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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "OpenGLRenderer"
#include <SkCamera.h>
#include <SkCanvas.h>
#include <private/hwui/DrawGlInfo.h>
#include "DisplayList.h"
#include "DeferredDisplayList.h"
#include "DisplayListLogBuffer.h"
#include "DisplayListOp.h"
#include "DisplayListRenderer.h"
#include "Caches.h"
namespace android {
namespace uirenderer {
DisplayListRenderer::DisplayListRenderer():
mCaches(Caches::getInstance()), mDisplayListData(new DisplayListData),
mTranslateX(0.0f), mTranslateY(0.0f), mHasTranslate(false),
mHasDrawOps(false), mFunctorCount(0) {
}
DisplayListRenderer::~DisplayListRenderer() {
reset();
}
void DisplayListRenderer::reset() {
mDisplayListData = new DisplayListData();
mCaches.resourceCache.lock();
for (size_t i = 0; i < mBitmapResources.size(); i++) {
mCaches.resourceCache.decrementRefcountLocked(mBitmapResources.itemAt(i));
}
for (size_t i = 0; i < mOwnedBitmapResources.size(); i++) {
mCaches.resourceCache.decrementRefcountLocked(mOwnedBitmapResources.itemAt(i));
}
for (size_t i = 0; i < mFilterResources.size(); i++) {
mCaches.resourceCache.decrementRefcountLocked(mFilterResources.itemAt(i));
}
for (size_t i = 0; i < mPatchResources.size(); i++) {
mCaches.resourceCache.decrementRefcountLocked(mPatchResources.itemAt(i));
}
for (size_t i = 0; i < mShaders.size(); i++) {
mCaches.resourceCache.decrementRefcountLocked(mShaders.itemAt(i));
}
for (size_t i = 0; i < mSourcePaths.size(); i++) {
mCaches.resourceCache.decrementRefcountLocked(mSourcePaths.itemAt(i));
}
for (size_t i = 0; i < mLayers.size(); i++) {
mCaches.resourceCache.decrementRefcountLocked(mLayers.itemAt(i));
}
mCaches.resourceCache.unlock();
mBitmapResources.clear();
mOwnedBitmapResources.clear();
mFilterResources.clear();
mPatchResources.clear();
mSourcePaths.clear();
mShaders.clear();
mShaderMap.clear();
mPaints.clear();
mPaintMap.clear();
mRegions.clear();
mRegionMap.clear();
mPaths.clear();
mPathMap.clear();
mMatrices.clear();
mLayers.clear();
mHasDrawOps = false;
mFunctorCount = 0;
}
///////////////////////////////////////////////////////////////////////////////
// Operations
///////////////////////////////////////////////////////////////////////////////
DisplayList* DisplayListRenderer::getDisplayList(DisplayList* displayList) {
if (!displayList) {
displayList = new DisplayList(*this);
} else {
displayList->initFromDisplayListRenderer(*this, true);
}
displayList->setRenderable(mHasDrawOps);
return displayList;
}
bool DisplayListRenderer::isDeferred() {
return true;
}
void DisplayListRenderer::setViewport(int width, int height) {
mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
mWidth = width;
mHeight = height;
}
status_t DisplayListRenderer::prepareDirty(float left, float top,
float right, float bottom, bool opaque) {
mSnapshot = new Snapshot(mFirstSnapshot,
SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
mSaveCount = 1;
mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
mDirtyClip = opaque;
mRestoreSaveCount = -1;
return DrawGlInfo::kStatusDone; // No invalidate needed at record-time
}
void DisplayListRenderer::finish() {
insertRestoreToCount();
insertTranslate();
}
void DisplayListRenderer::interrupt() {
}
void DisplayListRenderer::resume() {
}
status_t DisplayListRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) {
// Ignore dirty during recording, it matters only when we replay
addDrawOp(new (alloc()) DrawFunctorOp(functor));
mFunctorCount++;
return DrawGlInfo::kStatusDone; // No invalidate needed at record-time
}
int DisplayListRenderer::save(int flags) {
addStateOp(new (alloc()) SaveOp(flags));
return OpenGLRenderer::save(flags);
}
void DisplayListRenderer::restore() {
if (mRestoreSaveCount < 0) {
restoreToCount(getSaveCount() - 1);
return;
}
mRestoreSaveCount--;
insertTranslate();
OpenGLRenderer::restore();
}
void DisplayListRenderer::restoreToCount(int saveCount) {
mRestoreSaveCount = saveCount;
insertTranslate();
OpenGLRenderer::restoreToCount(saveCount);
}
int DisplayListRenderer::saveLayer(float left, float top, float right, float bottom,
int alpha, SkXfermode::Mode mode, int flags) {
addStateOp(new (alloc()) SaveLayerOp(left, top, right, bottom, alpha, mode, flags));
return OpenGLRenderer::save(flags);
}
void DisplayListRenderer::translate(float dx, float dy) {
mHasTranslate = true;
mTranslateX += dx;
mTranslateY += dy;
insertRestoreToCount();
OpenGLRenderer::translate(dx, dy);
}
void DisplayListRenderer::rotate(float degrees) {
addStateOp(new (alloc()) RotateOp(degrees));
OpenGLRenderer::rotate(degrees);
}
