Ensure Dequeue/Queue duration is always set

Bug: 30662749
Change-Id: I35a4c26ce78536fc7a506ec2f92a8b9eecb12ec2
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index dafe1d1..dcaec42 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -578,6 +578,9 @@
                 = swap.queueDuration;
         mHaveNewSurface = false;
         mFrameNumber = -1;
+    } else {
+        mCurrentFrameInfo->set(FrameInfoIndex::DequeueBufferDuration) = 0;
+        mCurrentFrameInfo->set(FrameInfoIndex::QueueBufferDuration) = 0;
     }
 
     // TODO: Use a fence for real completion?