION = 0x1208;
int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
int GL_LINES = 0x0001;
int GL_LUMINANCE = 0x1909;
int GL_LUMINANCE_ALPHA = 0x190A;
int GL_MAX_ELEMENTS_INDICES = 0x80E9;
int GL_MAX_ELEMENTS_VERTICES = 0x80E8;
int GL_MAX_LIGHTS = 0x0D31;
int GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36;
int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38;
int GL_MAX_TEXTURE_SIZE = 0x0D33;
int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39;
int GL_MAX_TEXTURE_UNITS = 0x84E2;
int GL_MAX_VIEWPORT_DIMS = 0x0D3A;
int GL_MODELVIEW = 0x1700;
int GL_MODULATE = 0x2100;
int GL_MULTISAMPLE = 0x809D;
int GL_NAND = 0x150E;
int GL_NEAREST = 0x2600;
int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
int GL_NEVER = 0x0200;
int GL_NICEST = 0x1102;
int GL_NO_ERROR = 0;
int GL_NOOP = 0x1505;
int GL_NOR = 0x1508;
int GL_NORMAL_ARRAY = 0x8075;
int GL_NORMALIZE = 0x0BA1;
int GL_NOTEQUAL = 0x0205;
int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
int GL_ONE = 1;
int GL_ONE_MINUS_DST_ALPHA = 0x0305;
int GL_ONE_MINUS_DST_COLOR = 0x0307;
int GL_ONE_MINUS_SRC_ALPHA = 0x0303;
int GL_ONE_MINUS_SRC_COLOR = 0x0301;
int GL_OR = 0x1507;
int GL_OR_INVERTED = 0x150D;
int GL_OR_REVERSE = 0x150B;
int GL_OUT_OF_MEMORY = 0x0505;
int GL_PACK_ALIGNMENT = 0x0D05;
int GL_PALETTE4_R5_G6_B5_OES = 0x8B92;
int GL_PALETTE4_RGB5_A1_OES = 0x8B94;
int GL_PALETTE4_RGB8_OES = 0x8B90;
int GL_PALETTE4_RGBA4_OES = 0x8B93;
int GL_PALETTE4_RGBA8_OES = 0x8B91;
int GL_PALETTE8_R5_G6_B5_OES = 0x8B97;
int GL_PALETTE8_RGB5_A1_OES = 0x8B99;
int GL_PALETTE8_RGB8_OES = 0x8B95;
int GL_PALETTE8_RGBA4_OES = 0x8B98;
int GL_PALETTE8_RGBA8_OES = 0x8B96;
int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50;
int GL_POINT_SMOOTH = 0x0B10;
int GL_POINT_SMOOTH_HINT = 0x0C51;
int GL_POINTS = 0x0000;
int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128;
int GL_POINT_SIZE = 0x0B11;
int GL_POLYGON_OFFSET_FILL = 0x8037;
int GL_POLYGON_SMOOTH_HINT = 0x0C53;
int GL_POSITION = 0x1203;
int GL_PROJECTION = 0x1701;
int GL_QUADRATIC_ATTENUATION = 0x1209;
int GL_RED_BITS = 0x0D52;
int GL_RENDERER = 0x1F01;
int GL_REPEAT = 0x2901;
int GL_REPLACE = 0x1E01;
int GL_RESCALE_NORMAL = 0x803A;
int GL_RGB = 0x1907;
int GL_RGBA = 0x1908;
int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
int GL_SAMPLE_ALPHA_TO_ONE = 0x809F;
int GL_SAMPLE_COVERAGE = 0x80A0;
int GL_SCISSOR_TEST = 0x0C11;
int GL_SET = 0x150F;
int GL_SHININESS = 0x1601;
int GL_SHORT = 0x1402;
int GL_SMOOTH = 0x1D01;
int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22;
int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12;
int GL_SPECULAR = 0x1202;
int GL_SPOT_CUTOFF = 0x1206;
int GL_SPOT_DIRECTION = 0x1204;
int GL_SPOT_EXPONENT = 0x1205;
int GL_SRC_ALPHA = 0x0302;
int GL_SRC_ALPHA_SATURATE = 0x0308;
int GL_SRC_COLOR = 0x0300;
int GL_STACK_OVERFLOW = 0x0503;
int GL_STACK_UNDERFLOW = 0x0504;
int GL_STENCIL_BITS = 0x0D57;
int GL_STENCIL_BUFFER_BIT = 0x0400;
int GL_STENCIL_TEST = 0x0B90;
int GL_SUBPIXEL_BITS = 0x0D50;
int GL_TEXTURE = 0x1702;
int GL_TEXTURE_2D = 0x0DE1;
int GL_TEXTURE_COORD_ARRAY = 0x8078;
int GL_TEXTURE_ENV = 0x2300;
int GL_TEXTURE_ENV_COLOR = 0x2201;
int GL_TEXTURE_ENV_MODE = 0x2200;
int GL_TEXTURE_MAG_FILTER = 0x2800;
int GL_TEXTURE_MIN_FILTER = 0x2801;
int GL_TEXTURE_WRAP_S = 0x2802;
int GL_TEXTURE_WRAP_T = 0x2803;
int GL_TEXTURE0 = 0x84C0;
int GL_TEXTURE1 = 0x84C1;
int GL_TEXTURE2 = 0x84C2;
int GL_TEXTURE3 = 0x84C3;
int GL_TEXTURE4 = 0x84C4;
int GL_TEXTURE5 = 0x84C5;
int GL_TEXTURE6 = 0x84C6;
int GL_TEXTURE7 = 0x84C7;
int GL_TEXTURE8 = 0x84C8;
int GL_TEXTURE9 = 0x84C9;
int GL_TEXTURE10 = 0x84CA;
int GL_TEXTURE11 = 0x84CB;
int GL_TEXTURE12 = 0x84CC;
int GL_TEXTURE13 = 0x84CD;
