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/*
* Copyright (C) 2006 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.view;
import com.android.internal.R;
import com.android.internal.view.menu.MenuBuilder;
import android.content.Context;
import android.content.res.Configuration;
import android.content.res.Resources;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Interpolator;
import android.graphics.LinearGradient;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.PixelFormat;
import android.graphics.Point;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.graphics.Rect;
import android.graphics.Region;
import android.graphics.Shader;
import android.graphics.drawable.ColorDrawable;
import android.graphics.drawable.Drawable;
import android.os.Handler;
import android.os.IBinder;
import android.os.Message;
import android.os.Parcel;
import android.os.Parcelable;
import android.os.RemoteException;
import android.os.SystemClock;
import android.os.SystemProperties;
import android.util.AttributeSet;
import android.util.Config;
import android.util.EventLog;
import android.util.Log;
import android.util.Pool;
import android.util.Poolable;
import android.util.PoolableManager;
import android.util.Pools;
import android.util.SparseArray;
import android.view.ContextMenu.ContextMenuInfo;
import android.view.accessibility.AccessibilityEvent;
import android.view.accessibility.AccessibilityEventSource;
import android.view.accessibility.AccessibilityManager;
import android.view.animation.Animation;
import android.view.animation.AnimationUtils;
import android.view.inputmethod.EditorInfo;
import android.view.inputmethod.InputConnection;
import android.view.inputmethod.InputMethodManager;
import android.widget.ScrollBarDrawable;
import java.lang.ref.SoftReference;
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.WeakHashMap;
/**
* <p>
* This class represents the basic building block for user interface components. A View
* occupies a rectangular area on the screen and is responsible for drawing and
* event handling. View is the base class for <em>widgets</em>, which are
* used to create interactive UI components (buttons, text fields, etc.). The
* {@link android.view.ViewGroup} subclass is the base class for <em>layouts</em>, which
* are invisible containers that hold other Views (or other ViewGroups) and define
* their layout properties.
* </p>
*
* <div class="special">
* <p>For an introduction to using this class to develop your
* application's user interface, read the Developer Guide documentation on
* <strong><a href="{@docRoot}guide/topics/ui/index.html">User Interface</a></strong>. Special topics
* include:
* <br/><a href="{@docRoot}guide/topics/ui/declaring-layout.html">Declaring Layout</a>
* <br/><a href="{@docRoot}guide/topics/ui/menus.html">Creating Menus</a>
* <br/><a href="{@docRoot}guide/topics/ui/layout-objects.html">Common Layout Objects</a>
* <br/><a href="{@docRoot}guide/topics/ui/binding.html">Binding to Data with AdapterView</a>
* <br/><a href="{@docRoot}guide/topics/ui/ui-events.html">Handling UI Events</a>
* <br/><a href="{@docRoot}guide/topics/ui/themes.html">Applying Styles and Themes</a>
* <br/><a href="{@docRoot}guide/topics/ui/custom-components.html">Building Custom Components</a>
* <br/><a href="{@docRoot}guide/topics/ui/how-android-draws.html">How Android Draws Views</a>.
* </p>
* </div>
*
* <a name="Using"></a>
* <h3>Using Views</h3>
* <p>
* All of the views in a window are arranged in a single tree. You can add views
* either from code or by specifying a tree of views in one or more XML layout
* files. There are many specialized subclasses of views that act as controls or
* are capable of displaying text, images, or other content.
* </p>
* <p>
* Once you have created a tree of views, there are typically a few types of
* common operations you may wish to perform:
* <ul>
* <li><strong>Set properties:</strong> for example setting the text of a
* {@link android.widget.TextView}. The available properties and the methods
* that set them will vary among the different subclasses of views. Note that
* properties that are known at build time can be set in the XML layout
* files.</li>
* <li><strong>Set focus:</strong> The framework will handled moving focus in
* response to user input. To force focus to a specific view, call
* {@link #requestFocus}.</li>
* <li><strong>Set up listeners:</strong> Views allow clients to set listeners
* that will be notified when something interesting happens to the view. For
* example, all views will let you set a listener to be notified when the view
* gains or loses focus. You can register such a listener using
* {@link #setOnFocusChangeListener}. Other view subclasses offer more
* specialized listeners. For example, a Button exposes a listener to notify
* clients when the button is clicked.</li>
* <li><strong>Set visibility:</strong> You can hide or show views using
* {@link #setVisibility}.</li>
* </ul>
* </p>
* <p><em>
* Note: The Android framework is responsible for measuring, laying out and
* drawing views. You should not call methods that perform these actions on
* views yourself unless you are actually implementing a
* {@link android.view.ViewGroup}.
* </em></p>
*
* <a name="Lifecycle"></a>
* <h3>Implementing a Custom View</h3>
*
* <p>
* To implement a custom view, you will usually begin by providing overrides for
* some of the standard methods that the framework calls on all views. You do
* not need to override all of these methods. In fact, you can start by just
* overriding {@link #onDraw(android.graphics.Canvas)}.
* <table border="2" width="85%" align="center" cellpadding="5">
* <thead>
* <tr><th>Category</th> <th>Methods</th> <th>Description</th></tr>
* </thead>
*
* <tbody>
* <tr>
* <td rowspan="2">Creation</td>
* <td>Constructors</td>
* <td>There is a form of the constructor that are called when the view
* is created from code and a form that is called when the view is
* inflated from a layout file. The second form should parse and apply
* any attributes defined in the layout file.
* </td>
* </tr>
* <tr>
* <td><code>{@link #onFinishInflate()}</code></td>
* <td>Called after a view and all of its children has been inflated
* from XML.</td>
* </tr>
*
* <tr>
* <td rowspan="3">Layout</td>
* <td><code>{@link #onMeasure}</code></td>
* <td>Called to determine the size requirements for this view and all
* of its children.
* </td>
* </tr>
* <tr>
* <td><code>{@link #onLayout}</code></td>
* <td>Called when this view should assign a size and position to all
* of its children.
* </td>
* </tr>
* <tr>
* <td><code>{@link #onSizeChanged}</code></td>
* <td>Called when the size of this view has changed.
* </td>
* </tr>
*
* <tr>
* <td>Drawing</td>
* <td><code>{@link #onDraw}</code></td>
* <td>Called when the view should render its content.
* </td>
* </tr>
*
* <tr>
* <td rowspan="4">Event processing</td>
* <td><code>{@link #onKeyDown}</code></td>
* <td>Called when a new key event occurs.
* </td>
* </tr>
* <tr>
* <td><code>{@link #onKeyUp}</code></td>
* <td>Called when a key up event occurs.
* </td>
* </tr>
* <tr>
* <td><code>{@link #onTrackballEvent}</code></td>
* <td>Called when a trackball motion event occurs.
* </td>
* </tr>
* <tr>
* <td><code>{@link #onTouchEvent}</code></td>
* <td>Called when a touch screen motion event occurs.
* </td>
* </tr>
*
* <tr>
* <td rowspan="2">Focus</td>
* <td><code>{@link #onFocusChanged}</code></td>
* <td>Called when the view gains or loses focus.
* </td>
* </tr>
*
* <tr>
* <td><code>{@link #onWindowFocusChanged}</code></td>
* <td>Called when the window containing the view gains or loses focus.
* </td>
* </tr>
*
* <tr>
* <td rowspan="3">Attaching</td>
* <td><code>{@link #onAttachedToWindow()}</code></td>
* <td>Called when the view is attached to a window.
* </td>
* </tr>
*
* <tr>
* <td><code>{@link #onDetachedFromWindow}</code></td>
* <td>Called when the view is detached from its window.
* </td>
* </tr>
*
* <tr>
* <td><code>{@link #onWindowVisibilityChanged}</code></td>
* <td>Called when the visibility of the window containing the view
* has changed.
* </td>
* </tr>
* </tbody>
*
* </table>
* </p>
*
* <a name="IDs"></a>
* <h3>IDs</h3>
* Views may have an integer id associated with them. These ids are typically
* assigned in the layout XML files, and are used to find specific views within
* the view tree. A common pattern is to:
* <ul>
* <li>Define a Button in the layout file and assign it a unique ID.
* <pre>
* &lt;Button id="@+id/my_button"
* android:layout_width="wrap_content"
* android:layout_height="wrap_content"
* android:text="@string/my_button_text"/&gt;
* </pre></li>
* <li>From the onCreate method of an Activity, find the Button
* <pre class="prettyprint">
* Button myButton = (Button) findViewById(R.id.my_button);
* </pre></li>
* </ul>
* <p>
* View IDs need not be unique throughout the tree, but it is good practice to
* ensure that they are at least unique within the part of the tree you are
* searching.
* </p>
*
* <a name="Position"></a>
* <h3>Position</h3>
* <p>
* The geometry of a view is that of a rectangle. A view has a location,
* expressed as a pair of <em>left</em> and <em>top</em> coordinates, and
* two dimensions, expressed as a width and a height. The unit for location
* and dimensions is the pixel.
* </p>
*
* <p>
* It is possible to retrieve the location of a view by invoking the methods
* {@link #getLeft()} and {@link #getTop()}. The former returns the left, or X,
* coordinate of the rectangle representing the view. The latter returns the
* top, or Y, coordinate of the rectangle representing the view. These methods
* both return the location of the view relative to its parent. For instance,
* when getLeft() returns 20, that means the view is located 20 pixels to the
* right of the left edge of its direct parent.
* </p>
*
* <p>
* In addition, several convenience methods are offered to avoid unnecessary
* computations, namely {@link #getRight()} and {@link #getBottom()}.
* These methods return the coordinates of the right and bottom edges of the
* rectangle representing the view. For instance, calling {@link #getRight()}
* is similar to the following computation: <code>getLeft() + getWidth()</code>
* (see <a href="#SizePaddingMargins">Size</a> for more information about the width.)
* </p>
*
* <a name="SizePaddingMargins"></a>
* <h3>Size, padding and margins</h3>
* <p>
* The size of a view is expressed with a width and a height. A view actually
* possess two pairs of width and height values.
* </p>
*
* <p>
* The first pair is known as <em>measured width</em> and
* <em>measured height</em>. These dimensions define how big a view wants to be
* within its parent (see <a href="#Layout">Layout</a> for more details.) The
* measured dimensions can be obtained by calling {@link #getMeasuredWidth()}
* and {@link #getMeasuredHeight()}.
* </p>
*
* <p>
* The second pair is simply known as <em>width</em> and <em>height</em>, or
* sometimes <em>drawing width</em> and <em>drawing height</em>. These
* dimensions define the actual size of the view on screen, at drawing time and
* after layout. These values may, but do not have to, be different from the
* measured width and height. The width and height can be obtained by calling
* {@link #getWidth()} and {@link #getHeight()}.
* </p>
*
* <p>
* To measure its dimensions, a view takes into account its padding. The padding
* is expressed in pixels for the left, top, right and bottom parts of the view.
* Padding can be used to offset the content of the view by a specific amount of
* pixels. For instance, a left padding of 2 will push the view's content by
* 2 pixels to the right of the left edge. Padding can be set using the
* {@link #setPadding(int, int, int, int)} method and queried by calling
* {@link #getPaddingLeft()}, {@link #getPaddingTop()},
* {@link #getPaddingRight()} and {@link #getPaddingBottom()}.
* </p>
*
* <p>
* Even though a view can define a padding, it does not provide any support for
* margins. However, view groups provide such a support. Refer to
* {@link android.view.ViewGroup} and
* {@link android.view.ViewGroup.MarginLayoutParams} for further information.
* </p>
*
* <a name="Layout"></a>
* <h3>Layout</h3>
* <p>
* Layout is a two pass process: a measure pass and a layout pass. The measuring
* pass is implemented in {@link #measure(int, int)} and is a top-down traversal
* of the view tree. Each view pushes dimension specifications down the tree
* during the recursion. At the end of the measure pass, every view has stored
* its measurements. The second pass happens in
* {@link #layout(int,int,int,int)} and is also top-down. During
* this pass each parent is responsible for positioning all of its children
* using the sizes computed in the measure pass.
* </p>
*
* <p>
* When a view's measure() method returns, its {@link #getMeasuredWidth()} and
* {@link #getMeasuredHeight()} values must be set, along with those for all of
* that view's descendants. A view's measured width and measured height values
* must respect the constraints imposed by the view's parents. This guarantees
* that at the end of the measure pass, all parents accept all of their
* children's measurements. A parent view may call measure() more than once on
* its children. For example, the parent may measure each child once with
* unspecified dimensions to find out how big they want to be, then call
* measure() on them again with actual numbers if the sum of all the children's
* unconstrained sizes is too big or too small.
* </p>
*
* <p>
* The measure pass uses two classes to communicate dimensions. The
* {@link MeasureSpec} class is used by views to tell their parents how they
* want to be measured and positioned. The base LayoutParams class just
* describes how big the view wants to be for both width and height. For each
* dimension, it can specify one of:
* <ul>
* <li> an exact number
* <li>MATCH_PARENT, which means the view wants to be as big as its parent
* (minus padding)
* <li> WRAP_CONTENT, which means that the view wants to be just big enough to
* enclose its content (plus padding).
* </ul>
* There are subclasses of LayoutParams for different subclasses of ViewGroup.
* For example, AbsoluteLayout has its own subclass of LayoutParams which adds
* an X and Y value.
* </p>
*
* <p>
* MeasureSpecs are used to push requirements down the tree from parent to
* child. A MeasureSpec can be in one of three modes:
* <ul>
* <li>UNSPECIFIED: This is used by a parent to determine the desired dimension
* of a child view. For example, a LinearLayout may call measure() on its child
* with the height set to UNSPECIFIED and a width of EXACTLY 240 to find out how
* tall the child view wants to be given a width of 240 pixels.
* <li>EXACTLY: This is used by the parent to impose an exact size on the
* child. The child must use this size, and guarantee that all of its
* descendants will fit within this size.
* <li>AT_MOST: This is used by the parent to impose a maximum size on the
* child. The child must gurantee that it and all of its descendants will fit
* within this size.
* </ul>
* </p>
*
* <p>
* To intiate a layout, call {@link #requestLayout}. This method is typically
* called by a view on itself when it believes that is can no longer fit within
* its current bounds.
* </p>
*
* <a name="Drawing"></a>
* <h3>Drawing</h3>
* <p>
* Drawing is handled by walking the tree and rendering each view that
* intersects the the invalid region. Because the tree is traversed in-order,
* this means that parents will draw before (i.e., behind) their children, with
* siblings drawn in the order they appear in the tree.
* If you set a background drawable for a View, then the View will draw it for you
* before calling back to its <code>onDraw()</code> method.
* </p>
*
* <p>
* Note that the framework will not draw views that are not in the invalid region.
* </p>
*
* <p>
* To force a view to draw, call {@link #invalidate()}.
* </p>
*
* <a name="EventHandlingThreading"></a>
* <h3>Event Handling and Threading</h3>
* <p>
* The basic cycle of a view is as follows:
* <ol>
* <li>An event comes in and is dispatched to the appropriate view. The view
* handles the event and notifies any listeners.</li>
* <li>If in the course of processing the event, the view's bounds may need
* to be changed, the view will call {@link #requestLayout()}.</li>
* <li>Similarly, if in the course of processing the event the view's appearance
* may need to be changed, the view will call {@link #invalidate()}.</li>
* <li>If either {@link #requestLayout()} or {@link #invalidate()} were called,
* the framework will take care of measuring, laying out, and drawing the tree
* as appropriate.</li>
* </ol>
* </p>
*
* <p><em>Note: The entire view tree is single threaded. You must always be on
* the UI thread when calling any method on any view.</em>
* If you are doing work on other threads and want to update the state of a view
* from that thread, you should use a {@link Handler}.
* </p>
*
* <a name="FocusHandling"></a>
* <h3>Focus Handling</h3>
* <p>
* The framework will handle routine focus movement in response to user input.
* This includes changing the focus as views are removed or hidden, or as new
* views become available. Views indicate their willingness to take focus
* through the {@link #isFocusable} method. To change whether a view can take
* focus, call {@link #setFocusable(boolean)}. When in touch mode (see notes below)
* views indicate whether they still would like focus via {@link #isFocusableInTouchMode}
* and can change this via {@link #setFocusableInTouchMode(boolean)}.
* </p>
* <p>
* Focus movement is based on an algorithm which finds the nearest neighbor in a
* given direction. In rare cases, the default algorithm may not match the
* intended behavior of the developer. In these situations, you can provide
* explicit overrides by using these XML attributes in the layout file:
* <pre>
* nextFocusDown
* nextFocusLeft
* nextFocusRight
* nextFocusUp
* </pre>
* </p>
*
*
* <p>
* To get a particular view to take focus, call {@link #requestFocus()}.
* </p>
*
* <a name="TouchMode"></a>
* <h3>Touch Mode</h3>
* <p>
* When a user is navigating a user interface via directional keys such as a D-pad, it is
* necessary to give focus to actionable items such as buttons so the user can see
* what will take input. If the device has touch capabilities, however, and the user
* begins interacting with the interface by touching it, it is no longer necessary to
* always highlight, or give focus to, a particular view. This motivates a mode
* for interaction named 'touch mode'.
* </p>
* <p>
* For a touch capable device, once the user touches the screen, the device
* will enter touch mode. From this point onward, only views for which
* {@link #isFocusableInTouchMode} is true will be focusable, such as text editing widgets.
* Other views that are touchable, like buttons, will not take focus when touched; they will
* only fire the on click listeners.
* </p>
* <p>
* Any time a user hits a directional key, such as a D-pad direction, the view device will
* exit touch mode, and find a view to take focus, so that the user may resume interacting
* with the user interface without touching the screen again.
* </p>
* <p>
* The touch mode state is maintained across {@link android.app.Activity}s. Call
* {@link #isInTouchMode} to see whether the device is currently in touch mode.
* </p>
*
* <a name="Scrolling"></a>
* <h3>Scrolling</h3>
* <p>
* The framework provides basic support for views that wish to internally
* scroll their content. This includes keeping track of the X and Y scroll
* offset as well as mechanisms for drawing scrollbars. See
* {@link #scrollBy(int, int)}, {@link #scrollTo(int, int)}, and
* {@link #awakenScrollBars()} for more details.
* </p>
*
* <a name="Tags"></a>
* <h3>Tags</h3>
* <p>
* Unlike IDs, tags are not used to identify views. Tags are essentially an
* extra piece of information that can be associated with a view. They are most
* often used as a convenience to store data related to views in the views
* themselves rather than by putting them in a separate structure.
* </p>
*
* <a name="Animation"></a>
* <h3>Animation</h3>
* <p>
* You can attach an {@link Animation} object to a view using
* {@link #setAnimation(Animation)} or
* {@link #startAnimation(Animation)}. The animation can alter the scale,
* rotation, translation and alpha of a view over time. If the animation is
* attached to a view that has children, the animation will affect the entire
* subtree rooted by that node. When an animation is started, the framework will
* take care of redrawing the appropriate views until the animation completes.
* </p>
*
* @attr ref android.R.styleable#View_background
* @attr ref android.R.styleable#View_clickable
* @attr ref android.R.styleable#View_contentDescription
* @attr ref android.R.styleable#View_drawingCacheQuality
* @attr ref android.R.styleable#View_duplicateParentState
* @attr ref android.R.styleable#View_id
* @attr ref android.R.styleable#View_fadingEdge
* @attr ref android.R.styleable#View_fadingEdgeLength
* @attr ref android.R.styleable#View_fitsSystemWindows
* @attr ref android.R.styleable#View_isScrollContainer
* @attr ref android.R.styleable#View_focusable
* @attr ref android.R.styleable#View_focusableInTouchMode
* @attr ref android.R.styleable#View_hapticFeedbackEnabled
* @attr ref android.R.styleable#View_keepScreenOn
* @attr ref android.R.styleable#View_longClickable
* @attr ref android.R.styleable#View_minHeight
* @attr ref android.R.styleable#View_minWidth
* @attr ref android.R.styleable#View_nextFocusDown
* @attr ref android.R.styleable#View_nextFocusLeft
* @attr ref android.R.styleable#View_nextFocusRight
* @attr ref android.R.styleable#View_nextFocusUp
* @attr ref android.R.styleable#View_onClick
* @attr ref android.R.styleable#View_padding
* @attr ref android.R.styleable#View_paddingBottom
* @attr ref android.R.styleable#View_paddingLeft
* @attr ref android.R.styleable#View_paddingRight
* @attr ref android.R.styleable#View_paddingTop
* @attr ref android.R.styleable#View_saveEnabled
* @attr ref android.R.styleable#View_scrollX
* @attr ref android.R.styleable#View_scrollY
* @attr ref android.R.styleable#View_scrollbarSize
* @attr ref android.R.styleable#View_scrollbarStyle
* @attr ref android.R.styleable#View_scrollbars
* @attr ref android.R.styleable#View_scrollbarDefaultDelayBeforeFade
* @attr ref android.R.styleable#View_scrollbarFadeDuration
* @attr ref android.R.styleable#View_scrollbarTrackHorizontal
* @attr ref android.R.styleable#View_scrollbarThumbHorizontal
* @attr ref android.R.styleable#View_scrollbarThumbVertical
* @attr ref android.R.styleable#View_scrollbarTrackVertical
* @attr ref android.R.styleable#View_scrollbarAlwaysDrawHorizontalTrack
* @attr ref android.R.styleable#View_scrollbarAlwaysDrawVerticalTrack
* @attr ref android.R.styleable#View_soundEffectsEnabled
* @attr ref android.R.styleable#View_tag
* @attr ref android.R.styleable#View_visibility
*
* @see android.view.ViewGroup
*/
public class View implements Drawable.Callback, KeyEvent.Callback, AccessibilityEventSource {
private static final boolean DBG = false;
/**
* The logging tag used by this class with android.util.Log.
*/
protected static final String VIEW_LOG_TAG = "View";
/**
* Used to mark a View that has no ID.
*/
public static final int NO_ID = -1;
/**
* This view does not want keystrokes. Use with TAKES_FOCUS_MASK when
* calling setFlags.
*/
private static final int NOT_FOCUSABLE = 0x00000000;
/**
* This view wants keystrokes. Use with TAKES_FOCUS_MASK when calling
* setFlags.
*/
private static final int FOCUSABLE = 0x00000001;
/**
* Mask for use with setFlags indicating bits used for focus.
*/
private static final int FOCUSABLE_MASK = 0x00000001;
/**
* This view will adjust its padding to fit sytem windows (e.g. status bar)
*/
private static final int FITS_SYSTEM_WINDOWS = 0x00000002;
/**
* This view is visible. Use with {@link #setVisibility}.
*/
public static final int VISIBLE = 0x00000000;
/**
* This view is invisible, but it still takes up space for layout purposes.
* Use with {@link #setVisibility}.
*/
public static final int INVISIBLE = 0x00000004;
/**
* This view is invisible, and it doesn't take any space for layout
* purposes. Use with {@link #setVisibility}.
*/
public static final int GONE = 0x00000008;
/**
* Mask for use with setFlags indicating bits used for visibility.
* {@hide}
*/
static final int VISIBILITY_MASK = 0x0000000C;
private static final int[] VISIBILITY_FLAGS = {VISIBLE, INVISIBLE, GONE};
/**
* This view is enabled. Intrepretation varies by subclass.
* Use with ENABLED_MASK when calling setFlags.
* {@hide}
*/
static final int ENABLED = 0x00000000;
/**
* This view is disabled. Intrepretation varies by subclass.
* Use with ENABLED_MASK when calling setFlags.
* {@hide}
*/
static final int DISABLED = 0x00000020;
/**
* Mask for use with setFlags indicating bits used for indicating whether
* this view is enabled
* {@hide}
*/
static final int ENABLED_MASK = 0x00000020;
/**
* This view won't draw. {@link #onDraw} won't be called and further
* optimizations
* will be performed. It is okay to have this flag set and a background.
* Use with DRAW_MASK when calling setFlags.
* {@hide}
*/
static final int WILL_NOT_DRAW = 0x00000080;
/**
* Mask for use with setFlags indicating bits used for indicating whether
* this view is will draw
* {@hide}
*/
static final int DRAW_MASK = 0x00000080;
/**
* <p>This view doesn't show scrollbars.</p>
* {@hide}
*/
static final int SCROLLBARS_NONE = 0x00000000;
/**
* <p>This view shows horizontal scrollbars.</p>
* {@hide}
*/
static final int SCROLLBARS_HORIZONTAL = 0x00000100;
/**
* <p>This view shows vertical scrollbars.</p>
* {@hide}
*/
static final int SCROLLBARS_VERTICAL = 0x00000200;
/**
* <p>Mask for use with setFlags indicating bits used for indicating which
* scrollbars are enabled.</p>
* {@hide}
*/
static final int SCROLLBARS_MASK = 0x00000300;
// note 0x00000400 and 0x00000800 are now available for next flags...
/**
* <p>This view doesn't show fading edges.</p>
* {@hide}
*/
static final int FADING_EDGE_NONE = 0x00000000;
/**
* <p>This view shows horizontal fading edges.</p>
* {@hide}
*/
static final int FADING_EDGE_HORIZONTAL = 0x00001000;
/**
* <p>This view shows vertical fading edges.</p>
* {@hide}
*/
static final int FADING_EDGE_VERTICAL = 0x00002000;
/**
* <p>Mask for use with setFlags indicating bits used for indicating which
* fading edges are enabled.</p>
* {@hide}
*/
static final int FADING_EDGE_MASK = 0x00003000;
/**
* <p>Indicates this view can be clicked. When clickable, a View reacts
* to clicks by notifying the OnClickListener.<p>
* {@hide}
*/
static final int CLICKABLE = 0x00004000;
/**
* <p>Indicates this view is caching its drawing into a bitmap.</p>
* {@hide}
*/
static final int DRAWING_CACHE_ENABLED = 0x00008000;
/**
* <p>Indicates that no icicle should be saved for this view.<p>
* {@hide}
*/
static final int SAVE_DISABLED = 0x000010000;
/**
* <p>Mask for use with setFlags indicating bits used for the saveEnabled
* property.</p>
* {@hide}
*/
static final int SAVE_DISABLED_MASK = 0x000010000;
/**
* <p>Indicates that no drawing cache should ever be created for this view.<p>
* {@hide}
*/
static final int WILL_NOT_CACHE_DRAWING = 0x000020000;
/**
* <p>Indicates this view can take / keep focus when int touch mode.</p>
* {@hide}
*/
static final int FOCUSABLE_IN_TOUCH_MODE = 0x00040000;
/**
* <p>Enables low quality mode for the drawing cache.</p>
*/
public static final int DRAWING_CACHE_QUALITY_LOW = 0x00080000;
/**
* <p>Enables high quality mode for the drawing cache.</p>
*/
public static final int DRAWING_CACHE_QUALITY_HIGH = 0x00100000;
/**
* <p>Enables automatic quality mode for the drawing cache.</p>
*/
public static final int DRAWING_CACHE_QUALITY_AUTO = 0x00000000;
private static final int[] DRAWING_CACHE_QUALITY_FLAGS = {
DRAWING_CACHE_QUALITY_AUTO, DRAWING_CACHE_QUALITY_LOW, DRAWING_CACHE_QUALITY_HIGH
};
/**
* <p>Mask for use with setFlags indicating bits used for the cache
* quality property.</p>
* {@hide}
*/
static final int DRAWING_CACHE_QUALITY_MASK = 0x00180000;
/**
* <p>
* Indicates this view can be long clicked. When long clickable, a View
* reacts to long clicks by notifying the OnLongClickListener or showing a
* context menu.
* </p>
* {@hide}
*/
static final int LONG_CLICKABLE = 0x00200000;
/**
* <p>Indicates that this view gets its drawable states from its direct parent
* and ignores its original internal states.</p>
*
* @hide
*/
static final int DUPLICATE_PARENT_STATE = 0x00400000;
/**
* The scrollbar style to display the scrollbars inside the content area,
* without increasing the padding. The scrollbars will be overlaid with
* translucency on the view's content.
*/
public static final int SCROLLBARS_INSIDE_OVERLAY = 0;
/**
* The scrollbar style to display the scrollbars inside the padded area,
* increasing the padding of the view. The scrollbars will not overlap the
* content area of the view.
*/
public static final int SCROLLBARS_INSIDE_INSET = 0x01000000;
/**
* The scrollbar style to display the scrollbars at the edge of the view,
* without increasing the padding. The scrollbars will be overlaid with
* translucency.
*/
public static final int SCROLLBARS_OUTSIDE_OVERLAY = 0x02000000;
/**
* The scrollbar style to display the scrollbars at the edge of the view,
* increasing the padding of the view. The scrollbars will only overlap the
* background, if any.
*/
public static final int SCROLLBARS_OUTSIDE_INSET = 0x03000000;
/**
* Mask to check if the scrollbar style is overlay or inset.
* {@hide}
*/
static final int SCROLLBARS_INSET_MASK = 0x01000000;
/**
* Mask to check if the scrollbar style is inside or outside.
* {@hide}
*/
static final int SCROLLBARS_OUTSIDE_MASK = 0x02000000;
/**
* Mask for scrollbar style.
* {@hide}
*/
static final int SCROLLBARS_STYLE_MASK = 0x03000000;
/**
* View flag indicating that the screen should remain on while the
* window containing this view is visible to the user. This effectively
* takes care of automatically setting the WindowManager's
* {@link WindowManager.LayoutParams#FLAG_KEEP_SCREEN_ON}.
*/
public static final int KEEP_SCREEN_ON = 0x04000000;
/**
* View flag indicating whether this view should have sound effects enabled
* for events such as clicking and touching.
*/
public static final int SOUND_EFFECTS_ENABLED = 0x08000000;
/**
* View flag indicating whether this view should have haptic feedback
* enabled for events such as long presses.
*/
public static final int HAPTIC_FEEDBACK_ENABLED = 0x10000000;
/**
* View flag indicating whether {@link #addFocusables(ArrayList, int, int)}
* should add all focusable Views regardless if they are focusable in touch mode.
*/
public static final int FOCUSABLES_ALL = 0x00000000;
/**
* View flag indicating whether {@link #addFocusables(ArrayList, int, int)}
* should add only Views focusable in touch mode.
*/
public static final int FOCUSABLES_TOUCH_MODE = 0x00000001;
/**
* Use with {@link #focusSearch}. Move focus to the previous selectable
* item.
*/
public static final int FOCUS_BACKWARD = 0x00000001;
/**
* Use with {@link #focusSearch}. Move focus to the next selectable
* item.
*/
public static final int FOCUS_FORWARD = 0x00000002;
/**
* Use with {@link #focusSearch}. Move focus to the left.
*/
public static final int FOCUS_LEFT = 0x00000011;
/**
* Use with {@link #focusSearch}. Move focus up.
*/
public static final int FOCUS_UP = 0x00000021;
/**
* Use with {@link #focusSearch}. Move focus to the right.
*/
public static final int FOCUS_RIGHT = 0x00000042;
/**
* Use with {@link #focusSearch}. Move focus down.
*/
public static final int FOCUS_DOWN = 0x00000082;
/**
* Base View state sets
*/
// Singles
/**
* Indicates the view has no states set. States are used with
* {@link android.graphics.drawable.Drawable} to change the drawing of the
* view depending on its state.
*
* @see android.graphics.drawable.Drawable
* @see #getDrawableState()
*/
protected static final int[] EMPTY_STATE_SET = {};
/**
* Indicates the view is enabled. States are used with
* {@link android.graphics.drawable.Drawable} to change the drawing of the
* view depending on its state.
*
* @see android.graphics.drawable.Drawable
* @see #getDrawableState()
*/
protected static final int[] ENABLED_STATE_SET = {R.attr.state_enabled};
/**
* Indicates the view is focused. States are used with
* {@link android.graphics.drawable.Drawable} to change the drawing of the
* view depending on its state.
*
* @see android.graphics.drawable.Drawable
* @see #getDrawableState()
*/
protected static final int[] FOCUSED_STATE_SET = {R.attr.state_focused};
/**
* Indicates the view is selected. States are used with
* {@link android.graphics.drawable.Drawable} to change the drawing of the
* view depending on its state.
*
* @see android.graphics.drawable.Drawable
* @see #getDrawableState()
*/
protected static final int[] SELECTED_STATE_SET = {R.attr.state_selected};
/**
* Indicates the view is pressed. States are used with
* {@link android.graphics.drawable.Drawable} to change the drawing of the
* view depending on its state.
*
* @see android.graphics.drawable.Drawable
* @see #getDrawableState()
* @hide
*/
protected static final int[] PRESSED_STATE_SET = {R.attr.state_pressed};
/**
* Indicates the view's window has focus. States are used with
* {@link android.graphics.drawable.Drawable} to change the drawing of the
* view depending on its state.
*
* @see android.graphics.drawable.Drawable
* @see #getDrawableState()
*/
protected static final int[] WINDOW_FOCUSED_STATE_SET =
{R.attr.state_window_focused};
// Doubles
/**
* Indicates the view is enabled and has the focus.
*
* @see #ENABLED_STATE_SET
* @see #FOCUSED_STATE_SET
*/
protected static final int[] ENABLED_FOCUSED_STATE_SET =
stateSetUnion(ENABLED_STATE_SET, FOCUSED_STATE_SET);
/**
* Indicates the view is enabled and selected.
*
* @see #ENABLED_STATE_SET
* @see #SELECTED_STATE_SET
*/
protected static final int[] ENABLED_SELECTED_STATE_SET =
stateSetUnion(ENABLED_STATE_SET, SELECTED_STATE_SET);
/**
* Indicates the view is enabled and that its window has focus.
*
* @see #ENABLED_STATE_SET
* @see #WINDOW_FOCUSED_STATE_SET
*/
protected static final int[] ENABLED_WINDOW_FOCUSED_STATE_SET =
stateSetUnion(ENABLED_STATE_SET, WINDOW_FOCUSED_STATE_SET);
/**
* Indicates the view is focused and selected.
*
* @see #FOCUSED_STATE_SET
* @see #SELECTED_STATE_SET
*/
protected static final int[] FOCUSED_SELECTED_STATE_SET =
stateSetUnion(FOCUSED_STATE_SET, SELECTED_STATE_SET);
/**
* Indicates the view has the focus and that its window has the focus.
*
* @see #FOCUSED_STATE_SET
* @see #WINDOW_FOCUSED_STATE_SET
*/
protected static final int[] FOCUSED_WINDOW_FOCUSED_STATE_SET =
stateSetUnion(FOCUSED_STATE_SET, WINDOW_FOCUSED_STATE_SET);
/**
* Indicates the view is selected and that its window has the focus.
*
* @see #SELECTED_STATE_SET
* @see #WINDOW_FOCUSED_STATE_SET
*/
protected static final int[] SELECTED_WINDOW_FOCUSED_STATE_SET =
stateSetUnion(SELECTED_STATE_SET, WINDOW_FOCUSED_STATE_SET);
// Triples
/**
* Indicates the view is enabled, focused and selected.
*
* @see #ENABLED_STATE_SET
* @see #FOCUSED_STATE_SET
* @see #SELECTED_STATE_SET
*/
protected static final int[] ENABLED_FOCUSED_SELECTED_STATE_SET =
stateSetUnion(ENABLED_FOCUSED_STATE_SET, SELECTED_STATE_SET);
/**
* Indicates the view is enabled, focused and its window has the focus.
