blob: fed84d509a54ca5532a7ee2943b2b1745f1ef10a [file] [log] [blame]
/*
**
** Copyright 2009, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
// This source file is automatically generated
package android.opengl;
import java.nio.Buffer;
public class GLES10 {
public static final int GL_ADD = 0x0104;
public static final int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;
public static final int GL_ALIASED_POINT_SIZE_RANGE = 0x846D;
public static final int GL_ALPHA = 0x1906;
public static final int GL_ALPHA_BITS = 0x0D55;
public static final int GL_ALPHA_TEST = 0x0BC0;
public static final int GL_ALWAYS = 0x0207;
public static final int GL_AMBIENT = 0x1200;
public static final int GL_AMBIENT_AND_DIFFUSE = 0x1602;
public static final int GL_AND = 0x1501;
public static final int GL_AND_INVERTED = 0x1504;
public static final int GL_AND_REVERSE = 0x1502;
public static final int GL_BACK = 0x0405;
public static final int GL_BLEND = 0x0BE2;
public static final int GL_BLUE_BITS = 0x0D54;
public static final int GL_BYTE = 0x1400;
public static final int GL_CCW = 0x0901;
public static final int GL_CLAMP_TO_EDGE = 0x812F;
public static final int GL_CLEAR = 0x1500;
public static final int GL_COLOR_ARRAY = 0x8076;
public static final int GL_COLOR_BUFFER_BIT = 0x4000;
public static final int GL_COLOR_LOGIC_OP = 0x0BF2;
public static final int GL_COLOR_MATERIAL = 0x0B57;
public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
public static final int GL_CONSTANT_ATTENUATION = 0x1207;
public static final int GL_COPY = 0x1503;
public static final int GL_COPY_INVERTED = 0x150C;
public static final int GL_CULL_FACE = 0x0B44;
public static final int GL_CW = 0x0900;
public static final int GL_DECAL = 0x2101;
public static final int GL_DECR = 0x1E03;
public static final int GL_DEPTH_BITS = 0x0D56;
public static final int GL_DEPTH_BUFFER_BIT = 0x0100;
public static final int GL_DEPTH_TEST = 0x0B71;
public static final int GL_DIFFUSE = 0x1201;
public static final int GL_DITHER = 0x0BD0;
public static final int GL_DONT_CARE = 0x1100;
public static final int GL_DST_ALPHA = 0x0304;
public static final int GL_DST_COLOR = 0x0306;
public static final int GL_EMISSION = 0x1600;
public static final int GL_EQUAL = 0x0202;
public static final int GL_EQUIV = 0x1509;
public static final int GL_EXP = 0x0800;
public static final int GL_EXP2 = 0x0801;
public static final int GL_EXTENSIONS = 0x1F03;
public static final int GL_FALSE = 0;
public static final int GL_FASTEST = 0x1101;
public static final int GL_FIXED = 0x140C;
public static final int GL_FLAT = 0x1D00;
public static final int GL_FLOAT = 0x1406;
public static final int GL_FOG = 0x0B60;
public static final int GL_FOG_COLOR = 0x0B66;
public static final int GL_FOG_DENSITY = 0x0B62;
public static final int GL_FOG_END = 0x0B64;
public static final int GL_FOG_HINT = 0x0C54;
public static final int GL_FOG_MODE = 0x0B65;
public static final int GL_FOG_START = 0x0B63;
public static final int GL_FRONT = 0x0404;
public static final int GL_FRONT_AND_BACK = 0x0408;
public static final int GL_GEQUAL = 0x0206;
public static final int GL_GREATER = 0x0204;
public static final int GL_GREEN_BITS = 0x0D53;
public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B;
public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A;
public static final int GL_INCR = 0x1E02;
public static final int GL_INVALID_ENUM = 0x0500;
public static final int GL_INVALID_OPERATION = 0x0502;
public static final int GL_INVALID_VALUE = 0x0501;
public static final int GL_INVERT = 0x150A;
public static final int GL_KEEP = 0x1E00;
public static final int GL_LEQUAL = 0x0203;
public static final int GL_LESS = 0x0201;
public static final int GL_LIGHT_MODEL_AMBIENT = 0x0B53;
public static final int GL_LIGHT_MODEL_TWO_SIDE = 0x0B52;
public static final int GL_LIGHT0 = 0x4000;
public static final int GL_LIGHT1 = 0x4001;
