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* Copyright (C) 2010 The Android Open Source Project
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* See the License for the specific language governing permissions and
* limitations under the License.
#include <utils/String8.h>
#include <utils/String16.h>
#include <utils/Vector.h>
#include <utils/KeyedVector.h>
#include <SkScalerContext.h>
#include <SkPaint.h>
#include <GLES2/gl2.h>
#include "Rect.h"
#include "Properties.h"
namespace android {
namespace uirenderer {
// Defines
typedef uint16_t glyph_t;
#define GET_METRICS(paint, glyph) paint->getGlyphMetrics(glyph)
#define GET_GLYPH(text) nextGlyph((const uint16_t**) &text)
#define IS_END_OF_STRING(glyph) false
typedef SkUnichar glyph_t;
#define GET_METRICS(paint, glyph) paint->getUnicharMetrics(glyph)
#define GET_GLYPH(text) SkUTF16_NextUnichar((const uint16_t**) &text)
#define IS_END_OF_STRING(glyph) glyph < 0
// Declarations
class FontRenderer;
// Font
* Represents a font, defined by a Skia font id and a font size. A font is used
* to generate glyphs and cache them in the FontState.
class Font {
enum Style {
kFakeBold = 1
* Renders the specified string of text.
* If bitmap is specified, it will be used as the render target
void render(SkPaint* paint, const char *text, uint32_t start, uint32_t len,
int numGlyphs, int x, int y, uint8_t *bitmap = NULL,
uint32_t bitmapW = 0, uint32_t bitmapH = 0);
* Creates a new font associated with the specified font state.
static Font* create(FontRenderer* state, uint32_t fontId, float fontSize,
int flags, uint32_t italicStyle, uint32_t scaleX);
friend class FontRenderer;
enum RenderMode {
void render(SkPaint* paint, const char *text, uint32_t start, uint32_t len,
int numGlyphs, int x, int y, RenderMode mode, uint8_t *bitmap,
uint32_t bitmapW, uint32_t bitmapH, Rect *bounds);
void measure(SkPaint* paint, const char* text, uint32_t start, uint32_t len,
int numGlyphs, Rect *bounds);
struct CachedGlyphInfo {
// Has the cache been invalidated?
bool mIsValid;
// Location of the cached glyph in the bitmap
// in case we need to resize the texture or
// render to bitmap
uint32_t mStartX;
uint32_t mStartY;
uint32_t mBitmapWidth;
uint32_t mBitmapHeight;
// Also cache texture coords for the quad
float mBitmapMinU;
float mBitmapMinV;
float mBitmapMaxU;
float mBitmapMaxV;
// Minimize how much we call freetype
uint32_t mGlyphIndex;
uint32_t mAdvanceX;
uint32_t mAdvanceY;
// Values below contain a glyph's origin in the bitmap
int32_t mBitmapLeft;
int32_t mBitmapTop;
// Auto-kerning
SkFixed mLsbDelta;
SkFixed mRsbDelta;
Font(FontRenderer* state, uint32_t fontId, float fontSize, int flags, uint32_t italicStyle,
uint32_t scaleX);
// Cache of glyphs
DefaultKeyedVector<glyph_t, CachedGlyphInfo*> mCachedGlyphs;
void invalidateTextureCache();
CachedGlyphInfo* cacheGlyph(SkPaint* paint, glyph_t glyph);
void updateGlyphCache(SkPaint* paint, const SkGlyph& skiaGlyph, CachedGlyphInfo *glyph);
void measureCachedGlyph(CachedGlyphInfo *glyph, int x, int y, Rect *bounds);
void drawCachedGlyph(CachedGlyphInfo *glyph, int x, int y);
void drawCachedGlyph(CachedGlyphInfo *glyph, int x, int y,
uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH);
CachedGlyphInfo* getCachedGlyph(SkPaint* paint, glyph_t textUnit);
static glyph_t nextGlyph(const uint16_t** srcPtr) {
const uint16_t* src = *srcPtr;
glyph_t g = *src++;
*srcPtr = src;
return g;
FontRenderer* mState;
uint32_t mFontId;
float mFontSize;
int mFlags;
uint32_t mItalicStyle;
uint32_t mScaleX;
// Renderer
class FontRenderer {
void init();
