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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <cutils/compiler.h>
#include <utils/Functor.h>
#include <androidfw/ResourceTypes.h>
#include "GlFunctorLifecycleListener.h"
#include "Properties.h"
#include "utils/Macros.h"
#include <SkBitmap.h>
#include <SkCanvas.h>
#include <SkMatrix.h>
class SkAnimatedImage;
class SkCanvasState;
class SkVertices;
namespace minikin {
class Layout;
class MeasuredText;
enum class Bidi : uint8_t;
}
namespace android {
class PaintFilter;
namespace uirenderer {
class CanvasPropertyPaint;
class CanvasPropertyPrimitive;
class DeferredLayerUpdater;
class RenderNode;
namespace skiapipeline {
class SkiaDisplayList;
}
/**
* Data structure that holds the list of commands used in display list stream
*/
using DisplayList = skiapipeline::SkiaDisplayList;
}
namespace SaveFlags {
// These must match the corresponding Canvas API constants.
enum {
Matrix = 0x01,
Clip = 0x02,
HasAlphaLayer = 0x04,
ClipToLayer = 0x10,
// Helper constant
MatrixClip = Matrix | Clip,
};
typedef uint32_t Flags;
} // namespace SaveFlags
namespace uirenderer {
namespace VectorDrawable {
class Tree;
}
}
typedef uirenderer::VectorDrawable::Tree VectorDrawableRoot;
typedef std::function<void(uint16_t* text, float* positions)> ReadGlyphFunc;
class AnimatedImageDrawable;
class Bitmap;
class Paint;
struct Typeface;
class ANDROID_API Canvas {
public:
virtual ~Canvas(){};
static Canvas* create_canvas(const SkBitmap& bitmap);
/**
* Create a new Canvas object that records view system drawing operations for deferred
* rendering. A canvas returned by this call supports calls to the resetRecording(...) and
* finishRecording() calls. The latter call returns a DisplayList that is specific to the
* RenderPipeline defined by Properties::getRenderPipelineType().
*
* @param width of the requested Canvas.
* @param height of the requested Canvas.
* @param renderNode is an optional parameter that specifies the node that will consume the
* DisplayList produced by the returned Canvas. This enables the reuse of select C++
* objects as a speed optimization.
* @return new non-null Canvas Object. The type of DisplayList produced by this canvas is
determined based on Properties::getRenderPipelineType().
*
*/
static WARN_UNUSED_RESULT Canvas* create_recording_canvas(
int width, int height, uirenderer::RenderNode* renderNode = nullptr);
/**
* Create a new Canvas object which delegates to an SkCanvas.
*
* @param skiaCanvas Must not be NULL. All drawing calls will be
* delegated to this object. This function will call ref() on the
* SkCanvas, and the returned Canvas will unref() it upon
* destruction.
* @return new non-null Canvas Object. The type of DisplayList produced by this canvas is
* determined based on Properties::getRenderPipelineType().
*/
static Canvas* create_canvas(SkCanvas* skiaCanvas);
/**
* Sets the target SDK version used to build the app.
