Make sure surface control is really valid before giving it to client

Checking mSurfaceControl!=null is not enough to ensure the surface is
valid. tryStartExitingAnimation() could destroy/save the surface before
app is stopped, if it decided the surface is no longer needed.

Use WSA.hasSurface() to check if the surface control is really valid.

bug: 30766796
Change-Id: I7724f1929d4ebc3f9a7a3b19eec638d7a7d7b910
diff --git a/services/core/java/com/android/server/wm/WindowManagerService.java b/services/core/java/com/android/server/wm/WindowManagerService.java
index f2f85bf..1f82f0c 100644
--- a/services/core/java/com/android/server/wm/WindowManagerService.java
+++ b/services/core/java/com/android/server/wm/WindowManagerService.java
@@ -2908,12 +2908,11 @@
                     }
                     result |= RELAYOUT_RES_SURFACE_CHANGED;
                 }
-                final WindowSurfaceController surfaceController = winAnimator.mSurfaceController;
-                if (viewVisibility == View.VISIBLE && surfaceController != null) {
+                if (viewVisibility == View.VISIBLE && winAnimator.hasSurface()) {
                     // We already told the client to go invisible, but the message may not be
                     // handled yet, or it might want to draw a last frame. If we already have a
                     // surface, let the client use that, but don't create new surface at this point.
-                    surfaceController.getSurface(outSurface);
+                    winAnimator.mSurfaceController.getSurface(outSurface);
                 } else {
                     if (DEBUG_VISIBILITY) Slog.i(TAG_WM, "Releasing surface in: " + win);