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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <SkBitmap.h>
#include <SkCanvas.h>
#include <SkColor.h>
#include <SkColorFilter.h>
#include <SkMaskFilter.h>
#include <SkPaint.h>
#include <SkPath.h>
#include <SkPathEffect.h>
#include <SkRect.h>
#include <utils/JenkinsHash.h>
#include <utils/Trace.h>
#include "Caches.h"
#include "PathCache.h"
#include "thread/Signal.h"
#include "thread/TaskProcessor.h"
#include <cutils/properties.h>
namespace android {
namespace uirenderer {
static constexpr size_t PATH_CACHE_COUNT_LIMIT = 256;
template <class T>
static bool compareWidthHeight(const T& lhs, const T& rhs) {
return (lhs.mWidth == rhs.mWidth) && (lhs.mHeight == rhs.mHeight);
}
static bool compareRoundRects(const PathDescription::Shape::RoundRect& lhs,
const PathDescription::Shape::RoundRect& rhs) {
return compareWidthHeight(lhs, rhs) && lhs.mRx == rhs.mRx && lhs.mRy == rhs.mRy;
}
static bool compareArcs(const PathDescription::Shape::Arc& lhs,
const PathDescription::Shape::Arc& rhs) {
return compareWidthHeight(lhs, rhs) && lhs.mStartAngle == rhs.mStartAngle &&
lhs.mSweepAngle == rhs.mSweepAngle && lhs.mUseCenter == rhs.mUseCenter;
}
///////////////////////////////////////////////////////////////////////////////
// Cache entries
///////////////////////////////////////////////////////////////////////////////
PathDescription::PathDescription()
: type(ShapeType::None)
, join(SkPaint::kDefault_Join)
, cap(SkPaint::kDefault_Cap)
, style(SkPaint::kFill_Style)
, miter(4.0f)
, strokeWidth(1.0f)
, pathEffect(nullptr) {
// Shape bits should be set to zeroes, because they are used for hash calculation.
memset(&shape, 0, sizeof(Shape));
}
PathDescription::PathDescription(ShapeType type, const SkPaint* paint)
: type(type)
, join(paint->getStrokeJoin())
, cap(paint->getStrokeCap())
, style(paint->getStyle())
, miter(paint->getStrokeMiter())
, strokeWidth(paint->getStrokeWidth())
, pathEffect(paint->getPathEffect()) {
// Shape bits should be set to zeroes, because they are used for hash calculation.
memset(&shape, 0, sizeof(Shape));
}
hash_t PathDescription::hash() const {
uint32_t hash = JenkinsHashMix(0, static_cast<int>(type));
hash = JenkinsHashMix(hash, join);
hash = JenkinsHashMix(hash, cap);
hash = JenkinsHashMix(hash, style);
hash = JenkinsHashMix(hash, android::hash_type(miter));
hash = JenkinsHashMix(hash, android::hash_type(strokeWidth));
hash = JenkinsHashMix(hash, android::hash_type(pathEffect));
hash = JenkinsHashMixBytes(hash, (uint8_t*)&shape, sizeof(Shape));
return JenkinsHashWhiten(hash);
}
bool PathDescription::operator==(const PathDescription& rhs) const {
if (type != rhs.type) return false;
if (join != rhs.join) return false;
if (cap != rhs.cap) return false;
if (style != rhs.style) return false;
if (miter != rhs.miter) return false;
if (strokeWidth != rhs.strokeWidth) return false;
if (pathEffect != rhs.pathEffect) return false;
switch (type) {
case ShapeType::None:
return 0;
case ShapeType::Rect:
return compareWidthHeight(shape.rect, rhs.shape.rect);
case ShapeType::RoundRect:
return compareRoundRects(shape.roundRect, rhs.shape.roundRect);
case ShapeType::Circle:
return shape.circle.mRadius == rhs.shape.circle.mRadius;
case ShapeType::Oval:
return compareWidthHeight(shape.oval, rhs.shape.oval);
case ShapeType::Arc:
return compareArcs(shape.arc, rhs.shape.arc);
case ShapeType::Path:
return shape.path.mGenerationID == rhs.shape.path.mGenerationID;
}
}
///////////////////////////////////////////////////////////////////////////////
// Utilities
///////////////////////////////////////////////////////////////////////////////
static void computePathBounds(const SkPath* path, const SkPaint* paint, PathTexture* texture,
uint32_t& width, uint32_t& height) {
const SkRect& bounds = path->getBounds();
const float pathWidth = std::max(bounds.width(), 1.0f);
const float pathHeight = std::max(bounds.height(), 1.0f);
texture->left = floorf(bounds.fLeft);
texture->top = floorf(bounds.fTop);
texture->offset = (int)floorf(std::max(paint->getStrokeWidth(), 1.0f) * 1.5f + 0.5f);
width = uint32_t(pathWidth + texture->offset * 2.0 + 0.5);
height = uint32_t(pathHeight + texture->offset * 2.0 + 0.5);
}
static void initPaint(SkPaint& paint) {
// Make sure the paint is opaque, color, alpha, filter, etc.
// will be applied later when compositing the alpha8 texture
paint.setColor(SK_ColorBLACK);
paint.setAlpha(255);
paint.setColorFilter(nullptr);
paint.setMaskFilter(nullptr);
paint.setShader(nullptr);
paint.setBlendMode(SkBlendMode::kSrc);
}
static sk_sp<Bitmap> drawPath(const SkPath* path, const SkPaint* paint, PathTexture* texture,
uint32_t maxTextureSize) {
uint32_t width, height;
computePathBounds(path, paint, texture, width, height);
if (width > maxTextureSize || height > maxTextureSize) {
ALOGW("Shape too large to be rendered into a texture (%dx%d, max=%dx%d)", width, height,
maxTextureSize, maxTextureSize);
return nullptr;
}
sk_sp<Bitmap> bitmap = Bitmap::allocateHeapBitmap(SkImageInfo::MakeA8(width, height));
SkPaint pathPaint(*paint);
initPaint(pathPaint);
SkBitmap skBitmap;
bitmap->getSkBitmap(&skBitmap);
skBitmap.eraseColor(0);
SkCanvas canvas(skBitmap);
canvas.translate(-texture->left + texture->offset, -texture->top + texture->offset);
canvas.drawPath(*path, pathPaint);
return bitmap;
}
///////////////////////////////////////////////////////////////////////////////
// Cache constructor/destructor
///////////////////////////////////////////////////////////////////////////////
PathCache::PathCache()
: mCache(LruCache<PathDescription, PathTexture*>::kUnlimitedCapacity)
, mSize(0)
, mMaxSize(DeviceInfo::multiplyByResolution(4)) {
mCache.setOnEntryRemovedListener(this);
mMaxTextureSize = DeviceInfo::get()->maxTextureSize();
mDebugEnabled = Properties::debugLevel & kDebugCaches;
}
PathCache::~PathCache() {
mCache.clear();
}
///////////////////////////////////////////////////////////////////////////////
// Size management
///////////////////////////////////////////////////////////////////////////////
uint32_t PathCache::getSize() {
return mSize;
}
uint32_t PathCache::getMaxSize() {
return mMaxSize;
}
///////////////////////////////////////////////////////////////////////////////
// Callbacks
///////////////////////////////////////////////////////////////////////////////
void PathCache::operator()(PathDescription& entry, PathTexture*& texture) {
removeTexture(texture);
}
///////////////////////////////////////////////////////////////////////////////
// Caching
///////////////////////////////////////////////////////////////////////////////
void PathCache::removeTexture(PathTexture* texture) {
if (texture) {
const uint32_t size = texture->width() * texture->height();
// If there is a pending task we must wait for it to return
// before attempting our cleanup
const sp<PathTask>& task = texture->task();
if (task != nullptr) {
task->getResult();
texture->clearTask();
} else {
// If there is a pending task, the path was not added
// to the cache and the size wasn't increased
if (size > mSize) {
ALOGE("Removing path texture of size %d will leave "
"the cache in an inconsistent state",
size);
}
mSize -= size;
}
PATH_LOGD("PathCache::delete name, size, mSize = %d, %d, %d", texture->id, size, mSize);
if (mDebugEnabled) {
ALOGD("Shape deleted, size = %d", size);
}
texture->deleteTexture();
delete texture;
}
}
void PathCache::purgeCache(uint32_t width, uint32_t height) {
const uint32_t size = width * height;
// Don't even try to cache a bitmap that's bigger than the cache
if (size < mMaxSize) {
while (mSize + size > mMaxSize) {
mCache.removeOldest();
}
}
}
void PathCache::trim() {
while (mSize > mMaxSize || mCache.size() > PATH_CACHE_COUNT_LIMIT) {
LOG_ALWAYS_FATAL_IF(!mCache.size(),
"Inconsistent mSize! Ran out of items to remove!"