public static final int GL_LIGHT2 = 0x4002;
public static final int GL_LIGHT3 = 0x4003;
public static final int GL_LIGHT4 = 0x4004;
public static final int GL_LIGHT5 = 0x4005;
public static final int GL_LIGHT6 = 0x4006;
public static final int GL_LIGHT7 = 0x4007;
public static final int GL_LIGHTING = 0x0B50;
public static final int GL_LINE_LOOP = 0x0002;
public static final int GL_LINE_SMOOTH = 0x0B20;
public static final int GL_LINE_SMOOTH_HINT = 0x0C52;
public static final int GL_LINE_STRIP = 0x0003;
public static final int GL_LINEAR = 0x2601;
public static final int GL_LINEAR_ATTENUATION = 0x1208;
public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
public static final int GL_LINES = 0x0001;
public static final int GL_LUMINANCE = 0x1909;
public static final int GL_LUMINANCE_ALPHA = 0x190A;
public static final int GL_MAX_ELEMENTS_INDICES = 0x80E9;
public static final int GL_MAX_ELEMENTS_VERTICES = 0x80E8;
public static final int GL_MAX_LIGHTS = 0x0D31;
public static final int GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36;
public static final int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38;
public static final int GL_MAX_TEXTURE_SIZE = 0x0D33;
public static final int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39;
public static final int GL_MAX_TEXTURE_UNITS = 0x84E2;
public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A;
public static final int GL_MODELVIEW = 0x1700;
public static final int GL_MODULATE = 0x2100;
public static final int GL_MULTISAMPLE = 0x809D;
public static final int GL_NAND = 0x150E;
public static final int GL_NEAREST = 0x2600;
public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
public static final int GL_NEVER = 0x0200;
public static final int GL_NICEST = 0x1102;
public static final int GL_NO_ERROR = 0;
public static final int GL_NOOP = 0x1505;
public static final int GL_NOR = 0x1508;
public static final int GL_NORMAL_ARRAY = 0x8075;
public static final int GL_NORMALIZE = 0x0BA1;
public static final int GL_NOTEQUAL = 0x0205;
public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
public static final int GL_ONE = 1;
public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305;
public static final int GL_ONE_MINUS_DST_COLOR = 0x0307;
public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303;
public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301;
public static final int GL_OR = 0x1507;
public static final int GL_OR_INVERTED = 0x150D;
public static final int GL_OR_REVERSE = 0x150B;
public static final int GL_OUT_OF_MEMORY = 0x0505;
public static final int GL_PACK_ALIGNMENT = 0x0D05;
public static final int GL_PALETTE4_R5_G6_B5_OES = 0x8B92;
public static final int GL_PALETTE4_RGB5_A1_OES = 0x8B94;
public static final int GL_PALETTE4_RGB8_OES = 0x8B90;
public static final int GL_PALETTE4_RGBA4_OES = 0x8B93;
public static final int GL_PALETTE4_RGBA8_OES = 0x8B91;
public static final int GL_PALETTE8_R5_G6_B5_OES = 0x8B97;
public static final int GL_PALETTE8_RGB5_A1_OES = 0x8B99;
public static final int GL_PALETTE8_RGB8_OES = 0x8B95;
public static final int GL_PALETTE8_RGBA4_OES = 0x8B98;
public static final int GL_PALETTE8_RGBA8_OES = 0x8B96;
public static final int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50;
public static final int GL_POINT_SMOOTH = 0x0B10;
public static final int GL_POINT_SMOOTH_HINT = 0x0C51;
public static final int GL_POINTS = 0x0000;
public static final int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128;
public static final int GL_POINT_SIZE = 0x0B11;
public static final int GL_POLYGON_OFFSET_FILL = 0x8037;
public static final int GL_POLYGON_SMOOTH_HINT = 0x0C53;
public static final int GL_POSITION = 0x1203;
public static final int GL_PROJECTION = 0x1701;
public static final int GL_QUADRATIC_ATTENUATION = 0x1209;
public static final int GL_RED_BITS = 0x0D52;
