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/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef DEX_BUILDER_H_
#define DEX_BUILDER_H_
#include <forward_list>
#include <map>
#include <optional>
#include <string>
#include <unordered_map>
#include <vector>
#include "dex/dex_instruction.h"
#include "slicer/dex_ir.h"
#include "slicer/writer.h"
namespace startop {
namespace dex {
// TODO: remove this once the dex generation code is complete.
void WriteTestDexFile(const std::string& filename);
//////////////////////////
// Forward declarations //
//////////////////////////
class DexBuilder;
// Our custom allocator for dex::Writer
//
// This keeps track of all allocations and ensures they are freed when
// TrackingAllocator is destroyed. Pointers to memory allocated by this
// allocator must not outlive the allocator.
class TrackingAllocator : public ::dex::Writer::Allocator {
public:
virtual void* Allocate(size_t size);
virtual void Free(void* ptr);
private:
std::unordered_map<void*, std::unique_ptr<uint8_t[]>> allocations_;
};
// Represents a DEX type descriptor.
//
// TODO: add a way to create a descriptor for a reference of a class type.
class TypeDescriptor {
public:
// Named constructors for base type descriptors.
static const TypeDescriptor Int();
static const TypeDescriptor Void();
// Creates a type descriptor from a fully-qualified class name. For example, it turns the class
// name java.lang.Object into the descriptor Ljava/lang/Object.
static TypeDescriptor FromClassname(const std::string& name);
// Return the full descriptor, such as I or Ljava/lang/Object
const std::string& descriptor() const { return descriptor_; }
// Return the shorty descriptor, such as I or L
std::string short_descriptor() const { return descriptor().substr(0, 1); }
bool operator<(const TypeDescriptor& rhs) const { return descriptor_ < rhs.descriptor_; }
private:
TypeDescriptor(std::string descriptor) : descriptor_{descriptor} {}
const std::string descriptor_;
};
// Defines a function signature. For example, Prototype{TypeDescriptor::VOID, TypeDescriptor::Int}
// represents the function type (Int) -> Void.
class Prototype {
public:
template <typename... TypeDescriptors>
Prototype(TypeDescriptor return_type, TypeDescriptors... param_types)
: return_type_{return_type}, param_types_{param_types...} {}
// Encode this prototype into the dex file.
ir::Proto* Encode(DexBuilder* dex) const;
// Get the shorty descriptor, such as VII for (Int, Int) -> Void
std::string Shorty() const;
bool operator<(const Prototype& rhs) const {
return std::make_tuple(return_type_, param_types_) <
std::make_tuple(rhs.return_type_, rhs.param_types_);
}
private:
const TypeDescriptor return_type_;
const std::vector<TypeDescriptor> param_types_;
};
// Represents a DEX register or constant. We separate regular registers and parameters
// because we will not know the real parameter id until after all instructions
// have been generated.
class Value {
public:
static constexpr Value Local(size_t id) { return Value{id, Kind::kLocalRegister}; }
static constexpr Value Parameter(size_t id) { return Value{id, Kind::kParameter}; }
static constexpr Value Immediate(size_t value) { return Value{value, Kind::kImmediate}; }
static constexpr Value String(size_t value) { return Value{value, Kind::kString}; }
static constexpr Value Label(size_t id) { return Value{id, Kind::kLabel}; }
static constexpr Value Type(size_t id) { return Value{id, Kind::kType}; }
bool is_register() const { return kind_ == Kind::kLocalRegister; }
bool is_parameter() const { return kind_ == Kind::kParameter; }
bool is_variable() const { return is_register() || is_parameter(); }
bool is_immediate() const { return kind_ == Kind::kImmediate; }
bool is_string() const { return kind_ == Kind::kString; }
bool is_label() const { return kind_ == Kind::kLabel; }
bool is_type() const { return kind_ == Kind::kType; }
size_t value() const { return value_; }
private:
enum class Kind { kLocalRegister, kParameter, kImmediate, kString, kLabel, kType };
const size_t value_;
const Kind kind_;
constexpr Value(size_t value, Kind kind) : value_{value}, kind_{kind} {}
};
// A virtual instruction. We convert these to real instructions in MethodBuilder::Encode.
