Quick Settings Tiles (almost all there is to know about them)

About this document

This document is a more or less comprehensive summary of the state and infrastructure used by Quick Settings tiles. It provides descriptions about the lifecycle of a tile, how to create new tiles and how SystemUI manages and displays tiles, among other topics.

What are Quick Settings Tiles?

Quick Settings (from now on, QS) is the expanded panel that contains shortcuts for the user to toggle many settings. This is opened by expanding the notification drawer twice (or once when phone is locked). Quick Quick Settings (QQS) is the smaller panel that appears on top of the notifications before expanding twice and contains some of the toggles with no secondary line.

Each of these toggles that appear either in QS or QQS are called Quick Settings Tiles (or tiles for short). They allow the user to enable or disable settings quickly and sometimes provides access to more comprehensive settings pages.

The following image shows QQS on the left and QS on the right, with the tiles highlighted.

QQS on the left, QS on the right

QS Tiles usually depend on one or more Controllers that bind the tile with the necessary service. Controllers are obtained by the backend and used for communication between the user and the device.

A note on multi-user support

All the classes described in this document that live inside SystemUI are only instantiated in the process of user 0. The different controllers that back the QS Tiles (also instantiated just in user 0) are user aware and provide an illusion of different instances for different users.

For an example on this, see RotationLockController. This controller for the RotationLockTile listens to changes in all users.

What are tiles made of?

Tile backend

QS Tiles are composed of the following backend classes.

  • QSTile: Interface providing common behavior for all Tiles. This class also contains some useful utility classes needed for the tiles.
    • Icon: Defines the basic interface for an icon as used by the tiles.
    • State: Encapsulates the state of the Tile in order to communicate between the backend and the UI.
  • QSTileImpl: Abstract implementation of QSTile, providing basic common behavior for all tiles. Also implements extensions for different types of Icon. All tiles currently defined in SystemUI subclass from this implementation.
  • SystemUI/src/com/android/systemui/qs/tiles: Each tile from SystemUI is defined here by a class that extends QSTileImpl. These implementations connect to corresponding controllers. The controllers serve two purposes:
    • track the state of the device and notify the tile when a change has occurred (for example, bluetooth connected to a device)
    • accept actions from the tiles to modify the state of the phone (for example, enablind and disabling wifi).
  • CustomTile: Equivalent to the tiles in the previous item, but used for 3rd party tiles. In depth information to be found in CustomTile

All the elements in SystemUI that work with tiles operate on QSTile or the interfaces defined in it. However, all the current implementations of tiles in SystemUI subclass from QSTileImpl, as it takes care of many common situations. Throughout this document, we will focus on QSTileImpl as examples of tiles.

The interfaces in QSTile as well as other interfaces described in this document can be used to implement plugins to add additional tiles or different behavior. For more information, see plugins.md

Tile State

Each tile has an associated State object that is used to communicate information to the corresponding view. The base class State has (among others) the following fields:

  • state: one of Tile#STATE_UNAVAILABLE, Tile#STATE_ACTIVE, Tile#STATE_INACTIVE.
  • icon; icon to display. It may depend on the current state.
  • label: usually the name of the tile.
  • secondaryLabel: text to display in a second line. Usually extra state information.
  • contentDescription
  • expandedAccessibilityClassName: usually Switch.class.getName() for boolean Tiles. This will make screen readers read the current state of the tile as well as the new state when it's toggled. For this, the Tile has to use BooleanState.
  • handlesLongClick: whether the Tile will handle long click. If it won't, it should be set to false so it will not be announced for accessibility.

Setting any of these fields during QSTileImpl#handleUpdateState will update the UI after it.

Additionally. BooleanState has a value boolean field that usually would be set to state == Tile#STATE_ACTIVE. This is used by accessibility services along with expandedAccessibilityClassName.

SystemUI tiles

Each tile defined in SystemUI extends QSTileImpl. This abstract class implements some common functions and leaves others to be implemented by each tile, in particular those that determine how to handle different events (refresh, click, etc.).

For more information on how to implement a tile in SystemUI, see Implementing a SystemUI tile.