public static final int GL_RENDERER = 0x1F01;
public static final int GL_REPEAT = 0x2901;
public static final int GL_REPLACE = 0x1E01;
public static final int GL_RESCALE_NORMAL = 0x803A;
public static final int GL_RGB = 0x1907;
public static final int GL_RGBA = 0x1908;
public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
public static final int GL_SAMPLE_ALPHA_TO_ONE = 0x809F;
public static final int GL_SAMPLE_COVERAGE = 0x80A0;
public static final int GL_SCISSOR_TEST = 0x0C11;
public static final int GL_SET = 0x150F;
public static final int GL_SHININESS = 0x1601;
public static final int GL_SHORT = 0x1402;
public static final int GL_SMOOTH = 0x1D01;
public static final int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22;
public static final int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12;
public static final int GL_SPECULAR = 0x1202;
public static final int GL_SPOT_CUTOFF = 0x1206;
public static final int GL_SPOT_DIRECTION = 0x1204;
public static final int GL_SPOT_EXPONENT = 0x1205;
public static final int GL_SRC_ALPHA = 0x0302;
public static final int GL_SRC_ALPHA_SATURATE = 0x0308;
public static final int GL_SRC_COLOR = 0x0300;
public static final int GL_STACK_OVERFLOW = 0x0503;
public static final int GL_STACK_UNDERFLOW = 0x0504;
public static final int GL_STENCIL_BITS = 0x0D57;
public static final int GL_STENCIL_BUFFER_BIT = 0x0400;
public static final int GL_STENCIL_TEST = 0x0B90;
public static final int GL_SUBPIXEL_BITS = 0x0D50;
public static final int GL_TEXTURE = 0x1702;
public static final int GL_TEXTURE_2D = 0x0DE1;
public static final int GL_TEXTURE_COORD_ARRAY = 0x8078;
public static final int GL_TEXTURE_ENV = 0x2300;
public static final int GL_TEXTURE_ENV_COLOR = 0x2201;
public static final int GL_TEXTURE_ENV_MODE = 0x2200;
public static final int GL_TEXTURE_MAG_FILTER = 0x2800;
public static final int GL_TEXTURE_MIN_FILTER = 0x2801;
public static final int GL_TEXTURE_WRAP_S = 0x2802;
public static final int GL_TEXTURE_WRAP_T = 0x2803;
public static final int GL_TEXTURE0 = 0x84C0;
public static final int GL_TEXTURE1 = 0x84C1;
public static final int GL_TEXTURE2 = 0x84C2;
public static final int GL_TEXTURE3 = 0x84C3;
public static final int GL_TEXTURE4 = 0x84C4;
public static final int GL_TEXTURE5 = 0x84C5;
public static final int GL_TEXTURE6 = 0x84C6;
public static final int GL_TEXTURE7 = 0x84C7;
public static final int GL_TEXTURE8 = 0x84C8;
public static final int GL_TEXTURE9 = 0x84C9;
public static final int GL_TEXTURE10 = 0x84CA;
public static final int GL_TEXTURE11 = 0x84CB;
public static final int GL_TEXTURE12 = 0x84CC;
public static final int GL_TEXTURE13 = 0x84CD;
public static final int GL_TEXTURE14 = 0x84CE;
public static final int GL_TEXTURE15 = 0x84CF;
public static final int GL_TEXTURE16 = 0x84D0;
public static final int GL_TEXTURE17 = 0x84D1;
public static final int GL_TEXTURE18 = 0x84D2;
public static final int GL_TEXTURE19 = 0x84D3;
public static final int GL_TEXTURE20 = 0x84D4;
public static final int GL_TEXTURE21 = 0x84D5;
public static final int GL_TEXTURE22 = 0x84D6;
public static final int GL_TEXTURE23 = 0x84D7;
public static final int GL_TEXTURE24 = 0x84D8;
public static final int GL_TEXTURE25 = 0x84D9;
public static final int GL_TEXTURE26 = 0x84DA;
public static final int GL_TEXTURE27 = 0x84DB;
public static final int GL_TEXTURE28 = 0x84DC;
public static final int GL_TEXTURE29 = 0x84DD;
public static final int GL_TEXTURE30 = 0x84DE;
public static final int GL_TEXTURE31 = 0x84DF;
public static final int GL_TRIANGLE_FAN = 0x0006;
public static final int GL_TRIANGLE_STRIP = 0x0005;
public static final int GL_TRIANGLES = 0x0004;
public static final int GL_TRUE = 1;
public static final int GL_UNPACK_ALIGNMENT = 0x0CF5;
public static final int GL_UNSIGNED_BYTE = 0x1401;
public static final int GL_UNSIGNED_SHORT = 0x1403;
