blob: 2becfcb709c3763e9e36d37251c3059ec78745af [file] [log] [blame]
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_PROGRAM_H
#define ANDROID_HWUI_PROGRAM_H
#include <utils/KeyedVector.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <SkBlendMode.h>
#include "Debug.h"
#include "FloatColor.h"
#include "Matrix.h"
#include "Properties.h"
#include "utils/Color.h"
namespace android {
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// Defines
///////////////////////////////////////////////////////////////////////////////
// Debug
#if DEBUG_PROGRAMS
#define PROGRAM_LOGD(...) ALOGD(__VA_ARGS__)
#else
#define PROGRAM_LOGD(...)
#endif
#define COLOR_COMPONENT_THRESHOLD 1.0f
#define COLOR_COMPONENT_INV_THRESHOLD 0.0f
#define PROGRAM_KEY_TEXTURE 0x01
#define PROGRAM_KEY_A8_TEXTURE 0x02
#define PROGRAM_KEY_BITMAP 0x04
#define PROGRAM_KEY_GRADIENT 0x08
#define PROGRAM_KEY_BITMAP_FIRST 0x10
#define PROGRAM_KEY_COLOR_MATRIX 0x20
#define PROGRAM_KEY_COLOR_BLEND 0x40
#define PROGRAM_KEY_BITMAP_NPOT 0x80
#define PROGRAM_KEY_BITMAP_EXTERNAL 0x100
#define PROGRAM_KEY_BITMAP_WRAPS_MASK 0x600
#define PROGRAM_KEY_BITMAP_WRAPT_MASK 0x1800
#define PROGRAM_KEY_SWAP_SRC_DST_SHIFT 13
// Encode the xfermodes on 6 bits
#define PROGRAM_MAX_XFERMODE 0x1f
#define PROGRAM_XFERMODE_SHADER_SHIFT 26
#define PROGRAM_XFERMODE_COLOR_OP_SHIFT 20
#define PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT 14
#define PROGRAM_BITMAP_WRAPS_SHIFT 9
#define PROGRAM_BITMAP_WRAPT_SHIFT 11
#define PROGRAM_GRADIENT_TYPE_SHIFT 33 // 2 bits for gradient type
#define PROGRAM_MODULATE_SHIFT 35
#define PROGRAM_HAS_VERTEX_ALPHA_SHIFT 36
#define PROGRAM_USE_SHADOW_ALPHA_INTERP_SHIFT 37
#define PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT 38
#define PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT 39
#define PROGRAM_IS_SIMPLE_GRADIENT 40
#define PROGRAM_HAS_COLORS 41
#define PROGRAM_HAS_DEBUG_HIGHLIGHT 42
#define PROGRAM_HAS_ROUND_RECT_CLIP 43
#define PROGRAM_HAS_GAMMA_CORRECTION 44
#define PROGRAM_HAS_LINEAR_TEXTURE 45
#define PROGRAM_HAS_COLOR_SPACE_CONVERSION 46
#define PROGRAM_TRANSFER_FUNCTION 47 // 2 bits for transfer function
#define PROGRAM_HAS_TRANSLUCENT_CONVERSION 49
///////////////////////////////////////////////////////////////////////////////
// Types
///////////////////////////////////////////////////////////////////////////////
typedef uint64_t programid;
///////////////////////////////////////////////////////////////////////////////
// Program description
///////////////////////////////////////////////////////////////////////////////
/**
* Describe the features required for a given program. The features
* determine the generation of both the vertex and fragment shaders.
* A ProgramDescription must be used in conjunction with a ProgramCache.
*/
struct ProgramDescription {
enum class ColorFilterMode : int8_t {
None = 0,
Matrix,
Blend
};
enum Gradient : int8_t {
kGradientLinear = 0,
kGradientCircular,
kGradientSweep
};
ProgramDescription() {
reset();
}
// Texturing
bool hasTexture;
bool hasAlpha8Texture;
bool hasExternalTexture;
bool hasTextureTransform;
// Color attribute
bool hasColors;
// Modulate, this should only be set when setColor() return true
bool modulate;
// Shaders
bool hasBitmap;
bool isShaderBitmapExternal;
bool useShaderBasedWrap;
bool hasVertexAlpha;
bool useShadowAlphaInterp;
bool hasGradient;
Gradient gradientType;
bool isSimpleGradient;
SkBlendMode shadersMode;
bool isBitmapFirst;
GLenum bitmapWrapS;
GLenum bitmapWrapT;
// Color operations
ColorFilterMode colorOp;
SkBlendMode colorMode;
// Framebuffer blending (requires Extensions.hasFramebufferFetch())
// Ignored for all values < SkBlendMode::kPlus
SkBlendMode framebufferMode;
bool swapSrcDst;
bool hasDebugHighlight;
bool hasRoundRectClip;
// Extra gamma correction used for text
bool hasGammaCorrection;
// Set when sampling an image in linear space
bool hasLinearTexture;
bool hasColorSpaceConversion;
TransferFunctionType transferFunction;
// Indicates whether the bitmap to convert between color spaces is translucent
bool hasTranslucentConversion;
/**
* Resets this description. All fields are reset back to the default
* values they hold after building a new instance.