Tile views

Each Tile has a couple of associated views for displaying it in QS and QQS. These views are updated after the backend updates the State using QSTileImpl#handleUpdateState.

  • QSTileView: Abstract class that provides basic Tile functionality. These allows external Factories to create Tiles.
  • QSTileViewImpl: Implementation of QSTileView. It takes care of the following:
    • Holding the icon
    • Background color and shape
    • Ripple
    • Click listening
    • Labels
  • QSIconView
  • QSIconViewImpl

QSIconView and QSIconViewImpl

QSIconView is an interface that define the basic actions that icons have to respond to. Its base implementation in SystemUI is QSIconViewImpl and it and its subclasses are used by all QS tiles.

This ViewGroup is a container for the icon used in each tile. It has methods to apply the current State of the tile, modifying the icon (color and animations). Classes that inherit from this can add other details that are modified when the State changes.

Each QSTileImpl can specify that they use a particular implementation of this class when creating an icon.

How are the backend and the views related?

The backend of the tiles (all the implementations of QSTileImpl) communicate with the views by using a State. The backend populates the state, and then the view maps the state to a visual representation.

It's important to notice that the state of the tile (internal or visual) is not directly modified by a user action like clicking on the tile. Instead, acting on a tile produces internal state changes on the device, and those trigger the changes on the tile state and UI.

When a container for tiles (QuickQSPanel or QSPanel) has to display tiles, they create a TileRecord. This associates the corresponding QSTile with its QSTileView, doing the following:

  • Create the corresponding QSTileView to display in that container.
  • Create a callback for QSTile to call when its state changes. Note that a single tile will normally have up to two callbacks: one for QS and one for QQS.

Life of a tile click

This is a brief run-down of what happens when a user clicks on a tile. Internal changes on the device (for example, changes from Settings) will trigger this process starting in step 3. Throughout this section, we assume that we are dealing with a QSTileImpl.

  1. User clicks on tile. The following calls happen in sequence:
    1. QSTileViewImpl#onClickListener.
    2. QSTile#click.
    3. QSTileImpl#handleClick. This last call sets the new state for the device by using the associated controller.
  2. State in the device changes. This is normally outside of SystemUI's control.
  3. Controller receives a callback (or Intent) indicating the change in the device. The following calls happen:
    1. QSTileImpl#refreshState, maybe passing an object with necessary information regarding the new state.
    2. QSTileImpl#handleRefreshState
  4. QSTileImpl#handleUpdateState is called to update the state with the new information. This information can be obtained both from the Object passed to refreshState as well as from the controller.
  5. If the state has changed (in at least one element), QSTileImpl#handleStateChanged is called. This will trigger a call to all the associated QSTile.Callback#onStateChanged, passing the new State.
  6. QSTileView#onStateChanged is called and this calls QSTileView#handleStateChanged. This method maps the state into the view:
    • The tile colors change to match the new state.
    • QSIconView.setIcon is called to apply the correct state to the icon and the correct icon to the view.
    • The tile labels change to match the new state.

Third party tiles (TileService)

A third party tile is any Quick Settings tile that is provided by an app (that's not SystemUI). This is implemented by developers subclassing TileService and interacting with its API.

API classes

The classes that define the public API are in core/java/android/service/quicksettings.

Tile

Parcelable class used to communicate information about the state between the external app and SystemUI. The class supports the following fields:

  • Label
  • Subtitle
  • Icon
  • State (Tile#STATE_ACTIVE, Tile#STATE_INACTIVE, Tile#STATE_UNAVAILABLE)
  • Content description

Additionally, it provides a method to notify SystemUI that the information may have changed and the tile should be refreshed.

TileService

This is an abstract Service that needs to be implemented by the developer. The Service manifest must have the permission android.permission.BIND_QUICK_SETTINGS_TILE and must respond to the action android.service.quicksettings.action.QS_TILE. This will allow SystemUI to find the available tiles and display them to the user.

