Make the laves follow the ripples
diff --git a/core/java/android/util/MathUtils.java b/core/java/android/util/MathUtils.java
index d8509a0..c80d90f 100644
--- a/core/java/android/util/MathUtils.java
+++ b/core/java/android/util/MathUtils.java
@@ -116,7 +116,7 @@
         return degrees * DEG_TO_RAD;
     }
 
-    public static float degress(float radians) {
+    public static float degrees(float radians) {
         return radians * RAD_TO_DEG;
     }
 
diff --git a/libs/rs/java/Fall/res/raw/fall.c b/libs/rs/java/Fall/res/raw/fall.c
index 56aa506..b18c124 100644
--- a/libs/rs/java/Fall/res/raw/fall.c
+++ b/libs/rs/java/Fall/res/raw/fall.c
@@ -34,6 +34,10 @@
 #define RSID_REFRACTION_MAP 2
 #define RSID_LEAVES 3
 
+#define RSID_GL_STATE 4
+#define RSID_GL_WIDTH 0
+#define RSID_GL_HEIGHT 1
+
 #define LEAF_STRUCT_FIELDS_COUNT 11
 #define LEAF_STRUCT_X 0
 #define LEAF_STRUCT_Y 1
@@ -47,7 +51,9 @@
 #define LEAF_STRUCT_DELTAX 9
 #define LEAF_STRUCT_DELTAY 10
 
-#define LEAF_SIZE 0.35f
+#define LEAVES_TEXTURES_COUNT 4
+
+#define LEAF_SIZE 0.55f
 
 #define REFRACTION 1.333f
 #define DAMP 3
@@ -261,7 +267,7 @@
             vertices[(yOffset + x) * 8 + 2] = -n3z;
             
             // reset Z
-            vertices[(yOffset + x) * 8 + 7] = 0.0f;
+            //vertices[(yOffset + x) * 8 + 7] = 0.0f;
         }
     }
 }
@@ -271,7 +277,7 @@
     int height = loadI32(RSID_STATE, RSID_MESH_HEIGHT);
 
     float *vertices = loadTriangleMeshVerticesF(NAMED_mesh);
-    
+
     bindProgramVertex(NAMED_PVLines);
     color(1.0f, 0.0f, 0.0f, 1.0f);
 
@@ -280,18 +286,50 @@
         int yOffset = y * width;
         int x = 0;
         for ( ; x < width; x++) {
-            float vx = vertices[(yOffset + x) * 8 + 5];
-            float vy = vertices[(yOffset + x) * 8 + 6];
-            float vz = vertices[(yOffset + x) * 8 + 7];
-            float nx = vertices[(yOffset + x) * 8 + 0];
-            float ny = vertices[(yOffset + x) * 8 + 1];
-            float nz = vertices[(yOffset + x) * 8 + 2];
+            int offset = (yOffset + x) * 8;
+            float vx = vertices[offset + 5];
+            float vy = vertices[offset + 6];
+            float vz = vertices[offset + 7];
+            float nx = vertices[offset + 0];
+            float ny = vertices[offset + 1];
+            float nz = vertices[offset + 2];
             drawLine(vx, vy, vz, vx + nx / 10.0f, vy + ny / 10.0f, vz + nz / 10.0f);
         }
     }
 }
 
-void drawLeaf(int index, int frameCount) {
+float averageZ(float x1, float x2, float y1, float y2, float* vertices,
+        int meshWidth, int meshHeight, float glWidth, float glHeight) {
+
+    x1 = ((x1 + glWidth / 2.0f) / glWidth) * meshWidth;
+    x2 = ((x2 + glWidth / 2.0f) / glWidth) * meshWidth;
+    y1 = ((y1 + glHeight / 2.0f) / glHeight) * meshHeight;
+    y2 = ((y2 + glHeight / 2.0f) / glHeight) * meshHeight;
+
+    int quadX1 = clamp(x1, 0, meshWidth);
+    int quadX2 = clamp(x2, 0, meshWidth);
+    int quadY1 = clamp(y1, 0, meshHeight);
+    int quadY2 = clamp(y2, 0, meshHeight);
+
+    float z = 0.0f;
+    int vertexCount = 0;
+
+    int y = quadY1;
+    for ( ; y < quadY2; y++) {
+        int x = quadX1;
+        int yOffset = y * meshWidth;
+        for ( ; x < quadX2; x++) {
+            z += vertices[(yOffset + x) * 8 + 7];
+            vertexCount++;
+        }
+    }
+
+    return 75.0f * z / vertexCount;
+}
+
+void drawLeaf(int index, int frameCount, float* vertices, int meshWidth, int meshHeight,
+        float glWidth, float glHeight) {
+
     float *leafStruct = loadArrayF(RSID_LEAVES, index);
 