*
* @see #ENABLED_STATE_SET
* @see #FOCUSED_STATE_SET
* @see #WINDOW_FOCUSED_STATE_SET
*/
protected static final int[] ENABLED_FOCUSED_WINDOW_FOCUSED_STATE_SET =
stateSetUnion(ENABLED_FOCUSED_STATE_SET, WINDOW_FOCUSED_STATE_SET);
/**
* Indicates the view is enabled, selected and its window has the focus.
*
* @see #ENABLED_STATE_SET
* @see #SELECTED_STATE_SET
* @see #WINDOW_FOCUSED_STATE_SET
*/
protected static final int[] ENABLED_SELECTED_WINDOW_FOCUSED_STATE_SET =
stateSetUnion(ENABLED_SELECTED_STATE_SET, WINDOW_FOCUSED_STATE_SET);
/**
* Indicates the view is focused, selected and its window has the focus.
*
* @see #FOCUSED_STATE_SET
* @see #SELECTED_STATE_SET
* @see #WINDOW_FOCUSED_STATE_SET
*/
protected static final int[] FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET =
stateSetUnion(FOCUSED_SELECTED_STATE_SET, WINDOW_FOCUSED_STATE_SET);
/**
* Indicates the view is enabled, focused, selected and its window
* has the focus.
*
* @see #ENABLED_STATE_SET
* @see #FOCUSED_STATE_SET
* @see #SELECTED_STATE_SET
* @see #WINDOW_FOCUSED_STATE_SET
*/
protected static final int[] ENABLED_FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET =
stateSetUnion(ENABLED_FOCUSED_SELECTED_STATE_SET,
WINDOW_FOCUSED_STATE_SET);
/**
* Indicates the view is pressed and its window has the focus.
*
* @see #PRESSED_STATE_SET
* @see #WINDOW_FOCUSED_STATE_SET
*/
protected static final int[] PRESSED_WINDOW_FOCUSED_STATE_SET =
stateSetUnion(PRESSED_STATE_SET, WINDOW_FOCUSED_STATE_SET);
/**
* Indicates the view is pressed and selected.
*
* @see #PRESSED_STATE_SET
* @see #SELECTED_STATE_SET
*/
protected static final int[] PRESSED_SELECTED_STATE_SET =
stateSetUnion(PRESSED_STATE_SET, SELECTED_STATE_SET);
/**
* Indicates the view is pressed, selected and its window has the focus.
*
* @see #PRESSED_STATE_SET
* @see #SELECTED_STATE_SET
* @see #WINDOW_FOCUSED_STATE_SET
*/
protected static final int[] PRESSED_SELECTED_WINDOW_FOCUSED_STATE_SET =
stateSetUnion(PRESSED_SELECTED_STATE_SET, WINDOW_FOCUSED_STATE_SET);
/**
* Indicates the view is pressed and focused.
*
* @see #PRESSED_STATE_SET
* @see #FOCUSED_STATE_SET
*/
protected static final int[] PRESSED_FOCUSED_STATE_SET =
stateSetUnion(PRESSED_STATE_SET, FOCUSED_STATE_SET);
/**
* Indicates the view is pressed, focused and its window has the focus.
*
* @see #PRESSED_STATE_SET
* @see #FOCUSED_STATE_SET
* @see #WINDOW_FOCUSED_STATE_SET
*/
protected static final int[] PRESSED_FOCUSED_WINDOW_FOCUSED_STATE_SET =
stateSetUnion(PRESSED_FOCUSED_STATE_SET, WINDOW_FOCUSED_STATE_SET);
/**
* Indicates the view is pressed, focused and selected.
*
* @see #PRESSED_STATE_SET
* @see #SELECTED_STATE_SET
* @see #FOCUSED_STATE_SET
*/
protected static final int[] PRESSED_FOCUSED_SELECTED_STATE_SET =
stateSetUnion(PRESSED_FOCUSED_STATE_SET, SELECTED_STATE_SET);
/**
* Indicates the view is pressed, focused, selected and its window has the focus.
*
* @see #PRESSED_STATE_SET
* @see #FOCUSED_STATE_SET
* @see #SELECTED_STATE_SET
* @see #WINDOW_FOCUSED_STATE_SET
*/
protected static final int[] PRESSED_FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET =
stateSetUnion(PRESSED_FOCUSED_SELECTED_STATE_SET, WINDOW_FOCUSED_STATE_SET);
/**
* Indicates the view is pressed and enabled.
*
* @see #PRESSED_STATE_SET
* @see #ENABLED_STATE_SET
*/
protected static final int[] PRESSED_ENABLED_STATE_SET =
stateSetUnion(PRESSED_STATE_SET, ENABLED_STATE_SET);
/**
* Indicates the view is pressed, enabled and its window has the focus.
*
* @see #PRESSED_STATE_SET
* @see #ENABLED_STATE_SET
* @see #WINDOW_FOCUSED_STATE_SET
*/
protected static final int[] PRESSED_ENABLED_WINDOW_FOCUSED_STATE_SET =
stateSetUnion(PRESSED_ENABLED_STATE_SET, WINDOW_FOCUSED_STATE_SET);
/**
* Indicates the view is pressed, enabled and selected.
*
* @see #PRESSED_STATE_SET
* @see #ENABLED_STATE_SET
* @see #SELECTED_STATE_SET
*/
protected static final int[] PRESSED_ENABLED_SELECTED_STATE_SET =
stateSetUnion(PRESSED_ENABLED_STATE_SET, SELECTED_STATE_SET);
/**
* Indicates the view is pressed, enabled, selected and its window has the
* focus.
*
* @see #PRESSED_STATE_SET
* @see #ENABLED_STATE_SET
* @see #SELECTED_STATE_SET
* @see #WINDOW_FOCUSED_STATE_SET
*/
protected static final int[] PRESSED_ENABLED_SELECTED_WINDOW_FOCUSED_STATE_SET =
stateSetUnion(PRESSED_ENABLED_SELECTED_STATE_SET, WINDOW_FOCUSED_STATE_SET);
/**
* Indicates the view is pressed, enabled and focused.
*
* @see #PRESSED_STATE_SET
* @see #ENABLED_STATE_SET
* @see #FOCUSED_STATE_SET
*/
protected static final int[] PRESSED_ENABLED_FOCUSED_STATE_SET =
stateSetUnion(PRESSED_ENABLED_STATE_SET, FOCUSED_STATE_SET);
/**
* Indicates the view is pressed, enabled, focused and its window has the
* focus.
*
* @see #PRESSED_STATE_SET
* @see #ENABLED_STATE_SET
* @see #FOCUSED_STATE_SET
* @see #WINDOW_FOCUSED_STATE_SET
*/
protected static final int[] PRESSED_ENABLED_FOCUSED_WINDOW_FOCUSED_STATE_SET =
stateSetUnion(PRESSED_ENABLED_FOCUSED_STATE_SET, WINDOW_FOCUSED_STATE_SET);
/**
* Indicates the view is pressed, enabled, focused and selected.
*
* @see #PRESSED_STATE_SET
* @see #ENABLED_STATE_SET
* @see #SELECTED_STATE_SET
* @see #FOCUSED_STATE_SET
*/
protected static final int[] PRESSED_ENABLED_FOCUSED_SELECTED_STATE_SET =
stateSetUnion(PRESSED_ENABLED_FOCUSED_STATE_SET, SELECTED_STATE_SET);
/**
* Indicates the view is pressed, enabled, focused, selected and its window
* has the focus.
*
* @see #PRESSED_STATE_SET
* @see #ENABLED_STATE_SET
* @see #SELECTED_STATE_SET
* @see #FOCUSED_STATE_SET
* @see #WINDOW_FOCUSED_STATE_SET
*/
protected static final int[] PRESSED_ENABLED_FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET =
stateSetUnion(PRESSED_ENABLED_FOCUSED_SELECTED_STATE_SET, WINDOW_FOCUSED_STATE_SET);
/**
* The order here is very important to {@link #getDrawableState()}
*/
private static final int[][] VIEW_STATE_SETS = {
EMPTY_STATE_SET, // 0 0 0 0 0
WINDOW_FOCUSED_STATE_SET, // 0 0 0 0 1
SELECTED_STATE_SET, // 0 0 0 1 0
SELECTED_WINDOW_FOCUSED_STATE_SET, // 0 0 0 1 1
FOCUSED_STATE_SET, // 0 0 1 0 0
FOCUSED_WINDOW_FOCUSED_STATE_SET, // 0 0 1 0 1
FOCUSED_SELECTED_STATE_SET, // 0 0 1 1 0
FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET, // 0 0 1 1 1
ENABLED_STATE_SET, // 0 1 0 0 0
ENABLED_WINDOW_FOCUSED_STATE_SET, // 0 1 0 0 1
ENABLED_SELECTED_STATE_SET, // 0 1 0 1 0
ENABLED_SELECTED_WINDOW_FOCUSED_STATE_SET, // 0 1 0 1 1
ENABLED_FOCUSED_STATE_SET, // 0 1 1 0 0
ENABLED_FOCUSED_WINDOW_FOCUSED_STATE_SET, // 0 1 1 0 1
ENABLED_FOCUSED_SELECTED_STATE_SET, // 0 1 1 1 0
ENABLED_FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET, // 0 1 1 1 1
PRESSED_STATE_SET, // 1 0 0 0 0
PRESSED_WINDOW_FOCUSED_STATE_SET, // 1 0 0 0 1
PRESSED_SELECTED_STATE_SET, // 1 0 0 1 0
PRESSED_SELECTED_WINDOW_FOCUSED_STATE_SET, // 1 0 0 1 1
PRESSED_FOCUSED_STATE_SET, // 1 0 1 0 0
PRESSED_FOCUSED_WINDOW_FOCUSED_STATE_SET, // 1 0 1 0 1
PRESSED_FOCUSED_SELECTED_STATE_SET, // 1 0 1 1 0
PRESSED_FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET, // 1 0 1 1 1
PRESSED_ENABLED_STATE_SET, // 1 1 0 0 0
PRESSED_ENABLED_WINDOW_FOCUSED_STATE_SET, // 1 1 0 0 1
PRESSED_ENABLED_SELECTED_STATE_SET, // 1 1 0 1 0
PRESSED_ENABLED_SELECTED_WINDOW_FOCUSED_STATE_SET, // 1 1 0 1 1
PRESSED_ENABLED_FOCUSED_STATE_SET, // 1 1 1 0 0
PRESSED_ENABLED_FOCUSED_WINDOW_FOCUSED_STATE_SET, // 1 1 1 0 1
PRESSED_ENABLED_FOCUSED_SELECTED_STATE_SET, // 1 1 1 1 0
PRESSED_ENABLED_FOCUSED_SELECTED_WINDOW_FOCUSED_STATE_SET, // 1 1 1 1 1
};
/**
* Used by views that contain lists of items. This state indicates that
* the view is showing the last item.
* @hide
*/
protected static final int[] LAST_STATE_SET = {R.attr.state_last};
/**
* Used by views that contain lists of items. This state indicates that
* the view is showing the first item.
* @hide
*/
protected static final int[] FIRST_STATE_SET = {R.attr.state_first};
/**
* Used by views that contain lists of items. This state indicates that
* the view is showing the middle item.
* @hide
*/
protected static final int[] MIDDLE_STATE_SET = {R.attr.state_middle};
/**
* Used by views that contain lists of items. This state indicates that
* the view is showing only one item.
* @hide
*/
protected static final int[] SINGLE_STATE_SET = {R.attr.state_single};
/**
* Used by views that contain lists of items. This state indicates that
* the view is pressed and showing the last item.
* @hide
*/
protected static final int[] PRESSED_LAST_STATE_SET = {R.attr.state_last, R.attr.state_pressed};
/**
* Used by views that contain lists of items. This state indicates that
* the view is pressed and showing the first item.
* @hide
*/
protected static final int[] PRESSED_FIRST_STATE_SET = {R.attr.state_first, R.attr.state_pressed};
/**
* Used by views that contain lists of items. This state indicates that
* the view is pressed and showing the middle item.
* @hide
*/
protected static final int[] PRESSED_MIDDLE_STATE_SET = {R.attr.state_middle, R.attr.state_pressed};
/**
* Used by views that contain lists of items. This state indicates that
* the view is pressed and showing only one item.
* @hide
*/
protected static final int[] PRESSED_SINGLE_STATE_SET = {R.attr.state_single, R.attr.state_pressed};
/**
* Temporary Rect currently for use in setBackground(). This will probably
* be extended in the future to hold our own class with more than just
* a Rect. :)
*/
static final ThreadLocal<Rect> sThreadLocal = new ThreadLocal<Rect>();
/**
* Map used to store views' tags.
*/
private static WeakHashMap<View, SparseArray<Object>> sTags;
/**
* Lock used to access sTags.
*/
private static final Object sTagsLock = new Object();
/**
* The animation currently associated with this view.
* @hide
*/
protected Animation mCurrentAnimation = null;
/**
* Width as measured during measure pass.
* {@hide}
*/
@ViewDebug.ExportedProperty
protected int mMeasuredWidth;
/**
* Height as measured during measure pass.
* {@hide}
*/
@ViewDebug.ExportedProperty
protected int mMeasuredHeight;
/**
* The view's identifier.
* {@hide}
*
* @see #setId(int)
* @see #getId()
*/
@ViewDebug.ExportedProperty(resolveId = true)
int mID = NO_ID;
/**
* The view's tag.
* {@hide}
*
* @see #setTag(Object)
* @see #getTag()
*/
protected Object mTag;
// for mPrivateFlags:
/** {@hide} */
static final int WANTS_FOCUS = 0x00000001;
/** {@hide} */
static final int FOCUSED = 0x00000002;
/** {@hide} */
static final int SELECTED = 0x00000004;
/** {@hide} */
static final int IS_ROOT_NAMESPACE = 0x00000008;
/** {@hide} */
static final int HAS_BOUNDS = 0x00000010;
/** {@hide} */
static final int DRAWN = 0x00000020;
/**
* When this flag is set, this view is running an animation on behalf of its
* children and should therefore not cancel invalidate requests, even if they
* lie outside of this view's bounds.
*
* {@hide}
*/
static final int DRAW_ANIMATION = 0x00000040;
/** {@hide} */
static final int SKIP_DRAW = 0x00000080;
/** {@hide} */
static final int ONLY_DRAWS_BACKGROUND = 0x00000100;
/** {@hide} */
static final int REQUEST_TRANSPARENT_REGIONS = 0x00000200;
/** {@hide} */
static final int DRAWABLE_STATE_DIRTY = 0x00000400;
/** {@hide} */
static final int MEASURED_DIMENSION_SET = 0x00000800;
/** {@hide} */
static final int FORCE_LAYOUT = 0x00001000;
private static final int LAYOUT_REQUIRED = 0x00002000;
private static final int PRESSED = 0x00004000;
/** {@hide} */
static final int DRAWING_CACHE_VALID = 0x00008000;
/**
* Flag used to indicate that this view should be drawn once more (and only once
* more) after its animation has completed.
* {@hide}
*/
static final int ANIMATION_STARTED = 0x00010000;
private static final int SAVE_STATE_CALLED = 0x00020000;
/**
* Indicates that the View returned true when onSetAlpha() was called and that
* the alpha must be restored.
* {@hide}
*/
static final int ALPHA_SET = 0x00040000;
/**
* Set by {@link #setScrollContainer(boolean)}.
*/
static final int SCROLL_CONTAINER = 0x00080000;
/**
* Set by {@link #setScrollContainer(boolean)}.
*/
static final int SCROLL_CONTAINER_ADDED = 0x00100000;
/**
* View flag indicating whether this view was invalidated (fully or partially.)
*
* @hide
*/
static final int DIRTY = 0x00200000;
/**
* View flag indicating whether this view was invalidated by an opaque
* invalidate request.
*
* @hide
*/
static final int DIRTY_OPAQUE = 0x00400000;
/**
* Mask for {@link #DIRTY} and {@link #DIRTY_OPAQUE}.
*
* @hide
*/
static final int DIRTY_MASK = 0x00600000;
/**
* Indicates whether the background is opaque.
*
* @hide
*/
static final int OPAQUE_BACKGROUND = 0x00800000;
/**
* Indicates whether the scrollbars are opaque.
*
* @hide
*/
static final int OPAQUE_SCROLLBARS = 0x01000000;
/**
* Indicates whether the view is opaque.
*
* @hide
*/
static final int OPAQUE_MASK = 0x01800000;
/**
* Indicates a prepressed state;
* the short time between ACTION_DOWN and recognizing
* a 'real' press. Prepressed is used to recognize quick taps
* even when they are shorter than ViewConfiguration.getTapTimeout().
*
* @hide
*/
private static final int PREPRESSED = 0x02000000;
/**
* Indicates whether the view is temporarily detached.
*
* @hide
*/
static final int CANCEL_NEXT_UP_EVENT = 0x04000000;
/**
* Indicates that we should awaken scroll bars once attached
*
* @hide
*/
private static final int AWAKEN_SCROLL_BARS_ON_ATTACH = 0x08000000;
/**
* The parent this view is attached to.
* {@hide}
*
* @see #getParent()
*/
protected ViewParent mParent;
/**
* {@hide}
*/
AttachInfo mAttachInfo;
/**
* {@hide}
*/
@ViewDebug.ExportedProperty(flagMapping = {
@ViewDebug.FlagToString(mask = FORCE_LAYOUT, equals = FORCE_LAYOUT,
name = "FORCE_LAYOUT"),
@ViewDebug.FlagToString(mask = LAYOUT_REQUIRED, equals = LAYOUT_REQUIRED,
name = "LAYOUT_REQUIRED"),
@ViewDebug.FlagToString(mask = DRAWING_CACHE_VALID, equals = DRAWING_CACHE_VALID,
name = "DRAWING_CACHE_INVALID", outputIf = false),
@ViewDebug.FlagToString(mask = DRAWN, equals = DRAWN, name = "DRAWN", outputIf = true),
@ViewDebug.FlagToString(mask = DRAWN, equals = DRAWN, name = "NOT_DRAWN", outputIf = false),
@ViewDebug.FlagToString(mask = DIRTY_MASK, equals = DIRTY_OPAQUE, name = "DIRTY_OPAQUE"),
@ViewDebug.FlagToString(mask = DIRTY_MASK, equals = DIRTY, name = "DIRTY")
})
int mPrivateFlags;
/**
* Count of how many windows this view has been attached to.
*/
int mWindowAttachCount;
/**
* The layout parameters associated with this view and used by the parent
* {@link android.view.ViewGroup} to determine how this view should be
* laid out.
* {@hide}
*/
protected ViewGroup.LayoutParams mLayoutParams;
/**
* The view flags hold various views states.
* {@hide}
*/
@ViewDebug.ExportedProperty
int mViewFlags;
/**
* The distance in pixels from the left edge of this view's parent
* to the left edge of this view.
* {@hide}
*/
@ViewDebug.ExportedProperty
protected int mLeft;
/**
* The distance in pixels from the left edge of this view's parent
* to the right edge of this view.
* {@hide}
*/
@ViewDebug.ExportedProperty
protected int mRight;
/**
* The distance in pixels from the top edge of this view's parent
* to the top edge of this view.
* {@hide}
*/
@ViewDebug.ExportedProperty
protected int mTop;
/**
* The distance in pixels from the top edge of this view's parent
* to the bottom edge of this view.
* {@hide}
*/
@ViewDebug.ExportedProperty
protected int mBottom;
/**
* The offset, in pixels, by which the content of this view is scrolled
* horizontally.
* {@hide}
*/
@ViewDebug.ExportedProperty
protected int mScrollX;
/**
* The offset, in pixels, by which the content of this view is scrolled
* vertically.
* {@hide}
*/
@ViewDebug.ExportedProperty
protected int mScrollY;
/**
* The left padding in pixels, that is the distance in pixels between the
* left edge of this view and the left edge of its content.
* {@hide}
*/
@ViewDebug.ExportedProperty
protected int mPaddingLeft;
/**
* The right padding in pixels, that is the distance in pixels between the
* right edge of this view and the right edge of its content.
* {@hide}
*/
@ViewDebug.ExportedProperty
protected int mPaddingRight;
/**
* The top padding in pixels, that is the distance in pixels between the
* top edge of this view and the top edge of its content.
* {@hide}
*/
@ViewDebug.ExportedProperty
protected int mPaddingTop;
/**
* The bottom padding in pixels, that is the distance in pixels between the
* bottom edge of this view and the bottom edge of its content.
* {@hide}
*/
@ViewDebug.ExportedProperty
protected int mPaddingBottom;
/**
* Briefly describes the view and is primarily used for accessibility support.
*/
private CharSequence mContentDescription;
/**
* Cache the paddingRight set by the user to append to the scrollbar's size.
*/
@ViewDebug.ExportedProperty
int mUserPaddingRight;
/**
* Cache the paddingBottom set by the user to append to the scrollbar's size.
*/
@ViewDebug.ExportedProperty
int mUserPaddingBottom;
/**
* @hide
*/
int mOldWidthMeasureSpec = Integer.MIN_VALUE;
/**
* @hide
*/
int mOldHeightMeasureSpec = Integer.MIN_VALUE;
private Resources mResources = null;
private Drawable mBGDrawable;
private int mBackgroundResource;
private boolean mBackgroundSizeChanged;
/**
* Listener used to dispatch focus change events.
* This field should be made private, so it is hidden from the SDK.
* {@hide}
*/
protected OnFocusChangeListener mOnFocusChangeListener;
/**
* Listener used to dispatch click events.
* This field should be made private, so it is hidden from the SDK.
* {@hide}
*/
protected OnClickListener mOnClickListener;
/**
* Listener used to dispatch long click events.
* This field should be made private, so it is hidden from the SDK.
* {@hide}
*/
protected OnLongClickListener mOnLongClickListener;
/**
* Listener used to build the context menu.
* This field should be made private, so it is hidden from the SDK.
* {@hide}
*/
protected OnCreateContextMenuListener mOnCreateContextMenuListener;
private OnKeyListener mOnKeyListener;
private OnTouchListener mOnTouchListener;
/**
* The application environment this view lives in.
* This field should be made private, so it is hidden from the SDK.
* {@hide}
*/
protected Context mContext;
private ScrollabilityCache mScrollCache;
private int[] mDrawableState = null;
private SoftReference<Bitmap> mDrawingCache;
private SoftReference<Bitmap> mUnscaledDrawingCache;
/**
* When this view has focus and the next focus is {@link #FOCUS_LEFT},
* the user may specify which view to go to next.
*/
private int mNextFocusLeftId = View.NO_ID;
/**
* When this view has focus and the next focus is {@link #FOCUS_RIGHT},
* the user may specify which view to go to next.
*/
private int mNextFocusRightId = View.NO_ID;
/**
* When this view has focus and the next focus is {@link #FOCUS_UP},
* the user may specify which view to go to next.
*/
private int mNextFocusUpId = View.NO_ID;
/**
* When this view has focus and the next focus is {@link #FOCUS_DOWN},
* the user may specify which view to go to next.
*/
private int mNextFocusDownId = View.NO_ID;
private CheckForLongPress mPendingCheckForLongPress;
private CheckForTap mPendingCheckForTap = null;
private PerformClick mPerformClick;
private UnsetPressedState mUnsetPressedState;
/**
* Whether the long press's action has been invoked. The tap's action is invoked on the
* up event while a long press is invoked as soon as the long press duration is reached, so
* a long press could be performed before the tap is checked, in which case the tap's action
* should not be invoked.
*/
private boolean mHasPerformedLongPress;
/**
* The minimum height of the view. We'll try our best to have the height
* of this view to at least this amount.
*/
@ViewDebug.ExportedProperty
private int mMinHeight;
/**
* The minimum width of the view. We'll try our best to have the width
* of this view to at least this amount.
*/
@ViewDebug.ExportedProperty
private int mMinWidth;
/**
* The delegate to handle touch events that are physically in this view
* but should be handled by another view.
*/
private TouchDelegate mTouchDelegate = null;
/**
* Solid color to use as a background when creating the drawing cache. Enables
* the cache to use 16 bit bitmaps instead of 32 bit.
*/
private int mDrawingCacheBackgroundColor = 0;
/**
* Special tree observer used when mAttachInfo is null.
*/
private ViewTreeObserver mFloatingTreeObserver;
/**
* Cache the touch slop from the context that created the view.
*/
private int mTouchSlop;
// Used for debug only
static long sInstanceCount = 0;
/**
* Simple constructor to use when creating a view from code.
*
* @param context The Context the view is running in, through which it can
* access the current theme, resources, etc.
*/
public View(Context context) {
mContext = context;
mResources = context != null ? context.getResources() : null;
mViewFlags = SOUND_EFFECTS_ENABLED | HAPTIC_FEEDBACK_ENABLED;
// Used for debug only
//++sInstanceCount;
mTouchSlop = ViewConfiguration.get(context).getScaledTouchSlop();
}
/**
* Constructor that is called when inflating a view from XML. This is called
* when a view is being constructed from an XML file, supplying attributes
* that were specified in the XML file. This version uses a default style of
* 0, so the only attribute values applied are those in the Context's Theme
* and the given AttributeSet.
*
* <p>
* The method onFinishInflate() will be called after all children have been
* added.
*
* @param context The Context the view is running in, through which it can
* access the current theme, resources, etc.
* @param attrs The attributes of the XML tag that is inflating the view.
* @see #View(Context, AttributeSet, int)
*/
public View(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
/**
* Perform inflation from XML and apply a class-specific base style. This
* constructor of View allows subclasses to use their own base style when
* they are inflating. For example, a Button class's constructor would call
* this version of the super class constructor and supply
* <code>R.attr.buttonStyle</code> for <var>defStyle</var>; this allows
* the theme's button style to modify all of the base view attributes (in
* particular its background) as well as the Button class's attributes.
*
* @param context The Context the view is running in, through which it can
* access the current theme, resources, etc.
* @param attrs The attributes of the XML tag that is inflating the view.
* @param defStyle The default style to apply to this view. If 0, no style
* will be applied (beyond what is included in the theme). This may
* either be an attribute resource, whose value will be retrieved
* from the current theme, or an explicit style resource.
* @see #View(Context, AttributeSet)
*/
public View(Context context, AttributeSet attrs, int defStyle) {
this(context);
TypedArray a = context.obtainStyledAttributes(attrs, com.android.internal.R.styleable.View,
defStyle, 0);
Drawable background = null;
int leftPadding = -1;
int topPadding = -1;
int rightPadding = -1;
int bottomPadding = -1;
int padding = -1;
int viewFlagValues = 0;
int viewFlagMasks = 0;
boolean setScrollContainer = false;
int x = 0;
int y = 0;
int scrollbarStyle = SCROLLBARS_INSIDE_OVERLAY;
final int N = a.getIndexCount();
for (int i = 0; i < N; i++) {
int attr = a.getIndex(i);
switch (attr) {
case com.android.internal.R.styleable.View_background:
background = a.getDrawable(attr);
break;
case com.android.internal.R.styleable.View_padding:
padding = a.getDimensionPixelSize(attr, -1);
break;
case com.android.internal.R.styleable.View_paddingLeft:
leftPadding = a.getDimensionPixelSize(attr, -1);
break;
case com.android.internal.R.styleable.View_paddingTop:
topPadding = a.getDimensionPixelSize(attr, -1);
break;
case com.android.internal.R.styleable.View_paddingRight:
rightPadding = a.getDimensionPixelSize(attr, -1);
break;
case com.android.internal.R.styleable.View_paddingBottom:
bottomPadding = a.getDimensionPixelSize(attr, -1);
break;
case com.android.internal.R.styleable.View_scrollX:
x = a.getDimensionPixelOffset(attr, 0);
break;
case com.android.internal.R.styleable.View_scrollY:
y = a.getDimensionPixelOffset(attr, 0);
break;
case com.android.internal.R.styleable.View_id:
mID = a.getResourceId(attr, NO_ID);
break;
case com.android.internal.R.styleable.View_tag:
mTag = a.getText(attr);
break;
case com.android.internal.R.styleable.View_fitsSystemWindows:
if (a.getBoolean(attr, false)) {
viewFlagValues |= FITS_SYSTEM_WINDOWS;
viewFlagMasks |= FITS_SYSTEM_WINDOWS;
}
break;
case com.android.internal.R.styleable.View_focusable:
if (a.getBoolean(attr, false)) {
viewFlagValues |= FOCUSABLE;
viewFlagMasks |= FOCUSABLE_MASK;
}
break;
case com.android.internal.R.styleable.View_focusableInTouchMode:
if (a.getBoolean(attr, false)) {
viewFlagValues |= FOCUSABLE_IN_TOUCH_MODE | FOCUSABLE;
viewFlagMasks |= FOCUSABLE_IN_TOUCH_MODE | FOCUSABLE_MASK;
}
break;
case com.android.internal.R.styleable.View_clickable:
if (a.getBoolean(attr, false)) {
viewFlagValues |= CLICKABLE;
viewFlagMasks |= CLICKABLE;
}
break;
case com.android.internal.R.styleable.View_longClickable:
if (a.getBoolean(attr, false)) {
viewFlagValues |= LONG_CLICKABLE;
viewFlagMasks |= LONG_CLICKABLE;
}
break;
case com.android.internal.R.styleable.View_saveEnabled:
if (!a.getBoolean(attr, true)) {
viewFlagValues |= SAVE_DISABLED;
viewFlagMasks |= SAVE_DISABLED_MASK;
}
break;
case com.android.internal.R.styleable.View_duplicateParentState:
if (a.getBoolean(attr, false)) {
viewFlagValues |= DUPLICATE_PARENT_STATE;
viewFlagMasks |= DUPLICATE_PARENT_STATE;
}
break;
case com.android.internal.R.styleable.View_visibility:
final int visibility = a.getInt(attr, 0);
if (visibility != 0) {
viewFlagValues |= VISIBILITY_FLAGS[visibility];
viewFlagMasks |= VISIBILITY_MASK;
}
break;
case com.android.internal.R.styleable.View_drawingCacheQuality:
final int cacheQuality = a.getInt(attr, 0);
if (cacheQuality != 0) {
viewFlagValues |= DRAWING_CACHE_QUALITY_FLAGS[cacheQuality];
viewFlagMasks |= DRAWING_CACHE_QUALITY_MASK;
}
break;
case com.android.internal.R.styleable.View_contentDescription:
mContentDescription = a.getString(attr);
break;
case com.android.internal.R.styleable.View_soundEffectsEnabled:
if (!a.getBoolean(attr, true)) {
viewFlagValues &= ~SOUND_EFFECTS_ENABLED;
viewFlagMasks |= SOUND_EFFECTS_ENABLED;
}
break;
case com.android.internal.R.styleable.View_hapticFeedbackEnabled:
if (!a.getBoolean(attr, true)) {
viewFlagValues &= ~HAPTIC_FEEDBACK_ENABLED;
viewFlagMasks |= HAPTIC_FEEDBACK_ENABLED;
}
break;
case R.styleable.View_scrollbars:
final int scrollbars = a.getInt(attr, SCROLLBARS_NONE);
if (scrollbars != SCROLLBARS_NONE) {
viewFlagValues |= scrollbars;
viewFlagMasks |= SCROLLBARS_MASK;
initializeScrollbars(a);
}
break;
case R.styleable.View_fadingEdge:
final int fadingEdge = a.getInt(attr, FADING_EDGE_NONE);
if (fadingEdge != FADING_EDGE_NONE) {
viewFlagValues |= fadingEdge;
viewFlagMasks |= FADING_EDGE_MASK;
initializeFadingEdge(a);
}
break;
case R.styleable.View_scrollbarStyle:
scrollbarStyle = a.getInt(attr, SCROLLBARS_INSIDE_OVERLAY);
if (scrollbarStyle != SCROLLBARS_INSIDE_OVERLAY) {
viewFlagValues |= scrollbarStyle & SCROLLBARS_STYLE_MASK;
viewFlagMasks |= SCROLLBARS_STYLE_MASK;
}
break;
case R.styleable.View_isScrollContainer:
setScrollContainer = true;
if (a.getBoolean(attr, false)) {
setScrollContainer(true);
}
break;
case com.android.internal.R.styleable.View_keepScreenOn:
if (a.getBoolean(attr, false)) {
viewFlagValues |= KEEP_SCREEN_ON;
viewFlagMasks |= KEEP_SCREEN_ON;
}
break;
case R.styleable.View_nextFocusLeft:
mNextFocusLeftId = a.getResourceId(attr, View.NO_ID);
break;
case R.styleable.View_nextFocusRight:
mNextFocusRightId = a.getResourceId(attr, View.NO_ID);
break;
case R.styleable.View_nextFocusUp:
mNextFocusUpId = a.getResourceId(attr, View.NO_ID);
break;
case R.styleable.View_nextFocusDown:
mNextFocusDownId = a.getResourceId(attr, View.NO_ID);
break;
case R.styleable.View_minWidth:
mMinWidth = a.getDimensionPixelSize(attr, 0);
break;
case R.styleable.View_minHeight:
mMinHeight = a.getDimensionPixelSize(attr, 0);
break;
case R.styleable.View_onClick:
if (context.isRestricted()) {
throw new IllegalStateException("The android:onClick attribute cannot "
+ "be used within a restricted context");
}
final String handlerName = a.getString(attr);
if (handlerName != null) {
setOnClickListener(new OnClickListener() {
private Method mHandler;
public void onClick(View v) {
if (mHandler == null) {
try {
mHandler = getContext().getClass().getMethod(handlerName,
View.class);
} catch (NoSuchMethodException e) {
int id = getId();
String idText = id == NO_ID ? "" : " with id '"
+ getContext().getResources().getResourceEntryName(
id) + "'";
throw new IllegalStateException("Could not find a method " +
handlerName + "(View) in the activity "
+ getContext().getClass() + " for onClick handler"
+ " on view " + View.this.getClass() + idText, e);
}
}
try {
mHandler.invoke(getContext(), View.this);
} catch (IllegalAccessException e) {
throw new IllegalStateException("Could not execute non "
+ "public method of the activity", e);
} catch (InvocationTargetException e) {
throw new IllegalStateException("Could not execute "
+ "method of the activity", e);
}
}
});
}
break;
}
}
if (background != null) {
setBackgroundDrawable(background);
}
if (padding >= 0) {
leftPadding = padding;
topPadding = padding;
rightPadding = padding;
bottomPadding = padding;
}
// If the user specified the padding (either with android:padding or
// android:paddingLeft/Top/Right/Bottom), use this padding, otherwise
// use the default padding or the padding from the background drawable
// (stored at this point in mPadding*)
setPadding(leftPadding >= 0 ? leftPadding : mPaddingLeft,
topPadding >= 0 ? topPadding : mPaddingTop,
rightPadding >= 0 ? rightPadding : mPaddingRight,
bottomPadding >= 0 ? bottomPadding : mPaddingBottom);
if (viewFlagMasks != 0) {
setFlags(viewFlagValues, viewFlagMasks);
}
// Needs to be called after mViewFlags is set
if (scrollbarStyle != SCROLLBARS_INSIDE_OVERLAY) {
recomputePadding();
}
if (x != 0 || y != 0) {
scrollTo(x, y);
}
if (!setScrollContainer && (viewFlagValues&SCROLLBARS_VERTICAL) != 0) {
setScrollContainer(true);
}
computeOpaqueFlags();
a.recycle();
}
/**
* Non-public constructor for use in testing
*/
View() {
}
// Used for debug only
/*
@Override
protected void finalize() throws Throwable {
super.finalize();
--sInstanceCount;
}
*/
/**
* <p>
* Initializes the fading edges from a given set of styled attributes. This
* method should be called by subclasses that need fading edges and when an
* instance of these subclasses is created programmatically rather than
* being inflated from XML. This method is automatically called when the XML
* is inflated.