The implementer is responsible for creating the methods that will respond to the following calls from SystemUI:

  • onTileAdded: called when the tile is added to QS.
  • onTileRemoved: called when the tile is removed from QS.
  • onStartListening: called when QS is opened and the tile is showing. This marks the start of the window when calling getQSTile is safe and will provide the correct object.
  • onStopListening: called when QS is closed or the tile is no longer visible by the user. This marks the end of the window described in onStartListening.
  • onClick: called when the user clicks on the tile.

Additionally, the following final methods are provided:

  • public final Tile getQsTile()
    

    Provides the tile object that can be modified. This should only be called in the window between onStartListening and onStopListening.

  • public final boolean isLocked()
    
    public final boolean isSecure()
    

    Provide information about the secure state of the device. This can be used by the tile to accept or reject actions on the tile.

  • public final void unlockAndRun(Runnable)
    

    May prompt the user to unlock the device if locked. Once the device is unlocked, it runs the given Runnable.

  • public final void showDialog(Dialog)
    

    Shows the provided dialog.

Binding

When the Service is bound, a callback Binder is provided by SystemUI for all the callbacks, as well as an identifier token (Binder). This token is used in the callbacks to identify this TileService and match it to the corresponding tile.

The tiles are bound once immediately on creation. After that, the tile is bound whenever it should start listening. When the panels are closed, and the tile is set to stop listening, it will be unbound after a delay of TileServiceManager#UNBIND_DELAY (30s), if it's not set to listening again.

Active tile

A TileService can be declared as an active tile by adding specific meta-data to its manifest ( see TileService#META_DATA_ACTIVE_TILE). In this case, it won't receive a call of onStartListening when QS is opened. Instead, the tile must request listening status by making a call to TileService#requestListeningState with its component name. This will initiate a window that will last until the tile is updated.

The tile will also be granted listening status if it's clicked by the user.

SystemUI classes

The following sections describe the classes that live in SystemUI to support third party tiles. These classes live in SystemUI/src/com/android/systemui/qs/external

CustomTile

This class is an subclass of QSTileImpl to be used with third party tiles. It provides similar behavior to SystemUI tiles as well as handling exclusive behavior like lifting default icons and labels from the application manifest.

TileServices

This class is the central controller for all tile services that are currently in Quick Settings as well as provides the support for starting new ones. It is also an implementation of the Binder that receives all calls from current TileService components and dispatches them to SystemUI or the corresponding CustomTile.

Whenever a binder call is made to this class, it matches the corresponding token assigned to the TileService with the ComponentName and verifies that the call comes from the right UID to prevent spoofing.

As this class is the only one that‘s aware of every TileService that’s currently bound, it is also in charge of requesting some to be unbound whenever there is a low memory situation.

TileLifecycleManager

This class is in charge of binding and unbinding to a particular TileService when necessary, as well as sending the corresponding binder calls. It does not decide whether the tile should be bound or unbound, unless it's requested to process a message. It additionally handles errors in the Binder as well as changes in the corresponding component (like updates and enable/disable).

The class has a queue that stores requests while the service is not bound, to be processed as soon as the service is bound.

Each TileService gets assigned an exclusive TileLifecycleManager when its corresponding tile is added to the set of current ones and kept as long as the tile is available to the user.

TileServiceManager

Each instance of this class is an intermediary between the TileServices controller and a TileLifecycleManager corresponding to a particular TileService.

This class handles management of the service, including:

  • Deciding when to bind and unbind, requesting it to the TileLifecycleManager.
  • Relaying messages to the TileService through the TileLifecycleManager.
  • Determining the service's bind priority (to deal with OOM situations).
  • Detecting when the package/component has been removed in order to remove the tile and references to it.

How are tiles created/instantiated?

This section describes the classes that aid in the creation of each tile as well as the complete lifecycle of a tile. The current system makes use of flows to propagate information downstream.

First we describe three important interfaces/classes.

TileSpecRepository (and UserTileSpecRepository)

These classes keep track of the current tiles for each user, as a list of Tile specs. While the device is running, this is the source of truth of tiles for that user.

The list is persisted to Settings.Secure every time it changes so it will be available upon restart or backup. In particular, any changes in the secure setting while this repository is tracking the list of tiles will be reverted.