void DisplayListRenderer::scale(float sx, float sy) {
addStateOp(new (alloc()) ScaleOp(sx, sy));
OpenGLRenderer::scale(sx, sy);
}
void DisplayListRenderer::skew(float sx, float sy) {
addStateOp(new (alloc()) SkewOp(sx, sy));
OpenGLRenderer::skew(sx, sy);
}
void DisplayListRenderer::setMatrix(SkMatrix* matrix) {
matrix = refMatrix(matrix);
addStateOp(new (alloc()) SetMatrixOp(matrix));
OpenGLRenderer::setMatrix(matrix);
}
void DisplayListRenderer::concatMatrix(SkMatrix* matrix) {
matrix = refMatrix(matrix);
addStateOp(new (alloc()) ConcatMatrixOp(matrix));
OpenGLRenderer::concatMatrix(matrix);
}
bool DisplayListRenderer::clipRect(float left, float top, float right, float bottom,
SkRegion::Op op) {
addStateOp(new (alloc()) ClipRectOp(left, top, right, bottom, op));
return OpenGLRenderer::clipRect(left, top, right, bottom, op);
}
bool DisplayListRenderer::clipPath(SkPath* path, SkRegion::Op op) {
path = refPath(path);
addStateOp(new (alloc()) ClipPathOp(path, op));
return OpenGLRenderer::clipPath(path, op);
}
bool DisplayListRenderer::clipRegion(SkRegion* region, SkRegion::Op op) {
region = refRegion(region);
addStateOp(new (alloc()) ClipRegionOp(region, op));
return OpenGLRenderer::clipRegion(region, op);
}
status_t DisplayListRenderer::drawDisplayList(DisplayList* displayList,
Rect& dirty, int32_t flags) {
// dirty is an out parameter and should not be recorded,
// it matters only when replaying the display list
// TODO: To be safe, the display list should be ref-counted in the
// resources cache, but we rely on the caller (UI toolkit) to
// do the right thing for now
addDrawOp(new (alloc()) DrawDisplayListOp(displayList, flags));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawLayer(Layer* layer, float x, float y) {
layer = refLayer(layer);
addDrawOp(new (alloc()) DrawLayerOp(layer, x, y));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
bitmap = refBitmap(bitmap);
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawBitmapOp(bitmap, left, top, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
bitmap = refBitmap(bitmap);
matrix = refMatrix(matrix);
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawBitmapMatrixOp(bitmap, matrix, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
float srcRight, float srcBottom, float dstLeft, float dstTop,
float dstRight, float dstBottom, SkPaint* paint) {
bitmap = refBitmap(bitmap);
paint = refPaint(paint);
if (srcLeft == 0 && srcTop == 0 &&
srcRight == bitmap->width() && srcBottom == bitmap->height() &&
(srcBottom - srcTop == dstBottom - dstTop) &&
(srcRight - srcLeft == dstRight - dstLeft)) {
// transform simple rect to rect drawing case into position bitmap ops, since they merge
addDrawOp(new (alloc()) DrawBitmapOp(bitmap, dstLeft, dstTop, paint));
return DrawGlInfo::kStatusDone;
}
addDrawOp(new (alloc()) DrawBitmapRectOp(bitmap,
srcLeft, srcTop, srcRight, srcBottom,
dstLeft, dstTop, dstRight, dstBottom, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top,
SkPaint* paint) {
bitmap = refBitmapData(bitmap);
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawBitmapDataOp(bitmap, left, top, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
float* vertices, int* colors, SkPaint* paint) {
int count = (meshWidth + 1) * (meshHeight + 1) * 2;
bitmap = refBitmap(bitmap);
vertices = refBuffer<float>(vertices, count);
paint = refPaint(paint);
colors = refBuffer<int>(colors, count);
addDrawOp(new (alloc()) DrawBitmapMeshOp(bitmap, meshWidth, meshHeight,
vertices, colors, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
float left, float top, float right, float bottom, SkPaint* paint) {
bitmap = refBitmap(bitmap);
patch = refPatch(patch);
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawPatchOp(bitmap, patch, left, top, right, bottom, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawColor(int color, SkXfermode::Mode mode) {
addDrawOp(new (alloc()) DrawColorOp(color, mode));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawRect(float left, float top, float right, float bottom,
SkPaint* paint) {
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawRectOp(left, top, right, bottom, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawRoundRect(float left, float top, float right, float bottom,
float rx, float ry, SkPaint* paint) {
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawRoundRectOp(left, top, right, bottom, rx, ry, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawCircleOp(x, y, radius, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawOval(float left, float top, float right, float bottom,
SkPaint* paint) {
