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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "rsDevice.h"
#include "rsContext.h"
#include "rsThreadIO.h"
#include <ui/FramebufferNativeWindow.h>
#include <sys/types.h>
#include <sys/resource.h>
#include <sched.h>
#include <cutils/properties.h>
#include <cutils/sched_policy.h>
#include <sys/syscall.h>
#include <string.h>
using namespace android;
using namespace android::renderscript;
pthread_mutex_t Context::gInitMutex = PTHREAD_MUTEX_INITIALIZER;
pthread_mutex_t Context::gLibMutex = PTHREAD_MUTEX_INITIALIZER;
bool Context::initGLThread() {
pthread_mutex_lock(&gInitMutex);
LOGV("initGLThread start %p", this);
if (!mHal.funcs.initGraphics(this)) {
pthread_mutex_unlock(&gInitMutex);
LOGE("%p, initGraphics failed", this);
return false;
}
pthread_mutex_unlock(&gInitMutex);
return true;
}
void Context::deinitEGL() {
LOGV("%p, deinitEGL", this);
mHal.funcs.shutdownGraphics(this);
}
Context::PushState::PushState(Context *con) {
mRsc = con;
if (con->mIsGraphicsContext) {
mFragment.set(con->getProgramFragment());
mVertex.set(con->getProgramVertex());
mStore.set(con->getProgramStore());
mRaster.set(con->getProgramRaster());
mFont.set(con->getFont());
}
}
Context::PushState::~PushState() {
if (mRsc->mIsGraphicsContext) {
mRsc->setProgramFragment(mFragment.get());
mRsc->setProgramVertex(mVertex.get());
mRsc->setProgramStore(mStore.get());
mRsc->setProgramRaster(mRaster.get());
mRsc->setFont(mFont.get());
}
}
uint32_t Context::runScript(Script *s) {
PushState(this);
uint32_t ret = s->run(this);
return ret;
}
uint32_t Context::runRootScript() {
timerSet(RS_TIMER_SCRIPT);
mStateFragmentStore.mLast.clear();
uint32_t ret = runScript(mRootScript.get());
return ret;
}
uint64_t Context::getTime() const {
#ifndef ANDROID_RS_SERIALIZE
struct timespec t;
clock_gettime(CLOCK_MONOTONIC, &t);
return t.tv_nsec + ((uint64_t)t.tv_sec * 1000 * 1000 * 1000);
#else
return 0;
#endif //ANDROID_RS_SERIALIZE
}
void Context::timerReset() {
for (int ct=0; ct < _RS_TIMER_TOTAL; ct++) {
mTimers[ct] = 0;
}
}
void Context::timerInit() {
mTimeLast = getTime();
mTimeFrame = mTimeLast;
mTimeLastFrame = mTimeLast;
mTimerActive = RS_TIMER_INTERNAL;
mAverageFPSFrameCount = 0;
mAverageFPSStartTime = mTimeLast;
mAverageFPS = 0;
timerReset();
}
void Context::timerFrame() {
mTimeLastFrame = mTimeFrame;
mTimeFrame = getTime();
// Update average fps
const uint64_t averageFramerateInterval = 1000 * 1000000;
mAverageFPSFrameCount ++;
uint64_t inverval = mTimeFrame - mAverageFPSStartTime;
if (inverval >= averageFramerateInterval) {
inverval = inverval / 1000000;
mAverageFPS = (mAverageFPSFrameCount * 1000) / inverval;
mAverageFPSFrameCount = 0;
mAverageFPSStartTime = mTimeFrame;
}
}
void Context::timerSet(Timers tm) {
uint64_t last = mTimeLast;
mTimeLast = getTime();
mTimers[mTimerActive] += mTimeLast - last;
mTimerActive = tm;
}
void Context::timerPrint() {
double total = 0;
for (int ct = 0; ct < _RS_TIMER_TOTAL; ct++) {
total += mTimers[ct];
}
uint64_t frame = mTimeFrame - mTimeLastFrame;
mTimeMSLastFrame = frame / 1000000;
mTimeMSLastScript = mTimers[RS_TIMER_SCRIPT] / 1000000;
mTimeMSLastSwap = mTimers[RS_TIMER_CLEAR_SWAP] / 1000000;
if (props.mLogTimes) {
