blob: f4b11917a415662c96c07c62f960978dec7e94cb [file] [log] [blame]
/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.graphics;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.annotation.ColorInt;
public class RadialGradient extends Shader {
private static final int TYPE_COLORS_AND_POSITIONS = 1;
private static final int TYPE_COLOR_CENTER_AND_COLOR_EDGE = 2;
/**
* Type of the RadialGradient: can be either TYPE_COLORS_AND_POSITIONS or
* TYPE_COLOR_CENTER_AND_COLOR_EDGE.
*/
private int mType;
private float mX;
private float mY;
private float mRadius;
private int[] mColors;
private float[] mPositions;
private int mCenterColor;
private int mEdgeColor;
private TileMode mTileMode;
/**
* Create a shader that draws a radial gradient given the center and radius.
*
* @param centerX The x-coordinate of the center of the radius
* @param centerY The y-coordinate of the center of the radius
* @param radius Must be positive. The radius of the circle for this gradient.
* @param colors The colors to be distributed between the center and edge of the circle
* @param stops May be <code>null</code>. Valid values are between <code>0.0f</code> and
* <code>1.0f</code>. The relative position of each corresponding color in
* the colors array. If <code>null</code>, colors are distributed evenly
* between the center and edge of the circle.
* @param tileMode The Shader tiling mode
*/
public RadialGradient(float centerX, float centerY, float radius,
@NonNull @ColorInt int colors[], @Nullable float stops[],
@NonNull TileMode tileMode) {
if (radius <= 0) {
throw new IllegalArgumentException("radius must be > 0");
}
if (colors.length < 2) {
throw new IllegalArgumentException("needs >= 2 number of colors");
}
if (stops != null && colors.length != stops.length) {
throw new IllegalArgumentException("color and position arrays must be of equal length");
}
mType = TYPE_COLORS_AND_POSITIONS;
mX = centerX;
mY = centerY;
mRadius = radius;
mColors = colors.clone();
mPositions = stops != null ? stops.clone() : null;
mTileMode = tileMode;
}
/**
* Create a shader that draws a radial gradient given the center and radius.
*
* @param centerX The x-coordinate of the center of the radius
* @param centerY The y-coordinate of the center of the radius
* @param radius Must be positive. The radius of the circle for this gradient
* @param centerColor The color at the center of the circle.
* @param edgeColor The color at the edge of the circle.
* @param tileMode The Shader tiling mode
*/
public RadialGradient(float centerX, float centerY, float radius,
@ColorInt int centerColor, @ColorInt int edgeColor, @NonNull TileMode tileMode) {
if (radius <= 0) {
throw new IllegalArgumentException("radius must be > 0");
}
mType = TYPE_COLOR_CENTER_AND_COLOR_EDGE;
mX = centerX;
mY = centerY;
mRadius = radius;
mCenterColor = centerColor;
mEdgeColor = edgeColor;
mTileMode = tileMode;
}
@Override
long createNativeInstance(long nativeMatrix) {
if (mType == TYPE_COLORS_AND_POSITIONS) {
return nativeCreate1(nativeMatrix, mX, mY, mRadius,
mColors, mPositions, mTileMode.nativeInt);
} else { // TYPE_COLOR_CENTER_AND_COLOR_EDGE
return nativeCreate2(nativeMatrix, mX, mY, mRadius,
mCenterColor, mEdgeColor, mTileMode.nativeInt);
}
}
/**
* @hide
*/
@Override
protected Shader copy() {
final RadialGradient copy;
if (mType == TYPE_COLORS_AND_POSITIONS) {
copy = new RadialGradient(mX, mY, mRadius, mColors.clone(),
mPositions != null ? mPositions.clone() : null, mTileMode);
} else { // TYPE_COLOR_CENTER_AND_COLOR_EDGE
copy = new RadialGradient(mX, mY, mRadius, mCenterColor, mEdgeColor, mTileMode);
}
copyLocalMatrix(copy);
return copy;
}
private static native long nativeCreate1(long matrix, float x, float y, float radius,
int colors[], float positions[], int tileMode);
private static native long nativeCreate2(long matrix, float x, float y, float radius,
int color0, int color1, int tileMode);
}