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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "OpenGLRenderer"
#include "jni.h"
#include "GraphicsJNI.h"
#include <nativehelper/JNIHelp.h>
#include "android_view_GraphicBuffer.h"
#include <android_runtime/AndroidRuntime.h>
#include <android_runtime/android_graphics_SurfaceTexture.h>
#include <androidfw/ResourceTypes.h>
#include <gui/GLConsumer.h>
#include <private/hwui/DrawGlInfo.h>
#include <cutils/properties.h>
#include <SkBitmap.h>
#include <SkCanvas.h>
#include <SkMatrix.h>
#include <SkPaint.h>
#include <SkRegion.h>
#include <SkScalerContext.h>
#include <SkTemplates.h>
#include <SkXfermode.h>
#include <DisplayList.h>
#include <DisplayListRenderer.h>
#include <LayerRenderer.h>
#include <OpenGLRenderer.h>
#include <SkiaShader.h>
#include <SkiaColorFilter.h>
#include <Stencil.h>
#include <Rect.h>
#include <TextLayout.h>
#include <TextLayoutCache.h>
namespace android {
using namespace uirenderer;
/**
* Note: OpenGLRenderer JNI layer is generated and compiled only on supported
* devices. This means all the logic must be compiled only when the
* preprocessor variable USE_OPENGL_RENDERER is defined.
*/
#ifdef USE_OPENGL_RENDERER
// ----------------------------------------------------------------------------
// Defines
// ----------------------------------------------------------------------------
// Debug
#define DEBUG_RENDERER 0
// Debug
#if DEBUG_RENDERER
#define RENDERER_LOGD(...) ALOGD(__VA_ARGS__)
#else
#define RENDERER_LOGD(...)
#endif
#define MODIFIER_SHADOW 1
#define MODIFIER_SHADER 2
#define MODIFIER_COLOR_FILTER 4
// ----------------------------------------------------------------------------
static struct {
jmethodID set;
} gRectClassInfo;
// ----------------------------------------------------------------------------
// Caching
// ----------------------------------------------------------------------------
static void android_view_GLES20Canvas_flushCaches(JNIEnv* env, jobject clazz,
Caches::FlushMode mode) {
if (Caches::hasInstance()) {
Caches::getInstance().flush(mode);
}
}
static bool android_view_GLES20Canvas_initCaches(JNIEnv* env, jobject clazz) {
if (Caches::hasInstance()) {
return Caches::getInstance().init();
}
return false;
}
static void android_view_GLES20Canvas_terminateCaches(JNIEnv* env, jobject clazz) {
if (Caches::hasInstance()) {
Caches::getInstance().terminate();
}
}
// ----------------------------------------------------------------------------
// Caching
// ----------------------------------------------------------------------------
static void android_view_GLES20Canvas_initAtlas(JNIEnv* env, jobject clazz,
jobject graphicBuffer, jintArray atlasMapArray, jint count) {
sp<GraphicBuffer> buffer = graphicBufferForJavaObject(env, graphicBuffer);
jint* atlasMap = env->GetIntArrayElements(atlasMapArray, NULL);
Caches::getInstance().assetAtlas.init(buffer, atlasMap, count);
env->ReleaseIntArrayElements(atlasMapArray, atlasMap, 0);
}
// ----------------------------------------------------------------------------
// Constructors
// ----------------------------------------------------------------------------
static OpenGLRenderer* android_view_GLES20Canvas_createRenderer(JNIEnv* env, jobject clazz) {
RENDERER_LOGD("Create OpenGLRenderer");
OpenGLRenderer* renderer = new OpenGLRenderer();
renderer->initProperties();
return renderer;
}
static void android_view_GLES20Canvas_destroyRenderer(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer) {
RENDERER_LOGD("Destroy OpenGLRenderer");
delete renderer;
}
// ----------------------------------------------------------------------------
// Setup
// ----------------------------------------------------------------------------
static void android_view_GLES20Canvas_setViewport(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jint width, jint height) {
renderer->setViewport(width, height);
}
static int android_view_GLES20Canvas_prepare(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jboolean opaque) {
return renderer->prepare(opaque);
}
static int android_view_GLES20Canvas_prepareDirty(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jint left, jint top, jint right, jint bottom,
jboolean opaque) {
return renderer->prepareDirty(left, top, right, bottom, opaque);
}
static void android_view_GLES20Canvas_finish(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer) {
renderer->finish();
}
static jint android_view_GLES20Canvas_getStencilSize(JNIEnv* env, jobject clazz) {
return Stencil::getStencilSize();
}
static void android_view_GLES20Canvas_setName(JNIEnv* env,
jobject clazz, OpenGLRenderer* renderer, jstring name) {
if (name != NULL) {
const char* textArray = env->GetStringUTFChars(name, NULL);
renderer->setName(textArray);
env->ReleaseStringUTFChars(name, textArray);
} else {
renderer->setName(NULL);
}
}
static void android_view_GLES20Canvas_setCountOverdrawEnabled(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jboolean enabled) {
renderer->setCountOverdrawEnabled(enabled);
}
static jfloat android_view_GLES20Canvas_getOverdraw(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer) {
return renderer->getOverdraw();
}
// ----------------------------------------------------------------------------
// Functor
// ----------------------------------------------------------------------------
static jint android_view_GLES20Canvas_callDrawGLFunction(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, Functor* functor) {
android::uirenderer::Rect dirty;
return renderer->callDrawGLFunction(functor, dirty);
}
static void android_view_GLES20Canvas_detachFunctor(JNIEnv* env,
jobject clazz, OpenGLRenderer* renderer, Functor* functor) {
renderer->detachFunctor(functor);
}
static void android_view_GLES20Canvas_attachFunctor(JNIEnv* env,
jobject clazz, OpenGLRenderer* renderer, Functor* functor) {
renderer->attachFunctor(functor);
}
static jint android_view_GLES20Canvas_invokeFunctors(JNIEnv* env,
jobject clazz, OpenGLRenderer* renderer, jobject dirty) {
android::uirenderer::Rect bounds;
status_t status = renderer->invokeFunctors(bounds);
if (status != DrawGlInfo::kStatusDone && dirty != NULL) {
env->CallVoidMethod(dirty, gRectClassInfo.set,
int(bounds.left), int(bounds.top), int(bounds.right), int(bounds.bottom));
}
return status;
}
// ----------------------------------------------------------------------------
// Misc
// ----------------------------------------------------------------------------