LOGV("RS: Frame (%i), Script %2.1f%% (%i), Swap %2.1f%% (%i), Idle %2.1f%% (%lli), Internal %2.1f%% (%lli), Avg fps: %u",
mTimeMSLastFrame,
100.0 * mTimers[RS_TIMER_SCRIPT] / total, mTimeMSLastScript,
100.0 * mTimers[RS_TIMER_CLEAR_SWAP] / total, mTimeMSLastSwap,
100.0 * mTimers[RS_TIMER_IDLE] / total, mTimers[RS_TIMER_IDLE] / 1000000,
100.0 * mTimers[RS_TIMER_INTERNAL] / total, mTimers[RS_TIMER_INTERNAL] / 1000000,
mAverageFPS);
}
}
bool Context::setupCheck() {
mFragmentStore->setup(this, &mStateFragmentStore);
mFragment->setup(this, &mStateFragment);
mRaster->setup(this, &mStateRaster);
mVertex->setup(this, &mStateVertex);
mFBOCache.setup(this);
return true;
}
void Context::setupProgramStore() {
mFragmentStore->setup(this, &mStateFragmentStore);
}
static bool getProp(const char *str) {
char buf[PROPERTY_VALUE_MAX];
property_get(str, buf, "0");
return 0 != strcmp(buf, "0");
}
void Context::displayDebugStats() {
char buffer[128];
sprintf(buffer, "Avg fps %u, Frame %i ms, Script %i ms", mAverageFPS, mTimeMSLastFrame, mTimeMSLastScript);
float oldR, oldG, oldB, oldA;
mStateFont.getFontColor(&oldR, &oldG, &oldB, &oldA);
uint32_t bufferLen = strlen(buffer);
ObjectBaseRef<Font> lastFont(getFont());
setFont(NULL);
float shadowCol = 0.1f;
mStateFont.setFontColor(shadowCol, shadowCol, shadowCol, 1.0f);
mStateFont.renderText(buffer, bufferLen, 5, getHeight() - 6);
mStateFont.setFontColor(1.0f, 0.7f, 0.0f, 1.0f);
mStateFont.renderText(buffer, bufferLen, 4, getHeight() - 7);
setFont(lastFont.get());
mStateFont.setFontColor(oldR, oldG, oldB, oldA);
}
void * Context::threadProc(void *vrsc) {
Context *rsc = static_cast<Context *>(vrsc);
#ifndef ANDROID_RS_SERIALIZE
rsc->mNativeThreadId = gettid();
setpriority(PRIO_PROCESS, rsc->mNativeThreadId, ANDROID_PRIORITY_DISPLAY);
rsc->mThreadPriority = ANDROID_PRIORITY_DISPLAY;
#endif //ANDROID_RS_SERIALIZE
rsc->props.mLogTimes = getProp("debug.rs.profile");
rsc->props.mLogScripts = getProp("debug.rs.script");
rsc->props.mLogObjects = getProp("debug.rs.object");
rsc->props.mLogShaders = getProp("debug.rs.shader");
rsc->props.mLogShadersAttr = getProp("debug.rs.shader.attributes");
rsc->props.mLogShadersUniforms = getProp("debug.rs.shader.uniforms");
rsc->props.mLogVisual = getProp("debug.rs.visual");
if (!rsdHalInit(rsc, 0, 0)) {
rsc->setError(RS_ERROR_FATAL_DRIVER, "Failed initializing GL");
LOGE("Hal init failed");
return NULL;
}
rsc->mHal.funcs.setPriority(rsc, rsc->mThreadPriority);
if (rsc->mIsGraphicsContext) {
if (!rsc->initGLThread()) {
rsc->setError(RS_ERROR_OUT_OF_MEMORY, "Failed initializing GL");
return NULL;
}
rsc->mStateRaster.init(rsc);
rsc->setProgramRaster(NULL);
rsc->mStateVertex.init(rsc);
rsc->setProgramVertex(NULL);
rsc->mStateFragment.init(rsc);
rsc->setProgramFragment(NULL);
rsc->mStateFragmentStore.init(rsc);
rsc->setProgramStore(NULL);
rsc->mStateFont.init(rsc);
rsc->setFont(NULL);
rsc->mFBOCache.init(rsc);
}
rsc->mRunning = true;
bool mDraw = true;
while (!rsc->mExit) {
mDraw |= rsc->mIO.playCoreCommands(rsc, !mDraw);
mDraw &= (rsc->mRootScript.get() != NULL);
mDraw &= rsc->mHasSurface;
uint32_t targetTime = 0;
if (mDraw && rsc->mIsGraphicsContext) {
targetTime = rsc->runRootScript();
if (rsc->props.mLogVisual) {
rsc->displayDebugStats();
}
