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/* //device/java/android/com/google/android/gles_jni/GLImpl.java
**
** Copyright 2006, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
// This source file is automatically generated
package com.google.android.gles_jni;
import android.app.AppGlobals;
import android.content.pm.ApplicationInfo;
import android.content.pm.IPackageManager;
import android.os.Build;
import android.os.UserHandle;
import android.util.Log;
import java.nio.Buffer;
import javax.microedition.khronos.opengles.GL10;
import javax.microedition.khronos.opengles.GL10Ext;
import javax.microedition.khronos.opengles.GL11;
import javax.microedition.khronos.opengles.GL11Ext;
import javax.microedition.khronos.opengles.GL11ExtensionPack;
public class GLImpl implements GL10, GL10Ext, GL11, GL11Ext, GL11ExtensionPack {
// Private accessors for native code
native private static void _nativeClassInit();
static {
_nativeClassInit();
}
Buffer _colorPointer = null;
Buffer _normalPointer = null;
Buffer _texCoordPointer = null;
Buffer _vertexPointer = null;
Buffer _pointSizePointerOES = null;
Buffer _matrixIndexPointerOES = null;
Buffer _weightPointerOES = null;
private boolean haveCheckedExtensions;
private boolean have_OES_blend_equation_separate;
private boolean have_OES_blend_subtract;
private boolean have_OES_framebuffer_object;
private boolean have_OES_texture_cube_map;
public GLImpl() {
}
public void glGetPointerv(int pname, java.nio.Buffer[] params) {
throw new UnsupportedOperationException("glGetPointerv");
}
private static boolean allowIndirectBuffers(String appName) {
boolean result = false;
int version = 0;
IPackageManager pm = AppGlobals.getPackageManager();
try {
ApplicationInfo applicationInfo = pm.getApplicationInfo(appName, 0, UserHandle.myUserId());
if (applicationInfo != null) {
version = applicationInfo.targetSdkVersion;
}
} catch (android.os.RemoteException e) {
// ignore
}
Log.e("OpenGLES", String.format(
"Application %s (SDK target %d) called a GL11 Pointer method with an indirect Buffer.",
appName, version));
if (version <= Build.VERSION_CODES.CUPCAKE) {
result = true;
}
return result;
}
// C function void glActiveTexture ( GLenum texture )
public native void glActiveTexture(
int texture
);
// C function void glAlphaFunc ( GLenum func, GLclampf ref )
public native void glAlphaFunc(
int func,
float ref
);
// C function void glAlphaFuncx ( GLenum func, GLclampx ref )
public native void glAlphaFuncx(
int func,
int ref
);
// C function void glBindTexture ( GLenum target, GLuint texture )
public native void glBindTexture(
int target,
int texture
);
// C function void glBlendFunc ( GLenum sfactor, GLenum dfactor )
public native void glBlendFunc(
int sfactor,
int dfactor
);
// C function void glClear ( GLbitfield mask )
public native void glClear(
int mask
);
// C function void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
public native void glClearColor(
float red,
float green,
float blue,
float alpha
);
// C function void glClearColorx ( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha )
public native void glClearColorx(
int red,
int green,
int blue,
int alpha
);
// C function void glClearDepthf ( GLclampf depth )
public native void glClearDepthf(
float depth
);
// C function void glClearDepthx ( GLclampx depth )
public native void glClearDepthx(
int depth
);
// C function void glClearStencil ( GLint s )
public native void glClearStencil(
int s
);
// C function void glClientActiveTexture ( GLenum texture )
public native void glClientActiveTexture(
int texture
);
// C function void glColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
public native void glColor4f(
float red,
float green,
float blue,
float alpha
);
// C function void glColor4x ( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha )
public native void glColor4x(
int red,
int green,
int blue,
int alpha
);
// C function void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
public native void glColorMask(
boolean red,
boolean green,
boolean blue,
boolean alpha
);
// C function void glColorPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
private native void glColorPointerBounds(
int size,
int type,
int stride,
java.nio.Buffer pointer,
int remaining
);
public void glColorPointer(
int size,
int type,
int stride,
java.nio.Buffer pointer
) {
glColorPointerBounds(
size,
type,
stride,
pointer,
pointer.remaining()
);
if ((size == 4) &&
((type == GL_FLOAT) ||
(type == GL_UNSIGNED_BYTE) ||
(type == GL_FIXED)) &&
(stride >= 0)) {
_colorPointer = pointer;
}
}
// C function void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data )
public native void glCompressedTexImage2D(
int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
java.nio.Buffer data
);
// C function void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data )
public native void glCompressedTexSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
java.nio.Buffer data
);
// C function void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
public native void glCopyTexImage2D(
int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border
);