void deinit();
void setGammaTable(const uint8_t* gammaTable) {
mGammaTable = gammaTable;
void setAttributeBindingSlots(int positionSlot, int texCoordSlot) {
mPositionAttrSlot = positionSlot;
mTexcoordAttrSlot = texCoordSlot;
void setFont(SkPaint* paint, uint32_t fontId, float fontSize);
bool renderText(SkPaint* paint, const Rect* clip, const char *text, uint32_t startIndex,
uint32_t len, int numGlyphs, int x, int y, Rect* bounds);
struct DropShadow {
DropShadow() { };
DropShadow(const DropShadow& dropShadow):
width(dropShadow.width), height(dropShadow.height),
image(dropShadow.image), penX(dropShadow.penX),
penY(dropShadow.penY) {
uint32_t width;
uint32_t height;
uint8_t* image;
int32_t penX;
int32_t penY;
// After renderDropShadow returns, the called owns the memory in DropShadow.image
// and is responsible for releasing it when it's done with it
DropShadow renderDropShadow(SkPaint* paint, const char *text, uint32_t startIndex,
uint32_t len, int numGlyphs, uint32_t radius);
GLuint getTexture(bool linearFiltering = false) {
if (linearFiltering != mLinearFiltering) {
mLinearFiltering = linearFiltering;
const GLenum filtering = linearFiltering ? GL_LINEAR : GL_NEAREST;
glBindTexture(GL_TEXTURE_2D, mTextureId);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
return mTextureId;
uint32_t getCacheWidth() const {
return mCacheWidth;
uint32_t getCacheHeight() const {
return mCacheHeight;
friend class Font;
const uint8_t* mGammaTable;
struct CacheTextureLine {
uint16_t mMaxHeight;
uint16_t mMaxWidth;
uint32_t mCurrentRow;
uint32_t mCurrentCol;
bool mDirty;
CacheTextureLine(uint16_t maxWidth, uint16_t maxHeight, uint32_t currentRow,
uint32_t currentCol):
mDirty(false) {
bool fitBitmap(const SkGlyph& glyph, uint32_t *retOriginX, uint32_t *retOriginY) {
if (glyph.fHeight + 2 > mMaxHeight) {
return false;
if (mCurrentCol + glyph.fWidth + 2 < mMaxWidth) {
*retOriginX = mCurrentCol + 1;
*retOriginY = mCurrentRow + 1;
mCurrentCol += glyph.fWidth + 2;
mDirty = true;
return true;
return false;
void initTextTexture(bool largeFonts = false);
bool cacheBitmap(const SkGlyph& glyph, uint32_t *retOriginX, uint32_t *retOriginY);
void flushAllAndInvalidate();
void initVertexArrayBuffers();
void checkInit();
String16 mLatinPrecache;
void precacheLatin(SkPaint* paint);
void issueDrawCommand();
void appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2,
float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3,
float x4, float y4, float z4, float u4, float v4);
uint32_t mCacheWidth;
uint32_t mCacheHeight;
Vector<CacheTextureLine*> mCacheLines;
uint32_t getRemainingCacheCapacity();
Font* mCurrentFont;
Vector<Font*> mActiveFonts;
// Texture to cache glyph bitmaps
uint8_t* mTextTexture;
const uint8_t* getTextTextureData() const {
return mTextTexture;
GLuint mTextureId;
void checkTextureUpdate();
bool mUploadTexture;
// Pointer to vertex data to speed up frame to frame work
float *mTextMeshPtr;
uint32_t mCurrentQuadIndex;
uint32_t mMaxNumberOfQuads;
uint32_t mIndexBufferID;
int32_t mPositionAttrSlot;
int32_t mTexcoordAttrSlot;
const Rect* mClip;
Rect* mBounds;
bool mDrawn;
bool mInitialized;
bool mLinearFiltering;
void computeGaussianWeights(float* weights, int32_t radius);
void horizontalBlur(float* weights, int32_t radius, const uint8_t *source, uint8_t *dest,
int32_t width, int32_t height);
void verticalBlur(float* weights, int32_t radius, const uint8_t *source, uint8_t *dest,
int32_t width, int32_t height);
void blurImage(uint8_t* image, int32_t width, int32_t height, int32_t radius);
}; // namespace uirenderer
}; // namespace android