mDraw = targetTime && !rsc->mPaused;
rsc->timerSet(RS_TIMER_CLEAR_SWAP);
rsc->mHal.funcs.swap(rsc);
rsc->timerFrame();
rsc->timerSet(RS_TIMER_INTERNAL);
rsc->timerPrint();
rsc->timerReset();
}
if (targetTime > 1) {
int32_t t = (targetTime - (int32_t)(rsc->mTimeMSLastScript + rsc->mTimeMSLastSwap)) * 1000;
if (t > 0) {
usleep(t);
}
}
}
LOGV("%p, RS Thread exiting", rsc);
if (rsc->mIsGraphicsContext) {
pthread_mutex_lock(&gInitMutex);
rsc->deinitEGL();
pthread_mutex_unlock(&gInitMutex);
}
LOGV("%p, RS Thread exited", rsc);
return NULL;
}
void Context::destroyWorkerThreadResources() {
//LOGV("destroyWorkerThreadResources 1");
ObjectBase::zeroAllUserRef(this);
if (mIsGraphicsContext) {
mRaster.clear();
mFragment.clear();
mVertex.clear();
mFragmentStore.clear();
mFont.clear();
mRootScript.clear();
mStateRaster.deinit(this);
mStateVertex.deinit(this);
mStateFragment.deinit(this);
mStateFragmentStore.deinit(this);
mStateFont.deinit(this);
mFBOCache.deinit(this);
}
//LOGV("destroyWorkerThreadResources 2");
mExit = true;
}
void Context::setPriority(int32_t p) {
// Note: If we put this in the proper "background" policy
// the wallpapers can become completly unresponsive at times.
// This is probably not what we want for something the user is actively
// looking at.
mThreadPriority = p;
#if 0
SchedPolicy pol = SP_FOREGROUND;
if (p > 0) {
pol = SP_BACKGROUND;
}
if (!set_sched_policy(mNativeThreadId, pol)) {
// success; reset the priority as well
}
#else
setpriority(PRIO_PROCESS, mNativeThreadId, p);
#endif
}
Context::Context() {
mDev = NULL;
mRunning = false;
mExit = false;
mPaused = false;
mObjHead = NULL;
mError = RS_ERROR_NONE;
mDPI = 96;
mIsContextLite = false;
}
Context * Context::createContext(Device *dev, const RsSurfaceConfig *sc) {
Context * rsc = new Context();
// Temporary to avoid breaking the tools
if (!dev) {
return rsc;
}
if (!rsc->initContext(dev, sc)) {
delete rsc;
return NULL;
}
return rsc;
}
Context * Context::createContextLite() {
Context * rsc = new Context();
rsc->mIsContextLite = true;
return rsc;
}
bool Context::initContext(Device *dev, const RsSurfaceConfig *sc) {
pthread_mutex_lock(&gInitMutex);
mIO.init();
dev->addContext(this);
mDev = dev;
if (sc) {
mUserSurfaceConfig = *sc;
} else {
memset(&mUserSurfaceConfig, 0, sizeof(mUserSurfaceConfig));
}
mIsGraphicsContext = sc != NULL;
int status;
pthread_attr_t threadAttr;
pthread_mutex_unlock(&gInitMutex);
// Global init done at this point.
status = pthread_attr_init(&threadAttr);
if (status) {
LOGE("Failed to init thread attribute.");
return false;
}
mHasSurface = false;
timerInit();
timerSet(RS_TIMER_INTERNAL);
status = pthread_create(&mThreadId, &threadAttr, threadProc, this);
if (status) {
LOGE("Failed to start rs context thread.");
return false;
}
while (!mRunning && (mError == RS_ERROR_NONE)) {
usleep(100);
}
if (mError != RS_ERROR_NONE) {
LOGE("Errors during thread init");
return false;
}
pthread_attr_destroy(&threadAttr);
return true;
}
Context::~Context() {
LOGV("Context::~Context");
if (!mIsContextLite) {
mIO.coreFlush();
rsAssert(mExit);
mExit = true;
mPaused = false;
void *res;
mIO.shutdown();
int status = pthread_join(mThreadId, &res);
if (mHal.funcs.shutdownDriver) {
mHal.funcs.shutdownDriver(this);
}
// Global structure cleanup.
