| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "AssetAtlasService" |
| |
| #include "jni.h" |
| #include "JNIHelp.h" |
| #include "android/graphics/GraphicsJNI.h" |
| |
| #include <android_view_GraphicBuffer.h> |
| #include <cutils/log.h> |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| |
| #include <SkCanvas.h> |
| #include <SkBitmap.h> |
| |
| namespace android { |
| |
| // ---------------------------------------------------------------------------- |
| // Defines |
| // ---------------------------------------------------------------------------- |
| |
| // Defines how long to wait for the GPU when uploading the atlas |
| // This timeout is defined in nanoseconds (see EGL_KHR_fence_sync extension) |
| #define FENCE_TIMEOUT 2000000000 |
| |
| // ---------------------------------------------------------------------------- |
| // JNI Helpers |
| // ---------------------------------------------------------------------------- |
| |
| static struct { |
| jmethodID setNativeBitmap; |
| } gCanvasClassInfo; |
| |
| #define INVOKEV(object, method, ...) \ |
| env->CallVoidMethod(object, method, __VA_ARGS__) |
| |
| // ---------------------------------------------------------------------------- |
| // Canvas management |
| // ---------------------------------------------------------------------------- |
| |
| static jlong com_android_server_AssetAtlasService_acquireCanvas(JNIEnv* env, jobject, |
| jobject canvas, jint width, jint height) { |
| |
| SkBitmap* bitmap = new SkBitmap; |
| bitmap->allocN32Pixels(width, height); |
| bitmap->eraseColor(0); |
| INVOKEV(canvas, gCanvasClassInfo.setNativeBitmap, reinterpret_cast<jlong>(bitmap)); |
| |
| return reinterpret_cast<jlong>(bitmap); |
| } |
| |
| static void com_android_server_AssetAtlasService_releaseCanvas(JNIEnv* env, jobject, |
| jobject canvas, jlong bitmapHandle) { |
| |
| SkBitmap* bitmap = reinterpret_cast<SkBitmap*>(bitmapHandle); |
| INVOKEV(canvas, gCanvasClassInfo.setNativeBitmap, (jlong)0); |
| |
| delete bitmap; |
| } |
| |
| #define CLEANUP_GL_AND_RETURN(result) \ |
| if (fence != EGL_NO_SYNC_KHR) eglDestroySyncKHR(display, fence); \ |
| if (image) eglDestroyImageKHR(display, image); \ |
| if (texture) glDeleteTextures(1, &texture); \ |
| if (surface != EGL_NO_SURFACE) eglDestroySurface(display, surface); \ |
| if (context != EGL_NO_CONTEXT) eglDestroyContext(display, context); \ |
| eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); \ |
| eglReleaseThread(); \ |
| eglTerminate(display); \ |
| return result; |
| |
| static jboolean com_android_server_AssetAtlasService_upload(JNIEnv* env, jobject, |
| jobject graphicBuffer, jlong bitmapHandle) { |
| |
| SkBitmap* bitmap = reinterpret_cast<SkBitmap*>(bitmapHandle); |
| // The goal of this method is to copy the bitmap into the GraphicBuffer |
| // using the GPU to swizzle the texture content |
| sp<GraphicBuffer> buffer(graphicBufferForJavaObject(env, graphicBuffer)); |
| |
| if (buffer != NULL) { |
| EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
| if (display == EGL_NO_DISPLAY) return JNI_FALSE; |
| |
| EGLint major; |
| EGLint minor; |
| if (!eglInitialize(display, &major, &minor)) { |
| ALOGW("Could not initialize EGL"); |
| return JNI_FALSE; |
| } |
| |
| // We're going to use a 1x1 pbuffer surface later on |
| // The configuration doesn't really matter for what we're trying to do |
| EGLint configAttrs[] = { |
| EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, |
| EGL_RED_SIZE, 8, |
| EGL_GREEN_SIZE, 8, |
| EGL_BLUE_SIZE, 8, |
| EGL_ALPHA_SIZE, 0, |
| EGL_DEPTH_SIZE, 0, |
| EGL_STENCIL_SIZE, 0, |
| EGL_NONE |
| }; |
| EGLConfig configs[1]; |
| EGLint configCount; |
| if (!eglChooseConfig(display, configAttrs, configs, 1, &configCount)) { |
| ALOGW("Could not select EGL configuration"); |
| eglReleaseThread(); |
| eglTerminate(display); |
| return JNI_FALSE; |
| } |
| if (configCount <= 0) { |
| ALOGW("Could not find EGL configuration"); |
| eglReleaseThread(); |
| eglTerminate(display); |
| return JNI_FALSE; |
| } |
| |
| // These objects are initialized below but the default "null" |
| // values are used to cleanup properly at any point in the |
| // initialization sequence |
| GLuint texture = 0; |
| EGLImageKHR image = EGL_NO_IMAGE_KHR; |
