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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_TEXTURE_CACHE_H
#define ANDROID_HWUI_TEXTURE_CACHE_H
#include <SkBitmap.h>
#include <utils/LruCache.h>
#include <utils/Mutex.h>
#include <utils/Vector.h>
#include "Debug.h"
#include "Texture.h"
namespace android {
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// Defines
///////////////////////////////////////////////////////////////////////////////
// Debug
#if DEBUG_TEXTURES
#define TEXTURE_LOGD(...) ALOGD(__VA_ARGS__)
#else
#define TEXTURE_LOGD(...)
#endif
///////////////////////////////////////////////////////////////////////////////
// Classes
///////////////////////////////////////////////////////////////////////////////
class AssetAtlas;
/**
* A simple LRU texture cache. The cache has a maximum size expressed in bytes.
* Any texture added to the cache causing the cache to grow beyond the maximum
* allowed size will also cause the oldest texture to be kicked out.
*/
class TextureCache: public OnEntryRemoved<uint32_t, Texture*> {
public:
TextureCache();
TextureCache(uint32_t maxByteSize);
~TextureCache();
/**
* Used as a callback when an entry is removed from the cache.
* Do not invoke directly.
*/
void operator()(uint32_t&, Texture*& texture);
/**
* Resets all Textures to not be marked as in use
*/
void resetMarkInUse();
/**
* Attempts to precache the SkBitmap. Returns true if a Texture was successfully
* acquired for the bitmap, false otherwise. If a Texture was acquired it is
* marked as in use.
*/
bool prefetchAndMarkInUse(const SkBitmap* bitmap);
/**
* Returns the texture associated with the specified bitmap. If the texture
* cannot be found in the cache, a new texture is generated.
*/
Texture* get(const SkBitmap* bitmap);
/**
* Returns the texture associated with the specified bitmap. The generated
* texture is not kept in the cache. The caller must destroy the texture.
*/
Texture* getTransient(const SkBitmap* bitmap);
/**
* Removes the texture associated with the specified bitmap. This is meant
* to be called from threads that are not the EGL context thread.
*/
void releaseTexture(const SkBitmap* bitmap);
/**
* Process deferred removals.
*/
void clearGarbage();
/**
* Clears the cache. This causes all textures to be deleted.
*/
void clear();
/**
* Sets the maximum size of the cache in bytes.
*/
void setMaxSize(uint32_t maxSize);
/**
* Returns the maximum size of the cache in bytes.
*/
uint32_t getMaxSize();
/**
* Returns the current size of the cache in bytes.
*/
uint32_t getSize();
/**
* Partially flushes the cache. The amount of memory freed by a flush
* is defined by the flush rate.
*/
void flush();
/**
* Indicates the percentage of the cache to retain when a
* memory trim is requested (see Caches::flush).
*/
void setFlushRate(float flushRate);
void setAssetAtlas(AssetAtlas* assetAtlas);
private:
bool canMakeTextureFromBitmap(const SkBitmap* bitmap);
Texture* getCachedTexture(const SkBitmap* bitmap);
/**
* Generates the texture from a bitmap into the specified texture structure.
*
* @param regenerate If true, the bitmap data is reuploaded into the texture, but
* no new texture is generated.
*/
void generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate = false);
void uploadLoFiTexture(bool resize, const SkBitmap* bitmap, uint32_t width, uint32_t height);
void uploadToTexture(bool resize, GLenum format, GLsizei stride, GLsizei bpp,
GLsizei width, GLsizei height, GLenum type, const GLvoid * data);
void init();
LruCache<uint32_t, Texture*> mCache;
uint32_t mSize;
uint32_t mMaxSize;
GLint mMaxTextureSize;
float mFlushRate;
bool mDebugEnabled;
Vector<uint32_t> mGarbage;
mutable Mutex mLock;
AssetAtlas* mAssetAtlas;
}; // class TextureCache
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_TEXTURE_CACHE_H