static jint android_view_GLES20Canvas_getMaxTextureWidth(JNIEnv* env, jobject clazz) {
return Caches::getInstance().maxTextureSize;
}
static jint android_view_GLES20Canvas_getMaxTextureHeight(JNIEnv* env, jobject clazz) {
return Caches::getInstance().maxTextureSize;
}
// ----------------------------------------------------------------------------
// State
// ----------------------------------------------------------------------------
static jint android_view_GLES20Canvas_save(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer,
jint flags) {
return renderer->save(flags);
}
static jint android_view_GLES20Canvas_getSaveCount(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer) {
return renderer->getSaveCount();
}
static void android_view_GLES20Canvas_restore(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer) {
renderer->restore();
}
static void android_view_GLES20Canvas_restoreToCount(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jint saveCount) {
renderer->restoreToCount(saveCount);
}
// ----------------------------------------------------------------------------
// Layers
// ----------------------------------------------------------------------------
static jint android_view_GLES20Canvas_saveLayer(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jfloat left, jfloat top, jfloat right, jfloat bottom,
SkPaint* paint, jint saveFlags) {
return renderer->saveLayer(left, top, right, bottom, paint, saveFlags);
}
static jint android_view_GLES20Canvas_saveLayerClip(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, SkPaint* paint, jint saveFlags) {
const android::uirenderer::Rect& bounds(renderer->getClipBounds());
return renderer->saveLayer(bounds.left, bounds.top, bounds.right, bounds.bottom,
paint, saveFlags);
}
static jint android_view_GLES20Canvas_saveLayerAlpha(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jfloat left, jfloat top, jfloat right, jfloat bottom,
jint alpha, jint saveFlags) {
return renderer->saveLayerAlpha(left, top, right, bottom, alpha, saveFlags);
}
static jint android_view_GLES20Canvas_saveLayerAlphaClip(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jint alpha, jint saveFlags) {
const android::uirenderer::Rect& bounds(renderer->getClipBounds());
return renderer->saveLayerAlpha(bounds.left, bounds.top, bounds.right, bounds.bottom,
alpha, saveFlags);
}
// ----------------------------------------------------------------------------
// Clipping
// ----------------------------------------------------------------------------
static bool android_view_GLES20Canvas_quickReject(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jfloat left, jfloat top, jfloat right, jfloat bottom) {
return renderer->quickRejectNoScissor(left, top, right, bottom);
}
static bool android_view_GLES20Canvas_clipRectF(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jfloat left, jfloat top, jfloat right, jfloat bottom,
SkRegion::Op op) {
return renderer->clipRect(left, top, right, bottom, op);
}
static bool android_view_GLES20Canvas_clipRect(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jint left, jint top, jint right, jint bottom,
SkRegion::Op op) {
return renderer->clipRect(float(left), float(top), float(right), float(bottom), op);
}
static bool android_view_GLES20Canvas_clipPath(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, SkPath* path, SkRegion::Op op) {
return renderer->clipPath(path, op);
}
static bool android_view_GLES20Canvas_clipRegion(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, SkRegion* region, SkRegion::Op op) {
return renderer->clipRegion(region, op);
}
static bool android_view_GLES20Canvas_getClipBounds(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jobject rect) {
const android::uirenderer::Rect& bounds(renderer->getClipBounds());
env->CallVoidMethod(rect, gRectClassInfo.set,
int(bounds.left), int(bounds.top), int(bounds.right), int(bounds.bottom));
return !bounds.isEmpty();
}
// ----------------------------------------------------------------------------
// Transforms
// ----------------------------------------------------------------------------
static void android_view_GLES20Canvas_translate(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jfloat dx, jfloat dy) {
renderer->translate(dx, dy);
}
static void android_view_GLES20Canvas_rotate(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jfloat degrees) {
renderer->rotate(degrees);
}
static void android_view_GLES20Canvas_scale(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jfloat sx, jfloat sy) {
renderer->scale(sx, sy);
}
static void android_view_GLES20Canvas_skew(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jfloat sx, jfloat sy) {
renderer->skew(sx, sy);
}
static void android_view_GLES20Canvas_setMatrix(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, SkMatrix* matrix) {
renderer->setMatrix(matrix);
}
static void android_view_GLES20Canvas_getMatrix(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, SkMatrix* matrix) {
renderer->getMatrix(matrix);
}
static void android_view_GLES20Canvas_concatMatrix(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, SkMatrix* matrix) {
renderer->concatMatrix(matrix);
}
// ----------------------------------------------------------------------------
// Drawing
// ----------------------------------------------------------------------------
static void android_view_GLES20Canvas_drawBitmap(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, SkBitmap* bitmap, jbyteArray buffer,
jfloat left, jfloat top, SkPaint* paint) {
// This object allows the renderer to allocate a global JNI ref to the buffer object.
JavaHeapBitmapRef bitmapRef(env, bitmap, buffer);
renderer->drawBitmap(bitmap, left, top, paint);
}
static void android_view_GLES20Canvas_drawBitmapRect(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, SkBitmap* bitmap, jbyteArray buffer,
float srcLeft, float srcTop, float srcRight, float srcBottom,
float dstLeft, float dstTop, float dstRight, float dstBottom, SkPaint* paint) {
// This object allows the renderer to allocate a global JNI ref to the buffer object.
JavaHeapBitmapRef bitmapRef(env, bitmap, buffer);
renderer->drawBitmap(bitmap, srcLeft, srcTop, srcRight, srcBottom,
dstLeft, dstTop, dstRight, dstBottom, paint);
}
static void android_view_GLES20Canvas_drawBitmapMatrix(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, SkBitmap* bitmap, jbyteArray buffer,
SkMatrix* matrix, SkPaint* paint) {
// This object allows the renderer to allocate a global JNI ref to the buffer object.
