hwui: Caches: use mBoundTextures only for GL_TEXTURE_2D
bug:17441218
GLConsumer uses glBindTexture() directly instead of going through
Caches::bindTexture(). This can cause libhwui to draw with the wrong
texture bound in the following case which involves 2 TextureViews:
Frame 1:
GLConsumer::updateTexImage() calls glBindTexture(GL_TEXTURE_EXTERNAL_OES, 1)
HWUI renders TextureView A:
calls Caches::bindTexture(GL_TEXTURE_EXTERNAL_OES, 1) and draws
Frame 2:
GLConsumer::updateTexImage() calls glBindTexture(GL_TEXTURE_EXTERNAL_OES, 1)
GLConsumer::updateTexImage() calls glBindTexture(GL_TEXTURE_EXTERNAL_OES, 2)
HWUI renders TextureView A:
calls Caches::bindTexture(GL_TEXTURE_EXTERNAL_OES, 1) and draws
HWUI renders TextureView B:
calls Caches::bindTexture(GL_TEXTURE_EXTERNAL_OES, 2) and draws
In this case, HWUI will incorrectly draw TextureView A using texture 2 on
frame 2, because mBoundTextures[0]=1, even though the texture currently
bound to GL_TEXTURE_EXTERNAL_OES is 2.
Since GLConsumer is always used with a target of GL_TEXTURE_EXTERNAL_OES,
work around this problem by having mBoundTextures[] store only the
textures bound to the target GL_TEXTURE_2D. This is the common case
where the extra performance is needed. Since it's legal to have
different textures bound to GL_TEXTURE_2D and GL_TEXTURE_EXTERNAL_OES
on one texture unit, Caches::bindTexture() does not need to clear
mBoundTextures[mTextureUnit] when target != GL_TEXTURE_2D.
Change-Id: I8bc54ab8adcfacad7f3ed17a31236dc7a86c967a
Signed-off-by: Fred Fettinger <fred.fettinger@motorola.com>
diff --git a/libs/hwui/Caches.cpp b/libs/hwui/Caches.cpp
index 9855f71..f853d1f 100644
--- a/libs/hwui/Caches.cpp
+++ b/libs/hwui/Caches.cpp
@@ -551,9 +551,13 @@
}
void Caches::bindTexture(GLenum target, GLuint texture) {
- if (mBoundTextures[mTextureUnit] != texture) {
+ if (target == GL_TEXTURE_2D) {
+ bindTexture(texture);
+ } else {
+ // GLConsumer directly calls glBindTexture() with
+ // target=GL_TEXTURE_EXTERNAL_OES, don't cache this target
+ // since the cached state could be stale
glBindTexture(target, texture);
- mBoundTextures[mTextureUnit] = texture;
}
}
diff --git a/libs/hwui/Caches.h b/libs/hwui/Caches.h
index 726b74d..7aa628c 100644
--- a/libs/hwui/Caches.h
+++ b/libs/hwui/Caches.h
@@ -431,6 +431,7 @@
uint32_t mFunctorsCount;
+ // Caches texture bindings for the GL_TEXTURE_2D target
GLuint mBoundTextures[REQUIRED_TEXTURE_UNITS_COUNT];
OverdrawColorSet mOverdrawDebugColorSet;