// C function void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )
public native void glCopyTexSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height
);
// C function void glCullFace ( GLenum mode )
public native void glCullFace(
int mode
);
// C function void glDeleteTextures ( GLsizei n, const GLuint *textures )
public native void glDeleteTextures(
int n,
int[] textures,
int offset
);
// C function void glDeleteTextures ( GLsizei n, const GLuint *textures )
public native void glDeleteTextures(
int n,
java.nio.IntBuffer textures
);
// C function void glDepthFunc ( GLenum func )
public native void glDepthFunc(
int func
);
// C function void glDepthMask ( GLboolean flag )
public native void glDepthMask(
boolean flag
);
// C function void glDepthRangef ( GLclampf zNear, GLclampf zFar )
public native void glDepthRangef(
float zNear,
float zFar
);
// C function void glDepthRangex ( GLclampx zNear, GLclampx zFar )
public native void glDepthRangex(
int zNear,
int zFar
);
// C function void glDisable ( GLenum cap )
public native void glDisable(
int cap
);
// C function void glDisableClientState ( GLenum array )
public native void glDisableClientState(
int array
);
// C function void glDrawArrays ( GLenum mode, GLint first, GLsizei count )
public native void glDrawArrays(
int mode,
int first,
int count
);
// C function void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )
public native void glDrawElements(
int mode,
int count,
int type,
java.nio.Buffer indices
);
// C function void glEnable ( GLenum cap )
public native void glEnable(
int cap
);
// C function void glEnableClientState ( GLenum array )
public native void glEnableClientState(
int array
);
// C function void glFinish ( void )
public native void glFinish(
);
// C function void glFlush ( void )
public native void glFlush(
);
// C function void glFogf ( GLenum pname, GLfloat param )
public native void glFogf(
int pname,
float param
);
// C function void glFogfv ( GLenum pname, const GLfloat *params )
public native void glFogfv(
int pname,
float[] params,
int offset
);
// C function void glFogfv ( GLenum pname, const GLfloat *params )
public native void glFogfv(
int pname,
java.nio.FloatBuffer params
);
// C function void glFogx ( GLenum pname, GLfixed param )
public native void glFogx(
int pname,
int param
);
// C function void glFogxv ( GLenum pname, const GLfixed *params )
public native void glFogxv(
int pname,
int[] params,
int offset
);
// C function void glFogxv ( GLenum pname, const GLfixed *params )
public native void glFogxv(
int pname,
java.nio.IntBuffer params
);
// C function void glFrontFace ( GLenum mode )
public native void glFrontFace(
int mode
);
// C function void glFrustumf ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
public native void glFrustumf(
float left,
float right,
float bottom,
float top,
float zNear,
float zFar
);
// C function void glFrustumx ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
public native void glFrustumx(
int left,
int right,
int bottom,
int top,
int zNear,
int zFar
);
// C function void glGenTextures ( GLsizei n, GLuint *textures )
public native void glGenTextures(
int n,
int[] textures,
int offset
);
// C function void glGenTextures ( GLsizei n, GLuint *textures )
public native void glGenTextures(
int n,
java.nio.IntBuffer textures
);
// C function GLenum glGetError ( void )
public native int glGetError(
);
// C function void glGetIntegerv ( GLenum pname, GLint *params )
public native void glGetIntegerv(
int pname,
int[] params,
int offset
);
// C function void glGetIntegerv ( GLenum pname, GLint *params )
public native void glGetIntegerv(
int pname,
java.nio.IntBuffer params
);
// C function const GLubyte * glGetString ( GLenum name )
public native String _glGetString(
int name
);
public String glGetString(
int name
) {
String returnValue;
returnValue = _glGetString(
name
);
return returnValue;
}
// C function void glHint ( GLenum target, GLenum mode )
public native void glHint(
int target,
int mode
);
// C function void glLightModelf ( GLenum pname, GLfloat param )
public native void glLightModelf(
int pname,
float param
);
// C function void glLightModelfv ( GLenum pname, const GLfloat *params )
public native void glLightModelfv(
int pname,
float[] params,
int offset
);
// C function void glLightModelfv ( GLenum pname, const GLfloat *params )
public native void glLightModelfv(
int pname,
java.nio.FloatBuffer params
);
// C function void glLightModelx ( GLenum pname, GLfixed param )
public native void glLightModelx(
int pname,
int param
);
// C function void glLightModelxv ( GLenum pname, const GLfixed *params )
public native void glLightModelxv(
int pname,
int[] params,
int offset
);
// C function void glLightModelxv ( GLenum pname, const GLfixed *params )
public native void glLightModelxv(
int pname,
java.nio.IntBuffer params
);
// C function void glLightf ( GLenum light, GLenum pname, GLfloat param )
public native void glLightf(
int light,
int pname,
float param
);
// C function void glLightfv ( GLenum light, GLenum pname, const GLfloat *params )
public native void glLightfv(
int light,
int pname,
float[] params,