JavaHeapBitmapRef bitmapRef(env, bitmap, buffer);
renderer->drawBitmap(bitmap, matrix, paint);
}
static void android_view_GLES20Canvas_drawBitmapData(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jintArray colors, jint offset, jint stride,
jfloat left, jfloat top, jint width, jint height, jboolean hasAlpha, SkPaint* paint) {
SkBitmap* bitmap = new SkBitmap;
bitmap->setConfig(hasAlpha ? SkBitmap::kARGB_8888_Config : SkBitmap::kRGB_565_Config,
width, height);
if (!bitmap->allocPixels()) {
delete bitmap;
return;
}
if (!GraphicsJNI::SetPixels(env, colors, offset, stride, 0, 0, width, height, *bitmap, true)) {
delete bitmap;
return;
}
renderer->drawBitmapData(bitmap, left, top, paint);
// If the renderer is a deferred renderer it will own the bitmap
if (!renderer->isDeferred()) {
delete bitmap;
}
}
static void android_view_GLES20Canvas_drawBitmapMesh(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, SkBitmap* bitmap, jbyteArray buffer,
jint meshWidth, jint meshHeight, jfloatArray vertices, jint offset, jintArray colors,
jint colorOffset, SkPaint* paint) {
// This object allows the renderer to allocate a global JNI ref to the buffer object.
JavaHeapBitmapRef bitmapRef(env, bitmap, buffer);
jfloat* verticesArray = vertices ? env->GetFloatArrayElements(vertices, NULL) + offset : NULL;
jint* colorsArray = colors ? env->GetIntArrayElements(colors, NULL) + colorOffset : NULL;
renderer->drawBitmapMesh(bitmap, meshWidth, meshHeight, verticesArray, colorsArray, paint);
if (vertices) env->ReleaseFloatArrayElements(vertices, verticesArray, 0);
if (colors) env->ReleaseIntArrayElements(colors, colorsArray, 0);
}
static void android_view_GLES20Canvas_drawPatch(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, SkBitmap* bitmap, jbyteArray buffer, Res_png_9patch* patch,
float left, float top, float right, float bottom, SkPaint* paint) {
// This object allows the renderer to allocate a global JNI ref to the buffer object.
JavaHeapBitmapRef bitmapRef(env, bitmap, buffer);
renderer->drawPatch(bitmap, patch, left, top, right, bottom, paint);
}
static void android_view_GLES20Canvas_drawColor(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jint color, SkXfermode::Mode mode) {
renderer->drawColor(color, mode);
}
static void android_view_GLES20Canvas_drawRect(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jfloat left, jfloat top, jfloat right, jfloat bottom,
SkPaint* paint) {
renderer->drawRect(left, top, right, bottom, paint);
}
static void android_view_GLES20Canvas_drawRoundRect(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jfloat left, jfloat top, jfloat right, jfloat bottom,
jfloat rx, jfloat ry, SkPaint* paint) {
renderer->drawRoundRect(left, top, right, bottom, rx, ry, paint);
}
static void android_view_GLES20Canvas_drawCircle(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jfloat x, jfloat y, jfloat radius, SkPaint* paint) {
renderer->drawCircle(x, y, radius, paint);
}
static void android_view_GLES20Canvas_drawOval(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jfloat left, jfloat top, jfloat right, jfloat bottom,
SkPaint* paint) {
renderer->drawOval(left, top, right, bottom, paint);
}
static void android_view_GLES20Canvas_drawArc(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jfloat left, jfloat top, jfloat right, jfloat bottom,
jfloat startAngle, jfloat sweepAngle, jboolean useCenter, SkPaint* paint) {
renderer->drawArc(left, top, right, bottom, startAngle, sweepAngle, useCenter, paint);
}
static void android_view_GLES20Canvas_drawRegionAsRects(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, SkRegion* region, SkPaint* paint) {
if (paint->getStyle() != SkPaint::kFill_Style ||
(paint->isAntiAlias() && !renderer->isCurrentTransformSimple())) {
SkRegion::Iterator it(*region);
while (!it.done()) {
const SkIRect& r = it.rect();
renderer->drawRect(r.fLeft, r.fTop, r.fRight, r.fBottom, paint);
it.next();
}
} else {
int count = 0;
Vector<float> rects;
SkRegion::Iterator it(*region);
while (!it.done()) {
const SkIRect& r = it.rect();
rects.push(r.fLeft);
rects.push(r.fTop);
rects.push(r.fRight);
rects.push(r.fBottom);
count += 4;
it.next();
}
renderer->drawRects(rects.array(), count, paint);
}
}
static void android_view_GLES20Canvas_drawRects(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jfloatArray rects, jint count, SkPaint* paint) {
jfloat* storage = env->GetFloatArrayElements(rects, NULL);
renderer->drawRects(storage, count, paint);
env->ReleaseFloatArrayElements(rects, storage, 0);
}
static void android_view_GLES20Canvas_drawPoints(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jfloatArray points, jint offset, jint count, SkPaint* paint) {
jfloat* storage = env->GetFloatArrayElements(points, NULL);
renderer->drawPoints(storage + offset, count, paint);
env->ReleaseFloatArrayElements(points, storage, 0);
}
static void android_view_GLES20Canvas_drawPath(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, SkPath* path, SkPaint* paint) {
renderer->drawPath(path, paint);
}
static void android_view_GLES20Canvas_drawLines(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jfloatArray points, jint offset, jint count, SkPaint* paint) {
jfloat* storage = env->GetFloatArrayElements(points, NULL);
renderer->drawLines(storage + offset, count, paint);
env->ReleaseFloatArrayElements(points, storage, 0);
}
// ----------------------------------------------------------------------------
// Shaders and color filters
// ----------------------------------------------------------------------------
static void android_view_GLES20Canvas_resetModifiers(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jint modifiers) {
if (modifiers & MODIFIER_SHADOW) renderer->resetShadow();
if (modifiers & MODIFIER_SHADER) renderer->resetShader();
if (modifiers & MODIFIER_COLOR_FILTER) renderer->resetColorFilter();
}
static void android_view_GLES20Canvas_setupShader(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, SkiaShader* shader) {
