Fix a GL error leak issue

glFinish() dequeues a native buffer, and it fails when
the bufeer has been abandoned, this is ok and will not
casue the app crash

GL_OUT_OF_MEMORY is generated in this case, and it is
not reset until glGetError called. This is happened in
build layer function, glGetError is called after glTexImg2d,
and get GL_OUT_OF_MEMORY, then this function return as OOM,
and app crash

Fix it by adding a glGetError after glFinish

Change-Id: I8803a726b6f609c4a2f8a6aa6bb7ff7064808932
1 file changed