Fix white scrim background being white over hub on dream
Each ScrimState is a separate class instance, so calling prepare in an
attempt to reuse code didn't work as intended.
Also updated tests to properly test the intended behavior instead of
passing trivially. Verified updated openShadeOnHubOverDream test fails
without the corresponding ScrimController change and passes afterwards.
Bug: 323036128
Fixed: 323036128
Test: atest ScrimControllerTest
also manually verified on device
Flag: ACONFIG com.android.systemui.communal_hub TEAMFOOD
Change-Id: I545dddfd42117310bb5630c2b85a2715469c482b
diff --git a/packages/SystemUI/src/com/android/systemui/statusbar/phone/ScrimState.java b/packages/SystemUI/src/com/android/systemui/statusbar/phone/ScrimState.java
index d4960d7..712f65d 100644
--- a/packages/SystemUI/src/com/android/systemui/statusbar/phone/ScrimState.java
+++ b/packages/SystemUI/src/com/android/systemui/statusbar/phone/ScrimState.java
@@ -328,7 +328,14 @@
GLANCEABLE_HUB_OVER_DREAM {
@Override
public void prepare(ScrimState previousState) {
- GLANCEABLE_HUB.prepare(previousState);
+ // No scrims should be visible by default in this state.
+ mBehindAlpha = 0;
+ mNotifAlpha = 0;
+ mFrontAlpha = 0;
+
+ mFrontTint = Color.TRANSPARENT;
+ mBehindTint = mBackgroundColor;
+ mNotifTint = mClipQsScrim ? mBackgroundColor : Color.TRANSPARENT;
}
};
diff --git a/packages/SystemUI/tests/src/com/android/systemui/statusbar/phone/ScrimControllerTest.java b/packages/SystemUI/tests/src/com/android/systemui/statusbar/phone/ScrimControllerTest.java
index cdbbc93..f947640 100644
--- a/packages/SystemUI/tests/src/com/android/systemui/statusbar/phone/ScrimControllerTest.java
+++ b/packages/SystemUI/tests/src/com/android/systemui/statusbar/phone/ScrimControllerTest.java
@@ -747,14 +747,16 @@
// Open the bouncer.
mScrimController.setRawPanelExpansionFraction(0f);
+ when(mStatusBarKeyguardViewManager.isPrimaryBouncerInTransit()).thenReturn(true);
mScrimController.setBouncerHiddenFraction(KeyguardBouncerConstants.EXPANSION_VISIBLE);
finishAnimationsImmediately();
- // Only behind widget is visible.
+ // Only behind scrim is visible.
assertScrimAlpha(Map.of(
mScrimInFront, TRANSPARENT,
mNotificationsScrim, TRANSPARENT,
mScrimBehind, OPAQUE));
+ assertScrimTint(mScrimBehind, mSurfaceColor);
// Bouncer is closed.
mScrimController.setBouncerHiddenFraction(KeyguardBouncerConstants.EXPANSION_HIDDEN);
@@ -773,8 +775,9 @@
mScrimController.transitionTo(ScrimState.GLANCEABLE_HUB);
// Open the shade.
- mScrimController.transitionTo(SHADE_LOCKED);
mScrimController.setQsPosition(1f, 0);
+ mScrimController.setRawPanelExpansionFraction(1);
+ mScrimController.setTransitionToFullShadeProgress(1, 0);
finishAnimationsImmediately();
// Shade scrims are visible.
@@ -782,8 +785,10 @@
mNotificationsScrim, OPAQUE,
mScrimInFront, TRANSPARENT,
mScrimBehind, OPAQUE));
+ assertScrimTint(mScrimBehind, Color.BLACK);
+ assertScrimTint(mNotificationsScrim, Color.TRANSPARENT);
- mScrimController.transitionTo(ScrimState.GLANCEABLE_HUB);
+ mScrimController.setTransitionToFullShadeProgress(0, 0);
finishAnimationsImmediately();
// All scrims are transparent.
@@ -813,14 +818,16 @@
// Open the bouncer.
mScrimController.setRawPanelExpansionFraction(0f);
+ when(mStatusBarKeyguardViewManager.isPrimaryBouncerInTransit()).thenReturn(true);
mScrimController.setBouncerHiddenFraction(KeyguardBouncerConstants.EXPANSION_VISIBLE);
finishAnimationsImmediately();
- // Only behind widget is visible.
+ // Only behind scrim is visible.
assertScrimAlpha(Map.of(
mScrimInFront, TRANSPARENT,
mNotificationsScrim, TRANSPARENT,
mScrimBehind, OPAQUE));
+ assertScrimTint(mScrimBehind, mSurfaceColor);
// Bouncer is closed.
mScrimController.setBouncerHiddenFraction(KeyguardBouncerConstants.EXPANSION_HIDDEN);
@@ -839,7 +846,6 @@
mScrimController.transitionTo(ScrimState.GLANCEABLE_HUB_OVER_DREAM);
// Open the shade.
- mScrimController.transitionTo(SHADE_LOCKED);
mScrimController.setQsPosition(1f, 0);
mScrimController.setRawPanelExpansionFraction(1f);
finishAnimationsImmediately();
@@ -849,8 +855,11 @@
mNotificationsScrim, OPAQUE,
mScrimInFront, TRANSPARENT,
mScrimBehind, OPAQUE));
+ assertScrimTint(mScrimBehind, Color.BLACK);
+ assertScrimTint(mNotificationsScrim, Color.TRANSPARENT);
- mScrimController.transitionTo(ScrimState.GLANCEABLE_HUB_OVER_DREAM);
+ mScrimController.setQsPosition(0f, 0);
+ mScrimController.setRawPanelExpansionFraction(0f);
finishAnimationsImmediately();
// All scrims are transparent.