pthread_mutex_lock(&gInitMutex);
if (mDev) {
mDev->removeContext(this);
mDev = NULL;
}
pthread_mutex_unlock(&gInitMutex);
}
LOGV("Context::~Context done");
}
void Context::setSurface(uint32_t w, uint32_t h, RsNativeWindow sur) {
rsAssert(mIsGraphicsContext);
mHal.funcs.setSurface(this, w, h, sur);
mHasSurface = sur != NULL;
mWidth = w;
mHeight = h;
if (mWidth && mHeight) {
mStateVertex.updateSize(this);
}
}
void Context::pause() {
rsAssert(mIsGraphicsContext);
mPaused = true;
}
void Context::resume() {
rsAssert(mIsGraphicsContext);
mPaused = false;
}
void Context::setRootScript(Script *s) {
rsAssert(mIsGraphicsContext);
mRootScript.set(s);
}
void Context::setProgramStore(ProgramStore *pfs) {
rsAssert(mIsGraphicsContext);
if (pfs == NULL) {
mFragmentStore.set(mStateFragmentStore.mDefault);
} else {
mFragmentStore.set(pfs);
}
}
void Context::setProgramFragment(ProgramFragment *pf) {
rsAssert(mIsGraphicsContext);
if (pf == NULL) {
mFragment.set(mStateFragment.mDefault);
} else {
mFragment.set(pf);
}
}
void Context::setProgramRaster(ProgramRaster *pr) {
rsAssert(mIsGraphicsContext);
if (pr == NULL) {
mRaster.set(mStateRaster.mDefault);
} else {
mRaster.set(pr);
}
}
void Context::setProgramVertex(ProgramVertex *pv) {
rsAssert(mIsGraphicsContext);
if (pv == NULL) {
mVertex.set(mStateVertex.mDefault);
} else {
mVertex.set(pv);
}
}
void Context::setFont(Font *f) {
rsAssert(mIsGraphicsContext);
if (f == NULL) {
mFont.set(mStateFont.mDefault);
} else {
mFont.set(f);
}
}
void Context::assignName(ObjectBase *obj, const char *name, uint32_t len) {
rsAssert(!obj->getName());
obj->setName(name, len);
mNames.add(obj);
}
void Context::removeName(ObjectBase *obj) {
for (size_t ct=0; ct < mNames.size(); ct++) {
if (obj == mNames[ct]) {
mNames.removeAt(ct);
return;
}
}
}
RsMessageToClientType Context::peekMessageToClient(size_t *receiveLen, uint32_t *subID) {
return (RsMessageToClientType)mIO.getClientHeader(receiveLen, subID);
}
RsMessageToClientType Context::getMessageToClient(void *data, size_t *receiveLen, uint32_t *subID, size_t bufferLen) {
return (RsMessageToClientType)mIO.getClientPayload(data, receiveLen, subID, bufferLen);
}
bool Context::sendMessageToClient(const void *data, RsMessageToClientType cmdID,
uint32_t subID, size_t len, bool waitForSpace) const {
return mIO.sendToClient(cmdID, subID, data, len, waitForSpace);
}
void Context::initToClient() {
while (!mRunning) {
usleep(100);
}
}
void Context::deinitToClient() {
mIO.clientShutdown();
}
void Context::setError(RsError e, const char *msg) const {
mError = e;
sendMessageToClient(msg, RS_MESSAGE_TO_CLIENT_ERROR, e, strlen(msg) + 1, true);
}
void Context::dumpDebug() const {
LOGE("RS Context debug %p", this);
LOGE("RS Context debug");
LOGE(" RS width %i, height %i", mWidth, mHeight);
LOGE(" RS running %i, exit %i, paused %i", mRunning, mExit, mPaused);
LOGE(" RS pThreadID %li, nativeThreadID %i", (long int)mThreadId, mNativeThreadId);
}
///////////////////////////////////////////////////////////////////////////////////////////
//
namespace android {
namespace renderscript {
void rsi_ContextFinish(Context *rsc) {
}
void rsi_ContextBindRootScript(Context *rsc, RsScript vs) {
Script *s = static_cast<Script *>(vs);
rsc->setRootScript(s);
}
void rsi_ContextBindSampler(Context *rsc, uint32_t slot, RsSampler vs) {