* </p>
*
* @param a the styled attributes set to initialize the fading edges from
*/
protected void initializeFadingEdge(TypedArray a) {
initScrollCache();
mScrollCache.fadingEdgeLength = a.getDimensionPixelSize(
R.styleable.View_fadingEdgeLength,
ViewConfiguration.get(mContext).getScaledFadingEdgeLength());
}
/**
* Returns the size of the vertical faded edges used to indicate that more
* content in this view is visible.
*
* @return The size in pixels of the vertical faded edge or 0 if vertical
* faded edges are not enabled for this view.
* @attr ref android.R.styleable#View_fadingEdgeLength
*/
public int getVerticalFadingEdgeLength() {
if (isVerticalFadingEdgeEnabled()) {
ScrollabilityCache cache = mScrollCache;
if (cache != null) {
return cache.fadingEdgeLength;
}
}
return 0;
}
/**
* Set the size of the faded edge used to indicate that more content in this
* view is available. Will not change whether the fading edge is enabled; use
* {@link #setVerticalFadingEdgeEnabled} or {@link #setHorizontalFadingEdgeEnabled}
* to enable the fading edge for the vertical or horizontal fading edges.
*
* @param length The size in pixels of the faded edge used to indicate that more
* content in this view is visible.
*/
public void setFadingEdgeLength(int length) {
initScrollCache();
mScrollCache.fadingEdgeLength = length;
}
/**
* Returns the size of the horizontal faded edges used to indicate that more
* content in this view is visible.
*
* @return The size in pixels of the horizontal faded edge or 0 if horizontal
* faded edges are not enabled for this view.
* @attr ref android.R.styleable#View_fadingEdgeLength
*/
public int getHorizontalFadingEdgeLength() {
if (isHorizontalFadingEdgeEnabled()) {
ScrollabilityCache cache = mScrollCache;
if (cache != null) {
return cache.fadingEdgeLength;
}
}
return 0;
}
/**
* Returns the width of the vertical scrollbar.
*
* @return The width in pixels of the vertical scrollbar or 0 if there
* is no vertical scrollbar.
*/
public int getVerticalScrollbarWidth() {
ScrollabilityCache cache = mScrollCache;
if (cache != null) {
ScrollBarDrawable scrollBar = cache.scrollBar;
if (scrollBar != null) {
int size = scrollBar.getSize(true);
if (size <= 0) {
size = cache.scrollBarSize;
}
return size;
}
return 0;
}
return 0;
}
/**
* Returns the height of the horizontal scrollbar.
*
* @return The height in pixels of the horizontal scrollbar or 0 if
* there is no horizontal scrollbar.
*/
protected int getHorizontalScrollbarHeight() {
ScrollabilityCache cache = mScrollCache;
if (cache != null) {
ScrollBarDrawable scrollBar = cache.scrollBar;
if (scrollBar != null) {
int size = scrollBar.getSize(false);
if (size <= 0) {
size = cache.scrollBarSize;
}
return size;
}
return 0;
}
return 0;
}
/**
* <p>
* Initializes the scrollbars from a given set of styled attributes. This
* method should be called by subclasses that need scrollbars and when an
* instance of these subclasses is created programmatically rather than
* being inflated from XML. This method is automatically called when the XML
* is inflated.
* </p>
*
* @param a the styled attributes set to initialize the scrollbars from
*/
protected void initializeScrollbars(TypedArray a) {
initScrollCache();
final ScrollabilityCache scrollabilityCache = mScrollCache;
if (scrollabilityCache.scrollBar == null) {
scrollabilityCache.scrollBar = new ScrollBarDrawable();
}
final boolean fadeScrollbars = a.getBoolean(R.styleable.View_fadeScrollbars, true);
if (!fadeScrollbars) {
scrollabilityCache.state = ScrollabilityCache.ON;
}
scrollabilityCache.fadeScrollBars = fadeScrollbars;
scrollabilityCache.scrollBarFadeDuration = a.getInt(
R.styleable.View_scrollbarFadeDuration, ViewConfiguration
.getScrollBarFadeDuration());
scrollabilityCache.scrollBarDefaultDelayBeforeFade = a.getInt(
R.styleable.View_scrollbarDefaultDelayBeforeFade,
ViewConfiguration.getScrollDefaultDelay());
scrollabilityCache.scrollBarSize = a.getDimensionPixelSize(
com.android.internal.R.styleable.View_scrollbarSize,
ViewConfiguration.get(mContext).getScaledScrollBarSize());
Drawable track = a.getDrawable(R.styleable.View_scrollbarTrackHorizontal);
scrollabilityCache.scrollBar.setHorizontalTrackDrawable(track);
Drawable thumb = a.getDrawable(R.styleable.View_scrollbarThumbHorizontal);
if (thumb != null) {
scrollabilityCache.scrollBar.setHorizontalThumbDrawable(thumb);
}
boolean alwaysDraw = a.getBoolean(R.styleable.View_scrollbarAlwaysDrawHorizontalTrack,
false);
if (alwaysDraw) {
scrollabilityCache.scrollBar.setAlwaysDrawHorizontalTrack(true);
}
track = a.getDrawable(R.styleable.View_scrollbarTrackVertical);
scrollabilityCache.scrollBar.setVerticalTrackDrawable(track);
thumb = a.getDrawable(R.styleable.View_scrollbarThumbVertical);
if (thumb != null) {
scrollabilityCache.scrollBar.setVerticalThumbDrawable(thumb);
}
alwaysDraw = a.getBoolean(R.styleable.View_scrollbarAlwaysDrawVerticalTrack,
false);
if (alwaysDraw) {
scrollabilityCache.scrollBar.setAlwaysDrawVerticalTrack(true);
}
// Re-apply user/background padding so that scrollbar(s) get added
recomputePadding();
}
/**
* <p>
* Initalizes the scrollability cache if necessary.
* </p>
*/
private void initScrollCache() {
if (mScrollCache == null) {
mScrollCache = new ScrollabilityCache(ViewConfiguration.get(mContext), this);
}
}
/**
* Register a callback to be invoked when focus of this view changed.
*
* @param l The callback that will run.
*/
public void setOnFocusChangeListener(OnFocusChangeListener l) {
mOnFocusChangeListener = l;
}
/**
* Returns the focus-change callback registered for this view.
*
* @return The callback, or null if one is not registered.
*/
public OnFocusChangeListener getOnFocusChangeListener() {
return mOnFocusChangeListener;
}
/**
* Register a callback to be invoked when this view is clicked. If this view is not
* clickable, it becomes clickable.
*
* @param l The callback that will run
*
* @see #setClickable(boolean)
*/
public void setOnClickListener(OnClickListener l) {
if (!isClickable()) {
setClickable(true);
}
mOnClickListener = l;
}
/**
* Register a callback to be invoked when this view is clicked and held. If this view is not
* long clickable, it becomes long clickable.
*
* @param l The callback that will run
*
* @see #setLongClickable(boolean)
*/
public void setOnLongClickListener(OnLongClickListener l) {
if (!isLongClickable()) {
setLongClickable(true);
}
mOnLongClickListener = l;
}
/**
* Register a callback to be invoked when the context menu for this view is
* being built. If this view is not long clickable, it becomes long clickable.
*
* @param l The callback that will run
*
*/
public void setOnCreateContextMenuListener(OnCreateContextMenuListener l) {
if (!isLongClickable()) {
setLongClickable(true);
}
mOnCreateContextMenuListener = l;
}
/**
* Call this view's OnClickListener, if it is defined.
*
* @return True there was an assigned OnClickListener that was called, false
* otherwise is returned.
*/
public boolean performClick() {
sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
if (mOnClickListener != null) {
playSoundEffect(SoundEffectConstants.CLICK);
mOnClickListener.onClick(this);
return true;
}
return false;
}
/**
* Call this view's OnLongClickListener, if it is defined. Invokes the context menu
* if the OnLongClickListener did not consume the event.
*
* @return True there was an assigned OnLongClickListener that was called, false
* otherwise is returned.
*/
public boolean performLongClick() {
sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_LONG_CLICKED);
boolean handled = false;
if (mOnLongClickListener != null) {
handled = mOnLongClickListener.onLongClick(View.this);
}
if (!handled) {
handled = showContextMenu();
}
if (handled) {
performHapticFeedback(HapticFeedbackConstants.LONG_PRESS);
}
return handled;
}
/**
* Bring up the context menu for this view.
*
* @return Whether a context menu was displayed.
*/
public boolean showContextMenu() {
return getParent().showContextMenuForChild(this);
}
/**
* Register a callback to be invoked when a key is pressed in this view.
* @param l the key listener to attach to this view
*/
public void setOnKeyListener(OnKeyListener l) {
mOnKeyListener = l;
}
/**
* Register a callback to be invoked when a touch event is sent to this view.
* @param l the touch listener to attach to this view
*/
public void setOnTouchListener(OnTouchListener l) {
mOnTouchListener = l;
}
/**
* Give this view focus. This will cause {@link #onFocusChanged} to be called.
*
* Note: this does not check whether this {@link View} should get focus, it just
* gives it focus no matter what. It should only be called internally by framework
* code that knows what it is doing, namely {@link #requestFocus(int, Rect)}.
*
* @param direction values are View.FOCUS_UP, View.FOCUS_DOWN,
* View.FOCUS_LEFT or View.FOCUS_RIGHT. This is the direction which
* focus moved when requestFocus() is called. It may not always
* apply, in which case use the default View.FOCUS_DOWN.
* @param previouslyFocusedRect The rectangle of the view that had focus
* prior in this View's coordinate system.
*/
void handleFocusGainInternal(int direction, Rect previouslyFocusedRect) {
if (DBG) {
System.out.println(this + " requestFocus()");
}
if ((mPrivateFlags & FOCUSED) == 0) {
mPrivateFlags |= FOCUSED;
if (mParent != null) {
mParent.requestChildFocus(this, this);
}
onFocusChanged(true, direction, previouslyFocusedRect);
refreshDrawableState();
}
}
/**
* Request that a rectangle of this view be visible on the screen,
* scrolling if necessary just enough.
*
* <p>A View should call this if it maintains some notion of which part
* of its content is interesting. For example, a text editing view
* should call this when its cursor moves.
*
* @param rectangle The rectangle.
* @return Whether any parent scrolled.
*/
public boolean requestRectangleOnScreen(Rect rectangle) {
return requestRectangleOnScreen(rectangle, false);
}
/**
* Request that a rectangle of this view be visible on the screen,
* scrolling if necessary just enough.
*
* <p>A View should call this if it maintains some notion of which part
* of its content is interesting. For example, a text editing view
* should call this when its cursor moves.
*
* <p>When <code>immediate</code> is set to true, scrolling will not be
* animated.
*
* @param rectangle The rectangle.
* @param immediate True to forbid animated scrolling, false otherwise
* @return Whether any parent scrolled.
*/
public boolean requestRectangleOnScreen(Rect rectangle, boolean immediate) {
View child = this;
ViewParent parent = mParent;
boolean scrolled = false;
while (parent != null) {
scrolled |= parent.requestChildRectangleOnScreen(child,
rectangle, immediate);
// offset rect so next call has the rectangle in the
// coordinate system of its direct child.
rectangle.offset(child.getLeft(), child.getTop());
rectangle.offset(-child.getScrollX(), -child.getScrollY());
if (!(parent instanceof View)) {
break;
}
child = (View) parent;
parent = child.getParent();
}
return scrolled;
}
/**
* Called when this view wants to give up focus. This will cause
* {@link #onFocusChanged} to be called.
*/
public void clearFocus() {
if (DBG) {
System.out.println(this + " clearFocus()");
}
if ((mPrivateFlags & FOCUSED) != 0) {
mPrivateFlags &= ~FOCUSED;
if (mParent != null) {
mParent.clearChildFocus(this);
}
onFocusChanged(false, 0, null);
refreshDrawableState();
}
}
/**
* Called to clear the focus of a view that is about to be removed.
* Doesn't call clearChildFocus, which prevents this view from taking
* focus again before it has been removed from the parent
*/
void clearFocusForRemoval() {
if ((mPrivateFlags & FOCUSED) != 0) {
mPrivateFlags &= ~FOCUSED;
onFocusChanged(false, 0, null);
refreshDrawableState();
}
}
/**
* Called internally by the view system when a new view is getting focus.
* This is what clears the old focus.
*/
void unFocus() {
if (DBG) {
System.out.println(this + " unFocus()");
}
if ((mPrivateFlags & FOCUSED) != 0) {
mPrivateFlags &= ~FOCUSED;
onFocusChanged(false, 0, null);
refreshDrawableState();
}
}
/**
* Returns true if this view has focus iteself, or is the ancestor of the
* view that has focus.
*
* @return True if this view has or contains focus, false otherwise.
*/
@ViewDebug.ExportedProperty
public boolean hasFocus() {
return (mPrivateFlags & FOCUSED) != 0;
}
/**
* Returns true if this view is focusable or if it contains a reachable View
* for which {@link #hasFocusable()} returns true. A "reachable hasFocusable()"
* is a View whose parents do not block descendants focus.
*
* Only {@link #VISIBLE} views are considered focusable.
*
* @return True if the view is focusable or if the view contains a focusable
* View, false otherwise.
*
* @see ViewGroup#FOCUS_BLOCK_DESCENDANTS
*/
public boolean hasFocusable() {
return (mViewFlags & VISIBILITY_MASK) == VISIBLE && isFocusable();
}
/**
* Called by the view system when the focus state of this view changes.
* When the focus change event is caused by directional navigation, direction
* and previouslyFocusedRect provide insight into where the focus is coming from.
* When overriding, be sure to call up through to the super class so that
* the standard focus handling will occur.
*
* @param gainFocus True if the View has focus; false otherwise.
* @param direction The direction focus has moved when requestFocus()
* is called to give this view focus. Values are
* {@link #FOCUS_UP}, {@link #FOCUS_DOWN}, {@link #FOCUS_LEFT} or
* {@link #FOCUS_RIGHT}. It may not always apply, in which
* case use the default.
* @param previouslyFocusedRect The rectangle, in this view's coordinate
* system, of the previously focused view. If applicable, this will be
* passed in as finer grained information about where the focus is coming
* from (in addition to direction). Will be <code>null</code> otherwise.
*/
protected void onFocusChanged(boolean gainFocus, int direction, Rect previouslyFocusedRect) {
if (gainFocus) {
sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_FOCUSED);
}
InputMethodManager imm = InputMethodManager.peekInstance();
if (!gainFocus) {
if (isPressed()) {
setPressed(false);
}
if (imm != null && mAttachInfo != null
&& mAttachInfo.mHasWindowFocus) {
imm.focusOut(this);
}
onFocusLost();
} else if (imm != null && mAttachInfo != null
&& mAttachInfo.mHasWindowFocus) {
imm.focusIn(this);
}
invalidate();
if (mOnFocusChangeListener != null) {
mOnFocusChangeListener.onFocusChange(this, gainFocus);
}
if (mAttachInfo != null) {
mAttachInfo.mKeyDispatchState.reset(this);
}
}
/**
* {@inheritDoc}
*/
public void sendAccessibilityEvent(int eventType) {
if (AccessibilityManager.getInstance(mContext).isEnabled()) {
sendAccessibilityEventUnchecked(AccessibilityEvent.obtain(eventType));
}
}
/**
* {@inheritDoc}
*/
public void sendAccessibilityEventUnchecked(AccessibilityEvent event) {
event.setClassName(getClass().getName());
event.setPackageName(getContext().getPackageName());
event.setEnabled(isEnabled());
event.setContentDescription(mContentDescription);
if (event.getEventType() == AccessibilityEvent.TYPE_VIEW_FOCUSED && mAttachInfo != null) {
ArrayList<View> focusablesTempList = mAttachInfo.mFocusablesTempList;
getRootView().addFocusables(focusablesTempList, View.FOCUS_FORWARD, FOCUSABLES_ALL);
event.setItemCount(focusablesTempList.size());
event.setCurrentItemIndex(focusablesTempList.indexOf(this));
focusablesTempList.clear();
}
dispatchPopulateAccessibilityEvent(event);
AccessibilityManager.getInstance(mContext).sendAccessibilityEvent(event);
}
/**
* Dispatches an {@link AccessibilityEvent} to the {@link View} children
* to be populated.
*
* @param event The event.
*
* @return True if the event population was completed.
*/
public boolean dispatchPopulateAccessibilityEvent(AccessibilityEvent event) {
return false;
}
/**
* Gets the {@link View} description. It briefly describes the view and is
* primarily used for accessibility support. Set this property to enable
* better accessibility support for your application. This is especially
* true for views that do not have textual representation (For example,
* ImageButton).
*
* @return The content descriptiopn.
*
* @attr ref android.R.styleable#View_contentDescription
*/
public CharSequence getContentDescription() {
return mContentDescription;
}
/**
* Sets the {@link View} description. It briefly describes the view and is
* primarily used for accessibility support. Set this property to enable
* better accessibility support for your application. This is especially
* true for views that do not have textual representation (For example,
* ImageButton).
*
* @param contentDescription The content description.
*
* @attr ref android.R.styleable#View_contentDescription
*/
public void setContentDescription(CharSequence contentDescription) {
mContentDescription = contentDescription;
}
/**
* Invoked whenever this view loses focus, either by losing window focus or by losing
* focus within its window. This method can be used to clear any state tied to the
* focus. For instance, if a button is held pressed with the trackball and the window
* loses focus, this method can be used to cancel the press.
*
* Subclasses of View overriding this method should always call super.onFocusLost().
*
* @see #onFocusChanged(boolean, int, android.graphics.Rect)
* @see #onWindowFocusChanged(boolean)
*
* @hide pending API council approval
*/
protected void onFocusLost() {
resetPressedState();
}
private void resetPressedState() {
if ((mViewFlags & ENABLED_MASK) == DISABLED) {
return;
}
if (isPressed()) {
setPressed(false);
if (!mHasPerformedLongPress) {
removeLongPressCallback();
}
}
}
/**
* Returns true if this view has focus
*
* @return True if this view has focus, false otherwise.
*/
@ViewDebug.ExportedProperty
public boolean isFocused() {
return (mPrivateFlags & FOCUSED) != 0;
}
/**
* Find the view in the hierarchy rooted at this view that currently has
* focus.
*
* @return The view that currently has focus, or null if no focused view can
* be found.
*/
public View findFocus() {
return (mPrivateFlags & FOCUSED) != 0 ? this : null;
}
/**
* Change whether this view is one of the set of scrollable containers in
* its window. This will be used to determine whether the window can
* resize or must pan when a soft input area is open -- scrollable
* containers allow the window to use resize mode since the container
* will appropriately shrink.
*/
public void setScrollContainer(boolean isScrollContainer) {
if (isScrollContainer) {
if (mAttachInfo != null && (mPrivateFlags&SCROLL_CONTAINER_ADDED) == 0) {
mAttachInfo.mScrollContainers.add(this);
mPrivateFlags |= SCROLL_CONTAINER_ADDED;
}
mPrivateFlags |= SCROLL_CONTAINER;
} else {
if ((mPrivateFlags&SCROLL_CONTAINER_ADDED) != 0) {
mAttachInfo.mScrollContainers.remove(this);
}
mPrivateFlags &= ~(SCROLL_CONTAINER|SCROLL_CONTAINER_ADDED);
}
}
/**
* Returns the quality of the drawing cache.
*
* @return One of {@link #DRAWING_CACHE_QUALITY_AUTO},
* {@link #DRAWING_CACHE_QUALITY_LOW}, or {@link #DRAWING_CACHE_QUALITY_HIGH}
*
* @see #setDrawingCacheQuality(int)
* @see #setDrawingCacheEnabled(boolean)
* @see #isDrawingCacheEnabled()
*
* @attr ref android.R.styleable#View_drawingCacheQuality
*/
public int getDrawingCacheQuality() {
return mViewFlags & DRAWING_CACHE_QUALITY_MASK;
}
/**
* Set the drawing cache quality of this view. This value is used only when the
* drawing cache is enabled
*
* @param quality One of {@link #DRAWING_CACHE_QUALITY_AUTO},
* {@link #DRAWING_CACHE_QUALITY_LOW}, or {@link #DRAWING_CACHE_QUALITY_HIGH}
*
* @see #getDrawingCacheQuality()
* @see #setDrawingCacheEnabled(boolean)
* @see #isDrawingCacheEnabled()
*
* @attr ref android.R.styleable#View_drawingCacheQuality
*/
public void setDrawingCacheQuality(int quality) {
setFlags(quality, DRAWING_CACHE_QUALITY_MASK);
}
/**
* Returns whether the screen should remain on, corresponding to the current
* value of {@link #KEEP_SCREEN_ON}.
*
* @return Returns true if {@link #KEEP_SCREEN_ON} is set.
*
* @see #setKeepScreenOn(boolean)
*
* @attr ref android.R.styleable#View_keepScreenOn
*/
public boolean getKeepScreenOn() {
return (mViewFlags & KEEP_SCREEN_ON) != 0;
}
/**
* Controls whether the screen should remain on, modifying the
* value of {@link #KEEP_SCREEN_ON}.
*
* @param keepScreenOn Supply true to set {@link #KEEP_SCREEN_ON}.
*
* @see #getKeepScreenOn()
*
* @attr ref android.R.styleable#View_keepScreenOn
*/
public void setKeepScreenOn(boolean keepScreenOn) {
setFlags(keepScreenOn ? KEEP_SCREEN_ON : 0, KEEP_SCREEN_ON);
}
/**
* @return The user specified next focus ID.
*
* @attr ref android.R.styleable#View_nextFocusLeft
*/
public int getNextFocusLeftId() {
return mNextFocusLeftId;
}
/**
* Set the id of the view to use for the next focus
*
* @param nextFocusLeftId
*
* @attr ref android.R.styleable#View_nextFocusLeft
*/
public void setNextFocusLeftId(int nextFocusLeftId) {
mNextFocusLeftId = nextFocusLeftId;
}
/**
* @return The user specified next focus ID.
*
* @attr ref android.R.styleable#View_nextFocusRight
*/
public int getNextFocusRightId() {
return mNextFocusRightId;
}
/**
* Set the id of the view to use for the next focus
*
* @param nextFocusRightId
*
* @attr ref android.R.styleable#View_nextFocusRight
*/
public void setNextFocusRightId(int nextFocusRightId) {
mNextFocusRightId = nextFocusRightId;
}
/**
* @return The user specified next focus ID.
*
* @attr ref android.R.styleable#View_nextFocusUp
*/
public int getNextFocusUpId() {
return mNextFocusUpId;
}
/**
* Set the id of the view to use for the next focus
*
* @param nextFocusUpId
*
* @attr ref android.R.styleable#View_nextFocusUp
*/
public void setNextFocusUpId(int nextFocusUpId) {
mNextFocusUpId = nextFocusUpId;
}
/**
* @return The user specified next focus ID.
*
* @attr ref android.R.styleable#View_nextFocusDown
*/
public int getNextFocusDownId() {
return mNextFocusDownId;
}
/**
* Set the id of the view to use for the next focus
*
* @param nextFocusDownId
*
* @attr ref android.R.styleable#View_nextFocusDown
*/
public void setNextFocusDownId(int nextFocusDownId) {
mNextFocusDownId = nextFocusDownId;
}
/**
* Returns the visibility of this view and all of its ancestors
*
* @return True if this view and all of its ancestors are {@link #VISIBLE}
*/
public boolean isShown() {
View current = this;
//noinspection ConstantConditions
do {
if ((current.mViewFlags & VISIBILITY_MASK) != VISIBLE) {
return false;
}
ViewParent parent = current.mParent;
if (parent == null) {
return false; // We are not attached to the view root
}
if (!(parent instanceof View)) {
return true;
}
current = (View) parent;
} while (current != null);
return false;
}
/**
* Apply the insets for system windows to this view, if the FITS_SYSTEM_WINDOWS flag
* is set
*
* @param insets Insets for system windows
*
* @return True if this view applied the insets, false otherwise
*/
protected boolean fitSystemWindows(Rect insets) {
if ((mViewFlags & FITS_SYSTEM_WINDOWS) == FITS_SYSTEM_WINDOWS) {
mPaddingLeft = insets.left;
mPaddingTop = insets.top;
mPaddingRight = insets.right;
mPaddingBottom = insets.bottom;
requestLayout();
return true;
}
return false;
}
/**
* Returns the visibility status for this view.
*
* @return One of {@link #VISIBLE}, {@link #INVISIBLE}, or {@link #GONE}.
* @attr ref android.R.styleable#View_visibility
*/
@ViewDebug.ExportedProperty(mapping = {
@ViewDebug.IntToString(from = VISIBLE, to = "VISIBLE"),
@ViewDebug.IntToString(from = INVISIBLE, to = "INVISIBLE"),
@ViewDebug.IntToString(from = GONE, to = "GONE")
})
public int getVisibility() {
return mViewFlags & VISIBILITY_MASK;
}
/**
* Set the enabled state of this view.
*
* @param visibility One of {@link #VISIBLE}, {@link #INVISIBLE}, or {@link #GONE}.
* @attr ref android.R.styleable#View_visibility
*/
@RemotableViewMethod
public void setVisibility(int visibility) {
setFlags(visibility, VISIBILITY_MASK);
if (mBGDrawable != null) mBGDrawable.setVisible(visibility == VISIBLE, false);
}
/**
* Returns the enabled status for this view. The interpretation of the
* enabled state varies by subclass.
*
* @return True if this view is enabled, false otherwise.
*/
@ViewDebug.ExportedProperty
public boolean isEnabled() {
return (mViewFlags & ENABLED_MASK) == ENABLED;
}
/**
* Set the enabled state of this view. The interpretation of the enabled
* state varies by subclass.
*
* @param enabled True if this view is enabled, false otherwise.
*/
@RemotableViewMethod
public void setEnabled(boolean enabled) {
if (enabled == isEnabled()) return;
setFlags(enabled ? ENABLED : DISABLED, ENABLED_MASK);
/*
* The View most likely has to change its appearance, so refresh
* the drawable state.
*/
refreshDrawableState();
// Invalidate too, since the default behavior for views is to be
// be drawn at 50% alpha rather than to change the drawable.
invalidate();
}
/**
* Set whether this view can receive the focus.
*
* Setting this to false will also ensure that this view is not focusable
* in touch mode.
*
* @param focusable If true, this view can receive the focus.
*
* @see #setFocusableInTouchMode(boolean)
* @attr ref android.R.styleable#View_focusable
*/
public void setFocusable(boolean focusable) {
if (!focusable) {
setFlags(0, FOCUSABLE_IN_TOUCH_MODE);
}
setFlags(focusable ? FOCUSABLE : NOT_FOCUSABLE, FOCUSABLE_MASK);
}
/**
* Set whether this view can receive focus while in touch mode.
*
* Setting this to true will also ensure that this view is focusable.
*
* @param focusableInTouchMode If true, this view can receive the focus while
* in touch mode.
*
* @see #setFocusable(boolean)
* @attr ref android.R.styleable#View_focusableInTouchMode
*/
public void setFocusableInTouchMode(boolean focusableInTouchMode) {
// Focusable in touch mode should always be set before the focusable flag
// otherwise, setting the focusable flag will trigger a focusableViewAvailable()
// which, in touch mode, will not successfully request focus on this view
// because the focusable in touch mode flag is not set
setFlags(focusableInTouchMode ? FOCUSABLE_IN_TOUCH_MODE : 0, FOCUSABLE_IN_TOUCH_MODE);
if (focusableInTouchMode) {
setFlags(FOCUSABLE, FOCUSABLE_MASK);
}
}
/**
* Set whether this view should have sound effects enabled for events such as
* clicking and touching.
*
* <p>You may wish to disable sound effects for a view if you already play sounds,
* for instance, a dial key that plays dtmf tones.
*
* @param soundEffectsEnabled whether sound effects are enabled for this view.
* @see #isSoundEffectsEnabled()
* @see #playSoundEffect(int)
* @attr ref android.R.styleable#View_soundEffectsEnabled
*/
public void setSoundEffectsEnabled(boolean soundEffectsEnabled) {
setFlags(soundEffectsEnabled ? SOUND_EFFECTS_ENABLED: 0, SOUND_EFFECTS_ENABLED);
}
/**
* @return whether this view should have sound effects enabled for events such as
* clicking and touching.
*
* @see #setSoundEffectsEnabled(boolean)
* @see #playSoundEffect(int)
* @attr ref android.R.styleable#View_soundEffectsEnabled
*/
@ViewDebug.ExportedProperty
public boolean isSoundEffectsEnabled() {
return SOUND_EFFECTS_ENABLED == (mViewFlags & SOUND_EFFECTS_ENABLED);
}
/**
* Set whether this view should have haptic feedback for events such as
* long presses.
*
* <p>You may wish to disable haptic feedback if your view already controls
* its own haptic feedback.
*
* @param hapticFeedbackEnabled whether haptic feedback enabled for this view.
* @see #isHapticFeedbackEnabled()
* @see #performHapticFeedback(int)
* @attr ref android.R.styleable#View_hapticFeedbackEnabled
*/
public void setHapticFeedbackEnabled(boolean hapticFeedbackEnabled) {
setFlags(hapticFeedbackEnabled ? HAPTIC_FEEDBACK_ENABLED: 0, HAPTIC_FEEDBACK_ENABLED);
}
/**
* @return whether this view should have haptic feedback enabled for events
* long presses.
*
* @see #setHapticFeedbackEnabled(boolean)
* @see #performHapticFeedback(int)
* @attr ref android.R.styleable#View_hapticFeedbackEnabled
*/
@ViewDebug.ExportedProperty
public boolean isHapticFeedbackEnabled() {
return HAPTIC_FEEDBACK_ENABLED == (mViewFlags & HAPTIC_FEEDBACK_ENABLED);
}
/**
* If this view doesn't do any drawing on its own, set this flag to
* allow further optimizations. By default, this flag is not set on
* View, but could be set on some View subclasses such as ViewGroup.
*
* Typically, if you override {@link #onDraw} you should clear this flag.
*
* @param willNotDraw whether or not this View draw on its own
*/
public void setWillNotDraw(boolean willNotDraw) {
setFlags(willNotDraw ? WILL_NOT_DRAW : 0, DRAW_MASK);
}
/**
* Returns whether or not this View draws on its own.
*
* @return true if this view has nothing to draw, false otherwise
*/
@ViewDebug.ExportedProperty
public boolean willNotDraw() {
return (mViewFlags & DRAW_MASK) == WILL_NOT_DRAW;
}
/**
* When a View's drawing cache is enabled, drawing is redirected to an
* offscreen bitmap. Some views, like an ImageView, must be able to
* bypass this mechanism if they already draw a single bitmap, to avoid
* unnecessary usage of the memory.
*
* @param willNotCacheDrawing true if this view does not cache its
* drawing, false otherwise
*/
public void setWillNotCacheDrawing(boolean willNotCacheDrawing) {
setFlags(willNotCacheDrawing ? WILL_NOT_CACHE_DRAWING : 0, WILL_NOT_CACHE_DRAWING);
}
/**
* Returns whether or not this View can cache its drawing or not.
*
* @return true if this view does not cache its drawing, false otherwise
*/
@ViewDebug.ExportedProperty
public boolean willNotCacheDrawing() {
return (mViewFlags & WILL_NOT_CACHE_DRAWING) == WILL_NOT_CACHE_DRAWING;
}
/**
* Indicates whether this view reacts to click events or not.
*
* @return true if the view is clickable, false otherwise
*
* @see #setClickable(boolean)
* @attr ref android.R.styleable#View_clickable
*/
@ViewDebug.ExportedProperty
public boolean isClickable() {
return (mViewFlags & CLICKABLE) == CLICKABLE;
}
/**
* Enables or disables click events for this view. When a view
* is clickable it will change its state to "pressed" on every click.
* Subclasses should set the view clickable to visually react to
* user's clicks.
*
* @param clickable true to make the view clickable, false otherwise
*
* @see #isClickable()
* @attr ref android.R.styleable#View_clickable
*/
public void setClickable(boolean clickable) {
setFlags(clickable ? CLICKABLE : 0, CLICKABLE);
}
/**
* Indicates whether this view reacts to long click events or not.
*
* @return true if the view is long clickable, false otherwise
*
* @see #setLongClickable(boolean)
* @attr ref android.R.styleable#View_longClickable
*/
public boolean isLongClickable() {
return (mViewFlags & LONG_CLICKABLE) == LONG_CLICKABLE;
}
/**
* Enables or disables long click events for this view. When a view is long
* clickable it reacts to the user holding down the button for a longer
* duration than a tap. This event can either launch the listener or a
* context menu.
*
* @param longClickable true to make the view long clickable, false otherwise
* @see #isLongClickable()
* @attr ref android.R.styleable#View_longClickable
*/
public void setLongClickable(boolean longClickable) {
setFlags(longClickable ? LONG_CLICKABLE : 0, LONG_CLICKABLE);
}
/**
* Sets the pressed that for this view.
*
* @see #isClickable()
* @see #setClickable(boolean)
*
* @param pressed Pass true to set the View's internal state to "pressed", or false to reverts
* the View's internal state from a previously set "pressed" state.
*/
public void setPressed(boolean pressed) {
if (pressed) {
mPrivateFlags |= PRESSED;
} else {
mPrivateFlags &= ~PRESSED;
}
refreshDrawableState();
dispatchSetPressed(pressed);
}
/**
* Dispatch setPressed to all of this View's children.
*
* @see #setPressed(boolean)
*
* @param pressed The new pressed state
*/
protected void dispatchSetPressed(boolean pressed) {
}
/**
* Indicates whether the view is currently in pressed state. Unless
* {@link #setPressed(boolean)} is explicitly called, only clickable views can enter
* the pressed state.
*
* @see #setPressed
* @see #isClickable()
* @see #setClickable(boolean)
*
* @return true if the view is currently pressed, false otherwise
*/
public boolean isPressed() {
return (mPrivateFlags & PRESSED) == PRESSED;
}
/**
* Indicates whether this view will save its state (that is,
* whether its {@link #onSaveInstanceState} method will be called).
*
* @return Returns true if the view state saving is enabled, else false.
*
* @see #setSaveEnabled(boolean)
* @attr ref android.R.styleable#View_saveEnabled
*/
public boolean isSaveEnabled() {
return (mViewFlags & SAVE_DISABLED_MASK) != SAVE_DISABLED;
}
/**
* Controls whether the saving of this view's state is
* enabled (that is, whether its {@link #onSaveInstanceState} method
* will be called). Note that even if freezing is enabled, the
* view still must have an id assigned to it (via {@link #setId setId()})
* for its state to be saved. This flag can only disable the
* saving of this view; any child views may still have their state saved.