" mSize = %u, mMaxSize = %u",
mSize, mMaxSize);
mCache.removeOldest();
}
}
PathTexture* PathCache::addTexture(const PathDescription& entry, const SkPath* path,
const SkPaint* paint) {
ATRACE_NAME("Generate Path Texture");
PathTexture* texture = new PathTexture(Caches::getInstance(), path->getGenerationID());
sk_sp<Bitmap> bitmap(drawPath(path, paint, texture, mMaxTextureSize));
if (!bitmap) {
delete texture;
return nullptr;
}
purgeCache(bitmap->width(), bitmap->height());
generateTexture(entry, *bitmap, texture);
return texture;
}
void PathCache::generateTexture(const PathDescription& entry, Bitmap& bitmap, PathTexture* texture,
bool addToCache) {
generateTexture(bitmap, texture);
// Note here that we upload to a texture even if it's bigger than mMaxSize.
// Such an entry in mCache will only be temporary, since it will be evicted
// immediately on trim, or on any other Path entering the cache.
uint32_t size = texture->width() * texture->height();
mSize += size;
PATH_LOGD("PathCache::get/create: name, size, mSize = %d, %d, %d", texture->id, size, mSize);
if (mDebugEnabled) {
ALOGD("Shape created, size = %d", size);
}
if (addToCache) {
mCache.put(entry, texture);
}
}
void PathCache::clear() {
mCache.clear();
}
void PathCache::generateTexture(Bitmap& bitmap, Texture* texture) {
ATRACE_NAME("Upload Path Texture");
texture->upload(bitmap);
texture->setFilter(GL_LINEAR);
}
///////////////////////////////////////////////////////////////////////////////
// Path precaching
///////////////////////////////////////////////////////////////////////////////
PathCache::PathProcessor::PathProcessor(Caches& caches)
: TaskProcessor<sk_sp<Bitmap> >(&caches.tasks), mMaxTextureSize(caches.maxTextureSize) {}
void PathCache::PathProcessor::onProcess(const sp<Task<sk_sp<Bitmap> > >& task) {
PathTask* t = static_cast<PathTask*>(task.get());
ATRACE_NAME("pathPrecache");
t->setResult(drawPath(&t->path, &t->paint, t->texture, mMaxTextureSize));
}
///////////////////////////////////////////////////////////////////////////////
// Paths
///////////////////////////////////////////////////////////////////////////////
void PathCache::removeDeferred(const SkPath* path) {
Mutex::Autolock l(mLock);
mGarbage.push_back(path->getGenerationID());
}
void PathCache::clearGarbage() {
Vector<PathDescription> pathsToRemove;
{ // scope for the mutex
Mutex::Autolock l(mLock);
for (const uint32_t generationID : mGarbage) {
LruCache<PathDescription, PathTexture*>::Iterator iter(mCache);
while (iter.next()) {
const PathDescription& key = iter.key();
if (key.type == ShapeType::Path && key.shape.path.mGenerationID == generationID) {
pathsToRemove.push(key);
}
}
}
mGarbage.clear();
}
for (size_t i = 0; i < pathsToRemove.size(); i++) {
mCache.remove(pathsToRemove.itemAt(i));
}
}
PathTexture* PathCache::get(const SkPath* path, const SkPaint* paint) {
PathDescription entry(ShapeType::Path, paint);
entry.shape.path.mGenerationID = path->getGenerationID();
PathTexture* texture = mCache.get(entry);
if (!texture) {
texture = addTexture(entry, path, paint);
} else {
// A bitmap is attached to the texture, this means we need to
// upload it as a GL texture
const sp<PathTask>& task = texture->task();
if (task != nullptr) {
// But we must first wait for the worker thread to be done
// producing the bitmap, so let's wait
sk_sp<Bitmap> bitmap = task->getResult();
if (bitmap) {
generateTexture(entry, *bitmap, texture, false);
texture->clearTask();
} else {
texture->clearTask();
texture = nullptr;
mCache.remove(entry);
}
}
}
return texture;
}
void PathCache::remove(const SkPath* path, const SkPaint* paint) {
PathDescription entry(ShapeType::Path, paint);
entry.shape.path.mGenerationID = path->getGenerationID();
mCache.remove(entry);
}
void PathCache::precache(const SkPath* path, const SkPaint* paint) {
if (!Caches::getInstance().tasks.canRunTasks()) {
return;
}
PathDescription entry(ShapeType::Path, paint);
entry.shape.path.mGenerationID = path->getGenerationID();
PathTexture* texture = mCache.get(entry);
bool generate = false;
if (!texture) {
generate = true;
}
if (generate) {
// It is important to specify the generation ID so we do not
// attempt to precache the same path several times
texture = new PathTexture(Caches::getInstance(), path->getGenerationID());
sp<PathTask> task = new PathTask(path, paint, texture);
texture->setTask(task);
// During the precaching phase we insert path texture objects into
// the cache that do not point to any GL texture. They are instead
// treated as a task for the precaching worker thread. This is why
// we do not check the cache limit when inserting these objects.