int GL_TEXTURE14 = 0x84CE;
int GL_TEXTURE15 = 0x84CF;
int GL_TEXTURE16 = 0x84D0;
int GL_TEXTURE17 = 0x84D1;
int GL_TEXTURE18 = 0x84D2;
int GL_TEXTURE19 = 0x84D3;
int GL_TEXTURE20 = 0x84D4;
int GL_TEXTURE21 = 0x84D5;
int GL_TEXTURE22 = 0x84D6;
int GL_TEXTURE23 = 0x84D7;
int GL_TEXTURE24 = 0x84D8;
int GL_TEXTURE25 = 0x84D9;
int GL_TEXTURE26 = 0x84DA;
int GL_TEXTURE27 = 0x84DB;
int GL_TEXTURE28 = 0x84DC;
int GL_TEXTURE29 = 0x84DD;
int GL_TEXTURE30 = 0x84DE;
int GL_TEXTURE31 = 0x84DF;
int GL_TRIANGLE_FAN = 0x0006;
int GL_TRIANGLE_STRIP = 0x0005;
int GL_TRIANGLES = 0x0004;
int GL_TRUE = 1;
int GL_UNPACK_ALIGNMENT = 0x0CF5;
int GL_UNSIGNED_BYTE = 0x1401;
int GL_UNSIGNED_SHORT = 0x1403;
int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
int GL_VENDOR = 0x1F00;
int GL_VERSION = 0x1F02;
int GL_VERTEX_ARRAY = 0x8074;
int GL_XOR = 0x1506;
int GL_ZERO = 0;
void glActiveTexture(
int texture
);
void glAlphaFunc(
int func,
float ref
);
void glAlphaFuncx(
int func,
int ref
);
void glBindTexture(
int target,
int texture
);
void glBlendFunc(
int sfactor,
int dfactor
);
void glClear(
int mask
);
void glClearColor(
float red,
float green,
float blue,
float alpha
);
void glClearColorx(
int red,
int green,
int blue,
int alpha
);
void glClearDepthf(
float depth
);
void glClearDepthx(
int depth
);
void glClearStencil(
int s
);
void glClientActiveTexture(
int texture
);
void glColor4f(
float red,
float green,
float blue,
float alpha
);
void glColor4x(
int red,
int green,
int blue,
int alpha
);
void glColorMask(
boolean red,
boolean green,
boolean blue,
boolean alpha
);
void glColorPointer(
int size,
int type,
int stride,
java.nio.Buffer pointer
);
void glCompressedTexImage2D(
int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
java.nio.Buffer data
);
void glCompressedTexSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
java.nio.Buffer data
);
void glCopyTexImage2D(
int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border
);
void glCopyTexSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height
);
void glCullFace(
int mode
);
void glDeleteTextures(
int n,
int[] textures,
int offset
);
void glDeleteTextures(
int n,
java.nio.IntBuffer textures
);
void glDepthFunc(
int func
);
void glDepthMask(
boolean flag
);
void glDepthRangef(
float zNear,
float zFar
);
void glDepthRangex(
int zNear,
int zFar
);
void glDisable(
int cap
);
void glDisableClientState(
int array
);
void glDrawArrays(
int mode,
int first,
int count
);
void glDrawElements(
int mode,
int count,
int type,
java.nio.Buffer indices
);
void glEnable(
int cap
);
void glEnableClientState(
int array
);
void glFinish(
);
void glFlush(
);
void glFogf(
int pname,
float param
);
void glFogfv(
int pname,
float[] params,
int offset
);
void glFogfv(
int pname,
java.nio.FloatBuffer params
);
void glFogx(
int pname,
int param
);
void glFogxv(
int pname,
int[] params,
int offset
);
void glFogxv(
int pname,
java.nio.IntBuffer params
);
void glFrontFace(
int mode
);
void glFrustumf(
float left,
float right,
float bottom,
float top,
float zNear,
float zFar
);
void glFrustumx(
int left,
int right,
int bottom,
int top,
int zNear,
int zFar
);
void glGenTextures(
int n,
int[] textures,
int offset
);
void glGenTextures(
int n,
java.nio.IntBuffer textures
);
int glGetError(
);
void glGetIntegerv(
int pname,
int[] params,
int offset
);
void glGetIntegerv(
int pname,
java.nio.IntBuffer params
);
public String glGetString(
int name
);
void glHint(
int target,
int mode
);
void glLightModelf(
int pname,
float param
);
void glLightModelfv(
int pname,
float[] params,
int offset
);
void glLightModelfv(
int pname,
java.nio.FloatBuffer params
);
void glLightModelx(
int pname,
int param
);
void glLightModelxv(
int pname,