renderer->setupShader(shader);
}
static void android_view_GLES20Canvas_setupColorFilter(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, SkiaColorFilter* filter) {
renderer->setupColorFilter(filter);
}
static void android_view_GLES20Canvas_setupShadow(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jfloat radius, jfloat dx, jfloat dy, jint color) {
renderer->setupShadow(radius, dx, dy, color);
}
// ----------------------------------------------------------------------------
// Draw filters
// ----------------------------------------------------------------------------
static void android_view_GLES20Canvas_setupPaintFilter(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jint clearBits, jint setBits) {
renderer->setupPaintFilter(clearBits, setBits);
}
static void android_view_GLES20Canvas_resetPaintFilter(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer) {
renderer->resetPaintFilter();
}
// ----------------------------------------------------------------------------
// Text
// ----------------------------------------------------------------------------
static float xOffsetForTextAlign(SkPaint* paint, float totalAdvance) {
switch (paint->getTextAlign()) {
case SkPaint::kCenter_Align:
return -totalAdvance / 2.0f;
break;
case SkPaint::kRight_Align:
return -totalAdvance;
break;
default:
break;
}
return 0;
}
static void renderText(OpenGLRenderer* renderer, const jchar* text, int count,
jfloat x, jfloat y, int flags, SkPaint* paint) {
sp<TextLayoutValue> value = TextLayoutEngine::getInstance().getValue(paint,
text, 0, count, count, flags);
if (value == NULL) {
return;
}
const jchar* glyphs = value->getGlyphs();
size_t glyphsCount = value->getGlyphsCount();
jfloat totalAdvance = value->getTotalAdvance();
x += xOffsetForTextAlign(paint, totalAdvance);
const float* positions = value->getPos();
int bytesCount = glyphsCount * sizeof(jchar);
const SkRect& r = value->getBounds();
android::uirenderer::Rect bounds(r.fLeft, r.fTop, r.fRight, r.fBottom);
bounds.translate(x, y);
renderer->drawText((const char*) glyphs, bytesCount, glyphsCount,
x, y, positions, paint, totalAdvance, bounds);
}
static void renderTextOnPath(OpenGLRenderer* renderer, const jchar* text, int count,
SkPath* path, jfloat hOffset, jfloat vOffset, int flags, SkPaint* paint) {
sp<TextLayoutValue> value = TextLayoutEngine::getInstance().getValue(paint,
text, 0, count, count, flags);
if (value == NULL) {
return;
}
const jchar* glyphs = value->getGlyphs();
size_t glyphsCount = value->getGlyphsCount();
int bytesCount = glyphsCount * sizeof(jchar);
renderer->drawTextOnPath((const char*) glyphs, bytesCount, glyphsCount, path,
hOffset, vOffset, paint);
}
static void renderTextRun(OpenGLRenderer* renderer, const jchar* text,
jint start, jint count, jint contextCount, jfloat x, jfloat y,
int flags, SkPaint* paint) {
sp<TextLayoutValue> value = TextLayoutEngine::getInstance().getValue(paint,
text, start, count, contextCount, flags);
if (value == NULL) {
return;
}
const jchar* glyphs = value->getGlyphs();
size_t glyphsCount = value->getGlyphsCount();
jfloat totalAdvance = value->getTotalAdvance();
x += xOffsetForTextAlign(paint, totalAdvance);
const float* positions = value->getPos();
int bytesCount = glyphsCount * sizeof(jchar);
const SkRect& r = value->getBounds();
android::uirenderer::Rect bounds(r.fLeft, r.fTop, r.fRight, r.fBottom);
bounds.translate(x, y);
renderer->drawText((const char*) glyphs, bytesCount, glyphsCount,
x, y, positions, paint, totalAdvance, bounds);
}
static void android_view_GLES20Canvas_drawTextArray(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jcharArray text, jint index, jint count,
jfloat x, jfloat y, jint flags, SkPaint* paint) {
jchar* textArray = env->GetCharArrayElements(text, NULL);
renderText(renderer, textArray + index, count, x, y, flags, paint);
env->ReleaseCharArrayElements(text, textArray, JNI_ABORT);
}
static void android_view_GLES20Canvas_drawText(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jstring text, jint start, jint end,
jfloat x, jfloat y, jint flags, SkPaint* paint) {
const jchar* textArray = env->GetStringChars(text, NULL);
renderText(renderer, textArray + start, end - start, x, y, flags, paint);
env->ReleaseStringChars(text, textArray);
}
static void android_view_GLES20Canvas_drawTextArrayOnPath(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jcharArray text, jint index, jint count,
SkPath* path, jfloat hOffset, jfloat vOffset, jint flags, SkPaint* paint) {
jchar* textArray = env->GetCharArrayElements(text, NULL);
renderTextOnPath(renderer, textArray + index, count, path,
hOffset, vOffset, flags, paint);
env->ReleaseCharArrayElements(text, textArray, JNI_ABORT);
}
static void android_view_GLES20Canvas_drawTextOnPath(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jstring text, jint start, jint end,
SkPath* path, jfloat hOffset, jfloat vOffset, jint flags, SkPaint* paint) {
const jchar* textArray = env->GetStringChars(text, NULL);
renderTextOnPath(renderer, textArray + start, end - start, path,
hOffset, vOffset, flags, paint);
env->ReleaseStringChars(text, textArray);
}
static void android_view_GLES20Canvas_drawTextRunArray(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jcharArray text, jint index, jint count,
jint contextIndex, jint contextCount, jfloat x, jfloat y, jint dirFlags,
SkPaint* paint) {
jchar* textArray = env->GetCharArrayElements(text, NULL);
renderTextRun(renderer, textArray + contextIndex, index - contextIndex,
count, contextCount, x, y, dirFlags, paint);
env->ReleaseCharArrayElements(text, textArray, JNI_ABORT);
}
static void android_view_GLES20Canvas_drawTextRun(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jstring text, jint start, jint end,
jint contextStart, int contextEnd, jfloat x, jfloat y, jint dirFlags,
SkPaint* paint) {
const jchar* textArray = env->GetStringChars(text, NULL);
jint count = end - start;
jint contextCount = contextEnd - contextStart;