public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
public static final int GL_VENDOR = 0x1F00;
public static final int GL_VERSION = 0x1F02;
public static final int GL_VERTEX_ARRAY = 0x8074;
public static final int GL_XOR = 0x1506;
public static final int GL_ZERO = 0;
native private static void _nativeClassInit();
static {
_nativeClassInit();
}
private static Buffer _colorPointer;
private static Buffer _normalPointer;
private static Buffer _texCoordPointer;
private static Buffer _vertexPointer;
// C function void glActiveTexture ( GLenum texture )
public static native void glActiveTexture(
int texture
);
// C function void glAlphaFunc ( GLenum func, GLclampf ref )
public static native void glAlphaFunc(
int func,
float ref
);
// C function void glAlphaFuncx ( GLenum func, GLclampx ref )
public static native void glAlphaFuncx(
int func,
int ref
);
// C function void glBindTexture ( GLenum target, GLuint texture )
public static native void glBindTexture(
int target,
int texture
);
// C function void glBlendFunc ( GLenum sfactor, GLenum dfactor )
public static native void glBlendFunc(
int sfactor,
int dfactor
);
// C function void glClear ( GLbitfield mask )
public static native void glClear(
int mask
);
// C function void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
public static native void glClearColor(
float red,
float green,
float blue,
float alpha
);
// C function void glClearColorx ( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha )
public static native void glClearColorx(
int red,
int green,
int blue,
int alpha
);
// C function void glClearDepthf ( GLclampf depth )
public static native void glClearDepthf(
float depth
);
// C function void glClearDepthx ( GLclampx depth )
public static native void glClearDepthx(
int depth
);
// C function void glClearStencil ( GLint s )
public static native void glClearStencil(
int s
);
// C function void glClientActiveTexture ( GLenum texture )
public static native void glClientActiveTexture(
int texture
);
// C function void glColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
public static native void glColor4f(
float red,
float green,
float blue,
float alpha
);
// C function void glColor4x ( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha )
public static native void glColor4x(
int red,
int green,
int blue,
int alpha
);
// C function void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
public static native void glColorMask(
boolean red,
boolean green,
boolean blue,
boolean alpha
);
// C function void glColorPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
private static native void glColorPointerBounds(
int size,
int type,
int stride,
java.nio.Buffer pointer,
int remaining
);
public static void glColorPointer(
int size,
int type,
int stride,
java.nio.Buffer pointer
) {
glColorPointerBounds(
size,
type,
stride,
pointer,
pointer.remaining()
);
if ((size == 4) &&
((type == GL_FLOAT) ||
(type == GL_UNSIGNED_BYTE) ||
(type == GL_FIXED)) &&
(stride >= 0)) {
_colorPointer = pointer;
}
}
// C function void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data )
public static native void glCompressedTexImage2D(
int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
java.nio.Buffer data
);
// C function void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data )
public static native void glCompressedTexSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
java.nio.Buffer data
);
// C function void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
public static native void glCopyTexImage2D(
int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border
);
// C function void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )
public static native void glCopyTexSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height
);
// C function void glCullFace ( GLenum mode )
public static native void glCullFace(
