Fix hardware overlay so all changes are commited when done.
diff --git a/libs/surfaceflinger/LayerBuffer.cpp b/libs/surfaceflinger/LayerBuffer.cpp
index a088b0a..2d949a0 100644
--- a/libs/surfaceflinger/LayerBuffer.cpp
+++ b/libs/surfaceflinger/LayerBuffer.cpp
@@ -594,6 +594,11 @@
}
}
+void LayerBuffer::OverlaySource::onDraw(const Region& clip) const
+{
+ mLayer.clearWithOpenGL(clip);
+}
+
void LayerBuffer::OverlaySource::onTransaction(uint32_t flags)
{
const Layer::State& front(mLayer.drawingState());
@@ -624,6 +629,7 @@
overlay_dev->setPosition(overlay_dev, mOverlay, x,y,w,h);
overlay_dev->setParameter(overlay_dev, mOverlay,
OVERLAY_TRANSFORM, mLayer.getOrientation());
+ overlay_dev->commit(overlay_dev, mOverlay);
}
}
}
diff --git a/libs/surfaceflinger/LayerBuffer.h b/libs/surfaceflinger/LayerBuffer.h
index fe879eb..746790b 100644
--- a/libs/surfaceflinger/LayerBuffer.h
+++ b/libs/surfaceflinger/LayerBuffer.h
@@ -138,6 +138,7 @@
sp<OverlayRef>* overlayRef,
uint32_t w, uint32_t h, int32_t format);
virtual ~OverlaySource();
+ virtual void onDraw(const Region& clip) const;
virtual void onTransaction(uint32_t flags);
virtual void onVisibilityResolved(const Transform& planeTransform);
private: