commit | f23a1b8e4c5e63d11fe12fb1d51e4f5e3570bbc2 | [log] [tgz] |
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author | John Reck <jreck@google.com> | Wed Jun 22 14:23:31 2016 -0700 |
committer | John Reck <jreck@google.com> | Wed Jun 22 16:10:07 2016 -0700 |
tree | 7a669c33510224656de4c45de21718241396cbca | |
parent | 7a372a13af0e23e30720cdf29c2ab519cb29d019 [diff] |
Change approach for windowPositionLostRT Bug: 29547000 Instead of shifting the window off screen fall back to the UI-thread calculated values. This fixes a race issue around tear-down where we stop drawing long before our window is actually no longer visible, as well as fixes a funky issue with PRESERVE_GEOMETRY during first draw. Change-Id: I792d1966f5aaee1e703295ae79166c723b97a1dc