int offset
);
// C function void glLightfv ( GLenum light, GLenum pname, const GLfloat *params )
public native void glLightfv(
int light,
int pname,
java.nio.FloatBuffer params
);
// C function void glLightx ( GLenum light, GLenum pname, GLfixed param )
public native void glLightx(
int light,
int pname,
int param
);
// C function void glLightxv ( GLenum light, GLenum pname, const GLfixed *params )
public native void glLightxv(
int light,
int pname,
int[] params,
int offset
);
// C function void glLightxv ( GLenum light, GLenum pname, const GLfixed *params )
public native void glLightxv(
int light,
int pname,
java.nio.IntBuffer params
);
// C function void glLineWidth ( GLfloat width )
public native void glLineWidth(
float width
);
// C function void glLineWidthx ( GLfixed width )
public native void glLineWidthx(
int width
);
// C function void glLoadIdentity ( void )
public native void glLoadIdentity(
);
// C function void glLoadMatrixf ( const GLfloat *m )
public native void glLoadMatrixf(
float[] m,
int offset
);
// C function void glLoadMatrixf ( const GLfloat *m )
public native void glLoadMatrixf(
java.nio.FloatBuffer m
);
// C function void glLoadMatrixx ( const GLfixed *m )
public native void glLoadMatrixx(
int[] m,
int offset
);
// C function void glLoadMatrixx ( const GLfixed *m )
public native void glLoadMatrixx(
java.nio.IntBuffer m
);
// C function void glLogicOp ( GLenum opcode )
public native void glLogicOp(
int opcode
);
// C function void glMaterialf ( GLenum face, GLenum pname, GLfloat param )
public native void glMaterialf(
int face,
int pname,
float param
);
// C function void glMaterialfv ( GLenum face, GLenum pname, const GLfloat *params )
public native void glMaterialfv(
int face,
int pname,
float[] params,
int offset
);
// C function void glMaterialfv ( GLenum face, GLenum pname, const GLfloat *params )
public native void glMaterialfv(
int face,
int pname,
java.nio.FloatBuffer params
);
// C function void glMaterialx ( GLenum face, GLenum pname, GLfixed param )
public native void glMaterialx(
int face,
int pname,
int param
);
// C function void glMaterialxv ( GLenum face, GLenum pname, const GLfixed *params )
public native void glMaterialxv(
int face,
int pname,
int[] params,
int offset
);
// C function void glMaterialxv ( GLenum face, GLenum pname, const GLfixed *params )
public native void glMaterialxv(
int face,
int pname,
java.nio.IntBuffer params
);
// C function void glMatrixMode ( GLenum mode )
public native void glMatrixMode(
int mode
);
// C function void glMultMatrixf ( const GLfloat *m )
public native void glMultMatrixf(
float[] m,
int offset
);
// C function void glMultMatrixf ( const GLfloat *m )
public native void glMultMatrixf(
java.nio.FloatBuffer m
);
// C function void glMultMatrixx ( const GLfixed *m )
public native void glMultMatrixx(
int[] m,
int offset
);
// C function void glMultMatrixx ( const GLfixed *m )
public native void glMultMatrixx(
java.nio.IntBuffer m
);
// C function void glMultiTexCoord4f ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q )
public native void glMultiTexCoord4f(
int target,
float s,
float t,
float r,
float q
);
// C function void glMultiTexCoord4x ( GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q )
public native void glMultiTexCoord4x(
int target,
int s,
int t,
int r,
int q
);
// C function void glNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz )
public native void glNormal3f(
float nx,
float ny,
float nz
);
// C function void glNormal3x ( GLfixed nx, GLfixed ny, GLfixed nz )
public native void glNormal3x(
int nx,
int ny,
int nz
);
// C function void glNormalPointer ( GLenum type, GLsizei stride, const GLvoid *pointer )
private native void glNormalPointerBounds(
int type,
int stride,
java.nio.Buffer pointer,
int remaining
);
public void glNormalPointer(
int type,
int stride,
java.nio.Buffer pointer
) {
glNormalPointerBounds(
type,
stride,
pointer,
pointer.remaining()
);
if (((type == GL_FLOAT) ||
(type == GL_BYTE) ||
(type == GL_SHORT) ||
(type == GL_FIXED)) &&
(stride >= 0)) {
_normalPointer = pointer;
}
}
// C function void glOrthof ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
public native void glOrthof(
float left,
float right,
float bottom,
float top,
float zNear,
float zFar
);
// C function void glOrthox ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
public native void glOrthox(
int left,
int right,
int bottom,
int top,
int zNear,
int zFar
);
// C function void glPixelStorei ( GLenum pname, GLint param )
public native void glPixelStorei(
int pname,
int param
);
// C function void glPointSize ( GLfloat size )
public native void glPointSize(
float size
);
// C function void glPointSizex ( GLfixed size )
public native void glPointSizex(
int size
);
// C function void glPolygonOffset ( GLfloat factor, GLfloat units )
public native void glPolygonOffset(
float factor,
float units
);
// C function void glPolygonOffsetx ( GLfixed factor, GLfixed units )
public native void glPolygonOffsetx(
int factor,
int units
);
// C function void glPopMatrix ( void )
public native void glPopMatrix(
);
// C function void glPushMatrix ( void )