*/
void reset() {
hasTexture = false;
hasAlpha8Texture = false;
hasExternalTexture = false;
hasTextureTransform = false;
hasColors = false;
hasVertexAlpha = false;
useShadowAlphaInterp = false;
modulate = false;
hasBitmap = false;
isShaderBitmapExternal = false;
useShaderBasedWrap = false;
hasGradient = false;
gradientType = kGradientLinear;
isSimpleGradient = false;
shadersMode = SkBlendMode::kClear;
isBitmapFirst = false;
bitmapWrapS = GL_CLAMP_TO_EDGE;
bitmapWrapT = GL_CLAMP_TO_EDGE;
colorOp = ColorFilterMode::None;
colorMode = SkBlendMode::kClear;
framebufferMode = SkBlendMode::kClear;
swapSrcDst = false;
hasDebugHighlight = false;
hasRoundRectClip = false;
hasGammaCorrection = false;
hasLinearTexture = false;
hasColorSpaceConversion = false;
transferFunction = TransferFunctionType::None;
hasTranslucentConversion = false;
}
/**
* Indicates, for a given color, whether color modulation is required in
* the fragment shader. When this method returns true, the program should
* be provided with a modulation color.
*/
bool setColorModulate(const float a) {
modulate = a < COLOR_COMPONENT_THRESHOLD;
return modulate;
}
/**
* Indicates, for a given color, whether color modulation is required in
* the fragment shader. When this method returns true, the program should
* be provided with a modulation color.
*/
bool setAlpha8ColorModulate(const float r, const float g, const float b, const float a) {
modulate = a < COLOR_COMPONENT_THRESHOLD || r > COLOR_COMPONENT_INV_THRESHOLD ||
g > COLOR_COMPONENT_INV_THRESHOLD || b > COLOR_COMPONENT_INV_THRESHOLD;
return modulate;
}
/**
* Computes the unique key identifying this program.
*/
programid key() const {
programid key = 0;
if (hasTexture) key |= PROGRAM_KEY_TEXTURE;
if (hasAlpha8Texture) key |= PROGRAM_KEY_A8_TEXTURE;
if (hasBitmap) {
key |= PROGRAM_KEY_BITMAP;
if (useShaderBasedWrap) {
key |= PROGRAM_KEY_BITMAP_NPOT;
key |= getEnumForWrap(bitmapWrapS) << PROGRAM_BITMAP_WRAPS_SHIFT;
key |= getEnumForWrap(bitmapWrapT) << PROGRAM_BITMAP_WRAPT_SHIFT;
}
if (isShaderBitmapExternal) {
key |= PROGRAM_KEY_BITMAP_EXTERNAL;
}
}
if (hasGradient) key |= PROGRAM_KEY_GRADIENT;
key |= programid(gradientType) << PROGRAM_GRADIENT_TYPE_SHIFT;
if (isBitmapFirst) key |= PROGRAM_KEY_BITMAP_FIRST;
if (hasBitmap && hasGradient) {
key |= ((int)shadersMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_SHADER_SHIFT;
}
switch (colorOp) {
case ColorFilterMode::Matrix:
key |= PROGRAM_KEY_COLOR_MATRIX;
break;
case ColorFilterMode::Blend:
key |= PROGRAM_KEY_COLOR_BLEND;
key |= ((int) colorMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_COLOR_OP_SHIFT;
break;
case ColorFilterMode::None:
break;
}
key |= ((int) framebufferMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT;
key |= programid(swapSrcDst) << PROGRAM_KEY_SWAP_SRC_DST_SHIFT;
key |= programid(modulate) << PROGRAM_MODULATE_SHIFT;
key |= programid(hasVertexAlpha) << PROGRAM_HAS_VERTEX_ALPHA_SHIFT;
key |= programid(useShadowAlphaInterp) << PROGRAM_USE_SHADOW_ALPHA_INTERP_SHIFT;
key |= programid(hasExternalTexture) << PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT;
key |= programid(hasTextureTransform) << PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT;
key |= programid(isSimpleGradient) << PROGRAM_IS_SIMPLE_GRADIENT;
key |= programid(hasColors) << PROGRAM_HAS_COLORS;
key |= programid(hasDebugHighlight) << PROGRAM_HAS_DEBUG_HIGHLIGHT;
key |= programid(hasRoundRectClip) << PROGRAM_HAS_ROUND_RECT_CLIP;
key |= programid(hasGammaCorrection) << PROGRAM_HAS_GAMMA_CORRECTION;
key |= programid(hasLinearTexture) << PROGRAM_HAS_LINEAR_TEXTURE;
key |= programid(hasColorSpaceConversion) << PROGRAM_HAS_COLOR_SPACE_CONVERSION;
key |= programid(transferFunction) << PROGRAM_TRANSFER_FUNCTION;
key |= programid(hasTranslucentConversion) << PROGRAM_HAS_TRANSLUCENT_CONVERSION;
return key;
}
/**
* Logs the specified message followed by the key identifying this program.