     float x = leafStruct[LEAF_STRUCT_X];
@@ -305,10 +343,77 @@
     float u1 = leafStruct[LEAF_STRUCT_U1];
     float u2 = leafStruct[LEAF_STRUCT_U2];
 
-    drawQuadTexCoords(x1, y1, 0.0f, u1, 1.0f,
-                      x2, y1, 0.0f, u2, 1.0f,
-                      x2, y2, 0.0f, u2, 0.0f,
-                      x1, y2, 0.0f, u1, 0.0f);
+    float z1 = 0.0f;
+    float z2 = 0.0f;
+    float z3 = 0.0f;
+    float z4 = 0.0f;
+    
+    float a = leafStruct[LEAF_STRUCT_ALTITUDE];
+    float s = leafStruct[LEAF_STRUCT_SCALE];
+    float r = leafStruct[LEAF_STRUCT_ANGLE];
+
+    float tz = 0.0f;
+    if (a > 0.0f) {
+        tz = -a;
+    } else {
+        z1 = averageZ(x1, x, y1, y, vertices, meshWidth, meshHeight, glWidth, glHeight);
+        z2 = averageZ(x, x2, y1, y, vertices, meshWidth, meshHeight, glWidth, glHeight);
+        z3 = averageZ(x, x2, y, y2, vertices, meshWidth, meshHeight, glWidth, glHeight);
+        z4 = averageZ(x1, x, y, y2, vertices, meshWidth, meshHeight, glWidth, glHeight);
+    }
+
+    x1 -= x;
+    x2 -= x;
+    y1 -= y;
+    y2 -= y;
+
+    float matrix[16];
+    matrixLoadIdentity(matrix);
+    matrixTranslate(matrix, x, y, tz);
+    matrixScale(matrix, s, s, 1.0f);
+    matrixRotate(matrix, r, 0.0f, 0.0f, 1.0f);
+    vpLoadModelMatrix(matrix);
+
+    drawQuadTexCoords(x1, y1, z1, u1, 1.0f,
+                      x2, y1, z2, u2, 1.0f,
+                      x2, y2, z3, u2, 0.0f,
+                      x1, y2, z4, u1, 0.0f);
+
+    float spin = leafStruct[LEAF_STRUCT_SPIN];
+    if (a <= 0.0f) {
+        float rippled = leafStruct[LEAF_STRUCT_RIPPLED];
+        if (rippled < 0.0f) {
+            drop(((x + glWidth / 2.0f) / glWidth) * meshWidth,
+                 meshHeight - ((y + glHeight / 2.0f) / glHeight) * meshHeight,
+                 DROP_RADIUS);
+            spin /= 4.0f;
+            leafStruct[LEAF_STRUCT_SPIN] = spin;
+            leafStruct[LEAF_STRUCT_RIPPLED] = 1.0f;
+        }
+        leafStruct[LEAF_STRUCT_X] = x + leafStruct[LEAF_STRUCT_DELTAX];
+        leafStruct[LEAF_STRUCT_Y] = y + leafStruct[LEAF_STRUCT_DELTAY];
+        r += spin;
+        leafStruct[LEAF_STRUCT_ANGLE] = r;
+    } else {
+        a -= 0.005f;
+        leafStruct[LEAF_STRUCT_ALTITUDE] = a;
+        r += spin * 2.0f;
+        leafStruct[LEAF_STRUCT_ANGLE] = r;
+    }
+
+    if (-LEAF_SIZE * s + x > glWidth / 2.0f || LEAF_SIZE * s + x < -glWidth / 2.0f ||
+        LEAF_SIZE * s + y < -glHeight / 2.0f) {
+
+        int sprite = randf(LEAVES_TEXTURES_COUNT);
+        leafStruct[LEAF_STRUCT_X] = randf2(-1.0f, 1.0f);   
+        leafStruct[LEAF_STRUCT_Y] = glHeight / 2.0f + LEAF_SIZE * 2 * randf(1.0f);
+        leafStruct[LEAF_STRUCT_SCALE] = randf2(0.4f, 0.5f);
+        leafStruct[LEAF_STRUCT_SPIN] = degf(randf2(-0.02f, 0.02f)) / 4.0f;
+        leafStruct[LEAF_STRUCT_U1] = sprite / (float) LEAVES_TEXTURES_COUNT;
+        leafStruct[LEAF_STRUCT_U2] = (sprite + 1) / (float) LEAVES_TEXTURES_COUNT;
+        leafStruct[LEAF_STRUCT_DELTAX] = randf2(-0.02f, 0.02f) / 100.0f;
+        leafStruct[LEAF_STRUCT_DELTAY] = -0.08f * randf2(0.9f, 1.1f) / 100.0f;
+    }
 }
 