public native void glPushMatrix(
);
// C function void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels )
public native void glReadPixels(
int x,
int y,
int width,
int height,
int format,
int type,
java.nio.Buffer pixels
);
// C function void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
public native void glRotatef(
float angle,
float x,
float y,
float z
);
// C function void glRotatex ( GLfixed angle, GLfixed x, GLfixed y, GLfixed z )
public native void glRotatex(
int angle,
int x,
int y,
int z
);
// C function void glSampleCoverage ( GLclampf value, GLboolean invert )
public native void glSampleCoverage(
float value,
boolean invert
);
// C function void glSampleCoveragex ( GLclampx value, GLboolean invert )
public native void glSampleCoveragex(
int value,
boolean invert
);
// C function void glScalef ( GLfloat x, GLfloat y, GLfloat z )
public native void glScalef(
float x,
float y,
float z
);
// C function void glScalex ( GLfixed x, GLfixed y, GLfixed z )
public native void glScalex(
int x,
int y,
int z
);
// C function void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height )
public native void glScissor(
int x,
int y,
int width,
int height
);
// C function void glShadeModel ( GLenum mode )
public native void glShadeModel(
int mode
);
// C function void glStencilFunc ( GLenum func, GLint ref, GLuint mask )
public native void glStencilFunc(
int func,
int ref,
int mask
);
// C function void glStencilMask ( GLuint mask )
public native void glStencilMask(
int mask
);
// C function void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )
public native void glStencilOp(
int fail,
int zfail,
int zpass
);
// C function void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
private native void glTexCoordPointerBounds(
int size,
int type,
int stride,
java.nio.Buffer pointer,
int remaining
);
public void glTexCoordPointer(
int size,
int type,
int stride,
java.nio.Buffer pointer
) {
glTexCoordPointerBounds(
size,
type,
stride,
pointer,
pointer.remaining()
);
if (((size == 2) ||
(size == 3) ||
(size == 4)) &&
((type == GL_FLOAT) ||
(type == GL_BYTE) ||
(type == GL_SHORT) ||
(type == GL_FIXED)) &&
(stride >= 0)) {
_texCoordPointer = pointer;
}
}
// C function void glTexEnvf ( GLenum target, GLenum pname, GLfloat param )
public native void glTexEnvf(
int target,
int pname,
float param
);
// C function void glTexEnvfv ( GLenum target, GLenum pname, const GLfloat *params )
public native void glTexEnvfv(
int target,
int pname,
float[] params,
int offset
);
// C function void glTexEnvfv ( GLenum target, GLenum pname, const GLfloat *params )
public native void glTexEnvfv(
int target,
int pname,
java.nio.FloatBuffer params
);
// C function void glTexEnvx ( GLenum target, GLenum pname, GLfixed param )
public native void glTexEnvx(
int target,
int pname,
int param
);
// C function void glTexEnvxv ( GLenum target, GLenum pname, const GLfixed *params )
public native void glTexEnvxv(
int target,
int pname,
int[] params,
int offset
);
// C function void glTexEnvxv ( GLenum target, GLenum pname, const GLfixed *params )
public native void glTexEnvxv(
int target,
int pname,
java.nio.IntBuffer params
);
// C function void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
public native void glTexImage2D(
int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
java.nio.Buffer pixels
);
// C function void glTexParameterf ( GLenum target, GLenum pname, GLfloat param )
public native void glTexParameterf(
int target,
int pname,
float param
);
// C function void glTexParameterx ( GLenum target, GLenum pname, GLfixed param )
public native void glTexParameterx(
int target,
int pname,
int param
);
// C function void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
public native void glTexSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
java.nio.Buffer pixels
);
// C function void glTranslatef ( GLfloat x, GLfloat y, GLfloat z )
public native void glTranslatef(
float x,
float y,
float z
);
// C function void glTranslatex ( GLfixed x, GLfixed y, GLfixed z )
public native void glTranslatex(
int x,
int y,
int z
);
// C function void glVertexPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
private native void glVertexPointerBounds(
int size,
int type,
int stride,
java.nio.Buffer pointer,
int remaining
);
public void glVertexPointer(
int size,
int type,
int stride,
java.nio.Buffer pointer
) {
glVertexPointerBounds(
size,
type,
stride,
pointer,
pointer.remaining()
);
if (((size == 2) ||
(size == 3) ||
(size == 4)) &&
((type == GL_FLOAT) ||
(type == GL_BYTE) ||
(type == GL_SHORT) ||
(type == GL_FIXED)) &&
(stride >= 0)) {
_vertexPointer = pointer;
}
}
// C function void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )
public native void glViewport(
int x,
int y,
int width,
int height
);
// C function GLbitfield glQueryMatrixxOES ( GLfixed *mantissa, GLint *exponent )
public native int glQueryMatrixxOES(
int[] mantissa,
int mantissaOffset,
int[] exponent,
int exponentOffset
);
// C function GLbitfield glQueryMatrixxOES ( GLfixed *mantissa, GLint *exponent )
public native int glQueryMatrixxOES(
java.nio.IntBuffer mantissa,