*
* @param apiLevel API level
*
*/
static void setCompatibilityVersion(int apiLevel);
virtual void setBitmap(const SkBitmap& bitmap) = 0;
virtual bool isOpaque() = 0;
virtual int width() = 0;
virtual int height() = 0;
// ----------------------------------------------------------------------------
// View System operations (not exposed in public Canvas API)
// ----------------------------------------------------------------------------
virtual void resetRecording(int width, int height,
uirenderer::RenderNode* renderNode = nullptr) = 0;
virtual uirenderer::DisplayList* finishRecording() = 0;
virtual void insertReorderBarrier(bool enableReorder) = 0;
bool isHighContrastText() const { return uirenderer::Properties::enableHighContrastText; }
virtual void drawRoundRect(uirenderer::CanvasPropertyPrimitive* left,
uirenderer::CanvasPropertyPrimitive* top,
uirenderer::CanvasPropertyPrimitive* right,
uirenderer::CanvasPropertyPrimitive* bottom,
uirenderer::CanvasPropertyPrimitive* rx,
uirenderer::CanvasPropertyPrimitive* ry,
uirenderer::CanvasPropertyPaint* paint) = 0;
virtual void drawCircle(uirenderer::CanvasPropertyPrimitive* x,
uirenderer::CanvasPropertyPrimitive* y,
uirenderer::CanvasPropertyPrimitive* radius,
uirenderer::CanvasPropertyPaint* paint) = 0;
virtual void drawLayer(uirenderer::DeferredLayerUpdater* layerHandle) = 0;
virtual void drawRenderNode(uirenderer::RenderNode* renderNode) = 0;
virtual void callDrawGLFunction(Functor* functor,
uirenderer::GlFunctorLifecycleListener* listener) = 0;
virtual void drawWebViewFunctor(int /*functor*/) {
LOG_ALWAYS_FATAL("Not supported");
}
// ----------------------------------------------------------------------------
// Canvas state operations
// ----------------------------------------------------------------------------
// Save (layer)
virtual int getSaveCount() const = 0;
virtual int save(SaveFlags::Flags flags) = 0;
virtual void restore() = 0;
virtual void restoreToCount(int saveCount) = 0;
virtual void restoreUnclippedLayer(int saveCount, const SkPaint& paint) = 0;
virtual int saveLayer(float left, float top, float right, float bottom, const SkPaint* paint,
SaveFlags::Flags flags) = 0;
virtual int saveLayerAlpha(float left, float top, float right, float bottom, int alpha,
SaveFlags::Flags flags) = 0;
virtual int saveUnclippedLayer(int, int, int, int) = 0;
// Matrix
virtual void getMatrix(SkMatrix* outMatrix) const = 0;
virtual void setMatrix(const SkMatrix& matrix) = 0;
virtual void concat(const SkMatrix& matrix) = 0;
virtual void rotate(float degrees) = 0;
virtual void scale(float sx, float sy) = 0;
virtual void skew(float sx, float sy) = 0;
virtual void translate(float dx, float dy) = 0;
// clip
virtual bool getClipBounds(SkRect* outRect) const = 0;
virtual bool quickRejectRect(float left, float top, float right, float bottom) const = 0;
virtual bool quickRejectPath(const SkPath& path) const = 0;
virtual bool clipRect(float left, float top, float right, float bottom, SkClipOp op) = 0;
virtual bool clipPath(const SkPath* path, SkClipOp op) = 0;
// filters
virtual PaintFilter* getPaintFilter() = 0;
virtual void setPaintFilter(sk_sp<PaintFilter> paintFilter) = 0;
// WebView only
virtual SkCanvasState* captureCanvasState() const { return nullptr; }
// ----------------------------------------------------------------------------
// Canvas draw operations
// ----------------------------------------------------------------------------
virtual void drawColor(int color, SkBlendMode mode) = 0;
virtual void drawPaint(const SkPaint& paint) = 0;
// Geometry
virtual void drawPoint(float x, float y, const SkPaint& paint) = 0;
virtual void drawPoints(const float* points, int floatCount, const SkPaint& paint) = 0;
virtual void drawLine(float startX, float startY, float stopX, float stopY,
const SkPaint& paint) = 0;
virtual void drawLines(const float* points, int floatCount, const SkPaint& paint) = 0;
virtual void drawRect(float left, float top, float right, float bottom,