*
* @param enabled Set to false to <em>disable</em> state saving, or true
* (the default) to allow it.
*
* @see #isSaveEnabled()
* @see #setId(int)
* @see #onSaveInstanceState()
* @attr ref android.R.styleable#View_saveEnabled
*/
public void setSaveEnabled(boolean enabled) {
setFlags(enabled ? 0 : SAVE_DISABLED, SAVE_DISABLED_MASK);
}
/**
* Returns whether this View is able to take focus.
*
* @return True if this view can take focus, or false otherwise.
* @attr ref android.R.styleable#View_focusable
*/
@ViewDebug.ExportedProperty
public final boolean isFocusable() {
return FOCUSABLE == (mViewFlags & FOCUSABLE_MASK);
}
/**
* When a view is focusable, it may not want to take focus when in touch mode.
* For example, a button would like focus when the user is navigating via a D-pad
* so that the user can click on it, but once the user starts touching the screen,
* the button shouldn't take focus
* @return Whether the view is focusable in touch mode.
* @attr ref android.R.styleable#View_focusableInTouchMode
*/
@ViewDebug.ExportedProperty
public final boolean isFocusableInTouchMode() {
return FOCUSABLE_IN_TOUCH_MODE == (mViewFlags & FOCUSABLE_IN_TOUCH_MODE);
}
/**
* Find the nearest view in the specified direction that can take focus.
* This does not actually give focus to that view.
*
* @param direction One of FOCUS_UP, FOCUS_DOWN, FOCUS_LEFT, and FOCUS_RIGHT
*
* @return The nearest focusable in the specified direction, or null if none
* can be found.
*/
public View focusSearch(int direction) {
if (mParent != null) {
return mParent.focusSearch(this, direction);
} else {
return null;
}
}
/**
* This method is the last chance for the focused view and its ancestors to
* respond to an arrow key. This is called when the focused view did not
* consume the key internally, nor could the view system find a new view in
* the requested direction to give focus to.
*
* @param focused The currently focused view.
* @param direction The direction focus wants to move. One of FOCUS_UP,
* FOCUS_DOWN, FOCUS_LEFT, and FOCUS_RIGHT.
* @return True if the this view consumed this unhandled move.
*/
public boolean dispatchUnhandledMove(View focused, int direction) {
return false;
}
/**
* If a user manually specified the next view id for a particular direction,
* use the root to look up the view. Once a view is found, it is cached
* for future lookups.
* @param root The root view of the hierarchy containing this view.
* @param direction One of FOCUS_UP, FOCUS_DOWN, FOCUS_LEFT, and FOCUS_RIGHT
* @return The user specified next view, or null if there is none.
*/
View findUserSetNextFocus(View root, int direction) {
switch (direction) {
case FOCUS_LEFT:
if (mNextFocusLeftId == View.NO_ID) return null;
return findViewShouldExist(root, mNextFocusLeftId);
case FOCUS_RIGHT:
if (mNextFocusRightId == View.NO_ID) return null;
return findViewShouldExist(root, mNextFocusRightId);
case FOCUS_UP:
if (mNextFocusUpId == View.NO_ID) return null;
return findViewShouldExist(root, mNextFocusUpId);
case FOCUS_DOWN:
if (mNextFocusDownId == View.NO_ID) return null;
return findViewShouldExist(root, mNextFocusDownId);
}
return null;
}
private static View findViewShouldExist(View root, int childViewId) {
View result = root.findViewById(childViewId);
if (result == null) {
Log.w(VIEW_LOG_TAG, "couldn't find next focus view specified "
+ "by user for id " + childViewId);
}
return result;
}
/**
* Find and return all focusable views that are descendants of this view,
* possibly including this view if it is focusable itself.
*
* @param direction The direction of the focus
* @return A list of focusable views
*/
public ArrayList<View> getFocusables(int direction) {
ArrayList<View> result = new ArrayList<View>(24);
addFocusables(result, direction);
return result;
}
/**
* Add any focusable views that are descendants of this view (possibly
* including this view if it is focusable itself) to views. If we are in touch mode,
* only add views that are also focusable in touch mode.
*
* @param views Focusable views found so far
* @param direction The direction of the focus
*/
public void addFocusables(ArrayList<View> views, int direction) {
addFocusables(views, direction, FOCUSABLES_TOUCH_MODE);
}
/**
* Adds any focusable views that are descendants of this view (possibly
* including this view if it is focusable itself) to views. This method
* adds all focusable views regardless if we are in touch mode or
* only views focusable in touch mode if we are in touch mode depending on
* the focusable mode paramater.
*
* @param views Focusable views found so far or null if all we are interested is
* the number of focusables.
* @param direction The direction of the focus.
* @param focusableMode The type of focusables to be added.
*
* @see #FOCUSABLES_ALL
* @see #FOCUSABLES_TOUCH_MODE
*/
public void addFocusables(ArrayList<View> views, int direction, int focusableMode) {
if (!isFocusable()) {
return;
}
if ((focusableMode & FOCUSABLES_TOUCH_MODE) == FOCUSABLES_TOUCH_MODE &&
isInTouchMode() && !isFocusableInTouchMode()) {
return;
}
if (views != null) {
views.add(this);
}
}
/**
* Find and return all touchable views that are descendants of this view,
* possibly including this view if it is touchable itself.
*
* @return A list of touchable views
*/
public ArrayList<View> getTouchables() {
ArrayList<View> result = new ArrayList<View>();
addTouchables(result);
return result;
}
/**
* Add any touchable views that are descendants of this view (possibly
* including this view if it is touchable itself) to views.
*
* @param views Touchable views found so far
*/
public void addTouchables(ArrayList<View> views) {
final int viewFlags = mViewFlags;
if (((viewFlags & CLICKABLE) == CLICKABLE || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
&& (viewFlags & ENABLED_MASK) == ENABLED) {
views.add(this);
}
}
/**
* Call this to try to give focus to a specific view or to one of its
* descendants.
*
* A view will not actually take focus if it is not focusable ({@link #isFocusable} returns false),
* or if it is focusable and it is not focusable in touch mode ({@link #isFocusableInTouchMode})
* while the device is in touch mode.
*
* See also {@link #focusSearch}, which is what you call to say that you
* have focus, and you want your parent to look for the next one.
*
* This is equivalent to calling {@link #requestFocus(int, Rect)} with arguments
* {@link #FOCUS_DOWN} and <code>null</code>.
*
* @return Whether this view or one of its descendants actually took focus.
*/
public final boolean requestFocus() {
return requestFocus(View.FOCUS_DOWN);
}
/**
* Call this to try to give focus to a specific view or to one of its
* descendants and give it a hint about what direction focus is heading.
*
* A view will not actually take focus if it is not focusable ({@link #isFocusable} returns false),
* or if it is focusable and it is not focusable in touch mode ({@link #isFocusableInTouchMode})
* while the device is in touch mode.
*
* See also {@link #focusSearch}, which is what you call to say that you
* have focus, and you want your parent to look for the next one.
*
* This is equivalent to calling {@link #requestFocus(int, Rect)} with
* <code>null</code> set for the previously focused rectangle.
*
* @param direction One of FOCUS_UP, FOCUS_DOWN, FOCUS_LEFT, and FOCUS_RIGHT
* @return Whether this view or one of its descendants actually took focus.
*/
public final boolean requestFocus(int direction) {
return requestFocus(direction, null);
}
/**
* Call this to try to give focus to a specific view or to one of its descendants
* and give it hints about the direction and a specific rectangle that the focus
* is coming from. The rectangle can help give larger views a finer grained hint
* about where focus is coming from, and therefore, where to show selection, or
* forward focus change internally.
*
* A view will not actually take focus if it is not focusable ({@link #isFocusable} returns false),
* or if it is focusable and it is not focusable in touch mode ({@link #isFocusableInTouchMode})
* while the device is in touch mode.
*
* A View will not take focus if it is not visible.
*
* A View will not take focus if one of its parents has {@link android.view.ViewGroup#getDescendantFocusability()}
* equal to {@link ViewGroup#FOCUS_BLOCK_DESCENDANTS}.
*
* See also {@link #focusSearch}, which is what you call to say that you
* have focus, and you want your parent to look for the next one.
*
* You may wish to override this method if your custom {@link View} has an internal
* {@link View} that it wishes to forward the request to.
*
* @param direction One of FOCUS_UP, FOCUS_DOWN, FOCUS_LEFT, and FOCUS_RIGHT
* @param previouslyFocusedRect The rectangle (in this View's coordinate system)
* to give a finer grained hint about where focus is coming from. May be null
* if there is no hint.
* @return Whether this view or one of its descendants actually took focus.
*/
public boolean requestFocus(int direction, Rect previouslyFocusedRect) {
// need to be focusable
if ((mViewFlags & FOCUSABLE_MASK) != FOCUSABLE ||
(mViewFlags & VISIBILITY_MASK) != VISIBLE) {
return false;
}
// need to be focusable in touch mode if in touch mode
if (isInTouchMode() &&
(FOCUSABLE_IN_TOUCH_MODE != (mViewFlags & FOCUSABLE_IN_TOUCH_MODE))) {
return false;
}
// need to not have any parents blocking us
if (hasAncestorThatBlocksDescendantFocus()) {
return false;
}
handleFocusGainInternal(direction, previouslyFocusedRect);
return true;
}
/**
* Call this to try to give focus to a specific view or to one of its descendants. This is a
* special variant of {@link #requestFocus() } that will allow views that are not focuable in
* touch mode to request focus when they are touched.
*
* @return Whether this view or one of its descendants actually took focus.
*
* @see #isInTouchMode()
*
*/
public final boolean requestFocusFromTouch() {
// Leave touch mode if we need to
if (isInTouchMode()) {
View root = getRootView();
if (root != null) {
ViewRoot viewRoot = (ViewRoot)root.getParent();
if (viewRoot != null) {
viewRoot.ensureTouchMode(false);
}
}
}
return requestFocus(View.FOCUS_DOWN);
}
/**
* @return Whether any ancestor of this view blocks descendant focus.
*/
private boolean hasAncestorThatBlocksDescendantFocus() {
ViewParent ancestor = mParent;
while (ancestor instanceof ViewGroup) {
final ViewGroup vgAncestor = (ViewGroup) ancestor;
if (vgAncestor.getDescendantFocusability() == ViewGroup.FOCUS_BLOCK_DESCENDANTS) {
return true;
} else {
ancestor = vgAncestor.getParent();
}
}
return false;
}
/**
* @hide
*/
public void dispatchStartTemporaryDetach() {
onStartTemporaryDetach();
}
/**
* This is called when a container is going to temporarily detach a child, with
* {@link ViewGroup#detachViewFromParent(View) ViewGroup.detachViewFromParent}.
* It will either be followed by {@link #onFinishTemporaryDetach()} or
* {@link #onDetachedFromWindow()} when the container is done.
*/
public void onStartTemporaryDetach() {
removeUnsetPressCallback();
mPrivateFlags |= CANCEL_NEXT_UP_EVENT;
}
/**
* @hide
*/
public void dispatchFinishTemporaryDetach() {
onFinishTemporaryDetach();
}
/**
* Called after {@link #onStartTemporaryDetach} when the container is done
* changing the view.
*/
public void onFinishTemporaryDetach() {
}
/**
* capture information of this view for later analysis: developement only
* check dynamic switch to make sure we only dump view
* when ViewDebug.SYSTEM_PROPERTY_CAPTURE_VIEW) is set
*/
private static void captureViewInfo(String subTag, View v) {
if (v == null || SystemProperties.getInt(ViewDebug.SYSTEM_PROPERTY_CAPTURE_VIEW, 0) == 0) {
return;
}
ViewDebug.dumpCapturedView(subTag, v);
}
/**
* Return the global {@link KeyEvent.DispatcherState KeyEvent.DispatcherState}
* for this view's window. Returns null if the view is not currently attached
* to the window. Normally you will not need to use this directly, but
* just use the standard high-level event callbacks like {@link #onKeyDown}.
*/
public KeyEvent.DispatcherState getKeyDispatcherState() {
return mAttachInfo != null ? mAttachInfo.mKeyDispatchState : null;
}
/**
* Dispatch a key event before it is processed by any input method
* associated with the view hierarchy. This can be used to intercept
* key events in special situations before the IME consumes them; a
* typical example would be handling the BACK key to update the application's
* UI instead of allowing the IME to see it and close itself.
*
* @param event The key event to be dispatched.
* @return True if the event was handled, false otherwise.
*/
public boolean dispatchKeyEventPreIme(KeyEvent event) {
return onKeyPreIme(event.getKeyCode(), event);
}
/**
* Dispatch a key event to the next view on the focus path. This path runs
* from the top of the view tree down to the currently focused view. If this
* view has focus, it will dispatch to itself. Otherwise it will dispatch
* the next node down the focus path. This method also fires any key
* listeners.
*
* @param event The key event to be dispatched.
* @return True if the event was handled, false otherwise.
*/
public boolean dispatchKeyEvent(KeyEvent event) {
// If any attached key listener a first crack at the event.
//noinspection SimplifiableIfStatement
if (android.util.Config.LOGV) {
captureViewInfo("captureViewKeyEvent", this);
}
if (mOnKeyListener != null && (mViewFlags & ENABLED_MASK) == ENABLED
&& mOnKeyListener.onKey(this, event.getKeyCode(), event)) {
return true;
}
return event.dispatch(this, mAttachInfo != null
? mAttachInfo.mKeyDispatchState : null, this);
}
/**
* Dispatches a key shortcut event.
*
* @param event The key event to be dispatched.
* @return True if the event was handled by the view, false otherwise.
*/
public boolean dispatchKeyShortcutEvent(KeyEvent event) {
return onKeyShortcut(event.getKeyCode(), event);
}
/**
* Pass the touch screen motion event down to the target view, or this
* view if it is the target.
*
* @param event The motion event to be dispatched.
* @return True if the event was handled by the view, false otherwise.
*/
public boolean dispatchTouchEvent(MotionEvent event) {
if (mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED &&
mOnTouchListener.onTouch(this, event)) {
return true;
}
return onTouchEvent(event);
}
/**
* Pass a trackball motion event down to the focused view.
*
* @param event The motion event to be dispatched.
* @return True if the event was handled by the view, false otherwise.
*/
public boolean dispatchTrackballEvent(MotionEvent event) {
//Log.i("view", "view=" + this + ", " + event.toString());
return onTrackballEvent(event);
}
/**
* Called when the window containing this view gains or loses window focus.
* ViewGroups should override to route to their children.
*
* @param hasFocus True if the window containing this view now has focus,
* false otherwise.
*/
public void dispatchWindowFocusChanged(boolean hasFocus) {
onWindowFocusChanged(hasFocus);
}
/**
* Called when the window containing this view gains or loses focus. Note
* that this is separate from view focus: to receive key events, both
* your view and its window must have focus. If a window is displayed
* on top of yours that takes input focus, then your own window will lose
* focus but the view focus will remain unchanged.
*
* @param hasWindowFocus True if the window containing this view now has
* focus, false otherwise.
*/
public void onWindowFocusChanged(boolean hasWindowFocus) {
InputMethodManager imm = InputMethodManager.peekInstance();
if (!hasWindowFocus) {
if (isPressed()) {
setPressed(false);
}
if (imm != null && (mPrivateFlags & FOCUSED) != 0) {
imm.focusOut(this);
}
removeLongPressCallback();
onFocusLost();
} else if (imm != null && (mPrivateFlags & FOCUSED) != 0) {
imm.focusIn(this);
}
refreshDrawableState();
}
/**
* Returns true if this view is in a window that currently has window focus.
* Note that this is not the same as the view itself having focus.
*
* @return True if this view is in a window that currently has window focus.
*/
public boolean hasWindowFocus() {
return mAttachInfo != null && mAttachInfo.mHasWindowFocus;
}
/**
* Dispatch a view visibility change down the view hierarchy.
* ViewGroups should override to route to their children.
* @param changedView The view whose visibility changed. Could be 'this' or
* an ancestor view.
* @param visibility The new visibility of changedView: {@link #VISIBLE},
* {@link #INVISIBLE} or {@link #GONE}.
*/
protected void dispatchVisibilityChanged(View changedView, int visibility) {
onVisibilityChanged(changedView, visibility);
}
/**
* Called when the visibility of the view or an ancestor of the view is changed.
* @param changedView The view whose visibility changed. Could be 'this' or
* an ancestor view.
* @param visibility The new visibility of changedView: {@link #VISIBLE},
* {@link #INVISIBLE} or {@link #GONE}.
*/
protected void onVisibilityChanged(View changedView, int visibility) {
if (visibility == VISIBLE) {
if (mAttachInfo != null) {
initialAwakenScrollBars();
} else {
mPrivateFlags |= AWAKEN_SCROLL_BARS_ON_ATTACH;
}
}
}
/**
* Dispatch a hint about whether this view is displayed. For instance, when
* a View moves out of the screen, it might receives a display hint indicating
* the view is not displayed. Applications should not <em>rely</em> on this hint
* as there is no guarantee that they will receive one.
*
* @param hint A hint about whether or not this view is displayed:
* {@link #VISIBLE} or {@link #INVISIBLE}.
*/
public void dispatchDisplayHint(int hint) {
onDisplayHint(hint);
}
/**
* Gives this view a hint about whether is displayed or not. For instance, when
* a View moves out of the screen, it might receives a display hint indicating
* the view is not displayed. Applications should not <em>rely</em> on this hint
* as there is no guarantee that they will receive one.
*
* @param hint A hint about whether or not this view is displayed:
* {@link #VISIBLE} or {@link #INVISIBLE}.
*/
protected void onDisplayHint(int hint) {
}
/**
* Dispatch a window visibility change down the view hierarchy.
* ViewGroups should override to route to their children.
*
* @param visibility The new visibility of the window.
*
* @see #onWindowVisibilityChanged
*/
public void dispatchWindowVisibilityChanged(int visibility) {
onWindowVisibilityChanged(visibility);
}
/**
* Called when the window containing has change its visibility
* (between {@link #GONE}, {@link #INVISIBLE}, and {@link #VISIBLE}). Note
* that this tells you whether or not your window is being made visible
* to the window manager; this does <em>not</em> tell you whether or not
* your window is obscured by other windows on the screen, even if it
* is itself visible.
*
* @param visibility The new visibility of the window.
*/
protected void onWindowVisibilityChanged(int visibility) {
if (visibility == VISIBLE) {
initialAwakenScrollBars();
}
}
/**
* Returns the current visibility of the window this view is attached to
* (either {@link #GONE}, {@link #INVISIBLE}, or {@link #VISIBLE}).
*
* @return Returns the current visibility of the view's window.
*/
public int getWindowVisibility() {
return mAttachInfo != null ? mAttachInfo.mWindowVisibility : GONE;
}
/**
* Retrieve the overall visible display size in which the window this view is
* attached to has been positioned in. This takes into account screen
* decorations above the window, for both cases where the window itself
* is being position inside of them or the window is being placed under
* then and covered insets are used for the window to position its content
* inside. In effect, this tells you the available area where content can
* be placed and remain visible to users.
*
* <p>This function requires an IPC back to the window manager to retrieve
* the requested information, so should not be used in performance critical
* code like drawing.
*
* @param outRect Filled in with the visible display frame. If the view
* is not attached to a window, this is simply the raw display size.
*/
public void getWindowVisibleDisplayFrame(Rect outRect) {
if (mAttachInfo != null) {
try {
mAttachInfo.mSession.getDisplayFrame(mAttachInfo.mWindow, outRect);
} catch (RemoteException e) {
return;
}
// XXX This is really broken, and probably all needs to be done
// in the window manager, and we need to know more about whether
// we want the area behind or in front of the IME.
final Rect insets = mAttachInfo.mVisibleInsets;
outRect.left += insets.left;
outRect.top += insets.top;
outRect.right -= insets.right;
outRect.bottom -= insets.bottom;
return;
}
Display d = WindowManagerImpl.getDefault().getDefaultDisplay();
outRect.set(0, 0, d.getWidth(), d.getHeight());
}
/**
* Dispatch a notification about a resource configuration change down
* the view hierarchy.
* ViewGroups should override to route to their children.
*
* @param newConfig The new resource configuration.
*
* @see #onConfigurationChanged
*/
public void dispatchConfigurationChanged(Configuration newConfig) {
onConfigurationChanged(newConfig);
}
/**
* Called when the current configuration of the resources being used
* by the application have changed. You can use this to decide when
* to reload resources that can changed based on orientation and other
* configuration characterstics. You only need to use this if you are
* not relying on the normal {@link android.app.Activity} mechanism of
* recreating the activity instance upon a configuration change.
*
* @param newConfig The new resource configuration.
*/
protected void onConfigurationChanged(Configuration newConfig) {
}
/**
* Private function to aggregate all per-view attributes in to the view
* root.
*/
void dispatchCollectViewAttributes(int visibility) {
performCollectViewAttributes(visibility);
}
void performCollectViewAttributes(int visibility) {
//noinspection PointlessBitwiseExpression
if (((visibility | mViewFlags) & (VISIBILITY_MASK | KEEP_SCREEN_ON))
== (VISIBLE | KEEP_SCREEN_ON)) {
mAttachInfo.mKeepScreenOn = true;
}
}
void needGlobalAttributesUpdate(boolean force) {
AttachInfo ai = mAttachInfo;
if (ai != null) {
if (ai.mKeepScreenOn || force) {
ai.mRecomputeGlobalAttributes = true;
}
}
}
/**
* Returns whether the device is currently in touch mode. Touch mode is entered
* once the user begins interacting with the device by touch, and affects various
* things like whether focus is always visible to the user.
*
* @return Whether the device is in touch mode.
*/
@ViewDebug.ExportedProperty
public boolean isInTouchMode() {
if (mAttachInfo != null) {
return mAttachInfo.mInTouchMode;
} else {
return ViewRoot.isInTouchMode();
}
}
/**
* Returns the context the view is running in, through which it can
* access the current theme, resources, etc.
*
* @return The view's Context.
*/
@ViewDebug.CapturedViewProperty
public final Context getContext() {
return mContext;
}
/**
* Handle a key event before it is processed by any input method
* associated with the view hierarchy. This can be used to intercept
* key events in special situations before the IME consumes them; a
* typical example would be handling the BACK key to update the application's
* UI instead of allowing the IME to see it and close itself.
*
* @param keyCode The value in event.getKeyCode().
* @param event Description of the key event.
* @return If you handled the event, return true. If you want to allow the
* event to be handled by the next receiver, return false.
*/
public boolean onKeyPreIme(int keyCode, KeyEvent event) {
return false;
}
/**
* Default implementation of {@link KeyEvent.Callback#onKeyMultiple(int, int, KeyEvent)
* KeyEvent.Callback.onKeyMultiple()}: perform press of the view
* when {@link KeyEvent#KEYCODE_DPAD_CENTER} or {@link KeyEvent#KEYCODE_ENTER}
* is released, if the view is enabled and clickable.
*
* @param keyCode A key code that represents the button pressed, from
* {@link android.view.KeyEvent}.
* @param event The KeyEvent object that defines the button action.
*/
public boolean onKeyDown(int keyCode, KeyEvent event) {
boolean result = false;
switch (keyCode) {
case KeyEvent.KEYCODE_DPAD_CENTER:
case KeyEvent.KEYCODE_ENTER: {
if ((mViewFlags & ENABLED_MASK) == DISABLED) {
return true;
}
// Long clickable items don't necessarily have to be clickable
if (((mViewFlags & CLICKABLE) == CLICKABLE ||
(mViewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) &&
(event.getRepeatCount() == 0)) {
setPressed(true);
if ((mViewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) {
postCheckForLongClick(0);
}
return true;
}
break;
}
}
return result;
}
/**
* Default implementation of {@link KeyEvent.Callback#onKeyLongPress(int, KeyEvent)
* KeyEvent.Callback.onKeyLongPress()}: always returns false (doesn't handle
* the event).
*/
public boolean onKeyLongPress(int keyCode, KeyEvent event) {
return false;
}
/**
* Default implementation of {@link KeyEvent.Callback#onKeyMultiple(int, int, KeyEvent)
* KeyEvent.Callback.onKeyMultiple()}: perform clicking of the view
* when {@link KeyEvent#KEYCODE_DPAD_CENTER} or
* {@link KeyEvent#KEYCODE_ENTER} is released.
*
* @param keyCode A key code that represents the button pressed, from
* {@link android.view.KeyEvent}.
* @param event The KeyEvent object that defines the button action.
*/
public boolean onKeyUp(int keyCode, KeyEvent event) {
boolean result = false;
switch (keyCode) {
case KeyEvent.KEYCODE_DPAD_CENTER:
case KeyEvent.KEYCODE_ENTER: {
if ((mViewFlags & ENABLED_MASK) == DISABLED) {
return true;
}
if ((mViewFlags & CLICKABLE) == CLICKABLE && isPressed()) {
setPressed(false);
if (!mHasPerformedLongPress) {
// This is a tap, so remove the longpress check
removeLongPressCallback();
result = performClick();
}
}
break;
}
}
return result;
}
/**
* Default implementation of {@link KeyEvent.Callback#onKeyMultiple(int, int, KeyEvent)
* KeyEvent.Callback.onKeyMultiple()}: always returns false (doesn't handle
* the event).
*
* @param keyCode A key code that represents the button pressed, from
* {@link android.view.KeyEvent}.
* @param repeatCount The number of times the action was made.
* @param event The KeyEvent object that defines the button action.
*/
public boolean onKeyMultiple(int keyCode, int repeatCount, KeyEvent event) {
return false;
}
/**
* Called when an unhandled key shortcut event occurs.
*
* @param keyCode The value in event.getKeyCode().
* @param event Description of the key event.
* @return If you handled the event, return true. If you want to allow the
* event to be handled by the next receiver, return false.
*/
public boolean onKeyShortcut(int keyCode, KeyEvent event) {
return false;
}
/**
* Check whether the called view is a text editor, in which case it
* would make sense to automatically display a soft input window for
* it. Subclasses should override this if they implement
* {@link #onCreateInputConnection(EditorInfo)} to return true if
* a call on that method would return a non-null InputConnection, and
* they are really a first-class editor that the user would normally
* start typing on when the go into a window containing your view.
*
* <p>The default implementation always returns false. This does
* <em>not</em> mean that its {@link #onCreateInputConnection(EditorInfo)}
* will not be called or the user can not otherwise perform edits on your
* view; it is just a hint to the system that this is not the primary
* purpose of this view.
*
* @return Returns true if this view is a text editor, else false.
*/
public boolean onCheckIsTextEditor() {
return false;
}
/**
* Create a new InputConnection for an InputMethod to interact
* with the view. The default implementation returns null, since it doesn't
* support input methods. You can override this to implement such support.
* This is only needed for views that take focus and text input.
*
* <p>When implementing this, you probably also want to implement
* {@link #onCheckIsTextEditor()} to indicate you will return a
* non-null InputConnection.
*
* @param outAttrs Fill in with attribute information about the connection.
*/
public InputConnection onCreateInputConnection(EditorInfo outAttrs) {
return null;
}
/**
* Called by the {@link android.view.inputmethod.InputMethodManager}
* when a view who is not the current
* input connection target is trying to make a call on the manager. The
* default implementation returns false; you can override this to return
* true for certain views if you are performing InputConnection proxying
* to them.
* @param view The View that is making the InputMethodManager call.
* @return Return true to allow the call, false to reject.
*/
public boolean checkInputConnectionProxy(View view) {
return false;
}
/**
* Show the context menu for this view. It is not safe to hold on to the
* menu after returning from this method.
*
* @param menu The context menu to populate
*/
public void createContextMenu(ContextMenu menu) {
ContextMenuInfo menuInfo = getContextMenuInfo();
// Sets the current menu info so all items added to menu will have
// my extra info set.
((MenuBuilder)menu).setCurrentMenuInfo(menuInfo);
onCreateContextMenu(menu);
if (mOnCreateContextMenuListener != null) {
mOnCreateContextMenuListener.onCreateContextMenu(menu, this, menuInfo);
}
// Clear the extra information so subsequent items that aren't mine don't
// have my extra info.
((MenuBuilder)menu).setCurrentMenuInfo(null);
if (mParent != null) {
mParent.createContextMenu(menu);
}
}
/**
* Views should implement this if they have extra information to associate
* with the context menu. The return result is supplied as a parameter to
* the {@link OnCreateContextMenuListener#onCreateContextMenu(ContextMenu, View, ContextMenuInfo)}
* callback.
*
* @return Extra information about the item for which the context menu
* should be shown. This information will vary across different
* subclasses of View.
*/
protected ContextMenuInfo getContextMenuInfo() {
return null;
}
/**
* Views should implement this if the view itself is going to add items to
* the context menu.
*
* @param menu the context menu to populate
*/
protected void onCreateContextMenu(ContextMenu menu) {
}
/**
* Implement this method to handle trackball motion events. The
* <em>relative</em> movement of the trackball since the last event
* can be retrieve with {@link MotionEvent#getX MotionEvent.getX()} and
* {@link MotionEvent#getY MotionEvent.getY()}. These are normalized so
* that a movement of 1 corresponds to the user pressing one DPAD key (so
* they will often be fractional values, representing the more fine-grained
* movement information available from a trackball).
*
* @param event The motion event.
* @return True if the event was handled, false otherwise.
*/
public boolean onTrackballEvent(MotionEvent event) {
return false;
}
/**
* Implement this method to handle touch screen motion events.
*
* @param event The motion event.
* @return True if the event was handled, false otherwise.
*/
public boolean onTouchEvent(MotionEvent event) {
final int viewFlags = mViewFlags;
if ((viewFlags & ENABLED_MASK) == DISABLED) {
// A disabled view that is clickable still consumes the touch
// events, it just doesn't respond to them.
return (((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE));
}
if (mTouchDelegate != null) {
if (mTouchDelegate.onTouchEvent(event)) {
return true;
}
}
if (((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {
switch (event.getAction()) {
case MotionEvent.ACTION_UP:
boolean prepressed = (mPrivateFlags & PREPRESSED) != 0;
if ((mPrivateFlags & PRESSED) != 0 || prepressed) {
// take focus if we don't have it already and we should in
// touch mode.
boolean focusTaken = false;
if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
focusTaken = requestFocus();
}
if (!mHasPerformedLongPress) {
// This is a tap, so remove the longpress check
removeLongPressCallback();
// Only perform take click actions if we were in the pressed state
if (!focusTaken) {
// Use a Runnable and post this rather than calling
// performClick directly. This lets other visual state
// of the view update before click actions start.
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
if (!post(mPerformClick)) {
performClick();
}
}
}
if (mUnsetPressedState == null) {
mUnsetPressedState = new UnsetPressedState();
}
if (prepressed) {
mPrivateFlags |= PRESSED;
refreshDrawableState();
postDelayed(mUnsetPressedState,
ViewConfiguration.getPressedStateDuration());
} else if (!post(mUnsetPressedState)) {
// If the post failed, unpress right now
mUnsetPressedState.run();
}
removeTapCallback();
}
break;
case MotionEvent.ACTION_DOWN:
if (mPendingCheckForTap == null) {
mPendingCheckForTap = new CheckForTap();
}
mPrivateFlags |= PREPRESSED;
mHasPerformedLongPress = false;
postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
break;
case MotionEvent.ACTION_CANCEL:
mPrivateFlags &= ~PRESSED;
refreshDrawableState();
removeTapCallback();
break;
case MotionEvent.ACTION_MOVE:
final int x = (int) event.getX();
final int y = (int) event.getY();
// Be lenient about moving outside of buttons
int slop = mTouchSlop;
if ((x < 0 - slop) || (x >= getWidth() + slop) ||
(y < 0 - slop) || (y >= getHeight() + slop)) {
// Outside button
removeTapCallback();
if ((mPrivateFlags & PRESSED) != 0) {
// Remove any future long press/tap checks
removeLongPressCallback();
// Need to switch from pressed to not pressed
mPrivateFlags &= ~PRESSED;
refreshDrawableState();
}
}
break;
}
return true;
}
return false;
}
/**
* Remove the longpress detection timer.
*/
private void removeLongPressCallback() {
if (mPendingCheckForLongPress != null) {
removeCallbacks(mPendingCheckForLongPress);
}
}
/**
* Remove the prepress detection timer.
*/
private void removeUnsetPressCallback() {
if ((mPrivateFlags & PRESSED) != 0 && mUnsetPressedState != null) {
setPressed(false);
removeCallbacks(mUnsetPressedState);
}
}
/**
* Remove the tap detection timer.
*/
private void removeTapCallback() {
if (mPendingCheckForTap != null) {
mPrivateFlags &= ~PREPRESSED;
removeCallbacks(mPendingCheckForTap);
}
}
/**
* Cancels a pending long press. Your subclass can use this if you
* want the context menu to come up if the user presses and holds
* at the same place, but you don't want it to come up if they press
* and then move around enough to cause scrolling.
*/
public void cancelLongPress() {
removeLongPressCallback();
/*
* The prepressed state handled by the tap callback is a display
* construct, but the tap callback will post a long press callback
* less its own timeout. Remove it here.
*/
removeTapCallback();
}
/**
* Sets the TouchDelegate for this View.
*/
public void setTouchDelegate(TouchDelegate delegate) {
mTouchDelegate = delegate;
}
/**
* Gets the TouchDelegate for this View.
*/
public TouchDelegate getTouchDelegate() {
return mTouchDelegate;
}
/**
* Set flags controlling behavior of this view.
*
* @param flags Constant indicating the value which should be set
* @param mask Constant indicating the bit range that should be changed
*/
void setFlags(int flags, int mask) {
int old = mViewFlags;
mViewFlags = (mViewFlags & ~mask) | (flags & mask);
int changed = mViewFlags ^ old;
if (changed == 0) {
return;
}
int privateFlags = mPrivateFlags;
/* Check if the FOCUSABLE bit has changed */
if (((changed & FOCUSABLE_MASK) != 0) &&
((privateFlags & HAS_BOUNDS) !=0)) {
if (((old & FOCUSABLE_MASK) == FOCUSABLE)
&& ((privateFlags & FOCUSED) != 0)) {
/* Give up focus if we are no longer focusable */
clearFocus();
} else if (((old & FOCUSABLE_MASK) == NOT_FOCUSABLE)
&& ((privateFlags & FOCUSED) == 0)) {
/*
* Tell the view system that we are now available to take focus
* if no one else already has it.
*/
if (mParent != null) mParent.focusableViewAvailable(this);
}
}
if ((flags & VISIBILITY_MASK) == VISIBLE) {
if ((changed & VISIBILITY_MASK) != 0) {
/*
* If this view is becoming visible, set the DRAWN flag so that
* the next invalidate() will not be skipped.