 void drawLeaves(int frameCount) {
@@ -318,10 +423,16 @@
 
     int leavesCount = loadI32(RSID_STATE, RSID_LEAVES_COUNT);
     int count = leavesCount * LEAF_STRUCT_FIELDS_COUNT;
+    int width = loadI32(RSID_STATE, RSID_MESH_WIDTH);
+    int height = loadI32(RSID_STATE, RSID_MESH_HEIGHT);    
+    float glWidth = loadF(RSID_GL_STATE, RSID_GL_WIDTH);
+    float glHeight = loadF(RSID_GL_STATE, RSID_GL_HEIGHT);
+
+    float *vertices = loadTriangleMeshVerticesF(NAMED_mesh);    
 
     int i = 0;
     for ( ; i < count; i += LEAF_STRUCT_FIELDS_COUNT) {
-        drawLeaf(i, frameCount);
+        drawLeaf(i, frameCount, vertices, width, height, glWidth, glHeight);
     }
 }
 
@@ -343,6 +454,10 @@
         updateTriangleMesh(NAMED_mesh);
     }
 
+    float matrix[16];
+    matrixLoadIdentity(matrix);
+    vpLoadModelMatrix(matrix);
+
     bindTexture(NAMED_PFBackground, 0, NAMED_TRiverbed);
     drawTriangleMesh(NAMED_mesh);
 
diff --git a/libs/rs/java/Fall/src/com/android/fall/rs/FallRS.java b/libs/rs/java/Fall/src/com/android/fall/rs/FallRS.java
index 36c7daa..63e6ed9 100644
--- a/libs/rs/java/Fall/src/com/android/fall/rs/FallRS.java
+++ b/libs/rs/java/Fall/src/com/android/fall/rs/FallRS.java
@@ -54,7 +54,7 @@
     private static final int RSID_STATE_DROP_Y = 8;
     private static final int RSID_STATE_RUNNING = 9;
     private static final int RSID_STATE_LEAVES_COUNT = 10;
-    
+
     private static final int TEXTURES_COUNT = 2;
     private static final int LEAVES_TEXTURES_COUNT = 4;
     private static final int RSID_TEXTURE_RIVERBED = 0;
@@ -65,7 +65,7 @@
     private static final int RSID_REFRACTION_MAP = 2;
 
     private static final int RSID_LEAVES = 3;
-    private static final int LEAVES_COUNT = 8;
+    private static final int LEAVES_COUNT = 14;
     private static final int LEAF_STRUCT_FIELDS_COUNT = 11;
     private static final int LEAF_STRUCT_X = 0;
     private static final int LEAF_STRUCT_Y = 1;
@@ -79,6 +79,10 @@
     private static final int LEAF_STRUCT_DELTAX = 9;
     private static final int LEAF_STRUCT_DELTAY = 10;
 
+    private static final int RSID_GL_STATE = 4;    
+    private static final int RSID_STATE_GL_WIDTH = 0;
+    private static final int RSID_STATE_GL_HEIGHT = 1;
+    
     private boolean mIsRunning = true;    
     
     private Resources mResources;
@@ -111,6 +115,8 @@
     private Allocation mRippleMap;
     private Allocation mRefractionMap;
     private Allocation mLeaves;
+
+    private Allocation mGlState;
     private float mGlHeight;
 
     public FallRS(int width, int height) {
@@ -146,6 +152,7 @@
         mLeaves.destroy();
         mPfsLeaf.destroy();
         mPfLeaf.destroy();
+        mGlState.destroy();
     }
 
