commit | afebe14ef77b32c970faa33e20e826e627a0c112 | [log] [tgz] |
---|---|---|
author | Josh Tsuji <tsuji@google.com> | Wed May 04 15:25:41 2022 -0400 |
committer | Josh Tsuji <tsuji@google.com> | Wed May 04 15:25:43 2022 -0400 |
tree | 4c8a0e8ad8e12f930870cb03e3b68236b9b8787b | |
parent | 9750b0ca46f28df26b94e96dd3fd62d04dfd2eb5 [diff] |
Unocclude immediately so that the surface animation is visible. Prior to ag/17776445, a bug caused WM to call setOccluded(false) for us at the start of the animation. Fixing that bug revealed this one - the animation on the occluding surface does not render if we think we're occluded. Bug: 230436724 Test: occlude/unocclude Change-Id: I5a6bbabdc74fbd671c0a84d811cb6c22651f1fb1