int mode
);
// C function void glDeleteTextures ( GLsizei n, const GLuint *textures )
public static native void glDeleteTextures(
int n,
int[] textures,
int offset
);
// C function void glDeleteTextures ( GLsizei n, const GLuint *textures )
public static native void glDeleteTextures(
int n,
java.nio.IntBuffer textures
);
// C function void glDepthFunc ( GLenum func )
public static native void glDepthFunc(
int func
);
// C function void glDepthMask ( GLboolean flag )
public static native void glDepthMask(
boolean flag
);
// C function void glDepthRangef ( GLclampf zNear, GLclampf zFar )
public static native void glDepthRangef(
float zNear,
float zFar
);
// C function void glDepthRangex ( GLclampx zNear, GLclampx zFar )
public static native void glDepthRangex(
int zNear,
int zFar
);
// C function void glDisable ( GLenum cap )
public static native void glDisable(
int cap
);
// C function void glDisableClientState ( GLenum array )
public static native void glDisableClientState(
int array
);
// C function void glDrawArrays ( GLenum mode, GLint first, GLsizei count )
public static native void glDrawArrays(
int mode,
int first,
int count
);
// C function void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )
public static native void glDrawElements(
int mode,
int count,
int type,
java.nio.Buffer indices
);
// C function void glEnable ( GLenum cap )
public static native void glEnable(
int cap
);
// C function void glEnableClientState ( GLenum array )
public static native void glEnableClientState(
int array
);
// C function void glFinish ( void )
public static native void glFinish(
);
// C function void glFlush ( void )
public static native void glFlush(
);
// C function void glFogf ( GLenum pname, GLfloat param )
public static native void glFogf(
int pname,
float param
);
// C function void glFogfv ( GLenum pname, const GLfloat *params )
public static native void glFogfv(
int pname,
float[] params,
int offset
);
// C function void glFogfv ( GLenum pname, const GLfloat *params )
public static native void glFogfv(
int pname,
java.nio.FloatBuffer params
);
// C function void glFogx ( GLenum pname, GLfixed param )
public static native void glFogx(
int pname,
int param
);
// C function void glFogxv ( GLenum pname, const GLfixed *params )
public static native void glFogxv(
int pname,
int[] params,
int offset
);
// C function void glFogxv ( GLenum pname, const GLfixed *params )
public static native void glFogxv(
int pname,
java.nio.IntBuffer params
);
// C function void glFrontFace ( GLenum mode )
public static native void glFrontFace(
int mode
);
// C function void glFrustumf ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
public static native void glFrustumf(
float left,
float right,
float bottom,
float top,
float zNear,
float zFar
);
// C function void glFrustumx ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
public static native void glFrustumx(
int left,
int right,
int bottom,
int top,
int zNear,
int zFar
);
// C function void glGenTextures ( GLsizei n, GLuint *textures )
public static native void glGenTextures(
int n,
int[] textures,
int offset
);
// C function void glGenTextures ( GLsizei n, GLuint *textures )
public static native void glGenTextures(
int n,
java.nio.IntBuffer textures
);
// C function GLenum glGetError ( void )
public static native int glGetError(
);
// C function void glGetIntegerv ( GLenum pname, GLint *params )
public static native void glGetIntegerv(
int pname,
int[] params,
int offset
);
// C function void glGetIntegerv ( GLenum pname, GLint *params )
public static native void glGetIntegerv(
int pname,
java.nio.IntBuffer params
);
// C function const GLubyte * glGetString ( GLenum name )
public static native String glGetString(
int name
);
// C function void glHint ( GLenum target, GLenum mode )
public static native void glHint(
int target,
int mode
);