     @Override
@@ -176,6 +183,7 @@
         mScript.bindAllocation(mRippleMap, RSID_RIPPLE_MAP);
         mScript.bindAllocation(mRefractionMap, RSID_REFRACTION_MAP);
         mScript.bindAllocation(mLeaves, RSID_LEAVES);
+        mScript.bindAllocation(mGlState, RSID_GL_STATE);
 
         mRS.contextBindRootScript(mScript);
     }
@@ -199,14 +207,16 @@
         }
 
         mGlHeight = 2.0f * height / (float) width;
-        final float quadWidth = 2.0f / (float) wResolution;
-        final float quadHeight = mGlHeight / (float) hResolution;
+        final float glHeight = mGlHeight;
 
+        float quadWidth = 2.0f / (float) wResolution;
+        float quadHeight = glHeight / (float) hResolution;
+        
         wResolution += 2;
         hResolution += 2;        
         
         for (int y = 0; y <= hResolution; y++) {
-            final float yOffset = y * quadHeight - mGlHeight / 2.0f - quadHeight;
+            final float yOffset = y * quadHeight - glHeight / 2.0f - quadHeight;
             final float t = 1.0f - y / (float) hResolution;
             for (int x = 0; x <= wResolution; x++) {
                 rs.triangleMeshAddVertex_XYZ_ST_NORM(
@@ -235,6 +245,47 @@
     private void createScriptStructures() {
         final int rippleMapSize = (mMeshWidth + 2) * (mMeshHeight + 2);
 
+        createState(rippleMapSize);
+        createGlState();
+        createRippleMap(rippleMapSize);
+        createRefractionMap();
+        createLeaves();
+    }
+
+    private void createLeaves() {
+        final float[] leaves = new float[LEAVES_COUNT * LEAF_STRUCT_FIELDS_COUNT];
+        mLeaves = Allocation.createSized(mRS, USER_FLOAT, leaves.length);
+        for (int i = 0; i < leaves.length; i += LEAF_STRUCT_FIELDS_COUNT) {
+            createLeaf(leaves, i);
+        }
+        mLeaves.data(leaves);
+    }
+
+    private void createRefractionMap() {
+        final int[] refractionMap = new int[513];
+        float ir = 1.0f / 1.333f;
+        for (int i = 0; i < refractionMap.length; i++) {
+            float d = (float) Math.tan(Math.asin(Math.sin(Math.atan(i * (1.0f / 256.0f))) * ir));
+            refractionMap[i] = (int) Math.floor(d * (1 << 16) + 0.5f);
+        }
+        mRefractionMap = Allocation.createSized(mRS, USER_I32, refractionMap.length);
+        mRefractionMap.data(refractionMap);
+    }
+
+    private void createRippleMap(int rippleMapSize) {
+        final int[] rippleMap = new int[rippleMapSize * 2];
+        mRippleMap = Allocation.createSized(mRS, USER_I32, rippleMap.length);
+    }
+
+    private void createGlState() {
+        final float[] meshState = new float[2];
+        mGlState = Allocation.createSized(mRS, USER_FLOAT, meshState.length);
+        meshState[RSID_STATE_GL_WIDTH] = 2.0f;
+        meshState[RSID_STATE_GL_HEIGHT] = mGlHeight;
+        mGlState.data(meshState);
+    }
+
+    private void createState(int rippleMapSize) {
         final int[] data = new int[11];
         mState = Allocation.createSized(mRS, USER_I32, data.length);
         data[RSID_STATE_FRAMECOUNT] = 0;
@@ -244,30 +295,11 @@
         data[RSID_STATE_MESH_HEIGHT] = mMeshHeight;
         data[RSID_STATE_RIPPLE_MAP_SIZE] = rippleMapSize;
         data[RSID_STATE_RIPPLE_INDEX] = 0;
-        data[RSID_STATE_DROP_X] = mMeshWidth / 2;
-        data[RSID_STATE_DROP_Y] = mMeshHeight / 2;
+        data[RSID_STATE_DROP_X] = -1;
+        data[RSID_STATE_DROP_Y] = -1;
         data[RSID_STATE_RUNNING] = 1;
         data[RSID_STATE_LEAVES_COUNT] = LEAVES_COUNT;
         mState.data(data);
-
-        final int[] rippleMap = new int[rippleMapSize * 2];
-        mRippleMap = Allocation.createSized(mRS, USER_I32, rippleMap.length);
-
-        final int[] refractionMap = new int[513];
-        float ir = 1.0f / 1.333f;
-        for (int i = 0; i < refractionMap.length; i++) {
-            float d = (float) Math.tan(Math.asin(Math.sin(Math.atan(i * (1.0f / 256.0f))) * ir));
-            refractionMap[i] = (int) Math.floor(d * (1 << 16) + 0.5f);
-        }
-        mRefractionMap = Allocation.createSized(mRS, USER_I32, refractionMap.length);
-        mRefractionMap.data(refractionMap);
-
-        final float[] leaves = new float[LEAVES_COUNT * LEAF_STRUCT_FIELDS_COUNT];
-        mLeaves = Allocation.createSized(mRS, USER_FLOAT, leaves.length);
-        for (int i = 0; i < leaves.length; i += LEAF_STRUCT_FIELDS_COUNT) {
-            createLeaf(leaves, i);
-        }
-        mLeaves.data(leaves);
     }
 