*/
mPrivateFlags |= DRAWN;
needGlobalAttributesUpdate(true);
// a view becoming visible is worth notifying the parent
// about in case nothing has focus. even if this specific view
// isn't focusable, it may contain something that is, so let
// the root view try to give this focus if nothing else does.
if ((mParent != null) && (mBottom > mTop) && (mRight > mLeft)) {
mParent.focusableViewAvailable(this);
}
}
}
/* Check if the GONE bit has changed */
if ((changed & GONE) != 0) {
needGlobalAttributesUpdate(false);
requestLayout();
invalidate();
if (((mViewFlags & VISIBILITY_MASK) == GONE)) {
if (hasFocus()) clearFocus();
destroyDrawingCache();
}
if (mAttachInfo != null) {
mAttachInfo.mViewVisibilityChanged = true;
}
}
/* Check if the VISIBLE bit has changed */
if ((changed & INVISIBLE) != 0) {
needGlobalAttributesUpdate(false);
invalidate();
if (((mViewFlags & VISIBILITY_MASK) == INVISIBLE) && hasFocus()) {
// root view becoming invisible shouldn't clear focus
if (getRootView() != this) {
clearFocus();
}
}
if (mAttachInfo != null) {
mAttachInfo.mViewVisibilityChanged = true;
}
}
if ((changed & VISIBILITY_MASK) != 0) {
dispatchVisibilityChanged(this, (flags & VISIBILITY_MASK));
}
if ((changed & WILL_NOT_CACHE_DRAWING) != 0) {
destroyDrawingCache();
}
if ((changed & DRAWING_CACHE_ENABLED) != 0) {
destroyDrawingCache();
mPrivateFlags &= ~DRAWING_CACHE_VALID;
}
if ((changed & DRAWING_CACHE_QUALITY_MASK) != 0) {
destroyDrawingCache();
mPrivateFlags &= ~DRAWING_CACHE_VALID;
}
if ((changed & DRAW_MASK) != 0) {
if ((mViewFlags & WILL_NOT_DRAW) != 0) {
if (mBGDrawable != null) {
mPrivateFlags &= ~SKIP_DRAW;
mPrivateFlags |= ONLY_DRAWS_BACKGROUND;
} else {
mPrivateFlags |= SKIP_DRAW;
}
} else {
mPrivateFlags &= ~SKIP_DRAW;
}
requestLayout();
invalidate();
}
if ((changed & KEEP_SCREEN_ON) != 0) {
if (mParent != null) {
mParent.recomputeViewAttributes(this);
}
}
}
/**
* Change the view's z order in the tree, so it's on top of other sibling
* views
*/
public void bringToFront() {
if (mParent != null) {
mParent.bringChildToFront(this);
}
}
/**
* This is called in response to an internal scroll in this view (i.e., the
* view scrolled its own contents). This is typically as a result of
* {@link #scrollBy(int, int)} or {@link #scrollTo(int, int)} having been
* called.
*
* @param l Current horizontal scroll origin.
* @param t Current vertical scroll origin.
* @param oldl Previous horizontal scroll origin.
* @param oldt Previous vertical scroll origin.
*/
protected void onScrollChanged(int l, int t, int oldl, int oldt) {
mBackgroundSizeChanged = true;
final AttachInfo ai = mAttachInfo;
if (ai != null) {
ai.mViewScrollChanged = true;
}
}
/**
* This is called during layout when the size of this view has changed. If
* you were just added to the view hierarchy, you're called with the old
* values of 0.
*
* @param w Current width of this view.
* @param h Current height of this view.
* @param oldw Old width of this view.
* @param oldh Old height of this view.
*/
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
}
/**
* Called by draw to draw the child views. This may be overridden
* by derived classes to gain control just before its children are drawn
* (but after its own view has been drawn).
* @param canvas the canvas on which to draw the view
*/
protected void dispatchDraw(Canvas canvas) {
}
/**
* Gets the parent of this view. Note that the parent is a
* ViewParent and not necessarily a View.
*
* @return Parent of this view.
*/
public final ViewParent getParent() {
return mParent;
}
/**
* Return the scrolled left position of this view. This is the left edge of
* the displayed part of your view. You do not need to draw any pixels
* farther left, since those are outside of the frame of your view on
* screen.
*
* @return The left edge of the displayed part of your view, in pixels.
*/
public final int getScrollX() {
return mScrollX;
}
/**
* Return the scrolled top position of this view. This is the top edge of
* the displayed part of your view. You do not need to draw any pixels above
* it, since those are outside of the frame of your view on screen.
*
* @return The top edge of the displayed part of your view, in pixels.
*/
public final int getScrollY() {
return mScrollY;
}
/**
* Return the width of the your view.
*
* @return The width of your view, in pixels.
*/
@ViewDebug.ExportedProperty
public final int getWidth() {
return mRight - mLeft;
}
/**
* Return the height of your view.
*
* @return The height of your view, in pixels.
*/
@ViewDebug.ExportedProperty
public final int getHeight() {
return mBottom - mTop;
}
/**
* Return the visible drawing bounds of your view. Fills in the output
* rectangle with the values from getScrollX(), getScrollY(),
* getWidth(), and getHeight().
*
* @param outRect The (scrolled) drawing bounds of the view.
*/
public void getDrawingRect(Rect outRect) {
outRect.left = mScrollX;
outRect.top = mScrollY;
outRect.right = mScrollX + (mRight - mLeft);
outRect.bottom = mScrollY + (mBottom - mTop);
}
/**
* The width of this view as measured in the most recent call to measure().
* This should be used during measurement and layout calculations only. Use
* {@link #getWidth()} to see how wide a view is after layout.
*
* @return The measured width of this view.
*/
public final int getMeasuredWidth() {
return mMeasuredWidth;
}
/**
* The height of this view as measured in the most recent call to measure().
* This should be used during measurement and layout calculations only. Use
* {@link #getHeight()} to see how tall a view is after layout.
*
* @return The measured height of this view.
*/
public final int getMeasuredHeight() {
return mMeasuredHeight;
}
/**
* Top position of this view relative to its parent.
*
* @return The top of this view, in pixels.
*/
@ViewDebug.CapturedViewProperty
public final int getTop() {
return mTop;
}
/**
* Bottom position of this view relative to its parent.
*
* @return The bottom of this view, in pixels.
*/
@ViewDebug.CapturedViewProperty
public final int getBottom() {
return mBottom;
}
/**
* Left position of this view relative to its parent.
*
* @return The left edge of this view, in pixels.
*/
@ViewDebug.CapturedViewProperty
public final int getLeft() {
return mLeft;
}
/**
* Right position of this view relative to its parent.
*
* @return The right edge of this view, in pixels.
*/
@ViewDebug.CapturedViewProperty
public final int getRight() {
return mRight;
}
/**
* Hit rectangle in parent's coordinates
*
* @param outRect The hit rectangle of the view.
*/
public void getHitRect(Rect outRect) {
outRect.set(mLeft, mTop, mRight, mBottom);
}
/**
* When a view has focus and the user navigates away from it, the next view is searched for
* starting from the rectangle filled in by this method.
*
* By default, the rectange is the {@link #getDrawingRect})of the view. However, if your
* view maintains some idea of internal selection, such as a cursor, or a selected row
* or column, you should override this method and fill in a more specific rectangle.
*
* @param r The rectangle to fill in, in this view's coordinates.
*/
public void getFocusedRect(Rect r) {
getDrawingRect(r);
}
/**
* If some part of this view is not clipped by any of its parents, then
* return that area in r in global (root) coordinates. To convert r to local
* coordinates, offset it by -globalOffset (e.g. r.offset(-globalOffset.x,
* -globalOffset.y)) If the view is completely clipped or translated out,
* return false.
*
* @param r If true is returned, r holds the global coordinates of the
* visible portion of this view.
* @param globalOffset If true is returned, globalOffset holds the dx,dy
* between this view and its root. globalOffet may be null.
* @return true if r is non-empty (i.e. part of the view is visible at the
* root level.
*/
public boolean getGlobalVisibleRect(Rect r, Point globalOffset) {
int width = mRight - mLeft;
int height = mBottom - mTop;
if (width > 0 && height > 0) {
r.set(0, 0, width, height);
if (globalOffset != null) {
globalOffset.set(-mScrollX, -mScrollY);
}
return mParent == null || mParent.getChildVisibleRect(this, r, globalOffset);
}
return false;
}
public final boolean getGlobalVisibleRect(Rect r) {
return getGlobalVisibleRect(r, null);
}
public final boolean getLocalVisibleRect(Rect r) {
Point offset = new Point();
if (getGlobalVisibleRect(r, offset)) {
r.offset(-offset.x, -offset.y); // make r local
return true;
}
return false;
}
/**
* Offset this view's vertical location by the specified number of pixels.
*
* @param offset the number of pixels to offset the view by
*/
public void offsetTopAndBottom(int offset) {
mTop += offset;
mBottom += offset;
}
/**
* Offset this view's horizontal location by the specified amount of pixels.
*
* @param offset the numer of pixels to offset the view by
*/
public void offsetLeftAndRight(int offset) {
mLeft += offset;
mRight += offset;
}
/**
* Get the LayoutParams associated with this view. All views should have
* layout parameters. These supply parameters to the <i>parent</i> of this
* view specifying how it should be arranged. There are many subclasses of
* ViewGroup.LayoutParams, and these correspond to the different subclasses
* of ViewGroup that are responsible for arranging their children.
* @return The LayoutParams associated with this view
*/
@ViewDebug.ExportedProperty(deepExport = true, prefix = "layout_")
public ViewGroup.LayoutParams getLayoutParams() {
return mLayoutParams;
}
/**
* Set the layout parameters associated with this view. These supply
* parameters to the <i>parent</i> of this view specifying how it should be
* arranged. There are many subclasses of ViewGroup.LayoutParams, and these
* correspond to the different subclasses of ViewGroup that are responsible
* for arranging their children.
*
* @param params the layout parameters for this view
*/
public void setLayoutParams(ViewGroup.LayoutParams params) {
if (params == null) {
throw new NullPointerException("params == null");
}
mLayoutParams = params;
requestLayout();
}
/**
* Set the scrolled position of your view. This will cause a call to
* {@link #onScrollChanged(int, int, int, int)} and the view will be
* invalidated.
* @param x the x position to scroll to
* @param y the y position to scroll to
*/
public void scrollTo(int x, int y) {
if (mScrollX != x || mScrollY != y) {
int oldX = mScrollX;
int oldY = mScrollY;
mScrollX = x;
mScrollY = y;
onScrollChanged(mScrollX, mScrollY, oldX, oldY);
if (!awakenScrollBars()) {
invalidate();
}
}
}
/**
* Move the scrolled position of your view. This will cause a call to
* {@link #onScrollChanged(int, int, int, int)} and the view will be
* invalidated.
* @param x the amount of pixels to scroll by horizontally
* @param y the amount of pixels to scroll by vertically
*/
public void scrollBy(int x, int y) {
scrollTo(mScrollX + x, mScrollY + y);
}
/**
* <p>Trigger the scrollbars to draw. When invoked this method starts an
* animation to fade the scrollbars out after a default delay. If a subclass
* provides animated scrolling, the start delay should equal the duration
* of the scrolling animation.</p>
*
* <p>The animation starts only if at least one of the scrollbars is
* enabled, as specified by {@link #isHorizontalScrollBarEnabled()} and
* {@link #isVerticalScrollBarEnabled()}. When the animation is started,
* this method returns true, and false otherwise. If the animation is
* started, this method calls {@link #invalidate()}; in that case the
* caller should not call {@link #invalidate()}.</p>
*
* <p>This method should be invoked every time a subclass directly updates
* the scroll parameters.</p>
*
* <p>This method is automatically invoked by {@link #scrollBy(int, int)}
* and {@link #scrollTo(int, int)}.</p>
*
* @return true if the animation is played, false otherwise
*
* @see #awakenScrollBars(int)
* @see #scrollBy(int, int)
* @see #scrollTo(int, int)
* @see #isHorizontalScrollBarEnabled()
* @see #isVerticalScrollBarEnabled()
* @see #setHorizontalScrollBarEnabled(boolean)
* @see #setVerticalScrollBarEnabled(boolean)
*/
protected boolean awakenScrollBars() {
return mScrollCache != null &&
awakenScrollBars(mScrollCache.scrollBarDefaultDelayBeforeFade, true);
}
/**
* Trigger the scrollbars to draw.
* This method differs from awakenScrollBars() only in its default duration.
* initialAwakenScrollBars() will show the scroll bars for longer than
* usual to give the user more of a chance to notice them.
*
* @return true if the animation is played, false otherwise.
*/
private boolean initialAwakenScrollBars() {
return mScrollCache != null &&
awakenScrollBars(mScrollCache.scrollBarDefaultDelayBeforeFade * 4, true);
}
/**
* <p>
* Trigger the scrollbars to draw. When invoked this method starts an
* animation to fade the scrollbars out after a fixed delay. If a subclass
* provides animated scrolling, the start delay should equal the duration of
* the scrolling animation.
* </p>
*
* <p>
* The animation starts only if at least one of the scrollbars is enabled,
* as specified by {@link #isHorizontalScrollBarEnabled()} and
* {@link #isVerticalScrollBarEnabled()}. When the animation is started,
* this method returns true, and false otherwise. If the animation is
* started, this method calls {@link #invalidate()}; in that case the caller
* should not call {@link #invalidate()}.
* </p>
*
* <p>
* This method should be invoked everytime a subclass directly updates the
* scroll parameters.
* </p>
*
* @param startDelay the delay, in milliseconds, after which the animation
* should start; when the delay is 0, the animation starts
* immediately
* @return true if the animation is played, false otherwise
*
* @see #scrollBy(int, int)
* @see #scrollTo(int, int)
* @see #isHorizontalScrollBarEnabled()
* @see #isVerticalScrollBarEnabled()
* @see #setHorizontalScrollBarEnabled(boolean)
* @see #setVerticalScrollBarEnabled(boolean)
*/
protected boolean awakenScrollBars(int startDelay) {
return awakenScrollBars(startDelay, true);
}
/**
* <p>
* Trigger the scrollbars to draw. When invoked this method starts an
* animation to fade the scrollbars out after a fixed delay. If a subclass
* provides animated scrolling, the start delay should equal the duration of
* the scrolling animation.
* </p>
*
* <p>
* The animation starts only if at least one of the scrollbars is enabled,
* as specified by {@link #isHorizontalScrollBarEnabled()} and
* {@link #isVerticalScrollBarEnabled()}. When the animation is started,
* this method returns true, and false otherwise. If the animation is
* started, this method calls {@link #invalidate()} if the invalidate parameter
* is set to true; in that case the caller
* should not call {@link #invalidate()}.
* </p>
*
* <p>
* This method should be invoked everytime a subclass directly updates the
* scroll parameters.
* </p>
*
* @param startDelay the delay, in milliseconds, after which the animation
* should start; when the delay is 0, the animation starts
* immediately
*
* @param invalidate Wheter this method should call invalidate
*
* @return true if the animation is played, false otherwise
*
* @see #scrollBy(int, int)
* @see #scrollTo(int, int)
* @see #isHorizontalScrollBarEnabled()
* @see #isVerticalScrollBarEnabled()
* @see #setHorizontalScrollBarEnabled(boolean)
* @see #setVerticalScrollBarEnabled(boolean)
*/
protected boolean awakenScrollBars(int startDelay, boolean invalidate) {
final ScrollabilityCache scrollCache = mScrollCache;
if (scrollCache == null || !scrollCache.fadeScrollBars) {
return false;
}
if (scrollCache.scrollBar == null) {
scrollCache.scrollBar = new ScrollBarDrawable();
}
if (isHorizontalScrollBarEnabled() || isVerticalScrollBarEnabled()) {
if (invalidate) {
// Invalidate to show the scrollbars
invalidate();
}
if (scrollCache.state == ScrollabilityCache.OFF) {
// FIXME: this is copied from WindowManagerService.
// We should get this value from the system when it
// is possible to do so.
final int KEY_REPEAT_FIRST_DELAY = 750;
startDelay = Math.max(KEY_REPEAT_FIRST_DELAY, startDelay);
}
// Tell mScrollCache when we should start fading. This may
// extend the fade start time if one was already scheduled
long fadeStartTime = AnimationUtils.currentAnimationTimeMillis() + startDelay;
scrollCache.fadeStartTime = fadeStartTime;
scrollCache.state = ScrollabilityCache.ON;
// Schedule our fader to run, unscheduling any old ones first
if (mAttachInfo != null) {
mAttachInfo.mHandler.removeCallbacks(scrollCache);
mAttachInfo.mHandler.postAtTime(scrollCache, fadeStartTime);
}
return true;
}
return false;
}
/**
* Mark the the area defined by dirty as needing to be drawn. If the view is
* visible, {@link #onDraw} will be called at some point in the future.
* This must be called from a UI thread. To call from a non-UI thread, call
* {@link #postInvalidate()}.
*
* WARNING: This method is destructive to dirty.
* @param dirty the rectangle representing the bounds of the dirty region
*/
public void invalidate(Rect dirty) {
if (ViewDebug.TRACE_HIERARCHY) {
ViewDebug.trace(this, ViewDebug.HierarchyTraceType.INVALIDATE);
}
if ((mPrivateFlags & (DRAWN | HAS_BOUNDS)) == (DRAWN | HAS_BOUNDS)) {
mPrivateFlags &= ~DRAWING_CACHE_VALID;
final ViewParent p = mParent;
final AttachInfo ai = mAttachInfo;
if (p != null && ai != null) {
final int scrollX = mScrollX;
final int scrollY = mScrollY;
final Rect r = ai.mTmpInvalRect;
r.set(dirty.left - scrollX, dirty.top - scrollY,
dirty.right - scrollX, dirty.bottom - scrollY);
mParent.invalidateChild(this, r);
}
}
}
/**
* Mark the the area defined by the rect (l,t,r,b) as needing to be drawn.
* The coordinates of the dirty rect are relative to the view.
* If the view is visible, {@link #onDraw} will be called at some point
* in the future. This must be called from a UI thread. To call
* from a non-UI thread, call {@link #postInvalidate()}.
* @param l the left position of the dirty region
* @param t the top position of the dirty region
* @param r the right position of the dirty region
* @param b the bottom position of the dirty region
*/
public void invalidate(int l, int t, int r, int b) {
if (ViewDebug.TRACE_HIERARCHY) {
ViewDebug.trace(this, ViewDebug.HierarchyTraceType.INVALIDATE);
}
if ((mPrivateFlags & (DRAWN | HAS_BOUNDS)) == (DRAWN | HAS_BOUNDS)) {
mPrivateFlags &= ~DRAWING_CACHE_VALID;
final ViewParent p = mParent;
final AttachInfo ai = mAttachInfo;
if (p != null && ai != null && l < r && t < b) {
final int scrollX = mScrollX;
final int scrollY = mScrollY;
final Rect tmpr = ai.mTmpInvalRect;
tmpr.set(l - scrollX, t - scrollY, r - scrollX, b - scrollY);
p.invalidateChild(this, tmpr);
}
}
}
/**
* Invalidate the whole view. If the view is visible, {@link #onDraw} will
* be called at some point in the future. This must be called from a
* UI thread. To call from a non-UI thread, call {@link #postInvalidate()}.
*/
public void invalidate() {
if (ViewDebug.TRACE_HIERARCHY) {
ViewDebug.trace(this, ViewDebug.HierarchyTraceType.INVALIDATE);
}
if ((mPrivateFlags & (DRAWN | HAS_BOUNDS)) == (DRAWN | HAS_BOUNDS)) {
mPrivateFlags &= ~DRAWN & ~DRAWING_CACHE_VALID;
final ViewParent p = mParent;
final AttachInfo ai = mAttachInfo;
if (p != null && ai != null) {
final Rect r = ai.mTmpInvalRect;
r.set(0, 0, mRight - mLeft, mBottom - mTop);
// Don't call invalidate -- we don't want to internally scroll
// our own bounds
p.invalidateChild(this, r);
}
}
}
/**
* Indicates whether this View is opaque. An opaque View guarantees that it will
* draw all the pixels overlapping its bounds using a fully opaque color.
*
* Subclasses of View should override this method whenever possible to indicate
* whether an instance is opaque. Opaque Views are treated in a special way by
* the View hierarchy, possibly allowing it to perform optimizations during
* invalidate/draw passes.
*
* @return True if this View is guaranteed to be fully opaque, false otherwise.
*/
@ViewDebug.ExportedProperty
public boolean isOpaque() {
return (mPrivateFlags & OPAQUE_MASK) == OPAQUE_MASK;
}
private void computeOpaqueFlags() {
// Opaque if:
// - Has a background
// - Background is opaque
// - Doesn't have scrollbars or scrollbars are inside overlay
if (mBGDrawable != null && mBGDrawable.getOpacity() == PixelFormat.OPAQUE) {
mPrivateFlags |= OPAQUE_BACKGROUND;
} else {
mPrivateFlags &= ~OPAQUE_BACKGROUND;
}
final int flags = mViewFlags;
if (((flags & SCROLLBARS_VERTICAL) == 0 && (flags & SCROLLBARS_HORIZONTAL) == 0) ||
(flags & SCROLLBARS_STYLE_MASK) == SCROLLBARS_INSIDE_OVERLAY) {
mPrivateFlags |= OPAQUE_SCROLLBARS;
} else {
mPrivateFlags &= ~OPAQUE_SCROLLBARS;
}
}
/**
* @hide
*/
protected boolean hasOpaqueScrollbars() {
return (mPrivateFlags & OPAQUE_SCROLLBARS) == OPAQUE_SCROLLBARS;
}
/**
* @return A handler associated with the thread running the View. This
* handler can be used to pump events in the UI events queue.
*/
public Handler getHandler() {
if (mAttachInfo != null) {
return mAttachInfo.mHandler;
}
return null;
}
/**
* Causes the Runnable to be added to the message queue.
* The runnable will be run on the user interface thread.
*
* @param action The Runnable that will be executed.
*
* @return Returns true if the Runnable was successfully placed in to the
* message queue. Returns false on failure, usually because the
* looper processing the message queue is exiting.
*/
public boolean post(Runnable action) {
Handler handler;
if (mAttachInfo != null) {
handler = mAttachInfo.mHandler;
} else {
// Assume that post will succeed later
ViewRoot.getRunQueue().post(action);
return true;
}
return handler.post(action);
}
/**
* Causes the Runnable to be added to the message queue, to be run
* after the specified amount of time elapses.
* The runnable will be run on the user interface thread.
*
* @param action The Runnable that will be executed.
* @param delayMillis The delay (in milliseconds) until the Runnable
* will be executed.
*
* @return true if the Runnable was successfully placed in to the
* message queue. Returns false on failure, usually because the
* looper processing the message queue is exiting. Note that a
* result of true does not mean the Runnable will be processed --
* if the looper is quit before the delivery time of the message
* occurs then the message will be dropped.
*/
public boolean postDelayed(Runnable action, long delayMillis) {
Handler handler;
if (mAttachInfo != null) {
handler = mAttachInfo.mHandler;
} else {
// Assume that post will succeed later
ViewRoot.getRunQueue().postDelayed(action, delayMillis);
return true;
}
return handler.postDelayed(action, delayMillis);
}
/**
* Removes the specified Runnable from the message queue.
*
* @param action The Runnable to remove from the message handling queue
*
* @return true if this view could ask the Handler to remove the Runnable,
* false otherwise. When the returned value is true, the Runnable
* may or may not have been actually removed from the message queue
* (for instance, if the Runnable was not in the queue already.)
*/
public boolean removeCallbacks(Runnable action) {
Handler handler;
if (mAttachInfo != null) {
handler = mAttachInfo.mHandler;
} else {
// Assume that post will succeed later
ViewRoot.getRunQueue().removeCallbacks(action);
return true;
}
handler.removeCallbacks(action);
return true;
}
/**
* Cause an invalidate to happen on a subsequent cycle through the event loop.
* Use this to invalidate the View from a non-UI thread.
*
* @see #invalidate()
*/
public void postInvalidate() {
postInvalidateDelayed(0);
}
/**
* Cause an invalidate of the specified area to happen on a subsequent cycle
* through the event loop. Use this to invalidate the View from a non-UI thread.
*
* @param left The left coordinate of the rectangle to invalidate.
* @param top The top coordinate of the rectangle to invalidate.
* @param right The right coordinate of the rectangle to invalidate.
* @param bottom The bottom coordinate of the rectangle to invalidate.
*
* @see #invalidate(int, int, int, int)
* @see #invalidate(Rect)
*/
public void postInvalidate(int left, int top, int right, int bottom) {
postInvalidateDelayed(0, left, top, right, bottom);
}
/**
* Cause an invalidate to happen on a subsequent cycle through the event
* loop. Waits for the specified amount of time.
*
* @param delayMilliseconds the duration in milliseconds to delay the
* invalidation by
*/
public void postInvalidateDelayed(long delayMilliseconds) {
// We try only with the AttachInfo because there's no point in invalidating
// if we are not attached to our window
if (mAttachInfo != null) {
Message msg = Message.obtain();
msg.what = AttachInfo.INVALIDATE_MSG;
msg.obj = this;
mAttachInfo.mHandler.sendMessageDelayed(msg, delayMilliseconds);
}
}
/**
* Cause an invalidate of the specified area to happen on a subsequent cycle
* through the event loop. Waits for the specified amount of time.
*
* @param delayMilliseconds the duration in milliseconds to delay the
* invalidation by
* @param left The left coordinate of the rectangle to invalidate.
* @param top The top coordinate of the rectangle to invalidate.
* @param right The right coordinate of the rectangle to invalidate.
* @param bottom The bottom coordinate of the rectangle to invalidate.
*/
public void postInvalidateDelayed(long delayMilliseconds, int left, int top,
int right, int bottom) {
// We try only with the AttachInfo because there's no point in invalidating
// if we are not attached to our window
if (mAttachInfo != null) {
final AttachInfo.InvalidateInfo info = AttachInfo.InvalidateInfo.acquire();
info.target = this;
info.left = left;
info.top = top;
info.right = right;
info.bottom = bottom;
final Message msg = Message.obtain();
msg.what = AttachInfo.INVALIDATE_RECT_MSG;
msg.obj = info;
mAttachInfo.mHandler.sendMessageDelayed(msg, delayMilliseconds);
}
}
/**
* Called by a parent to request that a child update its values for mScrollX
* and mScrollY if necessary. This will typically be done if the child is
* animating a scroll using a {@link android.widget.Scroller Scroller}
* object.
*/
public void computeScroll() {
}
/**
* <p>Indicate whether the horizontal edges are faded when the view is
* scrolled horizontally.</p>
*
* @return true if the horizontal edges should are faded on scroll, false
* otherwise
*
* @see #setHorizontalFadingEdgeEnabled(boolean)
* @attr ref android.R.styleable#View_fadingEdge
*/
public boolean isHorizontalFadingEdgeEnabled() {
return (mViewFlags & FADING_EDGE_HORIZONTAL) == FADING_EDGE_HORIZONTAL;
}
/**
* <p>Define whether the horizontal edges should be faded when this view
* is scrolled horizontally.</p>
*
* @param horizontalFadingEdgeEnabled true if the horizontal edges should
* be faded when the view is scrolled
* horizontally
*
* @see #isHorizontalFadingEdgeEnabled()
* @attr ref android.R.styleable#View_fadingEdge
*/
public void setHorizontalFadingEdgeEnabled(boolean horizontalFadingEdgeEnabled) {
if (isHorizontalFadingEdgeEnabled() != horizontalFadingEdgeEnabled) {
if (horizontalFadingEdgeEnabled) {
initScrollCache();
}
mViewFlags ^= FADING_EDGE_HORIZONTAL;
}
}
/**
* <p>Indicate whether the vertical edges are faded when the view is
* scrolled horizontally.</p>
*
* @return true if the vertical edges should are faded on scroll, false
* otherwise
*
* @see #setVerticalFadingEdgeEnabled(boolean)
* @attr ref android.R.styleable#View_fadingEdge
*/
public boolean isVerticalFadingEdgeEnabled() {
return (mViewFlags & FADING_EDGE_VERTICAL) == FADING_EDGE_VERTICAL;
}
/**
* <p>Define whether the vertical edges should be faded when this view
* is scrolled vertically.</p>
*
* @param verticalFadingEdgeEnabled true if the vertical edges should
* be faded when the view is scrolled
* vertically
*
* @see #isVerticalFadingEdgeEnabled()
* @attr ref android.R.styleable#View_fadingEdge
*/
public void setVerticalFadingEdgeEnabled(boolean verticalFadingEdgeEnabled) {
if (isVerticalFadingEdgeEnabled() != verticalFadingEdgeEnabled) {
if (verticalFadingEdgeEnabled) {
initScrollCache();
}
mViewFlags ^= FADING_EDGE_VERTICAL;
}
}
/**
* Returns the strength, or intensity, of the top faded edge. The strength is
* a value between 0.0 (no fade) and 1.0 (full fade). The default implementation
* returns 0.0 or 1.0 but no value in between.
*
* Subclasses should override this method to provide a smoother fade transition
* when scrolling occurs.
*
* @return the intensity of the top fade as a float between 0.0f and 1.0f
*/
protected float getTopFadingEdgeStrength() {
return computeVerticalScrollOffset() > 0 ? 1.0f : 0.0f;
}
/**
* Returns the strength, or intensity, of the bottom faded edge. The strength is
* a value between 0.0 (no fade) and 1.0 (full fade). The default implementation
* returns 0.0 or 1.0 but no value in between.
*
* Subclasses should override this method to provide a smoother fade transition
* when scrolling occurs.
*
* @return the intensity of the bottom fade as a float between 0.0f and 1.0f
*/
protected float getBottomFadingEdgeStrength() {
return computeVerticalScrollOffset() + computeVerticalScrollExtent() <
computeVerticalScrollRange() ? 1.0f : 0.0f;
}
/**
* Returns the strength, or intensity, of the left faded edge. The strength is
* a value between 0.0 (no fade) and 1.0 (full fade). The default implementation
* returns 0.0 or 1.0 but no value in between.
*
* Subclasses should override this method to provide a smoother fade transition
* when scrolling occurs.
*
* @return the intensity of the left fade as a float between 0.0f and 1.0f
*/
protected float getLeftFadingEdgeStrength() {
return computeHorizontalScrollOffset() > 0 ? 1.0f : 0.0f;
}
/**
* Returns the strength, or intensity, of the right faded edge. The strength is
* a value between 0.0 (no fade) and 1.0 (full fade). The default implementation
* returns 0.0 or 1.0 but no value in between.
*
* Subclasses should override this method to provide a smoother fade transition
* when scrolling occurs.
*
* @return the intensity of the right fade as a float between 0.0f and 1.0f
*/
protected float getRightFadingEdgeStrength() {
return computeHorizontalScrollOffset() + computeHorizontalScrollExtent() <
computeHorizontalScrollRange() ? 1.0f : 0.0f;
}
/**
* <p>Indicate whether the horizontal scrollbar should be drawn or not. The
* scrollbar is not drawn by default.</p>
*
* @return true if the horizontal scrollbar should be painted, false
* otherwise
*
* @see #setHorizontalScrollBarEnabled(boolean)
*/
public boolean isHorizontalScrollBarEnabled() {
return (mViewFlags & SCROLLBARS_HORIZONTAL) == SCROLLBARS_HORIZONTAL;
}
/**
* <p>Define whether the horizontal scrollbar should be drawn or not. The
* scrollbar is not drawn by default.</p>
*
* @param horizontalScrollBarEnabled true if the horizontal scrollbar should
* be painted
*
* @see #isHorizontalScrollBarEnabled()
*/
public void setHorizontalScrollBarEnabled(boolean horizontalScrollBarEnabled) {
if (isHorizontalScrollBarEnabled() != horizontalScrollBarEnabled) {
mViewFlags ^= SCROLLBARS_HORIZONTAL;
computeOpaqueFlags();
recomputePadding();
}
}
/**
* <p>Indicate whether the vertical scrollbar should be drawn or not. The
* scrollbar is not drawn by default.</p>
*
* @return true if the vertical scrollbar should be painted, false
* otherwise
*
* @see #setVerticalScrollBarEnabled(boolean)
*/
public boolean isVerticalScrollBarEnabled() {
return (mViewFlags & SCROLLBARS_VERTICAL) == SCROLLBARS_VERTICAL;
}
/**
* <p>Define whether the vertical scrollbar should be drawn or not. The
* scrollbar is not drawn by default.</p>
*
* @param verticalScrollBarEnabled true if the vertical scrollbar should
* be painted
*
* @see #isVerticalScrollBarEnabled()
*/
public void setVerticalScrollBarEnabled(boolean verticalScrollBarEnabled) {
if (isVerticalScrollBarEnabled() != verticalScrollBarEnabled) {
mViewFlags ^= SCROLLBARS_VERTICAL;
computeOpaqueFlags();
recomputePadding();
}
}
private void recomputePadding() {
setPadding(mPaddingLeft, mPaddingTop, mUserPaddingRight, mUserPaddingBottom);
}
/**
* Define whether scrollbars will fade when the view is not scrolling.
*
* @param fadeScrollbars wheter to enable fading
*
*/
public void setScrollbarFadingEnabled(boolean fadeScrollbars) {
initScrollCache();
final ScrollabilityCache scrollabilityCache = mScrollCache;
scrollabilityCache.fadeScrollBars = fadeScrollbars;
if (fadeScrollbars) {
scrollabilityCache.state = ScrollabilityCache.OFF;
} else {
scrollabilityCache.state = ScrollabilityCache.ON;
}
}
/**
*
* Returns true if scrollbars will fade when this view is not scrolling
*
* @return true if scrollbar fading is enabled
*/
public boolean isScrollbarFadingEnabled() {
return mScrollCache != null && mScrollCache.fadeScrollBars;
}
/**
* <p>Specify the style of the scrollbars. The scrollbars can be overlaid or
* inset. When inset, they add to the padding of the view. And the scrollbars
* can be drawn inside the padding area or on the edge of the view. For example,
* if a view has a background drawable and you want to draw the scrollbars
* inside the padding specified by the drawable, you can use
* SCROLLBARS_INSIDE_OVERLAY or SCROLLBARS_INSIDE_INSET. If you want them to
* appear at the edge of the view, ignoring the padding, then you can use
* SCROLLBARS_OUTSIDE_OVERLAY or SCROLLBARS_OUTSIDE_INSET.</p>
* @param style the style of the scrollbars. Should be one of
* SCROLLBARS_INSIDE_OVERLAY, SCROLLBARS_INSIDE_INSET,
* SCROLLBARS_OUTSIDE_OVERLAY or SCROLLBARS_OUTSIDE_INSET.