The class provides a Flow<List<TileSpec>> for each user that can be collected to keep track of the current list of tiles.

Tile specs

Each single tile is identified by a spec, which is a unique String for that type of tile. The current tiles are stored as a Setting string of comma separated values of these specs. Additionally, the default tiles (that appear on a fresh system) configuration value is stored likewise.

SystemUI tile specs are usually a single simple word identifying the tile (like wifi or battery). Custom tile specs are always a string of the form custom(...) where the ellipsis is a flattened String representing the ComponentName for the corresponding TileService.

We represent these internally using a TileSpec class that can distinguish between platform tiles and custom tiles.

CurrentTilesInteractor

This class consumes the lists of specs provided by TileSpecRepository and produces a Flow<List<Pair<TileSpec, QSTile>>> with the current tiles for the current user.

Internally, whenever the list of tiles changes, the following operation is performed:

  • Properly dispose of tiles that are no longer in the current list.
  • Properly dispose of tiles that are no longer available.
  • If the user has changed, relay the new user to the platform tiles and destroy any custom tiles.
  • Create new tiles as needed, disposing those that are not available or when the corresponding service does not exist.
  • Reorder the tiles.

Also, when this is completed, we pass the final list back to the repository so it matches the correct list of tiles.

QSFactory

This interface provides a way of creating tiles and views from a spec. It can be used in plugins to provide different definitions for tiles.

In SystemUI there is only one implementation of this factory and that is the default factory (QSFactoryImpl) in CurrentTilesInteractorImpl.

QSFactoryImpl

This class implements the following method as specified in the QSFactory interface:

  • public QSTile createTile(String)
    

    Creates a tile (backend) from a given spec. The factory has a map with providers for all of the SystemUI tiles, returning one when the correct spec is used.

    If the spec is not recognized but it has the custom( prefix, the factory tries to create a CustomTile for the component in the spec.

    As part of filtering not valid tiles, custom tiles that don't have a corresponding valid service component are never instantiated.

Lifecycle of a Tile

We describe first the parts of the lifecycle that are common to SystemUI tiles and third party tiles. Following that, there will be a section with the steps that are exclusive to third party tiles.

  1. The tile is added through the QS customizer by the user. This will send the new list of tiles to TileSpecRepository which will update its internal state and also store the new value in the secure setting sysui_qs_tiles. This step could also happen if StatusBar adds tiles (either through adb, or through its service interface as with the DevelopmentTiles).
  2. This updates the flow that CurrentTilesInteractor is collecting from, triggering the process described above.
  3. CurrentTilesInteractor calls the available QSFactory classes in order to find one that will be able to create a tile with that spec. Assuming that QSFactoryImpl managed to create the tile, which is some implementation of QSTile (either a SystemUI subclass of QSTileImpl or a CustomTile) it will be added to the current list. If the tile is available, it's stored in a map and things proceed forward.
  4. CurrentTilesInteractor updates its flow and classes collecting from it will be notified of the change. In particular, QSPanel and QuickQSPanel receive this call with the full list of tiles. We will focus on these two classes.
  5. For each tile in this list, a QSTileView is created (collapsed or expanded) and attached to a TileRecord containing the tile backend and the view. Additionally:
    • a callback is attached to the tile to communicate between the backend and the view or the panel.
    • the click listeners in the tile are attached to those of the view.
  6. The tile view is added to the corresponding layout.

When the tile is removed from the list of current tiles, all these classes are properly disposed including removing the callbacks and making sure that the backends remove themselves from the controllers they were listening to.

Lifecycle of a CustomTile

In step 3 of the previous process, when a CustomTile is created, additional steps are taken to ensure the proper binding to the service as described in Third party tiles (TileService).

  1. The CustomTile obtains the TileServices class from the QSTileHost and request the creation of a TileServiceManager with its token. As the spec for the CustomTile contains the ComponentName of the associated service, this can be used to bind to it.
  2. The TileServiceManager creates its own TileLifecycleManager to take care of binding to the service.
  3. TileServices creates maps between the token, the CustomTile, the TileServiceManager, the token and the ComponentName.