// C function void glLightModelf ( GLenum pname, GLfloat param )
public static native void glLightModelf(
int pname,
float param
);
// C function void glLightModelfv ( GLenum pname, const GLfloat *params )
public static native void glLightModelfv(
int pname,
float[] params,
int offset
);
// C function void glLightModelfv ( GLenum pname, const GLfloat *params )
public static native void glLightModelfv(
int pname,
java.nio.FloatBuffer params
);
// C function void glLightModelx ( GLenum pname, GLfixed param )
public static native void glLightModelx(
int pname,
int param
);
// C function void glLightModelxv ( GLenum pname, const GLfixed *params )
public static native void glLightModelxv(
int pname,
int[] params,
int offset
);
// C function void glLightModelxv ( GLenum pname, const GLfixed *params )
public static native void glLightModelxv(
int pname,
java.nio.IntBuffer params
);
// C function void glLightf ( GLenum light, GLenum pname, GLfloat param )
public static native void glLightf(
int light,
int pname,
float param
);
// C function void glLightfv ( GLenum light, GLenum pname, const GLfloat *params )
public static native void glLightfv(
int light,
int pname,
float[] params,
int offset
);
// C function void glLightfv ( GLenum light, GLenum pname, const GLfloat *params )
public static native void glLightfv(
int light,
int pname,
java.nio.FloatBuffer params
);
// C function void glLightx ( GLenum light, GLenum pname, GLfixed param )
public static native void glLightx(
int light,
int pname,
int param
);
// C function void glLightxv ( GLenum light, GLenum pname, const GLfixed *params )
public static native void glLightxv(
int light,
int pname,
int[] params,
int offset
);
// C function void glLightxv ( GLenum light, GLenum pname, const GLfixed *params )
public static native void glLightxv(
int light,
int pname,
java.nio.IntBuffer params
);
// C function void glLineWidth ( GLfloat width )
public static native void glLineWidth(
float width
);
// C function void glLineWidthx ( GLfixed width )
public static native void glLineWidthx(
int width
);
// C function void glLoadIdentity ( void )
public static native void glLoadIdentity(
);
// C function void glLoadMatrixf ( const GLfloat *m )
public static native void glLoadMatrixf(
float[] m,
int offset
);
// C function void glLoadMatrixf ( const GLfloat *m )
public static native void glLoadMatrixf(
java.nio.FloatBuffer m
);
// C function void glLoadMatrixx ( const GLfixed *m )
public static native void glLoadMatrixx(
int[] m,
int offset
);
// C function void glLoadMatrixx ( const GLfixed *m )
public static native void glLoadMatrixx(
java.nio.IntBuffer m
);
// C function void glLogicOp ( GLenum opcode )
public static native void glLogicOp(
int opcode
);
// C function void glMaterialf ( GLenum face, GLenum pname, GLfloat param )
public static native void glMaterialf(
int face,
int pname,
float param
);
// C function void glMaterialfv ( GLenum face, GLenum pname, const GLfloat *params )
public static native void glMaterialfv(
int face,
int pname,
float[] params,
int offset
);
// C function void glMaterialfv ( GLenum face, GLenum pname, const GLfloat *params )
public static native void glMaterialfv(
int face,
int pname,
java.nio.FloatBuffer params
);
// C function void glMaterialx ( GLenum face, GLenum pname, GLfixed param )
public static native void glMaterialx(
int face,
int pname,
int param
);
// C function void glMaterialxv ( GLenum face, GLenum pname, const GLfixed *params )
public static native void glMaterialxv(
int face,
int pname,
int[] params,
int offset
);
// C function void glMaterialxv ( GLenum face, GLenum pname, const GLfixed *params )
public static native void glMaterialxv(
int face,
int pname,
java.nio.IntBuffer params
);
// C function void glMatrixMode ( GLenum mode )
public static native void glMatrixMode(
int mode
);