* @see #SCROLLBARS_INSIDE_OVERLAY
* @see #SCROLLBARS_INSIDE_INSET
* @see #SCROLLBARS_OUTSIDE_OVERLAY
* @see #SCROLLBARS_OUTSIDE_INSET
*/
public void setScrollBarStyle(int style) {
if (style != (mViewFlags & SCROLLBARS_STYLE_MASK)) {
mViewFlags = (mViewFlags & ~SCROLLBARS_STYLE_MASK) | (style & SCROLLBARS_STYLE_MASK);
computeOpaqueFlags();
recomputePadding();
}
}
/**
* <p>Returns the current scrollbar style.</p>
* @return the current scrollbar style
* @see #SCROLLBARS_INSIDE_OVERLAY
* @see #SCROLLBARS_INSIDE_INSET
* @see #SCROLLBARS_OUTSIDE_OVERLAY
* @see #SCROLLBARS_OUTSIDE_INSET
*/
public int getScrollBarStyle() {
return mViewFlags & SCROLLBARS_STYLE_MASK;
}
/**
* <p>Compute the horizontal range that the horizontal scrollbar
* represents.</p>
*
* <p>The range is expressed in arbitrary units that must be the same as the
* units used by {@link #computeHorizontalScrollExtent()} and
* {@link #computeHorizontalScrollOffset()}.</p>
*
* <p>The default range is the drawing width of this view.</p>
*
* @return the total horizontal range represented by the horizontal
* scrollbar
*
* @see #computeHorizontalScrollExtent()
* @see #computeHorizontalScrollOffset()
* @see android.widget.ScrollBarDrawable
*/
protected int computeHorizontalScrollRange() {
return getWidth();
}
/**
* <p>Compute the horizontal offset of the horizontal scrollbar's thumb
* within the horizontal range. This value is used to compute the position
* of the thumb within the scrollbar's track.</p>
*
* <p>The range is expressed in arbitrary units that must be the same as the
* units used by {@link #computeHorizontalScrollRange()} and
* {@link #computeHorizontalScrollExtent()}.</p>
*
* <p>The default offset is the scroll offset of this view.</p>
*
* @return the horizontal offset of the scrollbar's thumb
*
* @see #computeHorizontalScrollRange()
* @see #computeHorizontalScrollExtent()
* @see android.widget.ScrollBarDrawable
*/
protected int computeHorizontalScrollOffset() {
return mScrollX;
}
/**
* <p>Compute the horizontal extent of the horizontal scrollbar's thumb
* within the horizontal range. This value is used to compute the length
* of the thumb within the scrollbar's track.</p>
*
* <p>The range is expressed in arbitrary units that must be the same as the
* units used by {@link #computeHorizontalScrollRange()} and
* {@link #computeHorizontalScrollOffset()}.</p>
*
* <p>The default extent is the drawing width of this view.</p>
*
* @return the horizontal extent of the scrollbar's thumb
*
* @see #computeHorizontalScrollRange()
* @see #computeHorizontalScrollOffset()
* @see android.widget.ScrollBarDrawable
*/
protected int computeHorizontalScrollExtent() {
return getWidth();
}
/**
* <p>Compute the vertical range that the vertical scrollbar represents.</p>
*
* <p>The range is expressed in arbitrary units that must be the same as the
* units used by {@link #computeVerticalScrollExtent()} and
* {@link #computeVerticalScrollOffset()}.</p>
*
* @return the total vertical range represented by the vertical scrollbar
*
* <p>The default range is the drawing height of this view.</p>
*
* @see #computeVerticalScrollExtent()
* @see #computeVerticalScrollOffset()
* @see android.widget.ScrollBarDrawable
*/
protected int computeVerticalScrollRange() {
return getHeight();
}
/**
* <p>Compute the vertical offset of the vertical scrollbar's thumb
* within the horizontal range. This value is used to compute the position
* of the thumb within the scrollbar's track.</p>
*
* <p>The range is expressed in arbitrary units that must be the same as the
* units used by {@link #computeVerticalScrollRange()} and
* {@link #computeVerticalScrollExtent()}.</p>
*
* <p>The default offset is the scroll offset of this view.</p>
*
* @return the vertical offset of the scrollbar's thumb
*
* @see #computeVerticalScrollRange()
* @see #computeVerticalScrollExtent()
* @see android.widget.ScrollBarDrawable
*/
protected int computeVerticalScrollOffset() {
return mScrollY;
}
/**
* <p>Compute the vertical extent of the horizontal scrollbar's thumb
* within the vertical range. This value is used to compute the length
* of the thumb within the scrollbar's track.</p>
*
* <p>The range is expressed in arbitrary units that must be the same as the
* units used by {@link #computeVerticalScrollRange()} and
* {@link #computeVerticalScrollOffset()}.</p>
*
* <p>The default extent is the drawing height of this view.</p>
*
* @return the vertical extent of the scrollbar's thumb
*
* @see #computeVerticalScrollRange()
* @see #computeVerticalScrollOffset()
* @see android.widget.ScrollBarDrawable
*/
protected int computeVerticalScrollExtent() {
return getHeight();
}
/**
* <p>Request the drawing of the horizontal and the vertical scrollbar. The
* scrollbars are painted only if they have been awakened first.</p>
*
* @param canvas the canvas on which to draw the scrollbars
*
* @see #awakenScrollBars(int)
*/
protected final void onDrawScrollBars(Canvas canvas) {
// scrollbars are drawn only when the animation is running
final ScrollabilityCache cache = mScrollCache;
if (cache != null) {
int state = cache.state;
if (state == ScrollabilityCache.OFF) {
return;
}
boolean invalidate = false;
if (state == ScrollabilityCache.FADING) {
// We're fading -- get our fade interpolation
if (cache.interpolatorValues == null) {
cache.interpolatorValues = new float[1];
}
float[] values = cache.interpolatorValues;
// Stops the animation if we're done
if (cache.scrollBarInterpolator.timeToValues(values) ==
Interpolator.Result.FREEZE_END) {
cache.state = ScrollabilityCache.OFF;
} else {
cache.scrollBar.setAlpha(Math.round(values[0]));
}
// This will make the scroll bars inval themselves after
// drawing. We only want this when we're fading so that
// we prevent excessive redraws
invalidate = true;
} else {
// We're just on -- but we may have been fading before so
// reset alpha
cache.scrollBar.setAlpha(255);
}
final int viewFlags = mViewFlags;
final boolean drawHorizontalScrollBar =
(viewFlags & SCROLLBARS_HORIZONTAL) == SCROLLBARS_HORIZONTAL;
final boolean drawVerticalScrollBar =
(viewFlags & SCROLLBARS_VERTICAL) == SCROLLBARS_VERTICAL
&& !isVerticalScrollBarHidden();
if (drawVerticalScrollBar || drawHorizontalScrollBar) {
final int width = mRight - mLeft;
final int height = mBottom - mTop;
final ScrollBarDrawable scrollBar = cache.scrollBar;
int size = scrollBar.getSize(false);
if (size <= 0) {
size = cache.scrollBarSize;
}
final int scrollX = mScrollX;
final int scrollY = mScrollY;
final int inside = (viewFlags & SCROLLBARS_OUTSIDE_MASK) == 0 ? ~0 : 0;
int left, top, right, bottom;
if (drawHorizontalScrollBar) {
scrollBar.setParameters(computeHorizontalScrollRange(),
computeHorizontalScrollOffset(),
computeHorizontalScrollExtent(), false);
final int verticalScrollBarGap = drawVerticalScrollBar ?
getVerticalScrollbarWidth() : 0;
top = scrollY + height - size - (mUserPaddingBottom & inside);
left = scrollX + (mPaddingLeft & inside);
right = scrollX + width - (mUserPaddingRight & inside) - verticalScrollBarGap;
bottom = top + size;
onDrawHorizontalScrollBar(canvas, scrollBar, left, top, right, bottom);
if (invalidate) {
invalidate(left, top, right, bottom);
}
}
if (drawVerticalScrollBar) {
scrollBar.setParameters(computeVerticalScrollRange(),
computeVerticalScrollOffset(),
computeVerticalScrollExtent(), true);
// TODO: Deal with RTL languages to position scrollbar on left
left = scrollX + width - size - (mUserPaddingRight & inside);
top = scrollY + (mPaddingTop & inside);
right = left + size;
bottom = scrollY + height - (mUserPaddingBottom & inside);
onDrawVerticalScrollBar(canvas, scrollBar, left, top, right, bottom);
if (invalidate) {
invalidate(left, top, right, bottom);
}
}
}
}
}
/**
* Override this if the vertical scrollbar needs to be hidden in a subclass, like when
* FastScroller is visible.
* @return whether to temporarily hide the vertical scrollbar
* @hide
*/
protected boolean isVerticalScrollBarHidden() {
return false;
}
/**
* <p>Draw the horizontal scrollbar if
* {@link #isHorizontalScrollBarEnabled()} returns true.</p>
*
* @param canvas the canvas on which to draw the scrollbar
* @param scrollBar the scrollbar's drawable
*
* @see #isHorizontalScrollBarEnabled()
* @see #computeHorizontalScrollRange()
* @see #computeHorizontalScrollExtent()
* @see #computeHorizontalScrollOffset()
* @see android.widget.ScrollBarDrawable
* @hide
*/
protected void onDrawHorizontalScrollBar(Canvas canvas,
Drawable scrollBar,
int l, int t, int r, int b) {
scrollBar.setBounds(l, t, r, b);
scrollBar.draw(canvas);
}
/**
* <p>Draw the vertical scrollbar if {@link #isVerticalScrollBarEnabled()}
* returns true.</p>
*
* @param canvas the canvas on which to draw the scrollbar
* @param scrollBar the scrollbar's drawable
*
* @see #isVerticalScrollBarEnabled()
* @see #computeVerticalScrollRange()
* @see #computeVerticalScrollExtent()
* @see #computeVerticalScrollOffset()
* @see android.widget.ScrollBarDrawable
* @hide
*/
protected void onDrawVerticalScrollBar(Canvas canvas,
Drawable scrollBar,
int l, int t, int r, int b) {
scrollBar.setBounds(l, t, r, b);
scrollBar.draw(canvas);
}
/**
* Implement this to do your drawing.
*
* @param canvas the canvas on which the background will be drawn
*/
protected void onDraw(Canvas canvas) {
}
/*
* Caller is responsible for calling requestLayout if necessary.
* (This allows addViewInLayout to not request a new layout.)
*/
void assignParent(ViewParent parent) {
if (mParent == null) {
mParent = parent;
} else if (parent == null) {
mParent = null;
} else {
throw new RuntimeException("view " + this + " being added, but"
+ " it already has a parent");
}
}
/**
* This is called when the view is attached to a window. At this point it
* has a Surface and will start drawing. Note that this function is
* guaranteed to be called before {@link #onDraw}, however it may be called
* any time before the first onDraw -- including before or after
* {@link #onMeasure}.
*
* @see #onDetachedFromWindow()
*/
protected void onAttachedToWindow() {
if ((mPrivateFlags & REQUEST_TRANSPARENT_REGIONS) != 0) {
mParent.requestTransparentRegion(this);
}
if ((mPrivateFlags & AWAKEN_SCROLL_BARS_ON_ATTACH) != 0) {
initialAwakenScrollBars();
mPrivateFlags &= ~AWAKEN_SCROLL_BARS_ON_ATTACH;
}
}
/**
* This is called when the view is detached from a window. At this point it
* no longer has a surface for drawing.
*
* @see #onAttachedToWindow()
*/
protected void onDetachedFromWindow() {
mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;
removeUnsetPressCallback();
removeLongPressCallback();
destroyDrawingCache();
}
/**
* @return The number of times this view has been attached to a window
*/
protected int getWindowAttachCount() {
return mWindowAttachCount;
}
/**
* Retrieve a unique token identifying the window this view is attached to.
* @return Return the window's token for use in
* {@link WindowManager.LayoutParams#token WindowManager.LayoutParams.token}.
*/
public IBinder getWindowToken() {
return mAttachInfo != null ? mAttachInfo.mWindowToken : null;
}
/**
* Retrieve a unique token identifying the top-level "real" window of
* the window that this view is attached to. That is, this is like
* {@link #getWindowToken}, except if the window this view in is a panel
* window (attached to another containing window), then the token of
* the containing window is returned instead.
*
* @return Returns the associated window token, either
* {@link #getWindowToken()} or the containing window's token.
*/
public IBinder getApplicationWindowToken() {
AttachInfo ai = mAttachInfo;
if (ai != null) {
IBinder appWindowToken = ai.mPanelParentWindowToken;
if (appWindowToken == null) {
appWindowToken = ai.mWindowToken;
}
return appWindowToken;
}
return null;
}
/**
* Retrieve private session object this view hierarchy is using to
* communicate with the window manager.
* @return the session object to communicate with the window manager
*/
/*package*/ IWindowSession getWindowSession() {
return mAttachInfo != null ? mAttachInfo.mSession : null;
}
/**
* @param info the {@link android.view.View.AttachInfo} to associated with
* this view
*/
void dispatchAttachedToWindow(AttachInfo info, int visibility) {
//System.out.println("Attached! " + this);
mAttachInfo = info;
mWindowAttachCount++;
if (mFloatingTreeObserver != null) {
info.mTreeObserver.merge(mFloatingTreeObserver);
mFloatingTreeObserver = null;
}
if ((mPrivateFlags&SCROLL_CONTAINER) != 0) {
mAttachInfo.mScrollContainers.add(this);
mPrivateFlags |= SCROLL_CONTAINER_ADDED;
}
performCollectViewAttributes(visibility);
onAttachedToWindow();
int vis = info.mWindowVisibility;
if (vis != GONE) {
onWindowVisibilityChanged(vis);
}
}
void dispatchDetachedFromWindow() {
//System.out.println("Detached! " + this);
AttachInfo info = mAttachInfo;
if (info != null) {
int vis = info.mWindowVisibility;
if (vis != GONE) {
onWindowVisibilityChanged(GONE);
}
}
onDetachedFromWindow();
if ((mPrivateFlags&SCROLL_CONTAINER_ADDED) != 0) {
mAttachInfo.mScrollContainers.remove(this);
mPrivateFlags &= ~SCROLL_CONTAINER_ADDED;
}
mAttachInfo = null;
}
/**
* Store this view hierarchy's frozen state into the given container.
*
* @param container The SparseArray in which to save the view's state.
*
* @see #restoreHierarchyState
* @see #dispatchSaveInstanceState
* @see #onSaveInstanceState
*/
public void saveHierarchyState(SparseArray<Parcelable> container) {
dispatchSaveInstanceState(container);
}
/**
* Called by {@link #saveHierarchyState} to store the state for this view and its children.
* May be overridden to modify how freezing happens to a view's children; for example, some
* views may want to not store state for their children.
*
* @param container The SparseArray in which to save the view's state.
*
* @see #dispatchRestoreInstanceState
* @see #saveHierarchyState
* @see #onSaveInstanceState
*/
protected void dispatchSaveInstanceState(SparseArray<Parcelable> container) {
if (mID != NO_ID && (mViewFlags & SAVE_DISABLED_MASK) == 0) {
mPrivateFlags &= ~SAVE_STATE_CALLED;
Parcelable state = onSaveInstanceState();
if ((mPrivateFlags & SAVE_STATE_CALLED) == 0) {
throw new IllegalStateException(
"Derived class did not call super.onSaveInstanceState()");
}
if (state != null) {
// Log.i("View", "Freezing #" + Integer.toHexString(mID)
// + ": " + state);
container.put(mID, state);
}
}
}
/**
* Hook allowing a view to generate a representation of its internal state
* that can later be used to create a new instance with that same state.
* This state should only contain information that is not persistent or can
* not be reconstructed later. For example, you will never store your
* current position on screen because that will be computed again when a
* new instance of the view is placed in its view hierarchy.
* <p>
* Some examples of things you may store here: the current cursor position
* in a text view (but usually not the text itself since that is stored in a
* content provider or other persistent storage), the currently selected
* item in a list view.
*
* @return Returns a Parcelable object containing the view's current dynamic
* state, or null if there is nothing interesting to save. The
* default implementation returns null.
* @see #onRestoreInstanceState
* @see #saveHierarchyState
* @see #dispatchSaveInstanceState
* @see #setSaveEnabled(boolean)
*/
protected Parcelable onSaveInstanceState() {
mPrivateFlags |= SAVE_STATE_CALLED;
return BaseSavedState.EMPTY_STATE;
}
/**
* Restore this view hierarchy's frozen state from the given container.
*
* @param container The SparseArray which holds previously frozen states.
*
* @see #saveHierarchyState
* @see #dispatchRestoreInstanceState
* @see #onRestoreInstanceState
*/
public void restoreHierarchyState(SparseArray<Parcelable> container) {
dispatchRestoreInstanceState(container);
}
/**
* Called by {@link #restoreHierarchyState} to retrieve the state for this view and its
* children. May be overridden to modify how restoreing happens to a view's children; for
* example, some views may want to not store state for their children.
*
* @param container The SparseArray which holds previously saved state.
*
* @see #dispatchSaveInstanceState
* @see #restoreHierarchyState
* @see #onRestoreInstanceState
*/
protected void dispatchRestoreInstanceState(SparseArray<Parcelable> container) {
if (mID != NO_ID) {
Parcelable state = container.get(mID);
if (state != null) {
// Log.i("View", "Restoreing #" + Integer.toHexString(mID)
// + ": " + state);
mPrivateFlags &= ~SAVE_STATE_CALLED;
onRestoreInstanceState(state);
if ((mPrivateFlags & SAVE_STATE_CALLED) == 0) {
throw new IllegalStateException(
"Derived class did not call super.onRestoreInstanceState()");
}
}
}
}
/**
* Hook allowing a view to re-apply a representation of its internal state that had previously
* been generated by {@link #onSaveInstanceState}. This function will never be called with a
* null state.
*
* @param state The frozen state that had previously been returned by
* {@link #onSaveInstanceState}.
*
* @see #onSaveInstanceState
* @see #restoreHierarchyState
* @see #dispatchRestoreInstanceState
*/
protected void onRestoreInstanceState(Parcelable state) {
mPrivateFlags |= SAVE_STATE_CALLED;
if (state != BaseSavedState.EMPTY_STATE && state != null) {
throw new IllegalArgumentException("Wrong state class, expecting View State but "
+ "received " + state.getClass().toString() + " instead. This usually happens "
+ "when two views of different type have the same id in the same hierarchy. "
+ "This view's id is " + ViewDebug.resolveId(mContext, getId()) + ". Make sure "
+ "other views do not use the same id.");
}
}
/**
* <p>Return the time at which the drawing of the view hierarchy started.</p>
*
* @return the drawing start time in milliseconds
*/
public long getDrawingTime() {
return mAttachInfo != null ? mAttachInfo.mDrawingTime : 0;
}
/**
* <p>Enables or disables the duplication of the parent's state into this view. When
* duplication is enabled, this view gets its drawable state from its parent rather
* than from its own internal properties.</p>
*
* <p>Note: in the current implementation, setting this property to true after the
* view was added to a ViewGroup might have no effect at all. This property should
* always be used from XML or set to true before adding this view to a ViewGroup.</p>
*
* <p>Note: if this view's parent addStateFromChildren property is enabled and this
* property is enabled, an exception will be thrown.</p>
*
* @param enabled True to enable duplication of the parent's drawable state, false
* to disable it.
*
* @see #getDrawableState()
* @see #isDuplicateParentStateEnabled()
*/
public void setDuplicateParentStateEnabled(boolean enabled) {
setFlags(enabled ? DUPLICATE_PARENT_STATE : 0, DUPLICATE_PARENT_STATE);
}
/**
* <p>Indicates whether this duplicates its drawable state from its parent.</p>
*
* @return True if this view's drawable state is duplicated from the parent,
* false otherwise
*
* @see #getDrawableState()
* @see #setDuplicateParentStateEnabled(boolean)
*/
public boolean isDuplicateParentStateEnabled() {
return (mViewFlags & DUPLICATE_PARENT_STATE) == DUPLICATE_PARENT_STATE;
}
/**
* <p>Enables or disables the drawing cache. When the drawing cache is enabled, the next call
* to {@link #getDrawingCache()} or {@link #buildDrawingCache()} will draw the view in a
* bitmap. Calling {@link #draw(android.graphics.Canvas)} will not draw from the cache when
* the cache is enabled. To benefit from the cache, you must request the drawing cache by
* calling {@link #getDrawingCache()} and draw it on screen if the returned bitmap is not
* null.</p>
*
* @param enabled true to enable the drawing cache, false otherwise
*
* @see #isDrawingCacheEnabled()
* @see #getDrawingCache()
* @see #buildDrawingCache()
*/
public void setDrawingCacheEnabled(boolean enabled) {
setFlags(enabled ? DRAWING_CACHE_ENABLED : 0, DRAWING_CACHE_ENABLED);
}
/**
* <p>Indicates whether the drawing cache is enabled for this view.</p>
*
* @return true if the drawing cache is enabled
*
* @see #setDrawingCacheEnabled(boolean)
* @see #getDrawingCache()
*/
@ViewDebug.ExportedProperty
public boolean isDrawingCacheEnabled() {
return (mViewFlags & DRAWING_CACHE_ENABLED) == DRAWING_CACHE_ENABLED;
}
/**
* <p>Calling this method is equivalent to calling <code>getDrawingCache(false)</code>.</p>
*
* @return A non-scaled bitmap representing this view or null if cache is disabled.
*
* @see #getDrawingCache(boolean)
*/
public Bitmap getDrawingCache() {
return getDrawingCache(false);
}
/**
* <p>Returns the bitmap in which this view drawing is cached. The returned bitmap
* is null when caching is disabled. If caching is enabled and the cache is not ready,
* this method will create it. Calling {@link #draw(android.graphics.Canvas)} will not
* draw from the cache when the cache is enabled. To benefit from the cache, you must
* request the drawing cache by calling this method and draw it on screen if the
* returned bitmap is not null.</p>
*
* <p>Note about auto scaling in compatibility mode: When auto scaling is not enabled,
* this method will create a bitmap of the same size as this view. Because this bitmap
* will be drawn scaled by the parent ViewGroup, the result on screen might show
* scaling artifacts. To avoid such artifacts, you should call this method by setting
* the auto scaling to true. Doing so, however, will generate a bitmap of a different
* size than the view. This implies that your application must be able to handle this
* size.</p>
*
* @param autoScale Indicates whether the generated bitmap should be scaled based on
* the current density of the screen when the application is in compatibility
* mode.
*
* @return A bitmap representing this view or null if cache is disabled.
*
* @see #setDrawingCacheEnabled(boolean)
* @see #isDrawingCacheEnabled()
* @see #buildDrawingCache(boolean)
* @see #destroyDrawingCache()
*/
public Bitmap getDrawingCache(boolean autoScale) {
if ((mViewFlags & WILL_NOT_CACHE_DRAWING) == WILL_NOT_CACHE_DRAWING) {
return null;
}
if ((mViewFlags & DRAWING_CACHE_ENABLED) == DRAWING_CACHE_ENABLED) {
buildDrawingCache(autoScale);
}
return autoScale ? (mDrawingCache == null ? null : mDrawingCache.get()) :
(mUnscaledDrawingCache == null ? null : mUnscaledDrawingCache.get());
}
/**
* <p>Frees the resources used by the drawing cache. If you call
* {@link #buildDrawingCache()} manually without calling
* {@link #setDrawingCacheEnabled(boolean) setDrawingCacheEnabled(true)}, you
* should cleanup the cache with this method afterwards.</p>
*
* @see #setDrawingCacheEnabled(boolean)
* @see #buildDrawingCache()
* @see #getDrawingCache()
*/
public void destroyDrawingCache() {
if (mDrawingCache != null) {
final Bitmap bitmap = mDrawingCache.get();
if (bitmap != null) bitmap.recycle();
mDrawingCache = null;
}
if (mUnscaledDrawingCache != null) {
final Bitmap bitmap = mUnscaledDrawingCache.get();
if (bitmap != null) bitmap.recycle();
mUnscaledDrawingCache = null;
}
}
/**
* Setting a solid background color for the drawing cache's bitmaps will improve
* perfromance and memory usage. Note, though that this should only be used if this
* view will always be drawn on top of a solid color.
*
* @param color The background color to use for the drawing cache's bitmap
*
* @see #setDrawingCacheEnabled(boolean)
* @see #buildDrawingCache()
* @see #getDrawingCache()
*/
public void setDrawingCacheBackgroundColor(int color) {
if (color != mDrawingCacheBackgroundColor) {
mDrawingCacheBackgroundColor = color;
mPrivateFlags &= ~DRAWING_CACHE_VALID;
}
}
/**
* @see #setDrawingCacheBackgroundColor(int)
*
* @return The background color to used for the drawing cache's bitmap
*/
public int getDrawingCacheBackgroundColor() {
return mDrawingCacheBackgroundColor;
}
/**
* <p>Calling this method is equivalent to calling <code>buildDrawingCache(false)</code>.</p>
*
* @see #buildDrawingCache(boolean)
*/
public void buildDrawingCache() {
buildDrawingCache(false);
}
/**
* <p>Forces the drawing cache to be built if the drawing cache is invalid.</p>
*
* <p>If you call {@link #buildDrawingCache()} manually without calling
* {@link #setDrawingCacheEnabled(boolean) setDrawingCacheEnabled(true)}, you
* should cleanup the cache by calling {@link #destroyDrawingCache()} afterwards.</p>
*
* <p>Note about auto scaling in compatibility mode: When auto scaling is not enabled,
* this method will create a bitmap of the same size as this view. Because this bitmap
* will be drawn scaled by the parent ViewGroup, the result on screen might show
* scaling artifacts. To avoid such artifacts, you should call this method by setting
* the auto scaling to true. Doing so, however, will generate a bitmap of a different
* size than the view. This implies that your application must be able to handle this
* size.</p>
*
* @see #getDrawingCache()
* @see #destroyDrawingCache()
*/
public void buildDrawingCache(boolean autoScale) {
if ((mPrivateFlags & DRAWING_CACHE_VALID) == 0 || (autoScale ?
(mDrawingCache == null || mDrawingCache.get() == null) :
(mUnscaledDrawingCache == null || mUnscaledDrawingCache.get() == null))) {
if (ViewDebug.TRACE_HIERARCHY) {
ViewDebug.trace(this, ViewDebug.HierarchyTraceType.BUILD_CACHE);
}
if (Config.DEBUG && ViewDebug.profileDrawing) {
EventLog.writeEvent(60002, hashCode());
}
int width = mRight - mLeft;
int height = mBottom - mTop;
final AttachInfo attachInfo = mAttachInfo;
final boolean scalingRequired = attachInfo != null && attachInfo.mScalingRequired;
if (autoScale && scalingRequired) {
width = (int) ((width * attachInfo.mApplicationScale) + 0.5f);
height = (int) ((height * attachInfo.mApplicationScale) + 0.5f);
}
final int drawingCacheBackgroundColor = mDrawingCacheBackgroundColor;
final boolean opaque = drawingCacheBackgroundColor != 0 || isOpaque();
final boolean translucentWindow = attachInfo != null && attachInfo.mTranslucentWindow;
if (width <= 0 || height <= 0 ||
// Projected bitmap size in bytes
(width * height * (opaque && !translucentWindow ? 2 : 4) >
ViewConfiguration.get(mContext).getScaledMaximumDrawingCacheSize())) {
destroyDrawingCache();
return;
}
boolean clear = true;
Bitmap bitmap = autoScale ? (mDrawingCache == null ? null : mDrawingCache.get()) :
(mUnscaledDrawingCache == null ? null : mUnscaledDrawingCache.get());
if (bitmap == null || bitmap.getWidth() != width || bitmap.getHeight() != height) {
Bitmap.Config quality;
if (!opaque) {
switch (mViewFlags & DRAWING_CACHE_QUALITY_MASK) {
case DRAWING_CACHE_QUALITY_AUTO:
quality = Bitmap.Config.ARGB_8888;
break;
case DRAWING_CACHE_QUALITY_LOW:
quality = Bitmap.Config.ARGB_4444;
break;
case DRAWING_CACHE_QUALITY_HIGH:
quality = Bitmap.Config.ARGB_8888;
break;
default:
quality = Bitmap.Config.ARGB_8888;
break;
}
} else {
// Optimization for translucent windows
// If the window is translucent, use a 32 bits bitmap to benefit from memcpy()
quality = translucentWindow ? Bitmap.Config.ARGB_8888 : Bitmap.Config.RGB_565;
}
// Try to cleanup memory
if (bitmap != null) bitmap.recycle();
try {
bitmap = Bitmap.createBitmap(width, height, quality);
bitmap.setDensity(getResources().getDisplayMetrics().densityDpi);
if (autoScale) {
mDrawingCache = new SoftReference<Bitmap>(bitmap);
} else {
mUnscaledDrawingCache = new SoftReference<Bitmap>(bitmap);
}
if (opaque && translucentWindow) bitmap.setHasAlpha(false);
} catch (OutOfMemoryError e) {
// If there is not enough memory to create the bitmap cache, just
// ignore the issue as bitmap caches are not required to draw the
// view hierarchy
if (autoScale) {
mDrawingCache = null;
} else {
mUnscaledDrawingCache = null;
}
return;
}
clear = drawingCacheBackgroundColor != 0;
}
Canvas canvas;
if (attachInfo != null) {
canvas = attachInfo.mCanvas;
if (canvas == null) {
canvas = new Canvas();
}
canvas.setBitmap(bitmap);
// Temporarily clobber the cached Canvas in case one of our children
// is also using a drawing cache. Without this, the children would
// steal the canvas by attaching their own bitmap to it and bad, bad
// thing would happen (invisible views, corrupted drawings, etc.)
attachInfo.mCanvas = null;
} else {
// This case should hopefully never or seldom happen
canvas = new Canvas(bitmap);
}
if (clear) {
bitmap.eraseColor(drawingCacheBackgroundColor);
}
computeScroll();
final int restoreCount = canvas.save();
if (autoScale && scalingRequired) {
final float scale = attachInfo.mApplicationScale;
canvas.scale(scale, scale);
}
canvas.translate(-mScrollX, -mScrollY);
mPrivateFlags |= DRAWN;
mPrivateFlags |= DRAWING_CACHE_VALID;
// Fast path for layouts with no backgrounds
if ((mPrivateFlags & SKIP_DRAW) == SKIP_DRAW) {
if (ViewDebug.TRACE_HIERARCHY) {
ViewDebug.trace(this, ViewDebug.HierarchyTraceType.DRAW);
}
mPrivateFlags &= ~DIRTY_MASK;
dispatchDraw(canvas);
} else {
draw(canvas);
}
canvas.restoreToCount(restoreCount);
if (attachInfo != null) {
// Restore the cached Canvas for our siblings
attachInfo.mCanvas = canvas;
}
}
}
/**
* Create a snapshot of the view into a bitmap. We should probably make
* some form of this public, but should think about the API.
*/
Bitmap createSnapshot(Bitmap.Config quality, int backgroundColor, boolean skipChildren) {
int width = mRight - mLeft;
int height = mBottom - mTop;
final AttachInfo attachInfo = mAttachInfo;
final float scale = attachInfo != null ? attachInfo.mApplicationScale : 1.0f;
width = (int) ((width * scale) + 0.5f);
height = (int) ((height * scale) + 0.5f);
Bitmap bitmap = Bitmap.createBitmap(width > 0 ? width : 1, height > 0 ? height : 1, quality);
if (bitmap == null) {
throw new OutOfMemoryError();
}
bitmap.setDensity(getResources().getDisplayMetrics().densityDpi);
Canvas canvas;
if (attachInfo != null) {
canvas = attachInfo.mCanvas;
if (canvas == null) {
canvas = new Canvas();
}
canvas.setBitmap(bitmap);
// Temporarily clobber the cached Canvas in case one of our children
// is also using a drawing cache. Without this, the children would
// steal the canvas by attaching their own bitmap to it and bad, bad
// things would happen (invisible views, corrupted drawings, etc.)
attachInfo.mCanvas = null;
} else {
// This case should hopefully never or seldom happen
canvas = new Canvas(bitmap);
}
if ((backgroundColor & 0xff000000) != 0) {
bitmap.eraseColor(backgroundColor);
}
computeScroll();
final int restoreCount = canvas.save();
canvas.scale(scale, scale);
canvas.translate(-mScrollX, -mScrollY);
// Temporarily remove the dirty mask
int flags = mPrivateFlags;
mPrivateFlags &= ~DIRTY_MASK;
// Fast path for layouts with no backgrounds
if ((mPrivateFlags & SKIP_DRAW) == SKIP_DRAW) {
dispatchDraw(canvas);
} else {
draw(canvas);
}
mPrivateFlags = flags;
canvas.restoreToCount(restoreCount);
if (attachInfo != null) {
// Restore the cached Canvas for our siblings
attachInfo.mCanvas = canvas;
}
return bitmap;
}
/**
* Indicates whether this View is currently in edit mode. A View is usually
* in edit mode when displayed within a developer tool. For instance, if
* this View is being drawn by a visual user interface builder, this method
* should return true.
*
* Subclasses should check the return value of this method to provide
* different behaviors if their normal behavior might interfere with the
* host environment. For instance: the class spawns a thread in its
* constructor, the drawing code relies on device-specific features, etc.
*
* This method is usually checked in the drawing code of custom widgets.
*
* @return True if this View is in edit mode, false otherwise.
*/
public boolean isInEditMode() {
return false;
}
/**
* If the View draws content inside its padding and enables fading edges,
* it needs to support padding offsets. Padding offsets are added to the
* fading edges to extend the length of the fade so that it covers pixels
* drawn inside the padding.
*
* Subclasses of this class should override this method if they need
* to draw content inside the padding.
*
* @return True if padding offset must be applied, false otherwise.
*
* @see #getLeftPaddingOffset()
* @see #getRightPaddingOffset()
* @see #getTopPaddingOffset()
* @see #getBottomPaddingOffset()
*
* @since CURRENT
*/
protected boolean isPaddingOffsetRequired() {
return false;
}
/**
* Amount by which to extend the left fading region. Called only when
* {@link #isPaddingOffsetRequired()} returns true.
*
* @return The left padding offset in pixels.
*
* @see #isPaddingOffsetRequired()
*
* @since CURRENT
*/
protected int getLeftPaddingOffset() {
return 0;
}
/**
* Amount by which to extend the right fading region. Called only when
* {@link #isPaddingOffsetRequired()} returns true.
*
* @return The right padding offset in pixels.
*
* @see #isPaddingOffsetRequired()
*
* @since CURRENT
*/
protected int getRightPaddingOffset() {
return 0;
}
/**
* Amount by which to extend the top fading region. Called only when
* {@link #isPaddingOffsetRequired()} returns true.
*
* @return The top padding offset in pixels.
*
* @see #isPaddingOffsetRequired()
*
* @since CURRENT
*/
protected int getTopPaddingOffset() {
return 0;
}
/**
* Amount by which to extend the bottom fading region. Called only when
* {@link #isPaddingOffsetRequired()} returns true.
*
* @return The bottom padding offset in pixels.
*
* @see #isPaddingOffsetRequired()
*
* @since CURRENT
*/
protected int getBottomPaddingOffset() {
return 0;
}
/**
* Manually render this view (and all of its children) to the given Canvas.
* The view must have already done a full layout before this function is
* called. When implementing a view, do not override this method; instead,
* you should implement {@link #onDraw}.
*
* @param canvas The Canvas to which the View is rendered.