*/
void log(const char* message) const {
#if DEBUG_PROGRAMS
programid k = key();
PROGRAM_LOGD("%s (key = 0x%.8x%.8x)", message, uint32_t(k >> 32),
uint32_t(k & 0xffffffff));
#endif
}
private:
static inline uint32_t getEnumForWrap(GLenum wrap) {
switch (wrap) {
case GL_CLAMP_TO_EDGE:
return 0;
case GL_REPEAT:
return 1;
case GL_MIRRORED_REPEAT:
return 2;
}
return 0;
}
}; // struct ProgramDescription
/**
* A program holds a vertex and a fragment shader. It offers several utility
* methods to query attributes and uniforms.
*/
class Program {
public:
enum ShaderBindings {
kBindingPosition,
kBindingTexCoords
};
/**
* Creates a new program with the specified vertex and fragment
* shaders sources.
*/
Program(const ProgramDescription& description, const char* vertex, const char* fragment);
virtual ~Program();
/**
* Binds this program to the GL context.
*/
virtual void use();
/**
* Marks this program as unused. This will not unbind
* the program from the GL context.
*/
virtual void remove();
/**
* Returns the OpenGL name of the specified attribute.
*/
int getAttrib(const char* name);
/**
* Returns the OpenGL name of the specified uniform.
*/
int getUniform(const char* name);
/**
* Indicates whether this program is currently in use with
* the GL context.
*/
inline bool isInUse() const {
return mUse;
}
/**
* Indicates whether this program was correctly compiled and linked.
*/
inline bool isInitialized() const {
return mInitialized;
}
/**
* Binds the program with the specified projection, modelView and
* transform matrices.
*/
void set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
const mat4& transformMatrix, bool offset = false);
/**
* Sets the color associated with this shader.
*/
void setColor(FloatColor color);
/**
* Name of the texCoords attribute if it exists (kBindingTexCoords), -1 otherwise.
*/
int texCoords;
/**
* Name of the transform uniform.
*/
int transform;
/**
* Name of the projection uniform.
*/
int projection;
protected:
/**
* Adds an attribute with the specified name.
*
* @return The OpenGL name of the attribute.
*/
int addAttrib(const char* name);
/**
* Binds the specified attribute name to the specified slot.
*/
int bindAttrib(const char* name, ShaderBindings bindingSlot);
/**
* Adds a uniform with the specified name.
*
* @return The OpenGL name of the uniform.
*/
int addUniform(const char* name);
private:
/**
* Compiles the specified shader of the specified type.
*
* @return The name of the compiled shader.
*/
GLuint buildShader(const char* source, GLenum type);
// Name of the OpenGL program and shaders
GLuint mProgramId;
GLuint mVertexShader;
GLuint mFragmentShader;
// Keeps track of attributes and uniforms slots
KeyedVector<const char*, int> mAttributes;
KeyedVector<const char*, int> mUniforms;
bool mUse;
bool mInitialized;
// Uniforms caching
bool mHasColorUniform;
int mColorUniform;
bool mHasSampler;
mat4 mProjection;
bool mOffset;
}; // class Program
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_PROGRAM_H