// Virtual instructions are needed to keep track of information that is not known until all of the
// code is generated. This information includes things like how many local registers are created and
// branch target locations.
class Instruction {
public:
// The operation performed by this instruction. These are virtual instructions that do not
// correspond exactly to DEX instructions.
enum class Op {
kReturn,
kReturnObject,
kMove,
kInvokeVirtual,
kInvokeDirect,
kBindLabel,
kBranchEqz,
kNew
};
////////////////////////
// Named Constructors //
////////////////////////
// For instructions with no return value and no arguments.
static inline Instruction OpNoArgs(Op opcode) {
return Instruction{opcode, /*method_id*/ 0, /*dest*/ {}};
}
// For most instructions, which take some number of arguments and have an optional return value.
template <typename... T>
static inline Instruction OpWithArgs(Op opcode, std::optional<const Value> dest, T... args) {
return Instruction{opcode, /*method_id*/ 0, dest, args...};
}
// For method calls.
template <typename... T>
static inline Instruction InvokeVirtual(size_t method_id, std::optional<const Value> dest,
Value this_arg, T... args) {
return Instruction{Op::kInvokeVirtual, method_id, dest, this_arg, args...};
}
// For direct calls (basically, constructors).
template <typename... T>
static inline Instruction InvokeDirect(size_t method_id, std::optional<const Value> dest,
Value this_arg, T... args) {
return Instruction{Op::kInvokeDirect, method_id, dest, this_arg, args...};
}
///////////////
// Accessors //
///////////////
Op opcode() const { return opcode_; }
size_t method_id() const { return method_id_; }
const std::optional<const Value>& dest() const { return dest_; }
const std::vector<const Value>& args() const { return args_; }
private:
inline Instruction(Op opcode, size_t method_id, std::optional<const Value> dest)
: opcode_{opcode}, method_id_{method_id}, dest_{dest}, args_{} {}
template <typename... T>
inline constexpr Instruction(Op opcode, size_t method_id, std::optional<const Value> dest,
T... args)
: opcode_{opcode}, method_id_{method_id}, dest_{dest}, args_{args...} {}
const Op opcode_;
// The index of the method to invoke, for kInvokeVirtual and similar opcodes.
const size_t method_id_{0};
const std::optional<const Value> dest_;
const std::vector<const Value> args_;
};
// Needed for CHECK_EQ, DCHECK_EQ, etc.
std::ostream& operator<<(std::ostream& out, const Instruction::Op& opcode);
// Keeps track of information needed to manipulate or call a method.
struct MethodDeclData {
size_t id;
ir::MethodDecl* decl;
};
// Tools to help build methods and their bodies.
class MethodBuilder {
public:
MethodBuilder(DexBuilder* dex, ir::Class* class_def, ir::MethodDecl* decl);
// Encode the method into DEX format.
ir::EncodedMethod* Encode();
// Create a new register to be used to storing values. Note that these are not SSA registers, like
// might be expected in similar code generators. This does no liveness tracking or anything, so
// it's up to the caller to reuse registers as appropriate.
Value MakeRegister();
Value MakeLabel();
/////////////////////////////////
// Instruction builder methods //
/////////////////////////////////
void AddInstruction(Instruction instruction);
// return-void
void BuildReturn();
void BuildReturn(Value src, bool is_object = false);
// const/4
void BuildConst4(Value target, int value);
void BuildConstString(Value target, const std::string& value);
template <typename... T>
void BuildNew(Value target, TypeDescriptor type, Prototype constructor, T... args);
// TODO: add builders for more instructions
private:
void EncodeInstructions();
void EncodeInstruction(const Instruction& instruction);
// Encodes a return instruction. For instructions with no return value, the opcode field is
// ignored. Otherwise, this specifies which return instruction will be used (return,
// return-object, etc.)
void EncodeReturn(const Instruction& instruction, ::art::Instruction::Code opcode);
void EncodeMove(const Instruction& instruction);
void EncodeInvoke(const Instruction& instruction, ::art::Instruction::Code opcode);
void EncodeBranch(art::Instruction::Code op, const Instruction& instruction);
void EncodeNew(const Instruction& instruction);
// Low-level instruction format encoding. See
// https://source.android.com/devices/tech/dalvik/instruction-formats for documentation of
// formats.
inline void Encode10x(art::Instruction::Code opcode) {
// 00|op
buffer_.push_back(opcode);
}
inline void Encode11x(art::Instruction::Code opcode, uint8_t a) {
// aa|op
buffer_.push_back((a << 8) | opcode);
}
inline void Encode11n(art::Instruction::Code opcode, uint8_t a, int8_t b) {
// b|a|op
// Make sure the fields are in bounds (4 bits for a, 4 bits for b).
CHECK_LT(a, 16);
CHECK_LE(-8, b);
CHECK_LT(b, 8);
buffer_.push_back(((b & 0xf) << 12) | (a << 8) | opcode);
}
inline void Encode21c(art::Instruction::Code opcode, uint8_t a, uint16_t b) {
// aa|op|bbbb
buffer_.push_back((a << 8) | opcode);
buffer_.push_back(b);
}
inline void Encode35c(art::Instruction::Code opcode, size_t a, uint16_t b, uint8_t c, uint8_t d,
uint8_t e, uint8_t f, uint8_t g) {
// a|g|op|bbbb|f|e|d|c
CHECK_LE(a, 5);
CHECK_LT(c, 16);
CHECK_LT(d, 16);
CHECK_LT(e, 16);
CHECK_LT(f, 16);
CHECK_LT(g, 16);
buffer_.push_back((a << 12) | (g << 8) | opcode);
buffer_.push_back(b);
buffer_.push_back((f << 12) | (e << 8) | (d << 4) | c);
}
// Converts a register or parameter to its DEX register number.
size_t RegisterValue(const Value& value) const;
// Sets a label's address to the current position in the instruction buffer. If there are any
// forward references to the label, this function will back-patch them.
void BindLabel(const Value& label);
// Returns the offset of the label relative to the given instruction offset. If the label is not
// bound, a reference will be saved and it will automatically be patched when the label is bound.