*/
public void draw(Canvas canvas) {
if (ViewDebug.TRACE_HIERARCHY) {
ViewDebug.trace(this, ViewDebug.HierarchyTraceType.DRAW);
}
final int privateFlags = mPrivateFlags;
final boolean dirtyOpaque = (privateFlags & DIRTY_MASK) == DIRTY_OPAQUE &&
(mAttachInfo == null || !mAttachInfo.mIgnoreDirtyState);
mPrivateFlags = (privateFlags & ~DIRTY_MASK) | DRAWN;
/*
* Draw traversal performs several drawing steps which must be executed
* in the appropriate order:
*
* 1. Draw the background
* 2. If necessary, save the canvas' layers to prepare for fading
* 3. Draw view's content
* 4. Draw children
* 5. If necessary, draw the fading edges and restore layers
* 6. Draw decorations (scrollbars for instance)
*/
// Step 1, draw the background, if needed
int saveCount;
if (!dirtyOpaque) {
final Drawable background = mBGDrawable;
if (background != null) {
final int scrollX = mScrollX;
final int scrollY = mScrollY;
if (mBackgroundSizeChanged) {
background.setBounds(0, 0, mRight - mLeft, mBottom - mTop);
mBackgroundSizeChanged = false;
}
if ((scrollX | scrollY) == 0) {
background.draw(canvas);
} else {
canvas.translate(scrollX, scrollY);
background.draw(canvas);
canvas.translate(-scrollX, -scrollY);
}
}
}
// skip step 2 & 5 if possible (common case)
final int viewFlags = mViewFlags;
boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0;
boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0;
if (!verticalEdges && !horizontalEdges) {
// Step 3, draw the content
if (!dirtyOpaque) onDraw(canvas);
// Step 4, draw the children
dispatchDraw(canvas);
// Step 6, draw decorations (scrollbars)
onDrawScrollBars(canvas);
// we're done...
return;
}
/*
* Here we do the full fledged routine...
* (this is an uncommon case where speed matters less,
* this is why we repeat some of the tests that have been
* done above)
*/
boolean drawTop = false;
boolean drawBottom = false;
boolean drawLeft = false;
boolean drawRight = false;
float topFadeStrength = 0.0f;
float bottomFadeStrength = 0.0f;
float leftFadeStrength = 0.0f;
float rightFadeStrength = 0.0f;
// Step 2, save the canvas' layers
int paddingLeft = mPaddingLeft;
int paddingTop = mPaddingTop;
final boolean offsetRequired = isPaddingOffsetRequired();
if (offsetRequired) {
paddingLeft += getLeftPaddingOffset();
paddingTop += getTopPaddingOffset();
}
int left = mScrollX + paddingLeft;
int right = left + mRight - mLeft - mPaddingRight - paddingLeft;
int top = mScrollY + paddingTop;
int bottom = top + mBottom - mTop - mPaddingBottom - paddingTop;
if (offsetRequired) {
right += getRightPaddingOffset();
bottom += getBottomPaddingOffset();
}
final ScrollabilityCache scrollabilityCache = mScrollCache;
int length = scrollabilityCache.fadingEdgeLength;
// clip the fade length if top and bottom fades overlap
// overlapping fades produce odd-looking artifacts
if (verticalEdges && (top + length > bottom - length)) {
length = (bottom - top) / 2;
}
// also clip horizontal fades if necessary
if (horizontalEdges && (left + length > right - length)) {
length = (right - left) / 2;
}
if (verticalEdges) {
topFadeStrength = Math.max(0.0f, Math.min(1.0f, getTopFadingEdgeStrength()));
drawTop = topFadeStrength >= 0.0f;
bottomFadeStrength = Math.max(0.0f, Math.min(1.0f, getBottomFadingEdgeStrength()));
drawBottom = bottomFadeStrength >= 0.0f;
}
if (horizontalEdges) {
leftFadeStrength = Math.max(0.0f, Math.min(1.0f, getLeftFadingEdgeStrength()));
drawLeft = leftFadeStrength >= 0.0f;
rightFadeStrength = Math.max(0.0f, Math.min(1.0f, getRightFadingEdgeStrength()));
drawRight = rightFadeStrength >= 0.0f;
}
saveCount = canvas.getSaveCount();
int solidColor = getSolidColor();
if (solidColor == 0) {
final int flags = Canvas.HAS_ALPHA_LAYER_SAVE_FLAG;
if (drawTop) {
canvas.saveLayer(left, top, right, top + length, null, flags);
}
if (drawBottom) {
canvas.saveLayer(left, bottom - length, right, bottom, null, flags);
}
if (drawLeft) {
canvas.saveLayer(left, top, left + length, bottom, null, flags);
}
if (drawRight) {
canvas.saveLayer(right - length, top, right, bottom, null, flags);
}
} else {
scrollabilityCache.setFadeColor(solidColor);
}
// Step 3, draw the content
if (!dirtyOpaque) onDraw(canvas);
// Step 4, draw the children
dispatchDraw(canvas);
// Step 5, draw the fade effect and restore layers
final Paint p = scrollabilityCache.paint;
final Matrix matrix = scrollabilityCache.matrix;
final Shader fade = scrollabilityCache.shader;
final float fadeHeight = scrollabilityCache.fadingEdgeLength;
if (drawTop) {
matrix.setScale(1, fadeHeight * topFadeStrength);
matrix.postTranslate(left, top);
fade.setLocalMatrix(matrix);
canvas.drawRect(left, top, right, top + length, p);
}
if (drawBottom) {
matrix.setScale(1, fadeHeight * bottomFadeStrength);
matrix.postRotate(180);
matrix.postTranslate(left, bottom);
fade.setLocalMatrix(matrix);
canvas.drawRect(left, bottom - length, right, bottom, p);
}
if (drawLeft) {
matrix.setScale(1, fadeHeight * leftFadeStrength);
matrix.postRotate(-90);
matrix.postTranslate(left, top);
fade.setLocalMatrix(matrix);
canvas.drawRect(left, top, left + length, bottom, p);
}
if (drawRight) {
matrix.setScale(1, fadeHeight * rightFadeStrength);
matrix.postRotate(90);
matrix.postTranslate(right, top);
fade.setLocalMatrix(matrix);
canvas.drawRect(right - length, top, right, bottom, p);
}
canvas.restoreToCount(saveCount);
// Step 6, draw decorations (scrollbars)
onDrawScrollBars(canvas);
}
/**
* Override this if your view is known to always be drawn on top of a solid color background,
* and needs to draw fading edges. Returning a non-zero color enables the view system to
* optimize the drawing of the fading edges. If you do return a non-zero color, the alpha
* should be set to 0xFF.
*
* @see #setVerticalFadingEdgeEnabled
* @see #setHorizontalFadingEdgeEnabled
*
* @return The known solid color background for this view, or 0 if the color may vary
*/
public int getSolidColor() {
return 0;
}
/**
* Build a human readable string representation of the specified view flags.
*
* @param flags the view flags to convert to a string
* @return a String representing the supplied flags
*/
private static String printFlags(int flags) {
String output = "";
int numFlags = 0;
if ((flags & FOCUSABLE_MASK) == FOCUSABLE) {
output += "TAKES_FOCUS";
numFlags++;
}
switch (flags & VISIBILITY_MASK) {
case INVISIBLE:
if (numFlags > 0) {
output += " ";
}
output += "INVISIBLE";
// USELESS HERE numFlags++;
break;
case GONE:
if (numFlags > 0) {
output += " ";
}
output += "GONE";
// USELESS HERE numFlags++;
break;
default:
break;
}
return output;
}
/**
* Build a human readable string representation of the specified private
* view flags.
*
* @param privateFlags the private view flags to convert to a string
* @return a String representing the supplied flags
*/
private static String printPrivateFlags(int privateFlags) {
String output = "";
int numFlags = 0;
if ((privateFlags & WANTS_FOCUS) == WANTS_FOCUS) {
output += "WANTS_FOCUS";
numFlags++;
}
if ((privateFlags & FOCUSED) == FOCUSED) {
if (numFlags > 0) {
output += " ";
}
output += "FOCUSED";
numFlags++;
}
if ((privateFlags & SELECTED) == SELECTED) {
if (numFlags > 0) {
output += " ";
}
output += "SELECTED";
numFlags++;
}
if ((privateFlags & IS_ROOT_NAMESPACE) == IS_ROOT_NAMESPACE) {
if (numFlags > 0) {
output += " ";
}
output += "IS_ROOT_NAMESPACE";
numFlags++;
}
if ((privateFlags & HAS_BOUNDS) == HAS_BOUNDS) {
if (numFlags > 0) {
output += " ";
}
output += "HAS_BOUNDS";
numFlags++;
}
if ((privateFlags & DRAWN) == DRAWN) {
if (numFlags > 0) {
output += " ";
}
output += "DRAWN";
// USELESS HERE numFlags++;
}
return output;
}
/**
* <p>Indicates whether or not this view's layout will be requested during
* the next hierarchy layout pass.</p>
*
* @return true if the layout will be forced during next layout pass
*/
public boolean isLayoutRequested() {
return (mPrivateFlags & FORCE_LAYOUT) == FORCE_LAYOUT;
}
/**
* Assign a size and position to a view and all of its
* descendants
*
* <p>This is the second phase of the layout mechanism.
* (The first is measuring). In this phase, each parent calls
* layout on all of its children to position them.
* This is typically done using the child measurements
* that were stored in the measure pass().
*
* Derived classes with children should override
* onLayout. In that method, they should
* call layout on each of their their children.
*
* @param l Left position, relative to parent
* @param t Top position, relative to parent
* @param r Right position, relative to parent
* @param b Bottom position, relative to parent
*/
public final void layout(int l, int t, int r, int b) {
boolean changed = setFrame(l, t, r, b);
if (changed || (mPrivateFlags & LAYOUT_REQUIRED) == LAYOUT_REQUIRED) {
if (ViewDebug.TRACE_HIERARCHY) {
ViewDebug.trace(this, ViewDebug.HierarchyTraceType.ON_LAYOUT);
}
onLayout(changed, l, t, r, b);
mPrivateFlags &= ~LAYOUT_REQUIRED;
}
mPrivateFlags &= ~FORCE_LAYOUT;
}
/**
* Called from layout when this view should
* assign a size and position to each of its children.
*
* Derived classes with children should override
* this method and call layout on each of
* their their children.
* @param changed This is a new size or position for this view
* @param left Left position, relative to parent
* @param top Top position, relative to parent
* @param right Right position, relative to parent
* @param bottom Bottom position, relative to parent
*/
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
}
/**
* Assign a size and position to this view.
*
* This is called from layout.
*
* @param left Left position, relative to parent
* @param top Top position, relative to parent
* @param right Right position, relative to parent
* @param bottom Bottom position, relative to parent
* @return true if the new size and position are different than the
* previous ones
* {@hide}
*/
protected boolean setFrame(int left, int top, int right, int bottom) {
boolean changed = false;
if (DBG) {
Log.d("View", this + " View.setFrame(" + left + "," + top + ","
+ right + "," + bottom + ")");
}
if (mLeft != left || mRight != right || mTop != top || mBottom != bottom) {
changed = true;
// Remember our drawn bit
int drawn = mPrivateFlags & DRAWN;
// Invalidate our old position
invalidate();
int oldWidth = mRight - mLeft;
int oldHeight = mBottom - mTop;
mLeft = left;
mTop = top;
mRight = right;
mBottom = bottom;
mPrivateFlags |= HAS_BOUNDS;
int newWidth = right - left;
int newHeight = bottom - top;
if (newWidth != oldWidth || newHeight != oldHeight) {
onSizeChanged(newWidth, newHeight, oldWidth, oldHeight);
}
if ((mViewFlags & VISIBILITY_MASK) == VISIBLE) {
// If we are visible, force the DRAWN bit to on so that
// this invalidate will go through (at least to our parent).
// This is because someone may have invalidated this view
// before this call to setFrame came in, therby clearing
// the DRAWN bit.
mPrivateFlags |= DRAWN;
invalidate();
}
// Reset drawn bit to original value (invalidate turns it off)
mPrivateFlags |= drawn;
mBackgroundSizeChanged = true;
}
return changed;
}
/**
* Finalize inflating a view from XML. This is called as the last phase
* of inflation, after all child views have been added.
*
* <p>Even if the subclass overrides onFinishInflate, they should always be
* sure to call the super method, so that we get called.
*/
protected void onFinishInflate() {
}
/**
* Returns the resources associated with this view.
*
* @return Resources object.
*/
public Resources getResources() {
return mResources;
}
/**
* Invalidates the specified Drawable.
*
* @param drawable the drawable to invalidate
*/
public void invalidateDrawable(Drawable drawable) {
if (verifyDrawable(drawable)) {
final Rect dirty = drawable.getBounds();
final int scrollX = mScrollX;
final int scrollY = mScrollY;
invalidate(dirty.left + scrollX, dirty.top + scrollY,
dirty.right + scrollX, dirty.bottom + scrollY);
}
}
/**
* Schedules an action on a drawable to occur at a specified time.
*
* @param who the recipient of the action
* @param what the action to run on the drawable
* @param when the time at which the action must occur. Uses the
* {@link SystemClock#uptimeMillis} timebase.
*/
public void scheduleDrawable(Drawable who, Runnable what, long when) {
if (verifyDrawable(who) && what != null && mAttachInfo != null) {
mAttachInfo.mHandler.postAtTime(what, who, when);
}
}
/**
* Cancels a scheduled action on a drawable.
*
* @param who the recipient of the action
* @param what the action to cancel
*/
public void unscheduleDrawable(Drawable who, Runnable what) {
if (verifyDrawable(who) && what != null && mAttachInfo != null) {
mAttachInfo.mHandler.removeCallbacks(what, who);
}
}
/**
* Unschedule any events associated with the given Drawable. This can be
* used when selecting a new Drawable into a view, so that the previous
* one is completely unscheduled.
*
* @param who The Drawable to unschedule.
*
* @see #drawableStateChanged
*/
public void unscheduleDrawable(Drawable who) {
if (mAttachInfo != null) {
mAttachInfo.mHandler.removeCallbacksAndMessages(who);
}
}
/**
* If your view subclass is displaying its own Drawable objects, it should
* override this function and return true for any Drawable it is
* displaying. This allows animations for those drawables to be
* scheduled.
*
* <p>Be sure to call through to the super class when overriding this
* function.
*
* @param who The Drawable to verify. Return true if it is one you are
* displaying, else return the result of calling through to the
* super class.
*
* @return boolean If true than the Drawable is being displayed in the
* view; else false and it is not allowed to animate.
*
* @see #unscheduleDrawable
* @see #drawableStateChanged
*/
protected boolean verifyDrawable(Drawable who) {
return who == mBGDrawable;
}
/**
* This function is called whenever the state of the view changes in such
* a way that it impacts the state of drawables being shown.
*
* <p>Be sure to call through to the superclass when overriding this
* function.
*
* @see Drawable#setState
*/
protected void drawableStateChanged() {
Drawable d = mBGDrawable;
if (d != null && d.isStateful()) {
d.setState(getDrawableState());
}
}
/**
* Call this to force a view to update its drawable state. This will cause
* drawableStateChanged to be called on this view. Views that are interested
* in the new state should call getDrawableState.
*
* @see #drawableStateChanged
* @see #getDrawableState
*/
public void refreshDrawableState() {
mPrivateFlags |= DRAWABLE_STATE_DIRTY;
drawableStateChanged();
ViewParent parent = mParent;
if (parent != null) {
parent.childDrawableStateChanged(this);
}
}
/**
* Return an array of resource IDs of the drawable states representing the
* current state of the view.
*
* @return The current drawable state
*
* @see Drawable#setState
* @see #drawableStateChanged
* @see #onCreateDrawableState
*/
public final int[] getDrawableState() {
if ((mDrawableState != null) && ((mPrivateFlags & DRAWABLE_STATE_DIRTY) == 0)) {
return mDrawableState;
} else {
mDrawableState = onCreateDrawableState(0);
mPrivateFlags &= ~DRAWABLE_STATE_DIRTY;
return mDrawableState;
}
}
/**
* Generate the new {@link android.graphics.drawable.Drawable} state for
* this view. This is called by the view
* system when the cached Drawable state is determined to be invalid. To
* retrieve the current state, you should use {@link #getDrawableState}.
*
* @param extraSpace if non-zero, this is the number of extra entries you
* would like in the returned array in which you can place your own
* states.
*
* @return Returns an array holding the current {@link Drawable} state of
* the view.
*
* @see #mergeDrawableStates
*/
protected int[] onCreateDrawableState(int extraSpace) {
if ((mViewFlags & DUPLICATE_PARENT_STATE) == DUPLICATE_PARENT_STATE &&
mParent instanceof View) {
return ((View) mParent).onCreateDrawableState(extraSpace);
}
int[] drawableState;
int privateFlags = mPrivateFlags;
int viewStateIndex = (((privateFlags & PRESSED) != 0) ? 1 : 0);
viewStateIndex = (viewStateIndex << 1)
+ (((mViewFlags & ENABLED_MASK) == ENABLED) ? 1 : 0);
viewStateIndex = (viewStateIndex << 1) + (isFocused() ? 1 : 0);
viewStateIndex = (viewStateIndex << 1)
+ (((privateFlags & SELECTED) != 0) ? 1 : 0);
final boolean hasWindowFocus = hasWindowFocus();
viewStateIndex = (viewStateIndex << 1) + (hasWindowFocus ? 1 : 0);
drawableState = VIEW_STATE_SETS[viewStateIndex];
//noinspection ConstantIfStatement
if (false) {
Log.i("View", "drawableStateIndex=" + viewStateIndex);
Log.i("View", toString()
+ " pressed=" + ((privateFlags & PRESSED) != 0)
+ " en=" + ((mViewFlags & ENABLED_MASK) == ENABLED)
+ " fo=" + hasFocus()
+ " sl=" + ((privateFlags & SELECTED) != 0)
+ " wf=" + hasWindowFocus
+ ": " + Arrays.toString(drawableState));
}
if (extraSpace == 0) {
return drawableState;
}
final int[] fullState;
if (drawableState != null) {
fullState = new int[drawableState.length + extraSpace];
System.arraycopy(drawableState, 0, fullState, 0, drawableState.length);
} else {
fullState = new int[extraSpace];
}
return fullState;
}
/**
* Merge your own state values in <var>additionalState</var> into the base
* state values <var>baseState</var> that were returned by
* {@link #onCreateDrawableState}.
*
* @param baseState The base state values returned by
* {@link #onCreateDrawableState}, which will be modified to also hold your
* own additional state values.
*
* @param additionalState The additional state values you would like
* added to <var>baseState</var>; this array is not modified.
*
* @return As a convenience, the <var>baseState</var> array you originally
* passed into the function is returned.
*
* @see #onCreateDrawableState
*/
protected static int[] mergeDrawableStates(int[] baseState, int[] additionalState) {
final int N = baseState.length;
int i = N - 1;
while (i >= 0 && baseState[i] == 0) {
i--;
}
System.arraycopy(additionalState, 0, baseState, i + 1, additionalState.length);
return baseState;
}
/**
* Sets the background color for this view.
* @param color the color of the background
*/
@RemotableViewMethod
public void setBackgroundColor(int color) {
setBackgroundDrawable(new ColorDrawable(color));
}
/**
* Set the background to a given resource. The resource should refer to
* a Drawable object or 0 to remove the background.
* @param resid The identifier of the resource.
* @attr ref android.R.styleable#View_background
*/
@RemotableViewMethod
public void setBackgroundResource(int resid) {
if (resid != 0 && resid == mBackgroundResource) {
return;
}
Drawable d= null;
if (resid != 0) {
d = mResources.getDrawable(resid);
}
setBackgroundDrawable(d);
mBackgroundResource = resid;
}
/**
* Set the background to a given Drawable, or remove the background. If the
* background has padding, this View's padding is set to the background's
* padding. However, when a background is removed, this View's padding isn't
* touched. If setting the padding is desired, please use
* {@link #setPadding(int, int, int, int)}.
*
* @param d The Drawable to use as the background, or null to remove the
* background
*/
public void setBackgroundDrawable(Drawable d) {
boolean requestLayout = false;
mBackgroundResource = 0;
/*
* Regardless of whether we're setting a new background or not, we want
* to clear the previous drawable.
*/
if (mBGDrawable != null) {
mBGDrawable.setCallback(null);
unscheduleDrawable(mBGDrawable);
}
if (d != null) {
Rect padding = sThreadLocal.get();
if (padding == null) {
padding = new Rect();
sThreadLocal.set(padding);
}
if (d.getPadding(padding)) {
setPadding(padding.left, padding.top, padding.right, padding.bottom);
}
// Compare the minimum sizes of the old Drawable and the new. If there isn't an old or
// if it has a different minimum size, we should layout again
if (mBGDrawable == null || mBGDrawable.getMinimumHeight() != d.getMinimumHeight() ||
mBGDrawable.getMinimumWidth() != d.getMinimumWidth()) {
requestLayout = true;
}
d.setCallback(this);
if (d.isStateful()) {
d.setState(getDrawableState());
}
d.setVisible(getVisibility() == VISIBLE, false);
mBGDrawable = d;
if ((mPrivateFlags & SKIP_DRAW) != 0) {
mPrivateFlags &= ~SKIP_DRAW;
mPrivateFlags |= ONLY_DRAWS_BACKGROUND;
requestLayout = true;
}
} else {
/* Remove the background */
mBGDrawable = null;
if ((mPrivateFlags & ONLY_DRAWS_BACKGROUND) != 0) {
/*
* This view ONLY drew the background before and we're removing
* the background, so now it won't draw anything
* (hence we SKIP_DRAW)
*/
mPrivateFlags &= ~ONLY_DRAWS_BACKGROUND;
mPrivateFlags |= SKIP_DRAW;
}
/*
* When the background is set, we try to apply its padding to this
* View. When the background is removed, we don't touch this View's
* padding. This is noted in the Javadocs. Hence, we don't need to
* requestLayout(), the invalidate() below is sufficient.
*/
// The old background's minimum size could have affected this
// View's layout, so let's requestLayout
requestLayout = true;
}
computeOpaqueFlags();
if (requestLayout) {
requestLayout();
}
mBackgroundSizeChanged = true;
invalidate();
}
/**
* Gets the background drawable
* @return The drawable used as the background for this view, if any.
*/
public Drawable getBackground() {
return mBGDrawable;
}
/**
* Sets the padding. The view may add on the space required to display
* the scrollbars, depending on the style and visibility of the scrollbars.
* So the values returned from {@link #getPaddingLeft}, {@link #getPaddingTop},
* {@link #getPaddingRight} and {@link #getPaddingBottom} may be different
* from the values set in this call.
*
* @attr ref android.R.styleable#View_padding
* @attr ref android.R.styleable#View_paddingBottom
* @attr ref android.R.styleable#View_paddingLeft
* @attr ref android.R.styleable#View_paddingRight
* @attr ref android.R.styleable#View_paddingTop
* @param left the left padding in pixels
* @param top the top padding in pixels
* @param right the right padding in pixels
* @param bottom the bottom padding in pixels
*/
public void setPadding(int left, int top, int right, int bottom) {
boolean changed = false;
mUserPaddingRight = right;
mUserPaddingBottom = bottom;
final int viewFlags = mViewFlags;
// Common case is there are no scroll bars.
if ((viewFlags & (SCROLLBARS_VERTICAL|SCROLLBARS_HORIZONTAL)) != 0) {
// TODO: Deal with RTL languages to adjust left padding instead of right.
if ((viewFlags & SCROLLBARS_VERTICAL) != 0) {
right += (viewFlags & SCROLLBARS_INSET_MASK) == 0
? 0 : getVerticalScrollbarWidth();
}
if ((viewFlags & SCROLLBARS_HORIZONTAL) == 0) {
bottom += (viewFlags & SCROLLBARS_INSET_MASK) == 0
? 0 : getHorizontalScrollbarHeight();
}
}
if (mPaddingLeft != left) {
changed = true;
mPaddingLeft = left;
}
if (mPaddingTop != top) {
changed = true;
mPaddingTop = top;
}
if (mPaddingRight != right) {
changed = true;
mPaddingRight = right;
}
if (mPaddingBottom != bottom) {
changed = true;
mPaddingBottom = bottom;
}
if (changed) {
requestLayout();
}
}
/**
* Returns the top padding of this view.
*
* @return the top padding in pixels
*/
public int getPaddingTop() {
return mPaddingTop;
}
/**
* Returns the bottom padding of this view. If there are inset and enabled
* scrollbars, this value may include the space required to display the
* scrollbars as well.
*
* @return the bottom padding in pixels
*/
public int getPaddingBottom() {
return mPaddingBottom;
}
/**
* Returns the left padding of this view. If there are inset and enabled
* scrollbars, this value may include the space required to display the
* scrollbars as well.
*
* @return the left padding in pixels
*/
public int getPaddingLeft() {
return mPaddingLeft;
}
/**
* Returns the right padding of this view. If there are inset and enabled
* scrollbars, this value may include the space required to display the
* scrollbars as well.
*
* @return the right padding in pixels
*/
public int getPaddingRight() {
return mPaddingRight;
}
/**
* Changes the selection state of this view. A view can be selected or not.
* Note that selection is not the same as focus. Views are typically
* selected in the context of an AdapterView like ListView or GridView;
* the selected view is the view that is highlighted.
*
* @param selected true if the view must be selected, false otherwise
*/
public void setSelected(boolean selected) {
if (((mPrivateFlags & SELECTED) != 0) != selected) {
mPrivateFlags = (mPrivateFlags & ~SELECTED) | (selected ? SELECTED : 0);
if (!selected) resetPressedState();
invalidate();
refreshDrawableState();
dispatchSetSelected(selected);
}
}
/**
* Dispatch setSelected to all of this View's children.
*
* @see #setSelected(boolean)
*
* @param selected The new selected state
*/
protected void dispatchSetSelected(boolean selected) {
}
/**
* Indicates the selection state of this view.
*
* @return true if the view is selected, false otherwise
*/
@ViewDebug.ExportedProperty
public boolean isSelected() {
return (mPrivateFlags & SELECTED) != 0;
}
/**
* Returns the ViewTreeObserver for this view's hierarchy. The view tree
* observer can be used to get notifications when global events, like
* layout, happen.
*
* The returned ViewTreeObserver observer is not guaranteed to remain
* valid for the lifetime of this View. If the caller of this method keeps
* a long-lived reference to ViewTreeObserver, it should always check for
* the return value of {@link ViewTreeObserver#isAlive()}.
*
* @return The ViewTreeObserver for this view's hierarchy.
*/
public ViewTreeObserver getViewTreeObserver() {
if (mAttachInfo != null) {
return mAttachInfo.mTreeObserver;
}
if (mFloatingTreeObserver == null) {
mFloatingTreeObserver = new ViewTreeObserver();
}
return mFloatingTreeObserver;
}
/**
* <p>Finds the topmost view in the current view hierarchy.</p>
*
* @return the topmost view containing this view
*/
public View getRootView() {
if (mAttachInfo != null) {
final View v = mAttachInfo.mRootView;
if (v != null) {
return v;
}
}
View parent = this;
while (parent.mParent != null && parent.mParent instanceof View) {
parent = (View) parent.mParent;
}
return parent;
}
/**
* <p>Computes the coordinates of this view on the screen. The argument
* must be an array of two integers. After the method returns, the array
* contains the x and y location in that order.</p>
*
* @param location an array of two integers in which to hold the coordinates
*/
public void getLocationOnScreen(int[] location) {
getLocationInWindow(location);
final AttachInfo info = mAttachInfo;
if (info != null) {
location[0] += info.mWindowLeft;
location[1] += info.mWindowTop;
}
}
/**
* <p>Computes the coordinates of this view in its window. The argument
* must be an array of two integers. After the method returns, the array
* contains the x and y location in that order.</p>
*
* @param location an array of two integers in which to hold the coordinates
*/
public void getLocationInWindow(int[] location) {
if (location == null || location.length < 2) {
throw new IllegalArgumentException("location must be an array of "
+ "two integers");
}
location[0] = mLeft;
location[1] = mTop;
ViewParent viewParent = mParent;
while (viewParent instanceof View) {
final View view = (View)viewParent;
location[0] += view.mLeft - view.mScrollX;
location[1] += view.mTop - view.mScrollY;
viewParent = view.mParent;
}
if (viewParent instanceof ViewRoot) {
// *cough*
final ViewRoot vr = (ViewRoot)viewParent;
location[1] -= vr.mCurScrollY;
}
}
/**
* {@hide}
* @param id the id of the view to be found
* @return the view of the specified id, null if cannot be found
*/
protected View findViewTraversal(int id) {
if (id == mID) {
return this;
}
return null;
}
/**
* {@hide}
* @param tag the tag of the view to be found
* @return the view of specified tag, null if cannot be found
*/
protected View findViewWithTagTraversal(Object tag) {
if (tag != null && tag.equals(mTag)) {
return this;
}
return null;
}
/**
* Look for a child view with the given id. If this view has the given
* id, return this view.
*
* @param id The id to search for.
* @return The view that has the given id in the hierarchy or null
*/
public final View findViewById(int id) {
if (id < 0) {
return null;
}
return findViewTraversal(id);
}
/**
* Look for a child view with the given tag. If this view has the given
* tag, return this view.
*
* @param tag The tag to search for, using "tag.equals(getTag())".
* @return The View that has the given tag in the hierarchy or null
*/
public final View findViewWithTag(Object tag) {
if (tag == null) {
return null;
}
return findViewWithTagTraversal(tag);
}
/**
* Sets the identifier for this view. The identifier does not have to be
* unique in this view's hierarchy. The identifier should be a positive
* number.
*
* @see #NO_ID
* @see #getId
* @see #findViewById
*
* @param id a number used to identify the view
*
* @attr ref android.R.styleable#View_id
*/
public void setId(int id) {
mID = id;
}
/**
* {@hide}
*
* @param isRoot true if the view belongs to the root namespace, false
* otherwise
*/
public void setIsRootNamespace(boolean isRoot) {
if (isRoot) {
mPrivateFlags |= IS_ROOT_NAMESPACE;
} else {
mPrivateFlags &= ~IS_ROOT_NAMESPACE;
}
}
/**
* {@hide}
*
* @return true if the view belongs to the root namespace, false otherwise
*/
public boolean isRootNamespace() {
return (mPrivateFlags&IS_ROOT_NAMESPACE) != 0;
}
/**
* Returns this view's identifier.
*
* @return a positive integer used to identify the view or {@link #NO_ID}
* if the view has no ID
*
* @see #setId
* @see #findViewById
* @attr ref android.R.styleable#View_id
*/
@ViewDebug.CapturedViewProperty
public int getId() {
return mID;
}
/**
* Returns this view's tag.
*
* @return the Object stored in this view as a tag
*
* @see #setTag(Object)
* @see #getTag(int)
*/
@ViewDebug.ExportedProperty
public Object getTag() {
return mTag;
}
/**
* Sets the tag associated with this view. A tag can be used to mark
* a view in its hierarchy and does not have to be unique within the
* hierarchy. Tags can also be used to store data within a view without
* resorting to another data structure.
*
* @param tag an Object to tag the view with
*
* @see #getTag()
* @see #setTag(int, Object)
*/
public void setTag(final Object tag) {
mTag = tag;
}
/**
* Returns the tag associated with this view and the specified key.
*
* @param key The key identifying the tag
*
* @return the Object stored in this view as a tag
*
* @see #setTag(int, Object)
* @see #getTag()
*/
public Object getTag(int key) {
SparseArray<Object> tags = null;
synchronized (sTagsLock) {
if (sTags != null) {
tags = sTags.get(this);
}
}
if (tags != null) return tags.get(key);
return null;
}
/**
* Sets a tag associated with this view and a key. A tag can be used
* to mark a view in its hierarchy and does not have to be unique within
* the hierarchy. Tags can also be used to store data within a view
* without resorting to another data structure.
*
* The specified key should be an id declared in the resources of the
* application to ensure it is unique. Keys identified as belonging to
* the Android framework or not associated with any package will cause
* an {@link IllegalArgumentException} to be thrown.
*
* @param key The key identifying the tag
* @param tag An Object to tag the view with
*
* @throws IllegalArgumentException If they specified key is not valid
*
* @see #setTag(Object)
* @see #getTag(int)
*/
public void setTag(int key, final Object tag) {
// If the package id is 0x00 or 0x01, it's either an undefined package
// or a framework id
if ((key >>> 24) < 2) {
throw new IllegalArgumentException("The key must be an application-specific "
+ "resource id.");
}
setTagInternal(this, key, tag);
}
/**
* Variation of {@link #setTag(int, Object)} that enforces the key to be a
* framework id.
*
* @hide
*/
public void setTagInternal(int key, Object tag) {
if ((key >>> 24) != 0x1) {
throw new IllegalArgumentException("The key must be a framework-specific "
+ "resource id.");
}
setTagInternal(this, key, tag);
}
private static void setTagInternal(View view, int key, Object tag) {
SparseArray<Object> tags = null;
synchronized (sTagsLock) {
if (sTags == null) {
sTags = new WeakHashMap<View, SparseArray<Object>>();
} else {
tags = sTags.get(view);
}
}
if (tags == null) {
tags = new SparseArray<Object>(2);
synchronized (sTagsLock) {
sTags.put(view, tags);
}
}
tags.put(key, tag);
}
/**
* @param consistency The type of consistency. See ViewDebug for more information.
*
* @hide
*/
protected boolean dispatchConsistencyCheck(int consistency) {
return onConsistencyCheck(consistency);
}
/**
* Method that subclasses should implement to check their consistency. The type of
* consistency check is indicated by the bit field passed as a parameter.
*
* @param consistency The type of consistency. See ViewDebug for more information.
*
* @throws IllegalStateException if the view is in an inconsistent state.
*
* @hide
*/
protected boolean onConsistencyCheck(int consistency) {
boolean result = true;
final boolean checkLayout = (consistency & ViewDebug.CONSISTENCY_LAYOUT) != 0;
final boolean checkDrawing = (consistency & ViewDebug.CONSISTENCY_DRAWING) != 0;
if (checkLayout) {
if (getParent() == null) {
result = false;
android.util.Log.d(ViewDebug.CONSISTENCY_LOG_TAG,
"View " + this + " does not have a parent.");
}
if (mAttachInfo == null) {
result = false;
android.util.Log.d(ViewDebug.CONSISTENCY_LOG_TAG,
"View " + this + " is not attached to a window.");
}
}
if (checkDrawing) {
// Do not check the DIRTY/DRAWN flags because views can call invalidate()
// from their draw() method
if ((mPrivateFlags & DRAWN) != DRAWN &&
(mPrivateFlags & DRAWING_CACHE_VALID) == DRAWING_CACHE_VALID) {
result = false;
android.util.Log.d(ViewDebug.CONSISTENCY_LOG_TAG,
"View " + this + " was invalidated but its drawing cache is valid.");
}
}
return result;
}
/**
* Prints information about this view in the log output, with the tag
* {@link #VIEW_LOG_TAG}.
*
* @hide
*/
public void debug() {
debug(0);
}
/**
* Prints information about this view in the log output, with the tag
* {@link #VIEW_LOG_TAG}. Each line in the output is preceded with an
* indentation defined by the <code>depth</code>.
