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android
/
platform
/
frameworks
/
base
/
08134e6
/
.
/
tests
/
RenderScriptTests
/
SceneGraph
/
res
/
raw
/
texture.glsl
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varying vec2 varTex0
;
void
main
()
{
lowp vec4 col
=
texture2D
(
UNI_color
,
varTex0
).
rgba
;
gl_FragColor
=
col
;
}