::dex::u2 LabelValue(const Value& label, size_t instruction_offset, size_t field_offset);
DexBuilder* dex_;
ir::Class* class_;
ir::MethodDecl* decl_;
// A list of the instructions we will eventually encode.
std::vector<Instruction> instructions_;
// A buffer to hold instructions that have been encoded.
std::vector<::dex::u2> buffer_;
// How many registers we've allocated
size_t num_registers_{0};
// Stores information needed to back-patch a label once it is bound. We need to know the start of
// the instruction that refers to the label, and the offset to where the actual label value should
// go.
struct LabelReference {
size_t instruction_offset;
size_t field_offset;
};
struct LabelData {
std::optional<size_t> bound_address;
std::forward_list<LabelReference> references;
};
std::vector<LabelData> labels_;
// During encoding, keep track of the largest number of arguments needed, so we can use it for our
// outs count
size_t max_args_{0};
};
// A helper to build class definitions.
class ClassBuilder {
public:
ClassBuilder(DexBuilder* parent, const std::string& name, ir::Class* class_def);
void set_source_file(const std::string& source);
// Create a method with the given name and prototype. The returned MethodBuilder can be used to
// fill in the method body.
MethodBuilder CreateMethod(const std::string& name, Prototype prototype);
private:
DexBuilder* const parent_;
const TypeDescriptor type_descriptor_;
ir::Class* const class_;
};
// Builds Dex files from scratch.
class DexBuilder {
public:
DexBuilder();
// Create an in-memory image of the DEX file that can either be loaded directly or written to a
// file.
slicer::MemView CreateImage();
template <typename T>
T* Alloc() {
return dex_file_->Alloc<T>();
}
// Find the ir::String that matches the given string, creating it if it does not exist.
ir::String* GetOrAddString(const std::string& string);
// Create a new class of the given name.
ClassBuilder MakeClass(const std::string& name);
// Add a type for the given descriptor, or return the existing one if it already exists.
// See the TypeDescriptor class for help generating these. GetOrAddType can be used to declare
// imported classes.
ir::Type* GetOrAddType(const std::string& descriptor);
// Returns the method id for the method, creating it if it has not been created yet.
const MethodDeclData& GetOrDeclareMethod(TypeDescriptor type, const std::string& name,
Prototype prototype);
private:
// Looks up the ir::Proto* corresponding to this given prototype, or creates one if it does not
// exist.
ir::Proto* GetOrEncodeProto(Prototype prototype);
std::shared_ptr<ir::DexFile> dex_file_;
// allocator_ is needed to be able to encode the image.
TrackingAllocator allocator_;
// We'll need to allocate buffers for all of the encoded strings we create. This is where we store
// all of them.
std::vector<std::unique_ptr<uint8_t[]>> string_data_;
// Keep track of what types we've defined so we can look them up later.
std::unordered_map<std::string, ir::Type*> types_by_descriptor_;
struct MethodDescriptor {
TypeDescriptor type;
std::string name;
Prototype prototype;
inline bool operator<(const MethodDescriptor& rhs) const {
return std::make_tuple(type, name, prototype) <
std::make_tuple(rhs.type, rhs.name, rhs.prototype);
}
};
// Maps method declarations to their method index. This is needed to encode references to them.
// When we go to actually write the DEX file, slicer will re-assign these after correctly sorting
// the methods list.
std::map<MethodDescriptor, MethodDeclData> method_id_map_;
// Keep track of what strings we've defined so we can look them up later.
std::unordered_map<std::string, ir::String*> strings_;
// Keep track of already-encoded protos.
std::map<Prototype, ir::Proto*> proto_map_;
};
template <typename... T>
void MethodBuilder::BuildNew(Value target, TypeDescriptor type, Prototype constructor, T... args) {
MethodDeclData constructor_data{dex_->GetOrDeclareMethod(type, "<init>", constructor)};
// allocate the object
ir::Type* type_def = dex_->GetOrAddType(type.descriptor());
AddInstruction(
Instruction::OpWithArgs(Instruction::Op::kNew, target, Value::Type(type_def->orig_index)));
// call the constructor
AddInstruction(Instruction::InvokeDirect(constructor_data.id, /*dest=*/{}, target, args...));
};
} // namespace dex
} // namespace startop
#endif // DEX_BUILDER_H_