Implementing a tile

This section describes necessary and recommended steps when implementing a Quick Settings tile. Some of them are optional and depend on the requirements of the tile.

Implementing a SystemUI tile

  1. Create a class (preferably in SystemUI/src/com/android/systemui/qs/tiles) implementing QSTileImpl with a particular type of State as a parameter.
  2. Create an injectable constructor taking a QSHost and whichever classes are needed for the tile's operation. Normally this would be other SystemUI controllers.
  3. Implement the methods described in Abstract methods in QSTileImpl. Look at other tiles for help. Some considerations to have in mind:
    • If the tile will not support long click (like the FlashlightTile), set state.handlesLongClick to false (maybe in newTileState).
    • Changes to the tile state (either from controllers or from clicks) should call refreshState.
    • Use only handleUpdateState to modify the values of the state to the new ones. This can be done by polling controllers or through the arg parameter.
    • If the controller is not a CallbackController, respond to handleSetListening by attaching/dettaching from controllers.
    • Implement isAvailable so the tile will not be created when it's not necessary.
  4. Either create a new feature module or find an existing related feature module and add the following binding method:
    • @Binds
      @IntoMap
      @StringKey(YourNewTile.TILE_SPEC) // A unique word that will map to YourNewTile
      fun bindYourNewTile(yourNewTile: YourNewTile): QSTileImpl<*>
      
  5. In SystemUI/res/values/config.xml, modify quick_settings_tiles_stock and add the spec defined in the previous step. If necessary, add it also to quick_settings_tiles_default. The first one contains a list of all the tiles that SystemUI knows how to create (to show to the user in the customization screen). The second one contains only the default tiles that the user will experience on a fresh boot or after they reset their tiles.
  6. In SystemUI/res/values/tiles_states_strings.xml, add a new array for your tile. The name has to be tile_states_<spec>. Use a good description to help the translators.
  7. In SystemUI/src/com/android/systemui/qs/tileimpl/QSTileViewImpl.kt, add a new element to the map in SubtitleArrayMapping corresponding to the resource created in the previous step.

Abstract methods in QSTileImpl

Following are methods that need to be implemented when creating a new SystemUI tile. TState is a type variable of type State.

  •   public TState newTileState()
    

    Creates a new State for this tile to use. Each time the state changes, it is copied into a new one and the corresponding fields are modified. The framework provides State, BooleanState (has an on and off state and provides this as a content description), SignalState (BooleanState with activityIn and activityOut), and SlashState (can be rotated or slashed through).

    If a tile has special behavior (no long click, no ripple), it can be set in its state here.

  •   public void handleSetListening(boolean)
    

    Initiates or terminates listening behavior, like listening to Callbacks from controllers. This gets triggered when QS is expanded or collapsed (i.e., when the tile is visible and actionable). Most tiles (like WifiTile) do not implement this. Instead, Tiles are LifecycleOwner and are marked as RESUMED or DESTROYED in QSTileImpl#handleListening and handled as part of the lifecycle of CallbackController

  •   public QSIconView createTileView(Context)
    

    Allows a Tile to use a QSIconView different from QSIconViewImpl ( see Tile views), which is the default defined in QSTileImpl

  •   public Intent getLongClickIntent()
    

    Determines the Intent launched when the Tile is long pressed.

  •   protected void handleClick()
    
      protected void handleSecondaryClick()
    
      protected void handleLongClick()
    

    Handles what to do when the Tile is clicked. In general, a Tile will make calls to its controller here and maybe update its state immediately (by calling QSTileImpl#refreshState). A Tile can also decide to ignore the click here, if it's Tile#STATE_UNAVAILABLE.

    By default long click redirects to click and long click launches the intent defined in getLongClickIntent.

  •   protected void handleUpdateState(TState, Object)
    

    Updates the State of the Tile based on the state of the device as provided by the respective controller. It will be called every time the Tile becomes visible, is interacted with or QSTileImpl#refreshState is called. After this is done, the updated state will be reflected in the UI.

