Clear reference to the IIntentReceiver in order to avoid memory leak
When using sendOrderedBroadcast(..) with a BroadcastReceiver the
BroadcastReceiver instance was not released. The reason for this was that
the resultTo field in the BroadcastRecord kept a reference until it was pushed
out of the mBroadcastHistory. This reference in turn kept a reference to the
process side IIntentReceiver (implemented in ReceiverDispatcher$InnerReceiver).
This in turn had a strong reference (through mStrongRef) to the Context.
In order to keep the debug output the resultTo is also kept as a String in the
new resultToString variable.
Change-Id: I4382a22a541c27b3694fb2b78a04ee820b235f8f
diff --git a/services/java/com/android/server/am/ActivityManagerService.java b/services/java/com/android/server/am/ActivityManagerService.java
index 08e22ed..4781020 100644
--- a/services/java/com/android/server/am/ActivityManagerService.java
+++ b/services/java/com/android/server/am/ActivityManagerService.java
@@ -11009,6 +11009,9 @@
performReceiveLocked(r.callerApp, r.resultTo,
new Intent(r.intent), r.resultCode,
r.resultData, r.resultExtras, false, false);
+ // Set this to null so that the reference
+ // (local and remote) isnt kept in the mBroadcastHistory.
+ r.resultTo = null;
} catch (RemoteException e) {
Slog.w(TAG, "Failure sending broadcast result of " + r.intent, e);
}
diff --git a/services/java/com/android/server/am/BroadcastRecord.java b/services/java/com/android/server/am/BroadcastRecord.java
index b268efa..c95053e 100644
--- a/services/java/com/android/server/am/BroadcastRecord.java
+++ b/services/java/com/android/server/am/BroadcastRecord.java
@@ -45,7 +45,7 @@
final boolean initialSticky; // initial broadcast from register to sticky?
final String requiredPermission; // a permission the caller has required
final List receivers; // contains BroadcastFilter and ResolveInfo
- final IIntentReceiver resultTo; // who receives final result if non-null
+ IIntentReceiver resultTo; // who receives final result if non-null
long dispatchTime; // when dispatch started on this set of receivers
long receiverTime; // when current receiver started for timeouts.
long finishTime; // when we finished the broadcast.