     private void createLeaf(float[] leaves, int index) {
@@ -275,15 +307,15 @@
         //noinspection PointlessArithmeticExpression
         leaves[index + LEAF_STRUCT_X] = random(-1.0f, 1.0f);
         leaves[index + LEAF_STRUCT_Y] = random(-mGlHeight / 2.0f, mGlHeight / 2.0f);
-        leaves[index + LEAF_STRUCT_SCALE] = random(0.3f, 0.4f);
-        leaves[index + LEAF_STRUCT_ANGLE] = random(0.0f, (float) (Math.PI * 2.0));
-        leaves[index + LEAF_STRUCT_SPIN] = random(-0.02f, 0.02f);
+        leaves[index + LEAF_STRUCT_SCALE] = random(0.4f, 0.5f);
+        leaves[index + LEAF_STRUCT_ANGLE] = random(0.0f, 360.0f);
+        leaves[index + LEAF_STRUCT_SPIN] = degrees(random(-0.02f, 0.02f)) / 4.0f;
         leaves[index + LEAF_STRUCT_U1] = sprite / (float) LEAVES_TEXTURES_COUNT;
         leaves[index + LEAF_STRUCT_U2] = (sprite + 1) / (float) LEAVES_TEXTURES_COUNT;
-        leaves[index + LEAF_STRUCT_ALTITUDE] = 0.2f;
-        leaves[index + LEAF_STRUCT_RIPPLED] = -1.0f;
+        leaves[index + LEAF_STRUCT_ALTITUDE] = -1.0f;
+        leaves[index + LEAF_STRUCT_RIPPLED] = 1.0f;
         leaves[index + LEAF_STRUCT_DELTAX] = random(-0.02f, 0.02f) / 100.0f;
-        leaves[index + LEAF_STRUCT_DELTAY] = 0.08f * random(0.9f, 1.1f) / 100.0f;
+        leaves[index + LEAF_STRUCT_DELTAY] = -0.08f * random(0.9f, 1.1f) / 100.0f;
     }
 
     private void loadTextures() {
diff --git a/libs/rs/rsScriptC_Lib.cpp b/libs/rs/rsScriptC_Lib.cpp
index 1ef6b4e..b46e1cf 100644
--- a/libs/rs/rsScriptC_Lib.cpp
+++ b/libs/rs/rsScriptC_Lib.cpp
@@ -188,6 +188,11 @@
     return amount < low ? low : (amount > high ? high : amount);
 }
 
+static int SC_clamp(int amount, int low, int high)
+{
+    return amount < low ? low : (amount > high ? high : amount);
+}
+
 static float SC_maxf(float a, float b)
 {
     return a > b ? a : b;
@@ -826,6 +831,8 @@
         "void", "(int)" },
 
     // math
+    { "modf", (void *)&fmod,
+        "float", "(float, float)" },
     { "abs", (void *)&abs,
         "int", "(int)" },
     { "absf", (void *)&fabs,
@@ -870,6 +877,8 @@
         "int", "(int)" },
     { "sqrf", (void *)&SC_sqrf,
         "float", "(float)" },
+    { "clamp", (void *)&SC_clamp,
+        "int", "(int, int, int)" },
     { "clampf", (void *)&SC_clampf,
         "float", "(float, float, float)" },
     { "distf2", (void *)&SC_distf2,