// The conversion into GL texture will happen in get(), when a client
// asks for a path texture. This is also when the cache limit will
// be enforced.
mCache.put(entry, texture);
if (mProcessor == nullptr) {
mProcessor = new PathProcessor(Caches::getInstance());
}
mProcessor->add(task);
}
}
///////////////////////////////////////////////////////////////////////////////
// Rounded rects
///////////////////////////////////////////////////////////////////////////////
PathTexture* PathCache::getRoundRect(float width, float height, float rx, float ry,
const SkPaint* paint) {
PathDescription entry(ShapeType::RoundRect, paint);
entry.shape.roundRect.mWidth = width;
entry.shape.roundRect.mHeight = height;
entry.shape.roundRect.mRx = rx;
entry.shape.roundRect.mRy = ry;
PathTexture* texture = get(entry);
if (!texture) {
SkPath path;
SkRect r;
r.set(0.0f, 0.0f, width, height);
path.addRoundRect(r, rx, ry, SkPath::kCW_Direction);
texture = addTexture(entry, &path, paint);
}
return texture;
}
///////////////////////////////////////////////////////////////////////////////
// Circles
///////////////////////////////////////////////////////////////////////////////
PathTexture* PathCache::getCircle(float radius, const SkPaint* paint) {
PathDescription entry(ShapeType::Circle, paint);
entry.shape.circle.mRadius = radius;
PathTexture* texture = get(entry);
if (!texture) {
SkPath path;
path.addCircle(radius, radius, radius, SkPath::kCW_Direction);
texture = addTexture(entry, &path, paint);
}
return texture;
}
///////////////////////////////////////////////////////////////////////////////
// Ovals
///////////////////////////////////////////////////////////////////////////////
PathTexture* PathCache::getOval(float width, float height, const SkPaint* paint) {
PathDescription entry(ShapeType::Oval, paint);
entry.shape.oval.mWidth = width;
entry.shape.oval.mHeight = height;
PathTexture* texture = get(entry);
if (!texture) {
SkPath path;
SkRect r;
r.set(0.0f, 0.0f, width, height);
path.addOval(r, SkPath::kCW_Direction);
texture = addTexture(entry, &path, paint);
}
return texture;
}
///////////////////////////////////////////////////////////////////////////////
// Rects
///////////////////////////////////////////////////////////////////////////////
PathTexture* PathCache::getRect(float width, float height, const SkPaint* paint) {
PathDescription entry(ShapeType::Rect, paint);
entry.shape.rect.mWidth = width;
entry.shape.rect.mHeight = height;
PathTexture* texture = get(entry);
if (!texture) {
SkPath path;
SkRect r;
r.set(0.0f, 0.0f, width, height);
path.addRect(r, SkPath::kCW_Direction);
texture = addTexture(entry, &path, paint);
}
return texture;
}
///////////////////////////////////////////////////////////////////////////////
// Arcs
///////////////////////////////////////////////////////////////////////////////
PathTexture* PathCache::getArc(float width, float height, float startAngle, float sweepAngle,
bool useCenter, const SkPaint* paint) {
PathDescription entry(ShapeType::Arc, paint);
entry.shape.arc.mWidth = width;
entry.shape.arc.mHeight = height;
entry.shape.arc.mStartAngle = startAngle;
entry.shape.arc.mSweepAngle = sweepAngle;
entry.shape.arc.mUseCenter = useCenter;
PathTexture* texture = get(entry);
if (!texture) {
SkPath path;
SkRect r;
r.set(0.0f, 0.0f, width, height);
if (useCenter) {
path.moveTo(r.centerX(), r.centerY());
}
path.arcTo(r, startAngle, sweepAngle, !useCenter);
if (useCenter) {
path.close();
}
texture = addTexture(entry, &path, paint);
}
return texture;
}
}; // namespace uirenderer
}; // namespace android