int[] params,
int offset
);
void glLightModelxv(
int pname,
java.nio.IntBuffer params
);
void glLightf(
int light,
int pname,
float param
);
void glLightfv(
int light,
int pname,
float[] params,
int offset
);
void glLightfv(
int light,
int pname,
java.nio.FloatBuffer params
);
void glLightx(
int light,
int pname,
int param
);
void glLightxv(
int light,
int pname,
int[] params,
int offset
);
void glLightxv(
int light,
int pname,
java.nio.IntBuffer params
);
void glLineWidth(
float width
);
void glLineWidthx(
int width
);
void glLoadIdentity(
);
void glLoadMatrixf(
float[] m,
int offset
);
void glLoadMatrixf(
java.nio.FloatBuffer m
);
void glLoadMatrixx(
int[] m,
int offset
);
void glLoadMatrixx(
java.nio.IntBuffer m
);
void glLogicOp(
int opcode
);
void glMaterialf(
int face,
int pname,
float param
);
void glMaterialfv(
int face,
int pname,
float[] params,
int offset
);
void glMaterialfv(
int face,
int pname,
java.nio.FloatBuffer params
);
void glMaterialx(
int face,
int pname,
int param
);
void glMaterialxv(
int face,
int pname,
int[] params,
int offset
);
void glMaterialxv(
int face,
int pname,
java.nio.IntBuffer params
);
void glMatrixMode(
int mode
);
void glMultMatrixf(
float[] m,
int offset
);
void glMultMatrixf(
java.nio.FloatBuffer m
);
void glMultMatrixx(
int[] m,
int offset
);
void glMultMatrixx(
java.nio.IntBuffer m
);
void glMultiTexCoord4f(
int target,
float s,
float t,
float r,
float q
);
void glMultiTexCoord4x(
int target,
int s,
int t,
int r,
int q
);
void glNormal3f(
float nx,
float ny,
float nz
);
void glNormal3x(
int nx,
int ny,
int nz
);
void glNormalPointer(
int type,
int stride,
java.nio.Buffer pointer
);
void glOrthof(
float left,
float right,
float bottom,
float top,
float zNear,
float zFar
);
void glOrthox(
int left,
int right,
int bottom,
int top,
int zNear,
int zFar
);
void glPixelStorei(
int pname,
int param
);
void glPointSize(
float size
);
void glPointSizex(
int size
);
void glPolygonOffset(
float factor,
float units
);
void glPolygonOffsetx(
int factor,
int units
);
void glPopMatrix(
);
void glPushMatrix(
);
void glReadPixels(
int x,
int y,
int width,
int height,
int format,
int type,
java.nio.Buffer pixels
);
void glRotatef(
float angle,
float x,
float y,
float z
);
void glRotatex(
int angle,
int x,
int y,
int z
);
void glSampleCoverage(
float value,
boolean invert
);
void glSampleCoveragex(
int value,
boolean invert
);
void glScalef(
float x,
float y,
float z
);
void glScalex(
int x,
int y,
int z
);
void glScissor(
int x,
int y,
int width,
int height
);
void glShadeModel(
int mode
);
void glStencilFunc(
int func,
int ref,
int mask
);
void glStencilMask(
int mask
);
void glStencilOp(
int fail,
int zfail,
int zpass
);
void glTexCoordPointer(
int size,
int type,
int stride,
java.nio.Buffer pointer
);
void glTexEnvf(
int target,
int pname,
float param
);
void glTexEnvfv(
int target,
int pname,
float[] params,
int offset
);
void glTexEnvfv(
int target,
int pname,
java.nio.FloatBuffer params
);
void glTexEnvx(
int target,
int pname,
int param
);
void glTexEnvxv(
int target,
int pname,
int[] params,
int offset
);
void glTexEnvxv(
int target,
int pname,
java.nio.IntBuffer params
);
void glTexImage2D(
int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
java.nio.Buffer pixels
);
void glTexParameterf(
int target,
int pname,
float param
);
void glTexParameterx(
int target,
int pname,
int param
);
void glTexSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
java.nio.Buffer pixels
);
void glTranslatef(
float x,
float y,
float z
);
void glTranslatex(
int x,
int y,
int z
);
void glVertexPointer(
int size,
int type,
int stride,
java.nio.Buffer pointer
);
void glViewport(
int x,
int y,
int width,
int height
);
}