java.nio.IntBuffer exponent
);
// C function void glBindBuffer ( GLenum target, GLuint buffer )
public native void glBindBuffer(
int target,
int buffer
);
// C function void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage )
public native void glBufferData(
int target,
int size,
java.nio.Buffer data,
int usage
);
// C function void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data )
public native void glBufferSubData(
int target,
int offset,
int size,
java.nio.Buffer data
);
// C function void glClipPlanef ( GLenum plane, const GLfloat *equation )
public native void glClipPlanef(
int plane,
float[] equation,
int offset
);
// C function void glClipPlanef ( GLenum plane, const GLfloat *equation )
public native void glClipPlanef(
int plane,
java.nio.FloatBuffer equation
);
// C function void glClipPlanex ( GLenum plane, const GLfixed *equation )
public native void glClipPlanex(
int plane,
int[] equation,
int offset
);
// C function void glClipPlanex ( GLenum plane, const GLfixed *equation )
public native void glClipPlanex(
int plane,
java.nio.IntBuffer equation
);
// C function void glColor4ub ( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
public native void glColor4ub(
byte red,
byte green,
byte blue,
byte alpha
);
// C function void glColorPointer ( GLint size, GLenum type, GLsizei stride, GLint offset )
public native void glColorPointer(
int size,
int type,
int stride,
int offset
);
// C function void glDeleteBuffers ( GLsizei n, const GLuint *buffers )
public native void glDeleteBuffers(
int n,
int[] buffers,
int offset
);
// C function void glDeleteBuffers ( GLsizei n, const GLuint *buffers )
public native void glDeleteBuffers(
int n,
java.nio.IntBuffer buffers
);
// C function void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLint offset )
public native void glDrawElements(
int mode,
int count,
int type,
int offset
);
// C function void glGenBuffers ( GLsizei n, GLuint *buffers )
public native void glGenBuffers(
int n,
int[] buffers,
int offset
);
// C function void glGenBuffers ( GLsizei n, GLuint *buffers )
public native void glGenBuffers(
int n,
java.nio.IntBuffer buffers
);
// C function void glGetBooleanv ( GLenum pname, GLboolean *params )
public native void glGetBooleanv(
int pname,
boolean[] params,
int offset
);
// C function void glGetBooleanv ( GLenum pname, GLboolean *params )
public native void glGetBooleanv(
int pname,
java.nio.IntBuffer params
);
// C function void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )
public native void glGetBufferParameteriv(
int target,
int pname,
int[] params,
int offset
);
// C function void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )
public native void glGetBufferParameteriv(
int target,
int pname,
java.nio.IntBuffer params
);
// C function void glGetClipPlanef ( GLenum pname, GLfloat *eqn )
public native void glGetClipPlanef(
int pname,
float[] eqn,
int offset
);
// C function void glGetClipPlanef ( GLenum pname, GLfloat *eqn )
public native void glGetClipPlanef(
int pname,
java.nio.FloatBuffer eqn
);
// C function void glGetClipPlanex ( GLenum pname, GLfixed *eqn )
public native void glGetClipPlanex(
int pname,
int[] eqn,
int offset
);
// C function void glGetClipPlanex ( GLenum pname, GLfixed *eqn )
public native void glGetClipPlanex(
int pname,
java.nio.IntBuffer eqn
);
// C function void glGetFixedv ( GLenum pname, GLfixed *params )
public native void glGetFixedv(
int pname,
int[] params,
int offset
);
// C function void glGetFixedv ( GLenum pname, GLfixed *params )
public native void glGetFixedv(
int pname,
java.nio.IntBuffer params
);
// C function void glGetFloatv ( GLenum pname, GLfloat *params )
public native void glGetFloatv(
int pname,
float[] params,
int offset
);
// C function void glGetFloatv ( GLenum pname, GLfloat *params )
public native void glGetFloatv(
int pname,
java.nio.FloatBuffer params
);
// C function void glGetLightfv ( GLenum light, GLenum pname, GLfloat *params )
public native void glGetLightfv(
int light,
int pname,
float[] params,
int offset
);
// C function void glGetLightfv ( GLenum light, GLenum pname, GLfloat *params )
public native void glGetLightfv(
int light,
int pname,
java.nio.FloatBuffer params
);
// C function void glGetLightxv ( GLenum light, GLenum pname, GLfixed *params )
public native void glGetLightxv(
int light,
int pname,
int[] params,
int offset
);
// C function void glGetLightxv ( GLenum light, GLenum pname, GLfixed *params )
public native void glGetLightxv(
int light,
int pname,
java.nio.IntBuffer params
);
// C function void glGetMaterialfv ( GLenum face, GLenum pname, GLfloat *params )
public native void glGetMaterialfv(
int face,
int pname,
float[] params,
int offset
);
// C function void glGetMaterialfv ( GLenum face, GLenum pname, GLfloat *params )
public native void glGetMaterialfv(
int face,
int pname,
java.nio.FloatBuffer params
);
// C function void glGetMaterialxv ( GLenum face, GLenum pname, GLfixed *params )
public native void glGetMaterialxv(
int face,
int pname,
int[] params,
int offset
);
// C function void glGetMaterialxv ( GLenum face, GLenum pname, GLfixed *params )