// C function void glMultMatrixf ( const GLfloat *m )
public static native void glMultMatrixf(
float[] m,
int offset
);
// C function void glMultMatrixf ( const GLfloat *m )
public static native void glMultMatrixf(
java.nio.FloatBuffer m
);
// C function void glMultMatrixx ( const GLfixed *m )
public static native void glMultMatrixx(
int[] m,
int offset
);
// C function void glMultMatrixx ( const GLfixed *m )
public static native void glMultMatrixx(
java.nio.IntBuffer m
);
// C function void glMultiTexCoord4f ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q )
public static native void glMultiTexCoord4f(
int target,
float s,
float t,
float r,
float q
);
// C function void glMultiTexCoord4x ( GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q )
public static native void glMultiTexCoord4x(
int target,
int s,
int t,
int r,
int q
);
// C function void glNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz )
public static native void glNormal3f(
float nx,
float ny,
float nz
);
// C function void glNormal3x ( GLfixed nx, GLfixed ny, GLfixed nz )
public static native void glNormal3x(
int nx,
int ny,
int nz
);
// C function void glNormalPointer ( GLenum type, GLsizei stride, const GLvoid *pointer )
private static native void glNormalPointerBounds(
int type,
int stride,
java.nio.Buffer pointer,
int remaining
);
public static void glNormalPointer(
int type,
int stride,
java.nio.Buffer pointer
) {
glNormalPointerBounds(
type,
stride,
pointer,
pointer.remaining()
);
if (((type == GL_FLOAT) ||
(type == GL_BYTE) ||
(type == GL_SHORT) ||
(type == GL_FIXED)) &&
(stride >= 0)) {
_normalPointer = pointer;
}
}
// C function void glOrthof ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
public static native void glOrthof(
float left,
float right,
float bottom,
float top,
float zNear,
float zFar
);
// C function void glOrthox ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
public static native void glOrthox(
int left,
int right,
int bottom,
int top,
int zNear,
int zFar
);
// C function void glPixelStorei ( GLenum pname, GLint param )
public static native void glPixelStorei(
int pname,
int param
);
// C function void glPointSize ( GLfloat size )
public static native void glPointSize(
float size
);
// C function void glPointSizex ( GLfixed size )
public static native void glPointSizex(
int size
);
// C function void glPolygonOffset ( GLfloat factor, GLfloat units )
public static native void glPolygonOffset(
float factor,
float units
);
// C function void glPolygonOffsetx ( GLfixed factor, GLfixed units )
public static native void glPolygonOffsetx(
int factor,
int units
);
// C function void glPopMatrix ( void )
public static native void glPopMatrix(
);
// C function void glPushMatrix ( void )
public static native void glPushMatrix(
);
// C function void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels )
public static native void glReadPixels(
int x,
int y,
int width,
int height,
int format,
int type,
java.nio.Buffer pixels
);
// C function void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
public static native void glRotatef(
float angle,
float x,
float y,
float z
);
// C function void glRotatex ( GLfixed angle, GLfixed x, GLfixed y, GLfixed z )
public static native void glRotatex(
int angle,
int x,
int y,
int z
);
// C function void glSampleCoverage ( GLclampf value, GLboolean invert )
public static native void glSampleCoverage(
float value,
boolean invert
);
// C function void glSampleCoveragex ( GLclampx value, GLboolean invert )
public static native void glSampleCoveragex(
int value,
boolean invert
);
// C function void glScalef ( GLfloat x, GLfloat y, GLfloat z )
public static native void glScalef(
float x,
float y,
float z
);
// C function void glScalex ( GLfixed x, GLfixed y, GLfixed z )
public static native void glScalex(
int x,
int y,
int z
);
// C function void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height )