renderTextRun(renderer, textArray + contextStart, start - contextStart,
count, contextCount, x, y, dirFlags, paint);
env->ReleaseStringChars(text, textArray);
}
static void renderPosText(OpenGLRenderer* renderer, const jchar* text, int count,
const jfloat* positions, jint dirFlags, SkPaint* paint) {
sp<TextLayoutValue> value = TextLayoutEngine::getInstance().getValue(paint,
text, 0, count, count, dirFlags);
if (value == NULL) {
return;
}
const jchar* glyphs = value->getGlyphs();
size_t glyphsCount = value->getGlyphsCount();
if (count < int(glyphsCount)) glyphsCount = count;
int bytesCount = glyphsCount * sizeof(jchar);
renderer->drawPosText((const char*) glyphs, bytesCount, glyphsCount, positions, paint);
}
static void android_view_GLES20Canvas_drawPosTextArray(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jcharArray text, jint index, jint count,
jfloatArray pos, SkPaint* paint) {
jchar* textArray = env->GetCharArrayElements(text, NULL);
jfloat* positions = env->GetFloatArrayElements(pos, NULL);
renderPosText(renderer, textArray + index, count, positions, kBidi_LTR, paint);
env->ReleaseFloatArrayElements(pos, positions, JNI_ABORT);
env->ReleaseCharArrayElements(text, textArray, JNI_ABORT);
}
static void android_view_GLES20Canvas_drawPosText(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, jstring text, jint start, jint end,
jfloatArray pos, SkPaint* paint) {
const jchar* textArray = env->GetStringChars(text, NULL);
jfloat* positions = env->GetFloatArrayElements(pos, NULL);
renderPosText(renderer, textArray + start, end - start, positions, kBidi_LTR, paint);
env->ReleaseFloatArrayElements(pos, positions, JNI_ABORT);
env->ReleaseStringChars(text, textArray);
}
// ----------------------------------------------------------------------------
// Display lists
// ----------------------------------------------------------------------------
static DisplayList* android_view_GLES20Canvas_getDisplayList(JNIEnv* env,
jobject clazz, DisplayListRenderer* renderer, DisplayList* displayList) {
return renderer->getDisplayList(displayList);
}
static OpenGLRenderer* android_view_GLES20Canvas_createDisplayListRenderer(JNIEnv* env,
jobject clazz) {
return new DisplayListRenderer;
}
static void android_view_GLES20Canvas_resetDisplayListRenderer(JNIEnv* env,
jobject clazz, DisplayListRenderer* renderer) {
renderer->reset();
}
static jint android_view_GLES20Canvas_drawDisplayList(JNIEnv* env,
jobject clazz, OpenGLRenderer* renderer, DisplayList* displayList,
jobject dirty, jint flags) {
android::uirenderer::Rect bounds;
status_t status = renderer->drawDisplayList(displayList, bounds, flags);
if (status != DrawGlInfo::kStatusDone && dirty != NULL) {
env->CallVoidMethod(dirty, gRectClassInfo.set,
int(bounds.left), int(bounds.top), int(bounds.right), int(bounds.bottom));
}
return status;
}
static void android_view_GLES20Canvas_outputDisplayList(JNIEnv* env,
jobject clazz, OpenGLRenderer* renderer, DisplayList* displayList) {
renderer->outputDisplayList(displayList);
}
// ----------------------------------------------------------------------------
// Layers
// ----------------------------------------------------------------------------
static void android_view_GLES20Canvas_interrupt(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer) {
renderer->interrupt();
}
static void android_view_GLES20Canvas_resume(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer) {
renderer->resume();
}
static OpenGLRenderer* android_view_GLES20Canvas_createLayerRenderer(JNIEnv* env,
jobject clazz, Layer* layer) {
if (layer) {
OpenGLRenderer* renderer = new LayerRenderer(layer);
renderer->initProperties();
return renderer;
}
return NULL;
}
static Layer* android_view_GLES20Canvas_createTextureLayer(JNIEnv* env, jobject clazz,
jboolean isOpaque, jintArray layerInfo) {
Layer* layer = LayerRenderer::createTextureLayer(isOpaque);
if (layer) {
jint* storage = env->GetIntArrayElements(layerInfo, NULL);
storage[0] = layer->getTexture();
env->ReleaseIntArrayElements(layerInfo, storage, 0);
}
return layer;
}
static Layer* android_view_GLES20Canvas_createLayer(JNIEnv* env, jobject clazz,
jint width, jint height, jboolean isOpaque, jintArray layerInfo) {
Layer* layer = LayerRenderer::createLayer(width, height, isOpaque);
if (layer) {
jint* storage = env->GetIntArrayElements(layerInfo, NULL);
storage[0] = layer->getWidth();
storage[1] = layer->getHeight();
env->ReleaseIntArrayElements(layerInfo, storage, 0);
}
return layer;
}
static bool android_view_GLES20Canvas_resizeLayer(JNIEnv* env, jobject clazz,
Layer* layer, jint width, jint height, jintArray layerInfo) {
if (LayerRenderer::resizeLayer(layer, width, height)) {
jint* storage = env->GetIntArrayElements(layerInfo, NULL);
storage[0] = layer->getWidth();
storage[1] = layer->getHeight();
env->ReleaseIntArrayElements(layerInfo, storage, 0);
return true;
}
return false;
}
static void android_view_GLES20Canvas_setLayerPaint(JNIEnv* env, jobject clazz,
Layer* layer, SkPaint* paint) {
if (layer) {
layer->setPaint(paint);
}
}
static void android_view_GLES20Canvas_setLayerColorFilter(JNIEnv* env, jobject clazz,
Layer* layer, SkiaColorFilter* colorFilter) {
if (layer) {
layer->setColorFilter(colorFilter);
}
}
static void android_view_GLES20Canvas_setOpaqueLayer(JNIEnv* env, jobject clazz,
Layer* layer, jboolean isOpaque) {
if (layer) {
layer->setBlend(!isOpaque);
}
}
static void android_view_GLES20Canvas_updateTextureLayer(JNIEnv* env, jobject clazz,
Layer* layer, jint width, jint height, jboolean isOpaque, jobject surface) {
float transform[16];
sp<GLConsumer> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, surface));
if (surfaceTexture->updateTexImage() == NO_ERROR) {
int64_t frameNumber = surfaceTexture->getFrameNumber();
// If the GLConsumer queue is in synchronous mode, need to discard all
// but latest frame, using the frame number to tell when we no longer
// have newer frames to target. Since we can't tell which mode it is in,
// do this unconditionally.