public native void glGetMaterialxv(
int face,
int pname,
java.nio.IntBuffer params
);
// C function void glGetTexEnviv ( GLenum env, GLenum pname, GLint *params )
public native void glGetTexEnviv(
int env,
int pname,
int[] params,
int offset
);
// C function void glGetTexEnviv ( GLenum env, GLenum pname, GLint *params )
public native void glGetTexEnviv(
int env,
int pname,
java.nio.IntBuffer params
);
// C function void glGetTexEnvxv ( GLenum env, GLenum pname, GLfixed *params )
public native void glGetTexEnvxv(
int env,
int pname,
int[] params,
int offset
);
// C function void glGetTexEnvxv ( GLenum env, GLenum pname, GLfixed *params )
public native void glGetTexEnvxv(
int env,
int pname,
java.nio.IntBuffer params
);
// C function void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )
public native void glGetTexParameterfv(
int target,
int pname,
float[] params,
int offset
);
// C function void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )
public native void glGetTexParameterfv(
int target,
int pname,
java.nio.FloatBuffer params
);
// C function void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )
public native void glGetTexParameteriv(
int target,
int pname,
int[] params,
int offset
);
// C function void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )
public native void glGetTexParameteriv(
int target,
int pname,
java.nio.IntBuffer params
);
// C function void glGetTexParameterxv ( GLenum target, GLenum pname, GLfixed *params )
public native void glGetTexParameterxv(
int target,
int pname,
int[] params,
int offset
);
// C function void glGetTexParameterxv ( GLenum target, GLenum pname, GLfixed *params )
public native void glGetTexParameterxv(
int target,
int pname,
java.nio.IntBuffer params
);
// C function GLboolean glIsBuffer ( GLuint buffer )
public native boolean glIsBuffer(
int buffer
);
// C function GLboolean glIsEnabled ( GLenum cap )
public native boolean glIsEnabled(
int cap
);
// C function GLboolean glIsTexture ( GLuint texture )
public native boolean glIsTexture(
int texture
);
// C function void glNormalPointer ( GLenum type, GLsizei stride, GLint offset )
public native void glNormalPointer(
int type,
int stride,
int offset
);
// C function void glPointParameterf ( GLenum pname, GLfloat param )
public native void glPointParameterf(
int pname,
float param
);
// C function void glPointParameterfv ( GLenum pname, const GLfloat *params )
public native void glPointParameterfv(
int pname,
float[] params,
int offset
);
// C function void glPointParameterfv ( GLenum pname, const GLfloat *params )
public native void glPointParameterfv(
int pname,
java.nio.FloatBuffer params
);
// C function void glPointParameterx ( GLenum pname, GLfixed param )
public native void glPointParameterx(
int pname,
int param
);
// C function void glPointParameterxv ( GLenum pname, const GLfixed *params )
public native void glPointParameterxv(
int pname,
int[] params,
int offset
);
// C function void glPointParameterxv ( GLenum pname, const GLfixed *params )
public native void glPointParameterxv(
int pname,
java.nio.IntBuffer params
);
// C function void glPointSizePointerOES ( GLenum type, GLsizei stride, const GLvoid *pointer )
private native void glPointSizePointerOESBounds(
int type,
int stride,
java.nio.Buffer pointer,
int remaining
);
public void glPointSizePointerOES(
int type,
int stride,
java.nio.Buffer pointer
) {
glPointSizePointerOESBounds(
type,
stride,
pointer,
pointer.remaining()
);
if (((type == GL_FLOAT) ||
(type == GL_FIXED)) &&
(stride >= 0)) {
_pointSizePointerOES = pointer;
}
}
// C function void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, GLint offset )
public native void glTexCoordPointer(
int size,
int type,
int stride,
int offset
);
// C function void glTexEnvi ( GLenum target, GLenum pname, GLint param )
public native void glTexEnvi(
int target,
int pname,
int param
);
// C function void glTexEnviv ( GLenum target, GLenum pname, const GLint *params )
public native void glTexEnviv(
int target,
int pname,
int[] params,
int offset
);
// C function void glTexEnviv ( GLenum target, GLenum pname, const GLint *params )
public native void glTexEnviv(
int target,
int pname,
java.nio.IntBuffer params
);
// C function void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )
public native void glTexParameterfv(
int target,
int pname,
float[] params,
int offset
);
// C function void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )
public native void glTexParameterfv(
int target,
int pname,
java.nio.FloatBuffer params
);
// C function void glTexParameteri ( GLenum target, GLenum pname, GLint param )
public native void glTexParameteri(
int target,
int pname,
int param
);
// C function void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params )
public native void glTexParameteriv(
int target,
int pname,
int[] params,
int offset
);
// C function void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params )
public native void glTexParameteriv(
int target,
int pname,
java.nio.IntBuffer params
);
// C function void glTexParameterxv ( GLenum target, GLenum pname, const GLfixed *params )
