Throw OOME if Bitmap.nativeCreate fails

Test: I6ab6cb7a3b3151641a9f9b02b0bfc484e0a4524b

This matches the old behavior, prior to switching from Java allocated
pixel memory to native allocations (b/27762775). It also better matches
what has happened - we ran out of memory. (Better than the current
behavior - NullPointerException in the Java code, or an alternative
solution of returning null, which would likely result in NPEs in the
calling code.)

Merged-In: I3958ed1106ac94fb1d3f30e044b620d984875211
Change-Id: I3958ed1106ac94fb1d3f30e044b620d984875211
(cherry picked from commit 5906a4869cdf5c39eba1d9a3125aff894c5e804d)
diff --git a/core/jni/android/graphics/Bitmap.cpp b/core/jni/android/graphics/Bitmap.cpp
index ad05a51..108fdbc 100755
--- a/core/jni/android/graphics/Bitmap.cpp
+++ b/core/jni/android/graphics/Bitmap.cpp
@@ -682,6 +682,8 @@
     sk_sp<Bitmap> nativeBitmap = Bitmap::allocateHeapBitmap(&bitmap);
     if (!nativeBitmap) {
+        ALOGE("OOM allocating Bitmap with dimensions %i x %i", width, height);
+        doThrowOOME(env);
         return NULL;