public static native void glScissor(
int x,
int y,
int width,
int height
);
// C function void glShadeModel ( GLenum mode )
public static native void glShadeModel(
int mode
);
// C function void glStencilFunc ( GLenum func, GLint ref, GLuint mask )
public static native void glStencilFunc(
int func,
int ref,
int mask
);
// C function void glStencilMask ( GLuint mask )
public static native void glStencilMask(
int mask
);
// C function void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )
public static native void glStencilOp(
int fail,
int zfail,
int zpass
);
// C function void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
private static native void glTexCoordPointerBounds(
int size,
int type,
int stride,
java.nio.Buffer pointer,
int remaining
);
public static void glTexCoordPointer(
int size,
int type,
int stride,
java.nio.Buffer pointer
) {
glTexCoordPointerBounds(
size,
type,
stride,
pointer,
pointer.remaining()
);
if (((size == 2) ||
(size == 3) ||
(size == 4)) &&
((type == GL_FLOAT) ||
(type == GL_BYTE) ||
(type == GL_SHORT) ||
(type == GL_FIXED)) &&
(stride >= 0)) {
_texCoordPointer = pointer;
}
}
// C function void glTexEnvf ( GLenum target, GLenum pname, GLfloat param )
public static native void glTexEnvf(
int target,
int pname,
float param
);
// C function void glTexEnvfv ( GLenum target, GLenum pname, const GLfloat *params )
public static native void glTexEnvfv(
int target,
int pname,
float[] params,
int offset
);
// C function void glTexEnvfv ( GLenum target, GLenum pname, const GLfloat *params )
public static native void glTexEnvfv(
int target,
int pname,
java.nio.FloatBuffer params
);
// C function void glTexEnvx ( GLenum target, GLenum pname, GLfixed param )
public static native void glTexEnvx(
int target,
int pname,
int param
);
// C function void glTexEnvxv ( GLenum target, GLenum pname, const GLfixed *params )
public static native void glTexEnvxv(
int target,
int pname,
int[] params,
int offset
);
// C function void glTexEnvxv ( GLenum target, GLenum pname, const GLfixed *params )
public static native void glTexEnvxv(
int target,
int pname,
java.nio.IntBuffer params
);
// C function void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
public static native void glTexImage2D(
int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
java.nio.Buffer pixels
);
// C function void glTexParameterf ( GLenum target, GLenum pname, GLfloat param )
public static native void glTexParameterf(
int target,
int pname,
float param
);
// C function void glTexParameterx ( GLenum target, GLenum pname, GLfixed param )
public static native void glTexParameterx(
int target,
int pname,
int param
);
// C function void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
public static native void glTexSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
java.nio.Buffer pixels
);
// C function void glTranslatef ( GLfloat x, GLfloat y, GLfloat z )
public static native void glTranslatef(
float x,
float y,
float z
);
// C function void glTranslatex ( GLfixed x, GLfixed y, GLfixed z )
public static native void glTranslatex(
int x,
int y,
int z
);
// C function void glVertexPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
private static native void glVertexPointerBounds(
int size,
int type,
int stride,
java.nio.Buffer pointer,
int remaining
);
public static void glVertexPointer(
int size,
int type,
int stride,
java.nio.Buffer pointer
) {
glVertexPointerBounds(
size,
type,
stride,
pointer,
pointer.remaining()
);
if (((size == 2) ||
(size == 3) ||
(size == 4)) &&
((type == GL_FLOAT) ||
(type == GL_BYTE) ||
(type == GL_SHORT) ||
(type == GL_FIXED)) &&
(stride >= 0)) {
_vertexPointer = pointer;
}
}
// C function void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )
public static native void glViewport(
int x,
int y,
int width,
int height
);
}