public native void glTexParameterxv(
int target,
int pname,
int[] params,
int offset
);
// C function void glTexParameterxv ( GLenum target, GLenum pname, const GLfixed *params )
public native void glTexParameterxv(
int target,
int pname,
java.nio.IntBuffer params
);
// C function void glVertexPointer ( GLint size, GLenum type, GLsizei stride, GLint offset )
public native void glVertexPointer(
int size,
int type,
int stride,
int offset
);
// C function void glCurrentPaletteMatrixOES ( GLuint matrixpaletteindex )
public native void glCurrentPaletteMatrixOES(
int matrixpaletteindex
);
// C function void glDrawTexfOES ( GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height )
public native void glDrawTexfOES(
float x,
float y,
float z,
float width,
float height
);
// C function void glDrawTexfvOES ( const GLfloat *coords )
public native void glDrawTexfvOES(
float[] coords,
int offset
);
// C function void glDrawTexfvOES ( const GLfloat *coords )
public native void glDrawTexfvOES(
java.nio.FloatBuffer coords
);
// C function void glDrawTexiOES ( GLint x, GLint y, GLint z, GLint width, GLint height )
public native void glDrawTexiOES(
int x,
int y,
int z,
int width,
int height
);
// C function void glDrawTexivOES ( const GLint *coords )
public native void glDrawTexivOES(
int[] coords,
int offset
);
// C function void glDrawTexivOES ( const GLint *coords )
public native void glDrawTexivOES(
java.nio.IntBuffer coords
);
// C function void glDrawTexsOES ( GLshort x, GLshort y, GLshort z, GLshort width, GLshort height )
public native void glDrawTexsOES(
short x,
short y,
short z,
short width,
short height
);
// C function void glDrawTexsvOES ( const GLshort *coords )
public native void glDrawTexsvOES(
short[] coords,
int offset
);
// C function void glDrawTexsvOES ( const GLshort *coords )
public native void glDrawTexsvOES(
java.nio.ShortBuffer coords
);
// C function void glDrawTexxOES ( GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height )
public native void glDrawTexxOES(
int x,
int y,
int z,
int width,
int height
);
// C function void glDrawTexxvOES ( const GLfixed *coords )
public native void glDrawTexxvOES(
int[] coords,
int offset
);
// C function void glDrawTexxvOES ( const GLfixed *coords )
public native void glDrawTexxvOES(
java.nio.IntBuffer coords
);
// C function void glLoadPaletteFromModelViewMatrixOES ( void )
public native void glLoadPaletteFromModelViewMatrixOES(
);
// C function void glMatrixIndexPointerOES ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
private native void glMatrixIndexPointerOESBounds(
int size,
int type,
int stride,
java.nio.Buffer pointer,
int remaining
);
public void glMatrixIndexPointerOES(
int size,
int type,
int stride,
java.nio.Buffer pointer
) {
glMatrixIndexPointerOESBounds(
size,
type,
stride,
pointer,
pointer.remaining()
);
if (((size == 2) ||
(size == 3) ||
(size == 4)) &&
((type == GL_FLOAT) ||
(type == GL_BYTE) ||
(type == GL_SHORT) ||
(type == GL_FIXED)) &&
(stride >= 0)) {
_matrixIndexPointerOES = pointer;
}
}
// C function void glMatrixIndexPointerOES ( GLint size, GLenum type, GLsizei stride, GLint offset )
public native void glMatrixIndexPointerOES(
int size,
int type,
int stride,
int offset
);
// C function void glWeightPointerOES ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
private native void glWeightPointerOESBounds(
int size,
int type,
int stride,
java.nio.Buffer pointer,
int remaining
);
public void glWeightPointerOES(
int size,
int type,
int stride,
java.nio.Buffer pointer
) {
glWeightPointerOESBounds(
size,
type,
stride,
pointer,
pointer.remaining()
);
}
// C function void glWeightPointerOES ( GLint size, GLenum type, GLsizei stride, GLint offset )
public native void glWeightPointerOES(
int size,
int type,
int stride,
int offset
);
// C function void glBindFramebufferOES ( GLint target, GLint framebuffer )
public native void glBindFramebufferOES(
int target,
int framebuffer
);
// C function void glBindRenderbufferOES ( GLint target, GLint renderbuffer )
public native void glBindRenderbufferOES(
int target,
int renderbuffer
);
// C function void glBlendEquation ( GLint mode )
public native void glBlendEquation(
int mode
);
// C function void glBlendEquationSeparate ( GLint modeRGB, GLint modeAlpha )
public native void glBlendEquationSeparate(
int modeRGB,
int modeAlpha
);
// C function void glBlendFuncSeparate ( GLint srcRGB, GLint dstRGB, GLint srcAlpha, GLint dstAlpha )
public native void glBlendFuncSeparate(
int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha
);
// C function GLint glCheckFramebufferStatusOES ( GLint target )
public native int glCheckFramebufferStatusOES(
int target
);
// C function void glDeleteFramebuffersOES ( GLint n, GLuint *framebuffers )
public native void glDeleteFramebuffersOES(
int n,
int[] framebuffers,
int offset
);
// C function void glDeleteFramebuffersOES ( GLint n, GLuint *framebuffers )
public native void glDeleteFramebuffersOES(
int n,
java.nio.IntBuffer framebuffers
);
// C function void glDeleteRenderbuffersOES ( GLint n, GLuint *renderbuffers )
public native void glDeleteRenderbuffersOES(
int n,