int dropCounter = 0;
while (surfaceTexture->updateTexImage() == NO_ERROR) {
int64_t newFrameNumber = surfaceTexture->getFrameNumber();
if (newFrameNumber == frameNumber) break;
frameNumber = newFrameNumber;
dropCounter++;
}
#if DEBUG_RENDERER
if (dropCounter > 0) {
RENDERER_LOGD("Dropped %d frames on texture layer update", dropCounter);
}
#endif
surfaceTexture->getTransformMatrix(transform);
GLenum renderTarget = surfaceTexture->getCurrentTextureTarget();
LayerRenderer::updateTextureLayer(layer, width, height, isOpaque, renderTarget, transform);
}
}
static void android_view_GLES20Canvas_updateRenderLayer(JNIEnv* env, jobject clazz,
Layer* layer, OpenGLRenderer* renderer, DisplayList* displayList,
jint left, jint top, jint right, jint bottom) {
layer->updateDeferred(renderer, displayList, left, top, right, bottom);
}
static void android_view_GLES20Canvas_clearLayerTexture(JNIEnv* env, jobject clazz,
Layer* layer) {
layer->clearTexture();
}
static void android_view_GLES20Canvas_setTextureLayerTransform(JNIEnv* env, jobject clazz,
Layer* layer, SkMatrix* matrix) {
layer->getTransform().load(*matrix);
}
static void android_view_GLES20Canvas_destroyLayer(JNIEnv* env, jobject clazz, Layer* layer) {
LayerRenderer::destroyLayer(layer);
}
static void android_view_GLES20Canvas_destroyLayerDeferred(JNIEnv* env,
jobject clazz, Layer* layer) {
LayerRenderer::destroyLayerDeferred(layer);
}
static void android_view_GLES20Canvas_drawLayer(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, Layer* layer, jfloat x, jfloat y) {
renderer->drawLayer(layer, x, y);
}
static jboolean android_view_GLES20Canvas_copyLayer(JNIEnv* env, jobject clazz,
Layer* layer, SkBitmap* bitmap) {
return LayerRenderer::copyLayer(layer, bitmap);
}
static void android_view_GLES20Canvas_pushLayerUpdate(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, Layer* layer) {
renderer->pushLayerUpdate(layer);
}
static void android_view_GLES20Canvas_cancelLayerUpdate(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, Layer* layer) {
renderer->cancelLayerUpdate(layer);
}
static void android_view_GLES20Canvas_clearLayerUpdates(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer) {
renderer->clearLayerUpdates();
}
static void android_view_GLES20Canvas_flushLayerUpdates(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer) {
renderer->flushLayerUpdates();
}
#endif // USE_OPENGL_RENDERER
// ----------------------------------------------------------------------------
// Common
// ----------------------------------------------------------------------------
static jboolean android_view_GLES20Canvas_isAvailable(JNIEnv* env, jobject clazz) {
#ifdef USE_OPENGL_RENDERER
char prop[PROPERTY_VALUE_MAX];
if (property_get("ro.kernel.qemu", prop, NULL) == 0) {
// not in the emulator
return JNI_TRUE;
}
// In the emulator this property will be set to 1 when hardware GLES is
// enabled, 0 otherwise. On old emulator versions it will be undefined.
property_get("ro.kernel.qemu.gles", prop, "0");
return atoi(prop) == 1 ? JNI_TRUE : JNI_FALSE;
#else
return JNI_FALSE;
#endif
}
// ----------------------------------------------------------------------------
// Logging
// ----------------------------------------------------------------------------
static void
android_app_ActivityThread_dumpGraphics(JNIEnv* env, jobject clazz, jobject javaFileDescriptor) {
#ifdef USE_OPENGL_RENDERER
int fd = jniGetFDFromFileDescriptor(env, javaFileDescriptor);
android::uirenderer::DisplayList::outputLogBuffer(fd);
#endif // USE_OPENGL_RENDERER
}
// ----------------------------------------------------------------------------
// JNI Glue
// ----------------------------------------------------------------------------
const char* const kClassPathName = "android/view/GLES20Canvas";
static JNINativeMethod gMethods[] = {
{ "nIsAvailable", "()Z", (void*) android_view_GLES20Canvas_isAvailable },
#ifdef USE_OPENGL_RENDERER
{ "nFlushCaches", "(I)V", (void*) android_view_GLES20Canvas_flushCaches },
{ "nInitCaches", "()Z", (void*) android_view_GLES20Canvas_initCaches },
{ "nTerminateCaches", "()V", (void*) android_view_GLES20Canvas_terminateCaches },
{ "nInitAtlas", "(Landroid/view/GraphicBuffer;[II)V",
(void*) android_view_GLES20Canvas_initAtlas },
{ "nCreateRenderer", "()I", (void*) android_view_GLES20Canvas_createRenderer },
{ "nDestroyRenderer", "(I)V", (void*) android_view_GLES20Canvas_destroyRenderer },
{ "nSetViewport", "(III)V", (void*) android_view_GLES20Canvas_setViewport },
{ "nPrepare", "(IZ)I", (void*) android_view_GLES20Canvas_prepare },
{ "nPrepareDirty", "(IIIIIZ)I", (void*) android_view_GLES20Canvas_prepareDirty },
{ "nFinish", "(I)V", (void*) android_view_GLES20Canvas_finish },
{ "nSetName", "(ILjava/lang/String;)V",
(void*) android_view_GLES20Canvas_setName },
{ "nSetCountOverdrawEnabled", "(IZ)V", (void*) android_view_GLES20Canvas_setCountOverdrawEnabled },
{ "nGetOverdraw", "(I)F", (void*) android_view_GLES20Canvas_getOverdraw },
{ "nGetStencilSize", "()I", (void*) android_view_GLES20Canvas_getStencilSize },
{ "nCallDrawGLFunction", "(II)I", (void*) android_view_GLES20Canvas_callDrawGLFunction },
{ "nDetachFunctor", "(II)V", (void*) android_view_GLES20Canvas_detachFunctor },
{ "nAttachFunctor", "(II)V", (void*) android_view_GLES20Canvas_attachFunctor },
{ "nInvokeFunctors", "(ILandroid/graphics/Rect;)I",
(void*) android_view_GLES20Canvas_invokeFunctors },
{ "nSave", "(II)I", (void*) android_view_GLES20Canvas_save },
{ "nRestore", "(I)V", (void*) android_view_GLES20Canvas_restore },
{ "nRestoreToCount", "(II)V", (void*) android_view_GLES20Canvas_restoreToCount },
{ "nGetSaveCount", "(I)I", (void*) android_view_GLES20Canvas_getSaveCount },
{ "nSaveLayer", "(IFFFFII)I", (void*) android_view_GLES20Canvas_saveLayer },
{ "nSaveLayer", "(III)I", (void*) android_view_GLES20Canvas_saveLayerClip },
{ "nSaveLayerAlpha", "(IFFFFII)I", (void*) android_view_GLES20Canvas_saveLayerAlpha },
{ "nSaveLayerAlpha", "(III)I", (void*) android_view_GLES20Canvas_saveLayerAlphaClip },
{ "nQuickReject", "(IFFFF)Z", (void*) android_view_GLES20Canvas_quickReject },
{ "nClipRect", "(IFFFFI)Z", (void*) android_view_GLES20Canvas_clipRectF },
{ "nClipRect", "(IIIIII)Z", (void*) android_view_GLES20Canvas_clipRect },
{ "nClipPath", "(III)Z", (void*) android_view_GLES20Canvas_clipPath },
{ "nClipRegion", "(III)Z", (void*) android_view_GLES20Canvas_clipRegion },
{ "nTranslate", "(IFF)V", (void*) android_view_GLES20Canvas_translate },
{ "nRotate", "(IF)V", (void*) android_view_GLES20Canvas_rotate },
{ "nScale", "(IFF)V", (void*) android_view_GLES20Canvas_scale },
{ "nSkew", "(IFF)V", (void*) android_view_GLES20Canvas_skew },
{ "nSetMatrix", "(II)V", (void*) android_view_GLES20Canvas_setMatrix },
{ "nGetMatrix", "(II)V", (void*) android_view_GLES20Canvas_getMatrix },
{ "nConcatMatrix", "(II)V", (void*) android_view_GLES20Canvas_concatMatrix },
{ "nDrawBitmap", "(II[BFFI)V", (void*) android_view_GLES20Canvas_drawBitmap },
{ "nDrawBitmap", "(II[BFFFFFFFFI)V",(void*) android_view_GLES20Canvas_drawBitmapRect },
{ "nDrawBitmap", "(II[BII)V", (void*) android_view_GLES20Canvas_drawBitmapMatrix },
{ "nDrawBitmap", "(I[IIIFFIIZI)V", (void*) android_view_GLES20Canvas_drawBitmapData },
{ "nDrawBitmapMesh", "(II[BII[FI[III)V",(void*) android_view_GLES20Canvas_drawBitmapMesh },
{ "nDrawPatch", "(II[BIFFFFI)V", (void*) android_view_GLES20Canvas_drawPatch },
{ "nDrawColor", "(III)V", (void*) android_view_GLES20Canvas_drawColor },
{ "nDrawRect", "(IFFFFI)V", (void*) android_view_GLES20Canvas_drawRect },
{ "nDrawRects", "(III)V", (void*) android_view_GLES20Canvas_drawRegionAsRects },
{ "nDrawRects", "(I[FII)V", (void*) android_view_GLES20Canvas_drawRects },
{ "nDrawRoundRect", "(IFFFFFFI)V", (void*) android_view_GLES20Canvas_drawRoundRect },
{ "nDrawCircle", "(IFFFI)V", (void*) android_view_GLES20Canvas_drawCircle },
{ "nDrawOval", "(IFFFFI)V", (void*) android_view_GLES20Canvas_drawOval },
{ "nDrawArc", "(IFFFFFFZI)V", (void*) android_view_GLES20Canvas_drawArc },
{ "nDrawPoints", "(I[FIII)V", (void*) android_view_GLES20Canvas_drawPoints },