  • @Deprecated
    public int getMetricsCategory()
    

    Identifier for this Tile, as defined in proto/src/metrics_constants/metrics_constants.proto. This is used to log events related to this Tile. This is now deprecated in favor of UiEvent that use the tile spec.

  • public boolean isAvailable()
    

    Determines if a Tile is available to be used (for example, disable WifiTile in devices with no Wifi support). If this is false, the Tile will be destroyed upon creation.

  • public CharSequence getTileLabel()
    

    Provides a default label for this Tile. Used by the QS Panel customizer to show a name next to each available tile.

Implementing a third party tile

For information about this, use the Android Developer documentation for TileService.

AutoAddable tiles

AutoAddable tiles are tiles that are not part of the default set, but will be automatically added for the user, when the user enabled a feature for the first time. For example:

  • When the user creates a work profile, the work profile tile is automatically added.
  • When the user sets up a hotspot for the first time, the hotspot tile is automatically added.

In order to declare a tile as auto-addable, there are two ways:

  • If the tile can be tied to a secure setting such that the tile should be auto added after that setting has changed to a non-zero value for the first time, a new line can be added to the string-array config_quickSettingsAutoAdd in config.xml.

  • If more specific behavior is needed, a new AutoAddable can be added in the autoaddables package. This can have custom logic that produces a flow of signals on when the tile should be auto-added (or auto-removed in special cases).

    Special case: If the data comes from a CallbackController, a special CallbackControllerAutoAddable can be created instead that handles a lot of the common code.

AutoAddRepository (and UserAutoAddRepository)

These classes keep track of tiles that have been auto-added for each user, as a list of Tile specs. While the device is running, this is the source of truth of already auto-added tiles for that user.

The list is persisted to Settings.Secure every time it changes so it will be available upon restart or backup. In particular, any changes in the secure setting while this repository is tracking the list of tiles will be reverted.

The class provides a Flow<Set<TileSpec>> for each user that can be collected to keep track of the set of already auto added tiles.

AutoAddInteractor

This class collects all registered (through Dagger) AutoAddables and merges all the signals for the current user. It will add/remove tiles as necessary and mark them as such in the AutoAddRepository.

Backup and restore

It's important to point out that B&R of Quick Settings tiles only concerns itself with restoring, for each user, the list of current tiles and their order. The state of the tiles (or other things that can be accessed from them like list of WiFi networks) is the concern of each feature team and out of the scope of Quick Settings.

In order to provide better support to restoring Quick Settings tiles and prevent overwritten or inconsistent data, the system has the following steps:

  1. When Settings.Secure.SYSUI_QS_TILES and Settings.Secure.QS_AUTO_TILES are restored, a broadcast is sent to SystemUI. This is handled by SettingsHelper. The broadcasts are received by QSSettingsRestoredRepository and grouped by user into a data object. As described above, the change performed by the restore in settings is overriden by the corresponding repositories.
  2. Once both settings have been restored, the data is reconciled with the current data, to account for tiles that may have been auto-added between the start of SystemUI and the time the restore happened. The guiding principles for the reconciliation are as follows:
    • We assume that the user expects the restored tiles to be the ones to be present after restore, so those are taken as the basis for the reconciliation.
    • Any tile that was auto-added before the restore, but had not been auto-added in the source device, is auto-added again (preferably in a similar position).
    • Any tile that was auto-added before the restore, and it was also auto-added in the source device, but not present in the restored tiles, is considered removed by the user and therefore not restored.
    • Every tile that was marked as auto-added (all tiles in source + tiles added before restore) are set as auto-added.

Logs for debugging

The following log buffers are used for Quick Settings debugging purposes:

QSLog

Logs events in the individual tiles, like listening state, clicks, and status updates.

QSTileListLog

Logs changes in the current set of tiles for each user, including when tiles are created or destroyed, and the reason for that. It also logs what operation caused the tiles to change (add, remove, change, restore).

QSAutoAddLog

Logs operations of auto-add (or auto-remove) of tiles.

QSRestoreLog

Logs the data obtained after a successful restore of the settings. This is the data that will be used for reconciliation.