Sampler *s = static_cast<Sampler *>(vs);
if (slot > RS_MAX_SAMPLER_SLOT) {
LOGE("Invalid sampler slot");
return;
}
s->bindToContext(&rsc->mStateSampler, slot);
}
void rsi_ContextBindProgramStore(Context *rsc, RsProgramStore vpfs) {
ProgramStore *pfs = static_cast<ProgramStore *>(vpfs);
rsc->setProgramStore(pfs);
}
void rsi_ContextBindProgramFragment(Context *rsc, RsProgramFragment vpf) {
ProgramFragment *pf = static_cast<ProgramFragment *>(vpf);
rsc->setProgramFragment(pf);
}
void rsi_ContextBindProgramRaster(Context *rsc, RsProgramRaster vpr) {
ProgramRaster *pr = static_cast<ProgramRaster *>(vpr);
rsc->setProgramRaster(pr);
}
void rsi_ContextBindProgramVertex(Context *rsc, RsProgramVertex vpv) {
ProgramVertex *pv = static_cast<ProgramVertex *>(vpv);
rsc->setProgramVertex(pv);
}
void rsi_ContextBindFont(Context *rsc, RsFont vfont) {
Font *font = static_cast<Font *>(vfont);
rsc->setFont(font);
}
void rsi_AssignName(Context *rsc, RsObjectBase obj, const char *name, size_t name_length) {
ObjectBase *ob = static_cast<ObjectBase *>(obj);
rsc->assignName(ob, name, name_length);
}
void rsi_ObjDestroy(Context *rsc, void *optr) {
ObjectBase *ob = static_cast<ObjectBase *>(optr);
rsc->removeName(ob);
ob->decUserRef();
}
void rsi_ContextPause(Context *rsc) {
rsc->pause();
}
void rsi_ContextResume(Context *rsc) {
rsc->resume();
}
void rsi_ContextSetSurface(Context *rsc, uint32_t w, uint32_t h, RsNativeWindow sur) {
rsc->setSurface(w, h, sur);
}
void rsi_ContextSetPriority(Context *rsc, int32_t p) {
rsc->setPriority(p);
}
void rsi_ContextDump(Context *rsc, int32_t bits) {
ObjectBase::dumpAll(rsc);
}
void rsi_ContextDestroyWorker(Context *rsc) {
rsc->destroyWorkerThreadResources();
}
void rsi_ContextDestroy(Context *rsc) {
LOGV("rsContextDestroy %p", rsc);
rsContextDestroyWorker(rsc);
delete rsc;
LOGV("rsContextDestroy 2 %p", rsc);
}
RsMessageToClientType rsi_ContextPeekMessage(Context *rsc,
size_t * receiveLen, size_t receiveLen_length,
uint32_t * subID, size_t subID_length) {
return rsc->peekMessageToClient(receiveLen, subID);
}
RsMessageToClientType rsi_ContextGetMessage(Context *rsc, void * data, size_t data_length,
size_t * receiveLen, size_t receiveLen_length,
uint32_t * subID, size_t subID_length) {
rsAssert(subID_length == sizeof(uint32_t));
rsAssert(receiveLen_length == sizeof(size_t));
return rsc->getMessageToClient(data, receiveLen, subID, data_length);
}
void rsi_ContextInitToClient(Context *rsc) {
rsc->initToClient();
}
void rsi_ContextDeinitToClient(Context *rsc) {
rsc->deinitToClient();
}
}
}
RsContext rsContextCreate(RsDevice vdev, uint32_t version) {
LOGV("rsContextCreate %p", vdev);
Device * dev = static_cast<Device *>(vdev);
Context *rsc = Context::createContext(dev, NULL);
return rsc;
}
RsContext rsContextCreateGL(RsDevice vdev, uint32_t version,
RsSurfaceConfig sc, uint32_t dpi) {
LOGV("rsContextCreateGL %p", vdev);
Device * dev = static_cast<Device *>(vdev);
Context *rsc = Context::createContext(dev, &sc);
rsc->setDPI(dpi);
LOGV("rsContextCreateGL ret %p ", rsc);
return rsc;
}
// Only to be called at a3d load time, before object is visible to user
// not thread safe
void rsaGetName(RsContext con, void * obj, const char **name) {
ObjectBase *ob = static_cast<ObjectBase *>(obj);
(*name) = ob->getName();
}