int[] renderbuffers,
int offset
);
// C function void glDeleteRenderbuffersOES ( GLint n, GLuint *renderbuffers )
public native void glDeleteRenderbuffersOES(
int n,
java.nio.IntBuffer renderbuffers
);
// C function void glFramebufferRenderbufferOES ( GLint target, GLint attachment, GLint renderbuffertarget, GLint renderbuffer )
public native void glFramebufferRenderbufferOES(
int target,
int attachment,
int renderbuffertarget,
int renderbuffer
);
// C function void glFramebufferTexture2DOES ( GLint target, GLint attachment, GLint textarget, GLint texture, GLint level )
public native void glFramebufferTexture2DOES(
int target,
int attachment,
int textarget,
int texture,
int level
);
// C function void glGenerateMipmapOES ( GLint target )
public native void glGenerateMipmapOES(
int target
);
// C function void glGenFramebuffersOES ( GLint n, GLuint *framebuffers )
public native void glGenFramebuffersOES(
int n,
int[] framebuffers,
int offset
);
// C function void glGenFramebuffersOES ( GLint n, GLuint *framebuffers )
public native void glGenFramebuffersOES(
int n,
java.nio.IntBuffer framebuffers
);
// C function void glGenRenderbuffersOES ( GLint n, GLuint *renderbuffers )
public native void glGenRenderbuffersOES(
int n,
int[] renderbuffers,
int offset
);
// C function void glGenRenderbuffersOES ( GLint n, GLuint *renderbuffers )
public native void glGenRenderbuffersOES(
int n,
java.nio.IntBuffer renderbuffers
);
// C function void glGetFramebufferAttachmentParameterivOES ( GLint target, GLint attachment, GLint pname, GLint *params )
public native void glGetFramebufferAttachmentParameterivOES(
int target,
int attachment,
int pname,
int[] params,
int offset
);
// C function void glGetFramebufferAttachmentParameterivOES ( GLint target, GLint attachment, GLint pname, GLint *params )
public native void glGetFramebufferAttachmentParameterivOES(
int target,
int attachment,
int pname,
java.nio.IntBuffer params
);
// C function void glGetRenderbufferParameterivOES ( GLint target, GLint pname, GLint *params )
public native void glGetRenderbufferParameterivOES(
int target,
int pname,
int[] params,
int offset
);
// C function void glGetRenderbufferParameterivOES ( GLint target, GLint pname, GLint *params )
public native void glGetRenderbufferParameterivOES(
int target,
int pname,
java.nio.IntBuffer params
);
// C function void glGetTexGenfv ( GLint coord, GLint pname, GLfloat *params )
public native void glGetTexGenfv(
int coord,
int pname,
float[] params,
int offset
);
// C function void glGetTexGenfv ( GLint coord, GLint pname, GLfloat *params )
public native void glGetTexGenfv(
int coord,
int pname,
java.nio.FloatBuffer params
);
// C function void glGetTexGeniv ( GLint coord, GLint pname, GLint *params )
public native void glGetTexGeniv(
int coord,
int pname,
int[] params,
int offset
);
// C function void glGetTexGeniv ( GLint coord, GLint pname, GLint *params )
public native void glGetTexGeniv(
int coord,
int pname,
java.nio.IntBuffer params
);
// C function void glGetTexGenxv ( GLint coord, GLint pname, GLint *params )
public native void glGetTexGenxv(
int coord,
int pname,
int[] params,
int offset
);
// C function void glGetTexGenxv ( GLint coord, GLint pname, GLint *params )
public native void glGetTexGenxv(
int coord,
int pname,
java.nio.IntBuffer params
);
// C function GLboolean glIsFramebufferOES ( GLint framebuffer )
public native boolean glIsFramebufferOES(
int framebuffer
);
// C function GLboolean glIsRenderbufferOES ( GLint renderbuffer )
public native boolean glIsRenderbufferOES(
int renderbuffer
);
// C function void glRenderbufferStorageOES ( GLint target, GLint internalformat, GLint width, GLint height )
public native void glRenderbufferStorageOES(
int target,
int internalformat,
int width,
int height
);
// C function void glTexGenf ( GLint coord, GLint pname, GLfloat param )
public native void glTexGenf(
int coord,
int pname,
float param
);
// C function void glTexGenfv ( GLint coord, GLint pname, GLfloat *params )
public native void glTexGenfv(
int coord,
int pname,
float[] params,
int offset
);
// C function void glTexGenfv ( GLint coord, GLint pname, GLfloat *params )
public native void glTexGenfv(
int coord,
int pname,
java.nio.FloatBuffer params
);
// C function void glTexGeni ( GLint coord, GLint pname, GLint param )
public native void glTexGeni(
int coord,
int pname,
int param
);
// C function void glTexGeniv ( GLint coord, GLint pname, GLint *params )
public native void glTexGeniv(
int coord,
int pname,
int[] params,
int offset
);
// C function void glTexGeniv ( GLint coord, GLint pname, GLint *params )
public native void glTexGeniv(
int coord,
int pname,
java.nio.IntBuffer params
);
// C function void glTexGenx ( GLint coord, GLint pname, GLint param )
public native void glTexGenx(
int coord,
int pname,
int param
);
// C function void glTexGenxv ( GLint coord, GLint pname, GLint *params )
public native void glTexGenxv(
int coord,
int pname,
int[] params,
int offset
);
// C function void glTexGenxv ( GLint coord, GLint pname, GLint *params )
public native void glTexGenxv(
int coord,
int pname,
java.nio.IntBuffer params
);
}