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page.title=Creating a Scene
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<h2>This lesson teaches you to</h2>
<li><a href="#FromLayout">Create a Scene From a Layout Resource</a></li>
<li><a href="#FromCode">Create a Scene in Your Code</a></li>
<li><a href="#Actions">Create Scene Actions</a></li>
<p>Scenes store the state of a view hierarchy, including all its views and their property
values. The transitions framework can run animations between a starting and an ending scene.
The starting scene is often determined automatically from the current state of the user
interface. For the ending scene, the framework enables you to create a scene from a layout
resource file or from a group of views in your code.</p>
<p>This lesson shows you how to create scenes in your app and how to define scene actions.
The next lesson shows you how to transition between two scenes.</p>
<p class="note"><strong>Note:</strong> The framework can animate changes in a single view
hierarchy without using scenes, as described in
<a href="{@docRoot}training/transitions/transitions.html#NoScenes">Apply a Transition Without
Scenes</a>. However, understanding this lesson is essential to work with transitions.</p>
<h2 id="FromLayout">Create a Scene From a Layout Resource</h2>
<p>You can create a {@link android.transition.Scene} instance directly from a layout resource
file. Use this technique when the view hierarchy in the file is mostly static. The resulting
scene represents the state of the view hierarchy at the time you created the
{@link android.transition.Scene} instance. If you change the view hierarchy, you have to
recreate the scene. The framework creates the scene from the entire view hierarchy in the
file; you can not create a scene from part of a layout file.</p>
<p>To create a {@link android.transition.Scene} instance from a layout resource file, retrieve
the scene root from your layout as a {@link android.view.ViewGroup} instance and then call the
{@link android.transition.Scene#getSceneForLayout Scene.getSceneForLayout()} method with the
scene root and the resource ID of the layout file that contains the view hierarchy for the
<h3>Define Layouts for Scenes</h3>
<p>The code snippets in the rest of this section show you how to create two different scenes
with the same scene root element. The snippets also demonstrate that you can load multiple
unrelated {@link android.transition.Scene} objects without implying that they are related to
each other.</p>
<p>The example consists of the following layout definitions:</p>
<li>The main layout of an activity with a text label and a child layout.</li>
<li>A relative layout for the first scene with two text fields.</li>
<li>A relative layout for the second scene with the same two text fields in different order.</li>
<p>The example is designed so that all of the animation occurs within the child layout of the
main layout for the activity. The text label in the main layout remains static.</p>
<p>The main layout for the activity is defined as follows:</p>
<p class="code-caption">res/layout/activity_main.xml</p>
&lt;LinearLayout xmlns:android=""
&lt;include layout="@layout/a_scene" />
<p>This layout definition contains a text field and a child layout for the scene root. The
layout for the first scene is included in the main layout file. This allows the app to display
it as part of the initial user interface and also to load it into a scene, since the framework
can load only a whole layout file into a scene.</p>
<p>The layout for the first scene is defined as follows:</p>
<p class="code-caption">res/layout/a_scene.xml</p>
&lt;RelativeLayout xmlns:android=""
android:layout_height="match_parent" >
android:text="Text Line 1" />
android:text="Text Line 2" />
<p>The layout for the second scene contains the same two text fields (with the same IDs)
placed in a different order and is defined as follows:</p>
<p class="code-caption">res/layout/another_scene.xml</p>
&lt;RelativeLayout xmlns:android=""
android:layout_height="match_parent" >
android:text="Text Line 2" />
android:text="Text Line 1" />
<h3>Generate Scenes from Layouts</h3>
<p>After you create definitions for the two relative layouts, you can obtain an scene for
each of them. This enables you to later transition between the two UI configurations.
To obtain a scene, you need a reference to the scene root and the layout resource ID.</p>
<p>The following code snippet shows you how to get a reference to the scene root and create
two {@link android.transition.Scene} objects from the layout files:</p>
Scene mAScene;
Scene mAnotherScene;
// Create the scene root for the scenes in this app
mSceneRoot = (ViewGroup) findViewById(;
// Create the scenes
mAScene = Scene.getSceneForLayout(mSceneRoot, R.layout.a_scene, this);
mAnotherScene =
Scene.getSceneForLayout(mSceneRoot, R.layout.another_scene, this);
<p>In the app, there are now two {@link android.transition.Scene} objects based on view
hierarchies. Both scenes use the scene root defined by the
{@link android.widget.FrameLayout} element in <code>res/layout/activity_main.xml</code>.</p>
<h2 id="FromCode">Create a Scene in Your Code</h2>
<p>You can also create a {@link android.transition.Scene} instance in your code from a
{@link android.view.ViewGroup} object. Use this technique when you modify the view hierarchies
directly in your code or when you generate them dynamically.</p>
<p>To create a scene from a view hierarchy in your code, use the
{@link android.transition.Scene#Scene(android.view.ViewGroup, android.view.View) Scene(sceneRoot, viewHierarchy)}
constructor. Calling this constructor is equivalent to calling the
{@link android.transition.Scene#getSceneForLayout Scene.getSceneForLayout()} method when you
have already inflated a layout file.</p>
<p>The following code snippet demonstrates how to create a {@link android.transition.Scene}
instance from the scene root element and the view hierarchy for the scene in your code:</p>
Scene mScene;
// Obtain the scene root element
mSceneRoot = (ViewGroup) mSomeLayoutElement;
// Obtain the view hierarchy to add as a child of
// the scene root when this scene is entered
mViewHierarchy = (ViewGroup) someOtherLayoutElement;
// Create a scene
mScene = new Scene(mSceneRoot, mViewHierarchy);
<h2 id="Actions">Create Scene Actions</h2>
<p>The framework enables you to define custom scene actions that the system runs when entering
or exiting a scene. In many cases, defining custom scene actions is not necessary, since the
framework animates the change between scenes automatically.</p>
<p>Scene actions are useful for handling these cases:</p>
<li>Animate views that are not in the same hierarchy. You can animate views for both the
starting and ending scenes using exit and entry scene actions.</li>
<li>Animate views that the transitions framework cannot animate automatically, such as
{@link android.widget.ListView} objects. For more information, see
<a href="{@docRoot}training/transitions/overview.html#Limitations">Limitations</a>.</li>
<p>To provide custom scene actions, define your actions as {@link java.lang.Runnable} objects
and pass them to the {@link android.transition.Scene#setExitAction Scene.setExitAction()} or
{@link android.transition.Scene#setEnterAction Scene.setEnterAction()} methods. The framework
calls the {@link android.transition.Scene#setExitAction setExitAction()} method on the starting
scene before running the transition animation and the {@link
android.transition.Scene#setEnterAction setEnterAction()} method on the ending scene after
running the transition animation.</p>
<p class="note"><strong>Note:</strong> Do not use scene actions to pass data between views in
the starting and ending scenes. For more information, see
<a href="{@docRoot}training/transitions/transitions.html#Callbacks">Defining Transition
Lifecycle Callbacks</a>.</p>