*
* @param depth the indentation level
*
* @hide
*/
protected void debug(int depth) {
String output = debugIndent(depth - 1);
output += "+ " + this;
int id = getId();
if (id != -1) {
output += " (id=" + id + ")";
}
Object tag = getTag();
if (tag != null) {
output += " (tag=" + tag + ")";
}
Log.d(VIEW_LOG_TAG, output);
if ((mPrivateFlags & FOCUSED) != 0) {
output = debugIndent(depth) + " FOCUSED";
Log.d(VIEW_LOG_TAG, output);
}
output = debugIndent(depth);
output += "frame={" + mLeft + ", " + mTop + ", " + mRight
+ ", " + mBottom + "} scroll={" + mScrollX + ", " + mScrollY
+ "} ";
Log.d(VIEW_LOG_TAG, output);
if (mPaddingLeft != 0 || mPaddingTop != 0 || mPaddingRight != 0
|| mPaddingBottom != 0) {
output = debugIndent(depth);
output += "padding={" + mPaddingLeft + ", " + mPaddingTop
+ ", " + mPaddingRight + ", " + mPaddingBottom + "}";
Log.d(VIEW_LOG_TAG, output);
}
output = debugIndent(depth);
output += "mMeasureWidth=" + mMeasuredWidth +
" mMeasureHeight=" + mMeasuredHeight;
Log.d(VIEW_LOG_TAG, output);
output = debugIndent(depth);
if (mLayoutParams == null) {
output += "BAD! no layout params";
} else {
output = mLayoutParams.debug(output);
}
Log.d(VIEW_LOG_TAG, output);
output = debugIndent(depth);
output += "flags={";
output += View.printFlags(mViewFlags);
output += "}";
Log.d(VIEW_LOG_TAG, output);
output = debugIndent(depth);
output += "privateFlags={";
output += View.printPrivateFlags(mPrivateFlags);
output += "}";
Log.d(VIEW_LOG_TAG, output);
}
/**
* Creates an string of whitespaces used for indentation.
*
* @param depth the indentation level
* @return a String containing (depth * 2 + 3) * 2 white spaces
*
* @hide
*/
protected static String debugIndent(int depth) {
StringBuilder spaces = new StringBuilder((depth * 2 + 3) * 2);
for (int i = 0; i < (depth * 2) + 3; i++) {
spaces.append(' ').append(' ');
}
return spaces.toString();
}
/**
* <p>Return the offset of the widget's text baseline from the widget's top
* boundary. If this widget does not support baseline alignment, this
* method returns -1. </p>
*
* @return the offset of the baseline within the widget's bounds or -1
* if baseline alignment is not supported
*/
@ViewDebug.ExportedProperty
public int getBaseline() {
return -1;
}
/**
* Call this when something has changed which has invalidated the
* layout of this view. This will schedule a layout pass of the view
* tree.
*/
public void requestLayout() {
if (ViewDebug.TRACE_HIERARCHY) {
ViewDebug.trace(this, ViewDebug.HierarchyTraceType.REQUEST_LAYOUT);
}
mPrivateFlags |= FORCE_LAYOUT;
if (mParent != null && !mParent.isLayoutRequested()) {
mParent.requestLayout();
}
}
/**
* Forces this view to be laid out during the next layout pass.
* This method does not call requestLayout() or forceLayout()
* on the parent.
*/
public void forceLayout() {
mPrivateFlags |= FORCE_LAYOUT;
}
/**
* <p>
* This is called to find out how big a view should be. The parent
* supplies constraint information in the width and height parameters.
* </p>
*
* <p>
* The actual mesurement work of a view is performed in
* {@link #onMeasure(int, int)}, called by this method. Therefore, only
* {@link #onMeasure(int, int)} can and must be overriden by subclasses.
* </p>
*
*
* @param widthMeasureSpec Horizontal space requirements as imposed by the
* parent
* @param heightMeasureSpec Vertical space requirements as imposed by the
* parent
*
* @see #onMeasure(int, int)
*/
public final void measure(int widthMeasureSpec, int heightMeasureSpec) {
if ((mPrivateFlags & FORCE_LAYOUT) == FORCE_LAYOUT ||
widthMeasureSpec != mOldWidthMeasureSpec ||
heightMeasureSpec != mOldHeightMeasureSpec) {
// first clears the measured dimension flag
mPrivateFlags &= ~MEASURED_DIMENSION_SET;
if (ViewDebug.TRACE_HIERARCHY) {
ViewDebug.trace(this, ViewDebug.HierarchyTraceType.ON_MEASURE);
}
// measure ourselves, this should set the measured dimension flag back
onMeasure(widthMeasureSpec, heightMeasureSpec);
// flag not set, setMeasuredDimension() was not invoked, we raise
// an exception to warn the developer
if ((mPrivateFlags & MEASURED_DIMENSION_SET) != MEASURED_DIMENSION_SET) {
throw new IllegalStateException("onMeasure() did not set the"
+ " measured dimension by calling"
+ " setMeasuredDimension()");
}
mPrivateFlags |= LAYOUT_REQUIRED;
}
mOldWidthMeasureSpec = widthMeasureSpec;
mOldHeightMeasureSpec = heightMeasureSpec;
}
/**
* <p>
* Measure the view and its content to determine the measured width and the
* measured height. This method is invoked by {@link #measure(int, int)} and
* should be overriden by subclasses to provide accurate and efficient
* measurement of their contents.
* </p>
*
* <p>
* <strong>CONTRACT:</strong> When overriding this method, you
* <em>must</em> call {@link #setMeasuredDimension(int, int)} to store the
* measured width and height of this view. Failure to do so will trigger an
* <code>IllegalStateException</code>, thrown by
* {@link #measure(int, int)}. Calling the superclass'
* {@link #onMeasure(int, int)} is a valid use.
* </p>
*
* <p>
* The base class implementation of measure defaults to the background size,
* unless a larger size is allowed by the MeasureSpec. Subclasses should
* override {@link #onMeasure(int, int)} to provide better measurements of
* their content.
* </p>
*
* <p>
* If this method is overridden, it is the subclass's responsibility to make
* sure the measured height and width are at least the view's minimum height
* and width ({@link #getSuggestedMinimumHeight()} and
* {@link #getSuggestedMinimumWidth()}).
* </p>
*
* @param widthMeasureSpec horizontal space requirements as imposed by the parent.
* The requirements are encoded with
* {@link android.view.View.MeasureSpec}.
* @param heightMeasureSpec vertical space requirements as imposed by the parent.
* The requirements are encoded with
* {@link android.view.View.MeasureSpec}.
*
* @see #getMeasuredWidth()
* @see #getMeasuredHeight()
* @see #setMeasuredDimension(int, int)
* @see #getSuggestedMinimumHeight()
* @see #getSuggestedMinimumWidth()
* @see android.view.View.MeasureSpec#getMode(int)
* @see android.view.View.MeasureSpec#getSize(int)
*/
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
setMeasuredDimension(getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec),
getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec));
}
/**
* <p>This mehod must be called by {@link #onMeasure(int, int)} to store the
* measured width and measured height. Failing to do so will trigger an
* exception at measurement time.</p>
*
* @param measuredWidth the measured width of this view
* @param measuredHeight the measured height of this view
*/
protected final void setMeasuredDimension(int measuredWidth, int measuredHeight) {
mMeasuredWidth = measuredWidth;
mMeasuredHeight = measuredHeight;
mPrivateFlags |= MEASURED_DIMENSION_SET;
}
/**
* Utility to reconcile a desired size with constraints imposed by a MeasureSpec.
* Will take the desired size, unless a different size is imposed by the constraints.
*
* @param size How big the view wants to be
* @param measureSpec Constraints imposed by the parent
* @return The size this view should be.
*/
public static int resolveSize(int size, int measureSpec) {
int result = size;
int specMode = MeasureSpec.getMode(measureSpec);
int specSize = MeasureSpec.getSize(measureSpec);
switch (specMode) {
case MeasureSpec.UNSPECIFIED:
result = size;
break;
case MeasureSpec.AT_MOST:
result = Math.min(size, specSize);
break;
case MeasureSpec.EXACTLY:
result = specSize;
break;
}
return result;
}
/**
* Utility to return a default size. Uses the supplied size if the
* MeasureSpec imposed no contraints. Will get larger if allowed
* by the MeasureSpec.
*
* @param size Default size for this view
* @param measureSpec Constraints imposed by the parent
* @return The size this view should be.
*/
public static int getDefaultSize(int size, int measureSpec) {
int result = size;
int specMode = MeasureSpec.getMode(measureSpec);
int specSize = MeasureSpec.getSize(measureSpec);
switch (specMode) {
case MeasureSpec.UNSPECIFIED:
result = size;
break;
case MeasureSpec.AT_MOST:
case MeasureSpec.EXACTLY:
result = specSize;
break;
}
return result;
}
/**
* Returns the suggested minimum height that the view should use. This
* returns the maximum of the view's minimum height
* and the background's minimum height
* ({@link android.graphics.drawable.Drawable#getMinimumHeight()}).
* <p>
* When being used in {@link #onMeasure(int, int)}, the caller should still
* ensure the returned height is within the requirements of the parent.
*
* @return The suggested minimum height of the view.
*/
protected int getSuggestedMinimumHeight() {
int suggestedMinHeight = mMinHeight;
if (mBGDrawable != null) {
final int bgMinHeight = mBGDrawable.getMinimumHeight();
if (suggestedMinHeight < bgMinHeight) {
suggestedMinHeight = bgMinHeight;
}
}
return suggestedMinHeight;
}
/**
* Returns the suggested minimum width that the view should use. This
* returns the maximum of the view's minimum width)
* and the background's minimum width
* ({@link android.graphics.drawable.Drawable#getMinimumWidth()}).
* <p>
* When being used in {@link #onMeasure(int, int)}, the caller should still
* ensure the returned width is within the requirements of the parent.
*
* @return The suggested minimum width of the view.
*/
protected int getSuggestedMinimumWidth() {
int suggestedMinWidth = mMinWidth;
if (mBGDrawable != null) {
final int bgMinWidth = mBGDrawable.getMinimumWidth();
if (suggestedMinWidth < bgMinWidth) {
suggestedMinWidth = bgMinWidth;
}
}
return suggestedMinWidth;
}
/**
* Sets the minimum height of the view. It is not guaranteed the view will
* be able to achieve this minimum height (for example, if its parent layout
* constrains it with less available height).
*
* @param minHeight The minimum height the view will try to be.
*/
public void setMinimumHeight(int minHeight) {
mMinHeight = minHeight;
}
/**
* Sets the minimum width of the view. It is not guaranteed the view will
* be able to achieve this minimum width (for example, if its parent layout
* constrains it with less available width).
*
* @param minWidth The minimum width the view will try to be.
*/
public void setMinimumWidth(int minWidth) {
mMinWidth = minWidth;
}
/**
* Get the animation currently associated with this view.
*
* @return The animation that is currently playing or
* scheduled to play for this view.
*/
public Animation getAnimation() {
return mCurrentAnimation;
}
/**
* Start the specified animation now.
*
* @param animation the animation to start now
*/
public void startAnimation(Animation animation) {
animation.setStartTime(Animation.START_ON_FIRST_FRAME);
setAnimation(animation);
invalidate();
}
/**
* Cancels any animations for this view.
*/
public void clearAnimation() {
if (mCurrentAnimation != null) {
mCurrentAnimation.detach();
}
mCurrentAnimation = null;
}
/**
* Sets the next animation to play for this view.
* If you want the animation to play immediately, use
* startAnimation. This method provides allows fine-grained
* control over the start time and invalidation, but you
* must make sure that 1) the animation has a start time set, and
* 2) the view will be invalidated when the animation is supposed to
* start.
*
* @param animation The next animation, or null.
*/
public void setAnimation(Animation animation) {
mCurrentAnimation = animation;
if (animation != null) {
animation.reset();
}
}
/**
* Invoked by a parent ViewGroup to notify the start of the animation
* currently associated with this view. If you override this method,
* always call super.onAnimationStart();
*
* @see #setAnimation(android.view.animation.Animation)
* @see #getAnimation()
*/
protected void onAnimationStart() {
mPrivateFlags |= ANIMATION_STARTED;
}
/**
* Invoked by a parent ViewGroup to notify the end of the animation
* currently associated with this view. If you override this method,
* always call super.onAnimationEnd();
*
* @see #setAnimation(android.view.animation.Animation)
* @see #getAnimation()
*/
protected void onAnimationEnd() {
mPrivateFlags &= ~ANIMATION_STARTED;
}
/**
* Invoked if there is a Transform that involves alpha. Subclass that can
* draw themselves with the specified alpha should return true, and then
* respect that alpha when their onDraw() is called. If this returns false
* then the view may be redirected to draw into an offscreen buffer to
* fulfill the request, which will look fine, but may be slower than if the
* subclass handles it internally. The default implementation returns false.
*
* @param alpha The alpha (0..255) to apply to the view's drawing
* @return true if the view can draw with the specified alpha.
*/
protected boolean onSetAlpha(int alpha) {
return false;
}
/**
* This is used by the RootView to perform an optimization when
* the view hierarchy contains one or several SurfaceView.
* SurfaceView is always considered transparent, but its children are not,
* therefore all View objects remove themselves from the global transparent
* region (passed as a parameter to this function).
*
* @param region The transparent region for this ViewRoot (window).
*
* @return Returns true if the effective visibility of the view at this
* point is opaque, regardless of the transparent region; returns false
* if it is possible for underlying windows to be seen behind the view.
*
* {@hide}
*/
public boolean gatherTransparentRegion(Region region) {
final AttachInfo attachInfo = mAttachInfo;
if (region != null && attachInfo != null) {
final int pflags = mPrivateFlags;
if ((pflags & SKIP_DRAW) == 0) {
// The SKIP_DRAW flag IS NOT set, so this view draws. We need to
// remove it from the transparent region.
final int[] location = attachInfo.mTransparentLocation;
getLocationInWindow(location);
region.op(location[0], location[1], location[0] + mRight - mLeft,
location[1] + mBottom - mTop, Region.Op.DIFFERENCE);
} else if ((pflags & ONLY_DRAWS_BACKGROUND) != 0 && mBGDrawable != null) {
// The ONLY_DRAWS_BACKGROUND flag IS set and the background drawable
// exists, so we remove the background drawable's non-transparent
// parts from this transparent region.
applyDrawableToTransparentRegion(mBGDrawable, region);
}
}
return true;
}
/**
* Play a sound effect for this view.
*
* <p>The framework will play sound effects for some built in actions, such as
* clicking, but you may wish to play these effects in your widget,
* for instance, for internal navigation.
*
* <p>The sound effect will only be played if sound effects are enabled by the user, and
* {@link #isSoundEffectsEnabled()} is true.
*
* @param soundConstant One of the constants defined in {@link SoundEffectConstants}
*/
public void playSoundEffect(int soundConstant) {
if (mAttachInfo == null || mAttachInfo.mRootCallbacks == null || !isSoundEffectsEnabled()) {
return;
}
mAttachInfo.mRootCallbacks.playSoundEffect(soundConstant);
}
/**
* BZZZTT!!1!
*
* <p>Provide haptic feedback to the user for this view.
*
* <p>The framework will provide haptic feedback for some built in actions,
* such as long presses, but you may wish to provide feedback for your
* own widget.
*
* <p>The feedback will only be performed if
* {@link #isHapticFeedbackEnabled()} is true.
*
* @param feedbackConstant One of the constants defined in
* {@link HapticFeedbackConstants}
*/
public boolean performHapticFeedback(int feedbackConstant) {
return performHapticFeedback(feedbackConstant, 0);
}
/**
* BZZZTT!!1!
*
* <p>Like {@link #performHapticFeedback(int)}, with additional options.
*
* @param feedbackConstant One of the constants defined in
* {@link HapticFeedbackConstants}
* @param flags Additional flags as per {@link HapticFeedbackConstants}.
*/
public boolean performHapticFeedback(int feedbackConstant, int flags) {
if (mAttachInfo == null) {
return false;
}
if ((flags&HapticFeedbackConstants.FLAG_IGNORE_VIEW_SETTING) == 0
&& !isHapticFeedbackEnabled()) {
return false;
}
return mAttachInfo.mRootCallbacks.performHapticFeedback(
feedbackConstant,
(flags&HapticFeedbackConstants.FLAG_IGNORE_GLOBAL_SETTING) != 0);
}
/**
* This needs to be a better API (NOT ON VIEW) before it is exposed. If
* it is ever exposed at all.
* @hide
*/
public void onCloseSystemDialogs(String reason) {
}
/**
* Given a Drawable whose bounds have been set to draw into this view,
* update a Region being computed for {@link #gatherTransparentRegion} so
* that any non-transparent parts of the Drawable are removed from the
* given transparent region.
*
* @param dr The Drawable whose transparency is to be applied to the region.
* @param region A Region holding the current transparency information,
* where any parts of the region that are set are considered to be
* transparent. On return, this region will be modified to have the
* transparency information reduced by the corresponding parts of the
* Drawable that are not transparent.
* {@hide}
*/
public void applyDrawableToTransparentRegion(Drawable dr, Region region) {
if (DBG) {
Log.i("View", "Getting transparent region for: " + this);
}
final Region r = dr.getTransparentRegion();
final Rect db = dr.getBounds();
final AttachInfo attachInfo = mAttachInfo;
if (r != null && attachInfo != null) {
final int w = getRight()-getLeft();
final int h = getBottom()-getTop();
if (db.left > 0) {
//Log.i("VIEW", "Drawable left " + db.left + " > view 0");
r.op(0, 0, db.left, h, Region.Op.UNION);
}
if (db.right < w) {
//Log.i("VIEW", "Drawable right " + db.right + " < view " + w);
r.op(db.right, 0, w, h, Region.Op.UNION);
}
if (db.top > 0) {
//Log.i("VIEW", "Drawable top " + db.top + " > view 0");
r.op(0, 0, w, db.top, Region.Op.UNION);
}
if (db.bottom < h) {
//Log.i("VIEW", "Drawable bottom " + db.bottom + " < view " + h);
r.op(0, db.bottom, w, h, Region.Op.UNION);
}
final int[] location = attachInfo.mTransparentLocation;
getLocationInWindow(location);
r.translate(location[0], location[1]);
region.op(r, Region.Op.INTERSECT);
} else {
region.op(db, Region.Op.DIFFERENCE);
}
}
private void postCheckForLongClick(int delayOffset) {
mHasPerformedLongPress = false;
if (mPendingCheckForLongPress == null) {
mPendingCheckForLongPress = new CheckForLongPress();
}
mPendingCheckForLongPress.rememberWindowAttachCount();
postDelayed(mPendingCheckForLongPress,
ViewConfiguration.getLongPressTimeout() - delayOffset);
}
private static int[] stateSetUnion(final int[] stateSet1,
final int[] stateSet2) {
final int stateSet1Length = stateSet1.length;
final int stateSet2Length = stateSet2.length;
final int[] newSet = new int[stateSet1Length + stateSet2Length];
int k = 0;
int i = 0;
int j = 0;
// This is a merge of the two input state sets and assumes that the
// input sets are sorted by the order imposed by ViewDrawableStates.
for (int viewState : R.styleable.ViewDrawableStates) {
if (i < stateSet1Length && stateSet1[i] == viewState) {
newSet[k++] = viewState;
i++;
} else if (j < stateSet2Length && stateSet2[j] == viewState) {
newSet[k++] = viewState;
j++;
}
if (k > 1) {
assert(newSet[k - 1] > newSet[k - 2]);
}
}
return newSet;
}
/**
* Inflate a view from an XML resource. This convenience method wraps the {@link
* LayoutInflater} class, which provides a full range of options for view inflation.
*
* @param context The Context object for your activity or application.
* @param resource The resource ID to inflate
* @param root A view group that will be the parent. Used to properly inflate the
* layout_* parameters.
* @see LayoutInflater
*/
public static View inflate(Context context, int resource, ViewGroup root) {
LayoutInflater factory = LayoutInflater.from(context);
return factory.inflate(resource, root);
}
/**
* A MeasureSpec encapsulates the layout requirements passed from parent to child.
* Each MeasureSpec represents a requirement for either the width or the height.
* A MeasureSpec is comprised of a size and a mode. There are three possible
* modes:
* <dl>
* <dt>UNSPECIFIED</dt>
* <dd>
* The parent has not imposed any constraint on the child. It can be whatever size
* it wants.
* </dd>
*
* <dt>EXACTLY</dt>
* <dd>
* The parent has determined an exact size for the child. The child is going to be
* given those bounds regardless of how big it wants to be.
* </dd>
*
* <dt>AT_MOST</dt>
* <dd>
* The child can be as large as it wants up to the specified size.
* </dd>
* </dl>
*
* MeasureSpecs are implemented as ints to reduce object allocation. This class
* is provided to pack and unpack the &lt;size, mode&gt; tuple into the int.
*/
public static class MeasureSpec {
private static final int MODE_SHIFT = 30;
private static final int MODE_MASK = 0x3 << MODE_SHIFT;
/**
* Measure specification mode: The parent has not imposed any constraint
* on the child. It can be whatever size it wants.
*/
public static final int UNSPECIFIED = 0 << MODE_SHIFT;
/**
* Measure specification mode: The parent has determined an exact size
* for the child. The child is going to be given those bounds regardless
* of how big it wants to be.
*/
public static final int EXACTLY = 1 << MODE_SHIFT;
/**
* Measure specification mode: The child can be as large as it wants up
* to the specified size.
*/
public static final int AT_MOST = 2 << MODE_SHIFT;
/**
* Creates a measure specification based on the supplied size and mode.
*
* The mode must always be one of the following:
* <ul>
* <li>{@link android.view.View.MeasureSpec#UNSPECIFIED}</li>
* <li>{@link android.view.View.MeasureSpec#EXACTLY}</li>
* <li>{@link android.view.View.MeasureSpec#AT_MOST}</li>
* </ul>
*
* @param size the size of the measure specification
* @param mode the mode of the measure specification
* @return the measure specification based on size and mode
*/
public static int makeMeasureSpec(int size, int mode) {
return size + mode;
}
/**
* Extracts the mode from the supplied measure specification.
*
* @param measureSpec the measure specification to extract the mode from
* @return {@link android.view.View.MeasureSpec#UNSPECIFIED},
* {@link android.view.View.MeasureSpec#AT_MOST} or
* {@link android.view.View.MeasureSpec#EXACTLY}
*/
public static int getMode(int measureSpec) {
return (measureSpec & MODE_MASK);
}
/**
* Extracts the size from the supplied measure specification.
*
* @param measureSpec the measure specification to extract the size from
* @return the size in pixels defined in the supplied measure specification
*/
public static int getSize(int measureSpec) {
return (measureSpec & ~MODE_MASK);
}
/**
* Returns a String representation of the specified measure
* specification.
*
* @param measureSpec the measure specification to convert to a String
* @return a String with the following format: "MeasureSpec: MODE SIZE"
*/
public static String toString(int measureSpec) {
int mode = getMode(measureSpec);
int size = getSize(measureSpec);
StringBuilder sb = new StringBuilder("MeasureSpec: ");
if (mode == UNSPECIFIED)
sb.append("UNSPECIFIED ");
else if (mode == EXACTLY)
sb.append("EXACTLY ");
else if (mode == AT_MOST)
sb.append("AT_MOST ");
else
sb.append(mode).append(" ");
sb.append(size);
return sb.toString();
}
}
class CheckForLongPress implements Runnable {
private int mOriginalWindowAttachCount;
public void run() {
if (isPressed() && (mParent != null)
&& mOriginalWindowAttachCount == mWindowAttachCount) {
if (performLongClick()) {
mHasPerformedLongPress = true;
}
}
}
public void rememberWindowAttachCount() {
mOriginalWindowAttachCount = mWindowAttachCount;
}
}
private final class CheckForTap implements Runnable {
public void run() {
mPrivateFlags &= ~PREPRESSED;
mPrivateFlags |= PRESSED;
refreshDrawableState();
if ((mViewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) {
postCheckForLongClick(ViewConfiguration.getTapTimeout());
}
}
}
private final class PerformClick implements Runnable {
public void run() {
performClick();
}
}
/**
* Interface definition for a callback to be invoked when a key event is
* dispatched to this view. The callback will be invoked before the key
* event is given to the view.
*/
public interface OnKeyListener {
/**
* Called when a key is dispatched to a view. This allows listeners to
* get a chance to respond before the target view.
*
* @param v The view the key has been dispatched to.
* @param keyCode The code for the physical key that was pressed
* @param event The KeyEvent object containing full information about
* the event.
* @return True if the listener has consumed the event, false otherwise.
*/
boolean onKey(View v, int keyCode, KeyEvent event);
}
/**
* Interface definition for a callback to be invoked when a touch event is
* dispatched to this view. The callback will be invoked before the touch
* event is given to the view.
*/
public interface OnTouchListener {
/**
* Called when a touch event is dispatched to a view. This allows listeners to
* get a chance to respond before the target view.
*
* @param v The view the touch event has been dispatched to.
* @param event The MotionEvent object containing full information about
* the event.
* @return True if the listener has consumed the event, false otherwise.
*/
boolean onTouch(View v, MotionEvent event);
}
/**
* Interface definition for a callback to be invoked when a view has been clicked and held.
*/
public interface OnLongClickListener {
/**
* Called when a view has been clicked and held.
*
* @param v The view that was clicked and held.
*
* return True if the callback consumed the long click, false otherwise
*/
boolean onLongClick(View v);
}
/**
* Interface definition for a callback to be invoked when the focus state of
* a view changed.
*/
public interface OnFocusChangeListener {
/**
* Called when the focus state of a view has changed.
*
* @param v The view whose state has changed.
* @param hasFocus The new focus state of v.
*/
void onFocusChange(View v, boolean hasFocus);
}
/**
* Interface definition for a callback to be invoked when a view is clicked.
*/
public interface OnClickListener {
/**
* Called when a view has been clicked.
*
* @param v The view that was clicked.
*/
void onClick(View v);
}
/**
* Interface definition for a callback to be invoked when the context menu
* for this view is being built.
*/
public interface OnCreateContextMenuListener {
/**
* Called when the context menu for this view is being built. It is not
* safe to hold onto the menu after this method returns.
*
* @param menu The context menu that is being built
* @param v The view for which the context menu is being built
* @param menuInfo Extra information about the item for which the
* context menu should be shown. This information will vary
* depending on the class of v.
*/
void onCreateContextMenu(ContextMenu menu, View v, ContextMenuInfo menuInfo);
}
private final class UnsetPressedState implements Runnable {
public void run() {
setPressed(false);
}
}
/**
* Base class for derived classes that want to save and restore their own
* state in {@link android.view.View#onSaveInstanceState()}.
*/
public static class BaseSavedState extends AbsSavedState {
/**
* Constructor used when reading from a parcel. Reads the state of the superclass.
*
* @param source
*/
public BaseSavedState(Parcel source) {
super(source);
}
/**
* Constructor called by derived classes when creating their SavedState objects
*
* @param superState The state of the superclass of this view
*/
public BaseSavedState(Parcelable superState) {
super(superState);
}
public static final Parcelable.Creator<BaseSavedState> CREATOR =
new Parcelable.Creator<BaseSavedState>() {
public BaseSavedState createFromParcel(Parcel in) {
return new BaseSavedState(in);
}
public BaseSavedState[] newArray(int size) {
return new BaseSavedState[size];
}
};
}
/**
* A set of information given to a view when it is attached to its parent
* window.
*/
static class AttachInfo {
interface Callbacks {
void playSoundEffect(int effectId);
boolean performHapticFeedback(int effectId, boolean always);
}
/**
* InvalidateInfo is used to post invalidate(int, int, int, int) messages
* to a Handler. This class contains the target (View) to invalidate and
* the coordinates of the dirty rectangle.
*
* For performance purposes, this class also implements a pool of up to
* POOL_LIMIT objects that get reused. This reduces memory allocations
* whenever possible.
*/
static class InvalidateInfo implements Poolable<InvalidateInfo> {
private static final int POOL_LIMIT = 10;
private static final Pool<InvalidateInfo> sPool = Pools.synchronizedPool(
Pools.finitePool(new PoolableManager<InvalidateInfo>() {
public InvalidateInfo newInstance() {
return new InvalidateInfo();
}
public void onAcquired(InvalidateInfo element) {
}
public void onReleased(InvalidateInfo element) {
}
}, POOL_LIMIT)
);
private InvalidateInfo mNext;
View target;
int left;
int top;
int right;
int bottom;
public void setNextPoolable(InvalidateInfo element) {
mNext = element;
}
public InvalidateInfo getNextPoolable() {
return mNext;
}
static InvalidateInfo acquire() {
return sPool.acquire();
}
void release() {
sPool.release(this);
}
}
final IWindowSession mSession;
final IWindow mWindow;
final IBinder mWindowToken;
final Callbacks mRootCallbacks;
/**
* The top view of the hierarchy.
*/
View mRootView;
IBinder mPanelParentWindowToken;
Surface mSurface;
/**
* Scale factor used by the compatibility mode
*/
float mApplicationScale;
/**
* Indicates whether the application is in compatibility mode
*/
boolean mScalingRequired;
/**
* Left position of this view's window
*/
int mWindowLeft;
/**
* Top position of this view's window
*/
int mWindowTop;
/**
* Indicates whether the window is translucent/transparent
*/
boolean mTranslucentWindow;
/**
* For windows that are full-screen but using insets to layout inside
* of the screen decorations, these are the current insets for the
* content of the window.
*/
final Rect mContentInsets = new Rect();
/**
* For windows that are full-screen but using insets to layout inside
* of the screen decorations, these are the current insets for the
* actual visible parts of the window.
*/
final Rect mVisibleInsets = new Rect();
/**
* The internal insets given by this window. This value is
* supplied by the client (through
* {@link ViewTreeObserver.OnComputeInternalInsetsListener}) and will
* be given to the window manager when changed to be used in laying
* out windows behind it.
*/
final ViewTreeObserver.InternalInsetsInfo mGivenInternalInsets
= new ViewTreeObserver.InternalInsetsInfo();
/**
* All views in the window's hierarchy that serve as scroll containers,
* used to determine if the window can be resized or must be panned
* to adjust for a soft input area.
*/
final ArrayList<View> mScrollContainers = new ArrayList<View>();
final KeyEvent.DispatcherState mKeyDispatchState
= new KeyEvent.DispatcherState();
/**
* Indicates whether the view's window currently has the focus.
*/
boolean mHasWindowFocus;
/**
* The current visibility of the window.
*/
int mWindowVisibility;
/**
* Indicates the time at which drawing started to occur.
*/
long mDrawingTime;
/**
* Indicates whether or not ignoring the DIRTY_MASK flags.
*/
boolean mIgnoreDirtyState;
/**
* Indicates whether the view's window is currently in touch mode.
*/
boolean mInTouchMode;
/**
* Indicates that ViewRoot should trigger a global layout change
* the next time it performs a traversal
*/
boolean mRecomputeGlobalAttributes;
/**
* Set during a traveral if any views want to keep the screen on.
*/
boolean mKeepScreenOn;
/**
* Set if the visibility of any views has changed.
*/
boolean mViewVisibilityChanged;
/**
* Set to true if a view has been scrolled.
*/
boolean mViewScrollChanged;
/**
* Global to the view hierarchy used as a temporary for dealing with
* x/y points in the transparent region computations.
*/
final int[] mTransparentLocation = new int[2];
/**
* Global to the view hierarchy used as a temporary for dealing with
* x/y points in the ViewGroup.invalidateChild implementation.
*/
final int[] mInvalidateChildLocation = new int[2];
/**
* The view tree observer used to dispatch global events like
* layout, pre-draw, touch mode change, etc.
*/
final ViewTreeObserver mTreeObserver = new ViewTreeObserver();
/**
* A Canvas used by the view hierarchy to perform bitmap caching.
*/
Canvas mCanvas;
/**
* A Handler supplied by a view's {@link android.view.ViewRoot}. This
* handler can be used to pump events in the UI events queue.
*/
final Handler mHandler;
/**
* Identifier for messages requesting the view to be invalidated.
* Such messages should be sent to {@link #mHandler}.
*/
static final int INVALIDATE_MSG = 0x1;
/**
* Identifier for messages requesting the view to invalidate a region.
* Such messages should be sent to {@link #mHandler}.
*/
static final int INVALIDATE_RECT_MSG = 0x2;
/**
* Temporary for use in computing invalidate rectangles while
* calling up the hierarchy.
*/
final Rect mTmpInvalRect = new Rect();
/**
* Temporary list for use in collecting focusable descendents of a view.
*/
final ArrayList<View> mFocusablesTempList = new ArrayList<View>(24);
/**
* Creates a new set of attachment information with the specified
* events handler and thread.
*
* @param handler the events handler the view must use
*/
AttachInfo(IWindowSession session, IWindow window,
Handler handler, Callbacks effectPlayer) {
mSession = session;
mWindow = window;
mWindowToken = window.asBinder();
mHandler = handler;
mRootCallbacks = effectPlayer;
}
}
/**
* <p>ScrollabilityCache holds various fields used by a View when scrolling
* is supported. This avoids keeping too many unused fields in most
* instances of View.</p>
*/
private static class ScrollabilityCache implements Runnable {
/**
* Scrollbars are not visible
*/
public static final int OFF = 0;
/**
* Scrollbars are visible
*/
public static final int ON = 1;
/**
* Scrollbars are fading away
*/
public static final int FADING = 2;
public boolean fadeScrollBars;
public int fadingEdgeLength;
public int scrollBarDefaultDelayBeforeFade;
public int scrollBarFadeDuration;
public int scrollBarSize;
public ScrollBarDrawable scrollBar;
public float[] interpolatorValues;
public View host;
public final Paint paint;
public final Matrix matrix;
public Shader shader;
public final Interpolator scrollBarInterpolator = new Interpolator(1, 2);
private final float[] mOpaque = {255.0f};
private final float[] mTransparent = {0.0f};
/**
* When fading should start. This time moves into the future every time
* a new scroll happens. Measured based on SystemClock.uptimeMillis()
*/
public long fadeStartTime;
/**
* The current state of the scrollbars: ON, OFF, or FADING
*/
public int state = OFF;
private int mLastColor;
public ScrollabilityCache(ViewConfiguration configuration, View host) {
fadingEdgeLength = configuration.getScaledFadingEdgeLength();
scrollBarSize = configuration.getScaledScrollBarSize();
scrollBarDefaultDelayBeforeFade = ViewConfiguration.getScrollDefaultDelay();
scrollBarFadeDuration = ViewConfiguration.getScrollBarFadeDuration();
paint = new Paint();
matrix = new Matrix();
// use use a height of 1, and then wack the matrix each time we
// actually use it.
shader = new LinearGradient(0, 0, 0, 1, 0xFF000000, 0, Shader.TileMode.CLAMP);
paint.setShader(shader);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_OUT));
this.host = host;
}
public void setFadeColor(int color) {
if (color != 0 && color != mLastColor) {
mLastColor = color;
color |= 0xFF000000;
shader = new LinearGradient(0, 0, 0, 1, color | 0xFF000000,
color & 0x00FFFFFF, Shader.TileMode.CLAMP);
paint.setShader(shader);
// Restore the default transfer mode (src_over)
paint.setXfermode(null);
}
}
public void run() {
long now = AnimationUtils.currentAnimationTimeMillis();
if (now >= fadeStartTime) {
// the animation fades the scrollbars out by changing
// the opacity (alpha) from fully opaque to fully
// transparent
int nextFrame = (int) now;
int framesCount = 0;
Interpolator interpolator = scrollBarInterpolator;
// Start opaque
interpolator.setKeyFrame(framesCount++, nextFrame, mOpaque);
// End transparent
nextFrame += scrollBarFadeDuration;
interpolator.setKeyFrame(framesCount, nextFrame, mTransparent);
state = FADING;
// Kick off the fade animation
host.invalidate();
}
}
}
}