const SkPaint& paint) = 0;
virtual void drawRegion(const SkRegion& region, const SkPaint& paint) = 0;
virtual void drawRoundRect(float left, float top, float right, float bottom, float rx, float ry,
const SkPaint& paint) = 0;
virtual void drawDoubleRoundRect(const SkRRect& outer, const SkRRect& inner,
const SkPaint& paint) = 0;
virtual void drawCircle(float x, float y, float radius, const SkPaint& paint) = 0;
virtual void drawOval(float left, float top, float right, float bottom,
const SkPaint& paint) = 0;
virtual void drawArc(float left, float top, float right, float bottom, float startAngle,
float sweepAngle, bool useCenter, const SkPaint& paint) = 0;
virtual void drawPath(const SkPath& path, const SkPaint& paint) = 0;
virtual void drawVertices(const SkVertices*, SkBlendMode, const SkPaint& paint) = 0;
// Bitmap-based
virtual void drawBitmap(Bitmap& bitmap, float left, float top, const SkPaint* paint) = 0;
virtual void drawBitmap(Bitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) = 0;
virtual void drawBitmap(Bitmap& bitmap, float srcLeft, float srcTop, float srcRight,
float srcBottom, float dstLeft, float dstTop, float dstRight,
float dstBottom, const SkPaint* paint) = 0;
virtual void drawBitmapMesh(Bitmap& bitmap, int meshWidth, int meshHeight,
const float* vertices, const int* colors, const SkPaint* paint) = 0;
virtual void drawNinePatch(Bitmap& bitmap, const android::Res_png_9patch& chunk, float dstLeft,
float dstTop, float dstRight, float dstBottom,
const SkPaint* paint) = 0;
virtual double drawAnimatedImage(AnimatedImageDrawable* imgDrawable) = 0;
virtual void drawPicture(const SkPicture& picture) = 0;
/**
* Specifies if the positions passed to ::drawText are absolute or relative
* to the (x,y) value provided.
*
* If true the (x,y) values are ignored. Otherwise, those (x,y) values need
* to be added to each glyph's position to get its absolute position.
*/
virtual bool drawTextAbsolutePos() const = 0;
/**
* Draws a VectorDrawable onto the canvas.
*/
virtual void drawVectorDrawable(VectorDrawableRoot* tree) = 0;
/**
* Converts utf16 text to glyphs, calculating position and boundary,
* and delegating the final draw to virtual drawGlyphs method.
*/
void drawText(const uint16_t* text, int textSize, int start, int count, int contextStart,
int contextCount, float x, float y, minikin::Bidi bidiFlags,
const Paint& origPaint, const Typeface* typeface, minikin::MeasuredText* mt);
void drawTextOnPath(const uint16_t* text, int count, minikin::Bidi bidiFlags,
const SkPath& path, float hOffset, float vOffset, const Paint& paint,
const Typeface* typeface);
void drawDoubleRoundRectXY(float outerLeft, float outerTop, float outerRight,
float outerBottom, float outerRx, float outerRy, float innerLeft,
float innerTop, float innerRight, float innerBottom, float innerRx,
float innerRy, const SkPaint& paint);
void drawDoubleRoundRectRadii(float outerLeft, float outerTop, float outerRight,
float outerBottom, const float* outerRadii, float innerLeft,
float innerTop, float innerRight, float innerBottom,
const float* innerRadii, const SkPaint& paint);
static int GetApiLevel() { return sApiLevel; }
protected:
void drawTextDecorations(float x, float y, float length, const Paint& paint);
/**
* glyphFunc: valid only for the duration of the call and should not be cached.
* drawText: count is of glyphs
* totalAdvance: used to define width of text decorations (underlines, strikethroughs).
*/
virtual void drawGlyphs(ReadGlyphFunc glyphFunc, int count, const Paint& paint, float x,
float y, float boundsLeft, float boundsTop, float boundsRight,
float boundsBottom, float totalAdvance) = 0;
virtual void drawLayoutOnPath(const minikin::Layout& layout, float hOffset, float vOffset,
const Paint& paint, const SkPath& path, size_t start,
size_t end) = 0;
static int sApiLevel;
friend class DrawTextFunctor;
friend class DrawTextOnPathFunctor;
};
} // namespace android