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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _ANDROID_GRAPHICS_SURFACETEXTURE_H
#define _ANDROID_GRAPHICS_SURFACETEXTURE_H
#include <android/native_window.h>
#include "jni.h"
namespace android {
class IGraphicBufferProducer;
class SurfaceTexture;
extern sp<ANativeWindow> android_SurfaceTexture_getNativeWindow(JNIEnv* env, jobject thiz);
extern bool android_SurfaceTexture_isInstanceOf(JNIEnv* env, jobject thiz);
/* Gets the underlying C++ SurfaceTexture object from a SurfaceTexture Java object. */
extern sp<SurfaceTexture> SurfaceTexture_getSurfaceTexture(JNIEnv* env, jobject thiz);
/* gets the producer end of the SurfaceTexture */
extern sp<IGraphicBufferProducer> SurfaceTexture_getProducer(JNIEnv* env, jobject thiz);
} // namespace android
#endif // _ANDROID_GRAPHICS_SURFACETEXTURE_H