blob: 04225a20cfc2eb370164c4dac91becb50d4a56dd [file] [log] [blame]
/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_PIXEL_BUFFER_H
#define ANDROID_HWUI_PIXEL_BUFFER_H
#include <GLES3/gl3.h>
namespace android {
namespace uirenderer {
/**
* Represents a pixel buffer. A pixel buffer will be backed either by a
* PBO on OpenGL ES 3.0 and higher or by an array of uint8_t on other
* versions. If the buffer is backed by a PBO it will of type
* GL_PIXEL_UNPACK_BUFFER.
*
* To read from or write into a PixelBuffer you must first map the
* buffer using the map(AccessMode) method. This method returns a
* pointer to the beginning of the buffer.
*
* Before the buffer can be used by the GPU, for instance to upload
* a texture, you must first unmap the buffer. To do so, call the
* unmap() method.
*
* Mapping and unmapping a PixelBuffer can have the side effect of
* changing the currently active GL_PIXEL_UNPACK_BUFFER. It is
* therefore recommended to call Caches::unbindPixelbuffer() after
* using a PixelBuffer to upload to a texture.
*/
class PixelBuffer {
public:
enum BufferType {
kBufferType_Auto,
kBufferType_CPU
};
enum AccessMode {
kAccessMode_None = 0,
kAccessMode_Read = GL_MAP_READ_BIT,
kAccessMode_Write = GL_MAP_WRITE_BIT,
kAccessMode_ReadWrite = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT
};
/**
* Creates a new PixelBuffer object with the specified format and
* dimensions. The buffer is immediately allocated.
*
* The buffer type specifies how the buffer should be allocated.
* By default this method will automatically choose whether to allocate
* a CPU or GPU buffer.
*/
static PixelBuffer* create(GLenum format, uint32_t width, uint32_t height,
BufferType type = kBufferType_Auto);
virtual ~PixelBuffer() {
}
/**
* Returns the format of this render buffer.
*/
GLenum getFormat() const {
return mFormat;
}
/**
* Maps this before with the specified access mode. This method
* returns a pointer to the region of memory where the buffer was
* mapped.
*
* If the buffer is already mapped when this method is invoked,
* this method will return the previously mapped pointer. The
* access mode can only be changed by calling unmap() first.
*
* The specified access mode cannot be kAccessMode_None.
*/
virtual uint8_t* map(AccessMode mode = kAccessMode_ReadWrite) = 0;
/**
* Unmaps this buffer, if needed. After the buffer is unmapped,
* the pointer previously returned by map() becomes invalid and
* should not be used. After calling this method, getMappedPointer()
* will always return NULL.
*/
virtual void unmap() = 0;
/**
* Returns the current access mode for this buffer. If the buffer
* is not mapped, this method returns kAccessMode_None.
*/
AccessMode getAccessMode() const {
return mAccessMode;
}
/**
* Returns the currently mapped pointer. Returns NULL if the buffer
* is not mapped.
*/
virtual uint8_t* getMappedPointer() const = 0;
/**
* Upload the specified rectangle of this pixel buffer as a
* GL_TEXTURE_2D texture. Calling this method will trigger
* an unmap() if necessary.
*/
virtual void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) = 0;
/**
* Upload the specified rectangle of this pixel buffer as a
* GL_TEXTURE_2D texture. Calling this method will trigger
* an unmap() if necessary.
*
* This is a convenience function provided to save callers the
* trouble of computing the offset parameter.
*/
void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height) {
upload(x, y, width, height, getOffset(x, y));
}
/**
* Returns the width of the render buffer in pixels.
*/
uint32_t getWidth() const {
return mWidth;
}
/**
* Returns the height of the render buffer in pixels.
*/
uint32_t getHeight() const {
return mHeight;
}
/**
* Returns the size of this pixel buffer in bytes.
*/
uint32_t getSize() const {
return mWidth * mHeight * formatSize(mFormat);
}
/**
* Returns the offset of a pixel in this pixel buffer, in bytes.
*/
uint32_t getOffset(uint32_t x, uint32_t y) const {
return (y * mWidth + x) * formatSize(mFormat);
}
/**
* Returns the number of bytes per pixel in the specified format.
*
* Supported formats:
* GL_ALPHA
* GL_RGBA
*/
static uint32_t formatSize(GLenum format) {
switch (format) {
case GL_ALPHA:
return 1;
case GL_RGBA:
return 4;
}
return 0;
}
/**
* Returns the alpha channel offset in the specified format.
*
* Supported formats:
* GL_ALPHA
* GL_RGBA
*/
static uint32_t formatAlphaOffset(GLenum format) {
switch (format) {
case GL_ALPHA:
return 0;
case GL_RGBA:
return 3;
}
ALOGE("unsupported format: %d",format);
return 0;
}
protected:
/**
* Creates a new render buffer in the specified format and dimensions.
* The format must be GL_ALPHA or GL_RGBA.
*/
PixelBuffer(GLenum format, uint32_t width, uint32_t height):
mFormat(format), mWidth(width), mHeight(height), mAccessMode(kAccessMode_None) {
}
GLenum mFormat;
uint32_t mWidth;
uint32_t mHeight;
AccessMode mAccessMode;
}; // class PixelBuffer
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_PIXEL_BUFFER_H