{ "nDrawPath", "(III)V", (void*) android_view_GLES20Canvas_drawPath },
{ "nDrawLines", "(I[FIII)V", (void*) android_view_GLES20Canvas_drawLines },
{ "nResetModifiers", "(II)V", (void*) android_view_GLES20Canvas_resetModifiers },
{ "nSetupShader", "(II)V", (void*) android_view_GLES20Canvas_setupShader },
{ "nSetupColorFilter", "(II)V", (void*) android_view_GLES20Canvas_setupColorFilter },
{ "nSetupShadow", "(IFFFI)V", (void*) android_view_GLES20Canvas_setupShadow },
{ "nSetupPaintFilter", "(III)V", (void*) android_view_GLES20Canvas_setupPaintFilter },
{ "nResetPaintFilter", "(I)V", (void*) android_view_GLES20Canvas_resetPaintFilter },
{ "nDrawText", "(I[CIIFFII)V", (void*) android_view_GLES20Canvas_drawTextArray },
{ "nDrawText", "(ILjava/lang/String;IIFFII)V",
(void*) android_view_GLES20Canvas_drawText },
{ "nDrawTextOnPath", "(I[CIIIFFII)V", (void*) android_view_GLES20Canvas_drawTextArrayOnPath },
{ "nDrawTextOnPath", "(ILjava/lang/String;IIIFFII)V",
(void*) android_view_GLES20Canvas_drawTextOnPath },
{ "nDrawTextRun", "(I[CIIIIFFII)V", (void*) android_view_GLES20Canvas_drawTextRunArray },
{ "nDrawTextRun", "(ILjava/lang/String;IIIIFFII)V",
(void*) android_view_GLES20Canvas_drawTextRun },
{ "nDrawPosText", "(I[CII[FI)V", (void*) android_view_GLES20Canvas_drawPosTextArray },
{ "nDrawPosText", "(ILjava/lang/String;II[FI)V",
(void*) android_view_GLES20Canvas_drawPosText },
{ "nGetClipBounds", "(ILandroid/graphics/Rect;)Z",
(void*) android_view_GLES20Canvas_getClipBounds },
{ "nGetDisplayList", "(II)I", (void*) android_view_GLES20Canvas_getDisplayList },
{ "nOutputDisplayList", "(II)V", (void*) android_view_GLES20Canvas_outputDisplayList },
{ "nDrawDisplayList", "(IILandroid/graphics/Rect;I)I",
(void*) android_view_GLES20Canvas_drawDisplayList },
{ "nCreateDisplayListRenderer", "()I", (void*) android_view_GLES20Canvas_createDisplayListRenderer },
{ "nResetDisplayListRenderer", "(I)V", (void*) android_view_GLES20Canvas_resetDisplayListRenderer },
{ "nInterrupt", "(I)V", (void*) android_view_GLES20Canvas_interrupt },
{ "nResume", "(I)V", (void*) android_view_GLES20Canvas_resume },
{ "nCreateLayerRenderer", "(I)I", (void*) android_view_GLES20Canvas_createLayerRenderer },
{ "nCreateLayer", "(IIZ[I)I", (void*) android_view_GLES20Canvas_createLayer },
{ "nResizeLayer", "(III[I)Z" , (void*) android_view_GLES20Canvas_resizeLayer },
{ "nSetLayerPaint", "(II)V", (void*) android_view_GLES20Canvas_setLayerPaint },
{ "nSetLayerColorFilter", "(II)V", (void*) android_view_GLES20Canvas_setLayerColorFilter },
{ "nSetOpaqueLayer", "(IZ)V", (void*) android_view_GLES20Canvas_setOpaqueLayer },
{ "nCreateTextureLayer", "(Z[I)I", (void*) android_view_GLES20Canvas_createTextureLayer },
{ "nUpdateTextureLayer", "(IIIZLandroid/graphics/SurfaceTexture;)V",
(void*) android_view_GLES20Canvas_updateTextureLayer },
{ "nUpdateRenderLayer", "(IIIIIII)V", (void*) android_view_GLES20Canvas_updateRenderLayer },
{ "nClearLayerTexture", "(I)V", (void*) android_view_GLES20Canvas_clearLayerTexture },
{ "nDestroyLayer", "(I)V", (void*) android_view_GLES20Canvas_destroyLayer },
{ "nDestroyLayerDeferred", "(I)V", (void*) android_view_GLES20Canvas_destroyLayerDeferred },
{ "nDrawLayer", "(IIFF)V", (void*) android_view_GLES20Canvas_drawLayer },
{ "nCopyLayer", "(II)Z", (void*) android_view_GLES20Canvas_copyLayer },
{ "nClearLayerUpdates", "(I)V", (void*) android_view_GLES20Canvas_clearLayerUpdates },
{ "nFlushLayerUpdates", "(I)V", (void*) android_view_GLES20Canvas_flushLayerUpdates },
{ "nPushLayerUpdate", "(II)V", (void*) android_view_GLES20Canvas_pushLayerUpdate },
{ "nCancelLayerUpdate", "(II)V", (void*) android_view_GLES20Canvas_cancelLayerUpdate },
{ "nSetTextureLayerTransform", "(II)V", (void*) android_view_GLES20Canvas_setTextureLayerTransform },
{ "nGetMaximumTextureWidth", "()I", (void*) android_view_GLES20Canvas_getMaxTextureWidth },
{ "nGetMaximumTextureHeight", "()I", (void*) android_view_GLES20Canvas_getMaxTextureHeight },
#endif
};
static JNINativeMethod gActivityThreadMethods[] = {
{ "dumpGraphicsInfo", "(Ljava/io/FileDescriptor;)V",
(void*) android_app_ActivityThread_dumpGraphics }
};
#ifdef USE_OPENGL_RENDERER
#define FIND_CLASS(var, className) \
var = env->FindClass(className); \
LOG_FATAL_IF(! var, "Unable to find class " className);
#define GET_METHOD_ID(var, clazz, methodName, methodDescriptor) \
var = env->GetMethodID(clazz, methodName, methodDescriptor); \
LOG_FATAL_IF(! var, "Unable to find method " methodName);
#else
#define FIND_CLASS(var, className)
#define GET_METHOD_ID(var, clazz, methodName, methodDescriptor)
#endif
int register_android_view_GLES20Canvas(JNIEnv* env) {
jclass clazz;
FIND_CLASS(clazz, "android/graphics/Rect");
GET_METHOD_ID(gRectClassInfo.set, clazz, "set", "(IIII)V");
return AndroidRuntime::registerNativeMethods(env, kClassPathName, gMethods, NELEM(gMethods));
}
const char* const kActivityThreadPathName = "android/app/ActivityThread";
int register_android_app_ActivityThread(JNIEnv* env) {
return AndroidRuntime::registerNativeMethods(env, kActivityThreadPathName,
gActivityThreadMethods, NELEM(gActivityThreadMethods));
}
};