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawOvalOp(left, top, right, bottom, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawArc(float left, float top, float right, float bottom,
float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawArcOp(left, top, right, bottom,
startAngle, sweepAngle, useCenter, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawPath(SkPath* path, SkPaint* paint) {
path = refPath(path);
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawPathOp(path, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawLines(float* points, int count, SkPaint* paint) {
points = refBuffer<float>(points, count);
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawLinesOp(points, count, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawPoints(float* points, int count, SkPaint* paint) {
points = refBuffer<float>(points, count);
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawPointsOp(points, count, paint));
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
SkPath* path, float hOffset, float vOffset, SkPaint* paint) {
if (!text || count <= 0) return DrawGlInfo::kStatusDone;
text = refText(text, bytesCount);
path = refPath(path);
paint = refPaint(paint);
DrawOp* op = new (alloc()) DrawTextOnPathOp(text, bytesCount, count, path,
hOffset, vOffset, paint);
addDrawOp(op);
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawPosText(const char* text, int bytesCount, int count,
const float* positions, SkPaint* paint) {
if (!text || count <= 0) return DrawGlInfo::kStatusDone;
text = refText(text, bytesCount);
positions = refBuffer<float>(positions, count * 2);
paint = refPaint(paint);
DrawOp* op = new (alloc()) DrawPosTextOp(text, bytesCount, count, positions, paint);
addDrawOp(op);
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawText(const char* text, int bytesCount, int count,
float x, float y, const float* positions, SkPaint* paint,
float totalAdvance, const Rect& bounds, DrawOpMode drawOpMode) {
if (!text || count <= 0) return DrawGlInfo::kStatusDone;
text = refText(text, bytesCount);
positions = refBuffer<float>(positions, count * 2);
paint = refPaint(paint);
DrawOp* op = new (alloc()) DrawTextOp(text, bytesCount, count,
x, y, positions, paint, totalAdvance, bounds);
addDrawOp(op);
return DrawGlInfo::kStatusDone;
}
status_t DisplayListRenderer::drawRects(const float* rects, int count, SkPaint* paint) {
if (count <= 0) return DrawGlInfo::kStatusDone;
rects = refBuffer<float>(rects, count);
paint = refPaint(paint);
addDrawOp(new (alloc()) DrawRectsOp(rects, count, paint));
return DrawGlInfo::kStatusDone;
}
void DisplayListRenderer::resetShader() {
addStateOp(new (alloc()) ResetShaderOp());
}
void DisplayListRenderer::setupShader(SkiaShader* shader) {
shader = refShader(shader);
addStateOp(new (alloc()) SetupShaderOp(shader));
}
void DisplayListRenderer::resetColorFilter() {
addStateOp(new (alloc()) ResetColorFilterOp());
}
void DisplayListRenderer::setupColorFilter(SkiaColorFilter* filter) {
filter = refColorFilter(filter);
addStateOp(new (alloc()) SetupColorFilterOp(filter));
}
void DisplayListRenderer::resetShadow() {
addStateOp(new (alloc()) ResetShadowOp());
OpenGLRenderer::resetShadow();
}
void DisplayListRenderer::setupShadow(float radius, float dx, float dy, int color) {
addStateOp(new (alloc()) SetupShadowOp(radius, dx, dy, color));
OpenGLRenderer::setupShadow(radius, dx, dy, color);
}
void DisplayListRenderer::resetPaintFilter() {
addStateOp(new (alloc()) ResetPaintFilterOp());
}
void DisplayListRenderer::setupPaintFilter(int clearBits, int setBits) {
addStateOp(new (alloc()) SetupPaintFilterOp(clearBits, setBits));
}
void DisplayListRenderer::insertRestoreToCount() {
if (mRestoreSaveCount >= 0) {
DisplayListOp* op = new (alloc()) RestoreToCountOp(mRestoreSaveCount);
mDisplayListData->displayListOps.add(op);
mRestoreSaveCount = -1;
}
}
void DisplayListRenderer::insertTranslate() {
if (mHasTranslate) {
if (mTranslateX != 0.0f || mTranslateY != 0.0f) {
DisplayListOp* op = new (alloc()) TranslateOp(mTranslateX, mTranslateY);
mDisplayListData->displayListOps.add(op);
mTranslateX = mTranslateY = 0.0f;
}
mHasTranslate = false;
}
}
void DisplayListRenderer::addStateOp(StateOp* op) {
addOpInternal(op);
}
void DisplayListRenderer::addDrawOp(DrawOp* op) {
Rect localBounds;
if (op->getLocalBounds(mDrawModifiers, localBounds)) {
bool rejected = quickRejectNoScissor(localBounds.left, localBounds.top,
localBounds.right, localBounds.bottom);
op->setQuickRejected(rejected);
}
mHasDrawOps = true;
addOpInternal(op);
}
}; // namespace uirenderer
}; // namespace android