| EGLSurface surface = EGL_NO_SURFACE; |
| EGLSyncKHR fence = EGL_NO_SYNC_KHR; |
| |
| EGLint attrs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; |
| EGLContext context = eglCreateContext(display, configs[0], EGL_NO_CONTEXT, attrs); |
| if (context == EGL_NO_CONTEXT) { |
| ALOGW("Could not create EGL context"); |
| CLEANUP_GL_AND_RETURN(JNI_FALSE); |
| } |
| |
| // Create the 1x1 pbuffer |
| EGLint surfaceAttrs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE }; |
| surface = eglCreatePbufferSurface(display, configs[0], surfaceAttrs); |
| if (surface == EGL_NO_SURFACE) { |
| ALOGW("Could not create EGL surface"); |
| CLEANUP_GL_AND_RETURN(JNI_FALSE); |
| } |
| |
| if (!eglMakeCurrent(display, surface, surface, context)) { |
| ALOGW("Could not change current EGL context"); |
| CLEANUP_GL_AND_RETURN(JNI_FALSE); |
| } |
| |
| // We use an EGLImage to access the content of the GraphicBuffer |
| // The EGL image is later bound to a 2D texture |
| EGLClientBuffer clientBuffer = (EGLClientBuffer) buffer->getNativeBuffer(); |
| EGLint imageAttrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE }; |
| image = eglCreateImageKHR(display, EGL_NO_CONTEXT, |
| EGL_NATIVE_BUFFER_ANDROID, clientBuffer, imageAttrs); |
| if (image == EGL_NO_IMAGE_KHR) { |
| ALOGW("Could not create EGL image"); |
| CLEANUP_GL_AND_RETURN(JNI_FALSE); |
| } |
| |
| glGenTextures(1, &texture); |
| glBindTexture(GL_TEXTURE_2D, texture); |
| glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image); |
| if (glGetError() != GL_NO_ERROR) { |
| ALOGW("Could not create/bind texture"); |
| CLEANUP_GL_AND_RETURN(JNI_FALSE); |
| } |
| |
| // Upload the content of the bitmap in the GraphicBuffer |
| glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap->width(), bitmap->height(), |
| GL_RGBA, GL_UNSIGNED_BYTE, bitmap->getPixels()); |
| if (glGetError() != GL_NO_ERROR) { |
| ALOGW("Could not upload to texture"); |
| CLEANUP_GL_AND_RETURN(JNI_FALSE); |
| } |
| |
| // The fence is used to wait for the texture upload to finish |
| // properly. We cannot rely on glFlush() and glFinish() as |
| // some drivers completely ignore these API calls |
| fence = eglCreateSyncKHR(display, EGL_SYNC_FENCE_KHR, NULL); |
| if (fence == EGL_NO_SYNC_KHR) { |
| ALOGW("Could not create sync fence %#x", eglGetError()); |
| CLEANUP_GL_AND_RETURN(JNI_FALSE); |
| } |
| |
| // The flag EGL_SYNC_FLUSH_COMMANDS_BIT_KHR will trigger a |
| // pipeline flush (similar to what a glFlush() would do.) |
| EGLint waitStatus = eglClientWaitSyncKHR(display, fence, |
| EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, FENCE_TIMEOUT); |
| if (waitStatus != EGL_CONDITION_SATISFIED_KHR) { |
| ALOGW("Failed to wait for the fence %#x", eglGetError()); |
| CLEANUP_GL_AND_RETURN(JNI_FALSE); |
| } |
| |
| CLEANUP_GL_AND_RETURN(JNI_TRUE); |
| } |
| |
| return JNI_FALSE; |
| } |
| |
| // ---------------------------------------------------------------------------- |
| // JNI Glue |
| // ---------------------------------------------------------------------------- |
| |
| #define FIND_CLASS(var, className) \ |
| var = env->FindClass(className); \ |
| LOG_FATAL_IF(! var, "Unable to find class " className); |
| |
| #define GET_METHOD_ID(var, clazz, methodName, methodDescriptor) \ |
| var = env->GetMethodID(clazz, methodName, methodDescriptor); \ |
| LOG_FATAL_IF(!var, "Unable to find method " methodName); |
| |
| const char* const kClassPathName = "com/android/server/AssetAtlasService"; |
| |
| static JNINativeMethod gMethods[] = { |
| { "nAcquireAtlasCanvas", "(Landroid/graphics/Canvas;II)J", |
| (void*) com_android_server_AssetAtlasService_acquireCanvas }, |
| { "nReleaseAtlasCanvas", "(Landroid/graphics/Canvas;J)V", |
| (void*) com_android_server_AssetAtlasService_releaseCanvas }, |
| { "nUploadAtlas", "(Landroid/view/GraphicBuffer;J)Z", |
| (void*) com_android_server_AssetAtlasService_upload }, |
| }; |
| |
| int register_android_server_AssetAtlasService(JNIEnv* env) { |
| jclass clazz; |
| |
| FIND_CLASS(clazz, "android/graphics/Canvas"); |
| GET_METHOD_ID(gCanvasClassInfo.setNativeBitmap, clazz, "setNativeBitmap", "(J)V"); |
| |
| return jniRegisterNativeMethods(env, kClassPathName, gMethods, NELEM(gMethods)); |
| } |
| |
| }; |