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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "DeferredLayerUpdater.h"
#include "OpenGLRenderer.h"
#include "LayerRenderer.h"
#include "renderthread/EglManager.h"
#include "renderthread/RenderTask.h"
namespace android {
namespace uirenderer {
class DeleteLayerTask : public renderthread::RenderTask {
public:
DeleteLayerTask(renderthread::EglManager& eglManager, Layer* layer)
: mEglManager(eglManager)
, mLayer(layer)
{}
virtual void run() {
mEglManager.requireGlContext();
LayerRenderer::destroyLayer(mLayer);
mLayer = 0;
delete this;
}
private:
renderthread::EglManager& mEglManager;
Layer* mLayer;
};
DeferredLayerUpdater::DeferredLayerUpdater(renderthread::RenderThread& thread, Layer* layer)
: mSurfaceTexture(0)
, mTransform(0)
, mNeedsGLContextAttach(false)
, mUpdateTexImage(false)
, mLayer(layer)
, mCaches(Caches::getInstance())
, mRenderThread(thread) {
mWidth = mLayer->layer.getWidth();
mHeight = mLayer->layer.getHeight();
mBlend = mLayer->isBlend();
mColorFilter = SkSafeRef(mLayer->getColorFilter());
mAlpha = mLayer->getAlpha();
mMode = mLayer->getMode();
}
DeferredLayerUpdater::~DeferredLayerUpdater() {
SkSafeUnref(mColorFilter);
setTransform(0);
mRenderThread.queue(new DeleteLayerTask(mRenderThread.eglManager(), mLayer));
mLayer = 0;
}
void DeferredLayerUpdater::setPaint(const SkPaint* paint) {
OpenGLRenderer::getAlphaAndModeDirect(paint, &mAlpha, &mMode);
SkColorFilter* colorFilter = (paint) ? paint->getColorFilter() : NULL;
SkRefCnt_SafeAssign(mColorFilter, colorFilter);
}
bool DeferredLayerUpdater::apply() {
bool success = true;
// These properties are applied the same to both layer types
mLayer->setColorFilter(mColorFilter);
mLayer->setAlpha(mAlpha, mMode);
if (mSurfaceTexture.get()) {
if (mNeedsGLContextAttach) {
mNeedsGLContextAttach = false;
mSurfaceTexture->attachToContext(mLayer->getTexture());
}
if (mUpdateTexImage) {
mUpdateTexImage = false;
doUpdateTexImage();
}
if (mTransform) {
mLayer->getTransform().load(*mTransform);
setTransform(0);
}
}
return success;
}
void DeferredLayerUpdater::doUpdateTexImage() {
if (mSurfaceTexture->updateTexImage() == NO_ERROR) {
float transform[16];
int64_t frameNumber = mSurfaceTexture->getFrameNumber();
// If the GLConsumer queue is in synchronous mode, need to discard all
// but latest frame, using the frame number to tell when we no longer
// have newer frames to target. Since we can't tell which mode it is in,
// do this unconditionally.
int dropCounter = 0;
while (mSurfaceTexture->updateTexImage() == NO_ERROR) {
int64_t newFrameNumber = mSurfaceTexture->getFrameNumber();
if (newFrameNumber == frameNumber) break;
frameNumber = newFrameNumber;
dropCounter++;
}
bool forceFilter = false;
sp<GraphicBuffer> buffer = mSurfaceTexture->getCurrentBuffer();
if (buffer != NULL) {
// force filtration if buffer size != layer size
forceFilter = mWidth != buffer->getWidth()
|| mHeight != buffer->getHeight();
}
#if DEBUG_RENDERER
if (dropCounter > 0) {
RENDERER_LOGD("Dropped %d frames on texture layer update", dropCounter);
}
#endif
mSurfaceTexture->getTransformMatrix(transform);
GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget();
LayerRenderer::updateTextureLayer(mLayer, mWidth, mHeight,
!mBlend, forceFilter, renderTarget, transform);
}
}
void DeferredLayerUpdater::detachSurfaceTexture() {
if (mSurfaceTexture.get()) {
mRenderThread.eglManager().requireGlContext();
status_t err = mSurfaceTexture->detachFromContext();
if (err != 0) {
// TODO: Elevate to fatal exception
ALOGE("Failed to detach SurfaceTexture from context %d", err);
}
mSurfaceTexture = 0;
mLayer->clearTexture();
}
}
} /* namespace uirenderer */
} /* namespace android */