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/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.server.connectivity;
/**
* A class encapsulating various constants used by Connectivity.
* @hide
*/
public class ConnectivityConstants {
// IPC constants
public static final String ACTION_NETWORK_CONDITIONS_MEASURED =
"android.net.conn.NETWORK_CONDITIONS_MEASURED";
public static final String EXTRA_CONNECTIVITY_TYPE = "extra_connectivity_type";
public static final String EXTRA_NETWORK_TYPE = "extra_network_type";
public static final String EXTRA_RESPONSE_RECEIVED = "extra_response_received";
public static final String EXTRA_IS_CAPTIVE_PORTAL = "extra_is_captive_portal";
public static final String EXTRA_CELL_ID = "extra_cellid";
public static final String EXTRA_SSID = "extra_ssid";
public static final String EXTRA_BSSID = "extra_bssid";
/** real time since boot */
public static final String EXTRA_REQUEST_TIMESTAMP_MS = "extra_request_timestamp_ms";
public static final String EXTRA_RESPONSE_TIMESTAMP_MS = "extra_response_timestamp_ms";
public static final String PERMISSION_ACCESS_NETWORK_CONDITIONS =
"android.permission.ACCESS_NETWORK_CONDITIONS";
// Penalty applied to scores of Networks that have not been validated.
public static final int UNVALIDATED_SCORE_PENALTY = 40;
// Score for explicitly connected network.
//
// This ensures that a) the explicitly selected network is never trumped by anything else, and
// b) the explicitly selected network is never torn down.
public static final int EXPLICITLY_SELECTED_NETWORK_SCORE = 100;
// VPNs typically have priority over other networks. Give them a score that will
// let them win every single time.
public static final int VPN_DEFAULT_SCORE = 101;
}